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- #include "HelloPolycodeApp.h"
- HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
- core = new SDLCore(view, 640,480,false,0,90);
- CoreServices::getInstance()->getResourceManager()->addArchive("default.pak");
- CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
- CoreServices::getInstance()->getResourceManager()->addDirResource("Resources", false);
- Scene *scene = new Scene();
- ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 5,5);
- ground->setMaterialByName("GroundMaterial");
- scene->addEntity(ground);
- ScenePrimitive *box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1);
- box->setMaterialByName("CubeMaterial");
- box->setPosition(0.0, 0.5, 0.0);
- scene->addEntity(box);
-
- SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 3);
- light->setPosition(1,2,1);
- scene->addLight(light);
- scene->getDefaultCamera()->setPosition(7,7,7);
- scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
- }
- bool HelloPolycodeApp::Update() {
- return core->Update();
- }
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