HelloPolycodeApp.cpp 2.5 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Scene *hud = new Scene(Scene::SCENE_2D);
  7. SceneLabel *label = new SceneLabel("Click on a shape to select it.", 16);
  8. label->setPosition(-640/2+120,480/2-10);
  9. hud->addChild(label);
  10. scene = new CollisionScene();
  11. ScenePrimitive *ground = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 10, 10);
  12. ground->loadTexture("Resources/green_texture.png");
  13. scene->addEntity(ground);
  14. box = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1);
  15. box->loadTexture("Resources/pink_texture.png");
  16. box->setPosition(0,1,0);
  17. scene->addCollisionChild(box, CollisionEntity::SHAPE_MESH);
  18. box = new ScenePrimitive(ScenePrimitive::TYPE_CONE, 1,1,10);
  19. box->loadTexture("Resources/pink_texture.png");
  20. box->setPosition(1,1,2);
  21. scene->addCollisionChild(box, CollisionEntity::SHAPE_CONE);
  22. box = new ScenePrimitive(ScenePrimitive::TYPE_CYLINDER, 2,0.5,10);
  23. box->loadTexture("Resources/pink_texture.png");
  24. box->setPosition(2,1,-1);
  25. scene->addCollisionChild(box, CollisionEntity::SHAPE_CYLINDER);
  26. scene->getDefaultCamera()->setPosition(7,7,7);
  27. scene->getDefaultCamera()->lookAt(Vector3(0,0,0));
  28. core->getInput()->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  29. lastEntity = NULL;
  30. }
  31. HelloPolycodeApp::~HelloPolycodeApp() {
  32. }
  33. void HelloPolycodeApp::handleEvent(Event *e) {
  34. if(e->getDispatcher() == core->getInput()) {
  35. InputEvent *inputEvent = (InputEvent*)e;
  36. switch(e->getEventCode()) {
  37. case InputEvent::EVENT_MOUSEDOWN:
  38. Vector3 dir = CoreServices::getInstance()->getRenderer()->projectRayFrom2DCoordinate(inputEvent->mousePosition.x, inputEvent->mousePosition.y, CoreServices::getInstance()->getRenderer()->getCameraMatrix(), CoreServices::getInstance()->getRenderer()->getProjectionMatrix(),CoreServices::getInstance()->getRenderer()->getViewport());
  39. RayTestResult res = scene->getFirstEntityInRay(scene->getDefaultCamera()->getPosition(), dir * 1000);
  40. if(lastEntity) {
  41. lastEntity->setColor(1.0,1.0,1.0,1.0);
  42. }
  43. if(res.entity) {
  44. res.entity->setColor(1.0, 0.0,0.0,1.0);
  45. lastEntity = res.entity;
  46. }
  47. break;
  48. }
  49. }
  50. }
  51. bool HelloPolycodeApp::Update() {
  52. Number elapsed = core->getElapsed();
  53. return core->updateAndRender();
  54. }