| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 |
- /*
- * PolyPolygon.cpp
- * TAU
- *
- * Created by Ivan Safrin on 3/14/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolyPolygon.h"
- namespace Polycode {
- Polygon::Polygon() : useVertexNormals(false), vertexCount(0), useFaceUV(false) {
- normal = new Vector3();
- hasSecUVs = false;
- useVertexNormals = true;
- }
- Polygon::~Polygon() {
- for(int i=0; i < texCoords.size(); i++) {
- delete texCoords[i];
- }
- texCoords.clear();
- for(int i=0; i < texCoords2.size(); i++) {
- delete texCoords2[i];
- }
- texCoords2.clear();
-
- for(int i=0; i < vertices.size(); i++) {
- delete vertices[i];
- }
- vertices.clear();
- }
-
- void Polygon::flipUVY() {
- for(int i=0; i < vertices.size(); i++) {
- Vector2 *coord = vertices[i]->getTexCoord();
- vertices[i]->setTexCoord(coord->x, 1-coord->y);
- }
- }
- void Polygon::setUseFaceUV(bool val) {
- useFaceUV = val;
- }
- bool Polygon::usesFaceUV() {
- return useFaceUV;
- }
- Vector2 *Polygon::getTexCoord(int index) {
- return texCoords[index];
- }
- Vector2 *Polygon::getTexCoord2(int index) {
- return texCoords2[index];
- }
- unsigned int Polygon::getVertexCount() {
- return vertices.size();
- }
- Vertex *Polygon::getVertex(unsigned int index) {
- return vertices[index];
- }
- Vector3 Polygon::getFaceNormal() {
- /*
- Vector3 fNormal;
- fNormal.x = (vertices[2]->z-vertices[1]->z)*(vertices[2]->y-vertices[1]->y)-(vertices[0]->y-vertices[1]->y)*(vertices[2]->z-vertices[1]->z);
- fNormal.y = (vertices[0]->x-vertices[1]->x)*(vertices[2]->z-vertices[1]->z)-(vertices[0]->z-vertices[1]->z)*(vertices[2]->x-vertices[1]->x);
- fNormal.z = (vertices[0]->y-vertices[1]->y)*(vertices[2]->x-vertices[1]->x)-(vertices[0]->x-vertices[1]->x)*(vertices[2]->y-vertices[1]->y);
- fNormal.Normalize();
- return fNormal;
- */
- return *normal;
- }
- Rectangle Polygon::getBounds2D() {
- Rectangle retBox;
- retBox.x = 1000000000;
- retBox.y = 1000000000;
- for(int i=0; i < vertices.size(); i++) {
- retBox.x = min(retBox.x,vertices[i]->x);
- retBox.y = min(retBox.y,vertices[i]->y);
- }
- for(int i=0; i < vertices.size(); i++) {
- retBox.w = max(retBox.w, vertices[i]->x - retBox.x);
- retBox.h = max(retBox.h, vertices[i]->y - retBox.y);
- }
-
- return retBox;
- }
- void Polygon::setNormal(Vector3 normal) {
- *this->normal = normal;
- }
- void Polygon::calculateNormal() {
- if(vertices.size() < 3)
- return;
- // normal->x = (vertices[2]->z-vertices[1]->z)*(vertices[2]->y-vertices[1]->y)-(vertices[0]->y-vertices[1]->y)*(vertices[2]->z-vertices[1]->z);
- // normal->y = (vertices[0]->x-vertices[1]->x)*(vertices[2]->z-vertices[1]->z)-(vertices[0]->z-vertices[1]->z)*(vertices[2]->x-vertices[1]->x);
- // normal->z = (vertices[0]->y-vertices[1]->y)*(vertices[2]->x-vertices[1]->x)-(vertices[0]->x-vertices[1]->x)*(vertices[2]->y-vertices[1]->y);
- *normal = (*vertices[0] - *vertices[1]).crossProduct((*vertices[1] - *vertices[2]));
-
- normal->Normalize();
-
- for(int i=0; i < vertices.size(); i++) {
- vertices[i]->normal->x = normal->x;
- vertices[i]->normal->y = normal->y;
- vertices[i]->normal->z = normal->z;
- }
- }
- Vertex *Polygon::addVertex(float x, float y, float z) {
- Vertex *vertex = new Vertex(x,y,z);
- vertices.push_back(vertex);
- return vertex;
- }
- void Polygon::addTexCoord2(float u, float v) {
- Vector2 *newCoord = new Vector2(u,v);
- texCoords2.push_back(newCoord);
- hasSecUVs =true;
- }
- void Polygon::addTexCoord(float u, float v) {
- Vector2 *newCoord = new Vector2(u,v);
- texCoords.push_back(newCoord);
- }
- void Polygon::addVertex(Vertex *vertex) {
- vertices.push_back(vertex);
- }
- Vertex *Polygon::addVertex(float x, float y, float z, float u, float v) {
- Vertex *vertex = new Vertex(x,y,z,u,v);
- vertices.push_back(vertex);
- return vertex;
- }
- }
|