HelloPolycodeApp.cpp 950 B

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90);
  4. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  5. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  6. CoreServices::getInstance()->getRenderer()->setTextureFilteringMode(Renderer::TEX_FILTERING_NEAREST);
  7. Scene *scene = new Scene(Scene::SCENE_2D);
  8. SceneSprite *sprite = new SceneSprite("Resources/sprite_sheet.png", 93, 78);
  9. sprite->setScale(7,7);
  10. scene->addChild(sprite);
  11. sprite->addAnimation("ExampleAnimation", "0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,29,29,29,29,29,29,29,29,29", 0.03);
  12. sprite->playAnimation("ExampleAnimation", 0, false);
  13. }
  14. HelloPolycodeApp::~HelloPolycodeApp() {
  15. }
  16. bool HelloPolycodeApp::Update() {
  17. return core->updateAndRender();
  18. }