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-
- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyRenderer.h"
- #ifdef _WINDOWS
- #include <windows.h>
- #endif
- #include "PolyGLHeaders.h"
- /*
- #ifdef _WINDOWS
- #define GL_EXT_framebuffer_object 1
- #if GL_EXT_framebuffer_object
- #define GL_FRAMEBUFFER_EXT 0x8D40
- #define GL_RENDERBUFFER_EXT 0x8D41
- #define GL_STENCIL_INDEX1_EXT 0x8D46
- #define GL_STENCIL_INDEX4_EXT 0x8D47
- #define GL_STENCIL_INDEX8_EXT 0x8D48
- #define GL_STENCIL_INDEX16_EXT 0x8D49
- #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
- #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
- #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
- #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
- #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
- #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
- #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
- #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
- #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
- #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
- #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
- #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
- #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
- #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
- #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
- #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
- #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
- #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
- #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
- #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
- #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
- #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
- #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
- #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
- #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
- #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
- #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
- #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
- #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
- #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
- #endif
- #endif
- */
- namespace Polycode {
- class _PolyExport OpenGLRenderer : public Renderer {
-
- public:
-
- OpenGLRenderer();
- ~OpenGLRenderer();
- bool Init();
-
- void Resize(int xRes, int yRes);
- void BeginRender();
- void EndRender();
-
- Cubemap *createCubemap(Texture *t0, Texture *t1, Texture *t2, Texture *t3, Texture *t4, Texture *t5);
- Texture *createTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, bool createMipmaps, int type = Image::IMAGE_RGBA);
- void destroyTexture(Texture *texture);
- Texture *createFramebufferTexture(unsigned int width, unsigned int height);
- void createRenderTextures(Texture **colorBuffer, Texture **depthBuffer, int width, int height, bool floatingPointBuffer);
-
- void enableAlphaTest(bool val);
-
- void createVertexBufferForMesh(Mesh *mesh);
- void drawVertexBuffer(VertexBuffer *buffer, bool enableColorBuffer);
- void bindFrameBufferTexture(Texture *texture);
- void bindFrameBufferTextureDepth(Texture *texture);
- void unbindFramebuffers();
-
- Vector2 Project(const Matrix4 &cameraMatrix, const Matrix4 &projectionMatrix, const Polycode::Rectangle &viewport, const Vector3 &coordiante) const;
-
- void cullFrontFaces(bool val);
-
- void pushRenderDataArray(RenderDataArray *array);
- void drawArrays(int drawType, IndexDataArray *indexArray);
-
- void setProjectionOrtho(Number xSize=0.0f, Number ySize=0.0f, Number near=-256.0f, Number far=256.0f, bool centered = false);
- void setProjectionMatrix(Matrix4 matrix);
- void setPerspectiveDefaults();
-
- void enableBackfaceCulling(bool val);
-
- void resetViewport();
-
- void setLineSmooth(bool val);
-
- void loadIdentity();
-
- void setTexture(Texture *texture);
- Image *renderScreenToImage();
- Image *renderBufferToImage(Texture *texture);
- void clearScreen(bool clearColor = true, bool clearDepth = true);
-
- void translate2D(Number x, Number y);
- void rotate2D(Number angle);
- void scale2D(const Vector2 &scale);
-
- void enableScissor(bool val);
- void setScissorBox(Polycode::Rectangle box);
-
- Vector3 projectRayFrom2DCoordinate(Number x, Number y, const Matrix4 &cameraMatrix, const Matrix4 &projectionMatrix, const Polycode::Rectangle &viewport);
- Polycode::Rectangle getViewport();
-
- void setLineSize(Number lineSize);
- void setPointSize(Number pointSize);
- void setPointSmooth(bool val);
-
- void setVertexColor(Number r, Number g, Number b, Number a);
-
- void setBlendingMode(int blendingMode);
-
- void enableLighting(bool enable);
- void enableFog(bool enable);
- void setFogProperties(int fogMode, Color color, Number density, Number startDepth, Number endDepth);
-
- void translate3D(const Vector3 &position);
- void translate3D(Number x, Number y, Number z);
- void scale3D(const Vector3 &scale);
-
- Matrix4 getProjectionMatrix();
- Matrix4 getModelviewMatrix();
- void setModelviewMatrix(Matrix4 m);
- void multModelviewMatrix(Matrix4 m);
-
- void setWireframePolygonMode(bool val);
-
- void enableDepthTest(bool val);
- void enableDepthWrite(bool val);
-
- void setProjectionFromFrustum(Number left, Number right, Number bottom, Number top, Number near, Number far);
- void setProjectionFromFoV(Number fov, Number near, Number far);
- void clearBuffer(bool colorBuffer, bool depthBuffer);
- void drawToColorBuffer(bool val);
-
- void drawScreenQuad(Number qx, Number qy);
-
- void pushMatrix();
- void popMatrix();
-
- Vector3 Unproject(Number x, Number y, const Matrix4 &cameraMatrix, const Matrix4 &projectionMatrix, const Polycode::Rectangle &viewport);
-
- void setDepthFunction(int depthFunction);
-
- void clearShader();
-
- protected:
- void initOSSpecific();
-
- int verticesToDraw;
-
- GLdouble sceneProjectionMatrix[16];
- GLdouble sceneProjectionMatrixOrtho[16];
-
- };
- }
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