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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
-
- #pragma once
- #include "PolyGlobals.h"
- #include "PolyImage.h"
- #include "PolyObject.h"
- #include "PolyShader.h"
- #include <vector>
- class TiXmlNode;
- namespace Polycode {
-
- class Cubemap;
- class Material;
- class PolycodeShaderModule;
- class Texture;
- class SceneRenderTexture;
- class Shader;
- class String;
- class ShaderProgram;
- class ResourcePool;
-
- /**
- * Manages loading and reloading of materials, textures and shaders. This class should be only accessed from the CoreServices singleton.
- */
- class _PolyExport MaterialManager : public PolyBase {
- public:
- MaterialManager();
- ~MaterialManager();
-
- void Update(int elapsed);
- /**
- * Creates a new framebuffer texture.
- */
- Texture *createFramebufferTexture(int width, int height, int type);
- Texture *createTexture(int width, int height, char *imageData, bool clamp=false, bool createMipmaps = true, int type=Image::IMAGE_RGBA);
- Texture *createNewTexture(int width, int height, bool clamp=false, bool createMipmaps = true, int type=Image::IMAGE_RGBA);
- Texture *createTextureFromImage(Image *image, bool clamp=false, bool createMipmaps = true);
- Texture *createTextureFromFile(const String& fileName, bool clamp=false, bool createMipmaps = true, ResourcePool *resourcePool = NULL);
- void deleteTexture(Texture *texture);
-
- void reloadTextures();
-
- void reloadProgramsAndTextures();
- void reloadPrograms();
-
- void addShaderModule(PolycodeShaderModule *module);
-
- //SceneRenderTexture *createRenderTexture(Scene *targetScene, Camera *targetCamera, int renderWidth,int renderHeight);
- Texture *getTextureByResourcePath(const String& resourcePath) const;
-
- ShaderProgram *createProgramFromFile(String programPath);
-
- void loadMaterialLibraryIntoPool(ResourcePool *pool, const String &materialFile);
-
- // cubemaps
-
- Cubemap *cubemapFromXMLNode(TiXmlNode *node);
-
- // materials
- Material *materialFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node);
-
- Material *createMaterial(ResourcePool *resourcePool, String materialName, String shaderName);
-
- Shader *setShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node);
- Shader *createShaderFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node);
- Shader *createShader(ResourcePool *resourcePool, String shaderType, String name, String vpName, String fpName, bool screenShader);
-
- std::vector<Material*> loadMaterialsFromFile(ResourcePool *resourcePool, const String &fileName);
- std::vector<Shader*> loadShadersFromFile(ResourcePool *resourcePool, String fileName);
- std::vector<Cubemap*> loadCubemapsFromFile(String fileName);
-
- void addMaterial(Material *material);
- void addShader(Shader *shader);
-
- unsigned int getNumShaders();
- Shader *getShaderByIndex(unsigned int index);
-
- bool premultiplyAlphaOnLoad;
- bool clampDefault;
- bool mipmapsDefault;
- bool keepTextureData;
-
- private:
- std::vector<Texture*> textures;
- std::vector<Material*> materials;
- std::vector<Shader*> shaders;
-
- std::vector <PolycodeShaderModule*> shaderModules;
- };
- };
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