Joachim Meyer cf849978bd Android now uses TextInput Events. 9 ani în urmă
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 ani în urmă
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 ani în urmă
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 ani în urmă
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 ani în urmă
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 ani în urmă
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 ani în urmă
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 ani în urmă
PolyData.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 ani în urmă
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 ani în urmă
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 ani în urmă
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 ani în urmă
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 ani în urmă
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 ani în urmă
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 ani în urmă
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 ani în urmă
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 ani în urmă
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 ani în urmă
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 ani în urmă
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 ani în urmă
PolyRay.h 09627a33a1 Updated windows projects 9 ani în urmă
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 ani în urmă
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 ani în urmă
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 ani în urmă
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 ani în urmă
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 ani în urmă
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 ani în urmă
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 ani în urmă
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 ani în urmă
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 ani în urmă
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 ani în urmă
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 ani în urmă
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 ani în urmă
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 ani în urmă
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 ani în urmă
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 ani în urmă