Ivan Safrin 7418b7db1b Clear logger instance on delete, fixes Polycode player crash on Mac %!s(int64=11) %!d(string=hai) anos
..
GLee.cpp 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork %!s(int64=14) %!d(string=hai) anos
OSBasics.cpp 1671a07a88 fix for mingw for iterating over directories %!s(int64=12) %!d(string=hai) anos
PolyBezierCurve.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyBone.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite %!s(int64=11) %!d(string=hai) anos
PolyCamera.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far %!s(int64=11) %!d(string=hai) anos
PolyClient.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyCocoaCore.mm d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash %!s(int64=11) %!d(string=hai) anos
PolyColor.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere %!s(int64=11) %!d(string=hai) anos
PolyConfig.cpp 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. %!s(int64=12) %!d(string=hai) anos
PolyCore.cpp 1983a51de4 Added a fix for fixed timestep on Windows %!s(int64=11) %!d(string=hai) anos
PolyCoreInput.cpp d40a6f7c1e Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash %!s(int64=11) %!d(string=hai) anos
PolyCoreServices.cpp 6ebb5576d0 Added CoreInput accessor to CoreServices %!s(int64=11) %!d(string=hai) anos
PolyCubemap.cpp 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor %!s(int64=12) %!d(string=hai) anos
PolyData.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyEntity.cpp d4cc4f457f Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite %!s(int64=11) %!d(string=hai) anos
PolyEvent.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyEventDispatcher.cpp fe21b9fa92 Added hasEventListener and addEventListenerUnique convenience methods to EventDispatcher, linked entities will now update properly in the entity editor when the source file changes %!s(int64=12) %!d(string=hai) anos
PolyEventHandler.cpp 3d1475dcb7 Removed deprecated secondary handler from EventHandler %!s(int64=12) %!d(string=hai) anos
PolyFixedShader.cpp a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color %!s(int64=12) %!d(string=hai) anos
PolyFont.cpp c2963c38be Moved FTLibrary handle into FontManager %!s(int64=12) %!d(string=hai) anos
PolyFontGlyphSheet.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyFontManager.cpp c2963c38be Moved FTLibrary handle into FontManager %!s(int64=12) %!d(string=hai) anos
PolyGLCubemap.cpp 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code %!s(int64=12) %!d(string=hai) anos
PolyGLRenderer.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far %!s(int64=11) %!d(string=hai) anos
PolyGLSLProgram.cpp cdf10e8510 Fixed bug with loading shader programs %!s(int64=11) %!d(string=hai) anos
PolyGLSLShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning %!s(int64=11) %!d(string=hai) anos
PolyGLSLShaderModule.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning %!s(int64=11) %!d(string=hai) anos
PolyGLTexture.cpp 722d97799c Merge pull request #531 from NiDragon/setTextureData-Update %!s(int64=11) %!d(string=hai) anos
PolyGLVertexBuffer.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning %!s(int64=11) %!d(string=hai) anos
PolyImage.cpp 722d97799c Merge pull request #531 from NiDragon/setTextureData-Update %!s(int64=11) %!d(string=hai) anos
PolyInputEvent.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE %!s(int64=11) %!d(string=hai) anos
PolyLabel.cpp bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code %!s(int64=12) %!d(string=hai) anos
PolyLogger.cpp 7418b7db1b Clear logger instance on delete, fixes Polycode player crash on Mac %!s(int64=11) %!d(string=hai) anos
PolyMaterial.cpp 9435b85adf Don't completely destroy shader bindings of textures, etc when reloading shaders. just fix up the parameters. otherwise material texture settings get dropped and not recreated. %!s(int64=11) %!d(string=hai) anos
PolyMaterialManager.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation %!s(int64=11) %!d(string=hai) anos
PolyMatrix4.cpp be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse %!s(int64=12) %!d(string=hai) anos
PolyMesh.cpp 5f660b6530 Added an OBJ file saving feature to Mesh %!s(int64=11) %!d(string=hai) anos
PolyModule.cpp dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa %!s(int64=13) %!d(string=hai) anos
PolyObject.cpp 023a413d34 Fix some warnings %!s(int64=13) %!d(string=hai) anos
PolyParticleEmitter.cpp 213fd02556 Fixed mesh particle emitter to work with new mesh system %!s(int64=11) %!d(string=hai) anos
PolyPeer.cpp f3a8991475 Fixed initial peer packet not getting processed %!s(int64=11) %!d(string=hai) anos
PolyPerlin.cpp 9d23ff302a Fix "unused variable" warnings on OS X %!s(int64=12) %!d(string=hai) anos
PolyQuaternion.cpp 9b3d40b6dd Renamed Quaternion::normalize() to Quaternion::Normalize() %!s(int64=12) %!d(string=hai) anos
PolyQuaternionCurve.cpp e65808712e Number-is-single fixes %!s(int64=11) %!d(string=hai) anos
PolyRay.cpp 336eb51af0 Gizmo Changes %!s(int64=11) %!d(string=hai) anos
PolyRectangle.cpp b20c87b80f Add == and != operators to Rectangle class %!s(int64=12) %!d(string=hai) anos
PolyRenderDataArray.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyRenderer.cpp 11b46b0dfa Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far %!s(int64=11) %!d(string=hai) anos
PolyResource.cpp ba879693a6 Added global resource autoreload settings %!s(int64=11) %!d(string=hai) anos
PolyResourceManager.cpp ba879693a6 Added global resource autoreload settings %!s(int64=11) %!d(string=hai) anos
PolySDLCore.cpp 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer %!s(int64=11) %!d(string=hai) anos
PolyScene.cpp 8486ff0a5a Fix event listener not being removed properly in Scene destructor %!s(int64=11) %!d(string=hai) anos
PolySceneEntityInstance.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE %!s(int64=11) %!d(string=hai) anos
PolySceneImage.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolySceneLabel.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes %!s(int64=12) %!d(string=hai) anos
PolySceneLight.cpp 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor %!s(int64=11) %!d(string=hai) anos
PolySceneLine.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolySceneManager.cpp 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop %!s(int64=11) %!d(string=hai) anos
PolySceneMesh.cpp 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on %!s(int64=11) %!d(string=hai) anos
PolyScenePrimitive.cpp b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres %!s(int64=11) %!d(string=hai) anos
PolySceneRenderTexture.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. %!s(int64=12) %!d(string=hai) anos
PolySceneSound.cpp 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE %!s(int64=11) %!d(string=hai) anos
PolySceneSprite.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyServer.cpp 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
PolyShader.cpp 8be60d9cb7 Optimized mesh skinning further, added support for GPU skinning %!s(int64=11) %!d(string=hai) anos
PolySkeleton.cpp 7d86739ff5 Fixed Lua bindings not returning NULL pointer members in C++ classes properly, added a Lua-accessible vector multiply method to Matrix4, added an option to disable animations in a specific skeleton bone, fixed SceneLabel saving in entity editor broken in previous commit, minor 3d physics bugfixes, fixed bounding box calculation bug in Mesh introduced by recent mesh changes %!s(int64=11) %!d(string=hai) anos
PolySocket.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolySound.cpp 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository %!s(int64=12) %!d(string=hai) anos
PolySoundManager.cpp 9ccc21b6e9 SoundManager cleanup, fixed examples on Windows %!s(int64=12) %!d(string=hai) anos
PolyString.cpp 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere %!s(int64=11) %!d(string=hai) anos
PolyTextMesh.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files %!s(int64=11) %!d(string=hai) anos
PolyTexture.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning %!s(int64=12) %!d(string=hai) anos
PolyThreaded.cpp dda069be43 Threaded event fixes %!s(int64=13) %!d(string=hai) anos
PolyTimer.cpp d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyTimerManager.cpp aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyTween.cpp 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset %!s(int64=11) %!d(string=hai) anos
PolyTweenManager.cpp 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly %!s(int64=12) %!d(string=hai) anos
PolyVector2.cpp 9359018eee Cleaned up Vector2 %!s(int64=14) %!d(string=hai) anos
PolyVector3.cpp 8666e09cbe Merged in a bunch of mcclure's memory leak fixes %!s(int64=13) %!d(string=hai) anos
PolyVector4.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes %!s(int64=12) %!d(string=hai) anos
PolyWinCore.cpp 4eb4f1a96c Merge pull request #598 from JLouis-B/filePicker_fixes %!s(int64=11) %!d(string=hai) anos
rgbe.cpp e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation %!s(int64=11) %!d(string=hai) anos
tinystr.cpp 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxml.cpp fecedf6221 Made NEWLINE default to unix newline in tinyxml %!s(int64=13) %!d(string=hai) anos
tinyxmlerror.cpp 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxmlparser.cpp 0180cc72bc Add parenthesis to fix "&& within ||" warning on OS X %!s(int64=12) %!d(string=hai) anos