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PolyAAssetFileProvider.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 ani în urmă |
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PolyAndroidCore.h
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cf849978bd
Android now uses TextInput Events.
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9 ani în urmă |
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PolyBasicFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyBezierCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyBone.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 ani în urmă |
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PolyCamera.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyCocoaCore.h
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d1ad2ea38b
Make Mac use TextInput Event.
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9 ani în urmă |
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PolyColor.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 ani în urmă |
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PolyCoreFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyCoreInput.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 ani în urmă |
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PolyCoreServices.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolyCubemap.h
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57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
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9 ani în urmă |
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyEmscriptenCore.h
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895843d022
Ported EmscriptenCore over to SDL2
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9 ani în urmă |
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PolyEntity.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 ani în urmă |
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PolyEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyEventDispatcher.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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9 ani în urmă |
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PolyGPUDrawBuffer.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolyGlobals.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 ani în urmă |
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PolyIOSCore.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyImage.h
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8abb424e28
Add a flag to deactivate FP16 at compiletime.
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9 ani în urmă |
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PolyInputEvent.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 ani în urmă |
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PolyInputKeys.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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9 ani în urmă |
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PolyLabel.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolyLogger.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyMaterial.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 ani în urmă |
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PolyMatrix4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyMesh.h
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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9 ani în urmă |
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PolyObject.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 ani în urmă |
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PolyOpenGLGraphicsInterface.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolyOpenSLAudioInterface.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 ani în urmă |
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PolyPAAudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyParticleEmitter.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyPeer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyPerlin.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyPhysFSFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyQuaternion.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyQuaternionCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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10 ani în urmă |
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PolyRay.h
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09627a33a1
Updated windows projects
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9 ani în urmă |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyRenderDataArray.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyRenderer.h
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aa0e38e403
Additional IDE fixes
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9 ani în urmă |
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PolyResource.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyResourceManager.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 ani în urmă |
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PolySDLAudioInterface.h
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4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
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9 ani în urmă |
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PolySDLCore.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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9 ani în urmă |
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PolyScene.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolySceneEntityInstance.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolySceneLabel.h
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f8c949021a
Fixed importer tool not saving meshes properly
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9 ani în urmă |
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PolySceneLight.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolySceneLine.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolySceneManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolySceneMesh.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 ani în urmă |
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PolyScenePrimitive.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolySceneRenderTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolySceneSound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolySceneSprite.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolyScript.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyServer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyShader.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 ani în urmă |
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PolySkeleton.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 ani în urmă |
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PolySocket.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolySound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolySoundManager.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 ani în urmă |
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PolyString.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 ani în urmă |
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PolyTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 ani în urmă |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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10 ani în urmă |
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PolyTween.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyTweenManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyUWPCore.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 ani în urmă |
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PolyVector2.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyVector3.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyVector4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |
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PolyWinCore.h
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162ed71b32
Make Windows compatible with TextInput changes.
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9 ani în urmă |
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PolyXAudio2AudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 ani în urmă |