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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
-
- #pragma once
- #ifdef _WINDOWS
- #include <windows.h>
- #endif
- #include "PolyString.h"
- #include "PolyGlobals.h"
- #include "PolyTexture.h"
- #include "PolyGLRenderer.h"
- #include "PolyCoreServices.h"
- #if defined(__APPLE__) && defined(__MACH__)
- #include <OpenGL/gl.h>
- #include <OpenGL/glext.h>
- #include <OpenGL/glu.h>
- #else
- #include <GL/gl.h>
- #include <GL/glu.h>
- #endif
- namespace Polycode {
- class _PolyExport OpenGLTexture : public Texture {
- public:
- OpenGLTexture(unsigned int width, unsigned int height);
- OpenGLTexture(unsigned int width, unsigned int height, char *textureData, bool clamp, int filteringMode, int type);
- virtual ~OpenGLTexture();
-
- void recreateFromImageData();
- GLuint getTextureID();
- GLuint getFrameBufferID();
-
- void setGLInfo(GLuint textureID, GLuint frameBufferID);
-
- void setTextureData(char *data);
-
- private:
-
- bool glTextureLoaded;
- GLuint glTextureType;
- int filteringMode;
- GLuint textureID;
- GLuint frameBufferID;
- };
- }
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