HelloPolycodeApp.cpp 967 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. Scene *scene = new Scene();
  7. SceneLabel *label = new SceneLabel("Click anywhere to play a sound!", 32);
  8. scene->addChild(label);
  9. core->getInput()->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  10. testSound = new Sound("Resources/test.wav");
  11. }
  12. HelloPolycodeApp::~HelloPolycodeApp() {
  13. }
  14. void HelloPolycodeApp::handleEvent(Event *e) {
  15. if(e->getDispatcher() == core->getInput()) {
  16. InputEvent *inputEvent = (InputEvent*)e;
  17. switch(e->getEventCode()) {
  18. case InputEvent::EVENT_MOUSEDOWN:
  19. testSound->Play();
  20. break;
  21. }
  22. }
  23. }
  24. bool HelloPolycodeApp::Update() {
  25. return core->updateAndRender();
  26. }