PolycodeEntityEditor.cpp 54 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  27. editorOnly = true;
  28. this->light = light;
  29. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  30. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  31. addChild(spotSpot);
  32. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  33. spotSpot->enabled = false;
  34. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  35. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  36. fovMesh = fovSceneMesh->getMesh();
  37. fovMesh->indexedMesh = true;
  38. addChild(fovSceneMesh);
  39. fovMesh->addVertex(0.0, 0.0, 0.0);
  40. fovMesh->addVertex(-1.0, 1.0, -1.0);
  41. fovMesh->addVertex(1.0, 1.0, -1.0);
  42. fovMesh->addVertex(1.0, -1.0, -1.0);
  43. fovMesh->addVertex(-1.0, -1.0, -1.0);
  44. fovMesh->addIndexedFace(0, 1);
  45. fovMesh->addIndexedFace(0, 2);
  46. fovMesh->addIndexedFace(0, 3);
  47. fovMesh->addIndexedFace(0, 4);
  48. light->addChild(this);
  49. }
  50. LightDisplay::~LightDisplay() {
  51. }
  52. void LightDisplay::Update() {
  53. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  54. spotSpot->enabled = true;
  55. fovSceneMesh->enabled = true;
  56. Number distance = light->getIntensity() * 2.0;
  57. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  58. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  59. spotSpot->setPosition(0.0, 0.0, -distance);
  60. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  61. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  62. spotLightSize *= 0.5;
  63. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  64. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  65. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  66. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  67. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  68. } else {
  69. spotSpot->enabled = false;
  70. fovSceneMesh->enabled = false;
  71. }
  72. }
  73. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  74. editorOnly = true;
  75. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  76. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  77. fovMesh = fovSceneMesh->getMesh();
  78. fovMesh->indexedMesh = true;
  79. fovMesh->addVertex(0.0, 0.0, 0.0);
  80. fovMesh->addVertex(-1.0, 1.0, -1.0);
  81. fovMesh->addVertex(1.0, 1.0, -1.0);
  82. fovMesh->addVertex(1.0, -1.0, -1.0);
  83. fovMesh->addVertex(-1.0, -1.0, -1.0);
  84. fovMesh->addIndexedFace(0, 1);
  85. fovMesh->addIndexedFace(0, 2);
  86. fovMesh->addIndexedFace(0, 3);
  87. fovMesh->addIndexedFace(0, 4);
  88. fovMesh->addIndexedFace(1, 2);
  89. fovMesh->addIndexedFace(2, 3);
  90. fovMesh->addIndexedFace(3, 4);
  91. fovMesh->addIndexedFace(4, 1);
  92. addChild(fovSceneMesh);
  93. camera->addChild(this);
  94. this->camera = camera;
  95. }
  96. CameraDisplay::~CameraDisplay() {
  97. }
  98. void CameraDisplay::Update() {
  99. if(camera->getOrthoMode()) {
  100. Number xPos = camera->getOrthoSizeX() * 0.5;
  101. Number yPos = camera->getOrthoSizeY() * 0.5;
  102. Number zPos = 0.0;
  103. switch(camera->getOrthoSizeMode()) {
  104. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  105. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  106. break;
  107. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  108. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  109. break;
  110. case Camera::ORTHO_SIZE_VIEWPORT:
  111. xPos = camera->getViewport().w * 0.5;
  112. yPos = camera->getViewport().h * 0.5;
  113. break;
  114. }
  115. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  116. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  117. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  118. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  119. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  120. } else {
  121. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  122. Number displayScale = 3.0;
  123. Number xPos = cos(fovRad) * displayScale;
  124. Number yPos = xPos * 0.5625;
  125. Number zPos = -sin(fovRad) * displayScale * 0.5;
  126. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  127. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  128. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  129. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  130. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  131. }
  132. }
  133. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  134. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 28);
  135. addChild(bgRect);
  136. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  137. UILabel *label = new UILabel("CAMERA PREVIEW", 11);
  138. label->setColor(1.0, 1.0, 1.0, 1.0);
  139. addChild(label);
  140. label->setPosition(15, 3);
  141. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  142. previewRect->setPosition(8, 20);
  143. addChild(previewRect);
  144. enabled = false;
  145. camera = NULL;
  146. scene = NULL;
  147. renderTexture = NULL;
  148. }
  149. CameraPreviewWindow::~CameraPreviewWindow() {
  150. }
  151. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  152. this->camera = camera;
  153. this->scene = scene;
  154. if(camera) {
  155. enabled = true;
  156. if(renderTexture) {
  157. delete renderTexture;
  158. }
  159. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  160. previewRect->setTexture(renderTexture->getTargetTexture());
  161. } else {
  162. enabled = false;
  163. }
  164. }
  165. EntityEditorMainView::EntityEditorMainView() {
  166. processInputEvents = true;
  167. multiselectIndex = 0;
  168. objectRootInstance = NULL;
  169. lightsDisabled = false;
  170. mainScene = new Scene(Scene::SCENE_3D, true);
  171. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  172. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  173. mainScene->useClearColor = true;
  174. mainScene->rootEntity.processInputEvents = true;
  175. Number customFalloff = 0.006;
  176. // setup custom lights for disabled lighting
  177. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  178. customLight1->editorOnly = true;
  179. customLight1->setPosition(9999, 9999, 9999);
  180. mainScene->addLight(customLight1);
  181. customLight1->enabled = false;
  182. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  183. customLight2->editorOnly = true;
  184. customLight2->setPosition(-9999, -9999, -9999);
  185. mainScene->addLight(customLight2);
  186. customLight2->enabled = false;
  187. renderTextureShape = new UIRect(256, 256);
  188. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  189. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  190. addChild(renderTextureShape);
  191. renderTextureShape->setPosition(0, 30);
  192. renderTextureShape->focusable = true;
  193. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  194. cameraPreview = new CameraPreviewWindow();
  195. addChild(cameraPreview);
  196. cameraPreview->setPosition(5, 35);
  197. headerBg = new UIRect(10,10);
  198. addChild(headerBg);
  199. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  200. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  201. topBar = new Entity();
  202. addChild(topBar);
  203. topBar->setPosition(0, 0);
  204. topBar->processInputEvents = true;
  205. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  206. mainScene->getDefaultCamera( )->lookAt(Vector3());
  207. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  208. grid = new EditorGrid();
  209. mainScene->addChild(grid);
  210. objectRootBase = new Entity();
  211. mainScene->addChild(objectRootBase);
  212. objectRootBase->processInputEvents = true;
  213. sceneObjectRoot = new Entity();
  214. sceneObjectRoot->processInputEvents = true;
  215. objectRootBase->addChild(sceneObjectRoot);
  216. iconBase = new Entity();
  217. mainScene->addChild(iconBase);
  218. iconBase->processInputEvents = true;
  219. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  220. transformGizmo->enableGizmo = false;
  221. mainScene->addChild(transformGizmo);
  222. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  223. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  224. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  225. topBar->addChild(addEntityButton);
  226. addEntityButton->setPosition(4, 2);
  227. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  228. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  229. topBar->addChild(transformGizmoMenu);
  230. transformGizmoMenu->setPositionX(40);
  231. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  232. topBar->addChild(modeSwitchDropdown);
  233. modeSwitchDropdown->addComboItem("3D MODE");
  234. modeSwitchDropdown->addComboItem("2D MODE");
  235. modeSwitchDropdown->setSelectedIndex(0);
  236. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  237. shadeModeSelector = new UIIconSelector();
  238. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  239. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  240. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  241. topBar->addChild(shadeModeSelector);
  242. shadeModeSelector->setPosition(320, 3);
  243. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  244. lightingModeSelector = new UIIconSelector();
  245. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  246. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  247. topBar->addChild(lightingModeSelector);
  248. lightingModeSelector->setPosition(420, 3);
  249. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  250. editorMode = EDITOR_MODE_3D;
  251. input = CoreServices::getInstance()->getCore()->getInput();
  252. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  253. }
  254. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  255. return selectedEntities;
  256. }
  257. void EntityEditorMainView::setEditorMode(int newMode) {
  258. editorMode = newMode;
  259. if(editorMode == EDITOR_MODE_3D) {
  260. mainScene->setSceneType(Scene::SCENE_3D);
  261. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  262. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  263. mainScene->getDefaultCamera()->setOrthoMode(false);
  264. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  265. trackballCamera->disableRotation(false);
  266. } else {
  267. mainScene->setSceneType(Scene::SCENE_2D);
  268. mainScene->getDefaultCamera()->setOrthoMode(true);
  269. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  270. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  271. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  272. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  273. trackballCamera->disableRotation(true);
  274. Update();
  275. }
  276. }
  277. Entity *EntityEditorMainView::getSelectedEntity() {
  278. if(selectedEntities.size() > 0) {
  279. return selectedEntities[selectedEntities.size()-1];
  280. } else {
  281. return NULL;
  282. }
  283. }
  284. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  285. selectNone();
  286. for(int i=0; i < data->entities.size(); i++) {
  287. Entity *entity = data->entities[i]->Clone(true, true);
  288. setEditorPropsRecursive(entity);
  289. sceneObjectRoot->addChild(entity);
  290. selectEntity(entity, true);
  291. }
  292. }
  293. void EntityEditorMainView::Update() {
  294. if(entitiesToSelect.size() != 0) {
  295. if(multiselectIndex > entitiesToSelect.size()-1) {
  296. multiselectIndex = 0;
  297. }
  298. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  299. multiselectIndex++;
  300. entitiesToSelect.clear();
  301. }
  302. if(editorMode == EDITOR_MODE_2D) {
  303. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  304. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  305. }
  306. for(int i=0; i < icons.size(); i++) {
  307. Number scale;
  308. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  309. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  310. icons[i]->setPosition(parentPosition);
  311. if(editorMode == EDITOR_MODE_2D) {
  312. scale = trackballCamera->getCameraDistance() * 0.1;
  313. } else {
  314. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  315. }
  316. icons[i]->setScale(scale, scale, scale);
  317. icons[i]->rebuildTransformMatrix();
  318. }
  319. }
  320. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  321. entity->removeAllHandlersForListener(this);
  322. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  323. iconPrimitive->setMaterialByName("Unlit");
  324. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  325. if(iconPrimitive->getLocalShaderOptions()) {
  326. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  327. }
  328. iconBase->addChild(iconPrimitive);
  329. iconPrimitive->billboardMode = true;
  330. iconPrimitive->setUserData((void*)entity);
  331. iconPrimitive->forceMaterial = true;
  332. iconPrimitive->processInputEvents = true;
  333. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  334. iconPrimitive->ignoreParentMatrix = true;
  335. iconPrimitive->addTag("");
  336. iconPrimitive->depthTest = false;
  337. iconPrimitive->depthWrite = false;
  338. iconPrimitive->editorOnly = true;
  339. iconPrimitive->alphaTest = true;
  340. iconPrimitive->setUserData(entity);
  341. icons.push_back(iconPrimitive);
  342. }
  343. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  344. setEditorProps(entity);
  345. for(int i=0; i < entity->getNumChildren(); i++) {
  346. if(!entity->getChildAtIndex(i)->editorOnly) {
  347. setEditorProps(entity->getChildAtIndex(i));
  348. }
  349. }
  350. }
  351. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  352. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  353. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  354. entity->setUserData((void*)parentInstance);
  355. entity->processInputEvents = true;
  356. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  357. entity->editorOnly = true;
  358. if(sceneMesh && !emitter) {
  359. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  360. sceneMesh->useGeometryHitDetection = true;
  361. }
  362. for(int i=0; i < entity->getNumChildren(); i++) {
  363. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  364. }
  365. }
  366. void EntityEditorMainView::setEditorProps(Entity *entity) {
  367. entity->processInputEvents = true;
  368. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  369. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  370. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  371. if(sceneMesh && !emitter) {
  372. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  373. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  374. sceneMesh->useGeometryHitDetection = true;
  375. }
  376. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  377. if(instance && instance != objectRootInstance) {
  378. for(int i=0; i < instance->getNumChildren(); i++) {
  379. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  380. }
  381. }
  382. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  383. if(sceneLight) {
  384. createIcon(entity, "light_icon.png");
  385. LightDisplay *lightVis = new LightDisplay(sceneLight);
  386. if(!sceneLight->getParentScene()) {
  387. sceneLight->setParentScene(mainScene);
  388. mainScene->addLight(sceneLight);
  389. }
  390. }
  391. if(emitter) {
  392. createIcon(entity, "emitter_icon.png");
  393. }
  394. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  395. if(sound) {
  396. createIcon(entity, "sound_icon.png");
  397. }
  398. Camera *camera = dynamic_cast<Camera*>(entity);
  399. if(camera) {
  400. CameraDisplay *camVis = new CameraDisplay(camera);
  401. createIcon(entity, "camera_icon.png");
  402. }
  403. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  404. createIcon(entity, "empty_icon.png");
  405. }
  406. }
  407. void EntityEditorMainView::addEntityFromMenu(String command) {
  408. if(command == "add_primitive") {
  409. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  410. sceneObjectRoot->addChild(newPrimitive);
  411. setEditorProps(newPrimitive);
  412. newPrimitive->setPosition(cursorPosition);
  413. selectEntity(newPrimitive);
  414. return;
  415. }
  416. if(command == "add_empty") {
  417. Entity *newEntity = new Entity();
  418. sceneObjectRoot->addChild(newEntity);
  419. setEditorProps(newEntity);
  420. newEntity->setPosition(cursorPosition);
  421. selectEntity(newEntity);
  422. return;
  423. }
  424. if(command == "add_sound") {
  425. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  426. sceneObjectRoot->addChild(newSound);
  427. setEditorProps(newSound);
  428. newSound->setPosition(cursorPosition);
  429. selectEntity(newSound);
  430. return;
  431. }
  432. if(command == "add_sound") {
  433. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  434. sceneObjectRoot->addChild(newSound);
  435. setEditorProps(newSound);
  436. newSound->setPosition(cursorPosition);
  437. selectEntity(newSound);
  438. return;
  439. }
  440. if(command == "add_camera") {
  441. Camera *newCamera = new Camera(mainScene);
  442. sceneObjectRoot->addChild(newCamera);
  443. setEditorProps(newCamera);
  444. newCamera->setPosition(cursorPosition);
  445. selectEntity(newCamera);
  446. return;
  447. }
  448. if(command == "add_image") {
  449. assetSelectType = "image";
  450. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  451. std::vector<String> extensions;
  452. extensions.push_back("png");
  453. globalFrame->showAssetBrowser(extensions);
  454. return;
  455. }
  456. if(command == "add_sprite") {
  457. assetSelectType = "sprite";
  458. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  459. std::vector<String> extensions;
  460. extensions.push_back("sprite");
  461. globalFrame->showAssetBrowser(extensions);
  462. return;
  463. }
  464. if(command == "add_label") {
  465. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  466. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  467. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  468. newLabel->snapToPixels = false;
  469. newLabel->positionAtBaseline = false;
  470. sceneObjectRoot->addChild(newLabel);
  471. setEditorProps(newLabel);
  472. newLabel->setPosition(cursorPosition);
  473. selectEntity(newLabel);
  474. return;
  475. }
  476. if(command == "add_light") {
  477. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  478. sceneObjectRoot->addChild(newLight);
  479. mainScene->addLight(newLight);
  480. newLight->enabled = !lightsDisabled;
  481. setEditorProps(newLight);
  482. newLight->setPosition(cursorPosition);
  483. selectEntity(newLight);
  484. return;
  485. }
  486. if(command == "add_mesh") {
  487. assetSelectType = "mesh";
  488. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  489. std::vector<String> extensions;
  490. extensions.push_back("mesh");
  491. globalFrame->showAssetBrowser(extensions);
  492. return;
  493. }
  494. if(command == "add_entity") {
  495. assetSelectType = "entity";
  496. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  497. std::vector<String> extensions;
  498. extensions.push_back("entity");
  499. globalFrame->showAssetBrowser(extensions);
  500. return;
  501. }
  502. if(command == "add_particles") {
  503. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  504. newEmitter->bBox = Vector3(0.5, 0.5, 0.5);
  505. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  506. sceneObjectRoot->addChild(newEmitter);
  507. setEditorProps(newEmitter);
  508. newEmitter->setPosition(cursorPosition);
  509. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  510. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  511. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  512. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  513. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  514. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  515. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  516. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  517. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  518. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  519. selectEntity(newEmitter);
  520. return;
  521. }
  522. }
  523. void EntityEditorMainView::deleteSelected() {
  524. for(int i=0; i < selectedEntities.size(); i++) {
  525. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  526. }
  527. for(int i=0; i < selectedEntities.size(); i++) {
  528. selectedEntities[i]->setOwnsChildrenRecursive(true);
  529. for(int j=0; j < icons.size(); j++) {
  530. if(icons[j]->getUserData() == selectedEntities[i]) {
  531. delete icons[j];
  532. icons[j]->getParentEntity()->removeChild(icons[j]);
  533. icons.erase(icons.begin()+j);
  534. break;
  535. }
  536. }
  537. selectedEntities[i]->removeAllHandlers();
  538. delete selectedEntities[i];
  539. }
  540. selectedEntities.clear();
  541. transformGizmo->setTransformSelection(selectedEntities);
  542. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  543. }
  544. void EntityEditorMainView::onGainFocus() {
  545. transformGizmo->enableGizmo = true;
  546. }
  547. void EntityEditorMainView::onLoseFocus() {
  548. transformGizmo->enableGizmo = false;
  549. }
  550. void EntityEditorMainView::handleEvent(Event *event) {
  551. if(event->getDispatcher() == renderTextureShape) {
  552. focusSelf();
  553. } else if(event->getDispatcher() == trackballCamera) {
  554. Update();
  555. } else if(event->getDispatcher() == modeSwitchDropdown) {
  556. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  557. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  558. if(event->getEventCode() == UIEvent::OK_EVENT) {
  559. if(assetSelectType == "mesh") {
  560. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  561. newMesh->cacheToVertexBuffer(true);
  562. sceneObjectRoot->addChild(newMesh);
  563. setEditorProps(newMesh);
  564. newMesh->setPosition(cursorPosition);
  565. selectEntity(newMesh);
  566. } else if(assetSelectType == "image") {
  567. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  568. newImage->setMaterialByName("Unlit");
  569. if(newImage->getLocalShaderOptions()) {
  570. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  571. }
  572. sceneObjectRoot->addChild(newImage);
  573. setEditorProps(newImage);
  574. newImage->setPosition(cursorPosition);
  575. selectEntity(newImage);
  576. } else if(assetSelectType == "sprite") {
  577. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  578. if(newSprite->getNumAnimations()) {
  579. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  580. }
  581. newSprite->setMaterialByName("Unlit");
  582. if(newSprite->getLocalShaderOptions()) {
  583. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  584. }
  585. sceneObjectRoot->addChild(newSprite);
  586. setEditorProps(newSprite);
  587. newSprite->setPosition(cursorPosition);
  588. selectEntity(newSprite);
  589. } else if(assetSelectType == "entity") {
  590. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  591. sceneObjectRoot->addChild(newEntity);
  592. setEditorProps(newEntity);
  593. newEntity->setPosition(cursorPosition);
  594. selectEntity(newEntity);
  595. }
  596. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  597. globalFrame->hideModal();
  598. }
  599. } else if(event->getDispatcher() == addEntityMenu) {
  600. addEntityMenu->removeAllHandlersForListener(this);
  601. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  602. addEntityMenu = NULL;
  603. addEntityFromMenu(command);
  604. } else if(event->getDispatcher() == addEntityButton) {
  605. addEntityMenu = globalMenu->showMenuAtMouse(150);
  606. addEntityMenu->addOption("Add Primitive", "add_primitive");
  607. addEntityMenu->addOption("Add Mesh", "add_mesh");
  608. addEntityMenu->addOption("Add Entity", "add_entity");
  609. addEntityMenu->addDivider();
  610. addEntityMenu->addOption("Add Sprite", "add_sprite");
  611. addEntityMenu->addOption("Add Image", "add_image");
  612. addEntityMenu->addOption("Add Label", "add_label");
  613. addEntityMenu->addDivider();
  614. addEntityMenu->addOption("Add Light", "add_light");
  615. addEntityMenu->addOption("Add Particle System", "add_particles");
  616. addEntityMenu->addOption("Add Sound", "add_sound");
  617. addEntityMenu->addOption("Add Camera", "add_camera");
  618. addEntityMenu->addDivider();
  619. addEntityMenu->addOption("Add Empty", "add_empty");
  620. addEntityMenu->fitToScreenVertical();
  621. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  622. } else if(event->getDispatcher() == input) {
  623. InputEvent *inputEvent = (InputEvent*) event;
  624. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  625. switch(inputEvent->key) {
  626. case KEY_BACKSPACE:
  627. case KEY_DELETE:
  628. if(hasFocus) {
  629. deleteSelected();
  630. }
  631. break;
  632. case KEY_ESCAPE:
  633. {
  634. selectNone();
  635. }
  636. break;
  637. }
  638. }
  639. } else if(event->getDispatcher() == lightingModeSelector) {
  640. switch(lightingModeSelector->getSelectedIndex()) {
  641. case 0:
  642. disableLighting(false);
  643. break;
  644. case 1:
  645. disableLighting(true);
  646. break;
  647. }
  648. } else if(event->getDispatcher() == shadeModeSelector) {
  649. switch(shadeModeSelector->getSelectedIndex()) {
  650. case 0:
  651. mainScene->setOverrideMaterial(NULL);
  652. break;
  653. case 1:
  654. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  655. break;
  656. case 2:
  657. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  658. break;
  659. }
  660. } else {
  661. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  662. InputEvent *inputEvent = (InputEvent*) event;
  663. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  664. Entity* targetEntity = (Entity*) event->getDispatcher();
  665. // if it's an icon, select the entity linked to the icon
  666. for(int i=0; i < icons.size(); i++) {
  667. if(icons[i] == targetEntity) {
  668. targetEntity = (Entity*)targetEntity->getUserData();
  669. }
  670. }
  671. entitiesToSelect.push_back(targetEntity);
  672. }
  673. }
  674. }
  675. }
  676. void EntityEditorMainView::selectNone() {
  677. for(int i=0; i < selectedEntities.size(); i++) {
  678. doEntityDeselect(selectedEntities[i]);
  679. }
  680. selectedEntities.clear();
  681. transformGizmo->setTransformSelection(selectedEntities);
  682. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  683. }
  684. void EntityEditorMainView::disableLighting(bool disable) {
  685. lightsDisabled = disable;
  686. for(int i=0; i < mainScene->getNumLights(); i++) {
  687. SceneLight *light = mainScene->getLight(i);
  688. light->enabled = !disable;
  689. }
  690. if(disable) {
  691. customLight1->enabled = true;
  692. customLight2->enabled = true;
  693. } else {
  694. customLight1->enabled = false;
  695. customLight2->enabled = false;
  696. }
  697. }
  698. Scene *EntityEditorMainView::getMainScene() {
  699. return mainScene;
  700. }
  701. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  702. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  703. if(sceneMesh) {
  704. sceneMesh->overlayWireframe = false;
  705. }
  706. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  707. if(instance) {
  708. setOverlayWireframeRecursive(targetEntity, false);
  709. }
  710. }
  711. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  712. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  713. if(sceneMesh) {
  714. sceneMesh->overlayWireframe = val;
  715. }
  716. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  717. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  718. }
  719. }
  720. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  721. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  722. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  723. if(sceneMesh && ! emitter) {
  724. sceneMesh->overlayWireframe = true;
  725. }
  726. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  727. if(instance) {
  728. setOverlayWireframeRecursive(targetEntity, true);
  729. }
  730. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  731. cameraPreview->setCamera(mainScene, camera);
  732. }
  733. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection) {
  734. if(targetEntity->getUserData()) {
  735. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  736. targetEntity = instance;
  737. }
  738. bool doNotReselect = false;
  739. if(!addToSelection) {
  740. for(int i=0; i < selectedEntities.size(); i++) {
  741. doEntityDeselect(selectedEntities[i]);
  742. }
  743. selectedEntities.clear();
  744. } else {
  745. for(int i=0; i < selectedEntities.size(); i++) {
  746. if(targetEntity == selectedEntities[i]) {
  747. doEntityDeselect(targetEntity);
  748. selectedEntities.erase(selectedEntities.begin() + i);
  749. doNotReselect = true;
  750. break;
  751. }
  752. }
  753. }
  754. if(!doNotReselect) {
  755. selectedEntities.push_back(targetEntity);
  756. doEntitySelect(targetEntity);
  757. }
  758. transformGizmo->setTransformSelection(selectedEntities);
  759. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  760. }
  761. Entity *EntityEditorMainView::getObjectRoot() {
  762. return sceneObjectRoot;
  763. }
  764. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  765. objectRootInstance = entity;
  766. if(sceneObjectRoot) {
  767. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  768. delete sceneObjectRoot;
  769. }
  770. sceneObjectRoot = entity;
  771. sceneObjectRoot->processInputEvents = true;
  772. objectRootBase->addChild(sceneObjectRoot);
  773. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  774. }
  775. EntityEditorMainView::~EntityEditorMainView() {
  776. }
  777. void EntityEditorMainView::Resize(Number width, Number height) {
  778. headerBg->Resize(width, 30);
  779. modeSwitchDropdown->setPosition(width-110, 4);
  780. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  781. renderTexture->resizeRenderTexture(width, height-30);
  782. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  783. renderTextureShape->Resize(width, height-30);
  784. mainScene->sceneMouseRect.x = screenPos.x;
  785. mainScene->sceneMouseRect.y = screenPos.y;
  786. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  787. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  788. mainScene->remapMouse = true;
  789. Update();
  790. }
  791. EntityEditorPropertyContainer::EntityEditorPropertyContainer() : UIElement() {
  792. propIconSelector = new UIIconSelector();
  793. addChild(propIconSelector);
  794. propIconSelector->addIcon("entityEditor/properties_icon.png");
  795. propIconSelector->addIcon("entityEditor/icon_tree.png");
  796. propIconSelector->addIcon("entityEditor/settings_icon.png");
  797. propIconSelector->setPosition(10.0, 3.0);
  798. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  799. propertyView = new EntityEditorPropertyView();
  800. addChild(propertyView);
  801. propertyView->setPosition(0.0, 30.0);
  802. currentView = propertyView;
  803. treeView = new EntityEditorTreeView();
  804. addChild(treeView);
  805. treeView->setPosition(0.0, 30.0);
  806. treeView->visible = false;
  807. treeView->enabled = false;
  808. settingsView = new EntityEditorSettingsView();
  809. addChild(settingsView);
  810. settingsView->setPosition(0.0, 30.0);
  811. settingsView->visible = false;
  812. settingsView->enabled = false;
  813. }
  814. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  815. if(event->getDispatcher() == propIconSelector) {
  816. currentView->visible = false;
  817. currentView->enabled = false;
  818. switch(propIconSelector->getSelectedIndex()) {
  819. case 0:
  820. currentView = propertyView;
  821. break;
  822. case 1:
  823. currentView = treeView;
  824. treeView->refreshTree();
  825. break;
  826. case 2:
  827. currentView = settingsView;
  828. break;
  829. }
  830. currentView->visible = true;
  831. currentView->enabled = true;
  832. }
  833. }
  834. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  835. }
  836. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  837. propertyView->Resize(width, height-30);
  838. treeView->Resize(width, height-30);
  839. settingsView->Resize(width, height-30);
  840. }
  841. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  842. mainSizer = new UIHSizer(300, 300, 300, false);
  843. addChild(mainSizer);
  844. mainView = new EntityEditorMainView();
  845. mainView->addEventListener(this, Event::CHANGE_EVENT);
  846. mainSizer->addLeftChild(mainView);
  847. mainSizer->setMinimumSize(200);
  848. propertyContainer = new EntityEditorPropertyContainer();
  849. propertyView = propertyContainer->propertyView;
  850. treeView = propertyContainer->treeView;
  851. settingsView = propertyContainer->settingsView;
  852. treeView->addEventListener(this, Event::CHANGE_EVENT);
  853. mainSizer->addRightChild(propertyContainer);
  854. }
  855. void PolycodeEntityEditor::handleEvent(Event *event) {
  856. if(event->getDispatcher() == treeView) {
  857. mainView->selectEntity(treeView->getSelectedEntity());
  858. }
  859. if(event->getDispatcher() == mainView) {
  860. switch(event->getEventCode()) {
  861. case Event::CHANGE_EVENT:
  862. propertyView->setEntity(mainView->getSelectedEntity());
  863. treeView->setSelectedEntity(mainView->getSelectedEntity());
  864. break;
  865. }
  866. }
  867. PolycodeEditor::handleEvent(event);
  868. }
  869. PolycodeEntityEditor::~PolycodeEntityEditor() {
  870. }
  871. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  872. PolycodeEditor::openFile(filePath);
  873. // return true;
  874. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  875. mainView->setObjectRoot(loadedInstance);
  876. mainView->setEditorPropsRecursive(loadedInstance);
  877. treeView->setRootEntity(loadedInstance);
  878. propertyView->setEntityInstance(loadedInstance);
  879. settingsView->setEntityInstance(loadedInstance);
  880. return true;
  881. }
  882. void PolycodeEntityEditor::Activate() {
  883. Resize(getWidth(), getHeight());
  884. }
  885. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  886. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  887. for(int i=0; i < curve->getNumControlPoints(); i++) {
  888. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  889. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  890. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  891. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  892. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  893. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  894. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  895. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  896. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  897. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  898. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  899. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  900. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  901. }
  902. }
  903. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  904. if(entity->editorOnly)
  905. return;
  906. entry->addChild("id", entity->id);
  907. String tagString = "";
  908. for(int i=0; i < entity->getNumTags(); i++) {
  909. if(i != 0) {
  910. tagString += ",";
  911. }
  912. tagString += entity->getTagAtIndex(i);
  913. }
  914. entry->addChild("tags", tagString);
  915. if(entity->entityProps.size() > 0) {
  916. ObjectEntry *props = entry->addChild("props");
  917. for(int i=0; i < entity->entityProps.size(); i++) {
  918. ObjectEntry *prop = props->addChild("prop");
  919. prop->addChild("name", entity->entityProps[i].propName);
  920. prop->addChild("value", entity->entityProps[i].propValue);
  921. }
  922. }
  923. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  924. if(!(*(entry))["type"]) {
  925. entry->addChild("type", "SceneEntityInstance");
  926. }
  927. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  928. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  929. instanceEntry->addChild("filePath", instance->getFileName());
  930. }
  931. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  932. if(!(*(entry))["type"])
  933. entry->addChild("type", "SceneParticleEmitter");
  934. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  935. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  936. emitterEntry->addChild("type", (int)emitter->getParticleType());
  937. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  938. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  939. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  940. emitterEntry->addChild("size", emitter->getParticleSize());
  941. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  942. emitterEntry->addChild("loop", emitter->getLoopParticles());
  943. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  944. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  945. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  946. emitterEntry->addChild("gX", emitter->getGravity().x);
  947. emitterEntry->addChild("gY", emitter->getGravity().y);
  948. emitterEntry->addChild("gZ", emitter->getGravity().z);
  949. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  950. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  951. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  952. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  953. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  954. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  955. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  956. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  957. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  958. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  959. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  960. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  961. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  962. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  963. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  964. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  965. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  966. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  967. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  968. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  969. }
  970. if(dynamic_cast<SceneSprite*>(entity)) {
  971. if(!(*(entry))["type"])
  972. entry->addChild("type", "SceneSprite");
  973. SceneSprite *sprite = (SceneSprite*) entity;
  974. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  975. spriteEntry->addChild("filePath", sprite->getFileName());
  976. String animName = "";
  977. if(sprite->getCurrentAnimation()) {
  978. animName = sprite->getCurrentAnimation()->name;
  979. }
  980. spriteEntry->addChild("anim", animName);
  981. }
  982. if(dynamic_cast<SceneLabel*>(entity)) {
  983. SceneLabel *label = (SceneLabel*) entity;
  984. if(!(*(entry))["type"])
  985. entry->addChild("type", "SceneLabel");
  986. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  987. labelEntry->addChild("text", label->getText());
  988. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  989. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  990. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  991. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  992. }
  993. if(dynamic_cast<SceneLight*>(entity)) {
  994. SceneLight *light = (SceneLight*) entity;
  995. if(!(*(entry))["type"]) {
  996. entry->addChild("type", "SceneLight");
  997. }
  998. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  999. lightEntry->addChild("type", light->getType());
  1000. lightEntry->addChild("cR", light->lightColor.r);
  1001. lightEntry->addChild("cG", light->lightColor.g);
  1002. lightEntry->addChild("cB", light->lightColor.b);
  1003. lightEntry->addChild("cA", light->lightColor.a);
  1004. lightEntry->addChild("scR", light->specularLightColor.r);
  1005. lightEntry->addChild("scG", light->specularLightColor.g);
  1006. lightEntry->addChild("scB", light->specularLightColor.b);
  1007. lightEntry->addChild("scA", light->specularLightColor.a);
  1008. lightEntry->addChild("intensity", light->getIntensity());
  1009. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1010. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1011. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1012. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1013. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1014. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1015. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1016. if(light->areShadowsEnabled()) {
  1017. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1018. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1019. }
  1020. }
  1021. }
  1022. if(dynamic_cast<SceneSound*>(entity)) {
  1023. SceneSound *sound = (SceneSound*) entity;
  1024. if(!(*(entry))["type"]) {
  1025. entry->addChild("type", "SceneSound");
  1026. }
  1027. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1028. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1029. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1030. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1031. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1032. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1033. }
  1034. if(dynamic_cast<Camera*>(entity)) {
  1035. Camera *camera = (Camera*) entity;
  1036. if(!(*(entry))["type"]) {
  1037. entry->addChild("type", "Camera");
  1038. }
  1039. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1040. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1041. cameraEntry->addChild("nearClip", camera->getNearClipppingPlane());
  1042. cameraEntry->addChild("farClip", camera->getFarClipppingPlane());
  1043. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1044. if(camera->getOrthoMode()) {
  1045. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1046. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1047. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1048. } else {
  1049. cameraEntry->addChild("fov", camera->getFOV());
  1050. }
  1051. }
  1052. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1053. if(!(*(entry))["type"]) {
  1054. entry->addChild("type", "ScenePrimitive");
  1055. }
  1056. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1057. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1058. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1059. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1060. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1061. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1062. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1063. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1064. }
  1065. if(dynamic_cast<SceneMesh*>(entity)) {
  1066. if(!(*(entry))["type"]) {
  1067. entry->addChild("type", "SceneMesh");
  1068. }
  1069. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1070. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1071. if(sceneMesh->getFilename() != "") {
  1072. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1073. }
  1074. if(sceneMesh->getMaterial()) {
  1075. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1076. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1077. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1078. }
  1079. }
  1080. if(!(*(entry))["type"])
  1081. entry->addChild("type", "Entity");
  1082. entry->addChild("cR", entity->color.r);
  1083. entry->addChild("cG", entity->color.g);
  1084. entry->addChild("cB", entity->color.b);
  1085. entry->addChild("cA", entity->color.a);
  1086. entry->addChild("blendMode", entity->blendingMode);
  1087. entry->addChild("sX", entity->getScale().x);
  1088. entry->addChild("sY", entity->getScale().y);
  1089. entry->addChild("sZ", entity->getScale().z);
  1090. entry->addChild("rX", entity->getPitch());
  1091. entry->addChild("rY", entity->getYaw());
  1092. entry->addChild("rZ", entity->getRoll());
  1093. entry->addChild("pX", entity->getPosition().x);
  1094. entry->addChild("pY", entity->getPosition().y);
  1095. entry->addChild("pZ", entity->getPosition().z);
  1096. entry->addChild("bbX", entity->bBox.x);
  1097. entry->addChild("bbY", entity->bBox.y);
  1098. entry->addChild("bbZ", entity->bBox.z);
  1099. ObjectEntry *children = NULL;
  1100. for(int i=0; i < entity->getNumChildren(); i++) {
  1101. if(!entity->getChildAtIndex(i)->editorOnly) {
  1102. if(!children)
  1103. children = entry->addChild("children");
  1104. ObjectEntry *child = children->addChild("child");
  1105. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1106. }
  1107. }
  1108. }
  1109. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1110. if(material->getNumShaders() > 0) {
  1111. for(int s=0; s < material->getNumShaders(); s++) {
  1112. Shader *shader = material->getShader(s);
  1113. ObjectEntry *shaderEntry = entry->addChild("shader");
  1114. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1115. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1116. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1117. if(texture) {
  1118. String texturePath = texture->getResourcePath();
  1119. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1120. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1121. textureEntry->addChild("name", shader->expectedTextures[j]);
  1122. }
  1123. }
  1124. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1125. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1126. if(cubemap) {
  1127. String cubemapName = cubemap->getResourceName();
  1128. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1129. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1130. }
  1131. }
  1132. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1133. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1134. for(int j=0; j < shader->expectedParams.size(); j++) {
  1135. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1136. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1137. paramEntry->addChild("name", shader->expectedParams[j].name);
  1138. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1139. }
  1140. }
  1141. }
  1142. }
  1143. }
  1144. }
  1145. String PolycodeEntityEditor::Copy(void **data) {
  1146. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1147. if(selectedEntities.size() > 0) {
  1148. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1149. for(int i=0; i < selectedEntities.size(); i++) {
  1150. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1151. newData->entities.push_back(clone);
  1152. }
  1153. *data = (void*) newData;
  1154. }
  1155. return "Entity";
  1156. }
  1157. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1158. if(type == "Entity") {
  1159. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1160. for(int i=0; i < oldData->entities.size(); i++) {
  1161. delete oldData->entities[i];
  1162. }
  1163. delete oldData;
  1164. }
  1165. }
  1166. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1167. if(!data) {
  1168. return;
  1169. }
  1170. if(clipboardType == "Entity") {
  1171. mainView->Paste((EntityEditorClipboardData*)data);
  1172. }
  1173. }
  1174. void PolycodeEntityEditor::saveFile() {
  1175. Object saveObject;
  1176. ObjectEntry *settings = saveObject.root.addChild("settings");
  1177. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1178. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1179. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1180. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1181. }
  1182. saveObject.root.name = "entity";
  1183. ObjectEntry *children = saveObject.root.addChild("root");
  1184. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1185. saveObject.saveToXML(filePath);
  1186. setHasChanges(false);
  1187. }
  1188. void PolycodeEntityEditor::Resize(int x, int y) {
  1189. mainSizer->Resize(x, y);
  1190. PolycodeEditor::Resize(x,y);
  1191. }