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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #include "PolyModule.h"
- namespace Polycode {
-
- class GLSLProgram;
- class ProgramParam;
- class GLSLShader;
- class ShaderProgram;
- class ResourcePool;
- class _PolyExport GLSLShaderModule : public PolycodeShaderModule {
- public:
- GLSLShaderModule();
- virtual ~GLSLShaderModule();
-
- bool acceptsExtension(const String& extension);
- ShaderProgram* createProgramFromFile(const String& extension, const String& fullPath);
- void reloadPrograms();
- String getShaderType();
- Shader *createShader(ResourcePool *resourcePool, TiXmlNode *node);
- Shader *createShader(ResourcePool *resourcePool, String name, String vpName, String fpName);
- bool applyShaderMaterial(Renderer *renderer, Material *material, ShaderBinding *localOptions, unsigned int shaderIndex);
- void clearShader();
-
- protected:
-
- GLSLProgram *createGLSLProgram(const String& fileName, int type);
- void updateGLSLParam(Renderer *renderer, GLSLShader *glslShader, ProgramParam ¶m, ShaderBinding *materialOptions, ShaderBinding *localOptions);
-
- std::vector<GLSLProgram*> programs;
- };
-
- }
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