Ivan Safrin b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials il y a 11 ans
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2DPhysics 02272793af Removed Polygon from Polycode, meshes now contain vertices directly il y a 12 ans
3DPhysics 69df188c23 Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist il y a 12 ans
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes il y a 13 ans
Curl dda069be43 Threaded event fixes il y a 13 ans
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse il y a 12 ans
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. il y a 14 ans
OculusVR b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials il y a 11 ans
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X il y a 12 ans
UI 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset il y a 11 ans
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. il y a 13 ans