Ivan Safrin b514a35036 Transform matrix now always rebuilt if dirty on render 11 lat temu
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Include 13454ea6a1 Fixed transforms getting messed up by rotation and scaling in the editor transform gizmo, fixed transforms getting messed up on Undo after rotation and scale in editor, fixed lines disappearing in the transform gizmo, fixed typo in documentation 11 lat temu
PolycodeView a91d93a10e Fixes and IDE project for Visual Studio 2013 12 lat temu
Source b514a35036 Transform matrix now always rebuilt if dirty on render 11 lat temu
CMakeLists.txt 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 lat temu