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PolycodeLUAWrappers.h 323 KB

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  1. #pragma once
  2. #include <Polycode.h>
  3. extern "C" {
  4. #include <stdio.h>
  5. #include "lua.h"
  6. #include "lualib.h"
  7. #include "lauxlib.h"
  8. class LuaEventHandler : public EventHandler {
  9. public:
  10. LuaEventHandler() : EventHandler() {}
  11. ~LuaEventHandler();
  12. void handleEvent(Event *e) {
  13. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  14. lua_getfield(L, -1, "__handleEvent");
  15. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  16. lua_pushlightuserdata(L, e);
  17. lua_call(L, 2, 0);
  18. }
  19. int wrapperIndex;
  20. lua_State *L;
  21. };
  22. static int Polycore_OSFILE_get_fileType(lua_State *L) {
  23. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  24. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  25. lua_pushinteger(L, inst->fileType);
  26. return 1;
  27. }
  28. static int Polycore_OSFILE_set_fileType(lua_State *L) {
  29. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  30. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  31. int param = lua_tointeger(L, 2);
  32. inst->fileType = param;
  33. return 0;
  34. }
  35. static int Polycore_OSFILE(lua_State *L) {
  36. OSFILE *inst = new OSFILE();
  37. lua_pushlightuserdata(L, (void*)inst);
  38. return 1;
  39. }
  40. static int Polycore_OSFILE_debugDump(lua_State *L) {
  41. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  42. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  43. inst->debugDump();
  44. return 0;
  45. }
  46. static int Polycore_delete_OSFILE(lua_State *L) {
  47. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  48. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  49. delete inst;
  50. return 0;
  51. }
  52. static int Polycore_OSFileEntry_get_name(lua_State *L) {
  53. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  54. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  55. lua_pushstring(L, inst->name.c_str());
  56. return 1;
  57. }
  58. static int Polycore_OSFileEntry_get_extension(lua_State *L) {
  59. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  60. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  61. lua_pushstring(L, inst->extension.c_str());
  62. return 1;
  63. }
  64. static int Polycore_OSFileEntry_get_nameWithoutExtension(lua_State *L) {
  65. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  66. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  67. lua_pushstring(L, inst->nameWithoutExtension.c_str());
  68. return 1;
  69. }
  70. static int Polycore_OSFileEntry_get_basePath(lua_State *L) {
  71. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  72. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  73. lua_pushstring(L, inst->basePath.c_str());
  74. return 1;
  75. }
  76. static int Polycore_OSFileEntry_get_fullPath(lua_State *L) {
  77. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  78. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  79. lua_pushstring(L, inst->fullPath.c_str());
  80. return 1;
  81. }
  82. static int Polycore_OSFileEntry_get_type(lua_State *L) {
  83. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  84. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  85. lua_pushinteger(L, inst->type);
  86. return 1;
  87. }
  88. static int Polycore_OSFileEntry_set_name(lua_State *L) {
  89. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  90. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  91. String param = lua_tostring(L, 2);
  92. inst->name = param;
  93. return 0;
  94. }
  95. static int Polycore_OSFileEntry_set_extension(lua_State *L) {
  96. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  97. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  98. String param = lua_tostring(L, 2);
  99. inst->extension = param;
  100. return 0;
  101. }
  102. static int Polycore_OSFileEntry_set_nameWithoutExtension(lua_State *L) {
  103. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  104. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  105. String param = lua_tostring(L, 2);
  106. inst->nameWithoutExtension = param;
  107. return 0;
  108. }
  109. static int Polycore_OSFileEntry_set_basePath(lua_State *L) {
  110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  111. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  112. String param = lua_tostring(L, 2);
  113. inst->basePath = param;
  114. return 0;
  115. }
  116. static int Polycore_OSFileEntry_set_fullPath(lua_State *L) {
  117. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  118. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  119. String param = lua_tostring(L, 2);
  120. inst->fullPath = param;
  121. return 0;
  122. }
  123. static int Polycore_OSFileEntry_set_type(lua_State *L) {
  124. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  125. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  126. int param = lua_tointeger(L, 2);
  127. inst->type = param;
  128. return 0;
  129. }
  130. static int Polycore_OSFileEntry(lua_State *L) {
  131. OSFileEntry *inst = new OSFileEntry();
  132. lua_pushlightuserdata(L, (void*)inst);
  133. return 1;
  134. }
  135. static int Polycore_delete_OSFileEntry(lua_State *L) {
  136. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  137. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  138. delete inst;
  139. return 0;
  140. }
  141. static int Polycore_OSBasics_open(lua_State *L) {
  142. luaL_checktype(L, 2, LUA_TSTRING);
  143. String filename = String(lua_tostring(L, 2));
  144. luaL_checktype(L, 3, LUA_TSTRING);
  145. String opts = String(lua_tostring(L, 3));
  146. void *ptrRetVal = (void*)OSBasics::open(filename, opts);
  147. if(ptrRetVal == NULL) {
  148. lua_pushnil(L);
  149. } else {
  150. lua_pushlightuserdata(L, ptrRetVal);
  151. }
  152. return 1;
  153. }
  154. static int Polycore_OSBasics_close(lua_State *L) {
  155. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  156. OSFILE * file = (OSFILE *)lua_topointer(L, 2);
  157. lua_pushinteger(L, OSBasics::close(file));
  158. return 1;
  159. }
  160. static int Polycore_OSBasics_read(lua_State *L) {
  161. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  162. void * ptr = (void *)lua_topointer(L, 2);
  163. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  164. size_t size = *(size_t*)lua_topointer(L, 3);
  165. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  166. size_t count = *(size_t*)lua_topointer(L, 4);
  167. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  168. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  169. lua_pushinteger(L, OSBasics::read(ptr, size, count, stream));
  170. return 1;
  171. }
  172. static int Polycore_OSBasics_write(lua_State *L) {
  173. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  174. const void * ptr = (const void *)lua_topointer(L, 2);
  175. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  176. size_t size = *(size_t*)lua_topointer(L, 3);
  177. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  178. size_t count = *(size_t*)lua_topointer(L, 4);
  179. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  180. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  181. lua_pushinteger(L, OSBasics::write(ptr, size, count, stream));
  182. return 1;
  183. }
  184. static int Polycore_OSBasics_seek(lua_State *L) {
  185. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  186. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  187. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  188. long int offset = *(long int*)lua_topointer(L, 3);
  189. luaL_checktype(L, 4, LUA_TNUMBER);
  190. int origin = lua_tointeger(L, 4);
  191. lua_pushinteger(L, OSBasics::seek(stream, offset, origin));
  192. return 1;
  193. }
  194. static int Polycore_OSBasics_tell(lua_State *L) {
  195. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  196. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  197. lua_pushinteger(L, OSBasics::tell(stream));
  198. return 1;
  199. }
  200. static int Polycore_OSBasics_isFolder(lua_State *L) {
  201. luaL_checktype(L, 2, LUA_TSTRING);
  202. String pathString = String(lua_tostring(L, 2));
  203. lua_pushboolean(L, OSBasics::isFolder(pathString));
  204. return 1;
  205. }
  206. static int Polycore_OSBasics_createFolder(lua_State *L) {
  207. luaL_checktype(L, 2, LUA_TSTRING);
  208. String pathString = String(lua_tostring(L, 2));
  209. OSBasics::createFolder(pathString);
  210. return 0;
  211. }
  212. static int Polycore_OSBasics_removeItem(lua_State *L) {
  213. luaL_checktype(L, 2, LUA_TSTRING);
  214. String pathString = String(lua_tostring(L, 2));
  215. OSBasics::removeItem(pathString);
  216. return 0;
  217. }
  218. static int Polycore_delete_OSBasics(lua_State *L) {
  219. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  220. OSBasics *inst = (OSBasics*)lua_topointer(L, 1);
  221. delete inst;
  222. return 0;
  223. }
  224. static int Polycore_BezierCurve(lua_State *L) {
  225. BezierCurve *inst = new BezierCurve();
  226. lua_pushlightuserdata(L, (void*)inst);
  227. return 1;
  228. }
  229. static int Polycore_BezierCurve_getControlPoint(lua_State *L) {
  230. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  231. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  232. luaL_checktype(L, 2, LUA_TNUMBER);
  233. unsigned int index = lua_tointeger(L, 2);
  234. void *ptrRetVal = (void*)inst->getControlPoint(index);
  235. if(ptrRetVal == NULL) {
  236. lua_pushnil(L);
  237. } else {
  238. lua_pushlightuserdata(L, ptrRetVal);
  239. }
  240. return 1;
  241. }
  242. static int Polycore_BezierCurve_getNumControlPoints(lua_State *L) {
  243. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  244. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  245. lua_pushinteger(L, inst->getNumControlPoints());
  246. return 1;
  247. }
  248. static int Polycore_BezierCurve_addControlPoint(lua_State *L) {
  249. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  250. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  251. luaL_checktype(L, 2, LUA_TNUMBER);
  252. Number p1x = lua_tonumber(L, 2);
  253. luaL_checktype(L, 3, LUA_TNUMBER);
  254. Number p1y = lua_tonumber(L, 3);
  255. luaL_checktype(L, 4, LUA_TNUMBER);
  256. Number p1z = lua_tonumber(L, 4);
  257. luaL_checktype(L, 5, LUA_TNUMBER);
  258. Number p2x = lua_tonumber(L, 5);
  259. luaL_checktype(L, 6, LUA_TNUMBER);
  260. Number p2y = lua_tonumber(L, 6);
  261. luaL_checktype(L, 7, LUA_TNUMBER);
  262. Number p2z = lua_tonumber(L, 7);
  263. luaL_checktype(L, 8, LUA_TNUMBER);
  264. Number p3x = lua_tonumber(L, 8);
  265. luaL_checktype(L, 9, LUA_TNUMBER);
  266. Number p3y = lua_tonumber(L, 9);
  267. luaL_checktype(L, 10, LUA_TNUMBER);
  268. Number p3z = lua_tonumber(L, 10);
  269. inst->addControlPoint(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  270. return 0;
  271. }
  272. static int Polycore_BezierCurve_addControlPoint3dWithHandles(lua_State *L) {
  273. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  274. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  275. luaL_checktype(L, 2, LUA_TNUMBER);
  276. Number p1x = lua_tonumber(L, 2);
  277. luaL_checktype(L, 3, LUA_TNUMBER);
  278. Number p1y = lua_tonumber(L, 3);
  279. luaL_checktype(L, 4, LUA_TNUMBER);
  280. Number p1z = lua_tonumber(L, 4);
  281. luaL_checktype(L, 5, LUA_TNUMBER);
  282. Number p2x = lua_tonumber(L, 5);
  283. luaL_checktype(L, 6, LUA_TNUMBER);
  284. Number p2y = lua_tonumber(L, 6);
  285. luaL_checktype(L, 7, LUA_TNUMBER);
  286. Number p2z = lua_tonumber(L, 7);
  287. luaL_checktype(L, 8, LUA_TNUMBER);
  288. Number p3x = lua_tonumber(L, 8);
  289. luaL_checktype(L, 9, LUA_TNUMBER);
  290. Number p3y = lua_tonumber(L, 9);
  291. luaL_checktype(L, 10, LUA_TNUMBER);
  292. Number p3z = lua_tonumber(L, 10);
  293. inst->addControlPoint3dWithHandles(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  294. return 0;
  295. }
  296. static int Polycore_BezierCurve_addControlPoint3d(lua_State *L) {
  297. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  298. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  299. luaL_checktype(L, 2, LUA_TNUMBER);
  300. Number x = lua_tonumber(L, 2);
  301. luaL_checktype(L, 3, LUA_TNUMBER);
  302. Number y = lua_tonumber(L, 3);
  303. luaL_checktype(L, 4, LUA_TNUMBER);
  304. Number z = lua_tonumber(L, 4);
  305. inst->addControlPoint3d(x, y, z);
  306. return 0;
  307. }
  308. static int Polycore_BezierCurve_addControlPoint2dWithHandles(lua_State *L) {
  309. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  310. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  311. luaL_checktype(L, 2, LUA_TNUMBER);
  312. Number p1x = lua_tonumber(L, 2);
  313. luaL_checktype(L, 3, LUA_TNUMBER);
  314. Number p1y = lua_tonumber(L, 3);
  315. luaL_checktype(L, 4, LUA_TNUMBER);
  316. Number p2x = lua_tonumber(L, 4);
  317. luaL_checktype(L, 5, LUA_TNUMBER);
  318. Number p2y = lua_tonumber(L, 5);
  319. luaL_checktype(L, 6, LUA_TNUMBER);
  320. Number p3x = lua_tonumber(L, 6);
  321. luaL_checktype(L, 7, LUA_TNUMBER);
  322. Number p3y = lua_tonumber(L, 7);
  323. inst->addControlPoint2dWithHandles(p1x, p1y, p2x, p2y, p3x, p3y);
  324. return 0;
  325. }
  326. static int Polycore_BezierCurve_addControlPoint2d(lua_State *L) {
  327. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  328. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  329. luaL_checktype(L, 2, LUA_TNUMBER);
  330. Number x = lua_tonumber(L, 2);
  331. luaL_checktype(L, 3, LUA_TNUMBER);
  332. Number y = lua_tonumber(L, 3);
  333. inst->addControlPoint2d(x, y);
  334. return 0;
  335. }
  336. static int Polycore_BezierCurve_getHeightAt(lua_State *L) {
  337. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  338. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  339. luaL_checktype(L, 2, LUA_TNUMBER);
  340. Number a = lua_tonumber(L, 2);
  341. lua_pushnumber(L, inst->getHeightAt(a));
  342. return 1;
  343. }
  344. static int Polycore_BezierCurve_getPointAt(lua_State *L) {
  345. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  346. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  347. luaL_checktype(L, 2, LUA_TNUMBER);
  348. Number a = lua_tonumber(L, 2);
  349. Vector3 *retInst = new Vector3();
  350. *retInst = inst->getPointAt(a);
  351. lua_pushlightuserdata(L, retInst);
  352. return 1;
  353. }
  354. static int Polycore_BezierCurve_getPointBetween(lua_State *L) {
  355. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  356. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  357. luaL_checktype(L, 2, LUA_TNUMBER);
  358. Number a = lua_tonumber(L, 2);
  359. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  360. BezierPoint * bp1 = (BezierPoint *)lua_topointer(L, 3);
  361. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  362. BezierPoint * bp2 = (BezierPoint *)lua_topointer(L, 4);
  363. Vector3 *retInst = new Vector3();
  364. *retInst = inst->getPointBetween(a, bp1, bp2);
  365. lua_pushlightuserdata(L, retInst);
  366. return 1;
  367. }
  368. static int Polycore_BezierCurve_rebuildBuffers(lua_State *L) {
  369. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  370. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  371. inst->rebuildBuffers();
  372. return 0;
  373. }
  374. static int Polycore_delete_BezierCurve(lua_State *L) {
  375. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  376. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  377. delete inst;
  378. return 0;
  379. }
  380. static int Polycore_Bone_get_parentBoneId(lua_State *L) {
  381. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  382. Bone *inst = (Bone*)lua_topointer(L, 1);
  383. lua_pushinteger(L, inst->parentBoneId);
  384. return 1;
  385. }
  386. static int Polycore_Bone_get_boneMatrix(lua_State *L) {
  387. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  388. Bone *inst = (Bone*)lua_topointer(L, 1);
  389. lua_pushlightuserdata(L, &inst->boneMatrix);
  390. return 1;
  391. }
  392. static int Polycore_Bone_get_restMatrix(lua_State *L) {
  393. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  394. Bone *inst = (Bone*)lua_topointer(L, 1);
  395. lua_pushlightuserdata(L, &inst->restMatrix);
  396. return 1;
  397. }
  398. static int Polycore_Bone_get_baseMatrix(lua_State *L) {
  399. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  400. Bone *inst = (Bone*)lua_topointer(L, 1);
  401. lua_pushlightuserdata(L, &inst->baseMatrix);
  402. return 1;
  403. }
  404. static int Polycore_Bone_set_parentBoneId(lua_State *L) {
  405. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  406. Bone *inst = (Bone*)lua_topointer(L, 1);
  407. int param = lua_tointeger(L, 2);
  408. inst->parentBoneId = param;
  409. return 0;
  410. }
  411. static int Polycore_Bone(lua_State *L) {
  412. luaL_checktype(L, 1, LUA_TSTRING);
  413. String boneName = String(lua_tostring(L, 1));
  414. Bone *inst = new Bone(boneName);
  415. lua_pushlightuserdata(L, (void*)inst);
  416. return 1;
  417. }
  418. static int Polycore_Bone_enableBoneLabel(lua_State *L) {
  419. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  420. Bone *inst = (Bone*)lua_topointer(L, 1);
  421. luaL_checktype(L, 2, LUA_TSTRING);
  422. String labelFont = String(lua_tostring(L, 2));
  423. luaL_checktype(L, 3, LUA_TNUMBER);
  424. Number size = lua_tonumber(L, 3);
  425. luaL_checktype(L, 4, LUA_TNUMBER);
  426. Number scale = lua_tonumber(L, 4);
  427. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  428. Color labelColor = *(Color*)lua_topointer(L, 5);
  429. inst->enableBoneLabel(labelFont, size, scale, labelColor);
  430. return 0;
  431. }
  432. static int Polycore_Bone_getName(lua_State *L) {
  433. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  434. Bone *inst = (Bone*)lua_topointer(L, 1);
  435. lua_pushstring(L, inst->getName().c_str());
  436. return 1;
  437. }
  438. static int Polycore_Bone_Render(lua_State *L) {
  439. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  440. Bone *inst = (Bone*)lua_topointer(L, 1);
  441. inst->Render();
  442. return 0;
  443. }
  444. static int Polycore_Bone_setParentBone(lua_State *L) {
  445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  446. Bone *inst = (Bone*)lua_topointer(L, 1);
  447. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  448. Bone * bone = (Bone *)lua_topointer(L, 2);
  449. inst->setParentBone(bone);
  450. return 0;
  451. }
  452. static int Polycore_Bone_addChildBone(lua_State *L) {
  453. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  454. Bone *inst = (Bone*)lua_topointer(L, 1);
  455. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  456. Bone * bone = (Bone *)lua_topointer(L, 2);
  457. inst->addChildBone(bone);
  458. return 0;
  459. }
  460. static int Polycore_Bone_getParentBone(lua_State *L) {
  461. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  462. Bone *inst = (Bone*)lua_topointer(L, 1);
  463. void *ptrRetVal = (void*)inst->getParentBone();
  464. if(ptrRetVal == NULL) {
  465. lua_pushnil(L);
  466. } else {
  467. lua_pushlightuserdata(L, ptrRetVal);
  468. }
  469. return 1;
  470. }
  471. static int Polycore_Bone_getNumChildBones(lua_State *L) {
  472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  473. Bone *inst = (Bone*)lua_topointer(L, 1);
  474. lua_pushinteger(L, inst->getNumChildBones());
  475. return 1;
  476. }
  477. static int Polycore_Bone_getChildBone(lua_State *L) {
  478. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  479. Bone *inst = (Bone*)lua_topointer(L, 1);
  480. luaL_checktype(L, 2, LUA_TNUMBER);
  481. unsigned int index = lua_tointeger(L, 2);
  482. void *ptrRetVal = (void*)inst->getChildBone(index);
  483. if(ptrRetVal == NULL) {
  484. lua_pushnil(L);
  485. } else {
  486. lua_pushlightuserdata(L, ptrRetVal);
  487. }
  488. return 1;
  489. }
  490. static int Polycore_Bone_getBoneMatrix(lua_State *L) {
  491. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  492. Bone *inst = (Bone*)lua_topointer(L, 1);
  493. Matrix4 *retInst = new Matrix4();
  494. *retInst = inst->getBoneMatrix();
  495. lua_pushlightuserdata(L, retInst);
  496. return 1;
  497. }
  498. static int Polycore_Bone_setBoneMatrix(lua_State *L) {
  499. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  500. Bone *inst = (Bone*)lua_topointer(L, 1);
  501. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  502. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  503. inst->setBoneMatrix(matrix);
  504. return 0;
  505. }
  506. static int Polycore_Bone_getRestMatrix(lua_State *L) {
  507. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  508. Bone *inst = (Bone*)lua_topointer(L, 1);
  509. Matrix4 *retInst = new Matrix4();
  510. *retInst = inst->getRestMatrix();
  511. lua_pushlightuserdata(L, retInst);
  512. return 1;
  513. }
  514. static int Polycore_Bone_getFullRestMatrix(lua_State *L) {
  515. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  516. Bone *inst = (Bone*)lua_topointer(L, 1);
  517. Matrix4 *retInst = new Matrix4();
  518. *retInst = inst->getFullRestMatrix();
  519. lua_pushlightuserdata(L, retInst);
  520. return 1;
  521. }
  522. static int Polycore_Bone_getParentRestMatrix(lua_State *L) {
  523. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  524. Bone *inst = (Bone*)lua_topointer(L, 1);
  525. Matrix4 *retInst = new Matrix4();
  526. *retInst = inst->getParentRestMatrix();
  527. lua_pushlightuserdata(L, retInst);
  528. return 1;
  529. }
  530. static int Polycore_Bone_getFinalMatrix(lua_State *L) {
  531. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  532. Bone *inst = (Bone*)lua_topointer(L, 1);
  533. Matrix4 *retInst = new Matrix4();
  534. *retInst = inst->getFinalMatrix();
  535. lua_pushlightuserdata(L, retInst);
  536. return 1;
  537. }
  538. static int Polycore_Bone_setRestMatrix(lua_State *L) {
  539. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  540. Bone *inst = (Bone*)lua_topointer(L, 1);
  541. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  542. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  543. inst->setRestMatrix(matrix);
  544. return 0;
  545. }
  546. static int Polycore_Bone_setBaseMatrix(lua_State *L) {
  547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  548. Bone *inst = (Bone*)lua_topointer(L, 1);
  549. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  550. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  551. inst->setBaseMatrix(matrix);
  552. return 0;
  553. }
  554. static int Polycore_Bone_getBaseMatrix(lua_State *L) {
  555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  556. Bone *inst = (Bone*)lua_topointer(L, 1);
  557. Matrix4 *retInst = new Matrix4();
  558. *retInst = inst->getBaseMatrix();
  559. lua_pushlightuserdata(L, retInst);
  560. return 1;
  561. }
  562. static int Polycore_Bone_getFullBaseMatrix(lua_State *L) {
  563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  564. Bone *inst = (Bone*)lua_topointer(L, 1);
  565. Matrix4 *retInst = new Matrix4();
  566. *retInst = inst->getFullBaseMatrix();
  567. lua_pushlightuserdata(L, retInst);
  568. return 1;
  569. }
  570. static int Polycore_delete_Bone(lua_State *L) {
  571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  572. Bone *inst = (Bone*)lua_topointer(L, 1);
  573. delete inst;
  574. return 0;
  575. }
  576. static int Polycore_Camera(lua_State *L) {
  577. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  578. Scene * parentScene = (Scene *)lua_topointer(L, 1);
  579. Camera *inst = new Camera(parentScene);
  580. lua_pushlightuserdata(L, (void*)inst);
  581. return 1;
  582. }
  583. static int Polycore_Camera_buildFrustrumPlanes(lua_State *L) {
  584. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  585. Camera *inst = (Camera*)lua_topointer(L, 1);
  586. inst->buildFrustrumPlanes();
  587. return 0;
  588. }
  589. static int Polycore_Camera_isSphereInFrustrum(lua_State *L) {
  590. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  591. Camera *inst = (Camera*)lua_topointer(L, 1);
  592. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  593. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  594. luaL_checktype(L, 3, LUA_TNUMBER);
  595. Number fRadius = lua_tonumber(L, 3);
  596. lua_pushboolean(L, inst->isSphereInFrustrum(pos, fRadius));
  597. return 1;
  598. }
  599. static int Polycore_Camera_canSee(lua_State *L) {
  600. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  601. Camera *inst = (Camera*)lua_topointer(L, 1);
  602. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  603. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  604. lua_pushboolean(L, inst->canSee(entity));
  605. return 1;
  606. }
  607. static int Polycore_Camera_setOrthoMode(lua_State *L) {
  608. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  609. Camera *inst = (Camera*)lua_topointer(L, 1);
  610. luaL_checktype(L, 2, LUA_TBOOLEAN);
  611. bool mode = lua_toboolean(L, 2);
  612. inst->setOrthoMode(mode);
  613. return 0;
  614. }
  615. static int Polycore_Camera_getOrthoMode(lua_State *L) {
  616. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  617. Camera *inst = (Camera*)lua_topointer(L, 1);
  618. lua_pushboolean(L, inst->getOrthoMode());
  619. return 1;
  620. }
  621. static int Polycore_Camera_setFOV(lua_State *L) {
  622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  623. Camera *inst = (Camera*)lua_topointer(L, 1);
  624. luaL_checktype(L, 2, LUA_TNUMBER);
  625. Number fov = lua_tonumber(L, 2);
  626. inst->setFOV(fov);
  627. return 0;
  628. }
  629. static int Polycore_Camera_getFOV(lua_State *L) {
  630. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  631. Camera *inst = (Camera*)lua_topointer(L, 1);
  632. lua_pushnumber(L, inst->getFOV());
  633. return 1;
  634. }
  635. static int Polycore_Camera_setParentScene(lua_State *L) {
  636. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  637. Camera *inst = (Camera*)lua_topointer(L, 1);
  638. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  639. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  640. inst->setParentScene(parentScene);
  641. return 0;
  642. }
  643. static int Polycore_Camera_doCameraTransform(lua_State *L) {
  644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  645. Camera *inst = (Camera*)lua_topointer(L, 1);
  646. inst->doCameraTransform();
  647. return 0;
  648. }
  649. static int Polycore_Camera_setLightDepthTexture(lua_State *L) {
  650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  651. Camera *inst = (Camera*)lua_topointer(L, 1);
  652. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  653. Texture * texture = (Texture *)lua_topointer(L, 2);
  654. inst->setLightDepthTexture(texture);
  655. return 0;
  656. }
  657. static int Polycore_Camera_hasFilterShader(lua_State *L) {
  658. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  659. Camera *inst = (Camera*)lua_topointer(L, 1);
  660. lua_pushboolean(L, inst->hasFilterShader());
  661. return 1;
  662. }
  663. static int Polycore_Camera_drawFilter(lua_State *L) {
  664. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  665. Camera *inst = (Camera*)lua_topointer(L, 1);
  666. inst->drawFilter();
  667. return 0;
  668. }
  669. static int Polycore_Camera_setExposureLevel(lua_State *L) {
  670. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  671. Camera *inst = (Camera*)lua_topointer(L, 1);
  672. luaL_checktype(L, 2, LUA_TNUMBER);
  673. Number level = lua_tonumber(L, 2);
  674. inst->setExposureLevel(level);
  675. return 0;
  676. }
  677. static int Polycore_Camera_getExposureLevel(lua_State *L) {
  678. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  679. Camera *inst = (Camera*)lua_topointer(L, 1);
  680. lua_pushnumber(L, inst->getExposureLevel());
  681. return 1;
  682. }
  683. static int Polycore_Camera_createPostFilter(lua_State *L) {
  684. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  685. Camera *inst = (Camera*)lua_topointer(L, 1);
  686. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  687. Material * shaderMaterial = (Material *)lua_topointer(L, 2);
  688. inst->createPostFilter(shaderMaterial);
  689. return 0;
  690. }
  691. static int Polycore_Camera_setPostFilter(lua_State *L) {
  692. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  693. Camera *inst = (Camera*)lua_topointer(L, 1);
  694. luaL_checktype(L, 2, LUA_TSTRING);
  695. String shaderName = String(lua_tostring(L, 2));
  696. inst->setPostFilter(shaderName);
  697. return 0;
  698. }
  699. static int Polycore_Camera_removePostFilter(lua_State *L) {
  700. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  701. Camera *inst = (Camera*)lua_topointer(L, 1);
  702. inst->removePostFilter();
  703. return 0;
  704. }
  705. static int Polycore_Camera_getScreenShaderMaterial(lua_State *L) {
  706. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  707. Camera *inst = (Camera*)lua_topointer(L, 1);
  708. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  709. if(ptrRetVal == NULL) {
  710. lua_pushnil(L);
  711. } else {
  712. lua_pushlightuserdata(L, ptrRetVal);
  713. }
  714. return 1;
  715. }
  716. static int Polycore_delete_Camera(lua_State *L) {
  717. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  718. Camera *inst = (Camera*)lua_topointer(L, 1);
  719. delete inst;
  720. return 0;
  721. }
  722. static int Polycore_Color_get_r(lua_State *L) {
  723. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  724. Color *inst = (Color*)lua_topointer(L, 1);
  725. lua_pushnumber(L, inst->r);
  726. return 1;
  727. }
  728. static int Polycore_Color_get_g(lua_State *L) {
  729. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  730. Color *inst = (Color*)lua_topointer(L, 1);
  731. lua_pushnumber(L, inst->g);
  732. return 1;
  733. }
  734. static int Polycore_Color_get_b(lua_State *L) {
  735. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  736. Color *inst = (Color*)lua_topointer(L, 1);
  737. lua_pushnumber(L, inst->b);
  738. return 1;
  739. }
  740. static int Polycore_Color_get_a(lua_State *L) {
  741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  742. Color *inst = (Color*)lua_topointer(L, 1);
  743. lua_pushnumber(L, inst->a);
  744. return 1;
  745. }
  746. static int Polycore_Color_set_r(lua_State *L) {
  747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  748. Color *inst = (Color*)lua_topointer(L, 1);
  749. Number param = lua_tonumber(L, 2);
  750. inst->r = param;
  751. return 0;
  752. }
  753. static int Polycore_Color_set_g(lua_State *L) {
  754. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  755. Color *inst = (Color*)lua_topointer(L, 1);
  756. Number param = lua_tonumber(L, 2);
  757. inst->g = param;
  758. return 0;
  759. }
  760. static int Polycore_Color_set_b(lua_State *L) {
  761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  762. Color *inst = (Color*)lua_topointer(L, 1);
  763. Number param = lua_tonumber(L, 2);
  764. inst->b = param;
  765. return 0;
  766. }
  767. static int Polycore_Color_set_a(lua_State *L) {
  768. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  769. Color *inst = (Color*)lua_topointer(L, 1);
  770. Number param = lua_tonumber(L, 2);
  771. inst->a = param;
  772. return 0;
  773. }
  774. static int Polycore_Color(lua_State *L) {
  775. Color *inst = new Color();
  776. lua_pushlightuserdata(L, (void*)inst);
  777. return 1;
  778. }
  779. static int Polycore_Color_setColorHex(lua_State *L) {
  780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  781. Color *inst = (Color*)lua_topointer(L, 1);
  782. luaL_checktype(L, 2, LUA_TNUMBER);
  783. unsigned int hex = lua_tointeger(L, 2);
  784. inst->setColorHex(hex);
  785. return 0;
  786. }
  787. static int Polycore_Color_setColorHexRGB(lua_State *L) {
  788. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  789. Color *inst = (Color*)lua_topointer(L, 1);
  790. luaL_checktype(L, 2, LUA_TNUMBER);
  791. unsigned int hex = lua_tointeger(L, 2);
  792. inst->setColorHexRGB(hex);
  793. return 0;
  794. }
  795. static int Polycore_Color_setColorHSV(lua_State *L) {
  796. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  797. Color *inst = (Color*)lua_topointer(L, 1);
  798. luaL_checktype(L, 2, LUA_TNUMBER);
  799. Number h = lua_tonumber(L, 2);
  800. luaL_checktype(L, 3, LUA_TNUMBER);
  801. Number s = lua_tonumber(L, 3);
  802. luaL_checktype(L, 4, LUA_TNUMBER);
  803. Number v = lua_tonumber(L, 4);
  804. inst->setColorHSV(h, s, v);
  805. return 0;
  806. }
  807. static int Polycore_Color_setColorRGBA(lua_State *L) {
  808. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  809. Color *inst = (Color*)lua_topointer(L, 1);
  810. luaL_checktype(L, 2, LUA_TNUMBER);
  811. int r = lua_tointeger(L, 2);
  812. luaL_checktype(L, 3, LUA_TNUMBER);
  813. int g = lua_tointeger(L, 3);
  814. luaL_checktype(L, 4, LUA_TNUMBER);
  815. int b = lua_tointeger(L, 4);
  816. luaL_checktype(L, 5, LUA_TNUMBER);
  817. int a = lua_tointeger(L, 5);
  818. inst->setColorRGBA(r, g, b, a);
  819. return 0;
  820. }
  821. static int Polycore_Color_setColorRGB(lua_State *L) {
  822. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  823. Color *inst = (Color*)lua_topointer(L, 1);
  824. luaL_checktype(L, 2, LUA_TNUMBER);
  825. int r = lua_tointeger(L, 2);
  826. luaL_checktype(L, 3, LUA_TNUMBER);
  827. int g = lua_tointeger(L, 3);
  828. luaL_checktype(L, 4, LUA_TNUMBER);
  829. int b = lua_tointeger(L, 4);
  830. inst->setColorRGB(r, g, b);
  831. return 0;
  832. }
  833. static int Polycore_Color_setColor(lua_State *L) {
  834. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  835. Color *inst = (Color*)lua_topointer(L, 1);
  836. luaL_checktype(L, 2, LUA_TNUMBER);
  837. Number r = lua_tonumber(L, 2);
  838. luaL_checktype(L, 3, LUA_TNUMBER);
  839. Number g = lua_tonumber(L, 3);
  840. luaL_checktype(L, 4, LUA_TNUMBER);
  841. Number b = lua_tonumber(L, 4);
  842. luaL_checktype(L, 5, LUA_TNUMBER);
  843. Number a = lua_tonumber(L, 5);
  844. inst->setColor(r, g, b, a);
  845. return 0;
  846. }
  847. static int Polycore_Color_Random(lua_State *L) {
  848. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  849. Color *inst = (Color*)lua_topointer(L, 1);
  850. inst->Random();
  851. return 0;
  852. }
  853. static int Polycore_Color_getBrightness(lua_State *L) {
  854. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  855. Color *inst = (Color*)lua_topointer(L, 1);
  856. lua_pushnumber(L, inst->getBrightness());
  857. return 1;
  858. }
  859. static int Polycore_Color_getUint(lua_State *L) {
  860. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  861. Color *inst = (Color*)lua_topointer(L, 1);
  862. lua_pushinteger(L, inst->getUint());
  863. return 1;
  864. }
  865. static int Polycore_delete_Color(lua_State *L) {
  866. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  867. Color *inst = (Color*)lua_topointer(L, 1);
  868. delete inst;
  869. return 0;
  870. }
  871. static int Polycore_Config(lua_State *L) {
  872. Config *inst = new Config();
  873. lua_pushlightuserdata(L, (void*)inst);
  874. return 1;
  875. }
  876. static int Polycore_Config_loadConfig(lua_State *L) {
  877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  878. Config *inst = (Config*)lua_topointer(L, 1);
  879. luaL_checktype(L, 2, LUA_TSTRING);
  880. String configNamespace = String(lua_tostring(L, 2));
  881. luaL_checktype(L, 3, LUA_TSTRING);
  882. String fileName = String(lua_tostring(L, 3));
  883. inst->loadConfig(configNamespace, fileName);
  884. return 0;
  885. }
  886. static int Polycore_Config_saveConfig(lua_State *L) {
  887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  888. Config *inst = (Config*)lua_topointer(L, 1);
  889. luaL_checktype(L, 2, LUA_TSTRING);
  890. String configNamespace = String(lua_tostring(L, 2));
  891. luaL_checktype(L, 3, LUA_TSTRING);
  892. String fileName = String(lua_tostring(L, 3));
  893. inst->saveConfig(configNamespace, fileName);
  894. return 0;
  895. }
  896. static int Polycore_Config_getEntry(lua_State *L) {
  897. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  898. Config *inst = (Config*)lua_topointer(L, 1);
  899. luaL_checktype(L, 2, LUA_TSTRING);
  900. String configNamespace = String(lua_tostring(L, 2));
  901. luaL_checktype(L, 3, LUA_TSTRING);
  902. String key = String(lua_tostring(L, 3));
  903. void *ptrRetVal = (void*)inst->getEntry(configNamespace, key);
  904. if(ptrRetVal == NULL) {
  905. lua_pushnil(L);
  906. } else {
  907. lua_pushlightuserdata(L, ptrRetVal);
  908. }
  909. return 1;
  910. }
  911. static int Polycore_Config_setStringValue(lua_State *L) {
  912. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  913. Config *inst = (Config*)lua_topointer(L, 1);
  914. luaL_checktype(L, 2, LUA_TSTRING);
  915. String configNamespace = String(lua_tostring(L, 2));
  916. luaL_checktype(L, 3, LUA_TSTRING);
  917. String key = String(lua_tostring(L, 3));
  918. luaL_checktype(L, 4, LUA_TSTRING);
  919. String value = String(lua_tostring(L, 4));
  920. inst->setStringValue(configNamespace, key, value);
  921. return 0;
  922. }
  923. static int Polycore_Config_setNumericValue(lua_State *L) {
  924. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  925. Config *inst = (Config*)lua_topointer(L, 1);
  926. luaL_checktype(L, 2, LUA_TSTRING);
  927. String configNamespace = String(lua_tostring(L, 2));
  928. luaL_checktype(L, 3, LUA_TSTRING);
  929. String key = String(lua_tostring(L, 3));
  930. luaL_checktype(L, 4, LUA_TNUMBER);
  931. Number value = lua_tonumber(L, 4);
  932. inst->setNumericValue(configNamespace, key, value);
  933. return 0;
  934. }
  935. static int Polycore_Config_getNumericValue(lua_State *L) {
  936. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  937. Config *inst = (Config*)lua_topointer(L, 1);
  938. luaL_checktype(L, 2, LUA_TSTRING);
  939. String configNamespace = String(lua_tostring(L, 2));
  940. luaL_checktype(L, 3, LUA_TSTRING);
  941. String key = String(lua_tostring(L, 3));
  942. lua_pushnumber(L, inst->getNumericValue(configNamespace, key));
  943. return 1;
  944. }
  945. static int Polycore_Config_getStringValue(lua_State *L) {
  946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  947. Config *inst = (Config*)lua_topointer(L, 1);
  948. luaL_checktype(L, 2, LUA_TSTRING);
  949. String configNamespace = String(lua_tostring(L, 2));
  950. luaL_checktype(L, 3, LUA_TSTRING);
  951. String key = String(lua_tostring(L, 3));
  952. lua_pushstring(L, inst->getStringValue(configNamespace, key).c_str());
  953. return 1;
  954. }
  955. static int Polycore_delete_Config(lua_State *L) {
  956. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  957. Config *inst = (Config*)lua_topointer(L, 1);
  958. delete inst;
  959. return 0;
  960. }
  961. static int Polycore_PolycodeViewBase(lua_State *L) {
  962. PolycodeViewBase *inst = new PolycodeViewBase();
  963. lua_pushlightuserdata(L, (void*)inst);
  964. return 1;
  965. }
  966. static int Polycore_delete_PolycodeViewBase(lua_State *L) {
  967. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  968. PolycodeViewBase *inst = (PolycodeViewBase*)lua_topointer(L, 1);
  969. delete inst;
  970. return 0;
  971. }
  972. static int Polycore_Core_Update(lua_State *L) {
  973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  974. Core *inst = (Core*)lua_topointer(L, 1);
  975. lua_pushboolean(L, inst->Update());
  976. return 1;
  977. }
  978. static int Polycore_Core_enableMouse(lua_State *L) {
  979. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  980. Core *inst = (Core*)lua_topointer(L, 1);
  981. luaL_checktype(L, 2, LUA_TBOOLEAN);
  982. bool newval = lua_toboolean(L, 2);
  983. inst->enableMouse(newval);
  984. return 0;
  985. }
  986. static int Polycore_Core_setCursor(lua_State *L) {
  987. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  988. Core *inst = (Core*)lua_topointer(L, 1);
  989. luaL_checktype(L, 2, LUA_TNUMBER);
  990. int cursorType = lua_tointeger(L, 2);
  991. inst->setCursor(cursorType);
  992. return 0;
  993. }
  994. static int Polycore_Core_createThread(lua_State *L) {
  995. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  996. Core *inst = (Core*)lua_topointer(L, 1);
  997. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  998. Threaded * target = (Threaded *)lua_topointer(L, 2);
  999. inst->createThread(target);
  1000. return 0;
  1001. }
  1002. static int Polycore_Core_lockMutex(lua_State *L) {
  1003. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1004. Core *inst = (Core*)lua_topointer(L, 1);
  1005. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1006. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  1007. inst->lockMutex(mutex);
  1008. return 0;
  1009. }
  1010. static int Polycore_Core_unlockMutex(lua_State *L) {
  1011. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1012. Core *inst = (Core*)lua_topointer(L, 1);
  1013. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1014. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  1015. inst->unlockMutex(mutex);
  1016. return 0;
  1017. }
  1018. static int Polycore_Core_createMutex(lua_State *L) {
  1019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1020. Core *inst = (Core*)lua_topointer(L, 1);
  1021. void *ptrRetVal = (void*)inst->createMutex();
  1022. if(ptrRetVal == NULL) {
  1023. lua_pushnil(L);
  1024. } else {
  1025. lua_pushlightuserdata(L, ptrRetVal);
  1026. }
  1027. return 1;
  1028. }
  1029. static int Polycore_Core_copyStringToClipboard(lua_State *L) {
  1030. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1031. Core *inst = (Core*)lua_topointer(L, 1);
  1032. luaL_checktype(L, 2, LUA_TSTRING);
  1033. String str = String(lua_tostring(L, 2));
  1034. inst->copyStringToClipboard(str);
  1035. return 0;
  1036. }
  1037. static int Polycore_Core_getClipboardString(lua_State *L) {
  1038. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1039. Core *inst = (Core*)lua_topointer(L, 1);
  1040. String *retInst = new String();
  1041. *retInst = inst->getClipboardString();
  1042. lua_pushlightuserdata(L, retInst);
  1043. return 1;
  1044. }
  1045. static int Polycore_Core_getServices(lua_State *L) {
  1046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1047. Core *inst = (Core*)lua_topointer(L, 1);
  1048. void *ptrRetVal = (void*)inst->getServices();
  1049. if(ptrRetVal == NULL) {
  1050. lua_pushnil(L);
  1051. } else {
  1052. lua_pushlightuserdata(L, ptrRetVal);
  1053. }
  1054. return 1;
  1055. }
  1056. static int Polycore_Core_getFPS(lua_State *L) {
  1057. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1058. Core *inst = (Core*)lua_topointer(L, 1);
  1059. lua_pushnumber(L, inst->getFPS());
  1060. return 1;
  1061. }
  1062. static int Polycore_Core_Shutdown(lua_State *L) {
  1063. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1064. Core *inst = (Core*)lua_topointer(L, 1);
  1065. inst->Shutdown();
  1066. return 0;
  1067. }
  1068. static int Polycore_Core_isFullscreen(lua_State *L) {
  1069. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1070. Core *inst = (Core*)lua_topointer(L, 1);
  1071. lua_pushboolean(L, inst->isFullscreen());
  1072. return 1;
  1073. }
  1074. static int Polycore_Core_getAALevel(lua_State *L) {
  1075. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1076. Core *inst = (Core*)lua_topointer(L, 1);
  1077. lua_pushinteger(L, inst->getAALevel());
  1078. return 1;
  1079. }
  1080. static int Polycore_Core_getInput(lua_State *L) {
  1081. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1082. Core *inst = (Core*)lua_topointer(L, 1);
  1083. void *ptrRetVal = (void*)inst->getInput();
  1084. if(ptrRetVal == NULL) {
  1085. lua_pushnil(L);
  1086. } else {
  1087. lua_pushlightuserdata(L, ptrRetVal);
  1088. }
  1089. return 1;
  1090. }
  1091. static int Polycore_Core_getXRes(lua_State *L) {
  1092. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1093. Core *inst = (Core*)lua_topointer(L, 1);
  1094. lua_pushnumber(L, inst->getXRes());
  1095. return 1;
  1096. }
  1097. static int Polycore_Core_getYRes(lua_State *L) {
  1098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1099. Core *inst = (Core*)lua_topointer(L, 1);
  1100. lua_pushnumber(L, inst->getYRes());
  1101. return 1;
  1102. }
  1103. static int Polycore_Core_getNumVideoModes(lua_State *L) {
  1104. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1105. Core *inst = (Core*)lua_topointer(L, 1);
  1106. lua_pushinteger(L, inst->getNumVideoModes());
  1107. return 1;
  1108. }
  1109. static int Polycore_Core_createFolder(lua_State *L) {
  1110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1111. Core *inst = (Core*)lua_topointer(L, 1);
  1112. luaL_checktype(L, 2, LUA_TSTRING);
  1113. String folderPath = String(lua_tostring(L, 2));
  1114. inst->createFolder(folderPath);
  1115. return 0;
  1116. }
  1117. static int Polycore_Core_copyDiskItem(lua_State *L) {
  1118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1119. Core *inst = (Core*)lua_topointer(L, 1);
  1120. luaL_checktype(L, 2, LUA_TSTRING);
  1121. String itemPath = String(lua_tostring(L, 2));
  1122. luaL_checktype(L, 3, LUA_TSTRING);
  1123. String destItemPath = String(lua_tostring(L, 3));
  1124. inst->copyDiskItem(itemPath, destItemPath);
  1125. return 0;
  1126. }
  1127. static int Polycore_Core_moveDiskItem(lua_State *L) {
  1128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1129. Core *inst = (Core*)lua_topointer(L, 1);
  1130. luaL_checktype(L, 2, LUA_TSTRING);
  1131. String itemPath = String(lua_tostring(L, 2));
  1132. luaL_checktype(L, 3, LUA_TSTRING);
  1133. String destItemPath = String(lua_tostring(L, 3));
  1134. inst->moveDiskItem(itemPath, destItemPath);
  1135. return 0;
  1136. }
  1137. static int Polycore_Core_removeDiskItem(lua_State *L) {
  1138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1139. Core *inst = (Core*)lua_topointer(L, 1);
  1140. luaL_checktype(L, 2, LUA_TSTRING);
  1141. String itemPath = String(lua_tostring(L, 2));
  1142. inst->removeDiskItem(itemPath);
  1143. return 0;
  1144. }
  1145. static int Polycore_Core_openFolderPicker(lua_State *L) {
  1146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1147. Core *inst = (Core*)lua_topointer(L, 1);
  1148. String *retInst = new String();
  1149. *retInst = inst->openFolderPicker();
  1150. lua_pushlightuserdata(L, retInst);
  1151. return 1;
  1152. }
  1153. static int Polycore_Core_setVideoModeIndex(lua_State *L) {
  1154. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1155. Core *inst = (Core*)lua_topointer(L, 1);
  1156. luaL_checktype(L, 2, LUA_TNUMBER);
  1157. int index = lua_tointeger(L, 2);
  1158. luaL_checktype(L, 3, LUA_TBOOLEAN);
  1159. bool fullScreen = lua_toboolean(L, 3);
  1160. luaL_checktype(L, 4, LUA_TNUMBER);
  1161. int aaLevel = lua_tointeger(L, 4);
  1162. inst->setVideoModeIndex(index, fullScreen, aaLevel);
  1163. return 0;
  1164. }
  1165. static int Polycore_Core_setVideoMode(lua_State *L) {
  1166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1167. Core *inst = (Core*)lua_topointer(L, 1);
  1168. luaL_checktype(L, 2, LUA_TNUMBER);
  1169. int xRes = lua_tointeger(L, 2);
  1170. luaL_checktype(L, 3, LUA_TNUMBER);
  1171. int yRes = lua_tointeger(L, 3);
  1172. luaL_checktype(L, 4, LUA_TBOOLEAN);
  1173. bool fullScreen = lua_toboolean(L, 4);
  1174. luaL_checktype(L, 5, LUA_TNUMBER);
  1175. int aaLevel = lua_tointeger(L, 5);
  1176. inst->setVideoMode(xRes, yRes, fullScreen, aaLevel);
  1177. return 0;
  1178. }
  1179. static int Polycore_Core_resizeTo(lua_State *L) {
  1180. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1181. Core *inst = (Core*)lua_topointer(L, 1);
  1182. luaL_checktype(L, 2, LUA_TNUMBER);
  1183. int xRes = lua_tointeger(L, 2);
  1184. luaL_checktype(L, 3, LUA_TNUMBER);
  1185. int yRes = lua_tointeger(L, 3);
  1186. inst->resizeTo(xRes, yRes);
  1187. return 0;
  1188. }
  1189. static int Polycore_Core_doSleep(lua_State *L) {
  1190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1191. Core *inst = (Core*)lua_topointer(L, 1);
  1192. inst->doSleep();
  1193. return 0;
  1194. }
  1195. static int Polycore_Core_getElapsed(lua_State *L) {
  1196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1197. Core *inst = (Core*)lua_topointer(L, 1);
  1198. lua_pushnumber(L, inst->getElapsed());
  1199. return 1;
  1200. }
  1201. static int Polycore_Core_getTicks(lua_State *L) {
  1202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1203. Core *inst = (Core*)lua_topointer(L, 1);
  1204. unsigned int *retInst = new unsigned int();
  1205. *retInst = inst->getTicks();
  1206. lua_pushlightuserdata(L, retInst);
  1207. return 1;
  1208. }
  1209. static int Polycore_Core_getTicksFloat(lua_State *L) {
  1210. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1211. Core *inst = (Core*)lua_topointer(L, 1);
  1212. lua_pushnumber(L, inst->getTicksFloat());
  1213. return 1;
  1214. }
  1215. static int Polycore_Core_setUserPointer(lua_State *L) {
  1216. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1217. Core *inst = (Core*)lua_topointer(L, 1);
  1218. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1219. void * ptr = (void *)lua_topointer(L, 2);
  1220. inst->setUserPointer(ptr);
  1221. return 0;
  1222. }
  1223. static int Polycore_Core_getUserPointer(lua_State *L) {
  1224. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1225. Core *inst = (Core*)lua_topointer(L, 1);
  1226. void *ptrRetVal = (void*)inst->getUserPointer();
  1227. if(ptrRetVal == NULL) {
  1228. lua_pushnil(L);
  1229. } else {
  1230. lua_pushlightuserdata(L, ptrRetVal);
  1231. }
  1232. return 1;
  1233. }
  1234. static int Polycore_delete_Core(lua_State *L) {
  1235. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1236. Core *inst = (Core*)lua_topointer(L, 1);
  1237. delete inst;
  1238. return 0;
  1239. }
  1240. static int Polycore_CoreInput(lua_State *L) {
  1241. CoreInput *inst = new CoreInput();
  1242. lua_pushlightuserdata(L, (void*)inst);
  1243. return 1;
  1244. }
  1245. static int Polycore_CoreInput_getMousePosition(lua_State *L) {
  1246. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1247. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1248. Vector2 *retInst = new Vector2();
  1249. *retInst = inst->getMousePosition();
  1250. lua_pushlightuserdata(L, retInst);
  1251. return 1;
  1252. }
  1253. static int Polycore_CoreInput_getKeyState(lua_State *L) {
  1254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1255. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1256. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1257. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  1258. lua_pushboolean(L, inst->getKeyState(keyCode));
  1259. return 1;
  1260. }
  1261. static int Polycore_CoreInput_getMouseDelta(lua_State *L) {
  1262. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1263. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1264. Vector2 *retInst = new Vector2();
  1265. *retInst = inst->getMouseDelta();
  1266. lua_pushlightuserdata(L, retInst);
  1267. return 1;
  1268. }
  1269. static int Polycore_CoreInput_getMouseButtonState(lua_State *L) {
  1270. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1271. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1272. luaL_checktype(L, 2, LUA_TNUMBER);
  1273. int mouseButton = lua_tointeger(L, 2);
  1274. lua_pushboolean(L, inst->getMouseButtonState(mouseButton));
  1275. return 1;
  1276. }
  1277. static int Polycore_CoreInput_mouseWheelUp(lua_State *L) {
  1278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1279. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1280. luaL_checktype(L, 2, LUA_TNUMBER);
  1281. int ticks = lua_tointeger(L, 2);
  1282. inst->mouseWheelUp(ticks);
  1283. return 0;
  1284. }
  1285. static int Polycore_CoreInput_mouseWheelDown(lua_State *L) {
  1286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1287. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1288. luaL_checktype(L, 2, LUA_TNUMBER);
  1289. int ticks = lua_tointeger(L, 2);
  1290. inst->mouseWheelDown(ticks);
  1291. return 0;
  1292. }
  1293. static int Polycore_CoreInput_setMouseButtonState(lua_State *L) {
  1294. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1295. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1296. luaL_checktype(L, 2, LUA_TNUMBER);
  1297. int mouseButton = lua_tointeger(L, 2);
  1298. luaL_checktype(L, 3, LUA_TBOOLEAN);
  1299. bool state = lua_toboolean(L, 3);
  1300. luaL_checktype(L, 4, LUA_TNUMBER);
  1301. int ticks = lua_tointeger(L, 4);
  1302. inst->setMouseButtonState(mouseButton, state, ticks);
  1303. return 0;
  1304. }
  1305. static int Polycore_CoreInput_setMousePosition(lua_State *L) {
  1306. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1307. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1308. luaL_checktype(L, 2, LUA_TNUMBER);
  1309. int x = lua_tointeger(L, 2);
  1310. luaL_checktype(L, 3, LUA_TNUMBER);
  1311. int y = lua_tointeger(L, 3);
  1312. luaL_checktype(L, 4, LUA_TNUMBER);
  1313. int ticks = lua_tointeger(L, 4);
  1314. inst->setMousePosition(x, y, ticks);
  1315. return 0;
  1316. }
  1317. static int Polycore_CoreInput_setKeyState(lua_State *L) {
  1318. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1319. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1320. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1321. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  1322. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1323. wchar_t code = *(wchar_t*)lua_topointer(L, 3);
  1324. luaL_checktype(L, 4, LUA_TBOOLEAN);
  1325. bool newState = lua_toboolean(L, 4);
  1326. luaL_checktype(L, 5, LUA_TNUMBER);
  1327. int ticks = lua_tointeger(L, 5);
  1328. inst->setKeyState(keyCode, code, newState, ticks);
  1329. return 0;
  1330. }
  1331. static int Polycore_CoreInput_setDeltaPosition(lua_State *L) {
  1332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1333. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1334. luaL_checktype(L, 2, LUA_TNUMBER);
  1335. int x = lua_tointeger(L, 2);
  1336. luaL_checktype(L, 3, LUA_TNUMBER);
  1337. int y = lua_tointeger(L, 3);
  1338. inst->setDeltaPosition(x, y);
  1339. return 0;
  1340. }
  1341. static int Polycore_CoreInput_createEvent(lua_State *L) {
  1342. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1343. Event * event = (Event *)lua_topointer(L, 2);
  1344. void *ptrRetVal = (void*)CoreInput::createEvent(event);
  1345. if(ptrRetVal == NULL) {
  1346. lua_pushnil(L);
  1347. } else {
  1348. lua_pushlightuserdata(L, ptrRetVal);
  1349. }
  1350. return 1;
  1351. }
  1352. static int Polycore_delete_CoreInput(lua_State *L) {
  1353. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1354. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  1355. delete inst;
  1356. return 0;
  1357. }
  1358. static int Polycore_CoreServices_getInstance(lua_State *L) {
  1359. void *ptrRetVal = (void*)CoreServices::getInstance();
  1360. if(ptrRetVal == NULL) {
  1361. lua_pushnil(L);
  1362. } else {
  1363. lua_pushlightuserdata(L, ptrRetVal);
  1364. }
  1365. return 1;
  1366. }
  1367. static int Polycore_CoreServices_setInstance(lua_State *L) {
  1368. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1369. CoreServices * _instance = (CoreServices *)lua_topointer(L, 2);
  1370. CoreServices::setInstance(_instance);
  1371. return 0;
  1372. }
  1373. static int Polycore_CoreServices_getRenderMutex(lua_State *L) {
  1374. void *ptrRetVal = (void*)CoreServices::getRenderMutex();
  1375. if(ptrRetVal == NULL) {
  1376. lua_pushnil(L);
  1377. } else {
  1378. lua_pushlightuserdata(L, ptrRetVal);
  1379. }
  1380. return 1;
  1381. }
  1382. static int Polycore_CoreServices_setRenderer(lua_State *L) {
  1383. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1384. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1385. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1386. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  1387. inst->setRenderer(r_enderer);
  1388. return 0;
  1389. }
  1390. static int Polycore_CoreServices_getRenderer(lua_State *L) {
  1391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1392. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1393. void *ptrRetVal = (void*)inst->getRenderer();
  1394. if(ptrRetVal == NULL) {
  1395. lua_pushnil(L);
  1396. } else {
  1397. lua_pushlightuserdata(L, ptrRetVal);
  1398. }
  1399. return 1;
  1400. }
  1401. static int Polycore_CoreServices_Update(lua_State *L) {
  1402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1403. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1404. luaL_checktype(L, 2, LUA_TNUMBER);
  1405. int elapsed = lua_tointeger(L, 2);
  1406. inst->Update(elapsed);
  1407. return 0;
  1408. }
  1409. static int Polycore_CoreServices_setCore(lua_State *L) {
  1410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1411. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1412. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1413. Core * core = (Core *)lua_topointer(L, 2);
  1414. inst->setCore(core);
  1415. return 0;
  1416. }
  1417. static int Polycore_CoreServices_getCore(lua_State *L) {
  1418. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1419. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1420. void *ptrRetVal = (void*)inst->getCore();
  1421. if(ptrRetVal == NULL) {
  1422. lua_pushnil(L);
  1423. } else {
  1424. lua_pushlightuserdata(L, ptrRetVal);
  1425. }
  1426. return 1;
  1427. }
  1428. static int Polycore_CoreServices_installModule(lua_State *L) {
  1429. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1430. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1431. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1432. PolycodeModule * module = (PolycodeModule *)lua_topointer(L, 2);
  1433. inst->installModule(module);
  1434. return 0;
  1435. }
  1436. static int Polycore_CoreServices_getMaterialManager(lua_State *L) {
  1437. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1438. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1439. void *ptrRetVal = (void*)inst->getMaterialManager();
  1440. if(ptrRetVal == NULL) {
  1441. lua_pushnil(L);
  1442. } else {
  1443. lua_pushlightuserdata(L, ptrRetVal);
  1444. }
  1445. return 1;
  1446. }
  1447. static int Polycore_CoreServices_getScreenManager(lua_State *L) {
  1448. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1449. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1450. void *ptrRetVal = (void*)inst->getScreenManager();
  1451. if(ptrRetVal == NULL) {
  1452. lua_pushnil(L);
  1453. } else {
  1454. lua_pushlightuserdata(L, ptrRetVal);
  1455. }
  1456. return 1;
  1457. }
  1458. static int Polycore_CoreServices_getSceneManager(lua_State *L) {
  1459. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1460. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1461. void *ptrRetVal = (void*)inst->getSceneManager();
  1462. if(ptrRetVal == NULL) {
  1463. lua_pushnil(L);
  1464. } else {
  1465. lua_pushlightuserdata(L, ptrRetVal);
  1466. }
  1467. return 1;
  1468. }
  1469. static int Polycore_CoreServices_getTimerManager(lua_State *L) {
  1470. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1471. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1472. void *ptrRetVal = (void*)inst->getTimerManager();
  1473. if(ptrRetVal == NULL) {
  1474. lua_pushnil(L);
  1475. } else {
  1476. lua_pushlightuserdata(L, ptrRetVal);
  1477. }
  1478. return 1;
  1479. }
  1480. static int Polycore_CoreServices_getTweenManager(lua_State *L) {
  1481. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1482. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1483. void *ptrRetVal = (void*)inst->getTweenManager();
  1484. if(ptrRetVal == NULL) {
  1485. lua_pushnil(L);
  1486. } else {
  1487. lua_pushlightuserdata(L, ptrRetVal);
  1488. }
  1489. return 1;
  1490. }
  1491. static int Polycore_CoreServices_getResourceManager(lua_State *L) {
  1492. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1493. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1494. void *ptrRetVal = (void*)inst->getResourceManager();
  1495. if(ptrRetVal == NULL) {
  1496. lua_pushnil(L);
  1497. } else {
  1498. lua_pushlightuserdata(L, ptrRetVal);
  1499. }
  1500. return 1;
  1501. }
  1502. static int Polycore_CoreServices_getSoundManager(lua_State *L) {
  1503. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1504. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1505. void *ptrRetVal = (void*)inst->getSoundManager();
  1506. if(ptrRetVal == NULL) {
  1507. lua_pushnil(L);
  1508. } else {
  1509. lua_pushlightuserdata(L, ptrRetVal);
  1510. }
  1511. return 1;
  1512. }
  1513. static int Polycore_CoreServices_getFontManager(lua_State *L) {
  1514. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1515. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1516. void *ptrRetVal = (void*)inst->getFontManager();
  1517. if(ptrRetVal == NULL) {
  1518. lua_pushnil(L);
  1519. } else {
  1520. lua_pushlightuserdata(L, ptrRetVal);
  1521. }
  1522. return 1;
  1523. }
  1524. static int Polycore_CoreServices_getConfig(lua_State *L) {
  1525. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1526. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1527. void *ptrRetVal = (void*)inst->getConfig();
  1528. if(ptrRetVal == NULL) {
  1529. lua_pushnil(L);
  1530. } else {
  1531. lua_pushlightuserdata(L, ptrRetVal);
  1532. }
  1533. return 1;
  1534. }
  1535. static int Polycore_delete_CoreServices(lua_State *L) {
  1536. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1537. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  1538. delete inst;
  1539. return 0;
  1540. }
  1541. static int Polycore_Cubemap(lua_State *L) {
  1542. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1543. Texture * t0 = (Texture *)lua_topointer(L, 1);
  1544. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1545. Texture * t1 = (Texture *)lua_topointer(L, 2);
  1546. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1547. Texture * t2 = (Texture *)lua_topointer(L, 3);
  1548. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1549. Texture * t3 = (Texture *)lua_topointer(L, 4);
  1550. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1551. Texture * t4 = (Texture *)lua_topointer(L, 5);
  1552. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1553. Texture * t5 = (Texture *)lua_topointer(L, 6);
  1554. Cubemap *inst = new Cubemap(t0, t1, t2, t3, t4, t5);
  1555. lua_pushlightuserdata(L, (void*)inst);
  1556. return 1;
  1557. }
  1558. static int Polycore_delete_Cubemap(lua_State *L) {
  1559. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1560. Cubemap *inst = (Cubemap*)lua_topointer(L, 1);
  1561. delete inst;
  1562. return 0;
  1563. }
  1564. static int Polycore_Data(lua_State *L) {
  1565. Data *inst = new Data();
  1566. lua_pushlightuserdata(L, (void*)inst);
  1567. return 1;
  1568. }
  1569. static int Polycore_Data_loadFromFile(lua_State *L) {
  1570. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1571. Data *inst = (Data*)lua_topointer(L, 1);
  1572. luaL_checktype(L, 2, LUA_TSTRING);
  1573. String fileName = String(lua_tostring(L, 2));
  1574. inst->loadFromFile(fileName);
  1575. return 0;
  1576. }
  1577. static int Polycore_Data_getAsString(lua_State *L) {
  1578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1579. Data *inst = (Data*)lua_topointer(L, 1);
  1580. luaL_checktype(L, 2, LUA_TNUMBER);
  1581. int encoding = lua_tointeger(L, 2);
  1582. lua_pushstring(L, inst->getAsString(encoding).c_str());
  1583. return 1;
  1584. }
  1585. static int Polycore_Data_setFromString(lua_State *L) {
  1586. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1587. Data *inst = (Data*)lua_topointer(L, 1);
  1588. luaL_checktype(L, 2, LUA_TSTRING);
  1589. String str = String(lua_tostring(L, 2));
  1590. luaL_checktype(L, 3, LUA_TNUMBER);
  1591. int encoding = lua_tointeger(L, 3);
  1592. inst->setFromString(str, encoding);
  1593. return 0;
  1594. }
  1595. static int Polycore_Data_saveToFile(lua_State *L) {
  1596. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1597. Data *inst = (Data*)lua_topointer(L, 1);
  1598. luaL_checktype(L, 2, LUA_TSTRING);
  1599. String fileName = String(lua_tostring(L, 2));
  1600. lua_pushboolean(L, inst->saveToFile(fileName));
  1601. return 1;
  1602. }
  1603. static int Polycore_Data_getData(lua_State *L) {
  1604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1605. Data *inst = (Data*)lua_topointer(L, 1);
  1606. void *ptrRetVal = (void*)inst->getData();
  1607. if(ptrRetVal == NULL) {
  1608. lua_pushnil(L);
  1609. } else {
  1610. lua_pushlightuserdata(L, ptrRetVal);
  1611. }
  1612. return 1;
  1613. }
  1614. static int Polycore_delete_Data(lua_State *L) {
  1615. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1616. Data *inst = (Data*)lua_topointer(L, 1);
  1617. delete inst;
  1618. return 0;
  1619. }
  1620. static int Polycore_Entity_get_custEntityType(lua_State *L) {
  1621. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1622. Entity *inst = (Entity*)lua_topointer(L, 1);
  1623. lua_pushstring(L, inst->custEntityType.c_str());
  1624. return 1;
  1625. }
  1626. static int Polycore_Entity_get_billboardMode(lua_State *L) {
  1627. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1628. Entity *inst = (Entity*)lua_topointer(L, 1);
  1629. lua_pushboolean(L, inst->billboardMode);
  1630. return 1;
  1631. }
  1632. static int Polycore_Entity_get_billboardRoll(lua_State *L) {
  1633. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1634. Entity *inst = (Entity*)lua_topointer(L, 1);
  1635. lua_pushboolean(L, inst->billboardRoll);
  1636. return 1;
  1637. }
  1638. static int Polycore_Entity_get_alphaTest(lua_State *L) {
  1639. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1640. Entity *inst = (Entity*)lua_topointer(L, 1);
  1641. lua_pushboolean(L, inst->alphaTest);
  1642. return 1;
  1643. }
  1644. static int Polycore_Entity_get_backfaceCulled(lua_State *L) {
  1645. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1646. Entity *inst = (Entity*)lua_topointer(L, 1);
  1647. lua_pushboolean(L, inst->backfaceCulled);
  1648. return 1;
  1649. }
  1650. static int Polycore_Entity_get_renderWireframe(lua_State *L) {
  1651. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1652. Entity *inst = (Entity*)lua_topointer(L, 1);
  1653. lua_pushboolean(L, inst->renderWireframe);
  1654. return 1;
  1655. }
  1656. static int Polycore_Entity_get_color(lua_State *L) {
  1657. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1658. Entity *inst = (Entity*)lua_topointer(L, 1);
  1659. lua_pushlightuserdata(L, &inst->color);
  1660. return 1;
  1661. }
  1662. static int Polycore_Entity_get_enabled(lua_State *L) {
  1663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1664. Entity *inst = (Entity*)lua_topointer(L, 1);
  1665. lua_pushboolean(L, inst->enabled);
  1666. return 1;
  1667. }
  1668. static int Polycore_Entity_get_visible(lua_State *L) {
  1669. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1670. Entity *inst = (Entity*)lua_topointer(L, 1);
  1671. lua_pushboolean(L, inst->visible);
  1672. return 1;
  1673. }
  1674. static int Polycore_Entity_get_depthWrite(lua_State *L) {
  1675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1676. Entity *inst = (Entity*)lua_topointer(L, 1);
  1677. lua_pushboolean(L, inst->depthWrite);
  1678. return 1;
  1679. }
  1680. static int Polycore_Entity_get_depthTest(lua_State *L) {
  1681. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1682. Entity *inst = (Entity*)lua_topointer(L, 1);
  1683. lua_pushboolean(L, inst->depthTest);
  1684. return 1;
  1685. }
  1686. static int Polycore_Entity_get_blendingMode(lua_State *L) {
  1687. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1688. Entity *inst = (Entity*)lua_topointer(L, 1);
  1689. lua_pushinteger(L, inst->blendingMode);
  1690. return 1;
  1691. }
  1692. static int Polycore_Entity_get_colorAffectsChildren(lua_State *L) {
  1693. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1694. Entity *inst = (Entity*)lua_topointer(L, 1);
  1695. lua_pushboolean(L, inst->colorAffectsChildren);
  1696. return 1;
  1697. }
  1698. static int Polycore_Entity_get_depthOnly(lua_State *L) {
  1699. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1700. Entity *inst = (Entity*)lua_topointer(L, 1);
  1701. lua_pushboolean(L, inst->depthOnly);
  1702. return 1;
  1703. }
  1704. static int Polycore_Entity_get_bBox(lua_State *L) {
  1705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1706. Entity *inst = (Entity*)lua_topointer(L, 1);
  1707. lua_pushlightuserdata(L, &inst->bBox);
  1708. return 1;
  1709. }
  1710. static int Polycore_Entity_get_ignoreParentMatrix(lua_State *L) {
  1711. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1712. Entity *inst = (Entity*)lua_topointer(L, 1);
  1713. lua_pushboolean(L, inst->ignoreParentMatrix);
  1714. return 1;
  1715. }
  1716. static int Polycore_Entity_get_isMask(lua_State *L) {
  1717. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1718. Entity *inst = (Entity*)lua_topointer(L, 1);
  1719. lua_pushboolean(L, inst->isMask);
  1720. return 1;
  1721. }
  1722. static int Polycore_Entity_set_custEntityType(lua_State *L) {
  1723. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1724. Entity *inst = (Entity*)lua_topointer(L, 1);
  1725. String param = lua_tostring(L, 2);
  1726. inst->custEntityType = param;
  1727. return 0;
  1728. }
  1729. static int Polycore_Entity_set_billboardMode(lua_State *L) {
  1730. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1731. Entity *inst = (Entity*)lua_topointer(L, 1);
  1732. bool param = lua_toboolean(L, 2);
  1733. inst->billboardMode = param;
  1734. return 0;
  1735. }
  1736. static int Polycore_Entity_set_billboardRoll(lua_State *L) {
  1737. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1738. Entity *inst = (Entity*)lua_topointer(L, 1);
  1739. bool param = lua_toboolean(L, 2);
  1740. inst->billboardRoll = param;
  1741. return 0;
  1742. }
  1743. static int Polycore_Entity_set_alphaTest(lua_State *L) {
  1744. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1745. Entity *inst = (Entity*)lua_topointer(L, 1);
  1746. bool param = lua_toboolean(L, 2);
  1747. inst->alphaTest = param;
  1748. return 0;
  1749. }
  1750. static int Polycore_Entity_set_backfaceCulled(lua_State *L) {
  1751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1752. Entity *inst = (Entity*)lua_topointer(L, 1);
  1753. bool param = lua_toboolean(L, 2);
  1754. inst->backfaceCulled = param;
  1755. return 0;
  1756. }
  1757. static int Polycore_Entity_set_renderWireframe(lua_State *L) {
  1758. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1759. Entity *inst = (Entity*)lua_topointer(L, 1);
  1760. bool param = lua_toboolean(L, 2);
  1761. inst->renderWireframe = param;
  1762. return 0;
  1763. }
  1764. static int Polycore_Entity_set_enabled(lua_State *L) {
  1765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1766. Entity *inst = (Entity*)lua_topointer(L, 1);
  1767. bool param = lua_toboolean(L, 2);
  1768. inst->enabled = param;
  1769. return 0;
  1770. }
  1771. static int Polycore_Entity_set_visible(lua_State *L) {
  1772. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1773. Entity *inst = (Entity*)lua_topointer(L, 1);
  1774. bool param = lua_toboolean(L, 2);
  1775. inst->visible = param;
  1776. return 0;
  1777. }
  1778. static int Polycore_Entity_set_depthWrite(lua_State *L) {
  1779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1780. Entity *inst = (Entity*)lua_topointer(L, 1);
  1781. bool param = lua_toboolean(L, 2);
  1782. inst->depthWrite = param;
  1783. return 0;
  1784. }
  1785. static int Polycore_Entity_set_depthTest(lua_State *L) {
  1786. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1787. Entity *inst = (Entity*)lua_topointer(L, 1);
  1788. bool param = lua_toboolean(L, 2);
  1789. inst->depthTest = param;
  1790. return 0;
  1791. }
  1792. static int Polycore_Entity_set_blendingMode(lua_State *L) {
  1793. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1794. Entity *inst = (Entity*)lua_topointer(L, 1);
  1795. int param = lua_tointeger(L, 2);
  1796. inst->blendingMode = param;
  1797. return 0;
  1798. }
  1799. static int Polycore_Entity_set_colorAffectsChildren(lua_State *L) {
  1800. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1801. Entity *inst = (Entity*)lua_topointer(L, 1);
  1802. bool param = lua_toboolean(L, 2);
  1803. inst->colorAffectsChildren = param;
  1804. return 0;
  1805. }
  1806. static int Polycore_Entity_set_depthOnly(lua_State *L) {
  1807. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1808. Entity *inst = (Entity*)lua_topointer(L, 1);
  1809. bool param = lua_toboolean(L, 2);
  1810. inst->depthOnly = param;
  1811. return 0;
  1812. }
  1813. static int Polycore_Entity_set_ignoreParentMatrix(lua_State *L) {
  1814. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1815. Entity *inst = (Entity*)lua_topointer(L, 1);
  1816. bool param = lua_toboolean(L, 2);
  1817. inst->ignoreParentMatrix = param;
  1818. return 0;
  1819. }
  1820. static int Polycore_Entity_set_isMask(lua_State *L) {
  1821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1822. Entity *inst = (Entity*)lua_topointer(L, 1);
  1823. bool param = lua_toboolean(L, 2);
  1824. inst->isMask = param;
  1825. return 0;
  1826. }
  1827. static int Polycore_Entity(lua_State *L) {
  1828. Entity *inst = new Entity();
  1829. lua_pushlightuserdata(L, (void*)inst);
  1830. return 1;
  1831. }
  1832. static int Polycore_Entity_Render(lua_State *L) {
  1833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1834. Entity *inst = (Entity*)lua_topointer(L, 1);
  1835. inst->Render();
  1836. return 0;
  1837. }
  1838. static int Polycore_Entity_Update(lua_State *L) {
  1839. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1840. Entity *inst = (Entity*)lua_topointer(L, 1);
  1841. inst->Update();
  1842. return 0;
  1843. }
  1844. static int Polycore_Entity_transformAndRender(lua_State *L) {
  1845. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1846. Entity *inst = (Entity*)lua_topointer(L, 1);
  1847. inst->transformAndRender();
  1848. return 0;
  1849. }
  1850. static int Polycore_Entity_renderChildren(lua_State *L) {
  1851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1852. Entity *inst = (Entity*)lua_topointer(L, 1);
  1853. inst->renderChildren();
  1854. return 0;
  1855. }
  1856. static int Polycore_Entity_dirtyMatrix(lua_State *L) {
  1857. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1858. Entity *inst = (Entity*)lua_topointer(L, 1);
  1859. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1860. bool val = lua_toboolean(L, 2);
  1861. inst->dirtyMatrix(val);
  1862. return 0;
  1863. }
  1864. static int Polycore_Entity_rebuildTransformMatrix(lua_State *L) {
  1865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1866. Entity *inst = (Entity*)lua_topointer(L, 1);
  1867. inst->rebuildTransformMatrix();
  1868. return 0;
  1869. }
  1870. static int Polycore_Entity_updateEntityMatrix(lua_State *L) {
  1871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1872. Entity *inst = (Entity*)lua_topointer(L, 1);
  1873. inst->updateEntityMatrix();
  1874. return 0;
  1875. }
  1876. static int Polycore_Entity_getTransformMatrix(lua_State *L) {
  1877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1878. Entity *inst = (Entity*)lua_topointer(L, 1);
  1879. Matrix4 *retInst = new Matrix4();
  1880. *retInst = inst->getTransformMatrix();
  1881. lua_pushlightuserdata(L, retInst);
  1882. return 1;
  1883. }
  1884. static int Polycore_Entity_getConcatenatedMatrix(lua_State *L) {
  1885. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1886. Entity *inst = (Entity*)lua_topointer(L, 1);
  1887. Matrix4 *retInst = new Matrix4();
  1888. *retInst = inst->getConcatenatedMatrix();
  1889. lua_pushlightuserdata(L, retInst);
  1890. return 1;
  1891. }
  1892. static int Polycore_Entity_getConcatenatedRollMatrix(lua_State *L) {
  1893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1894. Entity *inst = (Entity*)lua_topointer(L, 1);
  1895. Matrix4 *retInst = new Matrix4();
  1896. *retInst = inst->getConcatenatedRollMatrix();
  1897. lua_pushlightuserdata(L, retInst);
  1898. return 1;
  1899. }
  1900. static int Polycore_Entity_setTransformByMatrix(lua_State *L) {
  1901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1902. Entity *inst = (Entity*)lua_topointer(L, 1);
  1903. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1904. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  1905. inst->setTransformByMatrix(matrix);
  1906. return 0;
  1907. }
  1908. static int Polycore_Entity_setTransformByMatrixPure(lua_State *L) {
  1909. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1910. Entity *inst = (Entity*)lua_topointer(L, 1);
  1911. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1912. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  1913. inst->setTransformByMatrixPure(matrix);
  1914. return 0;
  1915. }
  1916. static int Polycore_Entity_getLookAtMatrix(lua_State *L) {
  1917. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1918. Entity *inst = (Entity*)lua_topointer(L, 1);
  1919. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1920. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  1921. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1922. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  1923. Matrix4 *retInst = new Matrix4();
  1924. *retInst = inst->getLookAtMatrix(loc, upVector);
  1925. lua_pushlightuserdata(L, retInst);
  1926. return 1;
  1927. }
  1928. static int Polycore_Entity_addEntity(lua_State *L) {
  1929. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1930. Entity *inst = (Entity*)lua_topointer(L, 1);
  1931. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1932. Entity * newChild = (Entity *)lua_topointer(L, 2);
  1933. inst->addEntity(newChild);
  1934. return 0;
  1935. }
  1936. static int Polycore_Entity_addChild(lua_State *L) {
  1937. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1938. Entity *inst = (Entity*)lua_topointer(L, 1);
  1939. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1940. Entity * newChild = (Entity *)lua_topointer(L, 2);
  1941. inst->addChild(newChild);
  1942. return 0;
  1943. }
  1944. static int Polycore_Entity_removeChild(lua_State *L) {
  1945. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1946. Entity *inst = (Entity*)lua_topointer(L, 1);
  1947. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1948. Entity * entityToRemove = (Entity *)lua_topointer(L, 2);
  1949. inst->removeChild(entityToRemove);
  1950. return 0;
  1951. }
  1952. static int Polycore_Entity_setParentEntity(lua_State *L) {
  1953. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1954. Entity *inst = (Entity*)lua_topointer(L, 1);
  1955. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1956. Entity * entity = (Entity *)lua_topointer(L, 2);
  1957. inst->setParentEntity(entity);
  1958. return 0;
  1959. }
  1960. static int Polycore_Entity_getParentEntity(lua_State *L) {
  1961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1962. Entity *inst = (Entity*)lua_topointer(L, 1);
  1963. void *ptrRetVal = (void*)inst->getParentEntity();
  1964. if(ptrRetVal == NULL) {
  1965. lua_pushnil(L);
  1966. } else {
  1967. lua_pushlightuserdata(L, ptrRetVal);
  1968. }
  1969. return 1;
  1970. }
  1971. static int Polycore_Entity_getPosition(lua_State *L) {
  1972. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1973. Entity *inst = (Entity*)lua_topointer(L, 1);
  1974. Vector3 *retInst = new Vector3();
  1975. *retInst = inst->getPosition();
  1976. lua_pushlightuserdata(L, retInst);
  1977. return 1;
  1978. }
  1979. static int Polycore_Entity_getCombinedPosition(lua_State *L) {
  1980. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1981. Entity *inst = (Entity*)lua_topointer(L, 1);
  1982. Vector3 *retInst = new Vector3();
  1983. *retInst = inst->getCombinedPosition();
  1984. lua_pushlightuserdata(L, retInst);
  1985. return 1;
  1986. }
  1987. static int Polycore_Entity_setPosition(lua_State *L) {
  1988. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1989. Entity *inst = (Entity*)lua_topointer(L, 1);
  1990. luaL_checktype(L, 2, LUA_TNUMBER);
  1991. Number x = lua_tonumber(L, 2);
  1992. luaL_checktype(L, 3, LUA_TNUMBER);
  1993. Number y = lua_tonumber(L, 3);
  1994. luaL_checktype(L, 4, LUA_TNUMBER);
  1995. Number z = lua_tonumber(L, 4);
  1996. inst->setPosition(x, y, z);
  1997. return 0;
  1998. }
  1999. static int Polycore_Entity_setPositionX(lua_State *L) {
  2000. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2001. Entity *inst = (Entity*)lua_topointer(L, 1);
  2002. luaL_checktype(L, 2, LUA_TNUMBER);
  2003. Number x = lua_tonumber(L, 2);
  2004. inst->setPositionX(x);
  2005. return 0;
  2006. }
  2007. static int Polycore_Entity_setPositionY(lua_State *L) {
  2008. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2009. Entity *inst = (Entity*)lua_topointer(L, 1);
  2010. luaL_checktype(L, 2, LUA_TNUMBER);
  2011. Number y = lua_tonumber(L, 2);
  2012. inst->setPositionY(y);
  2013. return 0;
  2014. }
  2015. static int Polycore_Entity_Translate(lua_State *L) {
  2016. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2017. Entity *inst = (Entity*)lua_topointer(L, 1);
  2018. luaL_checktype(L, 2, LUA_TNUMBER);
  2019. Number x = lua_tonumber(L, 2);
  2020. luaL_checktype(L, 3, LUA_TNUMBER);
  2021. Number y = lua_tonumber(L, 3);
  2022. luaL_checktype(L, 4, LUA_TNUMBER);
  2023. Number z = lua_tonumber(L, 4);
  2024. inst->Translate(x, y, z);
  2025. return 0;
  2026. }
  2027. static int Polycore_Entity_setPositionZ(lua_State *L) {
  2028. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2029. Entity *inst = (Entity*)lua_topointer(L, 1);
  2030. luaL_checktype(L, 2, LUA_TNUMBER);
  2031. Number z = lua_tonumber(L, 2);
  2032. inst->setPositionZ(z);
  2033. return 0;
  2034. }
  2035. static int Polycore_Entity_setScaleX(lua_State *L) {
  2036. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2037. Entity *inst = (Entity*)lua_topointer(L, 1);
  2038. luaL_checktype(L, 2, LUA_TNUMBER);
  2039. Number x = lua_tonumber(L, 2);
  2040. inst->setScaleX(x);
  2041. return 0;
  2042. }
  2043. static int Polycore_Entity_setScaleY(lua_State *L) {
  2044. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2045. Entity *inst = (Entity*)lua_topointer(L, 1);
  2046. luaL_checktype(L, 2, LUA_TNUMBER);
  2047. Number y = lua_tonumber(L, 2);
  2048. inst->setScaleY(y);
  2049. return 0;
  2050. }
  2051. static int Polycore_Entity_setScaleZ(lua_State *L) {
  2052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2053. Entity *inst = (Entity*)lua_topointer(L, 1);
  2054. luaL_checktype(L, 2, LUA_TNUMBER);
  2055. Number z = lua_tonumber(L, 2);
  2056. inst->setScaleZ(z);
  2057. return 0;
  2058. }
  2059. static int Polycore_Entity_Scale(lua_State *L) {
  2060. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2061. Entity *inst = (Entity*)lua_topointer(L, 1);
  2062. luaL_checktype(L, 2, LUA_TNUMBER);
  2063. Number x = lua_tonumber(L, 2);
  2064. luaL_checktype(L, 3, LUA_TNUMBER);
  2065. Number y = lua_tonumber(L, 3);
  2066. luaL_checktype(L, 4, LUA_TNUMBER);
  2067. Number z = lua_tonumber(L, 4);
  2068. inst->Scale(x, y, z);
  2069. return 0;
  2070. }
  2071. static int Polycore_Entity_setScale(lua_State *L) {
  2072. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2073. Entity *inst = (Entity*)lua_topointer(L, 1);
  2074. luaL_checktype(L, 2, LUA_TNUMBER);
  2075. Number x = lua_tonumber(L, 2);
  2076. luaL_checktype(L, 3, LUA_TNUMBER);
  2077. Number y = lua_tonumber(L, 3);
  2078. luaL_checktype(L, 4, LUA_TNUMBER);
  2079. Number z = lua_tonumber(L, 4);
  2080. inst->setScale(x, y, z);
  2081. return 0;
  2082. }
  2083. static int Polycore_Entity_getCompoundScale(lua_State *L) {
  2084. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2085. Entity *inst = (Entity*)lua_topointer(L, 1);
  2086. Vector3 *retInst = new Vector3();
  2087. *retInst = inst->getCompoundScale();
  2088. lua_pushlightuserdata(L, retInst);
  2089. return 1;
  2090. }
  2091. static int Polycore_Entity_getScale(lua_State *L) {
  2092. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2093. Entity *inst = (Entity*)lua_topointer(L, 1);
  2094. Vector3 *retInst = new Vector3();
  2095. *retInst = inst->getScale();
  2096. lua_pushlightuserdata(L, retInst);
  2097. return 1;
  2098. }
  2099. static int Polycore_Entity_getCombinedPitch(lua_State *L) {
  2100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2101. Entity *inst = (Entity*)lua_topointer(L, 1);
  2102. lua_pushnumber(L, inst->getCombinedPitch());
  2103. return 1;
  2104. }
  2105. static int Polycore_Entity_getCombinedYaw(lua_State *L) {
  2106. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2107. Entity *inst = (Entity*)lua_topointer(L, 1);
  2108. lua_pushnumber(L, inst->getCombinedYaw());
  2109. return 1;
  2110. }
  2111. static int Polycore_Entity_getCombinedRoll(lua_State *L) {
  2112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2113. Entity *inst = (Entity*)lua_topointer(L, 1);
  2114. lua_pushnumber(L, inst->getCombinedRoll());
  2115. return 1;
  2116. }
  2117. static int Polycore_Entity_rebuildRotation(lua_State *L) {
  2118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2119. Entity *inst = (Entity*)lua_topointer(L, 1);
  2120. inst->rebuildRotation();
  2121. return 0;
  2122. }
  2123. static int Polycore_Entity_setPitch(lua_State *L) {
  2124. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2125. Entity *inst = (Entity*)lua_topointer(L, 1);
  2126. luaL_checktype(L, 2, LUA_TNUMBER);
  2127. Number pitch = lua_tonumber(L, 2);
  2128. inst->setPitch(pitch);
  2129. return 0;
  2130. }
  2131. static int Polycore_Entity_setYaw(lua_State *L) {
  2132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2133. Entity *inst = (Entity*)lua_topointer(L, 1);
  2134. luaL_checktype(L, 2, LUA_TNUMBER);
  2135. Number yaw = lua_tonumber(L, 2);
  2136. inst->setYaw(yaw);
  2137. return 0;
  2138. }
  2139. static int Polycore_Entity_setRoll(lua_State *L) {
  2140. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2141. Entity *inst = (Entity*)lua_topointer(L, 1);
  2142. luaL_checktype(L, 2, LUA_TNUMBER);
  2143. Number roll = lua_tonumber(L, 2);
  2144. inst->setRoll(roll);
  2145. return 0;
  2146. }
  2147. static int Polycore_Entity_Roll(lua_State *L) {
  2148. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2149. Entity *inst = (Entity*)lua_topointer(L, 1);
  2150. luaL_checktype(L, 2, LUA_TNUMBER);
  2151. Number roll = lua_tonumber(L, 2);
  2152. inst->Roll(roll);
  2153. return 0;
  2154. }
  2155. static int Polycore_Entity_Yaw(lua_State *L) {
  2156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2157. Entity *inst = (Entity*)lua_topointer(L, 1);
  2158. luaL_checktype(L, 2, LUA_TNUMBER);
  2159. Number yaw = lua_tonumber(L, 2);
  2160. inst->Yaw(yaw);
  2161. return 0;
  2162. }
  2163. static int Polycore_Entity_Pitch(lua_State *L) {
  2164. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2165. Entity *inst = (Entity*)lua_topointer(L, 1);
  2166. luaL_checktype(L, 2, LUA_TNUMBER);
  2167. Number pitch = lua_tonumber(L, 2);
  2168. inst->Pitch(pitch);
  2169. return 0;
  2170. }
  2171. static int Polycore_Entity_getPitch(lua_State *L) {
  2172. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2173. Entity *inst = (Entity*)lua_topointer(L, 1);
  2174. lua_pushnumber(L, inst->getPitch());
  2175. return 1;
  2176. }
  2177. static int Polycore_Entity_getYaw(lua_State *L) {
  2178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2179. Entity *inst = (Entity*)lua_topointer(L, 1);
  2180. lua_pushnumber(L, inst->getYaw());
  2181. return 1;
  2182. }
  2183. static int Polycore_Entity_getRoll(lua_State *L) {
  2184. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2185. Entity *inst = (Entity*)lua_topointer(L, 1);
  2186. lua_pushnumber(L, inst->getRoll());
  2187. return 1;
  2188. }
  2189. static int Polycore_Entity_setRotationQuat(lua_State *L) {
  2190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2191. Entity *inst = (Entity*)lua_topointer(L, 1);
  2192. luaL_checktype(L, 2, LUA_TNUMBER);
  2193. Number w = lua_tonumber(L, 2);
  2194. luaL_checktype(L, 3, LUA_TNUMBER);
  2195. Number x = lua_tonumber(L, 3);
  2196. luaL_checktype(L, 4, LUA_TNUMBER);
  2197. Number y = lua_tonumber(L, 4);
  2198. luaL_checktype(L, 5, LUA_TNUMBER);
  2199. Number z = lua_tonumber(L, 5);
  2200. inst->setRotationQuat(w, x, y, z);
  2201. return 0;
  2202. }
  2203. static int Polycore_Entity_getRotationQuat(lua_State *L) {
  2204. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2205. Entity *inst = (Entity*)lua_topointer(L, 1);
  2206. Quaternion *retInst = new Quaternion();
  2207. *retInst = inst->getRotationQuat();
  2208. lua_pushlightuserdata(L, retInst);
  2209. return 1;
  2210. }
  2211. static int Polycore_Entity_lookAt(lua_State *L) {
  2212. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2213. Entity *inst = (Entity*)lua_topointer(L, 1);
  2214. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2215. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  2216. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2217. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  2218. inst->lookAt(loc, upVector);
  2219. return 0;
  2220. }
  2221. static int Polycore_Entity_lookAtEntity(lua_State *L) {
  2222. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2223. Entity *inst = (Entity*)lua_topointer(L, 1);
  2224. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2225. Entity * entity = (Entity *)lua_topointer(L, 2);
  2226. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2227. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  2228. inst->lookAtEntity(entity, upVector);
  2229. return 0;
  2230. }
  2231. static int Polycore_Entity_getCombinedColor(lua_State *L) {
  2232. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2233. Entity *inst = (Entity*)lua_topointer(L, 1);
  2234. Color *retInst = new Color();
  2235. *retInst = inst->getCombinedColor();
  2236. lua_pushlightuserdata(L, retInst);
  2237. return 1;
  2238. }
  2239. static int Polycore_Entity_setColor(lua_State *L) {
  2240. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2241. Entity *inst = (Entity*)lua_topointer(L, 1);
  2242. luaL_checktype(L, 2, LUA_TNUMBER);
  2243. Number r = lua_tonumber(L, 2);
  2244. luaL_checktype(L, 3, LUA_TNUMBER);
  2245. Number g = lua_tonumber(L, 3);
  2246. luaL_checktype(L, 4, LUA_TNUMBER);
  2247. Number b = lua_tonumber(L, 4);
  2248. luaL_checktype(L, 5, LUA_TNUMBER);
  2249. Number a = lua_tonumber(L, 5);
  2250. inst->setColor(r, g, b, a);
  2251. return 0;
  2252. }
  2253. static int Polycore_Entity_setColorInt(lua_State *L) {
  2254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2255. Entity *inst = (Entity*)lua_topointer(L, 1);
  2256. luaL_checktype(L, 2, LUA_TNUMBER);
  2257. int r = lua_tointeger(L, 2);
  2258. luaL_checktype(L, 3, LUA_TNUMBER);
  2259. int g = lua_tointeger(L, 3);
  2260. luaL_checktype(L, 4, LUA_TNUMBER);
  2261. int b = lua_tointeger(L, 4);
  2262. luaL_checktype(L, 5, LUA_TNUMBER);
  2263. int a = lua_tointeger(L, 5);
  2264. inst->setColorInt(r, g, b, a);
  2265. return 0;
  2266. }
  2267. static int Polycore_Entity_recalculateBBox(lua_State *L) {
  2268. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2269. Entity *inst = (Entity*)lua_topointer(L, 1);
  2270. inst->recalculateBBox();
  2271. return 0;
  2272. }
  2273. static int Polycore_Entity_getBBoxRadius(lua_State *L) {
  2274. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2275. Entity *inst = (Entity*)lua_topointer(L, 1);
  2276. lua_pushnumber(L, inst->getBBoxRadius());
  2277. return 1;
  2278. }
  2279. static int Polycore_Entity_getCompoundBBoxRadius(lua_State *L) {
  2280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2281. Entity *inst = (Entity*)lua_topointer(L, 1);
  2282. lua_pushnumber(L, inst->getCompoundBBoxRadius());
  2283. return 1;
  2284. }
  2285. static int Polycore_Entity_setBBoxRadius(lua_State *L) {
  2286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2287. Entity *inst = (Entity*)lua_topointer(L, 1);
  2288. luaL_checktype(L, 2, LUA_TNUMBER);
  2289. Number rad = lua_tonumber(L, 2);
  2290. inst->setBBoxRadius(rad);
  2291. return 0;
  2292. }
  2293. static int Polycore_Entity_setMask(lua_State *L) {
  2294. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2295. Entity *inst = (Entity*)lua_topointer(L, 1);
  2296. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2297. Entity * mask = (Entity *)lua_topointer(L, 2);
  2298. inst->setMask(mask);
  2299. return 0;
  2300. }
  2301. static int Polycore_Entity_clearMask(lua_State *L) {
  2302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2303. Entity *inst = (Entity*)lua_topointer(L, 1);
  2304. inst->clearMask();
  2305. return 0;
  2306. }
  2307. static int Polycore_Entity_setBlendingMode(lua_State *L) {
  2308. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2309. Entity *inst = (Entity*)lua_topointer(L, 1);
  2310. luaL_checktype(L, 2, LUA_TNUMBER);
  2311. int newBl_endingMode = lua_tointeger(L, 2);
  2312. inst->setBlendingMode(newBl_endingMode);
  2313. return 0;
  2314. }
  2315. static int Polycore_Entity_getChildCenter(lua_State *L) {
  2316. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2317. Entity *inst = (Entity*)lua_topointer(L, 1);
  2318. Vector3 *retInst = new Vector3();
  2319. *retInst = inst->getChildCenter();
  2320. lua_pushlightuserdata(L, retInst);
  2321. return 1;
  2322. }
  2323. static int Polycore_Entity_getEntityProp(lua_State *L) {
  2324. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2325. Entity *inst = (Entity*)lua_topointer(L, 1);
  2326. luaL_checktype(L, 2, LUA_TSTRING);
  2327. String propName = String(lua_tostring(L, 2));
  2328. lua_pushstring(L, inst->getEntityProp(propName).c_str());
  2329. return 1;
  2330. }
  2331. static int Polycore_Entity_doUpdates(lua_State *L) {
  2332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2333. Entity *inst = (Entity*)lua_topointer(L, 1);
  2334. inst->doUpdates();
  2335. return 0;
  2336. }
  2337. static int Polycore_Entity_buildPositionMatrix(lua_State *L) {
  2338. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2339. Entity *inst = (Entity*)lua_topointer(L, 1);
  2340. Matrix4 *retInst = new Matrix4();
  2341. *retInst = inst->buildPositionMatrix();
  2342. lua_pushlightuserdata(L, retInst);
  2343. return 1;
  2344. }
  2345. static int Polycore_Entity_adjustMatrixForChildren(lua_State *L) {
  2346. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2347. Entity *inst = (Entity*)lua_topointer(L, 1);
  2348. inst->adjustMatrixForChildren();
  2349. return 0;
  2350. }
  2351. static int Polycore_Entity_setRenderer(lua_State *L) {
  2352. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2353. Entity *inst = (Entity*)lua_topointer(L, 1);
  2354. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2355. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  2356. inst->setRenderer(r_enderer);
  2357. return 0;
  2358. }
  2359. static int Polycore_delete_Entity(lua_State *L) {
  2360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2361. Entity *inst = (Entity*)lua_topointer(L, 1);
  2362. delete inst;
  2363. return 0;
  2364. }
  2365. static int Polycore_Event(lua_State *L) {
  2366. Event *inst = new Event();
  2367. lua_pushlightuserdata(L, (void*)inst);
  2368. return 1;
  2369. }
  2370. static int Polycore_Event_getEventCode(lua_State *L) {
  2371. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2372. Event *inst = (Event*)lua_topointer(L, 1);
  2373. lua_pushinteger(L, inst->getEventCode());
  2374. return 1;
  2375. }
  2376. static int Polycore_Event_getDispatcher(lua_State *L) {
  2377. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2378. Event *inst = (Event*)lua_topointer(L, 1);
  2379. void *ptrRetVal = (void*)inst->getDispatcher();
  2380. if(ptrRetVal == NULL) {
  2381. lua_pushnil(L);
  2382. } else {
  2383. lua_pushlightuserdata(L, ptrRetVal);
  2384. }
  2385. return 1;
  2386. }
  2387. static int Polycore_Event_setEventCode(lua_State *L) {
  2388. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2389. Event *inst = (Event*)lua_topointer(L, 1);
  2390. luaL_checktype(L, 2, LUA_TNUMBER);
  2391. int eventCode = lua_tointeger(L, 2);
  2392. inst->setEventCode(eventCode);
  2393. return 0;
  2394. }
  2395. static int Polycore_Event_setDispatcher(lua_State *L) {
  2396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2397. Event *inst = (Event*)lua_topointer(L, 1);
  2398. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2399. EventDispatcher * dispatcher = (EventDispatcher *)lua_topointer(L, 2);
  2400. inst->setDispatcher(dispatcher);
  2401. return 0;
  2402. }
  2403. static int Polycore_Event_getEventType(lua_State *L) {
  2404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2405. Event *inst = (Event*)lua_topointer(L, 1);
  2406. lua_pushstring(L, inst->getEventType().c_str());
  2407. return 1;
  2408. }
  2409. static int Polycore_delete_Event(lua_State *L) {
  2410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2411. Event *inst = (Event*)lua_topointer(L, 1);
  2412. delete inst;
  2413. return 0;
  2414. }
  2415. static int Polycore_EventDispatcher(lua_State *L) {
  2416. EventDispatcher *inst = new EventDispatcher();
  2417. lua_pushlightuserdata(L, (void*)inst);
  2418. return 1;
  2419. }
  2420. static int Polycore_EventDispatcher_removeAllHandlers(lua_State *L) {
  2421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2422. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2423. inst->removeAllHandlers();
  2424. return 0;
  2425. }
  2426. static int Polycore_EventDispatcher_removeAllHandlersForListener(lua_State *L) {
  2427. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2428. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2429. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2430. void * listener = (void *)lua_topointer(L, 2);
  2431. inst->removeAllHandlersForListener(listener);
  2432. return 0;
  2433. }
  2434. static int Polycore_EventDispatcher_addEventListener(lua_State *L) {
  2435. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2436. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2437. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2438. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  2439. luaL_checktype(L, 3, LUA_TNUMBER);
  2440. int eventCode = lua_tointeger(L, 3);
  2441. inst->addEventListener(handler, eventCode);
  2442. return 0;
  2443. }
  2444. static int Polycore_EventDispatcher_removeEventListener(lua_State *L) {
  2445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2446. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2447. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2448. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  2449. luaL_checktype(L, 3, LUA_TNUMBER);
  2450. int eventCode = lua_tointeger(L, 3);
  2451. inst->removeEventListener(handler, eventCode);
  2452. return 0;
  2453. }
  2454. static int Polycore_EventDispatcher___dispatchEvent(lua_State *L) {
  2455. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2456. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2457. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2458. Event * event = (Event *)lua_topointer(L, 2);
  2459. luaL_checktype(L, 3, LUA_TNUMBER);
  2460. int eventCode = lua_tointeger(L, 3);
  2461. inst->__dispatchEvent(event, eventCode);
  2462. return 0;
  2463. }
  2464. static int Polycore_EventDispatcher_dispatchEvent(lua_State *L) {
  2465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2466. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2467. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2468. Event * event = (Event *)lua_topointer(L, 2);
  2469. luaL_checktype(L, 3, LUA_TNUMBER);
  2470. int eventCode = lua_tointeger(L, 3);
  2471. inst->dispatchEvent(event, eventCode);
  2472. return 0;
  2473. }
  2474. static int Polycore_EventDispatcher_dispatchEventNoDelete(lua_State *L) {
  2475. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2476. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2477. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2478. Event * event = (Event *)lua_topointer(L, 2);
  2479. luaL_checktype(L, 3, LUA_TNUMBER);
  2480. int eventCode = lua_tointeger(L, 3);
  2481. inst->dispatchEventNoDelete(event, eventCode);
  2482. return 0;
  2483. }
  2484. static int Polycore_delete_EventDispatcher(lua_State *L) {
  2485. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2486. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  2487. delete inst;
  2488. return 0;
  2489. }
  2490. static int Polycore_EventHandler(lua_State *L) {
  2491. LuaEventHandler *inst = new LuaEventHandler();
  2492. inst->wrapperIndex = luaL_ref(L, LUA_REGISTRYINDEX );
  2493. inst->L = L;
  2494. lua_pushlightuserdata(L, (void*)inst);
  2495. return 1;
  2496. }
  2497. static int Polycore_delete_EventHandler(lua_State *L) {
  2498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2499. EventHandler *inst = (EventHandler*)lua_topointer(L, 1);
  2500. delete inst;
  2501. return 0;
  2502. }
  2503. static int Polycore_FixedShader(lua_State *L) {
  2504. FixedShader *inst = new FixedShader();
  2505. lua_pushlightuserdata(L, (void*)inst);
  2506. return 1;
  2507. }
  2508. static int Polycore_FixedShader_createBinding(lua_State *L) {
  2509. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2510. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  2511. void *ptrRetVal = (void*)inst->createBinding();
  2512. if(ptrRetVal == NULL) {
  2513. lua_pushnil(L);
  2514. } else {
  2515. lua_pushlightuserdata(L, ptrRetVal);
  2516. }
  2517. return 1;
  2518. }
  2519. static int Polycore_delete_FixedShader(lua_State *L) {
  2520. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2521. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  2522. delete inst;
  2523. return 0;
  2524. }
  2525. static int Polycore_FixedShaderBinding(lua_State *L) {
  2526. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2527. FixedShader * shader = (FixedShader *)lua_topointer(L, 1);
  2528. FixedShaderBinding *inst = new FixedShaderBinding(shader);
  2529. lua_pushlightuserdata(L, (void*)inst);
  2530. return 1;
  2531. }
  2532. static int Polycore_FixedShaderBinding_addTexture(lua_State *L) {
  2533. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2534. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2535. luaL_checktype(L, 2, LUA_TSTRING);
  2536. String name = String(lua_tostring(L, 2));
  2537. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2538. Texture * texture = (Texture *)lua_topointer(L, 3);
  2539. inst->addTexture(name, texture);
  2540. return 0;
  2541. }
  2542. static int Polycore_FixedShaderBinding_addCubemap(lua_State *L) {
  2543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2544. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2545. luaL_checktype(L, 2, LUA_TSTRING);
  2546. String name = String(lua_tostring(L, 2));
  2547. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2548. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  2549. inst->addCubemap(name, cubemap);
  2550. return 0;
  2551. }
  2552. static int Polycore_FixedShaderBinding_addParam(lua_State *L) {
  2553. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2554. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2555. luaL_checktype(L, 2, LUA_TSTRING);
  2556. String type = String(lua_tostring(L, 2));
  2557. luaL_checktype(L, 3, LUA_TSTRING);
  2558. String name = String(lua_tostring(L, 3));
  2559. luaL_checktype(L, 4, LUA_TSTRING);
  2560. String value = String(lua_tostring(L, 4));
  2561. inst->addParam(type, name, value);
  2562. return 0;
  2563. }
  2564. static int Polycore_FixedShaderBinding_getDiffuseTexture(lua_State *L) {
  2565. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2566. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2567. void *ptrRetVal = (void*)inst->getDiffuseTexture();
  2568. if(ptrRetVal == NULL) {
  2569. lua_pushnil(L);
  2570. } else {
  2571. lua_pushlightuserdata(L, ptrRetVal);
  2572. }
  2573. return 1;
  2574. }
  2575. static int Polycore_delete_FixedShaderBinding(lua_State *L) {
  2576. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2577. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  2578. delete inst;
  2579. return 0;
  2580. }
  2581. static int Polycore_Font_get_loaded(lua_State *L) {
  2582. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2583. Font *inst = (Font*)lua_topointer(L, 1);
  2584. lua_pushboolean(L, inst->loaded);
  2585. return 1;
  2586. }
  2587. static int Polycore_Font_set_loaded(lua_State *L) {
  2588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2589. Font *inst = (Font*)lua_topointer(L, 1);
  2590. bool param = lua_toboolean(L, 2);
  2591. inst->loaded = param;
  2592. return 0;
  2593. }
  2594. static int Polycore_Font(lua_State *L) {
  2595. luaL_checktype(L, 1, LUA_TSTRING);
  2596. String fileName = String(lua_tostring(L, 1));
  2597. Font *inst = new Font(fileName);
  2598. lua_pushlightuserdata(L, (void*)inst);
  2599. return 1;
  2600. }
  2601. static int Polycore_Font_getFace(lua_State *L) {
  2602. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2603. Font *inst = (Font*)lua_topointer(L, 1);
  2604. FT_Face *retInst = new FT_Face();
  2605. *retInst = inst->getFace();
  2606. lua_pushlightuserdata(L, retInst);
  2607. return 1;
  2608. }
  2609. static int Polycore_Font_isValid(lua_State *L) {
  2610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2611. Font *inst = (Font*)lua_topointer(L, 1);
  2612. lua_pushboolean(L, inst->isValid());
  2613. return 1;
  2614. }
  2615. static int Polycore_delete_Font(lua_State *L) {
  2616. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2617. Font *inst = (Font*)lua_topointer(L, 1);
  2618. delete inst;
  2619. return 0;
  2620. }
  2621. static int Polycore_FontManager(lua_State *L) {
  2622. FontManager *inst = new FontManager();
  2623. lua_pushlightuserdata(L, (void*)inst);
  2624. return 1;
  2625. }
  2626. static int Polycore_FontManager_registerFont(lua_State *L) {
  2627. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2628. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  2629. luaL_checktype(L, 2, LUA_TSTRING);
  2630. String fontName = String(lua_tostring(L, 2));
  2631. luaL_checktype(L, 3, LUA_TSTRING);
  2632. String fontPath = String(lua_tostring(L, 3));
  2633. inst->registerFont(fontName, fontPath);
  2634. return 0;
  2635. }
  2636. static int Polycore_FontManager_getFontByName(lua_State *L) {
  2637. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2638. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  2639. luaL_checktype(L, 2, LUA_TSTRING);
  2640. String fontName = String(lua_tostring(L, 2));
  2641. void *ptrRetVal = (void*)inst->getFontByName(fontName);
  2642. if(ptrRetVal == NULL) {
  2643. lua_pushnil(L);
  2644. } else {
  2645. lua_pushlightuserdata(L, ptrRetVal);
  2646. }
  2647. return 1;
  2648. }
  2649. static int Polycore_delete_FontManager(lua_State *L) {
  2650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2651. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  2652. delete inst;
  2653. return 0;
  2654. }
  2655. static int Polycore_Image(lua_State *L) {
  2656. luaL_checktype(L, 1, LUA_TSTRING);
  2657. String fileName = String(lua_tostring(L, 1));
  2658. Image *inst = new Image(fileName);
  2659. lua_pushlightuserdata(L, (void*)inst);
  2660. return 1;
  2661. }
  2662. static int Polycore_Image_loadImage(lua_State *L) {
  2663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2664. Image *inst = (Image*)lua_topointer(L, 1);
  2665. luaL_checktype(L, 2, LUA_TSTRING);
  2666. String fileName = String(lua_tostring(L, 2));
  2667. lua_pushboolean(L, inst->loadImage(fileName));
  2668. return 1;
  2669. }
  2670. static int Polycore_Image_loadPNG(lua_State *L) {
  2671. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2672. Image *inst = (Image*)lua_topointer(L, 1);
  2673. luaL_checktype(L, 2, LUA_TSTRING);
  2674. String fileName = String(lua_tostring(L, 2));
  2675. lua_pushboolean(L, inst->loadPNG(fileName));
  2676. return 1;
  2677. }
  2678. static int Polycore_Image_createEmpty(lua_State *L) {
  2679. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2680. Image *inst = (Image*)lua_topointer(L, 1);
  2681. luaL_checktype(L, 2, LUA_TNUMBER);
  2682. unsigned int width = lua_tointeger(L, 2);
  2683. luaL_checktype(L, 3, LUA_TNUMBER);
  2684. unsigned int height = lua_tointeger(L, 3);
  2685. inst->createEmpty(width, height);
  2686. return 0;
  2687. }
  2688. static int Polycore_Image_fill(lua_State *L) {
  2689. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2690. Image *inst = (Image*)lua_topointer(L, 1);
  2691. luaL_checktype(L, 2, LUA_TNUMBER);
  2692. Number r = lua_tonumber(L, 2);
  2693. luaL_checktype(L, 3, LUA_TNUMBER);
  2694. Number g = lua_tonumber(L, 3);
  2695. luaL_checktype(L, 4, LUA_TNUMBER);
  2696. Number b = lua_tonumber(L, 4);
  2697. luaL_checktype(L, 5, LUA_TNUMBER);
  2698. Number a = lua_tonumber(L, 5);
  2699. inst->fill(r, g, b, a);
  2700. return 0;
  2701. }
  2702. static int Polycore_Image_setPixel(lua_State *L) {
  2703. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2704. Image *inst = (Image*)lua_topointer(L, 1);
  2705. luaL_checktype(L, 2, LUA_TNUMBER);
  2706. int x = lua_tointeger(L, 2);
  2707. luaL_checktype(L, 3, LUA_TNUMBER);
  2708. int y = lua_tointeger(L, 3);
  2709. luaL_checktype(L, 4, LUA_TNUMBER);
  2710. Number r = lua_tonumber(L, 4);
  2711. luaL_checktype(L, 5, LUA_TNUMBER);
  2712. Number g = lua_tonumber(L, 5);
  2713. luaL_checktype(L, 6, LUA_TNUMBER);
  2714. Number b = lua_tonumber(L, 6);
  2715. luaL_checktype(L, 7, LUA_TNUMBER);
  2716. Number a = lua_tonumber(L, 7);
  2717. inst->setPixel(x, y, r, g, b, a);
  2718. return 0;
  2719. }
  2720. static int Polycore_Image_getPixel(lua_State *L) {
  2721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2722. Image *inst = (Image*)lua_topointer(L, 1);
  2723. luaL_checktype(L, 2, LUA_TNUMBER);
  2724. int x = lua_tointeger(L, 2);
  2725. luaL_checktype(L, 3, LUA_TNUMBER);
  2726. int y = lua_tointeger(L, 3);
  2727. Color *retInst = new Color();
  2728. *retInst = inst->getPixel(x, y);
  2729. lua_pushlightuserdata(L, retInst);
  2730. return 1;
  2731. }
  2732. static int Polycore_Image_swap(lua_State *L) {
  2733. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2734. Image *inst = (Image*)lua_topointer(L, 1);
  2735. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2736. int * v1 = (int *)lua_topointer(L, 2);
  2737. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2738. int * v2 = (int *)lua_topointer(L, 3);
  2739. inst->swap(v1, v2);
  2740. return 0;
  2741. }
  2742. static int Polycore_Image_line(lua_State *L) {
  2743. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2744. Image *inst = (Image*)lua_topointer(L, 1);
  2745. luaL_checktype(L, 2, LUA_TNUMBER);
  2746. int x0 = lua_tointeger(L, 2);
  2747. luaL_checktype(L, 3, LUA_TNUMBER);
  2748. int y0 = lua_tointeger(L, 3);
  2749. luaL_checktype(L, 4, LUA_TNUMBER);
  2750. int x1 = lua_tointeger(L, 4);
  2751. luaL_checktype(L, 5, LUA_TNUMBER);
  2752. int y1 = lua_tointeger(L, 5);
  2753. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  2754. Color col = *(Color*)lua_topointer(L, 6);
  2755. inst->line(x0, y0, x1, y1, col);
  2756. return 0;
  2757. }
  2758. static int Polycore_Image_moveTo(lua_State *L) {
  2759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2760. Image *inst = (Image*)lua_topointer(L, 1);
  2761. luaL_checktype(L, 2, LUA_TNUMBER);
  2762. int x = lua_tointeger(L, 2);
  2763. luaL_checktype(L, 3, LUA_TNUMBER);
  2764. int y = lua_tointeger(L, 3);
  2765. inst->moveTo(x, y);
  2766. return 0;
  2767. }
  2768. static int Polycore_Image_move(lua_State *L) {
  2769. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2770. Image *inst = (Image*)lua_topointer(L, 1);
  2771. luaL_checktype(L, 2, LUA_TNUMBER);
  2772. int x = lua_tointeger(L, 2);
  2773. luaL_checktype(L, 3, LUA_TNUMBER);
  2774. int y = lua_tointeger(L, 3);
  2775. inst->move(x, y);
  2776. return 0;
  2777. }
  2778. static int Polycore_Image_lineTo(lua_State *L) {
  2779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2780. Image *inst = (Image*)lua_topointer(L, 1);
  2781. luaL_checktype(L, 2, LUA_TNUMBER);
  2782. int x = lua_tointeger(L, 2);
  2783. luaL_checktype(L, 3, LUA_TNUMBER);
  2784. int y = lua_tointeger(L, 3);
  2785. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2786. Color col = *(Color*)lua_topointer(L, 4);
  2787. inst->lineTo(x, y, col);
  2788. return 0;
  2789. }
  2790. static int Polycore_Image_drawRect(lua_State *L) {
  2791. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2792. Image *inst = (Image*)lua_topointer(L, 1);
  2793. luaL_checktype(L, 2, LUA_TNUMBER);
  2794. int x = lua_tointeger(L, 2);
  2795. luaL_checktype(L, 3, LUA_TNUMBER);
  2796. int y = lua_tointeger(L, 3);
  2797. luaL_checktype(L, 4, LUA_TNUMBER);
  2798. int w = lua_tointeger(L, 4);
  2799. luaL_checktype(L, 5, LUA_TNUMBER);
  2800. int h = lua_tointeger(L, 5);
  2801. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  2802. Color col = *(Color*)lua_topointer(L, 6);
  2803. inst->drawRect(x, y, w, h, col);
  2804. return 0;
  2805. }
  2806. static int Polycore_Image_perlinNoise(lua_State *L) {
  2807. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2808. Image *inst = (Image*)lua_topointer(L, 1);
  2809. luaL_checktype(L, 2, LUA_TNUMBER);
  2810. int seed = lua_tointeger(L, 2);
  2811. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2812. bool alpha = lua_toboolean(L, 3);
  2813. inst->perlinNoise(seed, alpha);
  2814. return 0;
  2815. }
  2816. static int Polycore_Image_fastBlur(lua_State *L) {
  2817. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2818. Image *inst = (Image*)lua_topointer(L, 1);
  2819. luaL_checktype(L, 2, LUA_TNUMBER);
  2820. int blurSize = lua_tointeger(L, 2);
  2821. inst->fastBlur(blurSize);
  2822. return 0;
  2823. }
  2824. static int Polycore_Image_fastBlurVert(lua_State *L) {
  2825. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2826. Image *inst = (Image*)lua_topointer(L, 1);
  2827. luaL_checktype(L, 2, LUA_TNUMBER);
  2828. int blurSize = lua_tointeger(L, 2);
  2829. inst->fastBlurVert(blurSize);
  2830. return 0;
  2831. }
  2832. static int Polycore_Image_fastBlurHor(lua_State *L) {
  2833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2834. Image *inst = (Image*)lua_topointer(L, 1);
  2835. luaL_checktype(L, 2, LUA_TNUMBER);
  2836. int blurSize = lua_tointeger(L, 2);
  2837. inst->fastBlurHor(blurSize);
  2838. return 0;
  2839. }
  2840. static int Polycore_Image_darken(lua_State *L) {
  2841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2842. Image *inst = (Image*)lua_topointer(L, 1);
  2843. luaL_checktype(L, 2, LUA_TNUMBER);
  2844. Number amt = lua_tonumber(L, 2);
  2845. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2846. bool color = lua_toboolean(L, 3);
  2847. luaL_checktype(L, 4, LUA_TBOOLEAN);
  2848. bool alpha = lua_toboolean(L, 4);
  2849. inst->darken(amt, color, alpha);
  2850. return 0;
  2851. }
  2852. static int Polycore_Image_lighten(lua_State *L) {
  2853. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2854. Image *inst = (Image*)lua_topointer(L, 1);
  2855. luaL_checktype(L, 2, LUA_TNUMBER);
  2856. Number amt = lua_tonumber(L, 2);
  2857. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2858. bool color = lua_toboolean(L, 3);
  2859. luaL_checktype(L, 4, LUA_TBOOLEAN);
  2860. bool alpha = lua_toboolean(L, 4);
  2861. inst->lighten(amt, color, alpha);
  2862. return 0;
  2863. }
  2864. static int Polycore_Image_multiply(lua_State *L) {
  2865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2866. Image *inst = (Image*)lua_topointer(L, 1);
  2867. luaL_checktype(L, 2, LUA_TNUMBER);
  2868. Number amt = lua_tonumber(L, 2);
  2869. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2870. bool color = lua_toboolean(L, 3);
  2871. luaL_checktype(L, 4, LUA_TBOOLEAN);
  2872. bool alpha = lua_toboolean(L, 4);
  2873. inst->multiply(amt, color, alpha);
  2874. return 0;
  2875. }
  2876. static int Polycore_Image_getBrushX(lua_State *L) {
  2877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2878. Image *inst = (Image*)lua_topointer(L, 1);
  2879. lua_pushinteger(L, inst->getBrushX());
  2880. return 1;
  2881. }
  2882. static int Polycore_Image_getBrushY(lua_State *L) {
  2883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2884. Image *inst = (Image*)lua_topointer(L, 1);
  2885. lua_pushinteger(L, inst->getBrushY());
  2886. return 1;
  2887. }
  2888. static int Polycore_Image_isLoaded(lua_State *L) {
  2889. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2890. Image *inst = (Image*)lua_topointer(L, 1);
  2891. lua_pushboolean(L, inst->isLoaded());
  2892. return 1;
  2893. }
  2894. static int Polycore_Image_getType(lua_State *L) {
  2895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2896. Image *inst = (Image*)lua_topointer(L, 1);
  2897. lua_pushinteger(L, inst->getType());
  2898. return 1;
  2899. }
  2900. static int Polycore_Image_writeBMP(lua_State *L) {
  2901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2902. Image *inst = (Image*)lua_topointer(L, 1);
  2903. luaL_checktype(L, 2, LUA_TSTRING);
  2904. String fileName = String(lua_tostring(L, 2));
  2905. inst->writeBMP(fileName);
  2906. return 0;
  2907. }
  2908. static int Polycore_Image_getWidth(lua_State *L) {
  2909. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2910. Image *inst = (Image*)lua_topointer(L, 1);
  2911. lua_pushinteger(L, inst->getWidth());
  2912. return 1;
  2913. }
  2914. static int Polycore_Image_getHeight(lua_State *L) {
  2915. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2916. Image *inst = (Image*)lua_topointer(L, 1);
  2917. lua_pushinteger(L, inst->getHeight());
  2918. return 1;
  2919. }
  2920. static int Polycore_Image_getPixels(lua_State *L) {
  2921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2922. Image *inst = (Image*)lua_topointer(L, 1);
  2923. void *ptrRetVal = (void*)inst->getPixels();
  2924. if(ptrRetVal == NULL) {
  2925. lua_pushnil(L);
  2926. } else {
  2927. lua_pushlightuserdata(L, ptrRetVal);
  2928. }
  2929. return 1;
  2930. }
  2931. static int Polycore_delete_Image(lua_State *L) {
  2932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2933. Image *inst = (Image*)lua_topointer(L, 1);
  2934. delete inst;
  2935. return 0;
  2936. }
  2937. static int Polycore_InputEvent_get_mouseButton(lua_State *L) {
  2938. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2939. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2940. lua_pushinteger(L, inst->mouseButton);
  2941. return 1;
  2942. }
  2943. static int Polycore_InputEvent_get_mousePosition(lua_State *L) {
  2944. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2945. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2946. lua_pushlightuserdata(L, &inst->mousePosition);
  2947. return 1;
  2948. }
  2949. static int Polycore_InputEvent_get_key(lua_State *L) {
  2950. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2951. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2952. lua_pushlightuserdata(L, &inst->key);
  2953. return 1;
  2954. }
  2955. static int Polycore_InputEvent_get_charCode(lua_State *L) {
  2956. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2957. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2958. lua_pushlightuserdata(L, &inst->charCode);
  2959. return 1;
  2960. }
  2961. static int Polycore_InputEvent_get_timestamp(lua_State *L) {
  2962. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2963. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2964. lua_pushinteger(L, inst->timestamp);
  2965. return 1;
  2966. }
  2967. static int Polycore_InputEvent_set_mouseButton(lua_State *L) {
  2968. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2969. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2970. int param = lua_tointeger(L, 2);
  2971. inst->mouseButton = param;
  2972. return 0;
  2973. }
  2974. static int Polycore_InputEvent_set_timestamp(lua_State *L) {
  2975. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2976. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2977. int param = lua_tointeger(L, 2);
  2978. inst->timestamp = param;
  2979. return 0;
  2980. }
  2981. static int Polycore_InputEvent(lua_State *L) {
  2982. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2983. Vector2 mousePosition = *(Vector2*)lua_topointer(L, 1);
  2984. luaL_checktype(L, 2, LUA_TNUMBER);
  2985. int timestamp = lua_tointeger(L, 2);
  2986. InputEvent *inst = new InputEvent(mousePosition, timestamp);
  2987. lua_pushlightuserdata(L, (void*)inst);
  2988. return 1;
  2989. }
  2990. static int Polycore_InputEvent_getMousePosition(lua_State *L) {
  2991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2992. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  2993. Vector2 *retInst = new Vector2();
  2994. *retInst = inst->getMousePosition();
  2995. lua_pushlightuserdata(L, retInst);
  2996. return 1;
  2997. }
  2998. static int Polycore_InputEvent_getKey(lua_State *L) {
  2999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3000. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  3001. PolyKEY *retInst = new PolyKEY();
  3002. *retInst = inst->getKey();
  3003. lua_pushlightuserdata(L, retInst);
  3004. return 1;
  3005. }
  3006. static int Polycore_InputEvent_getMouseButton(lua_State *L) {
  3007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3008. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  3009. lua_pushinteger(L, inst->getMouseButton());
  3010. return 1;
  3011. }
  3012. static int Polycore_InputEvent_keyCode(lua_State *L) {
  3013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3014. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  3015. lua_pushinteger(L, inst->keyCode());
  3016. return 1;
  3017. }
  3018. static int Polycore_delete_InputEvent(lua_State *L) {
  3019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3020. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  3021. delete inst;
  3022. return 0;
  3023. }
  3024. static int Polycore_Label(lua_State *L) {
  3025. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3026. Font * font = (Font *)lua_topointer(L, 1);
  3027. luaL_checktype(L, 2, LUA_TSTRING);
  3028. String text = String(lua_tostring(L, 2));
  3029. luaL_checktype(L, 3, LUA_TNUMBER);
  3030. int size = lua_tointeger(L, 3);
  3031. luaL_checktype(L, 4, LUA_TNUMBER);
  3032. int antiAliasMode = lua_tointeger(L, 4);
  3033. Label *inst = new Label(font, text, size, antiAliasMode);
  3034. lua_pushlightuserdata(L, (void*)inst);
  3035. return 1;
  3036. }
  3037. static int Polycore_Label_setText(lua_State *L) {
  3038. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3039. Label *inst = (Label*)lua_topointer(L, 1);
  3040. luaL_checktype(L, 2, LUA_TSTRING);
  3041. String text = String(lua_tostring(L, 2));
  3042. inst->setText(text);
  3043. return 0;
  3044. }
  3045. static int Polycore_Label_getText(lua_State *L) {
  3046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3047. Label *inst = (Label*)lua_topointer(L, 1);
  3048. lua_pushstring(L, inst->getText().c_str());
  3049. return 1;
  3050. }
  3051. static int Polycore_Label_getTextWidth(lua_State *L) {
  3052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3053. Label *inst = (Label*)lua_topointer(L, 1);
  3054. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3055. Font * font = (Font *)lua_topointer(L, 2);
  3056. luaL_checktype(L, 3, LUA_TSTRING);
  3057. String text = String(lua_tostring(L, 3));
  3058. luaL_checktype(L, 4, LUA_TNUMBER);
  3059. int size = lua_tointeger(L, 4);
  3060. lua_pushinteger(L, inst->getTextWidth(font, text, size));
  3061. return 1;
  3062. }
  3063. static int Polycore_Label_getTextHeight(lua_State *L) {
  3064. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3065. Label *inst = (Label*)lua_topointer(L, 1);
  3066. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3067. Font * font = (Font *)lua_topointer(L, 2);
  3068. luaL_checktype(L, 3, LUA_TSTRING);
  3069. String text = String(lua_tostring(L, 3));
  3070. luaL_checktype(L, 4, LUA_TNUMBER);
  3071. int size = lua_tointeger(L, 4);
  3072. lua_pushinteger(L, inst->getTextHeight(font, text, size));
  3073. return 1;
  3074. }
  3075. static int Polycore_Label_getFont(lua_State *L) {
  3076. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3077. Label *inst = (Label*)lua_topointer(L, 1);
  3078. void *ptrRetVal = (void*)inst->getFont();
  3079. if(ptrRetVal == NULL) {
  3080. lua_pushnil(L);
  3081. } else {
  3082. lua_pushlightuserdata(L, ptrRetVal);
  3083. }
  3084. return 1;
  3085. }
  3086. static int Polycore_delete_Label(lua_State *L) {
  3087. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3088. Label *inst = (Label*)lua_topointer(L, 1);
  3089. delete inst;
  3090. return 0;
  3091. }
  3092. static int Polycore_Logger(lua_State *L) {
  3093. Logger *inst = new Logger();
  3094. lua_pushlightuserdata(L, (void*)inst);
  3095. return 1;
  3096. }
  3097. static int Polycore_Logger_log(lua_State *L) {
  3098. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3099. const char * format = (const char *)lua_topointer(L, 2);
  3100. Logger::log(format);
  3101. return 0;
  3102. }
  3103. static int Polycore_Logger_logw(lua_State *L) {
  3104. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3105. const char * str = (const char *)lua_topointer(L, 2);
  3106. Logger::logw(str);
  3107. return 0;
  3108. }
  3109. static int Polycore_delete_Logger(lua_State *L) {
  3110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3111. Logger *inst = (Logger*)lua_topointer(L, 1);
  3112. delete inst;
  3113. return 0;
  3114. }
  3115. static int Polycore_Material_get_specularValue(lua_State *L) {
  3116. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3117. Material *inst = (Material*)lua_topointer(L, 1);
  3118. lua_pushnumber(L, inst->specularValue);
  3119. return 1;
  3120. }
  3121. static int Polycore_Material_get_specularColor(lua_State *L) {
  3122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3123. Material *inst = (Material*)lua_topointer(L, 1);
  3124. lua_pushlightuserdata(L, &inst->specularColor);
  3125. return 1;
  3126. }
  3127. static int Polycore_Material_get_diffuseColor(lua_State *L) {
  3128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3129. Material *inst = (Material*)lua_topointer(L, 1);
  3130. lua_pushlightuserdata(L, &inst->diffuseColor);
  3131. return 1;
  3132. }
  3133. static int Polycore_Material_set_specularValue(lua_State *L) {
  3134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3135. Material *inst = (Material*)lua_topointer(L, 1);
  3136. Number param = lua_tonumber(L, 2);
  3137. inst->specularValue = param;
  3138. return 0;
  3139. }
  3140. static int Polycore_Material(lua_State *L) {
  3141. luaL_checktype(L, 1, LUA_TSTRING);
  3142. String name = String(lua_tostring(L, 1));
  3143. Material *inst = new Material(name);
  3144. lua_pushlightuserdata(L, (void*)inst);
  3145. return 1;
  3146. }
  3147. static int Polycore_Material_addShader(lua_State *L) {
  3148. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3149. Material *inst = (Material*)lua_topointer(L, 1);
  3150. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3151. Shader * shader = (Shader *)lua_topointer(L, 2);
  3152. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3153. ShaderBinding * shaderBinding = (ShaderBinding *)lua_topointer(L, 3);
  3154. inst->addShader(shader, shaderBinding);
  3155. return 0;
  3156. }
  3157. static int Polycore_Material_getNumShaders(lua_State *L) {
  3158. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3159. Material *inst = (Material*)lua_topointer(L, 1);
  3160. lua_pushinteger(L, inst->getNumShaders());
  3161. return 1;
  3162. }
  3163. static int Polycore_Material_addShaderRenderTarget(lua_State *L) {
  3164. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3165. Material *inst = (Material*)lua_topointer(L, 1);
  3166. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3167. ShaderRenderTarget * newTarget = (ShaderRenderTarget *)lua_topointer(L, 2);
  3168. inst->addShaderRenderTarget(newTarget);
  3169. return 0;
  3170. }
  3171. static int Polycore_Material_getNumShaderRenderTargets(lua_State *L) {
  3172. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3173. Material *inst = (Material*)lua_topointer(L, 1);
  3174. lua_pushinteger(L, inst->getNumShaderRenderTargets());
  3175. return 1;
  3176. }
  3177. static int Polycore_Material_getShaderRenderTarget(lua_State *L) {
  3178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3179. Material *inst = (Material*)lua_topointer(L, 1);
  3180. luaL_checktype(L, 2, LUA_TNUMBER);
  3181. unsigned int index = lua_tointeger(L, 2);
  3182. void *ptrRetVal = (void*)inst->getShaderRenderTarget(index);
  3183. if(ptrRetVal == NULL) {
  3184. lua_pushnil(L);
  3185. } else {
  3186. lua_pushlightuserdata(L, ptrRetVal);
  3187. }
  3188. return 1;
  3189. }
  3190. static int Polycore_Material_getName(lua_State *L) {
  3191. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3192. Material *inst = (Material*)lua_topointer(L, 1);
  3193. lua_pushstring(L, inst->getName().c_str());
  3194. return 1;
  3195. }
  3196. static int Polycore_Material_getShader(lua_State *L) {
  3197. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3198. Material *inst = (Material*)lua_topointer(L, 1);
  3199. luaL_checktype(L, 2, LUA_TNUMBER);
  3200. unsigned int index = lua_tointeger(L, 2);
  3201. void *ptrRetVal = (void*)inst->getShader(index);
  3202. if(ptrRetVal == NULL) {
  3203. lua_pushnil(L);
  3204. } else {
  3205. lua_pushlightuserdata(L, ptrRetVal);
  3206. }
  3207. return 1;
  3208. }
  3209. static int Polycore_Material_getShaderBinding(lua_State *L) {
  3210. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3211. Material *inst = (Material*)lua_topointer(L, 1);
  3212. luaL_checktype(L, 2, LUA_TNUMBER);
  3213. unsigned int index = lua_tointeger(L, 2);
  3214. void *ptrRetVal = (void*)inst->getShaderBinding(index);
  3215. if(ptrRetVal == NULL) {
  3216. lua_pushnil(L);
  3217. } else {
  3218. lua_pushlightuserdata(L, ptrRetVal);
  3219. }
  3220. return 1;
  3221. }
  3222. static int Polycore_Material_loadMaterial(lua_State *L) {
  3223. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3224. Material *inst = (Material*)lua_topointer(L, 1);
  3225. luaL_checktype(L, 2, LUA_TSTRING);
  3226. String fileName = String(lua_tostring(L, 2));
  3227. inst->loadMaterial(fileName);
  3228. return 0;
  3229. }
  3230. static int Polycore_delete_Material(lua_State *L) {
  3231. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3232. Material *inst = (Material*)lua_topointer(L, 1);
  3233. delete inst;
  3234. return 0;
  3235. }
  3236. static int Polycore_MaterialManager(lua_State *L) {
  3237. MaterialManager *inst = new MaterialManager();
  3238. lua_pushlightuserdata(L, (void*)inst);
  3239. return 1;
  3240. }
  3241. static int Polycore_MaterialManager_Update(lua_State *L) {
  3242. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3243. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3244. luaL_checktype(L, 2, LUA_TNUMBER);
  3245. int elapsed = lua_tointeger(L, 2);
  3246. inst->Update(elapsed);
  3247. return 0;
  3248. }
  3249. static int Polycore_MaterialManager_createFramebufferTexture(lua_State *L) {
  3250. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3251. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3252. luaL_checktype(L, 2, LUA_TNUMBER);
  3253. int width = lua_tointeger(L, 2);
  3254. luaL_checktype(L, 3, LUA_TNUMBER);
  3255. int height = lua_tointeger(L, 3);
  3256. luaL_checktype(L, 4, LUA_TNUMBER);
  3257. int type = lua_tointeger(L, 4);
  3258. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height, type);
  3259. if(ptrRetVal == NULL) {
  3260. lua_pushnil(L);
  3261. } else {
  3262. lua_pushlightuserdata(L, ptrRetVal);
  3263. }
  3264. return 1;
  3265. }
  3266. static int Polycore_MaterialManager_createTexture(lua_State *L) {
  3267. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3268. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3269. luaL_checktype(L, 2, LUA_TNUMBER);
  3270. int width = lua_tointeger(L, 2);
  3271. luaL_checktype(L, 3, LUA_TNUMBER);
  3272. int height = lua_tointeger(L, 3);
  3273. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3274. char * imageData = (char *)lua_topointer(L, 4);
  3275. bool clamp;
  3276. if(lua_isboolean(L, 5)) {
  3277. clamp = lua_toboolean(L, 5);
  3278. } else {
  3279. clamp = true;
  3280. }
  3281. int type;
  3282. if(lua_isnumber(L, 6)) {
  3283. type = lua_tointeger(L, 6);
  3284. } else {
  3285. type = Image :: IMAGE_RGBA;
  3286. }
  3287. void *ptrRetVal = (void*)inst->createTexture(width, height, imageData, clamp, type);
  3288. if(ptrRetVal == NULL) {
  3289. lua_pushnil(L);
  3290. } else {
  3291. lua_pushlightuserdata(L, ptrRetVal);
  3292. }
  3293. return 1;
  3294. }
  3295. static int Polycore_MaterialManager_createNewTexture(lua_State *L) {
  3296. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3297. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3298. luaL_checktype(L, 2, LUA_TNUMBER);
  3299. int width = lua_tointeger(L, 2);
  3300. luaL_checktype(L, 3, LUA_TNUMBER);
  3301. int height = lua_tointeger(L, 3);
  3302. bool clamp;
  3303. if(lua_isboolean(L, 4)) {
  3304. clamp = lua_toboolean(L, 4);
  3305. } else {
  3306. clamp = true;
  3307. }
  3308. int type;
  3309. if(lua_isnumber(L, 5)) {
  3310. type = lua_tointeger(L, 5);
  3311. } else {
  3312. type = Image :: IMAGE_RGBA;
  3313. }
  3314. void *ptrRetVal = (void*)inst->createNewTexture(width, height, clamp, type);
  3315. if(ptrRetVal == NULL) {
  3316. lua_pushnil(L);
  3317. } else {
  3318. lua_pushlightuserdata(L, ptrRetVal);
  3319. }
  3320. return 1;
  3321. }
  3322. static int Polycore_MaterialManager_createTextureFromImage(lua_State *L) {
  3323. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3324. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3325. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3326. Image * image = (Image *)lua_topointer(L, 2);
  3327. bool clamp;
  3328. if(lua_isboolean(L, 3)) {
  3329. clamp = lua_toboolean(L, 3);
  3330. } else {
  3331. clamp = true;
  3332. }
  3333. void *ptrRetVal = (void*)inst->createTextureFromImage(image, clamp);
  3334. if(ptrRetVal == NULL) {
  3335. lua_pushnil(L);
  3336. } else {
  3337. lua_pushlightuserdata(L, ptrRetVal);
  3338. }
  3339. return 1;
  3340. }
  3341. static int Polycore_MaterialManager_createTextureFromFile(lua_State *L) {
  3342. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3343. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3344. luaL_checktype(L, 2, LUA_TSTRING);
  3345. String fileName = String(lua_tostring(L, 2));
  3346. bool clamp;
  3347. if(lua_isboolean(L, 3)) {
  3348. clamp = lua_toboolean(L, 3);
  3349. } else {
  3350. clamp = true;
  3351. }
  3352. void *ptrRetVal = (void*)inst->createTextureFromFile(fileName, clamp);
  3353. if(ptrRetVal == NULL) {
  3354. lua_pushnil(L);
  3355. } else {
  3356. lua_pushlightuserdata(L, ptrRetVal);
  3357. }
  3358. return 1;
  3359. }
  3360. static int Polycore_MaterialManager_deleteTexture(lua_State *L) {
  3361. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3362. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3363. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3364. Texture * texture = (Texture *)lua_topointer(L, 2);
  3365. inst->deleteTexture(texture);
  3366. return 0;
  3367. }
  3368. static int Polycore_MaterialManager_reloadTextures(lua_State *L) {
  3369. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3370. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3371. inst->reloadTextures();
  3372. return 0;
  3373. }
  3374. static int Polycore_MaterialManager_reloadProgramsAndTextures(lua_State *L) {
  3375. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3376. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3377. inst->reloadProgramsAndTextures();
  3378. return 0;
  3379. }
  3380. static int Polycore_MaterialManager_reloadPrograms(lua_State *L) {
  3381. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3382. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3383. inst->reloadPrograms();
  3384. return 0;
  3385. }
  3386. static int Polycore_MaterialManager_addShaderModule(lua_State *L) {
  3387. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3388. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3389. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3390. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  3391. inst->addShaderModule(module);
  3392. return 0;
  3393. }
  3394. static int Polycore_MaterialManager_getTextureByResourcePath(lua_State *L) {
  3395. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3396. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3397. luaL_checktype(L, 2, LUA_TSTRING);
  3398. String resourcePath = String(lua_tostring(L, 2));
  3399. void *ptrRetVal = (void*)inst->getTextureByResourcePath(resourcePath);
  3400. if(ptrRetVal == NULL) {
  3401. lua_pushnil(L);
  3402. } else {
  3403. lua_pushlightuserdata(L, ptrRetVal);
  3404. }
  3405. return 1;
  3406. }
  3407. static int Polycore_MaterialManager_cubemapFromXMLNode(lua_State *L) {
  3408. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3409. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3410. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3411. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  3412. void *ptrRetVal = (void*)inst->cubemapFromXMLNode(node);
  3413. if(ptrRetVal == NULL) {
  3414. lua_pushnil(L);
  3415. } else {
  3416. lua_pushlightuserdata(L, ptrRetVal);
  3417. }
  3418. return 1;
  3419. }
  3420. static int Polycore_MaterialManager_loadMaterialsFromFile(lua_State *L) {
  3421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3422. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3423. luaL_checktype(L, 2, LUA_TSTRING);
  3424. String fileName = String(lua_tostring(L, 2));
  3425. inst->loadMaterialsFromFile(fileName);
  3426. return 0;
  3427. }
  3428. static int Polycore_MaterialManager_materialFromXMLNode(lua_State *L) {
  3429. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3430. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3431. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3432. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  3433. void *ptrRetVal = (void*)inst->materialFromXMLNode(node);
  3434. if(ptrRetVal == NULL) {
  3435. lua_pushnil(L);
  3436. } else {
  3437. lua_pushlightuserdata(L, ptrRetVal);
  3438. }
  3439. return 1;
  3440. }
  3441. static int Polycore_MaterialManager_setShaderFromXMLNode(lua_State *L) {
  3442. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3443. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3444. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3445. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  3446. void *ptrRetVal = (void*)inst->setShaderFromXMLNode(node);
  3447. if(ptrRetVal == NULL) {
  3448. lua_pushnil(L);
  3449. } else {
  3450. lua_pushlightuserdata(L, ptrRetVal);
  3451. }
  3452. return 1;
  3453. }
  3454. static int Polycore_MaterialManager_createShaderFromXMLNode(lua_State *L) {
  3455. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3456. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3457. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3458. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  3459. void *ptrRetVal = (void*)inst->createShaderFromXMLNode(node);
  3460. if(ptrRetVal == NULL) {
  3461. lua_pushnil(L);
  3462. } else {
  3463. lua_pushlightuserdata(L, ptrRetVal);
  3464. }
  3465. return 1;
  3466. }
  3467. static int Polycore_delete_MaterialManager(lua_State *L) {
  3468. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3469. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  3470. delete inst;
  3471. return 0;
  3472. }
  3473. static int Polycore_Matrix4(lua_State *L) {
  3474. Matrix4 *inst = new Matrix4();
  3475. lua_pushlightuserdata(L, (void*)inst);
  3476. return 1;
  3477. }
  3478. static int Polycore_Matrix4_identity(lua_State *L) {
  3479. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3480. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3481. inst->identity();
  3482. return 0;
  3483. }
  3484. static int Polycore_Matrix4_rotateVector(lua_State *L) {
  3485. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3486. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3487. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3488. const Vector3 & v2 = *( Vector3 *)lua_topointer(L, 2);
  3489. Vector3 *retInst = new Vector3();
  3490. *retInst = inst->rotateVector(v2);
  3491. lua_pushlightuserdata(L, retInst);
  3492. return 1;
  3493. }
  3494. static int Polycore_Matrix4_getPosition(lua_State *L) {
  3495. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3496. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3497. Vector3 *retInst = new Vector3();
  3498. *retInst = inst->getPosition();
  3499. lua_pushlightuserdata(L, retInst);
  3500. return 1;
  3501. }
  3502. static int Polycore_Matrix4_setPosition(lua_State *L) {
  3503. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3504. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3505. luaL_checktype(L, 2, LUA_TNUMBER);
  3506. Number x = lua_tonumber(L, 2);
  3507. luaL_checktype(L, 3, LUA_TNUMBER);
  3508. Number y = lua_tonumber(L, 3);
  3509. luaL_checktype(L, 4, LUA_TNUMBER);
  3510. Number z = lua_tonumber(L, 4);
  3511. inst->setPosition(x, y, z);
  3512. return 0;
  3513. }
  3514. static int Polycore_Matrix4_setScale(lua_State *L) {
  3515. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3516. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3517. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3518. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  3519. inst->setScale(scale);
  3520. return 0;
  3521. }
  3522. static int Polycore_Matrix4_getEulerAngles(lua_State *L) {
  3523. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3524. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3525. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3526. Number * ax = (Number *)lua_topointer(L, 2);
  3527. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3528. Number * ay = (Number *)lua_topointer(L, 3);
  3529. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3530. Number * az = (Number *)lua_topointer(L, 4);
  3531. inst->getEulerAngles(ax, ay, az);
  3532. return 0;
  3533. }
  3534. static int Polycore_Matrix4_inverse(lua_State *L) {
  3535. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3536. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3537. Matrix4 *retInst = new Matrix4();
  3538. *retInst = inst->inverse();
  3539. lua_pushlightuserdata(L, retInst);
  3540. return 1;
  3541. }
  3542. static int Polycore_Matrix4_inverseAffine(lua_State *L) {
  3543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3544. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3545. Matrix4 *retInst = new Matrix4();
  3546. *retInst = inst->inverseAffine();
  3547. lua_pushlightuserdata(L, retInst);
  3548. return 1;
  3549. }
  3550. static int Polycore_delete_Matrix4(lua_State *L) {
  3551. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3552. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3553. delete inst;
  3554. return 0;
  3555. }
  3556. static int Polycore_Mesh_get_useVertexColors(lua_State *L) {
  3557. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3558. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3559. lua_pushboolean(L, inst->useVertexColors);
  3560. return 1;
  3561. }
  3562. static int Polycore_Mesh_set_useVertexColors(lua_State *L) {
  3563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3564. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3565. bool param = lua_toboolean(L, 2);
  3566. inst->useVertexColors = param;
  3567. return 0;
  3568. }
  3569. static int Polycore_Mesh(lua_State *L) {
  3570. luaL_checktype(L, 1, LUA_TNUMBER);
  3571. int meshType = lua_tointeger(L, 1);
  3572. Mesh *inst = new Mesh(meshType);
  3573. lua_pushlightuserdata(L, (void*)inst);
  3574. return 1;
  3575. }
  3576. static int Polycore_Mesh_addPolygon(lua_State *L) {
  3577. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3578. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3579. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3580. Polycode::Polygon * newPolygon = (Polycode::Polygon *)lua_topointer(L, 2);
  3581. inst->addPolygon(newPolygon);
  3582. return 0;
  3583. }
  3584. static int Polycore_Mesh_loadMesh(lua_State *L) {
  3585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3586. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3587. luaL_checktype(L, 2, LUA_TSTRING);
  3588. String fileName = String(lua_tostring(L, 2));
  3589. inst->loadMesh(fileName);
  3590. return 0;
  3591. }
  3592. static int Polycore_Mesh_saveToFile(lua_State *L) {
  3593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3594. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3595. luaL_checktype(L, 2, LUA_TSTRING);
  3596. String fileName = String(lua_tostring(L, 2));
  3597. inst->saveToFile(fileName);
  3598. return 0;
  3599. }
  3600. static int Polycore_Mesh_loadFromFile(lua_State *L) {
  3601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3602. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3603. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3604. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  3605. inst->loadFromFile(inFile);
  3606. return 0;
  3607. }
  3608. static int Polycore_Mesh_getPolygonCount(lua_State *L) {
  3609. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3610. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3611. lua_pushinteger(L, inst->getPolygonCount());
  3612. return 1;
  3613. }
  3614. static int Polycore_Mesh_getVertexCount(lua_State *L) {
  3615. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3616. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3617. lua_pushinteger(L, inst->getVertexCount());
  3618. return 1;
  3619. }
  3620. static int Polycore_Mesh_getPolygon(lua_State *L) {
  3621. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3622. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3623. luaL_checktype(L, 2, LUA_TNUMBER);
  3624. unsigned int index = lua_tointeger(L, 2);
  3625. void *ptrRetVal = (void*)inst->getPolygon(index);
  3626. if(ptrRetVal == NULL) {
  3627. lua_pushnil(L);
  3628. } else {
  3629. lua_pushlightuserdata(L, ptrRetVal);
  3630. }
  3631. return 1;
  3632. }
  3633. static int Polycore_Mesh_createPlane(lua_State *L) {
  3634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3635. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3636. luaL_checktype(L, 2, LUA_TNUMBER);
  3637. Number w = lua_tonumber(L, 2);
  3638. luaL_checktype(L, 3, LUA_TNUMBER);
  3639. Number h = lua_tonumber(L, 3);
  3640. inst->createPlane(w, h);
  3641. return 0;
  3642. }
  3643. static int Polycore_Mesh_createVPlane(lua_State *L) {
  3644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3645. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3646. luaL_checktype(L, 2, LUA_TNUMBER);
  3647. Number w = lua_tonumber(L, 2);
  3648. luaL_checktype(L, 3, LUA_TNUMBER);
  3649. Number h = lua_tonumber(L, 3);
  3650. inst->createVPlane(w, h);
  3651. return 0;
  3652. }
  3653. static int Polycore_Mesh_createTorus(lua_State *L) {
  3654. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3655. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3656. luaL_checktype(L, 2, LUA_TNUMBER);
  3657. Number radius = lua_tonumber(L, 2);
  3658. luaL_checktype(L, 3, LUA_TNUMBER);
  3659. Number tubeRadius = lua_tonumber(L, 3);
  3660. luaL_checktype(L, 4, LUA_TNUMBER);
  3661. int rSegments = lua_tointeger(L, 4);
  3662. luaL_checktype(L, 5, LUA_TNUMBER);
  3663. int tSegments = lua_tointeger(L, 5);
  3664. inst->createTorus(radius, tubeRadius, rSegments, tSegments);
  3665. return 0;
  3666. }
  3667. static int Polycore_Mesh_createBox(lua_State *L) {
  3668. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3669. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3670. luaL_checktype(L, 2, LUA_TNUMBER);
  3671. Number w = lua_tonumber(L, 2);
  3672. luaL_checktype(L, 3, LUA_TNUMBER);
  3673. Number d = lua_tonumber(L, 3);
  3674. luaL_checktype(L, 4, LUA_TNUMBER);
  3675. Number h = lua_tonumber(L, 4);
  3676. inst->createBox(w, d, h);
  3677. return 0;
  3678. }
  3679. static int Polycore_Mesh_createSphere(lua_State *L) {
  3680. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3681. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3682. luaL_checktype(L, 2, LUA_TNUMBER);
  3683. Number radius = lua_tonumber(L, 2);
  3684. luaL_checktype(L, 3, LUA_TNUMBER);
  3685. int numRings = lua_tointeger(L, 3);
  3686. luaL_checktype(L, 4, LUA_TNUMBER);
  3687. int numSegments = lua_tointeger(L, 4);
  3688. inst->createSphere(radius, numRings, numSegments);
  3689. return 0;
  3690. }
  3691. static int Polycore_Mesh_createCylinder(lua_State *L) {
  3692. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3693. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3694. luaL_checktype(L, 2, LUA_TNUMBER);
  3695. Number height = lua_tonumber(L, 2);
  3696. luaL_checktype(L, 3, LUA_TNUMBER);
  3697. Number radius = lua_tonumber(L, 3);
  3698. luaL_checktype(L, 4, LUA_TNUMBER);
  3699. int numSegments = lua_tointeger(L, 4);
  3700. inst->createCylinder(height, radius, numSegments);
  3701. return 0;
  3702. }
  3703. static int Polycore_Mesh_createCone(lua_State *L) {
  3704. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3705. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3706. luaL_checktype(L, 2, LUA_TNUMBER);
  3707. Number height = lua_tonumber(L, 2);
  3708. luaL_checktype(L, 3, LUA_TNUMBER);
  3709. Number radius = lua_tonumber(L, 3);
  3710. luaL_checktype(L, 4, LUA_TNUMBER);
  3711. int numSegments = lua_tointeger(L, 4);
  3712. inst->createCone(height, radius, numSegments);
  3713. return 0;
  3714. }
  3715. static int Polycore_Mesh_recenterMesh(lua_State *L) {
  3716. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3717. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3718. Vector3 *retInst = new Vector3();
  3719. *retInst = inst->recenterMesh();
  3720. lua_pushlightuserdata(L, retInst);
  3721. return 1;
  3722. }
  3723. static int Polycore_Mesh_useVertexNormals(lua_State *L) {
  3724. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3725. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3726. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3727. bool val = lua_toboolean(L, 2);
  3728. inst->useVertexNormals(val);
  3729. return 0;
  3730. }
  3731. static int Polycore_Mesh_setVertexBuffer(lua_State *L) {
  3732. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3733. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3734. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3735. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  3736. inst->setVertexBuffer(buffer);
  3737. return 0;
  3738. }
  3739. static int Polycore_Mesh_getVertexBuffer(lua_State *L) {
  3740. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3741. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3742. void *ptrRetVal = (void*)inst->getVertexBuffer();
  3743. if(ptrRetVal == NULL) {
  3744. lua_pushnil(L);
  3745. } else {
  3746. lua_pushlightuserdata(L, ptrRetVal);
  3747. }
  3748. return 1;
  3749. }
  3750. static int Polycore_Mesh_getRadius(lua_State *L) {
  3751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3752. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3753. lua_pushnumber(L, inst->getRadius());
  3754. return 1;
  3755. }
  3756. static int Polycore_Mesh_calculateNormals(lua_State *L) {
  3757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3758. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3759. bool smooth;
  3760. if(lua_isboolean(L, 2)) {
  3761. smooth = lua_toboolean(L, 2);
  3762. } else {
  3763. smooth = true;
  3764. }
  3765. Number smoothAngle;
  3766. if(lua_isnumber(L, 3)) {
  3767. smoothAngle = lua_tonumber(L, 3);
  3768. } else {
  3769. smoothAngle = 90.0;
  3770. }
  3771. inst->calculateNormals(smooth, smoothAngle);
  3772. return 0;
  3773. }
  3774. static int Polycore_Mesh_getMeshType(lua_State *L) {
  3775. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3776. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3777. lua_pushinteger(L, inst->getMeshType());
  3778. return 1;
  3779. }
  3780. static int Polycore_Mesh_setMeshType(lua_State *L) {
  3781. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3782. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3783. luaL_checktype(L, 2, LUA_TNUMBER);
  3784. int newType = lua_tointeger(L, 2);
  3785. inst->setMeshType(newType);
  3786. return 0;
  3787. }
  3788. static int Polycore_Mesh_calculateBBox(lua_State *L) {
  3789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3790. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3791. Vector3 *retInst = new Vector3();
  3792. *retInst = inst->calculateBBox();
  3793. lua_pushlightuserdata(L, retInst);
  3794. return 1;
  3795. }
  3796. static int Polycore_Mesh_hasVertexBuffer(lua_State *L) {
  3797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3798. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3799. lua_pushboolean(L, inst->hasVertexBuffer());
  3800. return 1;
  3801. }
  3802. static int Polycore_delete_Mesh(lua_State *L) {
  3803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3804. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  3805. delete inst;
  3806. return 0;
  3807. }
  3808. static int Polycore_VertexBuffer_get_verticesPerFace(lua_State *L) {
  3809. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3810. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3811. lua_pushinteger(L, inst->verticesPerFace);
  3812. return 1;
  3813. }
  3814. static int Polycore_VertexBuffer_get_meshType(lua_State *L) {
  3815. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3816. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3817. lua_pushinteger(L, inst->meshType);
  3818. return 1;
  3819. }
  3820. static int Polycore_VertexBuffer_set_verticesPerFace(lua_State *L) {
  3821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3822. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3823. int param = lua_tointeger(L, 2);
  3824. inst->verticesPerFace = param;
  3825. return 0;
  3826. }
  3827. static int Polycore_VertexBuffer_set_meshType(lua_State *L) {
  3828. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3829. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3830. int param = lua_tointeger(L, 2);
  3831. inst->meshType = param;
  3832. return 0;
  3833. }
  3834. static int Polycore_VertexBuffer(lua_State *L) {
  3835. VertexBuffer *inst = new VertexBuffer();
  3836. lua_pushlightuserdata(L, (void*)inst);
  3837. return 1;
  3838. }
  3839. static int Polycore_VertexBuffer_getVertexCount(lua_State *L) {
  3840. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3841. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3842. lua_pushinteger(L, inst->getVertexCount());
  3843. return 1;
  3844. }
  3845. static int Polycore_delete_VertexBuffer(lua_State *L) {
  3846. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3847. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  3848. delete inst;
  3849. return 0;
  3850. }
  3851. static int Polycore_PolycodeModule(lua_State *L) {
  3852. PolycodeModule *inst = new PolycodeModule();
  3853. lua_pushlightuserdata(L, (void*)inst);
  3854. return 1;
  3855. }
  3856. static int Polycore_PolycodeModule_getType(lua_State *L) {
  3857. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3858. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  3859. lua_pushinteger(L, inst->getType());
  3860. return 1;
  3861. }
  3862. static int Polycore_delete_PolycodeModule(lua_State *L) {
  3863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3864. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  3865. delete inst;
  3866. return 0;
  3867. }
  3868. static int Polycore_ObjectEntry_get_type(lua_State *L) {
  3869. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3870. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3871. lua_pushinteger(L, inst->type);
  3872. return 1;
  3873. }
  3874. static int Polycore_ObjectEntry_get_name(lua_State *L) {
  3875. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3876. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3877. lua_pushstring(L, inst->name.c_str());
  3878. return 1;
  3879. }
  3880. static int Polycore_ObjectEntry_get_NumberVal(lua_State *L) {
  3881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3882. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3883. lua_pushnumber(L, inst->NumberVal);
  3884. return 1;
  3885. }
  3886. static int Polycore_ObjectEntry_get_intVal(lua_State *L) {
  3887. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3888. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3889. lua_pushinteger(L, inst->intVal);
  3890. return 1;
  3891. }
  3892. static int Polycore_ObjectEntry_get_stringVal(lua_State *L) {
  3893. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3894. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3895. lua_pushstring(L, inst->stringVal.c_str());
  3896. return 1;
  3897. }
  3898. static int Polycore_ObjectEntry_get_boolVal(lua_State *L) {
  3899. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3900. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3901. lua_pushboolean(L, inst->boolVal);
  3902. return 1;
  3903. }
  3904. static int Polycore_ObjectEntry_get_length(lua_State *L) {
  3905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3906. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3907. lua_pushinteger(L, inst->length);
  3908. return 1;
  3909. }
  3910. static int Polycore_ObjectEntry_set_type(lua_State *L) {
  3911. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3912. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3913. int param = lua_tointeger(L, 2);
  3914. inst->type = param;
  3915. return 0;
  3916. }
  3917. static int Polycore_ObjectEntry_set_name(lua_State *L) {
  3918. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3919. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3920. String param = lua_tostring(L, 2);
  3921. inst->name = param;
  3922. return 0;
  3923. }
  3924. static int Polycore_ObjectEntry_set_NumberVal(lua_State *L) {
  3925. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3926. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3927. Number param = lua_tonumber(L, 2);
  3928. inst->NumberVal = param;
  3929. return 0;
  3930. }
  3931. static int Polycore_ObjectEntry_set_intVal(lua_State *L) {
  3932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3933. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3934. int param = lua_tointeger(L, 2);
  3935. inst->intVal = param;
  3936. return 0;
  3937. }
  3938. static int Polycore_ObjectEntry_set_stringVal(lua_State *L) {
  3939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3940. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3941. String param = lua_tostring(L, 2);
  3942. inst->stringVal = param;
  3943. return 0;
  3944. }
  3945. static int Polycore_ObjectEntry_set_boolVal(lua_State *L) {
  3946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3947. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3948. bool param = lua_toboolean(L, 2);
  3949. inst->boolVal = param;
  3950. return 0;
  3951. }
  3952. static int Polycore_ObjectEntry_set_length(lua_State *L) {
  3953. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3954. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3955. int param = lua_tointeger(L, 2);
  3956. inst->length = param;
  3957. return 0;
  3958. }
  3959. static int Polycore_ObjectEntry(lua_State *L) {
  3960. ObjectEntry *inst = new ObjectEntry();
  3961. lua_pushlightuserdata(L, (void*)inst);
  3962. return 1;
  3963. }
  3964. static int Polycore_ObjectEntry_addChild(lua_State *L) {
  3965. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3966. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3967. luaL_checktype(L, 2, LUA_TSTRING);
  3968. String name = String(lua_tostring(L, 2));
  3969. void *ptrRetVal = (void*)inst->addChild(name);
  3970. if(ptrRetVal == NULL) {
  3971. lua_pushnil(L);
  3972. } else {
  3973. lua_pushlightuserdata(L, ptrRetVal);
  3974. }
  3975. return 1;
  3976. }
  3977. static int Polycore_delete_ObjectEntry(lua_State *L) {
  3978. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3979. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3980. delete inst;
  3981. return 0;
  3982. }
  3983. static int Polycore_Particle_get_velVector(lua_State *L) {
  3984. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3985. Particle *inst = (Particle*)lua_topointer(L, 1);
  3986. lua_pushlightuserdata(L, &inst->velVector);
  3987. return 1;
  3988. }
  3989. static int Polycore_Particle_get_dirVector(lua_State *L) {
  3990. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3991. Particle *inst = (Particle*)lua_topointer(L, 1);
  3992. lua_pushlightuserdata(L, &inst->dirVector);
  3993. return 1;
  3994. }
  3995. static int Polycore_Particle_get_deviation(lua_State *L) {
  3996. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3997. Particle *inst = (Particle*)lua_topointer(L, 1);
  3998. lua_pushlightuserdata(L, &inst->deviation);
  3999. return 1;
  4000. }
  4001. static int Polycore_Particle_get_life(lua_State *L) {
  4002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4003. Particle *inst = (Particle*)lua_topointer(L, 1);
  4004. lua_pushnumber(L, inst->life);
  4005. return 1;
  4006. }
  4007. static int Polycore_Particle_get_lifespan(lua_State *L) {
  4008. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4009. Particle *inst = (Particle*)lua_topointer(L, 1);
  4010. lua_pushnumber(L, inst->lifespan);
  4011. return 1;
  4012. }
  4013. static int Polycore_Particle_get_brightnessDeviation(lua_State *L) {
  4014. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4015. Particle *inst = (Particle*)lua_topointer(L, 1);
  4016. lua_pushnumber(L, inst->brightnessDeviation);
  4017. return 1;
  4018. }
  4019. static int Polycore_Particle_get_perlinPosX(lua_State *L) {
  4020. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4021. Particle *inst = (Particle*)lua_topointer(L, 1);
  4022. lua_pushnumber(L, inst->perlinPosX);
  4023. return 1;
  4024. }
  4025. static int Polycore_Particle_get_perlinPosY(lua_State *L) {
  4026. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4027. Particle *inst = (Particle*)lua_topointer(L, 1);
  4028. lua_pushnumber(L, inst->perlinPosY);
  4029. return 1;
  4030. }
  4031. static int Polycore_Particle_get_perlinPosZ(lua_State *L) {
  4032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4033. Particle *inst = (Particle*)lua_topointer(L, 1);
  4034. lua_pushnumber(L, inst->perlinPosZ);
  4035. return 1;
  4036. }
  4037. static int Polycore_Particle_set_life(lua_State *L) {
  4038. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4039. Particle *inst = (Particle*)lua_topointer(L, 1);
  4040. Number param = lua_tonumber(L, 2);
  4041. inst->life = param;
  4042. return 0;
  4043. }
  4044. static int Polycore_Particle_set_lifespan(lua_State *L) {
  4045. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4046. Particle *inst = (Particle*)lua_topointer(L, 1);
  4047. Number param = lua_tonumber(L, 2);
  4048. inst->lifespan = param;
  4049. return 0;
  4050. }
  4051. static int Polycore_Particle_set_brightnessDeviation(lua_State *L) {
  4052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4053. Particle *inst = (Particle*)lua_topointer(L, 1);
  4054. Number param = lua_tonumber(L, 2);
  4055. inst->brightnessDeviation = param;
  4056. return 0;
  4057. }
  4058. static int Polycore_Particle_set_perlinPosX(lua_State *L) {
  4059. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4060. Particle *inst = (Particle*)lua_topointer(L, 1);
  4061. Number param = lua_tonumber(L, 2);
  4062. inst->perlinPosX = param;
  4063. return 0;
  4064. }
  4065. static int Polycore_Particle_set_perlinPosY(lua_State *L) {
  4066. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4067. Particle *inst = (Particle*)lua_topointer(L, 1);
  4068. Number param = lua_tonumber(L, 2);
  4069. inst->perlinPosY = param;
  4070. return 0;
  4071. }
  4072. static int Polycore_Particle_set_perlinPosZ(lua_State *L) {
  4073. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4074. Particle *inst = (Particle*)lua_topointer(L, 1);
  4075. Number param = lua_tonumber(L, 2);
  4076. inst->perlinPosZ = param;
  4077. return 0;
  4078. }
  4079. static int Polycore_Particle(lua_State *L) {
  4080. luaL_checktype(L, 1, LUA_TNUMBER);
  4081. int particleType = lua_tointeger(L, 1);
  4082. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4083. bool isScreenParticle = lua_toboolean(L, 2);
  4084. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4085. Material * material = (Material *)lua_topointer(L, 3);
  4086. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4087. Texture * texture = (Texture *)lua_topointer(L, 4);
  4088. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4089. Mesh * particleMesh = (Mesh *)lua_topointer(L, 5);
  4090. Particle *inst = new Particle(particleType, isScreenParticle, material, texture, particleMesh);
  4091. lua_pushlightuserdata(L, (void*)inst);
  4092. return 1;
  4093. }
  4094. static int Polycore_Particle_Reset(lua_State *L) {
  4095. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4096. Particle *inst = (Particle*)lua_topointer(L, 1);
  4097. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4098. bool continuious = lua_toboolean(L, 2);
  4099. inst->Reset(continuious);
  4100. return 0;
  4101. }
  4102. static int Polycore_Particle_createSceneParticle(lua_State *L) {
  4103. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4104. Particle *inst = (Particle*)lua_topointer(L, 1);
  4105. luaL_checktype(L, 2, LUA_TNUMBER);
  4106. int particleType = lua_tointeger(L, 2);
  4107. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4108. Material * material = (Material *)lua_topointer(L, 3);
  4109. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4110. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  4111. inst->createSceneParticle(particleType, material, particleMesh);
  4112. return 0;
  4113. }
  4114. static int Polycore_Particle_createScreenParticle(lua_State *L) {
  4115. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4116. Particle *inst = (Particle*)lua_topointer(L, 1);
  4117. luaL_checktype(L, 2, LUA_TNUMBER);
  4118. int particleType = lua_tointeger(L, 2);
  4119. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4120. Texture * texture = (Texture *)lua_topointer(L, 3);
  4121. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4122. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  4123. inst->createScreenParticle(particleType, texture, particleMesh);
  4124. return 0;
  4125. }
  4126. static int Polycore_delete_Particle(lua_State *L) {
  4127. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4128. Particle *inst = (Particle*)lua_topointer(L, 1);
  4129. delete inst;
  4130. return 0;
  4131. }
  4132. static int Polycore_ScreenParticleEmitter(lua_State *L) {
  4133. luaL_checktype(L, 1, LUA_TSTRING);
  4134. String imageFile = String(lua_tostring(L, 1));
  4135. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4136. Screen * particleParentScreen = (Screen *)lua_topointer(L, 2);
  4137. luaL_checktype(L, 3, LUA_TNUMBER);
  4138. int particleType = lua_tointeger(L, 3);
  4139. luaL_checktype(L, 4, LUA_TNUMBER);
  4140. int emitterType = lua_tointeger(L, 4);
  4141. luaL_checktype(L, 5, LUA_TNUMBER);
  4142. Number lifespan = lua_tonumber(L, 5);
  4143. luaL_checktype(L, 6, LUA_TNUMBER);
  4144. unsigned int numParticles = lua_tointeger(L, 6);
  4145. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  4146. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  4147. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  4148. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  4149. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  4150. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  4151. Mesh * particleMesh;
  4152. if(lua_islightuserdata(L, 10)) {
  4153. particleMesh = (Mesh *)lua_topointer(L, 10);
  4154. } else {
  4155. particleMesh = NULL;
  4156. }
  4157. ScreenMesh * emitter;
  4158. if(lua_islightuserdata(L, 11)) {
  4159. emitter = (ScreenMesh *)lua_topointer(L, 11);
  4160. } else {
  4161. emitter = NULL;
  4162. }
  4163. ScreenParticleEmitter *inst = new ScreenParticleEmitter(imageFile, particleParentScreen, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  4164. lua_pushlightuserdata(L, (void*)inst);
  4165. return 1;
  4166. }
  4167. static int Polycore_ScreenParticleEmitter_getEmitter(lua_State *L) {
  4168. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4169. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  4170. void *ptrRetVal = (void*)inst->getEmitter();
  4171. if(ptrRetVal == NULL) {
  4172. lua_pushnil(L);
  4173. } else {
  4174. lua_pushlightuserdata(L, ptrRetVal);
  4175. }
  4176. return 1;
  4177. }
  4178. static int Polycore_ScreenParticleEmitter_addParticleBody(lua_State *L) {
  4179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4180. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  4181. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4182. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  4183. inst->addParticleBody(particleBody);
  4184. return 0;
  4185. }
  4186. static int Polycore_ScreenParticleEmitter_getBaseMatrix(lua_State *L) {
  4187. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4188. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  4189. Matrix4 *retInst = new Matrix4();
  4190. *retInst = inst->getBaseMatrix();
  4191. lua_pushlightuserdata(L, retInst);
  4192. return 1;
  4193. }
  4194. static int Polycore_ScreenParticleEmitter_Update(lua_State *L) {
  4195. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4196. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  4197. inst->Update();
  4198. return 0;
  4199. }
  4200. static int Polycore_delete_ScreenParticleEmitter(lua_State *L) {
  4201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4202. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  4203. delete inst;
  4204. return 0;
  4205. }
  4206. static int Polycore_SceneParticleEmitter(lua_State *L) {
  4207. luaL_checktype(L, 1, LUA_TSTRING);
  4208. String materialName = String(lua_tostring(L, 1));
  4209. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4210. Scene * particleParentScene = (Scene *)lua_topointer(L, 2);
  4211. luaL_checktype(L, 3, LUA_TNUMBER);
  4212. int particleType = lua_tointeger(L, 3);
  4213. luaL_checktype(L, 4, LUA_TNUMBER);
  4214. int emitterType = lua_tointeger(L, 4);
  4215. luaL_checktype(L, 5, LUA_TNUMBER);
  4216. Number lifespan = lua_tonumber(L, 5);
  4217. luaL_checktype(L, 6, LUA_TNUMBER);
  4218. unsigned int numParticles = lua_tointeger(L, 6);
  4219. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  4220. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  4221. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  4222. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  4223. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  4224. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  4225. Mesh * particleMesh;
  4226. if(lua_islightuserdata(L, 10)) {
  4227. particleMesh = (Mesh *)lua_topointer(L, 10);
  4228. } else {
  4229. particleMesh = NULL;
  4230. }
  4231. SceneMesh * emitter;
  4232. if(lua_islightuserdata(L, 11)) {
  4233. emitter = (SceneMesh *)lua_topointer(L, 11);
  4234. } else {
  4235. emitter = NULL;
  4236. }
  4237. SceneParticleEmitter *inst = new SceneParticleEmitter(materialName, particleParentScene, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  4238. lua_pushlightuserdata(L, (void*)inst);
  4239. return 1;
  4240. }
  4241. static int Polycore_SceneParticleEmitter_getEmitter(lua_State *L) {
  4242. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4243. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  4244. void *ptrRetVal = (void*)inst->getEmitter();
  4245. if(ptrRetVal == NULL) {
  4246. lua_pushnil(L);
  4247. } else {
  4248. lua_pushlightuserdata(L, ptrRetVal);
  4249. }
  4250. return 1;
  4251. }
  4252. static int Polycore_SceneParticleEmitter_addParticleBody(lua_State *L) {
  4253. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4254. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  4255. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4256. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  4257. inst->addParticleBody(particleBody);
  4258. return 0;
  4259. }
  4260. static int Polycore_SceneParticleEmitter_getBaseMatrix(lua_State *L) {
  4261. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4262. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  4263. Matrix4 *retInst = new Matrix4();
  4264. *retInst = inst->getBaseMatrix();
  4265. lua_pushlightuserdata(L, retInst);
  4266. return 1;
  4267. }
  4268. static int Polycore_SceneParticleEmitter_Update(lua_State *L) {
  4269. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4270. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  4271. inst->Update();
  4272. return 0;
  4273. }
  4274. static int Polycore_delete_SceneParticleEmitter(lua_State *L) {
  4275. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4276. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  4277. delete inst;
  4278. return 0;
  4279. }
  4280. static int Polycore_ParticleEmitter_get_particleSpeedMod(lua_State *L) {
  4281. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4282. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4283. lua_pushnumber(L, inst->particleSpeedMod);
  4284. return 1;
  4285. }
  4286. static int Polycore_ParticleEmitter_get_brightnessDeviation(lua_State *L) {
  4287. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4288. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4289. lua_pushnumber(L, inst->brightnessDeviation);
  4290. return 1;
  4291. }
  4292. static int Polycore_ParticleEmitter_get_deviation(lua_State *L) {
  4293. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4294. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4295. lua_pushlightuserdata(L, &inst->deviation);
  4296. return 1;
  4297. }
  4298. static int Polycore_ParticleEmitter_get_dirVector(lua_State *L) {
  4299. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4300. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4301. lua_pushlightuserdata(L, &inst->dirVector);
  4302. return 1;
  4303. }
  4304. static int Polycore_ParticleEmitter_get_gravVector(lua_State *L) {
  4305. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4306. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4307. lua_pushlightuserdata(L, &inst->gravVector);
  4308. return 1;
  4309. }
  4310. static int Polycore_ParticleEmitter_get_lifespan(lua_State *L) {
  4311. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4312. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4313. lua_pushnumber(L, inst->lifespan);
  4314. return 1;
  4315. }
  4316. static int Polycore_ParticleEmitter_get_rotationFollowsPath(lua_State *L) {
  4317. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4318. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4319. lua_pushboolean(L, inst->rotationFollowsPath);
  4320. return 1;
  4321. }
  4322. static int Polycore_ParticleEmitter_get_scaleCurve(lua_State *L) {
  4323. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4324. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4325. lua_pushlightuserdata(L, &inst->scaleCurve);
  4326. return 1;
  4327. }
  4328. static int Polycore_ParticleEmitter_get_colorCurveR(lua_State *L) {
  4329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4330. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4331. lua_pushlightuserdata(L, &inst->colorCurveR);
  4332. return 1;
  4333. }
  4334. static int Polycore_ParticleEmitter_get_colorCurveG(lua_State *L) {
  4335. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4336. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4337. lua_pushlightuserdata(L, &inst->colorCurveG);
  4338. return 1;
  4339. }
  4340. static int Polycore_ParticleEmitter_get_colorCurveB(lua_State *L) {
  4341. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4342. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4343. lua_pushlightuserdata(L, &inst->colorCurveB);
  4344. return 1;
  4345. }
  4346. static int Polycore_ParticleEmitter_get_colorCurveA(lua_State *L) {
  4347. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4348. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4349. lua_pushlightuserdata(L, &inst->colorCurveA);
  4350. return 1;
  4351. }
  4352. static int Polycore_ParticleEmitter_get_useColorCurves(lua_State *L) {
  4353. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4354. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4355. lua_pushboolean(L, inst->useColorCurves);
  4356. return 1;
  4357. }
  4358. static int Polycore_ParticleEmitter_get_useScaleCurves(lua_State *L) {
  4359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4360. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4361. lua_pushboolean(L, inst->useScaleCurves);
  4362. return 1;
  4363. }
  4364. static int Polycore_ParticleEmitter_set_particleSpeedMod(lua_State *L) {
  4365. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4366. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4367. Number param = lua_tonumber(L, 2);
  4368. inst->particleSpeedMod = param;
  4369. return 0;
  4370. }
  4371. static int Polycore_ParticleEmitter_set_brightnessDeviation(lua_State *L) {
  4372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4373. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4374. Number param = lua_tonumber(L, 2);
  4375. inst->brightnessDeviation = param;
  4376. return 0;
  4377. }
  4378. static int Polycore_ParticleEmitter_set_lifespan(lua_State *L) {
  4379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4380. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4381. Number param = lua_tonumber(L, 2);
  4382. inst->lifespan = param;
  4383. return 0;
  4384. }
  4385. static int Polycore_ParticleEmitter_set_rotationFollowsPath(lua_State *L) {
  4386. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4387. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4388. bool param = lua_toboolean(L, 2);
  4389. inst->rotationFollowsPath = param;
  4390. return 0;
  4391. }
  4392. static int Polycore_ParticleEmitter_set_useColorCurves(lua_State *L) {
  4393. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4394. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4395. bool param = lua_toboolean(L, 2);
  4396. inst->useColorCurves = param;
  4397. return 0;
  4398. }
  4399. static int Polycore_ParticleEmitter_set_useScaleCurves(lua_State *L) {
  4400. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4401. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4402. bool param = lua_toboolean(L, 2);
  4403. inst->useScaleCurves = param;
  4404. return 0;
  4405. }
  4406. static int Polycore_ParticleEmitter(lua_State *L) {
  4407. luaL_checktype(L, 1, LUA_TSTRING);
  4408. String imageFile = String(lua_tostring(L, 1));
  4409. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4410. Mesh * particleMesh = (Mesh *)lua_topointer(L, 2);
  4411. luaL_checktype(L, 3, LUA_TNUMBER);
  4412. int particleType = lua_tointeger(L, 3);
  4413. luaL_checktype(L, 4, LUA_TNUMBER);
  4414. int emitterType = lua_tointeger(L, 4);
  4415. luaL_checktype(L, 5, LUA_TNUMBER);
  4416. Number lifespan = lua_tonumber(L, 5);
  4417. luaL_checktype(L, 6, LUA_TNUMBER);
  4418. unsigned int numParticles = lua_tointeger(L, 6);
  4419. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  4420. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  4421. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  4422. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  4423. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  4424. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  4425. ParticleEmitter *inst = new ParticleEmitter(imageFile, particleMesh, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation);
  4426. lua_pushlightuserdata(L, (void*)inst);
  4427. return 1;
  4428. }
  4429. static int Polycore_ParticleEmitter_createParticles(lua_State *L) {
  4430. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4431. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4432. inst->createParticles();
  4433. return 0;
  4434. }
  4435. static int Polycore_ParticleEmitter_setRotationSpeed(lua_State *L) {
  4436. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4437. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4438. luaL_checktype(L, 2, LUA_TNUMBER);
  4439. Number speed = lua_tonumber(L, 2);
  4440. inst->setRotationSpeed(speed);
  4441. return 0;
  4442. }
  4443. static int Polycore_ParticleEmitter_setParticleBlendingMode(lua_State *L) {
  4444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4445. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4446. luaL_checktype(L, 2, LUA_TNUMBER);
  4447. int mode = lua_tointeger(L, 2);
  4448. inst->setParticleBlendingMode(mode);
  4449. return 0;
  4450. }
  4451. static int Polycore_ParticleEmitter_setDepthWrite(lua_State *L) {
  4452. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4453. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4454. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4455. bool val = lua_toboolean(L, 2);
  4456. inst->setDepthWrite(val);
  4457. return 0;
  4458. }
  4459. static int Polycore_ParticleEmitter_setDepthTest(lua_State *L) {
  4460. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4461. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4462. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4463. bool val = lua_toboolean(L, 2);
  4464. inst->setDepthTest(val);
  4465. return 0;
  4466. }
  4467. static int Polycore_ParticleEmitter_setAlphaTest(lua_State *L) {
  4468. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4469. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4470. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4471. bool val = lua_toboolean(L, 2);
  4472. inst->setAlphaTest(val);
  4473. return 0;
  4474. }
  4475. static int Polycore_ParticleEmitter_enablePerlin(lua_State *L) {
  4476. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4477. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4478. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4479. bool val = lua_toboolean(L, 2);
  4480. inst->enablePerlin(val);
  4481. return 0;
  4482. }
  4483. static int Polycore_ParticleEmitter_setPerlinModSize(lua_State *L) {
  4484. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4485. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4486. luaL_checktype(L, 2, LUA_TNUMBER);
  4487. Number size = lua_tonumber(L, 2);
  4488. inst->setPerlinModSize(size);
  4489. return 0;
  4490. }
  4491. static int Polycore_ParticleEmitter_setBillboardMode(lua_State *L) {
  4492. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4493. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4494. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4495. bool mode = lua_toboolean(L, 2);
  4496. inst->setBillboardMode(mode);
  4497. return 0;
  4498. }
  4499. static int Polycore_ParticleEmitter_enableEmitter(lua_State *L) {
  4500. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4501. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4502. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4503. bool val = lua_toboolean(L, 2);
  4504. inst->enableEmitter(val);
  4505. return 0;
  4506. }
  4507. static int Polycore_ParticleEmitter_emitterEnabled(lua_State *L) {
  4508. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4509. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4510. lua_pushboolean(L, inst->emitterEnabled());
  4511. return 1;
  4512. }
  4513. static int Polycore_ParticleEmitter_setEmitterRadius(lua_State *L) {
  4514. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4515. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4516. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4517. Vector3 rad = *(Vector3*)lua_topointer(L, 2);
  4518. inst->setEmitterRadius(rad);
  4519. return 0;
  4520. }
  4521. static int Polycore_ParticleEmitter_setAllAtOnce(lua_State *L) {
  4522. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4523. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4524. luaL_checktype(L, 2, LUA_TBOOLEAN);
  4525. bool val = lua_toboolean(L, 2);
  4526. inst->setAllAtOnce(val);
  4527. return 0;
  4528. }
  4529. static int Polycore_ParticleEmitter_Trigger(lua_State *L) {
  4530. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4531. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4532. inst->Trigger();
  4533. return 0;
  4534. }
  4535. static int Polycore_ParticleEmitter_resetParticle(lua_State *L) {
  4536. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4537. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4538. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4539. Particle * particle = (Particle *)lua_topointer(L, 2);
  4540. inst->resetParticle(particle);
  4541. return 0;
  4542. }
  4543. static int Polycore_ParticleEmitter_setParticleCount(lua_State *L) {
  4544. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4545. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4546. luaL_checktype(L, 2, LUA_TNUMBER);
  4547. int count = lua_tointeger(L, 2);
  4548. inst->setParticleCount(count);
  4549. return 0;
  4550. }
  4551. static int Polycore_ParticleEmitter_addParticleBody(lua_State *L) {
  4552. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4553. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4554. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4555. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  4556. inst->addParticleBody(particleBody);
  4557. return 0;
  4558. }
  4559. static int Polycore_ParticleEmitter_getBaseMatrix(lua_State *L) {
  4560. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4561. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4562. Matrix4 *retInst = new Matrix4();
  4563. *retInst = inst->getBaseMatrix();
  4564. lua_pushlightuserdata(L, retInst);
  4565. return 1;
  4566. }
  4567. static int Polycore_ParticleEmitter_updateEmitter(lua_State *L) {
  4568. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4569. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4570. inst->updateEmitter();
  4571. return 0;
  4572. }
  4573. static int Polycore_delete_ParticleEmitter(lua_State *L) {
  4574. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4575. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  4576. delete inst;
  4577. return 0;
  4578. }
  4579. static int Polycore_Perlin(lua_State *L) {
  4580. luaL_checktype(L, 1, LUA_TNUMBER);
  4581. int octaves = lua_tointeger(L, 1);
  4582. luaL_checktype(L, 2, LUA_TNUMBER);
  4583. Number freq = lua_tonumber(L, 2);
  4584. luaL_checktype(L, 3, LUA_TNUMBER);
  4585. Number amp = lua_tonumber(L, 3);
  4586. luaL_checktype(L, 4, LUA_TNUMBER);
  4587. int seed = lua_tointeger(L, 4);
  4588. Perlin *inst = new Perlin(octaves, freq, amp, seed);
  4589. lua_pushlightuserdata(L, (void*)inst);
  4590. return 1;
  4591. }
  4592. static int Polycore_Perlin_Get(lua_State *L) {
  4593. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4594. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4595. luaL_checktype(L, 2, LUA_TNUMBER);
  4596. Number x = lua_tonumber(L, 2);
  4597. luaL_checktype(L, 3, LUA_TNUMBER);
  4598. Number y = lua_tonumber(L, 3);
  4599. lua_pushnumber(L, inst->Get(x, y));
  4600. return 1;
  4601. }
  4602. static int Polycore_delete_Perlin(lua_State *L) {
  4603. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4604. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4605. delete inst;
  4606. return 0;
  4607. }
  4608. static int Polycore_Polygon_get_useVertexNormals(lua_State *L) {
  4609. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4610. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4611. lua_pushboolean(L, inst->useVertexNormals);
  4612. return 1;
  4613. }
  4614. static int Polycore_Polygon_set_useVertexNormals(lua_State *L) {
  4615. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4616. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4617. bool param = lua_toboolean(L, 2);
  4618. inst->useVertexNormals = param;
  4619. return 0;
  4620. }
  4621. static int Polycore_Polygon(lua_State *L) {
  4622. Polycode::Polygon *inst = new Polycode::Polygon();
  4623. lua_pushlightuserdata(L, (void*)inst);
  4624. return 1;
  4625. }
  4626. static int Polycore_Polygon_getVertexCount(lua_State *L) {
  4627. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4628. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4629. lua_pushinteger(L, inst->getVertexCount());
  4630. return 1;
  4631. }
  4632. static int Polycore_Polygon_getVertex(lua_State *L) {
  4633. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4634. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4635. luaL_checktype(L, 2, LUA_TNUMBER);
  4636. unsigned int index = lua_tointeger(L, 2);
  4637. void *ptrRetVal = (void*)inst->getVertex(index);
  4638. if(ptrRetVal == NULL) {
  4639. lua_pushnil(L);
  4640. } else {
  4641. lua_pushlightuserdata(L, ptrRetVal);
  4642. }
  4643. return 1;
  4644. }
  4645. static int Polycore_Polygon_addVertex(lua_State *L) {
  4646. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4647. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4648. luaL_checktype(L, 2, LUA_TNUMBER);
  4649. Number x = lua_tonumber(L, 2);
  4650. luaL_checktype(L, 3, LUA_TNUMBER);
  4651. Number y = lua_tonumber(L, 3);
  4652. luaL_checktype(L, 4, LUA_TNUMBER);
  4653. Number z = lua_tonumber(L, 4);
  4654. void *ptrRetVal = (void*)inst->addVertex(x, y, z);
  4655. if(ptrRetVal == NULL) {
  4656. lua_pushnil(L);
  4657. } else {
  4658. lua_pushlightuserdata(L, ptrRetVal);
  4659. }
  4660. return 1;
  4661. }
  4662. static int Polycore_Polygon_removeVertex(lua_State *L) {
  4663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4664. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4665. luaL_checktype(L, 2, LUA_TNUMBER);
  4666. int index = lua_tointeger(L, 2);
  4667. inst->removeVertex(index);
  4668. return 0;
  4669. }
  4670. static int Polycore_Polygon_calculateNormal(lua_State *L) {
  4671. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4672. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4673. inst->calculateNormal();
  4674. return 0;
  4675. }
  4676. static int Polycore_Polygon_getFaceNormal(lua_State *L) {
  4677. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4678. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4679. Vector3 *retInst = new Vector3();
  4680. *retInst = inst->getFaceNormal();
  4681. lua_pushlightuserdata(L, retInst);
  4682. return 1;
  4683. }
  4684. static int Polycore_Polygon_getBounds2D(lua_State *L) {
  4685. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4686. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4687. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4688. *retInst = inst->getBounds2D();
  4689. lua_pushlightuserdata(L, retInst);
  4690. return 1;
  4691. }
  4692. static int Polycore_Polygon_setNormal(lua_State *L) {
  4693. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4694. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4695. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4696. Vector3 normal = *(Vector3*)lua_topointer(L, 2);
  4697. inst->setNormal(normal);
  4698. return 0;
  4699. }
  4700. static int Polycore_Polygon_flipUVY(lua_State *L) {
  4701. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4702. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4703. inst->flipUVY();
  4704. return 0;
  4705. }
  4706. static int Polycore_delete_Polygon(lua_State *L) {
  4707. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4708. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  4709. delete inst;
  4710. return 0;
  4711. }
  4712. static int Polycore_Quaternion_get_x(lua_State *L) {
  4713. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4714. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4715. lua_pushnumber(L, inst->x);
  4716. return 1;
  4717. }
  4718. static int Polycore_Quaternion_get_y(lua_State *L) {
  4719. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4720. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4721. lua_pushnumber(L, inst->y);
  4722. return 1;
  4723. }
  4724. static int Polycore_Quaternion_get_z(lua_State *L) {
  4725. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4726. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4727. lua_pushnumber(L, inst->z);
  4728. return 1;
  4729. }
  4730. static int Polycore_Quaternion_get_w(lua_State *L) {
  4731. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4732. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4733. lua_pushnumber(L, inst->w);
  4734. return 1;
  4735. }
  4736. static int Polycore_Quaternion_set_x(lua_State *L) {
  4737. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4738. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4739. Number param = lua_tonumber(L, 2);
  4740. inst->x = param;
  4741. return 0;
  4742. }
  4743. static int Polycore_Quaternion_set_y(lua_State *L) {
  4744. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4745. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4746. Number param = lua_tonumber(L, 2);
  4747. inst->y = param;
  4748. return 0;
  4749. }
  4750. static int Polycore_Quaternion_set_z(lua_State *L) {
  4751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4752. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4753. Number param = lua_tonumber(L, 2);
  4754. inst->z = param;
  4755. return 0;
  4756. }
  4757. static int Polycore_Quaternion_set_w(lua_State *L) {
  4758. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4759. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4760. Number param = lua_tonumber(L, 2);
  4761. inst->w = param;
  4762. return 0;
  4763. }
  4764. static int Polycore_Quaternion(lua_State *L) {
  4765. luaL_checktype(L, 1, LUA_TNUMBER);
  4766. Number w = lua_tonumber(L, 1);
  4767. luaL_checktype(L, 2, LUA_TNUMBER);
  4768. Number x = lua_tonumber(L, 2);
  4769. luaL_checktype(L, 3, LUA_TNUMBER);
  4770. Number y = lua_tonumber(L, 3);
  4771. luaL_checktype(L, 4, LUA_TNUMBER);
  4772. Number z = lua_tonumber(L, 4);
  4773. Quaternion *inst = new Quaternion(w, x, y, z);
  4774. lua_pushlightuserdata(L, (void*)inst);
  4775. return 1;
  4776. }
  4777. static int Polycore_Quaternion_setFromMatrix(lua_State *L) {
  4778. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4779. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4780. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4781. const Matrix4 & _mat = *( Matrix4 *)lua_topointer(L, 2);
  4782. inst->setFromMatrix(_mat);
  4783. return 0;
  4784. }
  4785. static int Polycore_Quaternion_Slerp(lua_State *L) {
  4786. luaL_checktype(L, 2, LUA_TNUMBER);
  4787. Number fT = lua_tonumber(L, 2);
  4788. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4789. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4790. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4791. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 4);
  4792. bool shortestPath;
  4793. if(lua_isboolean(L, 5)) {
  4794. shortestPath = lua_toboolean(L, 5);
  4795. } else {
  4796. shortestPath = false;
  4797. }
  4798. Quaternion *retInst = new Quaternion();
  4799. *retInst = Quaternion::Slerp(fT, rkP, rkQ, shortestPath);
  4800. lua_pushlightuserdata(L, retInst);
  4801. return 1;
  4802. }
  4803. static int Polycore_Quaternion_Dot(lua_State *L) {
  4804. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4805. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4806. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4807. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 2);
  4808. lua_pushnumber(L, inst->Dot(rkQ));
  4809. return 1;
  4810. }
  4811. static int Polycore_Quaternion_Log(lua_State *L) {
  4812. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4813. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4814. Quaternion *retInst = new Quaternion();
  4815. *retInst = inst->Log();
  4816. lua_pushlightuserdata(L, retInst);
  4817. return 1;
  4818. }
  4819. static int Polycore_Quaternion_Exp(lua_State *L) {
  4820. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4821. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4822. Quaternion *retInst = new Quaternion();
  4823. *retInst = inst->Exp();
  4824. lua_pushlightuserdata(L, retInst);
  4825. return 1;
  4826. }
  4827. static int Polycore_Quaternion_Norm(lua_State *L) {
  4828. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4829. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4830. lua_pushnumber(L, inst->Norm());
  4831. return 1;
  4832. }
  4833. static int Polycore_Quaternion_normalize(lua_State *L) {
  4834. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4835. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4836. lua_pushnumber(L, inst->normalize());
  4837. return 1;
  4838. }
  4839. static int Polycore_Quaternion_lookAt(lua_State *L) {
  4840. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4841. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4842. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4843. const Vector3 & D = *( Vector3 *)lua_topointer(L, 2);
  4844. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4845. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  4846. inst->lookAt(D, upVector);
  4847. return 0;
  4848. }
  4849. static int Polycore_Quaternion_createFromMatrix(lua_State *L) {
  4850. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4851. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4852. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4853. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  4854. inst->createFromMatrix(matrix);
  4855. return 0;
  4856. }
  4857. static int Polycore_Quaternion_Squad(lua_State *L) {
  4858. luaL_checktype(L, 2, LUA_TNUMBER);
  4859. Number fT = lua_tonumber(L, 2);
  4860. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4861. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4862. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4863. const Quaternion & rkA = *( Quaternion *)lua_topointer(L, 4);
  4864. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4865. const Quaternion & rkB = *( Quaternion *)lua_topointer(L, 5);
  4866. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4867. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 6);
  4868. luaL_checktype(L, 7, LUA_TBOOLEAN);
  4869. bool shortestPath = lua_toboolean(L, 7);
  4870. Quaternion *retInst = new Quaternion();
  4871. *retInst = Quaternion::Squad(fT, rkP, rkA, rkB, rkQ, shortestPath);
  4872. lua_pushlightuserdata(L, retInst);
  4873. return 1;
  4874. }
  4875. static int Polycore_Quaternion_Inverse(lua_State *L) {
  4876. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4877. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4878. Quaternion *retInst = new Quaternion();
  4879. *retInst = inst->Inverse();
  4880. lua_pushlightuserdata(L, retInst);
  4881. return 1;
  4882. }
  4883. static int Polycore_Quaternion_set(lua_State *L) {
  4884. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4885. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4886. luaL_checktype(L, 2, LUA_TNUMBER);
  4887. Number w = lua_tonumber(L, 2);
  4888. luaL_checktype(L, 3, LUA_TNUMBER);
  4889. Number x = lua_tonumber(L, 3);
  4890. luaL_checktype(L, 4, LUA_TNUMBER);
  4891. Number y = lua_tonumber(L, 4);
  4892. luaL_checktype(L, 5, LUA_TNUMBER);
  4893. Number z = lua_tonumber(L, 5);
  4894. inst->set(w, x, y, z);
  4895. return 0;
  4896. }
  4897. static int Polycore_Quaternion_inverse(lua_State *L) {
  4898. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4899. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4900. Quaternion *retInst = new Quaternion();
  4901. *retInst = inst->inverse();
  4902. lua_pushlightuserdata(L, retInst);
  4903. return 1;
  4904. }
  4905. static int Polycore_Quaternion_InvSqrt(lua_State *L) {
  4906. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4907. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4908. luaL_checktype(L, 2, LUA_TNUMBER);
  4909. Number x = lua_tonumber(L, 2);
  4910. lua_pushnumber(L, inst->InvSqrt(x));
  4911. return 1;
  4912. }
  4913. static int Polycore_Quaternion_fromAxes(lua_State *L) {
  4914. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4915. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4916. luaL_checktype(L, 2, LUA_TNUMBER);
  4917. Number az = lua_tonumber(L, 2);
  4918. luaL_checktype(L, 3, LUA_TNUMBER);
  4919. Number ay = lua_tonumber(L, 3);
  4920. luaL_checktype(L, 4, LUA_TNUMBER);
  4921. Number ax = lua_tonumber(L, 4);
  4922. inst->fromAxes(az, ay, ax);
  4923. return 0;
  4924. }
  4925. static int Polycore_Quaternion_FromAngleAxis(lua_State *L) {
  4926. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4927. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4928. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4929. const Number & rfAngle = *( Number *)lua_topointer(L, 2);
  4930. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4931. const Vector3 & rkAxis = *( Vector3 *)lua_topointer(L, 3);
  4932. inst->FromAngleAxis(rfAngle, rkAxis);
  4933. return 0;
  4934. }
  4935. static int Polycore_Quaternion_ToAngleAxis(lua_State *L) {
  4936. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4937. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4938. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4939. Number & rfAngle = *(Number *)lua_topointer(L, 2);
  4940. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4941. Vector3 & rkAxis = *(Vector3 *)lua_topointer(L, 3);
  4942. inst->ToAngleAxis(rfAngle, rkAxis);
  4943. return 0;
  4944. }
  4945. static int Polycore_Quaternion_createFromAxisAngle(lua_State *L) {
  4946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4947. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4948. luaL_checktype(L, 2, LUA_TNUMBER);
  4949. Number x = lua_tonumber(L, 2);
  4950. luaL_checktype(L, 3, LUA_TNUMBER);
  4951. Number y = lua_tonumber(L, 3);
  4952. luaL_checktype(L, 4, LUA_TNUMBER);
  4953. Number z = lua_tonumber(L, 4);
  4954. luaL_checktype(L, 5, LUA_TNUMBER);
  4955. Number degrees = lua_tonumber(L, 5);
  4956. inst->createFromAxisAngle(x, y, z, degrees);
  4957. return 0;
  4958. }
  4959. static int Polycore_Quaternion_createMatrix(lua_State *L) {
  4960. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4961. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4962. Matrix4 *retInst = new Matrix4();
  4963. *retInst = inst->createMatrix();
  4964. lua_pushlightuserdata(L, retInst);
  4965. return 1;
  4966. }
  4967. static int Polycore_delete_Quaternion(lua_State *L) {
  4968. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4969. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4970. delete inst;
  4971. return 0;
  4972. }
  4973. static int Polycore_QuaternionCurve(lua_State *L) {
  4974. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4975. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 1);
  4976. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4977. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 2);
  4978. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4979. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 3);
  4980. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4981. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 4);
  4982. QuaternionCurve *inst = new QuaternionCurve(wCurve, xCurve, yCurve, zCurve);
  4983. lua_pushlightuserdata(L, (void*)inst);
  4984. return 1;
  4985. }
  4986. static int Polycore_QuaternionCurve_interpolate(lua_State *L) {
  4987. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4988. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  4989. luaL_checktype(L, 2, LUA_TNUMBER);
  4990. Number t = lua_tonumber(L, 2);
  4991. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4992. bool useShortestPath = lua_toboolean(L, 3);
  4993. Quaternion *retInst = new Quaternion();
  4994. *retInst = inst->interpolate(t, useShortestPath);
  4995. lua_pushlightuserdata(L, retInst);
  4996. return 1;
  4997. }
  4998. static int Polycore_QuaternionCurve_generatePointsFromCurves(lua_State *L) {
  4999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5000. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  5001. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5002. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  5003. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5004. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  5005. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5006. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  5007. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  5008. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  5009. inst->generatePointsFromCurves(wCurve, xCurve, yCurve, zCurve);
  5010. return 0;
  5011. }
  5012. static int Polycore_QuaternionCurve_recalcTangents(lua_State *L) {
  5013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5014. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  5015. inst->recalcTangents();
  5016. return 0;
  5017. }
  5018. static int Polycore_delete_QuaternionCurve(lua_State *L) {
  5019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5020. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  5021. delete inst;
  5022. return 0;
  5023. }
  5024. static int Polycore_Rectangle_get_x(lua_State *L) {
  5025. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5026. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5027. lua_pushnumber(L, inst->x);
  5028. return 1;
  5029. }
  5030. static int Polycore_Rectangle_get_y(lua_State *L) {
  5031. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5032. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5033. lua_pushnumber(L, inst->y);
  5034. return 1;
  5035. }
  5036. static int Polycore_Rectangle_get_w(lua_State *L) {
  5037. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5038. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5039. lua_pushnumber(L, inst->w);
  5040. return 1;
  5041. }
  5042. static int Polycore_Rectangle_get_h(lua_State *L) {
  5043. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5044. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5045. lua_pushnumber(L, inst->h);
  5046. return 1;
  5047. }
  5048. static int Polycore_Rectangle_set_x(lua_State *L) {
  5049. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5050. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5051. Number param = lua_tonumber(L, 2);
  5052. inst->x = param;
  5053. return 0;
  5054. }
  5055. static int Polycore_Rectangle_set_y(lua_State *L) {
  5056. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5057. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5058. Number param = lua_tonumber(L, 2);
  5059. inst->y = param;
  5060. return 0;
  5061. }
  5062. static int Polycore_Rectangle_set_w(lua_State *L) {
  5063. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5064. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5065. Number param = lua_tonumber(L, 2);
  5066. inst->w = param;
  5067. return 0;
  5068. }
  5069. static int Polycore_Rectangle_set_h(lua_State *L) {
  5070. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5071. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5072. Number param = lua_tonumber(L, 2);
  5073. inst->h = param;
  5074. return 0;
  5075. }
  5076. static int Polycore_Rectangle(lua_State *L) {
  5077. Polycode::Rectangle *inst = new Polycode::Rectangle();
  5078. lua_pushlightuserdata(L, (void*)inst);
  5079. return 1;
  5080. }
  5081. static int Polycore_Rectangle_setRect(lua_State *L) {
  5082. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5083. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5084. luaL_checktype(L, 2, LUA_TNUMBER);
  5085. Number x = lua_tonumber(L, 2);
  5086. luaL_checktype(L, 3, LUA_TNUMBER);
  5087. Number y = lua_tonumber(L, 3);
  5088. luaL_checktype(L, 4, LUA_TNUMBER);
  5089. Number w = lua_tonumber(L, 4);
  5090. luaL_checktype(L, 5, LUA_TNUMBER);
  5091. Number h = lua_tonumber(L, 5);
  5092. inst->setRect(x, y, w, h);
  5093. return 0;
  5094. }
  5095. static int Polycore_delete_Rectangle(lua_State *L) {
  5096. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5097. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  5098. delete inst;
  5099. return 0;
  5100. }
  5101. static int Polycore_Renderer_get_ambientColor(lua_State *L) {
  5102. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5103. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5104. lua_pushlightuserdata(L, &inst->ambientColor);
  5105. return 1;
  5106. }
  5107. static int Polycore_Renderer_get_clearColor(lua_State *L) {
  5108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5109. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5110. lua_pushlightuserdata(L, &inst->clearColor);
  5111. return 1;
  5112. }
  5113. static int Polycore_Renderer_get_exposureLevel(lua_State *L) {
  5114. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5115. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5116. lua_pushnumber(L, inst->exposureLevel);
  5117. return 1;
  5118. }
  5119. static int Polycore_Renderer_get_cameraPosition(lua_State *L) {
  5120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5121. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5122. lua_pushlightuserdata(L, &inst->cameraPosition);
  5123. return 1;
  5124. }
  5125. static int Polycore_Renderer_set_exposureLevel(lua_State *L) {
  5126. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5127. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5128. Number param = lua_tonumber(L, 2);
  5129. inst->exposureLevel = param;
  5130. return 0;
  5131. }
  5132. static int Polycore_Renderer_Resize(lua_State *L) {
  5133. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5134. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5135. luaL_checktype(L, 2, LUA_TNUMBER);
  5136. int xRes = lua_tointeger(L, 2);
  5137. luaL_checktype(L, 3, LUA_TNUMBER);
  5138. int yRes = lua_tointeger(L, 3);
  5139. inst->Resize(xRes, yRes);
  5140. return 0;
  5141. }
  5142. static int Polycore_Renderer_BeginRender(lua_State *L) {
  5143. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5144. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5145. inst->BeginRender();
  5146. return 0;
  5147. }
  5148. static int Polycore_Renderer_EndRender(lua_State *L) {
  5149. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5150. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5151. inst->EndRender();
  5152. return 0;
  5153. }
  5154. static int Polycore_Renderer_createCubemap(lua_State *L) {
  5155. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5156. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5157. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5158. Texture * t0 = (Texture *)lua_topointer(L, 2);
  5159. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5160. Texture * t1 = (Texture *)lua_topointer(L, 3);
  5161. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5162. Texture * t2 = (Texture *)lua_topointer(L, 4);
  5163. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  5164. Texture * t3 = (Texture *)lua_topointer(L, 5);
  5165. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  5166. Texture * t4 = (Texture *)lua_topointer(L, 6);
  5167. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  5168. Texture * t5 = (Texture *)lua_topointer(L, 7);
  5169. void *ptrRetVal = (void*)inst->createCubemap(t0, t1, t2, t3, t4, t5);
  5170. if(ptrRetVal == NULL) {
  5171. lua_pushnil(L);
  5172. } else {
  5173. lua_pushlightuserdata(L, ptrRetVal);
  5174. }
  5175. return 1;
  5176. }
  5177. static int Polycore_Renderer_createTexture(lua_State *L) {
  5178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5179. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5180. luaL_checktype(L, 2, LUA_TNUMBER);
  5181. unsigned int width = lua_tointeger(L, 2);
  5182. luaL_checktype(L, 3, LUA_TNUMBER);
  5183. unsigned int height = lua_tointeger(L, 3);
  5184. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5185. char * textureData = (char *)lua_topointer(L, 4);
  5186. luaL_checktype(L, 5, LUA_TBOOLEAN);
  5187. bool clamp = lua_toboolean(L, 5);
  5188. int type;
  5189. if(lua_isnumber(L, 6)) {
  5190. type = lua_tointeger(L, 6);
  5191. } else {
  5192. type = Image :: IMAGE_RGBA;
  5193. }
  5194. void *ptrRetVal = (void*)inst->createTexture(width, height, textureData, clamp, type);
  5195. if(ptrRetVal == NULL) {
  5196. lua_pushnil(L);
  5197. } else {
  5198. lua_pushlightuserdata(L, ptrRetVal);
  5199. }
  5200. return 1;
  5201. }
  5202. static int Polycore_Renderer_createRenderTextures(lua_State *L) {
  5203. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5204. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5205. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5206. Texture * * colorBuffer = (Texture * *)lua_topointer(L, 2);
  5207. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5208. Texture * * depthBuffer = (Texture * *)lua_topointer(L, 3);
  5209. luaL_checktype(L, 4, LUA_TNUMBER);
  5210. int width = lua_tointeger(L, 4);
  5211. luaL_checktype(L, 5, LUA_TNUMBER);
  5212. int height = lua_tointeger(L, 5);
  5213. inst->createRenderTextures(colorBuffer, depthBuffer, width, height);
  5214. return 0;
  5215. }
  5216. static int Polycore_Renderer_createFramebufferTexture(lua_State *L) {
  5217. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5218. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5219. luaL_checktype(L, 2, LUA_TNUMBER);
  5220. unsigned int width = lua_tointeger(L, 2);
  5221. luaL_checktype(L, 3, LUA_TNUMBER);
  5222. unsigned int height = lua_tointeger(L, 3);
  5223. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height);
  5224. if(ptrRetVal == NULL) {
  5225. lua_pushnil(L);
  5226. } else {
  5227. lua_pushlightuserdata(L, ptrRetVal);
  5228. }
  5229. return 1;
  5230. }
  5231. static int Polycore_Renderer_bindFrameBufferTexture(lua_State *L) {
  5232. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5233. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5234. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5235. Texture * texture = (Texture *)lua_topointer(L, 2);
  5236. inst->bindFrameBufferTexture(texture);
  5237. return 0;
  5238. }
  5239. static int Polycore_Renderer_unbindFramebuffers(lua_State *L) {
  5240. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5241. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5242. inst->unbindFramebuffers();
  5243. return 0;
  5244. }
  5245. static int Polycore_Renderer_renderToTexture(lua_State *L) {
  5246. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5247. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5248. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5249. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  5250. inst->renderToTexture(targetTexture);
  5251. return 0;
  5252. }
  5253. static int Polycore_Renderer_renderZBufferToTexture(lua_State *L) {
  5254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5255. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5256. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5257. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  5258. inst->renderZBufferToTexture(targetTexture);
  5259. return 0;
  5260. }
  5261. static int Polycore_Renderer_setViewportSize(lua_State *L) {
  5262. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5263. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5264. luaL_checktype(L, 2, LUA_TNUMBER);
  5265. int w = lua_tointeger(L, 2);
  5266. luaL_checktype(L, 3, LUA_TNUMBER);
  5267. int h = lua_tointeger(L, 3);
  5268. Number fov;
  5269. if(lua_isnumber(L, 4)) {
  5270. fov = lua_tonumber(L, 4);
  5271. } else {
  5272. fov = 45.0f;
  5273. }
  5274. inst->setViewportSize(w, h, fov);
  5275. return 0;
  5276. }
  5277. static int Polycore_Renderer_loadIdentity(lua_State *L) {
  5278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5279. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5280. inst->loadIdentity();
  5281. return 0;
  5282. }
  5283. static int Polycore_Renderer_setOrthoMode(lua_State *L) {
  5284. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5285. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5286. Number xSize;
  5287. if(lua_isnumber(L, 2)) {
  5288. xSize = lua_tonumber(L, 2);
  5289. } else {
  5290. xSize = 0.0f;
  5291. }
  5292. Number ySize;
  5293. if(lua_isnumber(L, 3)) {
  5294. ySize = lua_tonumber(L, 3);
  5295. } else {
  5296. ySize = 0.0f;
  5297. }
  5298. inst->setOrthoMode(xSize, ySize);
  5299. return 0;
  5300. }
  5301. static int Polycore_Renderer__setOrthoMode(lua_State *L) {
  5302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5303. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5304. inst->_setOrthoMode();
  5305. return 0;
  5306. }
  5307. static int Polycore_Renderer_setPerspectiveMode(lua_State *L) {
  5308. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5309. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5310. inst->setPerspectiveMode();
  5311. return 0;
  5312. }
  5313. static int Polycore_Renderer_setTexture(lua_State *L) {
  5314. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5315. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5316. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5317. Texture * texture = (Texture *)lua_topointer(L, 2);
  5318. inst->setTexture(texture);
  5319. return 0;
  5320. }
  5321. static int Polycore_Renderer_enableBackfaceCulling(lua_State *L) {
  5322. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5323. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5324. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5325. bool val = lua_toboolean(L, 2);
  5326. inst->enableBackfaceCulling(val);
  5327. return 0;
  5328. }
  5329. static int Polycore_Renderer_setClearColor(lua_State *L) {
  5330. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5331. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5332. luaL_checktype(L, 2, LUA_TNUMBER);
  5333. Number r = lua_tonumber(L, 2);
  5334. luaL_checktype(L, 3, LUA_TNUMBER);
  5335. Number g = lua_tonumber(L, 3);
  5336. luaL_checktype(L, 4, LUA_TNUMBER);
  5337. Number b = lua_tonumber(L, 4);
  5338. inst->setClearColor(r, g, b);
  5339. return 0;
  5340. }
  5341. static int Polycore_Renderer_setAmbientColor(lua_State *L) {
  5342. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5343. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5344. luaL_checktype(L, 2, LUA_TNUMBER);
  5345. Number r = lua_tonumber(L, 2);
  5346. luaL_checktype(L, 3, LUA_TNUMBER);
  5347. Number g = lua_tonumber(L, 3);
  5348. luaL_checktype(L, 4, LUA_TNUMBER);
  5349. Number b = lua_tonumber(L, 4);
  5350. inst->setAmbientColor(r, g, b);
  5351. return 0;
  5352. }
  5353. static int Polycore_Renderer_clearScreen(lua_State *L) {
  5354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5355. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5356. inst->clearScreen();
  5357. return 0;
  5358. }
  5359. static int Polycore_Renderer_translate2D(lua_State *L) {
  5360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5361. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5362. luaL_checktype(L, 2, LUA_TNUMBER);
  5363. Number x = lua_tonumber(L, 2);
  5364. luaL_checktype(L, 3, LUA_TNUMBER);
  5365. Number y = lua_tonumber(L, 3);
  5366. inst->translate2D(x, y);
  5367. return 0;
  5368. }
  5369. static int Polycore_Renderer_rotate2D(lua_State *L) {
  5370. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5371. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5372. luaL_checktype(L, 2, LUA_TNUMBER);
  5373. Number angle = lua_tonumber(L, 2);
  5374. inst->rotate2D(angle);
  5375. return 0;
  5376. }
  5377. static int Polycore_Renderer_scale2D(lua_State *L) {
  5378. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5379. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5380. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5381. Vector2 * scale = (Vector2 *)lua_topointer(L, 2);
  5382. inst->scale2D(scale);
  5383. return 0;
  5384. }
  5385. static int Polycore_Renderer_setFOV(lua_State *L) {
  5386. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5387. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5388. luaL_checktype(L, 2, LUA_TNUMBER);
  5389. Number fov = lua_tonumber(L, 2);
  5390. inst->setFOV(fov);
  5391. return 0;
  5392. }
  5393. static int Polycore_Renderer_setVertexColor(lua_State *L) {
  5394. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5395. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5396. luaL_checktype(L, 2, LUA_TNUMBER);
  5397. Number r = lua_tonumber(L, 2);
  5398. luaL_checktype(L, 3, LUA_TNUMBER);
  5399. Number g = lua_tonumber(L, 3);
  5400. luaL_checktype(L, 4, LUA_TNUMBER);
  5401. Number b = lua_tonumber(L, 4);
  5402. luaL_checktype(L, 5, LUA_TNUMBER);
  5403. Number a = lua_tonumber(L, 5);
  5404. inst->setVertexColor(r, g, b, a);
  5405. return 0;
  5406. }
  5407. static int Polycore_Renderer_pushDataArrayForMesh(lua_State *L) {
  5408. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5409. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5410. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5411. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  5412. luaL_checktype(L, 3, LUA_TNUMBER);
  5413. int arrayType = lua_tointeger(L, 3);
  5414. inst->pushDataArrayForMesh(mesh, arrayType);
  5415. return 0;
  5416. }
  5417. static int Polycore_Renderer_pushRenderDataArray(lua_State *L) {
  5418. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5419. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5420. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5421. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  5422. inst->pushRenderDataArray(array);
  5423. return 0;
  5424. }
  5425. static int Polycore_Renderer_createRenderDataArrayForMesh(lua_State *L) {
  5426. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5427. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5428. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5429. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  5430. luaL_checktype(L, 3, LUA_TNUMBER);
  5431. int arrayType = lua_tointeger(L, 3);
  5432. void *ptrRetVal = (void*)inst->createRenderDataArrayForMesh(mesh, arrayType);
  5433. if(ptrRetVal == NULL) {
  5434. lua_pushnil(L);
  5435. } else {
  5436. lua_pushlightuserdata(L, ptrRetVal);
  5437. }
  5438. return 1;
  5439. }
  5440. static int Polycore_Renderer_createRenderDataArray(lua_State *L) {
  5441. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5442. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5443. luaL_checktype(L, 2, LUA_TNUMBER);
  5444. int arrayType = lua_tointeger(L, 2);
  5445. void *ptrRetVal = (void*)inst->createRenderDataArray(arrayType);
  5446. if(ptrRetVal == NULL) {
  5447. lua_pushnil(L);
  5448. } else {
  5449. lua_pushlightuserdata(L, ptrRetVal);
  5450. }
  5451. return 1;
  5452. }
  5453. static int Polycore_Renderer_setRenderArrayData(lua_State *L) {
  5454. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5455. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5456. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5457. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  5458. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5459. Number * arrayData = (Number *)lua_topointer(L, 3);
  5460. inst->setRenderArrayData(array, arrayData);
  5461. return 0;
  5462. }
  5463. static int Polycore_Renderer_drawArrays(lua_State *L) {
  5464. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5465. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5466. luaL_checktype(L, 2, LUA_TNUMBER);
  5467. int drawType = lua_tointeger(L, 2);
  5468. inst->drawArrays(drawType);
  5469. return 0;
  5470. }
  5471. static int Polycore_Renderer_translate3D(lua_State *L) {
  5472. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5473. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5474. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5475. Vector3 * position = (Vector3 *)lua_topointer(L, 2);
  5476. inst->translate3D(position);
  5477. return 0;
  5478. }
  5479. static int Polycore_Renderer_scale3D(lua_State *L) {
  5480. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5481. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5482. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5483. Vector3 * scale = (Vector3 *)lua_topointer(L, 2);
  5484. inst->scale3D(scale);
  5485. return 0;
  5486. }
  5487. static int Polycore_Renderer_pushMatrix(lua_State *L) {
  5488. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5489. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5490. inst->pushMatrix();
  5491. return 0;
  5492. }
  5493. static int Polycore_Renderer_popMatrix(lua_State *L) {
  5494. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5495. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5496. inst->popMatrix();
  5497. return 0;
  5498. }
  5499. static int Polycore_Renderer_setLineSmooth(lua_State *L) {
  5500. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5501. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5502. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5503. bool val = lua_toboolean(L, 2);
  5504. inst->setLineSmooth(val);
  5505. return 0;
  5506. }
  5507. static int Polycore_Renderer_setLineSize(lua_State *L) {
  5508. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5509. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5510. luaL_checktype(L, 2, LUA_TNUMBER);
  5511. Number lineSize = lua_tonumber(L, 2);
  5512. inst->setLineSize(lineSize);
  5513. return 0;
  5514. }
  5515. static int Polycore_Renderer_enableLighting(lua_State *L) {
  5516. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5517. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5518. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5519. bool enable = lua_toboolean(L, 2);
  5520. inst->enableLighting(enable);
  5521. return 0;
  5522. }
  5523. static int Polycore_Renderer_enableFog(lua_State *L) {
  5524. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5525. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5526. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5527. bool enable = lua_toboolean(L, 2);
  5528. inst->enableFog(enable);
  5529. return 0;
  5530. }
  5531. static int Polycore_Renderer_setFogProperties(lua_State *L) {
  5532. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5533. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5534. luaL_checktype(L, 2, LUA_TNUMBER);
  5535. int fogMode = lua_tointeger(L, 2);
  5536. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5537. Color color = *(Color*)lua_topointer(L, 3);
  5538. luaL_checktype(L, 4, LUA_TNUMBER);
  5539. Number density = lua_tonumber(L, 4);
  5540. luaL_checktype(L, 5, LUA_TNUMBER);
  5541. Number startDepth = lua_tonumber(L, 5);
  5542. luaL_checktype(L, 6, LUA_TNUMBER);
  5543. Number _endDepth = lua_tonumber(L, 6);
  5544. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  5545. return 0;
  5546. }
  5547. static int Polycore_Renderer_multModelviewMatrix(lua_State *L) {
  5548. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5549. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5550. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5551. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  5552. inst->multModelviewMatrix(m);
  5553. return 0;
  5554. }
  5555. static int Polycore_Renderer_setModelviewMatrix(lua_State *L) {
  5556. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5557. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5558. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5559. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  5560. inst->setModelviewMatrix(m);
  5561. return 0;
  5562. }
  5563. static int Polycore_Renderer_setBlendingMode(lua_State *L) {
  5564. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5565. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5566. luaL_checktype(L, 2, LUA_TNUMBER);
  5567. int bl_endingMode = lua_tointeger(L, 2);
  5568. inst->setBlendingMode(bl_endingMode);
  5569. return 0;
  5570. }
  5571. static int Polycore_Renderer_applyMaterial(lua_State *L) {
  5572. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5573. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5574. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5575. Material * material = (Material *)lua_topointer(L, 2);
  5576. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5577. ShaderBinding * localOptions = (ShaderBinding *)lua_topointer(L, 3);
  5578. luaL_checktype(L, 4, LUA_TNUMBER);
  5579. unsigned int shaderIndex = lua_tointeger(L, 4);
  5580. inst->applyMaterial(material, localOptions, shaderIndex);
  5581. return 0;
  5582. }
  5583. static int Polycore_Renderer_clearShader(lua_State *L) {
  5584. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5585. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5586. inst->clearShader();
  5587. return 0;
  5588. }
  5589. static int Polycore_Renderer_setDepthFunction(lua_State *L) {
  5590. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5591. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5592. luaL_checktype(L, 2, LUA_TNUMBER);
  5593. int depthFunction = lua_tointeger(L, 2);
  5594. inst->setDepthFunction(depthFunction);
  5595. return 0;
  5596. }
  5597. static int Polycore_Renderer_createVertexBufferForMesh(lua_State *L) {
  5598. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5599. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5600. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5601. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  5602. inst->createVertexBufferForMesh(mesh);
  5603. return 0;
  5604. }
  5605. static int Polycore_Renderer_drawVertexBuffer(lua_State *L) {
  5606. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5607. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5608. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5609. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  5610. inst->drawVertexBuffer(buffer);
  5611. return 0;
  5612. }
  5613. static int Polycore_Renderer_setRenderMode(lua_State *L) {
  5614. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5615. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5616. luaL_checktype(L, 2, LUA_TNUMBER);
  5617. int newR_enderMode = lua_tointeger(L, 2);
  5618. inst->setRenderMode(newR_enderMode);
  5619. return 0;
  5620. }
  5621. static int Polycore_Renderer_getRenderMode(lua_State *L) {
  5622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5623. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5624. lua_pushinteger(L, inst->getRenderMode());
  5625. return 1;
  5626. }
  5627. static int Polycore_Renderer_enableDepthTest(lua_State *L) {
  5628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5629. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5630. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5631. bool val = lua_toboolean(L, 2);
  5632. inst->enableDepthTest(val);
  5633. return 0;
  5634. }
  5635. static int Polycore_Renderer_enableDepthWrite(lua_State *L) {
  5636. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5637. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5638. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5639. bool val = lua_toboolean(L, 2);
  5640. inst->enableDepthWrite(val);
  5641. return 0;
  5642. }
  5643. static int Polycore_Renderer_billboardMatrix(lua_State *L) {
  5644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5645. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5646. inst->billboardMatrix();
  5647. return 0;
  5648. }
  5649. static int Polycore_Renderer_billboardMatrixWithScale(lua_State *L) {
  5650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5651. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5652. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5653. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  5654. inst->billboardMatrixWithScale(scale);
  5655. return 0;
  5656. }
  5657. static int Polycore_Renderer_setTextureFilteringMode(lua_State *L) {
  5658. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5659. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5660. luaL_checktype(L, 2, LUA_TNUMBER);
  5661. int mode = lua_tointeger(L, 2);
  5662. inst->setTextureFilteringMode(mode);
  5663. return 0;
  5664. }
  5665. static int Polycore_Renderer_setClippingPlanes(lua_State *L) {
  5666. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5667. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5668. luaL_checktype(L, 2, LUA_TNUMBER);
  5669. Number near = lua_tonumber(L, 2);
  5670. luaL_checktype(L, 3, LUA_TNUMBER);
  5671. Number far = lua_tonumber(L, 3);
  5672. inst->setClippingPlanes(near, far);
  5673. return 0;
  5674. }
  5675. static int Polycore_Renderer_enableAlphaTest(lua_State *L) {
  5676. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5677. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5678. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5679. bool val = lua_toboolean(L, 2);
  5680. inst->enableAlphaTest(val);
  5681. return 0;
  5682. }
  5683. static int Polycore_Renderer_clearBuffer(lua_State *L) {
  5684. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5685. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5686. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5687. bool colorBuffer = lua_toboolean(L, 2);
  5688. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5689. bool depthBuffer = lua_toboolean(L, 3);
  5690. inst->clearBuffer(colorBuffer, depthBuffer);
  5691. return 0;
  5692. }
  5693. static int Polycore_Renderer_drawToColorBuffer(lua_State *L) {
  5694. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5695. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5696. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5697. bool val = lua_toboolean(L, 2);
  5698. inst->drawToColorBuffer(val);
  5699. return 0;
  5700. }
  5701. static int Polycore_Renderer_getCameraMatrix(lua_State *L) {
  5702. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5703. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5704. Matrix4 *retInst = new Matrix4();
  5705. *retInst = inst->getCameraMatrix();
  5706. lua_pushlightuserdata(L, retInst);
  5707. return 1;
  5708. }
  5709. static int Polycore_Renderer_setCameraMatrix(lua_State *L) {
  5710. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5711. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5712. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5713. Matrix4 matrix = *(Matrix4*)lua_topointer(L, 2);
  5714. inst->setCameraMatrix(matrix);
  5715. return 0;
  5716. }
  5717. static int Polycore_Renderer_setCameraPosition(lua_State *L) {
  5718. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5719. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5720. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5721. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  5722. inst->setCameraPosition(pos);
  5723. return 0;
  5724. }
  5725. static int Polycore_Renderer_drawScreenQuad(lua_State *L) {
  5726. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5727. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5728. luaL_checktype(L, 2, LUA_TNUMBER);
  5729. Number qx = lua_tonumber(L, 2);
  5730. luaL_checktype(L, 3, LUA_TNUMBER);
  5731. Number qy = lua_tonumber(L, 3);
  5732. inst->drawScreenQuad(qx, qy);
  5733. return 0;
  5734. }
  5735. static int Polycore_Renderer_getXRes(lua_State *L) {
  5736. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5737. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5738. lua_pushinteger(L, inst->getXRes());
  5739. return 1;
  5740. }
  5741. static int Polycore_Renderer_getYRes(lua_State *L) {
  5742. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5743. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5744. lua_pushinteger(L, inst->getYRes());
  5745. return 1;
  5746. }
  5747. static int Polycore_Renderer_cullFrontFaces(lua_State *L) {
  5748. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5749. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5750. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5751. bool val = lua_toboolean(L, 2);
  5752. inst->cullFrontFaces(val);
  5753. return 0;
  5754. }
  5755. static int Polycore_Renderer_clearLights(lua_State *L) {
  5756. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5757. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5758. inst->clearLights();
  5759. return 0;
  5760. }
  5761. static int Polycore_Renderer_addLight(lua_State *L) {
  5762. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5763. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5764. luaL_checktype(L, 2, LUA_TNUMBER);
  5765. int lightImportance = lua_tointeger(L, 2);
  5766. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5767. Vector3 position = *(Vector3*)lua_topointer(L, 3);
  5768. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5769. Vector3 direction = *(Vector3*)lua_topointer(L, 4);
  5770. luaL_checktype(L, 5, LUA_TNUMBER);
  5771. int type = lua_tointeger(L, 5);
  5772. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  5773. Color color = *(Color*)lua_topointer(L, 6);
  5774. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  5775. Color specularColor = *(Color*)lua_topointer(L, 7);
  5776. luaL_checktype(L, 8, LUA_TNUMBER);
  5777. Number constantAttenuation = lua_tonumber(L, 8);
  5778. luaL_checktype(L, 9, LUA_TNUMBER);
  5779. Number linearAttenuation = lua_tonumber(L, 9);
  5780. luaL_checktype(L, 10, LUA_TNUMBER);
  5781. Number quadraticAttenuation = lua_tonumber(L, 10);
  5782. luaL_checktype(L, 11, LUA_TNUMBER);
  5783. Number intensity = lua_tonumber(L, 11);
  5784. luaL_checktype(L, 12, LUA_TNUMBER);
  5785. Number spotlightCutoff = lua_tonumber(L, 12);
  5786. luaL_checktype(L, 13, LUA_TNUMBER);
  5787. Number spotlightExponent = lua_tonumber(L, 13);
  5788. luaL_checktype(L, 14, LUA_TBOOLEAN);
  5789. bool shadowsEnabled = lua_toboolean(L, 14);
  5790. luaL_checktype(L, 15, LUA_TLIGHTUSERDATA);
  5791. Matrix4 * textureMatrix = (Matrix4 *)lua_topointer(L, 15);
  5792. luaL_checktype(L, 16, LUA_TLIGHTUSERDATA);
  5793. Texture * shadowMapTexture = (Texture *)lua_topointer(L, 16);
  5794. inst->addLight(lightImportance, position, direction, type, color, specularColor, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix, shadowMapTexture);
  5795. return 0;
  5796. }
  5797. static int Polycore_Renderer_setExposureLevel(lua_State *L) {
  5798. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5799. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5800. luaL_checktype(L, 2, LUA_TNUMBER);
  5801. Number level = lua_tonumber(L, 2);
  5802. inst->setExposureLevel(level);
  5803. return 0;
  5804. }
  5805. static int Polycore_Renderer_rayTriangleIntersect(lua_State *L) {
  5806. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5807. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5808. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5809. Vector3 ray_origin = *(Vector3*)lua_topointer(L, 2);
  5810. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5811. Vector3 ray_direction = *(Vector3*)lua_topointer(L, 3);
  5812. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5813. Vector3 vert0 = *(Vector3*)lua_topointer(L, 4);
  5814. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  5815. Vector3 vert1 = *(Vector3*)lua_topointer(L, 5);
  5816. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  5817. Vector3 vert2 = *(Vector3*)lua_topointer(L, 6);
  5818. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  5819. Vector3 * hitPoint = (Vector3 *)lua_topointer(L, 7);
  5820. lua_pushboolean(L, inst->rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint));
  5821. return 1;
  5822. }
  5823. static int Polycore_Renderer_projectRayFrom2DCoordinate(lua_State *L) {
  5824. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5825. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5826. luaL_checktype(L, 2, LUA_TNUMBER);
  5827. Number x = lua_tonumber(L, 2);
  5828. luaL_checktype(L, 3, LUA_TNUMBER);
  5829. Number y = lua_tonumber(L, 3);
  5830. Vector3 *retInst = new Vector3();
  5831. *retInst = inst->projectRayFrom2DCoordinate(x, y);
  5832. lua_pushlightuserdata(L, retInst);
  5833. return 1;
  5834. }
  5835. static int Polycore_Renderer_enableShaders(lua_State *L) {
  5836. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5837. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5838. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5839. bool flag = lua_toboolean(L, 2);
  5840. inst->enableShaders(flag);
  5841. return 0;
  5842. }
  5843. static int Polycore_Renderer_initOSSpecific(lua_State *L) {
  5844. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5845. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5846. inst->initOSSpecific();
  5847. return 0;
  5848. }
  5849. static int Polycore_Renderer_addShaderModule(lua_State *L) {
  5850. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5851. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5852. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5853. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  5854. inst->addShaderModule(module);
  5855. return 0;
  5856. }
  5857. static int Polycore_Renderer_test2DCoordinate(lua_State *L) {
  5858. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5859. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5860. luaL_checktype(L, 2, LUA_TNUMBER);
  5861. Number x = lua_tonumber(L, 2);
  5862. luaL_checktype(L, 3, LUA_TNUMBER);
  5863. Number y = lua_tonumber(L, 3);
  5864. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5865. Polycode::Polygon * poly = (Polycode::Polygon *)lua_topointer(L, 4);
  5866. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  5867. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 5);
  5868. luaL_checktype(L, 6, LUA_TBOOLEAN);
  5869. bool billboardMode = lua_toboolean(L, 6);
  5870. lua_pushboolean(L, inst->test2DCoordinate(x, y, poly, matrix, billboardMode));
  5871. return 1;
  5872. }
  5873. static int Polycore_Renderer_getProjectionMatrix(lua_State *L) {
  5874. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5875. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5876. Matrix4 *retInst = new Matrix4();
  5877. *retInst = inst->getProjectionMatrix();
  5878. lua_pushlightuserdata(L, retInst);
  5879. return 1;
  5880. }
  5881. static int Polycore_Renderer_getModelviewMatrix(lua_State *L) {
  5882. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5883. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5884. Matrix4 *retInst = new Matrix4();
  5885. *retInst = inst->getModelviewMatrix();
  5886. lua_pushlightuserdata(L, retInst);
  5887. return 1;
  5888. }
  5889. static int Polycore_Renderer_Unproject(lua_State *L) {
  5890. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5891. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5892. luaL_checktype(L, 2, LUA_TNUMBER);
  5893. Number x = lua_tonumber(L, 2);
  5894. luaL_checktype(L, 3, LUA_TNUMBER);
  5895. Number y = lua_tonumber(L, 3);
  5896. Vector3 *retInst = new Vector3();
  5897. *retInst = inst->Unproject(x, y);
  5898. lua_pushlightuserdata(L, retInst);
  5899. return 1;
  5900. }
  5901. static int Polycore_Renderer_sortLights(lua_State *L) {
  5902. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5903. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5904. inst->sortLights();
  5905. return 0;
  5906. }
  5907. static int Polycore_Renderer_getNumAreaLights(lua_State *L) {
  5908. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5909. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5910. lua_pushinteger(L, inst->getNumAreaLights());
  5911. return 1;
  5912. }
  5913. static int Polycore_Renderer_getNumSpotLights(lua_State *L) {
  5914. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5915. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5916. lua_pushinteger(L, inst->getNumSpotLights());
  5917. return 1;
  5918. }
  5919. static int Polycore_Renderer_getNumLights(lua_State *L) {
  5920. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5921. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5922. lua_pushinteger(L, inst->getNumLights());
  5923. return 1;
  5924. }
  5925. static int Polycore_delete_Renderer(lua_State *L) {
  5926. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5927. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  5928. delete inst;
  5929. return 0;
  5930. }
  5931. static int Polycore_Resource(lua_State *L) {
  5932. luaL_checktype(L, 1, LUA_TNUMBER);
  5933. int type = lua_tointeger(L, 1);
  5934. Resource *inst = new Resource(type);
  5935. lua_pushlightuserdata(L, (void*)inst);
  5936. return 1;
  5937. }
  5938. static int Polycore_Resource_getResourceName(lua_State *L) {
  5939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5940. Resource *inst = (Resource*)lua_topointer(L, 1);
  5941. lua_pushstring(L, inst->getResourceName().c_str());
  5942. return 1;
  5943. }
  5944. static int Polycore_Resource_getResourceType(lua_State *L) {
  5945. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5946. Resource *inst = (Resource*)lua_topointer(L, 1);
  5947. lua_pushinteger(L, inst->getResourceType());
  5948. return 1;
  5949. }
  5950. static int Polycore_Resource_setResourceName(lua_State *L) {
  5951. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5952. Resource *inst = (Resource*)lua_topointer(L, 1);
  5953. luaL_checktype(L, 2, LUA_TSTRING);
  5954. String newName = String(lua_tostring(L, 2));
  5955. inst->setResourceName(newName);
  5956. return 0;
  5957. }
  5958. static int Polycore_Resource_setResourcePath(lua_State *L) {
  5959. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5960. Resource *inst = (Resource*)lua_topointer(L, 1);
  5961. luaL_checktype(L, 2, LUA_TSTRING);
  5962. String path = String(lua_tostring(L, 2));
  5963. inst->setResourcePath(path);
  5964. return 0;
  5965. }
  5966. static int Polycore_Resource_getResourcePath(lua_State *L) {
  5967. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5968. Resource *inst = (Resource*)lua_topointer(L, 1);
  5969. lua_pushstring(L, inst->getResourcePath().c_str());
  5970. return 1;
  5971. }
  5972. static int Polycore_delete_Resource(lua_State *L) {
  5973. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5974. Resource *inst = (Resource*)lua_topointer(L, 1);
  5975. delete inst;
  5976. return 0;
  5977. }
  5978. static int Polycore_ResourceManager(lua_State *L) {
  5979. ResourceManager *inst = new ResourceManager();
  5980. lua_pushlightuserdata(L, (void*)inst);
  5981. return 1;
  5982. }
  5983. static int Polycore_ResourceManager_addResource(lua_State *L) {
  5984. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5985. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5986. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5987. Resource * resource = (Resource *)lua_topointer(L, 2);
  5988. inst->addResource(resource);
  5989. return 0;
  5990. }
  5991. static int Polycore_ResourceManager_addDirResource(lua_State *L) {
  5992. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5993. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  5994. luaL_checktype(L, 2, LUA_TSTRING);
  5995. String dirPath = String(lua_tostring(L, 2));
  5996. bool recursive;
  5997. if(lua_isboolean(L, 3)) {
  5998. recursive = lua_toboolean(L, 3);
  5999. } else {
  6000. recursive = true;
  6001. }
  6002. inst->addDirResource(dirPath, recursive);
  6003. return 0;
  6004. }
  6005. static int Polycore_ResourceManager_addArchive(lua_State *L) {
  6006. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6007. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6008. luaL_checktype(L, 2, LUA_TSTRING);
  6009. String zipPath = String(lua_tostring(L, 2));
  6010. inst->addArchive(zipPath);
  6011. return 0;
  6012. }
  6013. static int Polycore_ResourceManager_readFile(lua_State *L) {
  6014. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6015. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6016. luaL_checktype(L, 2, LUA_TSTRING);
  6017. String fileName = String(lua_tostring(L, 2));
  6018. lua_pushboolean(L, inst->readFile(fileName));
  6019. return 1;
  6020. }
  6021. static int Polycore_ResourceManager_parseTextures(lua_State *L) {
  6022. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6023. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6024. luaL_checktype(L, 2, LUA_TSTRING);
  6025. String dirPath = String(lua_tostring(L, 2));
  6026. luaL_checktype(L, 3, LUA_TBOOLEAN);
  6027. bool recursive = lua_toboolean(L, 3);
  6028. inst->parseTextures(dirPath, recursive);
  6029. return 0;
  6030. }
  6031. static int Polycore_ResourceManager_parseMaterials(lua_State *L) {
  6032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6033. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6034. luaL_checktype(L, 2, LUA_TSTRING);
  6035. String dirPath = String(lua_tostring(L, 2));
  6036. luaL_checktype(L, 3, LUA_TBOOLEAN);
  6037. bool recursive = lua_toboolean(L, 3);
  6038. inst->parseMaterials(dirPath, recursive);
  6039. return 0;
  6040. }
  6041. static int Polycore_ResourceManager_parseShaders(lua_State *L) {
  6042. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6043. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6044. luaL_checktype(L, 2, LUA_TSTRING);
  6045. String dirPath = String(lua_tostring(L, 2));
  6046. luaL_checktype(L, 3, LUA_TBOOLEAN);
  6047. bool recursive = lua_toboolean(L, 3);
  6048. inst->parseShaders(dirPath, recursive);
  6049. return 0;
  6050. }
  6051. static int Polycore_ResourceManager_parsePrograms(lua_State *L) {
  6052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6053. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6054. luaL_checktype(L, 2, LUA_TSTRING);
  6055. String dirPath = String(lua_tostring(L, 2));
  6056. luaL_checktype(L, 3, LUA_TBOOLEAN);
  6057. bool recursive = lua_toboolean(L, 3);
  6058. inst->parsePrograms(dirPath, recursive);
  6059. return 0;
  6060. }
  6061. static int Polycore_ResourceManager_parseCubemaps(lua_State *L) {
  6062. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6063. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6064. luaL_checktype(L, 2, LUA_TSTRING);
  6065. String dirPath = String(lua_tostring(L, 2));
  6066. luaL_checktype(L, 3, LUA_TBOOLEAN);
  6067. bool recursive = lua_toboolean(L, 3);
  6068. inst->parseCubemaps(dirPath, recursive);
  6069. return 0;
  6070. }
  6071. static int Polycore_ResourceManager_parseOthers(lua_State *L) {
  6072. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6073. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6074. luaL_checktype(L, 2, LUA_TSTRING);
  6075. String dirPath = String(lua_tostring(L, 2));
  6076. luaL_checktype(L, 3, LUA_TBOOLEAN);
  6077. bool recursive = lua_toboolean(L, 3);
  6078. inst->parseOthers(dirPath, recursive);
  6079. return 0;
  6080. }
  6081. static int Polycore_ResourceManager_getResource(lua_State *L) {
  6082. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6083. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6084. luaL_checktype(L, 2, LUA_TNUMBER);
  6085. int resourceType = lua_tointeger(L, 2);
  6086. luaL_checktype(L, 3, LUA_TSTRING);
  6087. String resourceName = String(lua_tostring(L, 3));
  6088. void *ptrRetVal = (void*)inst->getResource(resourceType, resourceName);
  6089. if(ptrRetVal == NULL) {
  6090. lua_pushnil(L);
  6091. } else {
  6092. lua_pushlightuserdata(L, ptrRetVal);
  6093. }
  6094. return 1;
  6095. }
  6096. static int Polycore_ResourceManager_addShaderModule(lua_State *L) {
  6097. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6098. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6099. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6100. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  6101. inst->addShaderModule(module);
  6102. return 0;
  6103. }
  6104. static int Polycore_delete_ResourceManager(lua_State *L) {
  6105. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6106. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  6107. delete inst;
  6108. return 0;
  6109. }
  6110. static int Polycore_Scene_get_clearColor(lua_State *L) {
  6111. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6112. Scene *inst = (Scene*)lua_topointer(L, 1);
  6113. lua_pushlightuserdata(L, &inst->clearColor);
  6114. return 1;
  6115. }
  6116. static int Polycore_Scene_get_useClearColor(lua_State *L) {
  6117. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6118. Scene *inst = (Scene*)lua_topointer(L, 1);
  6119. lua_pushboolean(L, inst->useClearColor);
  6120. return 1;
  6121. }
  6122. static int Polycore_Scene_get_ambientColor(lua_State *L) {
  6123. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6124. Scene *inst = (Scene*)lua_topointer(L, 1);
  6125. lua_pushlightuserdata(L, &inst->ambientColor);
  6126. return 1;
  6127. }
  6128. static int Polycore_Scene_get_fogColor(lua_State *L) {
  6129. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6130. Scene *inst = (Scene*)lua_topointer(L, 1);
  6131. lua_pushlightuserdata(L, &inst->fogColor);
  6132. return 1;
  6133. }
  6134. static int Polycore_Scene_get_enabled(lua_State *L) {
  6135. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6136. Scene *inst = (Scene*)lua_topointer(L, 1);
  6137. lua_pushboolean(L, inst->enabled);
  6138. return 1;
  6139. }
  6140. static int Polycore_Scene_set_useClearColor(lua_State *L) {
  6141. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6142. Scene *inst = (Scene*)lua_topointer(L, 1);
  6143. bool param = lua_toboolean(L, 2);
  6144. inst->useClearColor = param;
  6145. return 0;
  6146. }
  6147. static int Polycore_Scene_set_enabled(lua_State *L) {
  6148. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6149. Scene *inst = (Scene*)lua_topointer(L, 1);
  6150. bool param = lua_toboolean(L, 2);
  6151. inst->enabled = param;
  6152. return 0;
  6153. }
  6154. static int Polycore_Scene(lua_State *L) {
  6155. Scene *inst = new Scene();
  6156. lua_pushlightuserdata(L, (void*)inst);
  6157. return 1;
  6158. }
  6159. static int Polycore_Scene_addEntity(lua_State *L) {
  6160. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6161. Scene *inst = (Scene*)lua_topointer(L, 1);
  6162. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6163. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  6164. inst->addEntity(entity);
  6165. return 0;
  6166. }
  6167. static int Polycore_Scene_removeEntity(lua_State *L) {
  6168. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6169. Scene *inst = (Scene*)lua_topointer(L, 1);
  6170. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6171. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  6172. inst->removeEntity(entity);
  6173. return 0;
  6174. }
  6175. static int Polycore_Scene_getDefaultCamera(lua_State *L) {
  6176. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6177. Scene *inst = (Scene*)lua_topointer(L, 1);
  6178. void *ptrRetVal = (void*)inst->getDefaultCamera();
  6179. if(ptrRetVal == NULL) {
  6180. lua_pushnil(L);
  6181. } else {
  6182. lua_pushlightuserdata(L, ptrRetVal);
  6183. }
  6184. return 1;
  6185. }
  6186. static int Polycore_Scene_enableLighting(lua_State *L) {
  6187. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6188. Scene *inst = (Scene*)lua_topointer(L, 1);
  6189. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6190. bool enable = lua_toboolean(L, 2);
  6191. inst->enableLighting(enable);
  6192. return 0;
  6193. }
  6194. static int Polycore_Scene_enableFog(lua_State *L) {
  6195. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6196. Scene *inst = (Scene*)lua_topointer(L, 1);
  6197. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6198. bool enable = lua_toboolean(L, 2);
  6199. inst->enableFog(enable);
  6200. return 0;
  6201. }
  6202. static int Polycore_Scene_setFogProperties(lua_State *L) {
  6203. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6204. Scene *inst = (Scene*)lua_topointer(L, 1);
  6205. luaL_checktype(L, 2, LUA_TNUMBER);
  6206. int fogMode = lua_tointeger(L, 2);
  6207. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6208. Color color = *(Color*)lua_topointer(L, 3);
  6209. luaL_checktype(L, 4, LUA_TNUMBER);
  6210. Number density = lua_tonumber(L, 4);
  6211. luaL_checktype(L, 5, LUA_TNUMBER);
  6212. Number startDepth = lua_tonumber(L, 5);
  6213. luaL_checktype(L, 6, LUA_TNUMBER);
  6214. Number _endDepth = lua_tonumber(L, 6);
  6215. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  6216. return 0;
  6217. }
  6218. static int Polycore_Scene_Update(lua_State *L) {
  6219. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6220. Scene *inst = (Scene*)lua_topointer(L, 1);
  6221. inst->Update();
  6222. return 0;
  6223. }
  6224. static int Polycore_Scene_setVirtual(lua_State *L) {
  6225. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6226. Scene *inst = (Scene*)lua_topointer(L, 1);
  6227. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6228. bool val = lua_toboolean(L, 2);
  6229. inst->setVirtual(val);
  6230. return 0;
  6231. }
  6232. static int Polycore_Scene_isVirtual(lua_State *L) {
  6233. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6234. Scene *inst = (Scene*)lua_topointer(L, 1);
  6235. lua_pushboolean(L, inst->isVirtual());
  6236. return 1;
  6237. }
  6238. static int Polycore_Scene_isEnabled(lua_State *L) {
  6239. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6240. Scene *inst = (Scene*)lua_topointer(L, 1);
  6241. lua_pushboolean(L, inst->isEnabled());
  6242. return 1;
  6243. }
  6244. static int Polycore_Scene_setEnabled(lua_State *L) {
  6245. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6246. Scene *inst = (Scene*)lua_topointer(L, 1);
  6247. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6248. bool enabled = lua_toboolean(L, 2);
  6249. inst->setEnabled(enabled);
  6250. return 0;
  6251. }
  6252. static int Polycore_Scene_getNumEntities(lua_State *L) {
  6253. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6254. Scene *inst = (Scene*)lua_topointer(L, 1);
  6255. lua_pushinteger(L, inst->getNumEntities());
  6256. return 1;
  6257. }
  6258. static int Polycore_Scene_getEntity(lua_State *L) {
  6259. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6260. Scene *inst = (Scene*)lua_topointer(L, 1);
  6261. luaL_checktype(L, 2, LUA_TNUMBER);
  6262. int index = lua_tointeger(L, 2);
  6263. void *ptrRetVal = (void*)inst->getEntity(index);
  6264. if(ptrRetVal == NULL) {
  6265. lua_pushnil(L);
  6266. } else {
  6267. lua_pushlightuserdata(L, ptrRetVal);
  6268. }
  6269. return 1;
  6270. }
  6271. static int Polycore_Scene_getEntityAtScreenPosition(lua_State *L) {
  6272. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6273. Scene *inst = (Scene*)lua_topointer(L, 1);
  6274. luaL_checktype(L, 2, LUA_TNUMBER);
  6275. Number x = lua_tonumber(L, 2);
  6276. luaL_checktype(L, 3, LUA_TNUMBER);
  6277. Number y = lua_tonumber(L, 3);
  6278. void *ptrRetVal = (void*)inst->getEntityAtScreenPosition(x, y);
  6279. if(ptrRetVal == NULL) {
  6280. lua_pushnil(L);
  6281. } else {
  6282. lua_pushlightuserdata(L, ptrRetVal);
  6283. }
  6284. return 1;
  6285. }
  6286. static int Polycore_Scene_Render(lua_State *L) {
  6287. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6288. Scene *inst = (Scene*)lua_topointer(L, 1);
  6289. Camera * targetCamera;
  6290. if(lua_islightuserdata(L, 2)) {
  6291. targetCamera = (Camera *)lua_topointer(L, 2);
  6292. } else {
  6293. targetCamera = NULL;
  6294. }
  6295. inst->Render(targetCamera);
  6296. return 0;
  6297. }
  6298. static int Polycore_Scene_RenderDepthOnly(lua_State *L) {
  6299. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6300. Scene *inst = (Scene*)lua_topointer(L, 1);
  6301. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6302. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  6303. inst->RenderDepthOnly(targetCamera);
  6304. return 0;
  6305. }
  6306. static int Polycore_Scene_readString(lua_State *L) {
  6307. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6308. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  6309. lua_pushstring(L, Scene::readString(inFile).c_str());
  6310. return 1;
  6311. }
  6312. static int Polycore_Scene_loadScene(lua_State *L) {
  6313. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6314. Scene *inst = (Scene*)lua_topointer(L, 1);
  6315. luaL_checktype(L, 2, LUA_TSTRING);
  6316. String fileName = String(lua_tostring(L, 2));
  6317. inst->loadScene(fileName);
  6318. return 0;
  6319. }
  6320. static int Polycore_Scene_generateLightmaps(lua_State *L) {
  6321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6322. Scene *inst = (Scene*)lua_topointer(L, 1);
  6323. luaL_checktype(L, 2, LUA_TNUMBER);
  6324. Number lightMapRes = lua_tonumber(L, 2);
  6325. luaL_checktype(L, 3, LUA_TNUMBER);
  6326. Number lightMapQuality = lua_tonumber(L, 3);
  6327. luaL_checktype(L, 4, LUA_TNUMBER);
  6328. int numRadPasses = lua_tointeger(L, 4);
  6329. inst->generateLightmaps(lightMapRes, lightMapQuality, numRadPasses);
  6330. return 0;
  6331. }
  6332. static int Polycore_Scene_addLight(lua_State *L) {
  6333. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6334. Scene *inst = (Scene*)lua_topointer(L, 1);
  6335. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6336. SceneLight * light = (SceneLight *)lua_topointer(L, 2);
  6337. inst->addLight(light);
  6338. return 0;
  6339. }
  6340. static int Polycore_Scene_getNearestLight(lua_State *L) {
  6341. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6342. Scene *inst = (Scene*)lua_topointer(L, 1);
  6343. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6344. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  6345. void *ptrRetVal = (void*)inst->getNearestLight(pos);
  6346. if(ptrRetVal == NULL) {
  6347. lua_pushnil(L);
  6348. } else {
  6349. lua_pushlightuserdata(L, ptrRetVal);
  6350. }
  6351. return 1;
  6352. }
  6353. static int Polycore_Scene_writeEntityMatrix(lua_State *L) {
  6354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6355. Scene *inst = (Scene*)lua_topointer(L, 1);
  6356. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6357. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  6358. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6359. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  6360. inst->writeEntityMatrix(entity, outFile);
  6361. return 0;
  6362. }
  6363. static int Polycore_Scene_writeString(lua_State *L) {
  6364. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6365. Scene *inst = (Scene*)lua_topointer(L, 1);
  6366. luaL_checktype(L, 2, LUA_TSTRING);
  6367. String str = String(lua_tostring(L, 2));
  6368. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6369. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  6370. inst->writeString(str, outFile);
  6371. return 0;
  6372. }
  6373. static int Polycore_Scene_saveScene(lua_State *L) {
  6374. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6375. Scene *inst = (Scene*)lua_topointer(L, 1);
  6376. luaL_checktype(L, 2, LUA_TSTRING);
  6377. String fileName = String(lua_tostring(L, 2));
  6378. inst->saveScene(fileName);
  6379. return 0;
  6380. }
  6381. static int Polycore_Scene_getNumStaticGeometry(lua_State *L) {
  6382. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6383. Scene *inst = (Scene*)lua_topointer(L, 1);
  6384. lua_pushinteger(L, inst->getNumStaticGeometry());
  6385. return 1;
  6386. }
  6387. static int Polycore_Scene_getStaticGeometry(lua_State *L) {
  6388. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6389. Scene *inst = (Scene*)lua_topointer(L, 1);
  6390. luaL_checktype(L, 2, LUA_TNUMBER);
  6391. int index = lua_tointeger(L, 2);
  6392. void *ptrRetVal = (void*)inst->getStaticGeometry(index);
  6393. if(ptrRetVal == NULL) {
  6394. lua_pushnil(L);
  6395. } else {
  6396. lua_pushlightuserdata(L, ptrRetVal);
  6397. }
  6398. return 1;
  6399. }
  6400. static int Polycore_Scene_loadCollisionChild(lua_State *L) {
  6401. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6402. Scene *inst = (Scene*)lua_topointer(L, 1);
  6403. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6404. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  6405. bool autoCollide;
  6406. if(lua_isboolean(L, 3)) {
  6407. autoCollide = lua_toboolean(L, 3);
  6408. } else {
  6409. autoCollide = false;
  6410. }
  6411. int type;
  6412. if(lua_isnumber(L, 4)) {
  6413. type = lua_tointeger(L, 4);
  6414. } else {
  6415. type = 0;
  6416. }
  6417. inst->loadCollisionChild(entity, autoCollide, type);
  6418. return 0;
  6419. }
  6420. static int Polycore_Scene_getNumLights(lua_State *L) {
  6421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6422. Scene *inst = (Scene*)lua_topointer(L, 1);
  6423. lua_pushinteger(L, inst->getNumLights());
  6424. return 1;
  6425. }
  6426. static int Polycore_Scene_getLight(lua_State *L) {
  6427. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6428. Scene *inst = (Scene*)lua_topointer(L, 1);
  6429. luaL_checktype(L, 2, LUA_TNUMBER);
  6430. int index = lua_tointeger(L, 2);
  6431. void *ptrRetVal = (void*)inst->getLight(index);
  6432. if(ptrRetVal == NULL) {
  6433. lua_pushnil(L);
  6434. } else {
  6435. lua_pushlightuserdata(L, ptrRetVal);
  6436. }
  6437. return 1;
  6438. }
  6439. static int Polycore_Scene_getCustomEntityByType(lua_State *L) {
  6440. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6441. Scene *inst = (Scene*)lua_topointer(L, 1);
  6442. luaL_checktype(L, 2, LUA_TSTRING);
  6443. String type = String(lua_tostring(L, 2));
  6444. void *ptrRetVal = (void*)inst->getCustomEntityByType(type);
  6445. if(ptrRetVal == NULL) {
  6446. lua_pushnil(L);
  6447. } else {
  6448. lua_pushlightuserdata(L, ptrRetVal);
  6449. }
  6450. return 1;
  6451. }
  6452. static int Polycore_delete_Scene(lua_State *L) {
  6453. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6454. Scene *inst = (Scene*)lua_topointer(L, 1);
  6455. delete inst;
  6456. return 0;
  6457. }
  6458. static int Polycore_SceneEntity_get_castShadows(lua_State *L) {
  6459. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6460. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  6461. lua_pushboolean(L, inst->castShadows);
  6462. return 1;
  6463. }
  6464. static int Polycore_SceneEntity_set_castShadows(lua_State *L) {
  6465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6466. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  6467. bool param = lua_toboolean(L, 2);
  6468. inst->castShadows = param;
  6469. return 0;
  6470. }
  6471. static int Polycore_SceneEntity(lua_State *L) {
  6472. SceneEntity *inst = new SceneEntity();
  6473. lua_pushlightuserdata(L, (void*)inst);
  6474. return 1;
  6475. }
  6476. static int Polycore_SceneEntity_testMouseCollision(lua_State *L) {
  6477. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6478. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  6479. luaL_checktype(L, 2, LUA_TNUMBER);
  6480. Number x = lua_tonumber(L, 2);
  6481. luaL_checktype(L, 3, LUA_TNUMBER);
  6482. Number y = lua_tonumber(L, 3);
  6483. lua_pushboolean(L, inst->testMouseCollision(x, y));
  6484. return 1;
  6485. }
  6486. static int Polycore_delete_SceneEntity(lua_State *L) {
  6487. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6488. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  6489. delete inst;
  6490. return 0;
  6491. }
  6492. static int Polycore_SceneLabel(lua_State *L) {
  6493. luaL_checktype(L, 1, LUA_TSTRING);
  6494. String fontName = String(lua_tostring(L, 1));
  6495. luaL_checktype(L, 2, LUA_TSTRING);
  6496. String text = String(lua_tostring(L, 2));
  6497. luaL_checktype(L, 3, LUA_TNUMBER);
  6498. int size = lua_tointeger(L, 3);
  6499. luaL_checktype(L, 4, LUA_TNUMBER);
  6500. Number scale = lua_tonumber(L, 4);
  6501. luaL_checktype(L, 5, LUA_TNUMBER);
  6502. int amode = lua_tointeger(L, 5);
  6503. SceneLabel *inst = new SceneLabel(fontName, text, size, scale, amode);
  6504. lua_pushlightuserdata(L, (void*)inst);
  6505. return 1;
  6506. }
  6507. static int Polycore_SceneLabel_testMouseCollision(lua_State *L) {
  6508. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6509. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  6510. luaL_checktype(L, 2, LUA_TNUMBER);
  6511. Number x = lua_tonumber(L, 2);
  6512. luaL_checktype(L, 3, LUA_TNUMBER);
  6513. Number y = lua_tonumber(L, 3);
  6514. lua_pushboolean(L, inst->testMouseCollision(x, y));
  6515. return 1;
  6516. }
  6517. static int Polycore_SceneLabel_setText(lua_State *L) {
  6518. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6519. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  6520. luaL_checktype(L, 2, LUA_TSTRING);
  6521. String newText = String(lua_tostring(L, 2));
  6522. inst->setText(newText);
  6523. return 0;
  6524. }
  6525. static int Polycore_SceneLabel_getLabel(lua_State *L) {
  6526. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6527. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  6528. void *ptrRetVal = (void*)inst->getLabel();
  6529. if(ptrRetVal == NULL) {
  6530. lua_pushnil(L);
  6531. } else {
  6532. lua_pushlightuserdata(L, ptrRetVal);
  6533. }
  6534. return 1;
  6535. }
  6536. static int Polycore_SceneLabel_Render(lua_State *L) {
  6537. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6538. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  6539. inst->Render();
  6540. return 0;
  6541. }
  6542. static int Polycore_delete_SceneLabel(lua_State *L) {
  6543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6544. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  6545. delete inst;
  6546. return 0;
  6547. }
  6548. static int Polycore_SceneLight_get_specularLightColor(lua_State *L) {
  6549. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6550. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6551. lua_pushlightuserdata(L, &inst->specularLightColor);
  6552. return 1;
  6553. }
  6554. static int Polycore_SceneLight_get_lightColor(lua_State *L) {
  6555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6556. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6557. lua_pushlightuserdata(L, &inst->lightColor);
  6558. return 1;
  6559. }
  6560. static int Polycore_SceneLight(lua_State *L) {
  6561. luaL_checktype(L, 1, LUA_TNUMBER);
  6562. int type = lua_tointeger(L, 1);
  6563. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6564. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  6565. luaL_checktype(L, 3, LUA_TNUMBER);
  6566. Number intensity = lua_tonumber(L, 3);
  6567. Number constantAttenuation;
  6568. if(lua_isnumber(L, 4)) {
  6569. constantAttenuation = lua_tonumber(L, 4);
  6570. } else {
  6571. constantAttenuation = 1;
  6572. }
  6573. Number linearAttenuation;
  6574. if(lua_isnumber(L, 5)) {
  6575. linearAttenuation = lua_tonumber(L, 5);
  6576. } else {
  6577. linearAttenuation = 1;
  6578. }
  6579. Number quadraticAttenuation;
  6580. if(lua_isnumber(L, 6)) {
  6581. quadraticAttenuation = lua_tonumber(L, 6);
  6582. } else {
  6583. quadraticAttenuation = 1;
  6584. }
  6585. SceneLight *inst = new SceneLight(type, parentScene, intensity, constantAttenuation, linearAttenuation, quadraticAttenuation);
  6586. lua_pushlightuserdata(L, (void*)inst);
  6587. return 1;
  6588. }
  6589. static int Polycore_SceneLight_getIntensity(lua_State *L) {
  6590. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6591. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6592. lua_pushnumber(L, inst->getIntensity());
  6593. return 1;
  6594. }
  6595. static int Polycore_SceneLight_setIntensity(lua_State *L) {
  6596. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6597. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6598. luaL_checktype(L, 2, LUA_TNUMBER);
  6599. Number newIntensity = lua_tonumber(L, 2);
  6600. inst->setIntensity(newIntensity);
  6601. return 0;
  6602. }
  6603. static int Polycore_SceneLight_setAttenuation(lua_State *L) {
  6604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6605. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6606. luaL_checktype(L, 2, LUA_TNUMBER);
  6607. Number constantAttenuation = lua_tonumber(L, 2);
  6608. luaL_checktype(L, 3, LUA_TNUMBER);
  6609. Number linearAttenuation = lua_tonumber(L, 3);
  6610. luaL_checktype(L, 4, LUA_TNUMBER);
  6611. Number quadraticAttenuation = lua_tonumber(L, 4);
  6612. inst->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation);
  6613. return 0;
  6614. }
  6615. static int Polycore_SceneLight_getConstantAttenuation(lua_State *L) {
  6616. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6617. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6618. lua_pushnumber(L, inst->getConstantAttenuation());
  6619. return 1;
  6620. }
  6621. static int Polycore_SceneLight_getLinearAttenuation(lua_State *L) {
  6622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6623. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6624. lua_pushnumber(L, inst->getLinearAttenuation());
  6625. return 1;
  6626. }
  6627. static int Polycore_SceneLight_getQuadraticAttenuation(lua_State *L) {
  6628. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6629. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6630. lua_pushnumber(L, inst->getQuadraticAttenuation());
  6631. return 1;
  6632. }
  6633. static int Polycore_SceneLight_getType(lua_State *L) {
  6634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6635. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6636. lua_pushinteger(L, inst->getType());
  6637. return 1;
  6638. }
  6639. static int Polycore_SceneLight_renderDepthMap(lua_State *L) {
  6640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6641. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6642. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6643. Scene * scene = (Scene *)lua_topointer(L, 2);
  6644. inst->renderDepthMap(scene);
  6645. return 0;
  6646. }
  6647. static int Polycore_SceneLight_Render(lua_State *L) {
  6648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6649. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6650. inst->Render();
  6651. return 0;
  6652. }
  6653. static int Polycore_SceneLight_getLightViewMatrix(lua_State *L) {
  6654. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6655. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6656. Matrix4 *retInst = new Matrix4();
  6657. *retInst = inst->getLightViewMatrix();
  6658. lua_pushlightuserdata(L, retInst);
  6659. return 1;
  6660. }
  6661. static int Polycore_SceneLight_getZBufferTexture(lua_State *L) {
  6662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6663. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6664. void *ptrRetVal = (void*)inst->getZBufferTexture();
  6665. if(ptrRetVal == NULL) {
  6666. lua_pushnil(L);
  6667. } else {
  6668. lua_pushlightuserdata(L, ptrRetVal);
  6669. }
  6670. return 1;
  6671. }
  6672. static int Polycore_SceneLight_setSpecularLightColor(lua_State *L) {
  6673. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6674. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6675. luaL_checktype(L, 2, LUA_TNUMBER);
  6676. Number r = lua_tonumber(L, 2);
  6677. luaL_checktype(L, 3, LUA_TNUMBER);
  6678. Number g = lua_tonumber(L, 3);
  6679. luaL_checktype(L, 4, LUA_TNUMBER);
  6680. Number b = lua_tonumber(L, 4);
  6681. luaL_checktype(L, 5, LUA_TNUMBER);
  6682. Number a = lua_tonumber(L, 5);
  6683. inst->setSpecularLightColor(r, g, b, a);
  6684. return 0;
  6685. }
  6686. static int Polycore_SceneLight_setDiffuseLightColor(lua_State *L) {
  6687. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6688. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6689. luaL_checktype(L, 2, LUA_TNUMBER);
  6690. Number r = lua_tonumber(L, 2);
  6691. luaL_checktype(L, 3, LUA_TNUMBER);
  6692. Number g = lua_tonumber(L, 3);
  6693. luaL_checktype(L, 4, LUA_TNUMBER);
  6694. Number b = lua_tonumber(L, 4);
  6695. inst->setDiffuseLightColor(r, g, b);
  6696. return 0;
  6697. }
  6698. static int Polycore_SceneLight_setLightColor(lua_State *L) {
  6699. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6700. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6701. luaL_checktype(L, 2, LUA_TNUMBER);
  6702. Number r = lua_tonumber(L, 2);
  6703. luaL_checktype(L, 3, LUA_TNUMBER);
  6704. Number g = lua_tonumber(L, 3);
  6705. luaL_checktype(L, 4, LUA_TNUMBER);
  6706. Number b = lua_tonumber(L, 4);
  6707. Number a;
  6708. if(lua_isnumber(L, 5)) {
  6709. a = lua_tonumber(L, 5);
  6710. } else {
  6711. a = 1.0;
  6712. }
  6713. inst->setLightColor(r, g, b, a);
  6714. return 0;
  6715. }
  6716. static int Polycore_SceneLight_setSpotlightProperties(lua_State *L) {
  6717. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6718. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6719. luaL_checktype(L, 2, LUA_TNUMBER);
  6720. Number spotlightCutoff = lua_tonumber(L, 2);
  6721. luaL_checktype(L, 3, LUA_TNUMBER);
  6722. Number spotlightExponent = lua_tonumber(L, 3);
  6723. inst->setSpotlightProperties(spotlightCutoff, spotlightExponent);
  6724. return 0;
  6725. }
  6726. static int Polycore_SceneLight_getSpotlightCutoff(lua_State *L) {
  6727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6728. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6729. lua_pushnumber(L, inst->getSpotlightCutoff());
  6730. return 1;
  6731. }
  6732. static int Polycore_SceneLight_getSpotlightExponent(lua_State *L) {
  6733. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6734. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6735. lua_pushnumber(L, inst->getSpotlightExponent());
  6736. return 1;
  6737. }
  6738. static int Polycore_SceneLight_enableShadows(lua_State *L) {
  6739. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6740. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6741. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6742. bool val = lua_toboolean(L, 2);
  6743. Number resolution;
  6744. if(lua_isnumber(L, 3)) {
  6745. resolution = lua_tonumber(L, 3);
  6746. } else {
  6747. resolution = 256;
  6748. }
  6749. inst->enableShadows(val, resolution);
  6750. return 0;
  6751. }
  6752. static int Polycore_SceneLight_setShadowMapFOV(lua_State *L) {
  6753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6754. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6755. luaL_checktype(L, 2, LUA_TNUMBER);
  6756. Number fov = lua_tonumber(L, 2);
  6757. inst->setShadowMapFOV(fov);
  6758. return 0;
  6759. }
  6760. static int Polycore_SceneLight_areShadowsEnabled(lua_State *L) {
  6761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6762. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6763. lua_pushboolean(L, inst->areShadowsEnabled());
  6764. return 1;
  6765. }
  6766. static int Polycore_SceneLight_getLightType(lua_State *L) {
  6767. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6768. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6769. lua_pushinteger(L, inst->getLightType());
  6770. return 1;
  6771. }
  6772. static int Polycore_SceneLight_enableDebugDraw(lua_State *L) {
  6773. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6774. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6775. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6776. bool val = lua_toboolean(L, 2);
  6777. inst->enableDebugDraw(val);
  6778. return 0;
  6779. }
  6780. static int Polycore_SceneLight_setLightImportance(lua_State *L) {
  6781. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6782. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6783. luaL_checktype(L, 2, LUA_TNUMBER);
  6784. int newImportance = lua_tointeger(L, 2);
  6785. inst->setLightImportance(newImportance);
  6786. return 0;
  6787. }
  6788. static int Polycore_SceneLight_getLightImportance(lua_State *L) {
  6789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6790. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6791. lua_pushinteger(L, inst->getLightImportance());
  6792. return 1;
  6793. }
  6794. static int Polycore_delete_SceneLight(lua_State *L) {
  6795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6796. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  6797. delete inst;
  6798. return 0;
  6799. }
  6800. static int Polycore_SceneLine(lua_State *L) {
  6801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6802. SceneEntity * ent1 = (SceneEntity *)lua_topointer(L, 1);
  6803. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6804. SceneEntity * ent2 = (SceneEntity *)lua_topointer(L, 2);
  6805. SceneLine *inst = new SceneLine(ent1, ent2);
  6806. lua_pushlightuserdata(L, (void*)inst);
  6807. return 1;
  6808. }
  6809. static int Polycore_SceneLine_Render(lua_State *L) {
  6810. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6811. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  6812. inst->Render();
  6813. return 0;
  6814. }
  6815. static int Polycore_delete_SceneLine(lua_State *L) {
  6816. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6817. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  6818. delete inst;
  6819. return 0;
  6820. }
  6821. static int Polycore_SceneManager(lua_State *L) {
  6822. SceneManager *inst = new SceneManager();
  6823. lua_pushlightuserdata(L, (void*)inst);
  6824. return 1;
  6825. }
  6826. static int Polycore_SceneManager_addScene(lua_State *L) {
  6827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6828. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  6829. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6830. Scene * newScene = (Scene *)lua_topointer(L, 2);
  6831. inst->addScene(newScene);
  6832. return 0;
  6833. }
  6834. static int Polycore_SceneManager_Update(lua_State *L) {
  6835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6836. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  6837. inst->Update();
  6838. return 0;
  6839. }
  6840. static int Polycore_SceneManager_UpdateVirtual(lua_State *L) {
  6841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6842. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  6843. inst->UpdateVirtual();
  6844. return 0;
  6845. }
  6846. static int Polycore_SceneManager_removeScene(lua_State *L) {
  6847. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6848. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  6849. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6850. Scene * scene = (Scene *)lua_topointer(L, 2);
  6851. inst->removeScene(scene);
  6852. return 0;
  6853. }
  6854. static int Polycore_SceneManager_registerRenderTexture(lua_State *L) {
  6855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6856. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  6857. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6858. SceneRenderTexture * r_enderTexture = (SceneRenderTexture *)lua_topointer(L, 2);
  6859. inst->registerRenderTexture(r_enderTexture);
  6860. return 0;
  6861. }
  6862. static int Polycore_delete_SceneManager(lua_State *L) {
  6863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6864. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  6865. delete inst;
  6866. return 0;
  6867. }
  6868. static int Polycore_SceneMesh_get_lightmapIndex(lua_State *L) {
  6869. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6870. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6871. lua_pushlightuserdata(L, &inst->lightmapIndex);
  6872. return 1;
  6873. }
  6874. static int Polycore_SceneMesh_get_showVertexNormals(lua_State *L) {
  6875. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6876. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6877. lua_pushboolean(L, inst->showVertexNormals);
  6878. return 1;
  6879. }
  6880. static int Polycore_SceneMesh_set_showVertexNormals(lua_State *L) {
  6881. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6882. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6883. bool param = lua_toboolean(L, 2);
  6884. inst->showVertexNormals = param;
  6885. return 0;
  6886. }
  6887. static int Polycore_SceneMesh(lua_State *L) {
  6888. luaL_checktype(L, 1, LUA_TSTRING);
  6889. String fileName = String(lua_tostring(L, 1));
  6890. SceneMesh *inst = new SceneMesh(fileName);
  6891. lua_pushlightuserdata(L, (void*)inst);
  6892. return 1;
  6893. }
  6894. static int Polycore_SceneMesh_Render(lua_State *L) {
  6895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6896. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6897. inst->Render();
  6898. return 0;
  6899. }
  6900. static int Polycore_SceneMesh_getLocalShaderOptions(lua_State *L) {
  6901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6902. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6903. void *ptrRetVal = (void*)inst->getLocalShaderOptions();
  6904. if(ptrRetVal == NULL) {
  6905. lua_pushnil(L);
  6906. } else {
  6907. lua_pushlightuserdata(L, ptrRetVal);
  6908. }
  6909. return 1;
  6910. }
  6911. static int Polycore_SceneMesh_getMesh(lua_State *L) {
  6912. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6913. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6914. void *ptrRetVal = (void*)inst->getMesh();
  6915. if(ptrRetVal == NULL) {
  6916. lua_pushnil(L);
  6917. } else {
  6918. lua_pushlightuserdata(L, ptrRetVal);
  6919. }
  6920. return 1;
  6921. }
  6922. static int Polycore_SceneMesh_getTexture(lua_State *L) {
  6923. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6924. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6925. void *ptrRetVal = (void*)inst->getTexture();
  6926. if(ptrRetVal == NULL) {
  6927. lua_pushnil(L);
  6928. } else {
  6929. lua_pushlightuserdata(L, ptrRetVal);
  6930. }
  6931. return 1;
  6932. }
  6933. static int Polycore_SceneMesh_getMaterial(lua_State *L) {
  6934. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6935. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6936. void *ptrRetVal = (void*)inst->getMaterial();
  6937. if(ptrRetVal == NULL) {
  6938. lua_pushnil(L);
  6939. } else {
  6940. lua_pushlightuserdata(L, ptrRetVal);
  6941. }
  6942. return 1;
  6943. }
  6944. static int Polycore_SceneMesh_loadTexture(lua_State *L) {
  6945. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6946. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6947. luaL_checktype(L, 2, LUA_TSTRING);
  6948. String fileName = String(lua_tostring(L, 2));
  6949. bool clamp;
  6950. if(lua_isboolean(L, 3)) {
  6951. clamp = lua_toboolean(L, 3);
  6952. } else {
  6953. clamp = true;
  6954. }
  6955. inst->loadTexture(fileName, clamp);
  6956. return 0;
  6957. }
  6958. static int Polycore_SceneMesh_loadSkeleton(lua_State *L) {
  6959. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6960. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6961. luaL_checktype(L, 2, LUA_TSTRING);
  6962. String fileName = String(lua_tostring(L, 2));
  6963. inst->loadSkeleton(fileName);
  6964. return 0;
  6965. }
  6966. static int Polycore_SceneMesh_setTexture(lua_State *L) {
  6967. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6968. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6969. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6970. Texture * texture = (Texture *)lua_topointer(L, 2);
  6971. inst->setTexture(texture);
  6972. return 0;
  6973. }
  6974. static int Polycore_SceneMesh_setMaterial(lua_State *L) {
  6975. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6976. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6977. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6978. Material * material = (Material *)lua_topointer(L, 2);
  6979. inst->setMaterial(material);
  6980. return 0;
  6981. }
  6982. static int Polycore_SceneMesh_setMaterialByName(lua_State *L) {
  6983. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6984. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6985. luaL_checktype(L, 2, LUA_TSTRING);
  6986. String materialName = String(lua_tostring(L, 2));
  6987. inst->setMaterialByName(materialName);
  6988. return 0;
  6989. }
  6990. static int Polycore_SceneMesh_setMesh(lua_State *L) {
  6991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6992. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  6993. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6994. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  6995. inst->setMesh(mesh);
  6996. return 0;
  6997. }
  6998. static int Polycore_SceneMesh_setSkeleton(lua_State *L) {
  6999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7000. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  7001. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7002. Skeleton * skeleton = (Skeleton *)lua_topointer(L, 2);
  7003. inst->setSkeleton(skeleton);
  7004. return 0;
  7005. }
  7006. static int Polycore_SceneMesh_getSkeleton(lua_State *L) {
  7007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7008. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  7009. void *ptrRetVal = (void*)inst->getSkeleton();
  7010. if(ptrRetVal == NULL) {
  7011. lua_pushnil(L);
  7012. } else {
  7013. lua_pushlightuserdata(L, ptrRetVal);
  7014. }
  7015. return 1;
  7016. }
  7017. static int Polycore_SceneMesh_renderMeshLocally(lua_State *L) {
  7018. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7019. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  7020. inst->renderMeshLocally();
  7021. return 0;
  7022. }
  7023. static int Polycore_SceneMesh_cacheToVertexBuffer(lua_State *L) {
  7024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7025. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  7026. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7027. bool cache = lua_toboolean(L, 2);
  7028. inst->cacheToVertexBuffer(cache);
  7029. return 0;
  7030. }
  7031. static int Polycore_delete_SceneMesh(lua_State *L) {
  7032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7033. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  7034. delete inst;
  7035. return 0;
  7036. }
  7037. static int Polycore_ScenePrimitive(lua_State *L) {
  7038. luaL_checktype(L, 1, LUA_TNUMBER);
  7039. int type = lua_tointeger(L, 1);
  7040. Number v1;
  7041. if(lua_isnumber(L, 2)) {
  7042. v1 = lua_tonumber(L, 2);
  7043. } else {
  7044. v1 = 1.0f;
  7045. }
  7046. Number v2;
  7047. if(lua_isnumber(L, 3)) {
  7048. v2 = lua_tonumber(L, 3);
  7049. } else {
  7050. v2 = 1.0f;
  7051. }
  7052. Number v3;
  7053. if(lua_isnumber(L, 4)) {
  7054. v3 = lua_tonumber(L, 4);
  7055. } else {
  7056. v3 = 1.0f;
  7057. }
  7058. Number v4;
  7059. if(lua_isnumber(L, 5)) {
  7060. v4 = lua_tonumber(L, 5);
  7061. } else {
  7062. v4 = 0.0f;
  7063. }
  7064. Number v5;
  7065. if(lua_isnumber(L, 6)) {
  7066. v5 = lua_tonumber(L, 6);
  7067. } else {
  7068. v5 = 0.0f;
  7069. }
  7070. ScenePrimitive *inst = new ScenePrimitive(type, v1, v2, v3, v4, v5);
  7071. lua_pushlightuserdata(L, (void*)inst);
  7072. return 1;
  7073. }
  7074. static int Polycore_delete_ScenePrimitive(lua_State *L) {
  7075. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7076. ScenePrimitive *inst = (ScenePrimitive*)lua_topointer(L, 1);
  7077. delete inst;
  7078. return 0;
  7079. }
  7080. static int Polycore_SceneRenderTexture(lua_State *L) {
  7081. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7082. Scene * targetScene = (Scene *)lua_topointer(L, 1);
  7083. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7084. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  7085. luaL_checktype(L, 3, LUA_TNUMBER);
  7086. int r_enderWidth = lua_tointeger(L, 3);
  7087. luaL_checktype(L, 4, LUA_TNUMBER);
  7088. int r_enderHeight = lua_tointeger(L, 4);
  7089. SceneRenderTexture *inst = new SceneRenderTexture(targetScene, targetCamera, r_enderWidth, r_enderHeight);
  7090. lua_pushlightuserdata(L, (void*)inst);
  7091. return 1;
  7092. }
  7093. static int Polycore_SceneRenderTexture_drawScreen(lua_State *L) {
  7094. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7095. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  7096. inst->drawScreen();
  7097. return 0;
  7098. }
  7099. static int Polycore_SceneRenderTexture_getTargetTexture(lua_State *L) {
  7100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7101. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  7102. void *ptrRetVal = (void*)inst->getTargetTexture();
  7103. if(ptrRetVal == NULL) {
  7104. lua_pushnil(L);
  7105. } else {
  7106. lua_pushlightuserdata(L, ptrRetVal);
  7107. }
  7108. return 1;
  7109. }
  7110. static int Polycore_SceneRenderTexture_getTargetScene(lua_State *L) {
  7111. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7112. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  7113. void *ptrRetVal = (void*)inst->getTargetScene();
  7114. if(ptrRetVal == NULL) {
  7115. lua_pushnil(L);
  7116. } else {
  7117. lua_pushlightuserdata(L, ptrRetVal);
  7118. }
  7119. return 1;
  7120. }
  7121. static int Polycore_SceneRenderTexture_getTargetCamera(lua_State *L) {
  7122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7123. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  7124. void *ptrRetVal = (void*)inst->getTargetCamera();
  7125. if(ptrRetVal == NULL) {
  7126. lua_pushnil(L);
  7127. } else {
  7128. lua_pushlightuserdata(L, ptrRetVal);
  7129. }
  7130. return 1;
  7131. }
  7132. static int Polycore_delete_SceneRenderTexture(lua_State *L) {
  7133. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7134. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  7135. delete inst;
  7136. return 0;
  7137. }
  7138. static int Polycore_SceneSound(lua_State *L) {
  7139. luaL_checktype(L, 1, LUA_TSTRING);
  7140. String fileName = String(lua_tostring(L, 1));
  7141. luaL_checktype(L, 2, LUA_TNUMBER);
  7142. Number referenceDistance = lua_tonumber(L, 2);
  7143. luaL_checktype(L, 3, LUA_TNUMBER);
  7144. Number maxDistance = lua_tonumber(L, 3);
  7145. SceneSound *inst = new SceneSound(fileName, referenceDistance, maxDistance);
  7146. lua_pushlightuserdata(L, (void*)inst);
  7147. return 1;
  7148. }
  7149. static int Polycore_SceneSound_Update(lua_State *L) {
  7150. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7151. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  7152. inst->Update();
  7153. return 0;
  7154. }
  7155. static int Polycore_SceneSound_getSound(lua_State *L) {
  7156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7157. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  7158. void *ptrRetVal = (void*)inst->getSound();
  7159. if(ptrRetVal == NULL) {
  7160. lua_pushnil(L);
  7161. } else {
  7162. lua_pushlightuserdata(L, ptrRetVal);
  7163. }
  7164. return 1;
  7165. }
  7166. static int Polycore_delete_SceneSound(lua_State *L) {
  7167. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7168. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  7169. delete inst;
  7170. return 0;
  7171. }
  7172. static int Polycore_SceneSoundListener(lua_State *L) {
  7173. SceneSoundListener *inst = new SceneSoundListener();
  7174. lua_pushlightuserdata(L, (void*)inst);
  7175. return 1;
  7176. }
  7177. static int Polycore_SceneSoundListener_Update(lua_State *L) {
  7178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7179. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  7180. inst->Update();
  7181. return 0;
  7182. }
  7183. static int Polycore_delete_SceneSoundListener(lua_State *L) {
  7184. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7185. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  7186. delete inst;
  7187. return 0;
  7188. }
  7189. static int Polycore_Screen_get_enabled(lua_State *L) {
  7190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7191. Screen *inst = (Screen*)lua_topointer(L, 1);
  7192. lua_pushboolean(L, inst->enabled);
  7193. return 1;
  7194. }
  7195. static int Polycore_Screen_set_enabled(lua_State *L) {
  7196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7197. Screen *inst = (Screen*)lua_topointer(L, 1);
  7198. bool param = lua_toboolean(L, 2);
  7199. inst->enabled = param;
  7200. return 0;
  7201. }
  7202. static int Polycore_Screen(lua_State *L) {
  7203. Screen *inst = new Screen();
  7204. lua_pushlightuserdata(L, (void*)inst);
  7205. return 1;
  7206. }
  7207. static int Polycore_Screen_addChild(lua_State *L) {
  7208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7209. Screen *inst = (Screen*)lua_topointer(L, 1);
  7210. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7211. ScreenEntity * newEntity = (ScreenEntity *)lua_topointer(L, 2);
  7212. void *ptrRetVal = (void*)inst->addChild(newEntity);
  7213. if(ptrRetVal == NULL) {
  7214. lua_pushnil(L);
  7215. } else {
  7216. lua_pushlightuserdata(L, ptrRetVal);
  7217. }
  7218. return 1;
  7219. }
  7220. static int Polycore_Screen_removeChild(lua_State *L) {
  7221. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7222. Screen *inst = (Screen*)lua_topointer(L, 1);
  7223. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7224. ScreenEntity * entityToRemove = (ScreenEntity *)lua_topointer(L, 2);
  7225. void *ptrRetVal = (void*)inst->removeChild(entityToRemove);
  7226. if(ptrRetVal == NULL) {
  7227. lua_pushnil(L);
  7228. } else {
  7229. lua_pushlightuserdata(L, ptrRetVal);
  7230. }
  7231. return 1;
  7232. }
  7233. static int Polycore_Screen_setScreenOffset(lua_State *L) {
  7234. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7235. Screen *inst = (Screen*)lua_topointer(L, 1);
  7236. luaL_checktype(L, 2, LUA_TNUMBER);
  7237. Number x = lua_tonumber(L, 2);
  7238. luaL_checktype(L, 3, LUA_TNUMBER);
  7239. Number y = lua_tonumber(L, 3);
  7240. inst->setScreenOffset(x, y);
  7241. return 0;
  7242. }
  7243. static int Polycore_Screen_getScreenOffset(lua_State *L) {
  7244. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7245. Screen *inst = (Screen*)lua_topointer(L, 1);
  7246. Vector2 *retInst = new Vector2();
  7247. *retInst = inst->getScreenOffset();
  7248. lua_pushlightuserdata(L, retInst);
  7249. return 1;
  7250. }
  7251. static int Polycore_Screen_Shutdown(lua_State *L) {
  7252. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7253. Screen *inst = (Screen*)lua_topointer(L, 1);
  7254. inst->Shutdown();
  7255. return 0;
  7256. }
  7257. static int Polycore_Screen_Update(lua_State *L) {
  7258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7259. Screen *inst = (Screen*)lua_topointer(L, 1);
  7260. inst->Update();
  7261. return 0;
  7262. }
  7263. static int Polycore_Screen_getEntityAt(lua_State *L) {
  7264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7265. Screen *inst = (Screen*)lua_topointer(L, 1);
  7266. luaL_checktype(L, 2, LUA_TNUMBER);
  7267. Number x = lua_tonumber(L, 2);
  7268. luaL_checktype(L, 3, LUA_TNUMBER);
  7269. Number y = lua_tonumber(L, 3);
  7270. void *ptrRetVal = (void*)inst->getEntityAt(x, y);
  7271. if(ptrRetVal == NULL) {
  7272. lua_pushnil(L);
  7273. } else {
  7274. lua_pushlightuserdata(L, ptrRetVal);
  7275. }
  7276. return 1;
  7277. }
  7278. static int Polycore_Screen_Render(lua_State *L) {
  7279. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7280. Screen *inst = (Screen*)lua_topointer(L, 1);
  7281. inst->Render();
  7282. return 0;
  7283. }
  7284. static int Polycore_Screen_setRenderer(lua_State *L) {
  7285. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7286. Screen *inst = (Screen*)lua_topointer(L, 1);
  7287. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7288. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  7289. inst->setRenderer(r_enderer);
  7290. return 0;
  7291. }
  7292. static int Polycore_Screen_setNormalizedCoordinates(lua_State *L) {
  7293. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7294. Screen *inst = (Screen*)lua_topointer(L, 1);
  7295. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7296. bool newVal = lua_toboolean(L, 2);
  7297. Number yCoordinateSize;
  7298. if(lua_isnumber(L, 3)) {
  7299. yCoordinateSize = lua_tonumber(L, 3);
  7300. } else {
  7301. yCoordinateSize = 1.0f;
  7302. }
  7303. inst->setNormalizedCoordinates(newVal, yCoordinateSize);
  7304. return 0;
  7305. }
  7306. static int Polycore_Screen_setScreenShader(lua_State *L) {
  7307. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7308. Screen *inst = (Screen*)lua_topointer(L, 1);
  7309. luaL_checktype(L, 2, LUA_TSTRING);
  7310. String shaderName = String(lua_tostring(L, 2));
  7311. inst->setScreenShader(shaderName);
  7312. return 0;
  7313. }
  7314. static int Polycore_Screen_clearScreenShader(lua_State *L) {
  7315. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7316. Screen *inst = (Screen*)lua_topointer(L, 1);
  7317. inst->clearScreenShader();
  7318. return 0;
  7319. }
  7320. static int Polycore_Screen_getHighestZIndex(lua_State *L) {
  7321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7322. Screen *inst = (Screen*)lua_topointer(L, 1);
  7323. lua_pushinteger(L, inst->getHighestZIndex());
  7324. return 1;
  7325. }
  7326. static int Polycore_Screen_sortChildren(lua_State *L) {
  7327. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7328. Screen *inst = (Screen*)lua_topointer(L, 1);
  7329. inst->sortChildren();
  7330. return 0;
  7331. }
  7332. static int Polycore_Screen_cmpZindex(lua_State *L) {
  7333. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7334. const ScreenEntity * left = (const ScreenEntity *)lua_topointer(L, 2);
  7335. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7336. const ScreenEntity * right = (const ScreenEntity *)lua_topointer(L, 3);
  7337. lua_pushboolean(L, Screen::cmpZindex(left, right));
  7338. return 1;
  7339. }
  7340. static int Polycore_Screen_handleInputEvent(lua_State *L) {
  7341. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7342. Screen *inst = (Screen*)lua_topointer(L, 1);
  7343. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7344. InputEvent * inputEvent = (InputEvent *)lua_topointer(L, 2);
  7345. inst->handleInputEvent(inputEvent);
  7346. return 0;
  7347. }
  7348. static int Polycore_Screen_hasFilterShader(lua_State *L) {
  7349. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7350. Screen *inst = (Screen*)lua_topointer(L, 1);
  7351. lua_pushboolean(L, inst->hasFilterShader());
  7352. return 1;
  7353. }
  7354. static int Polycore_Screen_drawFilter(lua_State *L) {
  7355. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7356. Screen *inst = (Screen*)lua_topointer(L, 1);
  7357. inst->drawFilter();
  7358. return 0;
  7359. }
  7360. static int Polycore_Screen_usesNormalizedCoordinates(lua_State *L) {
  7361. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7362. Screen *inst = (Screen*)lua_topointer(L, 1);
  7363. lua_pushboolean(L, inst->usesNormalizedCoordinates());
  7364. return 1;
  7365. }
  7366. static int Polycore_Screen_getYCoordinateSize(lua_State *L) {
  7367. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7368. Screen *inst = (Screen*)lua_topointer(L, 1);
  7369. lua_pushnumber(L, inst->getYCoordinateSize());
  7370. return 1;
  7371. }
  7372. static int Polycore_Screen_getRootEntity(lua_State *L) {
  7373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7374. Screen *inst = (Screen*)lua_topointer(L, 1);
  7375. void *ptrRetVal = (void*)inst->getRootEntity();
  7376. if(ptrRetVal == NULL) {
  7377. lua_pushnil(L);
  7378. } else {
  7379. lua_pushlightuserdata(L, ptrRetVal);
  7380. }
  7381. return 1;
  7382. }
  7383. static int Polycore_Screen_getScreenShaderMaterial(lua_State *L) {
  7384. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7385. Screen *inst = (Screen*)lua_topointer(L, 1);
  7386. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  7387. if(ptrRetVal == NULL) {
  7388. lua_pushnil(L);
  7389. } else {
  7390. lua_pushlightuserdata(L, ptrRetVal);
  7391. }
  7392. return 1;
  7393. }
  7394. static int Polycore_delete_Screen(lua_State *L) {
  7395. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7396. Screen *inst = (Screen*)lua_topointer(L, 1);
  7397. delete inst;
  7398. return 0;
  7399. }
  7400. static int Polycore_ScreenCurve(lua_State *L) {
  7401. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7402. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 1);
  7403. luaL_checktype(L, 2, LUA_TNUMBER);
  7404. int numVertices = lua_tointeger(L, 2);
  7405. ScreenCurve *inst = new ScreenCurve(curve, numVertices);
  7406. lua_pushlightuserdata(L, (void*)inst);
  7407. return 1;
  7408. }
  7409. static int Polycore_delete_ScreenCurve(lua_State *L) {
  7410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7411. ScreenCurve *inst = (ScreenCurve*)lua_topointer(L, 1);
  7412. delete inst;
  7413. return 0;
  7414. }
  7415. static int Polycore_ScreenEntity_get_hasFocus(lua_State *L) {
  7416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7417. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7418. lua_pushboolean(L, inst->hasFocus);
  7419. return 1;
  7420. }
  7421. static int Polycore_ScreenEntity_get_blockMouseInput(lua_State *L) {
  7422. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7423. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7424. lua_pushboolean(L, inst->blockMouseInput);
  7425. return 1;
  7426. }
  7427. static int Polycore_ScreenEntity_get_zindex(lua_State *L) {
  7428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7429. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7430. lua_pushinteger(L, inst->zindex);
  7431. return 1;
  7432. }
  7433. static int Polycore_ScreenEntity_get_snapToPixels(lua_State *L) {
  7434. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7435. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7436. lua_pushboolean(L, inst->snapToPixels);
  7437. return 1;
  7438. }
  7439. static int Polycore_ScreenEntity_set_hasFocus(lua_State *L) {
  7440. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7441. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7442. bool param = lua_toboolean(L, 2);
  7443. inst->hasFocus = param;
  7444. return 0;
  7445. }
  7446. static int Polycore_ScreenEntity_set_blockMouseInput(lua_State *L) {
  7447. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7448. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7449. bool param = lua_toboolean(L, 2);
  7450. inst->blockMouseInput = param;
  7451. return 0;
  7452. }
  7453. static int Polycore_ScreenEntity_set_zindex(lua_State *L) {
  7454. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7455. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7456. int param = lua_tointeger(L, 2);
  7457. inst->zindex = param;
  7458. return 0;
  7459. }
  7460. static int Polycore_ScreenEntity_set_snapToPixels(lua_State *L) {
  7461. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7462. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7463. bool param = lua_toboolean(L, 2);
  7464. inst->snapToPixels = param;
  7465. return 0;
  7466. }
  7467. static int Polycore_ScreenEntity(lua_State *L) {
  7468. ScreenEntity *inst = new ScreenEntity();
  7469. lua_pushlightuserdata(L, (void*)inst);
  7470. return 1;
  7471. }
  7472. static int Polycore_ScreenEntity_setPosition(lua_State *L) {
  7473. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7474. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7475. luaL_checktype(L, 2, LUA_TNUMBER);
  7476. Number x = lua_tonumber(L, 2);
  7477. luaL_checktype(L, 3, LUA_TNUMBER);
  7478. Number y = lua_tonumber(L, 3);
  7479. inst->setPosition(x, y);
  7480. return 0;
  7481. }
  7482. static int Polycore_ScreenEntity_setScale(lua_State *L) {
  7483. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7484. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7485. luaL_checktype(L, 2, LUA_TNUMBER);
  7486. Number x = lua_tonumber(L, 2);
  7487. luaL_checktype(L, 3, LUA_TNUMBER);
  7488. Number y = lua_tonumber(L, 3);
  7489. inst->setScale(x, y);
  7490. return 0;
  7491. }
  7492. static int Polycore_ScreenEntity_setRotation(lua_State *L) {
  7493. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7494. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7495. luaL_checktype(L, 2, LUA_TNUMBER);
  7496. Number roatation = lua_tonumber(L, 2);
  7497. inst->setRotation(roatation);
  7498. return 0;
  7499. }
  7500. static int Polycore_ScreenEntity_getRotation(lua_State *L) {
  7501. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7502. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7503. lua_pushnumber(L, inst->getRotation());
  7504. return 1;
  7505. }
  7506. static int Polycore_ScreenEntity__onMouseDown(lua_State *L) {
  7507. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7508. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7509. luaL_checktype(L, 2, LUA_TNUMBER);
  7510. Number x = lua_tonumber(L, 2);
  7511. luaL_checktype(L, 3, LUA_TNUMBER);
  7512. Number y = lua_tonumber(L, 3);
  7513. luaL_checktype(L, 4, LUA_TNUMBER);
  7514. int mouseButton = lua_tointeger(L, 4);
  7515. luaL_checktype(L, 5, LUA_TNUMBER);
  7516. int timestamp = lua_tointeger(L, 5);
  7517. lua_pushboolean(L, inst->_onMouseDown(x, y, mouseButton, timestamp));
  7518. return 1;
  7519. }
  7520. static int Polycore_ScreenEntity__onMouseUp(lua_State *L) {
  7521. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7522. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7523. luaL_checktype(L, 2, LUA_TNUMBER);
  7524. Number x = lua_tonumber(L, 2);
  7525. luaL_checktype(L, 3, LUA_TNUMBER);
  7526. Number y = lua_tonumber(L, 3);
  7527. luaL_checktype(L, 4, LUA_TNUMBER);
  7528. int mouseButton = lua_tointeger(L, 4);
  7529. luaL_checktype(L, 5, LUA_TNUMBER);
  7530. int timestamp = lua_tointeger(L, 5);
  7531. lua_pushboolean(L, inst->_onMouseUp(x, y, mouseButton, timestamp));
  7532. return 1;
  7533. }
  7534. static int Polycore_ScreenEntity__onMouseMove(lua_State *L) {
  7535. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7536. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7537. luaL_checktype(L, 2, LUA_TNUMBER);
  7538. Number x = lua_tonumber(L, 2);
  7539. luaL_checktype(L, 3, LUA_TNUMBER);
  7540. Number y = lua_tonumber(L, 3);
  7541. luaL_checktype(L, 4, LUA_TNUMBER);
  7542. int timestamp = lua_tointeger(L, 4);
  7543. inst->_onMouseMove(x, y, timestamp);
  7544. return 0;
  7545. }
  7546. static int Polycore_ScreenEntity__onMouseWheelUp(lua_State *L) {
  7547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7548. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7549. luaL_checktype(L, 2, LUA_TNUMBER);
  7550. Number x = lua_tonumber(L, 2);
  7551. luaL_checktype(L, 3, LUA_TNUMBER);
  7552. Number y = lua_tonumber(L, 3);
  7553. luaL_checktype(L, 4, LUA_TNUMBER);
  7554. int timestamp = lua_tointeger(L, 4);
  7555. inst->_onMouseWheelUp(x, y, timestamp);
  7556. return 0;
  7557. }
  7558. static int Polycore_ScreenEntity__onMouseWheelDown(lua_State *L) {
  7559. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7560. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7561. luaL_checktype(L, 2, LUA_TNUMBER);
  7562. Number x = lua_tonumber(L, 2);
  7563. luaL_checktype(L, 3, LUA_TNUMBER);
  7564. Number y = lua_tonumber(L, 3);
  7565. luaL_checktype(L, 4, LUA_TNUMBER);
  7566. int timestamp = lua_tointeger(L, 4);
  7567. inst->_onMouseWheelDown(x, y, timestamp);
  7568. return 0;
  7569. }
  7570. static int Polycore_ScreenEntity_onMouseDown(lua_State *L) {
  7571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7572. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7573. luaL_checktype(L, 2, LUA_TNUMBER);
  7574. Number x = lua_tonumber(L, 2);
  7575. luaL_checktype(L, 3, LUA_TNUMBER);
  7576. Number y = lua_tonumber(L, 3);
  7577. inst->onMouseDown(x, y);
  7578. return 0;
  7579. }
  7580. static int Polycore_ScreenEntity_onMouseUp(lua_State *L) {
  7581. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7582. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7583. luaL_checktype(L, 2, LUA_TNUMBER);
  7584. Number x = lua_tonumber(L, 2);
  7585. luaL_checktype(L, 3, LUA_TNUMBER);
  7586. Number y = lua_tonumber(L, 3);
  7587. inst->onMouseUp(x, y);
  7588. return 0;
  7589. }
  7590. static int Polycore_ScreenEntity_onMouseMove(lua_State *L) {
  7591. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7592. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7593. luaL_checktype(L, 2, LUA_TNUMBER);
  7594. Number x = lua_tonumber(L, 2);
  7595. luaL_checktype(L, 3, LUA_TNUMBER);
  7596. Number y = lua_tonumber(L, 3);
  7597. inst->onMouseMove(x, y);
  7598. return 0;
  7599. }
  7600. static int Polycore_ScreenEntity_onMouseWheelUp(lua_State *L) {
  7601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7602. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7603. luaL_checktype(L, 2, LUA_TNUMBER);
  7604. Number x = lua_tonumber(L, 2);
  7605. luaL_checktype(L, 3, LUA_TNUMBER);
  7606. Number y = lua_tonumber(L, 3);
  7607. inst->onMouseWheelUp(x, y);
  7608. return 0;
  7609. }
  7610. static int Polycore_ScreenEntity_onMouseWheelDown(lua_State *L) {
  7611. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7612. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7613. luaL_checktype(L, 2, LUA_TNUMBER);
  7614. Number x = lua_tonumber(L, 2);
  7615. luaL_checktype(L, 3, LUA_TNUMBER);
  7616. Number y = lua_tonumber(L, 3);
  7617. inst->onMouseWheelDown(x, y);
  7618. return 0;
  7619. }
  7620. static int Polycore_ScreenEntity__onKeyDown(lua_State *L) {
  7621. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7622. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7623. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7624. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7625. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7626. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7627. inst->_onKeyDown(key, charCode);
  7628. return 0;
  7629. }
  7630. static int Polycore_ScreenEntity__onKeyUp(lua_State *L) {
  7631. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7632. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7633. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7634. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7635. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7636. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7637. inst->_onKeyUp(key, charCode);
  7638. return 0;
  7639. }
  7640. static int Polycore_ScreenEntity_onKeyDown(lua_State *L) {
  7641. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7642. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7643. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7644. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7645. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7646. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7647. inst->onKeyDown(key, charCode);
  7648. return 0;
  7649. }
  7650. static int Polycore_ScreenEntity_onKeyUp(lua_State *L) {
  7651. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7652. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7653. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7654. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7655. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7656. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7657. inst->onKeyUp(key, charCode);
  7658. return 0;
  7659. }
  7660. static int Polycore_ScreenEntity_hitTest(lua_State *L) {
  7661. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7662. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7663. luaL_checktype(L, 2, LUA_TNUMBER);
  7664. Number x = lua_tonumber(L, 2);
  7665. luaL_checktype(L, 3, LUA_TNUMBER);
  7666. Number y = lua_tonumber(L, 3);
  7667. lua_pushboolean(L, inst->hitTest(x, y));
  7668. return 1;
  7669. }
  7670. static int Polycore_ScreenEntity_buildPositionMatrix(lua_State *L) {
  7671. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7672. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7673. Matrix4 *retInst = new Matrix4();
  7674. *retInst = inst->buildPositionMatrix();
  7675. lua_pushlightuserdata(L, retInst);
  7676. return 1;
  7677. }
  7678. static int Polycore_ScreenEntity_adjustMatrixForChildren(lua_State *L) {
  7679. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7680. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7681. inst->adjustMatrixForChildren();
  7682. return 0;
  7683. }
  7684. static int Polycore_ScreenEntity_getWidth(lua_State *L) {
  7685. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7686. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7687. lua_pushnumber(L, inst->getWidth());
  7688. return 1;
  7689. }
  7690. static int Polycore_ScreenEntity_getHeight(lua_State *L) {
  7691. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7692. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7693. lua_pushnumber(L, inst->getHeight());
  7694. return 1;
  7695. }
  7696. static int Polycore_ScreenEntity_setWidth(lua_State *L) {
  7697. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7698. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7699. luaL_checktype(L, 2, LUA_TNUMBER);
  7700. Number w = lua_tonumber(L, 2);
  7701. inst->setWidth(w);
  7702. return 0;
  7703. }
  7704. static int Polycore_ScreenEntity_setHeight(lua_State *L) {
  7705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7706. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7707. luaL_checktype(L, 2, LUA_TNUMBER);
  7708. Number h = lua_tonumber(L, 2);
  7709. inst->setHeight(h);
  7710. return 0;
  7711. }
  7712. static int Polycore_ScreenEntity_onGainFocus(lua_State *L) {
  7713. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7714. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7715. inst->onGainFocus();
  7716. return 0;
  7717. }
  7718. static int Polycore_ScreenEntity_onLoseFocus(lua_State *L) {
  7719. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7720. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7721. inst->onLoseFocus();
  7722. return 0;
  7723. }
  7724. static int Polycore_ScreenEntity_startDrag(lua_State *L) {
  7725. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7726. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7727. luaL_checktype(L, 2, LUA_TNUMBER);
  7728. Number xOffset = lua_tonumber(L, 2);
  7729. luaL_checktype(L, 3, LUA_TNUMBER);
  7730. Number yOffset = lua_tonumber(L, 3);
  7731. inst->startDrag(xOffset, yOffset);
  7732. return 0;
  7733. }
  7734. static int Polycore_ScreenEntity_stopDrag(lua_State *L) {
  7735. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7736. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7737. inst->stopDrag();
  7738. return 0;
  7739. }
  7740. static int Polycore_ScreenEntity_setBlendingMode(lua_State *L) {
  7741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7742. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7743. luaL_checktype(L, 2, LUA_TNUMBER);
  7744. int newBl_endingMode = lua_tointeger(L, 2);
  7745. inst->setBlendingMode(newBl_endingMode);
  7746. return 0;
  7747. }
  7748. static int Polycore_ScreenEntity_setPositionMode(lua_State *L) {
  7749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7750. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7751. luaL_checktype(L, 2, LUA_TNUMBER);
  7752. int newPositionMode = lua_tointeger(L, 2);
  7753. inst->setPositionMode(newPositionMode);
  7754. return 0;
  7755. }
  7756. static int Polycore_ScreenEntity_setDragLimits(lua_State *L) {
  7757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7758. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7759. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7760. Polycode::Rectangle rect = *(Polycode::Rectangle*)lua_topointer(L, 2);
  7761. inst->setDragLimits(rect);
  7762. return 0;
  7763. }
  7764. static int Polycore_ScreenEntity_clearDragLimits(lua_State *L) {
  7765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7766. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7767. inst->clearDragLimits();
  7768. return 0;
  7769. }
  7770. static int Polycore_ScreenEntity_focusChild(lua_State *L) {
  7771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7772. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7773. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7774. ScreenEntity * child = (ScreenEntity *)lua_topointer(L, 2);
  7775. inst->focusChild(child);
  7776. return 0;
  7777. }
  7778. static int Polycore_ScreenEntity_focusNextChild(lua_State *L) {
  7779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7780. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7781. inst->focusNextChild();
  7782. return 0;
  7783. }
  7784. static int Polycore_ScreenEntity_getPosition2D(lua_State *L) {
  7785. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7786. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7787. Vector2 *retInst = new Vector2();
  7788. *retInst = inst->getPosition2D();
  7789. lua_pushlightuserdata(L, retInst);
  7790. return 1;
  7791. }
  7792. static int Polycore_ScreenEntity_isFocusable(lua_State *L) {
  7793. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7794. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7795. lua_pushboolean(L, inst->isFocusable());
  7796. return 1;
  7797. }
  7798. static int Polycore_delete_ScreenEntity(lua_State *L) {
  7799. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7800. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7801. delete inst;
  7802. return 0;
  7803. }
  7804. static int Polycore_ScreenEvent(lua_State *L) {
  7805. ScreenEvent *inst = new ScreenEvent();
  7806. lua_pushlightuserdata(L, (void*)inst);
  7807. return 1;
  7808. }
  7809. static int Polycore_delete_ScreenEvent(lua_State *L) {
  7810. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7811. ScreenEvent *inst = (ScreenEvent*)lua_topointer(L, 1);
  7812. delete inst;
  7813. return 0;
  7814. }
  7815. static int Polycore_ScreenImage(lua_State *L) {
  7816. luaL_checktype(L, 1, LUA_TSTRING);
  7817. String fileName = String(lua_tostring(L, 1));
  7818. ScreenImage *inst = new ScreenImage(fileName);
  7819. lua_pushlightuserdata(L, (void*)inst);
  7820. return 1;
  7821. }
  7822. static int Polycore_ScreenImage_setImageCoordinates(lua_State *L) {
  7823. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7824. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  7825. luaL_checktype(L, 2, LUA_TNUMBER);
  7826. Number x = lua_tonumber(L, 2);
  7827. luaL_checktype(L, 3, LUA_TNUMBER);
  7828. Number y = lua_tonumber(L, 3);
  7829. luaL_checktype(L, 4, LUA_TNUMBER);
  7830. Number width = lua_tonumber(L, 4);
  7831. luaL_checktype(L, 5, LUA_TNUMBER);
  7832. Number height = lua_tonumber(L, 5);
  7833. inst->setImageCoordinates(x, y, width, height);
  7834. return 0;
  7835. }
  7836. static int Polycore_ScreenImage_getImageWidth(lua_State *L) {
  7837. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7838. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  7839. lua_pushnumber(L, inst->getImageWidth());
  7840. return 1;
  7841. }
  7842. static int Polycore_ScreenImage_getImageHeight(lua_State *L) {
  7843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7844. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  7845. lua_pushnumber(L, inst->getImageHeight());
  7846. return 1;
  7847. }
  7848. static int Polycore_delete_ScreenImage(lua_State *L) {
  7849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7850. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  7851. delete inst;
  7852. return 0;
  7853. }
  7854. static int Polycore_ScreenLabel(lua_State *L) {
  7855. luaL_checktype(L, 1, LUA_TSTRING);
  7856. String text = String(lua_tostring(L, 1));
  7857. luaL_checktype(L, 2, LUA_TNUMBER);
  7858. int size = lua_tointeger(L, 2);
  7859. String fontName;
  7860. if(lua_isstring(L, 3)) {
  7861. fontName = lua_tostring(L, 3);
  7862. } else {
  7863. fontName = "sans";
  7864. }
  7865. int amode;
  7866. if(lua_isnumber(L, 4)) {
  7867. amode = lua_tointeger(L, 4);
  7868. } else {
  7869. amode = 0;
  7870. }
  7871. ScreenLabel *inst = new ScreenLabel(text, size, fontName, amode);
  7872. lua_pushlightuserdata(L, (void*)inst);
  7873. return 1;
  7874. }
  7875. static int Polycore_ScreenLabel_addDropShadow(lua_State *L) {
  7876. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7877. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  7878. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7879. Color color = *(Color*)lua_topointer(L, 2);
  7880. luaL_checktype(L, 3, LUA_TNUMBER);
  7881. Number size = lua_tonumber(L, 3);
  7882. luaL_checktype(L, 4, LUA_TNUMBER);
  7883. Number offsetX = lua_tonumber(L, 4);
  7884. luaL_checktype(L, 5, LUA_TNUMBER);
  7885. Number offsetY = lua_tonumber(L, 5);
  7886. inst->addDropShadow(color, size, offsetX, offsetY);
  7887. return 0;
  7888. }
  7889. static int Polycore_ScreenLabel_setText(lua_State *L) {
  7890. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7891. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  7892. luaL_checktype(L, 2, LUA_TSTRING);
  7893. String newText = String(lua_tostring(L, 2));
  7894. inst->setText(newText);
  7895. return 0;
  7896. }
  7897. static int Polycore_ScreenLabel_getText(lua_State *L) {
  7898. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7899. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  7900. lua_pushstring(L, inst->getText().c_str());
  7901. return 1;
  7902. }
  7903. static int Polycore_ScreenLabel_getLabel(lua_State *L) {
  7904. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7905. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  7906. void *ptrRetVal = (void*)inst->getLabel();
  7907. if(ptrRetVal == NULL) {
  7908. lua_pushnil(L);
  7909. } else {
  7910. lua_pushlightuserdata(L, ptrRetVal);
  7911. }
  7912. return 1;
  7913. }
  7914. static int Polycore_delete_ScreenLabel(lua_State *L) {
  7915. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7916. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  7917. delete inst;
  7918. return 0;
  7919. }
  7920. static int Polycore_ScreenLine(lua_State *L) {
  7921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7922. Vector2 * start = (Vector2 *)lua_topointer(L, 1);
  7923. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7924. Vector2 * _end = (Vector2 *)lua_topointer(L, 2);
  7925. ScreenLine *inst = new ScreenLine(start, _end);
  7926. lua_pushlightuserdata(L, (void*)inst);
  7927. return 1;
  7928. }
  7929. static int Polycore_ScreenLine_Update(lua_State *L) {
  7930. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7931. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  7932. inst->Update();
  7933. return 0;
  7934. }
  7935. static int Polycore_ScreenLine_Render(lua_State *L) {
  7936. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7937. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  7938. inst->Render();
  7939. return 0;
  7940. }
  7941. static int Polycore_ScreenLine_setLineWidth(lua_State *L) {
  7942. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7943. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  7944. luaL_checktype(L, 2, LUA_TNUMBER);
  7945. Number width = lua_tonumber(L, 2);
  7946. inst->setLineWidth(width);
  7947. return 0;
  7948. }
  7949. static int Polycore_delete_ScreenLine(lua_State *L) {
  7950. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7951. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  7952. delete inst;
  7953. return 0;
  7954. }
  7955. static int Polycore_ScreenManager(lua_State *L) {
  7956. ScreenManager *inst = new ScreenManager();
  7957. lua_pushlightuserdata(L, (void*)inst);
  7958. return 1;
  7959. }
  7960. static int Polycore_ScreenManager_removeScreen(lua_State *L) {
  7961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7962. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  7963. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7964. Screen * screen = (Screen *)lua_topointer(L, 2);
  7965. inst->removeScreen(screen);
  7966. return 0;
  7967. }
  7968. static int Polycore_ScreenManager_addScreen(lua_State *L) {
  7969. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7970. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  7971. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7972. Screen * screen = (Screen *)lua_topointer(L, 2);
  7973. inst->addScreen(screen);
  7974. return 0;
  7975. }
  7976. static int Polycore_ScreenManager_Update(lua_State *L) {
  7977. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7978. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  7979. inst->Update();
  7980. return 0;
  7981. }
  7982. static int Polycore_delete_ScreenManager(lua_State *L) {
  7983. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7984. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  7985. delete inst;
  7986. return 0;
  7987. }
  7988. static int Polycore_ScreenMesh(lua_State *L) {
  7989. luaL_checktype(L, 1, LUA_TSTRING);
  7990. String fileName = String(lua_tostring(L, 1));
  7991. ScreenMesh *inst = new ScreenMesh(fileName);
  7992. lua_pushlightuserdata(L, (void*)inst);
  7993. return 1;
  7994. }
  7995. static int Polycore_ScreenMesh_Render(lua_State *L) {
  7996. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7997. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  7998. inst->Render();
  7999. return 0;
  8000. }
  8001. static int Polycore_ScreenMesh_getMesh(lua_State *L) {
  8002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8003. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  8004. void *ptrRetVal = (void*)inst->getMesh();
  8005. if(ptrRetVal == NULL) {
  8006. lua_pushnil(L);
  8007. } else {
  8008. lua_pushlightuserdata(L, ptrRetVal);
  8009. }
  8010. return 1;
  8011. }
  8012. static int Polycore_ScreenMesh_getTexture(lua_State *L) {
  8013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8014. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  8015. void *ptrRetVal = (void*)inst->getTexture();
  8016. if(ptrRetVal == NULL) {
  8017. lua_pushnil(L);
  8018. } else {
  8019. lua_pushlightuserdata(L, ptrRetVal);
  8020. }
  8021. return 1;
  8022. }
  8023. static int Polycore_ScreenMesh_loadTexture(lua_State *L) {
  8024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8025. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  8026. luaL_checktype(L, 2, LUA_TSTRING);
  8027. String fileName = String(lua_tostring(L, 2));
  8028. inst->loadTexture(fileName);
  8029. return 0;
  8030. }
  8031. static int Polycore_ScreenMesh_setTexture(lua_State *L) {
  8032. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8033. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  8034. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8035. Texture * texture = (Texture *)lua_topointer(L, 2);
  8036. inst->setTexture(texture);
  8037. return 0;
  8038. }
  8039. static int Polycore_delete_ScreenMesh(lua_State *L) {
  8040. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8041. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  8042. delete inst;
  8043. return 0;
  8044. }
  8045. static int Polycore_ScreenShape_get_strokeEnabled(lua_State *L) {
  8046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8047. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8048. lua_pushboolean(L, inst->strokeEnabled);
  8049. return 1;
  8050. }
  8051. static int Polycore_ScreenShape_get_strokeColor(lua_State *L) {
  8052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8053. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8054. lua_pushlightuserdata(L, &inst->strokeColor);
  8055. return 1;
  8056. }
  8057. static int Polycore_ScreenShape_get_lineSmooth(lua_State *L) {
  8058. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8059. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8060. lua_pushboolean(L, inst->lineSmooth);
  8061. return 1;
  8062. }
  8063. static int Polycore_ScreenShape_set_strokeEnabled(lua_State *L) {
  8064. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8065. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8066. bool param = lua_toboolean(L, 2);
  8067. inst->strokeEnabled = param;
  8068. return 0;
  8069. }
  8070. static int Polycore_ScreenShape_set_lineSmooth(lua_State *L) {
  8071. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8072. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8073. bool param = lua_toboolean(L, 2);
  8074. inst->lineSmooth = param;
  8075. return 0;
  8076. }
  8077. static int Polycore_ScreenShape(lua_State *L) {
  8078. luaL_checktype(L, 1, LUA_TNUMBER);
  8079. int shapeType = lua_tointeger(L, 1);
  8080. Number option1;
  8081. if(lua_isnumber(L, 2)) {
  8082. option1 = lua_tonumber(L, 2);
  8083. } else {
  8084. option1 = 0;
  8085. }
  8086. Number option2;
  8087. if(lua_isnumber(L, 3)) {
  8088. option2 = lua_tonumber(L, 3);
  8089. } else {
  8090. option2 = 0;
  8091. }
  8092. Number option3;
  8093. if(lua_isnumber(L, 4)) {
  8094. option3 = lua_tonumber(L, 4);
  8095. } else {
  8096. option3 = 0;
  8097. }
  8098. Number option4;
  8099. if(lua_isnumber(L, 5)) {
  8100. option4 = lua_tonumber(L, 5);
  8101. } else {
  8102. option4 = 0;
  8103. }
  8104. ScreenShape *inst = new ScreenShape(shapeType, option1, option2, option3, option4);
  8105. lua_pushlightuserdata(L, (void*)inst);
  8106. return 1;
  8107. }
  8108. static int Polycore_ScreenShape_Render(lua_State *L) {
  8109. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8110. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8111. inst->Render();
  8112. return 0;
  8113. }
  8114. static int Polycore_ScreenShape_setStrokeColor(lua_State *L) {
  8115. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8116. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8117. luaL_checktype(L, 2, LUA_TNUMBER);
  8118. Number r = lua_tonumber(L, 2);
  8119. luaL_checktype(L, 3, LUA_TNUMBER);
  8120. Number g = lua_tonumber(L, 3);
  8121. luaL_checktype(L, 4, LUA_TNUMBER);
  8122. Number b = lua_tonumber(L, 4);
  8123. luaL_checktype(L, 5, LUA_TNUMBER);
  8124. Number a = lua_tonumber(L, 5);
  8125. inst->setStrokeColor(r, g, b, a);
  8126. return 0;
  8127. }
  8128. static int Polycore_ScreenShape_setStrokeWidth(lua_State *L) {
  8129. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8130. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8131. luaL_checktype(L, 2, LUA_TNUMBER);
  8132. Number width = lua_tonumber(L, 2);
  8133. inst->setStrokeWidth(width);
  8134. return 0;
  8135. }
  8136. static int Polycore_ScreenShape_setGradient(lua_State *L) {
  8137. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8138. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8139. luaL_checktype(L, 2, LUA_TNUMBER);
  8140. Number r1 = lua_tonumber(L, 2);
  8141. luaL_checktype(L, 3, LUA_TNUMBER);
  8142. Number g1 = lua_tonumber(L, 3);
  8143. luaL_checktype(L, 4, LUA_TNUMBER);
  8144. Number b1 = lua_tonumber(L, 4);
  8145. luaL_checktype(L, 5, LUA_TNUMBER);
  8146. Number a1 = lua_tonumber(L, 5);
  8147. luaL_checktype(L, 6, LUA_TNUMBER);
  8148. Number r2 = lua_tonumber(L, 6);
  8149. luaL_checktype(L, 7, LUA_TNUMBER);
  8150. Number g2 = lua_tonumber(L, 7);
  8151. luaL_checktype(L, 8, LUA_TNUMBER);
  8152. Number b2 = lua_tonumber(L, 8);
  8153. luaL_checktype(L, 9, LUA_TNUMBER);
  8154. Number a2 = lua_tonumber(L, 9);
  8155. inst->setGradient(r1, g1, b1, a1, r2, g2, b2, a2);
  8156. return 0;
  8157. }
  8158. static int Polycore_ScreenShape_clearGradient(lua_State *L) {
  8159. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8160. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8161. inst->clearGradient();
  8162. return 0;
  8163. }
  8164. static int Polycore_ScreenShape_setShapeSize(lua_State *L) {
  8165. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8166. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8167. luaL_checktype(L, 2, LUA_TNUMBER);
  8168. Number newWidth = lua_tonumber(L, 2);
  8169. luaL_checktype(L, 3, LUA_TNUMBER);
  8170. Number newHeight = lua_tonumber(L, 3);
  8171. inst->setShapeSize(newWidth, newHeight);
  8172. return 0;
  8173. }
  8174. static int Polycore_ScreenShape_addShapePoint(lua_State *L) {
  8175. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8176. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8177. luaL_checktype(L, 2, LUA_TNUMBER);
  8178. Number x = lua_tonumber(L, 2);
  8179. luaL_checktype(L, 3, LUA_TNUMBER);
  8180. Number y = lua_tonumber(L, 3);
  8181. inst->addShapePoint(x, y);
  8182. return 0;
  8183. }
  8184. static int Polycore_delete_ScreenShape(lua_State *L) {
  8185. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8186. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  8187. delete inst;
  8188. return 0;
  8189. }
  8190. static int Polycore_ScreenSoundListener(lua_State *L) {
  8191. ScreenSoundListener *inst = new ScreenSoundListener();
  8192. lua_pushlightuserdata(L, (void*)inst);
  8193. return 1;
  8194. }
  8195. static int Polycore_ScreenSoundListener_Update(lua_State *L) {
  8196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8197. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  8198. inst->Update();
  8199. return 0;
  8200. }
  8201. static int Polycore_delete_ScreenSoundListener(lua_State *L) {
  8202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8203. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  8204. delete inst;
  8205. return 0;
  8206. }
  8207. static int Polycore_ScreenSound(lua_State *L) {
  8208. luaL_checktype(L, 1, LUA_TSTRING);
  8209. String fileName = String(lua_tostring(L, 1));
  8210. luaL_checktype(L, 2, LUA_TNUMBER);
  8211. Number referenceDistance = lua_tonumber(L, 2);
  8212. luaL_checktype(L, 3, LUA_TNUMBER);
  8213. Number maxDistance = lua_tonumber(L, 3);
  8214. ScreenSound *inst = new ScreenSound(fileName, referenceDistance, maxDistance);
  8215. lua_pushlightuserdata(L, (void*)inst);
  8216. return 1;
  8217. }
  8218. static int Polycore_ScreenSound_Update(lua_State *L) {
  8219. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8220. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  8221. inst->Update();
  8222. return 0;
  8223. }
  8224. static int Polycore_ScreenSound_getSound(lua_State *L) {
  8225. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8226. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  8227. void *ptrRetVal = (void*)inst->getSound();
  8228. if(ptrRetVal == NULL) {
  8229. lua_pushnil(L);
  8230. } else {
  8231. lua_pushlightuserdata(L, ptrRetVal);
  8232. }
  8233. return 1;
  8234. }
  8235. static int Polycore_delete_ScreenSound(lua_State *L) {
  8236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8237. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  8238. delete inst;
  8239. return 0;
  8240. }
  8241. static int Polycore_ScreenSprite(lua_State *L) {
  8242. luaL_checktype(L, 1, LUA_TSTRING);
  8243. String fileName = String(lua_tostring(L, 1));
  8244. luaL_checktype(L, 2, LUA_TNUMBER);
  8245. Number spriteWidth = lua_tonumber(L, 2);
  8246. luaL_checktype(L, 3, LUA_TNUMBER);
  8247. Number spriteHeight = lua_tonumber(L, 3);
  8248. ScreenSprite *inst = new ScreenSprite(fileName, spriteWidth, spriteHeight);
  8249. lua_pushlightuserdata(L, (void*)inst);
  8250. return 1;
  8251. }
  8252. static int Polycore_ScreenSprite_addAnimation(lua_State *L) {
  8253. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8254. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  8255. luaL_checktype(L, 2, LUA_TSTRING);
  8256. String name = String(lua_tostring(L, 2));
  8257. luaL_checktype(L, 3, LUA_TSTRING);
  8258. String frames = String(lua_tostring(L, 3));
  8259. luaL_checktype(L, 4, LUA_TNUMBER);
  8260. Number speed = lua_tonumber(L, 4);
  8261. inst->addAnimation(name, frames, speed);
  8262. return 0;
  8263. }
  8264. static int Polycore_ScreenSprite_playAnimation(lua_State *L) {
  8265. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8266. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  8267. luaL_checktype(L, 2, LUA_TSTRING);
  8268. String name = String(lua_tostring(L, 2));
  8269. luaL_checktype(L, 3, LUA_TNUMBER);
  8270. int startFrame = lua_tointeger(L, 3);
  8271. luaL_checktype(L, 4, LUA_TBOOLEAN);
  8272. bool once = lua_toboolean(L, 4);
  8273. inst->playAnimation(name, startFrame, once);
  8274. return 0;
  8275. }
  8276. static int Polycore_ScreenSprite_Update(lua_State *L) {
  8277. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8278. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  8279. inst->Update();
  8280. return 0;
  8281. }
  8282. static int Polycore_delete_ScreenSprite(lua_State *L) {
  8283. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8284. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  8285. delete inst;
  8286. return 0;
  8287. }
  8288. static int Polycore_Shader_get_numSpotLights(lua_State *L) {
  8289. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8290. Shader *inst = (Shader*)lua_topointer(L, 1);
  8291. lua_pushinteger(L, inst->numSpotLights);
  8292. return 1;
  8293. }
  8294. static int Polycore_Shader_get_numAreaLights(lua_State *L) {
  8295. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8296. Shader *inst = (Shader*)lua_topointer(L, 1);
  8297. lua_pushinteger(L, inst->numAreaLights);
  8298. return 1;
  8299. }
  8300. static int Polycore_Shader_set_numSpotLights(lua_State *L) {
  8301. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8302. Shader *inst = (Shader*)lua_topointer(L, 1);
  8303. int param = lua_tointeger(L, 2);
  8304. inst->numSpotLights = param;
  8305. return 0;
  8306. }
  8307. static int Polycore_Shader_set_numAreaLights(lua_State *L) {
  8308. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8309. Shader *inst = (Shader*)lua_topointer(L, 1);
  8310. int param = lua_tointeger(L, 2);
  8311. inst->numAreaLights = param;
  8312. return 0;
  8313. }
  8314. static int Polycore_Shader_getType(lua_State *L) {
  8315. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8316. Shader *inst = (Shader*)lua_topointer(L, 1);
  8317. lua_pushinteger(L, inst->getType());
  8318. return 1;
  8319. }
  8320. static int Polycore_Shader_setName(lua_State *L) {
  8321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8322. Shader *inst = (Shader*)lua_topointer(L, 1);
  8323. luaL_checktype(L, 2, LUA_TSTRING);
  8324. String name = String(lua_tostring(L, 2));
  8325. inst->setName(name);
  8326. return 0;
  8327. }
  8328. static int Polycore_Shader_getName(lua_State *L) {
  8329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8330. Shader *inst = (Shader*)lua_topointer(L, 1);
  8331. lua_pushstring(L, inst->getName().c_str());
  8332. return 1;
  8333. }
  8334. static int Polycore_Shader_createBinding(lua_State *L) {
  8335. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8336. Shader *inst = (Shader*)lua_topointer(L, 1);
  8337. void *ptrRetVal = (void*)inst->createBinding();
  8338. if(ptrRetVal == NULL) {
  8339. lua_pushnil(L);
  8340. } else {
  8341. lua_pushlightuserdata(L, ptrRetVal);
  8342. }
  8343. return 1;
  8344. }
  8345. static int Polycore_delete_Shader(lua_State *L) {
  8346. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8347. Shader *inst = (Shader*)lua_topointer(L, 1);
  8348. delete inst;
  8349. return 0;
  8350. }
  8351. static int Polycore_ShaderBinding(lua_State *L) {
  8352. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8353. Shader * shader = (Shader *)lua_topointer(L, 1);
  8354. ShaderBinding *inst = new ShaderBinding(shader);
  8355. lua_pushlightuserdata(L, (void*)inst);
  8356. return 1;
  8357. }
  8358. static int Polycore_ShaderBinding_clearTexture(lua_State *L) {
  8359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8360. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8361. luaL_checktype(L, 2, LUA_TSTRING);
  8362. String name = String(lua_tostring(L, 2));
  8363. inst->clearTexture(name);
  8364. return 0;
  8365. }
  8366. static int Polycore_ShaderBinding_addTexture(lua_State *L) {
  8367. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8368. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8369. luaL_checktype(L, 2, LUA_TSTRING);
  8370. String name = String(lua_tostring(L, 2));
  8371. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8372. Texture * texture = (Texture *)lua_topointer(L, 3);
  8373. inst->addTexture(name, texture);
  8374. return 0;
  8375. }
  8376. static int Polycore_ShaderBinding_addParam(lua_State *L) {
  8377. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8378. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8379. luaL_checktype(L, 2, LUA_TSTRING);
  8380. String type = String(lua_tostring(L, 2));
  8381. luaL_checktype(L, 3, LUA_TSTRING);
  8382. String name = String(lua_tostring(L, 3));
  8383. luaL_checktype(L, 4, LUA_TSTRING);
  8384. String value = String(lua_tostring(L, 4));
  8385. inst->addParam(type, name, value);
  8386. return 0;
  8387. }
  8388. static int Polycore_ShaderBinding_addCubemap(lua_State *L) {
  8389. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8390. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8391. luaL_checktype(L, 2, LUA_TSTRING);
  8392. String name = String(lua_tostring(L, 2));
  8393. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8394. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  8395. inst->addCubemap(name, cubemap);
  8396. return 0;
  8397. }
  8398. static int Polycore_ShaderBinding_getNumLocalParams(lua_State *L) {
  8399. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8400. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8401. lua_pushinteger(L, inst->getNumLocalParams());
  8402. return 1;
  8403. }
  8404. static int Polycore_ShaderBinding_getLocalParam(lua_State *L) {
  8405. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8406. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8407. luaL_checktype(L, 2, LUA_TNUMBER);
  8408. unsigned int index = lua_tointeger(L, 2);
  8409. void *ptrRetVal = (void*)inst->getLocalParam(index);
  8410. if(ptrRetVal == NULL) {
  8411. lua_pushnil(L);
  8412. } else {
  8413. lua_pushlightuserdata(L, ptrRetVal);
  8414. }
  8415. return 1;
  8416. }
  8417. static int Polycore_ShaderBinding_getLocalParamByName(lua_State *L) {
  8418. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8419. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8420. luaL_checktype(L, 2, LUA_TSTRING);
  8421. String name = String(lua_tostring(L, 2));
  8422. void *ptrRetVal = (void*)inst->getLocalParamByName(name);
  8423. if(ptrRetVal == NULL) {
  8424. lua_pushnil(L);
  8425. } else {
  8426. lua_pushlightuserdata(L, ptrRetVal);
  8427. }
  8428. return 1;
  8429. }
  8430. static int Polycore_ShaderBinding_addRenderTargetBinding(lua_State *L) {
  8431. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8432. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8433. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8434. RenderTargetBinding * binding = (RenderTargetBinding *)lua_topointer(L, 2);
  8435. inst->addRenderTargetBinding(binding);
  8436. return 0;
  8437. }
  8438. static int Polycore_ShaderBinding_getNumRenderTargetBindings(lua_State *L) {
  8439. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8440. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8441. lua_pushinteger(L, inst->getNumRenderTargetBindings());
  8442. return 1;
  8443. }
  8444. static int Polycore_ShaderBinding_getRenderTargetBinding(lua_State *L) {
  8445. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8446. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8447. luaL_checktype(L, 2, LUA_TNUMBER);
  8448. unsigned int index = lua_tointeger(L, 2);
  8449. void *ptrRetVal = (void*)inst->getRenderTargetBinding(index);
  8450. if(ptrRetVal == NULL) {
  8451. lua_pushnil(L);
  8452. } else {
  8453. lua_pushlightuserdata(L, ptrRetVal);
  8454. }
  8455. return 1;
  8456. }
  8457. static int Polycore_ShaderBinding_getNumInTargetBindings(lua_State *L) {
  8458. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8459. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8460. lua_pushinteger(L, inst->getNumInTargetBindings());
  8461. return 1;
  8462. }
  8463. static int Polycore_ShaderBinding_getInTargetBinding(lua_State *L) {
  8464. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8465. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8466. luaL_checktype(L, 2, LUA_TNUMBER);
  8467. unsigned int index = lua_tointeger(L, 2);
  8468. void *ptrRetVal = (void*)inst->getInTargetBinding(index);
  8469. if(ptrRetVal == NULL) {
  8470. lua_pushnil(L);
  8471. } else {
  8472. lua_pushlightuserdata(L, ptrRetVal);
  8473. }
  8474. return 1;
  8475. }
  8476. static int Polycore_ShaderBinding_getNumOutTargetBindings(lua_State *L) {
  8477. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8478. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8479. lua_pushinteger(L, inst->getNumOutTargetBindings());
  8480. return 1;
  8481. }
  8482. static int Polycore_ShaderBinding_getOutTargetBinding(lua_State *L) {
  8483. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8484. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8485. luaL_checktype(L, 2, LUA_TNUMBER);
  8486. unsigned int index = lua_tointeger(L, 2);
  8487. void *ptrRetVal = (void*)inst->getOutTargetBinding(index);
  8488. if(ptrRetVal == NULL) {
  8489. lua_pushnil(L);
  8490. } else {
  8491. lua_pushlightuserdata(L, ptrRetVal);
  8492. }
  8493. return 1;
  8494. }
  8495. static int Polycore_ShaderBinding_addLocalParam(lua_State *L) {
  8496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8497. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8498. luaL_checktype(L, 2, LUA_TSTRING);
  8499. String name = String(lua_tostring(L, 2));
  8500. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8501. void * ptr = (void *)lua_topointer(L, 3);
  8502. inst->addLocalParam(name, ptr);
  8503. return 0;
  8504. }
  8505. static int Polycore_delete_ShaderBinding(lua_State *L) {
  8506. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8507. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  8508. delete inst;
  8509. return 0;
  8510. }
  8511. static int Polycore_SkeletonAnimation(lua_State *L) {
  8512. luaL_checktype(L, 1, LUA_TSTRING);
  8513. String name = String(lua_tostring(L, 1));
  8514. luaL_checktype(L, 2, LUA_TNUMBER);
  8515. Number duration = lua_tonumber(L, 2);
  8516. SkeletonAnimation *inst = new SkeletonAnimation(name, duration);
  8517. lua_pushlightuserdata(L, (void*)inst);
  8518. return 1;
  8519. }
  8520. static int Polycore_SkeletonAnimation_addBoneTrack(lua_State *L) {
  8521. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8522. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  8523. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8524. BoneTrack * boneTrack = (BoneTrack *)lua_topointer(L, 2);
  8525. inst->addBoneTrack(boneTrack);
  8526. return 0;
  8527. }
  8528. static int Polycore_SkeletonAnimation_getName(lua_State *L) {
  8529. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8530. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  8531. lua_pushstring(L, inst->getName().c_str());
  8532. return 1;
  8533. }
  8534. static int Polycore_SkeletonAnimation_Play(lua_State *L) {
  8535. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8536. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  8537. inst->Play();
  8538. return 0;
  8539. }
  8540. static int Polycore_SkeletonAnimation_Stop(lua_State *L) {
  8541. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8542. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  8543. inst->Stop();
  8544. return 0;
  8545. }
  8546. static int Polycore_SkeletonAnimation_Update(lua_State *L) {
  8547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8548. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  8549. inst->Update();
  8550. return 0;
  8551. }
  8552. static int Polycore_SkeletonAnimation_setSpeed(lua_State *L) {
  8553. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8554. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  8555. luaL_checktype(L, 2, LUA_TNUMBER);
  8556. Number speed = lua_tonumber(L, 2);
  8557. inst->setSpeed(speed);
  8558. return 0;
  8559. }
  8560. static int Polycore_delete_SkeletonAnimation(lua_State *L) {
  8561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8562. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  8563. delete inst;
  8564. return 0;
  8565. }
  8566. static int Polycore_BoneTrack_get_LocXVec(lua_State *L) {
  8567. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8568. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8569. lua_pushlightuserdata(L, &inst->LocXVec);
  8570. return 1;
  8571. }
  8572. static int Polycore_BoneTrack_get_LocYVec(lua_State *L) {
  8573. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8574. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8575. lua_pushlightuserdata(L, &inst->LocYVec);
  8576. return 1;
  8577. }
  8578. static int Polycore_BoneTrack_get_LocZVec(lua_State *L) {
  8579. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8580. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8581. lua_pushlightuserdata(L, &inst->LocZVec);
  8582. return 1;
  8583. }
  8584. static int Polycore_BoneTrack_get_ScaleXVec(lua_State *L) {
  8585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8586. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8587. lua_pushlightuserdata(L, &inst->ScaleXVec);
  8588. return 1;
  8589. }
  8590. static int Polycore_BoneTrack_get_ScaleYVec(lua_State *L) {
  8591. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8592. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8593. lua_pushlightuserdata(L, &inst->ScaleYVec);
  8594. return 1;
  8595. }
  8596. static int Polycore_BoneTrack_get_ScaleZVec(lua_State *L) {
  8597. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8598. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8599. lua_pushlightuserdata(L, &inst->ScaleZVec);
  8600. return 1;
  8601. }
  8602. static int Polycore_BoneTrack_get_boneQuat(lua_State *L) {
  8603. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8604. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8605. lua_pushlightuserdata(L, &inst->boneQuat);
  8606. return 1;
  8607. }
  8608. static int Polycore_BoneTrack_get_QuatWVec(lua_State *L) {
  8609. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8610. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8611. lua_pushlightuserdata(L, &inst->QuatWVec);
  8612. return 1;
  8613. }
  8614. static int Polycore_BoneTrack_get_QuatXVec(lua_State *L) {
  8615. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8616. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8617. lua_pushlightuserdata(L, &inst->QuatXVec);
  8618. return 1;
  8619. }
  8620. static int Polycore_BoneTrack_get_QuatYVec(lua_State *L) {
  8621. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8622. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8623. lua_pushlightuserdata(L, &inst->QuatYVec);
  8624. return 1;
  8625. }
  8626. static int Polycore_BoneTrack_get_QuatZVec(lua_State *L) {
  8627. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8628. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8629. lua_pushlightuserdata(L, &inst->QuatZVec);
  8630. return 1;
  8631. }
  8632. static int Polycore_BoneTrack(lua_State *L) {
  8633. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8634. Bone * bone = (Bone *)lua_topointer(L, 1);
  8635. luaL_checktype(L, 2, LUA_TNUMBER);
  8636. Number length = lua_tonumber(L, 2);
  8637. BoneTrack *inst = new BoneTrack(bone, length);
  8638. lua_pushlightuserdata(L, (void*)inst);
  8639. return 1;
  8640. }
  8641. static int Polycore_BoneTrack_Play(lua_State *L) {
  8642. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8643. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8644. inst->Play();
  8645. return 0;
  8646. }
  8647. static int Polycore_BoneTrack_Stop(lua_State *L) {
  8648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8649. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8650. inst->Stop();
  8651. return 0;
  8652. }
  8653. static int Polycore_BoneTrack_Update(lua_State *L) {
  8654. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8655. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8656. inst->Update();
  8657. return 0;
  8658. }
  8659. static int Polycore_BoneTrack_setSpeed(lua_State *L) {
  8660. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8661. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8662. luaL_checktype(L, 2, LUA_TNUMBER);
  8663. Number speed = lua_tonumber(L, 2);
  8664. inst->setSpeed(speed);
  8665. return 0;
  8666. }
  8667. static int Polycore_delete_BoneTrack(lua_State *L) {
  8668. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8669. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  8670. delete inst;
  8671. return 0;
  8672. }
  8673. static int Polycore_Skeleton(lua_State *L) {
  8674. luaL_checktype(L, 1, LUA_TSTRING);
  8675. String fileName = String(lua_tostring(L, 1));
  8676. Skeleton *inst = new Skeleton(fileName);
  8677. lua_pushlightuserdata(L, (void*)inst);
  8678. return 1;
  8679. }
  8680. static int Polycore_Skeleton_loadSkeleton(lua_State *L) {
  8681. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8682. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8683. luaL_checktype(L, 2, LUA_TSTRING);
  8684. String fileName = String(lua_tostring(L, 2));
  8685. inst->loadSkeleton(fileName);
  8686. return 0;
  8687. }
  8688. static int Polycore_Skeleton_playAnimation(lua_State *L) {
  8689. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8690. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8691. luaL_checktype(L, 2, LUA_TSTRING);
  8692. String animName = String(lua_tostring(L, 2));
  8693. inst->playAnimation(animName);
  8694. return 0;
  8695. }
  8696. static int Polycore_Skeleton_playAnimationByIndex(lua_State *L) {
  8697. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8698. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8699. luaL_checktype(L, 2, LUA_TNUMBER);
  8700. int index = lua_tointeger(L, 2);
  8701. inst->playAnimationByIndex(index);
  8702. return 0;
  8703. }
  8704. static int Polycore_Skeleton_addAnimation(lua_State *L) {
  8705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8706. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8707. luaL_checktype(L, 2, LUA_TSTRING);
  8708. String name = String(lua_tostring(L, 2));
  8709. luaL_checktype(L, 3, LUA_TSTRING);
  8710. String fileName = String(lua_tostring(L, 3));
  8711. inst->addAnimation(name, fileName);
  8712. return 0;
  8713. }
  8714. static int Polycore_Skeleton_getAnimation(lua_State *L) {
  8715. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8716. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8717. luaL_checktype(L, 2, LUA_TSTRING);
  8718. String name = String(lua_tostring(L, 2));
  8719. void *ptrRetVal = (void*)inst->getAnimation(name);
  8720. if(ptrRetVal == NULL) {
  8721. lua_pushnil(L);
  8722. } else {
  8723. lua_pushlightuserdata(L, ptrRetVal);
  8724. }
  8725. return 1;
  8726. }
  8727. static int Polycore_Skeleton_Update(lua_State *L) {
  8728. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8729. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8730. inst->Update();
  8731. return 0;
  8732. }
  8733. static int Polycore_Skeleton_getBoneByName(lua_State *L) {
  8734. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8735. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8736. luaL_checktype(L, 2, LUA_TSTRING);
  8737. String name = String(lua_tostring(L, 2));
  8738. void *ptrRetVal = (void*)inst->getBoneByName(name);
  8739. if(ptrRetVal == NULL) {
  8740. lua_pushnil(L);
  8741. } else {
  8742. lua_pushlightuserdata(L, ptrRetVal);
  8743. }
  8744. return 1;
  8745. }
  8746. static int Polycore_Skeleton_bonesVisible(lua_State *L) {
  8747. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8748. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8749. luaL_checktype(L, 2, LUA_TBOOLEAN);
  8750. bool val = lua_toboolean(L, 2);
  8751. inst->bonesVisible(val);
  8752. return 0;
  8753. }
  8754. static int Polycore_Skeleton_enableBoneLabels(lua_State *L) {
  8755. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8756. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8757. luaL_checktype(L, 2, LUA_TSTRING);
  8758. String labelFont = String(lua_tostring(L, 2));
  8759. luaL_checktype(L, 3, LUA_TNUMBER);
  8760. Number size = lua_tonumber(L, 3);
  8761. luaL_checktype(L, 4, LUA_TNUMBER);
  8762. Number scale = lua_tonumber(L, 4);
  8763. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  8764. Color labelColor = *(Color*)lua_topointer(L, 5);
  8765. inst->enableBoneLabels(labelFont, size, scale, labelColor);
  8766. return 0;
  8767. }
  8768. static int Polycore_Skeleton_getNumBones(lua_State *L) {
  8769. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8770. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8771. lua_pushinteger(L, inst->getNumBones());
  8772. return 1;
  8773. }
  8774. static int Polycore_Skeleton_getBone(lua_State *L) {
  8775. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8776. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8777. luaL_checktype(L, 2, LUA_TNUMBER);
  8778. int index = lua_tointeger(L, 2);
  8779. void *ptrRetVal = (void*)inst->getBone(index);
  8780. if(ptrRetVal == NULL) {
  8781. lua_pushnil(L);
  8782. } else {
  8783. lua_pushlightuserdata(L, ptrRetVal);
  8784. }
  8785. return 1;
  8786. }
  8787. static int Polycore_Skeleton_getCurrentAnimation(lua_State *L) {
  8788. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8789. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8790. void *ptrRetVal = (void*)inst->getCurrentAnimation();
  8791. if(ptrRetVal == NULL) {
  8792. lua_pushnil(L);
  8793. } else {
  8794. lua_pushlightuserdata(L, ptrRetVal);
  8795. }
  8796. return 1;
  8797. }
  8798. static int Polycore_delete_Skeleton(lua_State *L) {
  8799. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8800. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  8801. delete inst;
  8802. return 0;
  8803. }
  8804. static int Polycore_Sound(lua_State *L) {
  8805. luaL_checktype(L, 1, LUA_TSTRING);
  8806. String fileName = String(lua_tostring(L, 1));
  8807. Sound *inst = new Sound(fileName);
  8808. lua_pushlightuserdata(L, (void*)inst);
  8809. return 1;
  8810. }
  8811. static int Polycore_Sound_Play(lua_State *L) {
  8812. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8813. Sound *inst = (Sound*)lua_topointer(L, 1);
  8814. bool loop;
  8815. if(lua_isboolean(L, 2)) {
  8816. loop = lua_toboolean(L, 2);
  8817. } else {
  8818. loop = false;
  8819. }
  8820. inst->Play(loop);
  8821. return 0;
  8822. }
  8823. static int Polycore_Sound_Stop(lua_State *L) {
  8824. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8825. Sound *inst = (Sound*)lua_topointer(L, 1);
  8826. inst->Stop();
  8827. return 0;
  8828. }
  8829. static int Polycore_Sound_setVolume(lua_State *L) {
  8830. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8831. Sound *inst = (Sound*)lua_topointer(L, 1);
  8832. luaL_checktype(L, 2, LUA_TNUMBER);
  8833. Number newVolume = lua_tonumber(L, 2);
  8834. inst->setVolume(newVolume);
  8835. return 0;
  8836. }
  8837. static int Polycore_Sound_setPitch(lua_State *L) {
  8838. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8839. Sound *inst = (Sound*)lua_topointer(L, 1);
  8840. luaL_checktype(L, 2, LUA_TNUMBER);
  8841. Number newPitch = lua_tonumber(L, 2);
  8842. inst->setPitch(newPitch);
  8843. return 0;
  8844. }
  8845. static int Polycore_Sound_setIsPositional(lua_State *L) {
  8846. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8847. Sound *inst = (Sound*)lua_topointer(L, 1);
  8848. luaL_checktype(L, 2, LUA_TBOOLEAN);
  8849. bool isPositional = lua_toboolean(L, 2);
  8850. inst->setIsPositional(isPositional);
  8851. return 0;
  8852. }
  8853. static int Polycore_Sound_setSoundPosition(lua_State *L) {
  8854. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8855. Sound *inst = (Sound*)lua_topointer(L, 1);
  8856. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8857. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  8858. inst->setSoundPosition(position);
  8859. return 0;
  8860. }
  8861. static int Polycore_Sound_setSoundVelocity(lua_State *L) {
  8862. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8863. Sound *inst = (Sound*)lua_topointer(L, 1);
  8864. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8865. Vector3 velocity = *(Vector3*)lua_topointer(L, 2);
  8866. inst->setSoundVelocity(velocity);
  8867. return 0;
  8868. }
  8869. static int Polycore_Sound_setSoundDirection(lua_State *L) {
  8870. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8871. Sound *inst = (Sound*)lua_topointer(L, 1);
  8872. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8873. Vector3 direction = *(Vector3*)lua_topointer(L, 2);
  8874. inst->setSoundDirection(direction);
  8875. return 0;
  8876. }
  8877. static int Polycore_Sound_setPositionalProperties(lua_State *L) {
  8878. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8879. Sound *inst = (Sound*)lua_topointer(L, 1);
  8880. luaL_checktype(L, 2, LUA_TNUMBER);
  8881. Number referenceDistance = lua_tonumber(L, 2);
  8882. luaL_checktype(L, 3, LUA_TNUMBER);
  8883. Number maxDistance = lua_tonumber(L, 3);
  8884. inst->setPositionalProperties(referenceDistance, maxDistance);
  8885. return 0;
  8886. }
  8887. static int Polycore_Sound_loadWAV(lua_State *L) {
  8888. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8889. Sound *inst = (Sound*)lua_topointer(L, 1);
  8890. luaL_checktype(L, 2, LUA_TSTRING);
  8891. String fileName = String(lua_tostring(L, 2));
  8892. ALuint *retInst = new ALuint();
  8893. *retInst = inst->loadWAV(fileName);
  8894. lua_pushlightuserdata(L, retInst);
  8895. return 1;
  8896. }
  8897. static int Polycore_Sound_loadOGG(lua_State *L) {
  8898. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8899. Sound *inst = (Sound*)lua_topointer(L, 1);
  8900. luaL_checktype(L, 2, LUA_TSTRING);
  8901. String fileName = String(lua_tostring(L, 2));
  8902. ALuint *retInst = new ALuint();
  8903. *retInst = inst->loadOGG(fileName);
  8904. lua_pushlightuserdata(L, retInst);
  8905. return 1;
  8906. }
  8907. static int Polycore_Sound_GenSource(lua_State *L) {
  8908. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8909. Sound *inst = (Sound*)lua_topointer(L, 1);
  8910. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8911. ALuint buffer = *(ALuint*)lua_topointer(L, 2);
  8912. ALuint *retInst = new ALuint();
  8913. *retInst = inst->GenSource(buffer);
  8914. lua_pushlightuserdata(L, retInst);
  8915. return 1;
  8916. }
  8917. static int Polycore_Sound_checkALError(lua_State *L) {
  8918. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8919. Sound *inst = (Sound*)lua_topointer(L, 1);
  8920. luaL_checktype(L, 2, LUA_TSTRING);
  8921. String operation = String(lua_tostring(L, 2));
  8922. inst->checkALError(operation);
  8923. return 0;
  8924. }
  8925. static int Polycore_Sound_soundError(lua_State *L) {
  8926. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8927. Sound *inst = (Sound*)lua_topointer(L, 1);
  8928. luaL_checktype(L, 2, LUA_TSTRING);
  8929. String err = String(lua_tostring(L, 2));
  8930. inst->soundError(err);
  8931. return 0;
  8932. }
  8933. static int Polycore_Sound_soundCheck(lua_State *L) {
  8934. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8935. Sound *inst = (Sound*)lua_topointer(L, 1);
  8936. luaL_checktype(L, 2, LUA_TBOOLEAN);
  8937. bool result = lua_toboolean(L, 2);
  8938. luaL_checktype(L, 3, LUA_TSTRING);
  8939. String err = String(lua_tostring(L, 3));
  8940. inst->soundCheck(result, err);
  8941. return 0;
  8942. }
  8943. static int Polycore_delete_Sound(lua_State *L) {
  8944. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8945. Sound *inst = (Sound*)lua_topointer(L, 1);
  8946. delete inst;
  8947. return 0;
  8948. }
  8949. static int Polycore_SoundManager(lua_State *L) {
  8950. SoundManager *inst = new SoundManager();
  8951. lua_pushlightuserdata(L, (void*)inst);
  8952. return 1;
  8953. }
  8954. static int Polycore_SoundManager_setListenerPosition(lua_State *L) {
  8955. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8956. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  8957. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8958. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  8959. inst->setListenerPosition(position);
  8960. return 0;
  8961. }
  8962. static int Polycore_SoundManager_setListenerOrientation(lua_State *L) {
  8963. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8964. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  8965. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8966. Vector3 orientation = *(Vector3*)lua_topointer(L, 2);
  8967. inst->setListenerOrientation(orientation);
  8968. return 0;
  8969. }
  8970. static int Polycore_SoundManager_initAL(lua_State *L) {
  8971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8972. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  8973. inst->initAL();
  8974. return 0;
  8975. }
  8976. static int Polycore_SoundManager_setGlobalVolume(lua_State *L) {
  8977. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8978. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  8979. luaL_checktype(L, 2, LUA_TNUMBER);
  8980. Number globalVolume = lua_tonumber(L, 2);
  8981. inst->setGlobalVolume(globalVolume);
  8982. return 0;
  8983. }
  8984. static int Polycore_delete_SoundManager(lua_State *L) {
  8985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8986. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  8987. delete inst;
  8988. return 0;
  8989. }
  8990. static int Polycore_String_get_contents(lua_State *L) {
  8991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8992. String *inst = (String*)lua_topointer(L, 1);
  8993. lua_pushlightuserdata(L, &inst->contents);
  8994. return 1;
  8995. }
  8996. static int Polycore_String_get_s_contents(lua_State *L) {
  8997. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8998. String *inst = (String*)lua_topointer(L, 1);
  8999. lua_pushlightuserdata(L, &inst->s_contents);
  9000. return 1;
  9001. }
  9002. static int Polycore_String(lua_State *L) {
  9003. String *inst = new String();
  9004. lua_pushlightuserdata(L, (void*)inst);
  9005. return 1;
  9006. }
  9007. static int Polycore_String_size(lua_State *L) {
  9008. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9009. String *inst = (String*)lua_topointer(L, 1);
  9010. lua_pushinteger(L, inst->size());
  9011. return 1;
  9012. }
  9013. static int Polycore_String_length(lua_State *L) {
  9014. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9015. String *inst = (String*)lua_topointer(L, 1);
  9016. lua_pushinteger(L, inst->length());
  9017. return 1;
  9018. }
  9019. static int Polycore_String_getSTLString(lua_State *L) {
  9020. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9021. String *inst = (String*)lua_topointer(L, 1);
  9022. string *retInst = new string();
  9023. *retInst = inst->getSTLString();
  9024. lua_pushlightuserdata(L, retInst);
  9025. return 1;
  9026. }
  9027. static int Polycore_String_getSTLWString(lua_State *L) {
  9028. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9029. String *inst = (String*)lua_topointer(L, 1);
  9030. wstring *retInst = new wstring();
  9031. *retInst = inst->getSTLWString();
  9032. lua_pushlightuserdata(L, retInst);
  9033. return 1;
  9034. }
  9035. static int Polycore_String_substr(lua_State *L) {
  9036. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9037. String *inst = (String*)lua_topointer(L, 1);
  9038. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9039. size_t pos = *(size_t*)lua_topointer(L, 2);
  9040. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9041. size_t n = *(size_t*)lua_topointer(L, 3);
  9042. lua_pushstring(L, inst->substr(pos, n).c_str());
  9043. return 1;
  9044. }
  9045. static int Polycore_String_rfind(lua_State *L) {
  9046. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9047. String *inst = (String*)lua_topointer(L, 1);
  9048. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9049. const String & str = *( String *)lua_topointer(L, 2);
  9050. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9051. size_t pos = *(size_t*)lua_topointer(L, 3);
  9052. lua_pushinteger(L, inst->rfind(str, pos));
  9053. return 1;
  9054. }
  9055. static int Polycore_String_find(lua_State *L) {
  9056. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9057. String *inst = (String*)lua_topointer(L, 1);
  9058. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9059. const String & str = *( String *)lua_topointer(L, 2);
  9060. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9061. size_t pos = *(size_t*)lua_topointer(L, 3);
  9062. lua_pushinteger(L, inst->find(str, pos));
  9063. return 1;
  9064. }
  9065. static int Polycore_String_find_last_of(lua_State *L) {
  9066. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9067. String *inst = (String*)lua_topointer(L, 1);
  9068. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9069. const String & str = *( String *)lua_topointer(L, 2);
  9070. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9071. size_t pos = *(size_t*)lua_topointer(L, 3);
  9072. lua_pushinteger(L, inst->find_last_of(str, pos));
  9073. return 1;
  9074. }
  9075. static int Polycore_String_toLowerCase(lua_State *L) {
  9076. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9077. String *inst = (String*)lua_topointer(L, 1);
  9078. lua_pushstring(L, inst->toLowerCase().c_str());
  9079. return 1;
  9080. }
  9081. static int Polycore_String_toUpperCase(lua_State *L) {
  9082. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9083. String *inst = (String*)lua_topointer(L, 1);
  9084. lua_pushstring(L, inst->toUpperCase().c_str());
  9085. return 1;
  9086. }
  9087. static int Polycore_String_replace(lua_State *L) {
  9088. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9089. String *inst = (String*)lua_topointer(L, 1);
  9090. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9091. const String & what = *( String *)lua_topointer(L, 2);
  9092. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9093. const String & withWhat = *( String *)lua_topointer(L, 3);
  9094. lua_pushstring(L, inst->replace(what, withWhat).c_str());
  9095. return 1;
  9096. }
  9097. static int Polycore_String_NumberToString(lua_State *L) {
  9098. luaL_checktype(L, 2, LUA_TNUMBER);
  9099. Number value = lua_tonumber(L, 2);
  9100. lua_pushstring(L, String::NumberToString(value).c_str());
  9101. return 1;
  9102. }
  9103. static int Polycore_String_IntToString(lua_State *L) {
  9104. luaL_checktype(L, 2, LUA_TNUMBER);
  9105. int value = lua_tointeger(L, 2);
  9106. lua_pushstring(L, String::IntToString(value).c_str());
  9107. return 1;
  9108. }
  9109. static int Polycore_String_c_str(lua_State *L) {
  9110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9111. String *inst = (String*)lua_topointer(L, 1);
  9112. void *ptrRetVal = (void*)inst->c_str();
  9113. if(ptrRetVal == NULL) {
  9114. lua_pushnil(L);
  9115. } else {
  9116. lua_pushlightuserdata(L, ptrRetVal);
  9117. }
  9118. return 1;
  9119. }
  9120. static int Polycore_String_wc_str(lua_State *L) {
  9121. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9122. String *inst = (String*)lua_topointer(L, 1);
  9123. void *ptrRetVal = (void*)inst->wc_str();
  9124. if(ptrRetVal == NULL) {
  9125. lua_pushnil(L);
  9126. } else {
  9127. lua_pushlightuserdata(L, ptrRetVal);
  9128. }
  9129. return 1;
  9130. }
  9131. static int Polycore_String_data(lua_State *L) {
  9132. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9133. String *inst = (String*)lua_topointer(L, 1);
  9134. void *ptrRetVal = (void*)inst->data();
  9135. if(ptrRetVal == NULL) {
  9136. lua_pushnil(L);
  9137. } else {
  9138. lua_pushlightuserdata(L, ptrRetVal);
  9139. }
  9140. return 1;
  9141. }
  9142. static int Polycore_String_getDataWithEncoding(lua_State *L) {
  9143. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9144. String *inst = (String*)lua_topointer(L, 1);
  9145. luaL_checktype(L, 2, LUA_TNUMBER);
  9146. int encoding = lua_tointeger(L, 2);
  9147. void *ptrRetVal = (void*)inst->getDataWithEncoding(encoding);
  9148. if(ptrRetVal == NULL) {
  9149. lua_pushnil(L);
  9150. } else {
  9151. lua_pushlightuserdata(L, ptrRetVal);
  9152. }
  9153. return 1;
  9154. }
  9155. static int Polycore_String_getDataSizeWithEncoding(lua_State *L) {
  9156. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9157. String *inst = (String*)lua_topointer(L, 1);
  9158. luaL_checktype(L, 2, LUA_TNUMBER);
  9159. int encoding = lua_tointeger(L, 2);
  9160. lua_pushinteger(L, inst->getDataSizeWithEncoding(encoding));
  9161. return 1;
  9162. }
  9163. static int Polycore_String_setDataWithEncoding(lua_State *L) {
  9164. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9165. String *inst = (String*)lua_topointer(L, 1);
  9166. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9167. char * data = (char *)lua_topointer(L, 2);
  9168. luaL_checktype(L, 3, LUA_TNUMBER);
  9169. int encoding = lua_tointeger(L, 3);
  9170. inst->setDataWithEncoding(data, encoding);
  9171. return 0;
  9172. }
  9173. static int Polycore_delete_String(lua_State *L) {
  9174. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9175. String *inst = (String*)lua_topointer(L, 1);
  9176. delete inst;
  9177. return 0;
  9178. }
  9179. static int Polycore_Texture_get_scrollSpeedX(lua_State *L) {
  9180. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9181. Texture *inst = (Texture*)lua_topointer(L, 1);
  9182. lua_pushnumber(L, inst->scrollSpeedX);
  9183. return 1;
  9184. }
  9185. static int Polycore_Texture_get_scrollSpeedY(lua_State *L) {
  9186. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9187. Texture *inst = (Texture*)lua_topointer(L, 1);
  9188. lua_pushnumber(L, inst->scrollSpeedY);
  9189. return 1;
  9190. }
  9191. static int Polycore_Texture_get_clamp(lua_State *L) {
  9192. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9193. Texture *inst = (Texture*)lua_topointer(L, 1);
  9194. lua_pushboolean(L, inst->clamp);
  9195. return 1;
  9196. }
  9197. static int Polycore_Texture_set_scrollSpeedX(lua_State *L) {
  9198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9199. Texture *inst = (Texture*)lua_topointer(L, 1);
  9200. Number param = lua_tonumber(L, 2);
  9201. inst->scrollSpeedX = param;
  9202. return 0;
  9203. }
  9204. static int Polycore_Texture_set_scrollSpeedY(lua_State *L) {
  9205. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9206. Texture *inst = (Texture*)lua_topointer(L, 1);
  9207. Number param = lua_tonumber(L, 2);
  9208. inst->scrollSpeedY = param;
  9209. return 0;
  9210. }
  9211. static int Polycore_Texture_set_clamp(lua_State *L) {
  9212. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9213. Texture *inst = (Texture*)lua_topointer(L, 1);
  9214. bool param = lua_toboolean(L, 2);
  9215. inst->clamp = param;
  9216. return 0;
  9217. }
  9218. static int Polycore_Texture_setTextureData(lua_State *L) {
  9219. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9220. Texture *inst = (Texture*)lua_topointer(L, 1);
  9221. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9222. char * data = (char *)lua_topointer(L, 2);
  9223. inst->setTextureData(data);
  9224. return 0;
  9225. }
  9226. static int Polycore_Texture_recreateFromImageData(lua_State *L) {
  9227. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9228. Texture *inst = (Texture*)lua_topointer(L, 1);
  9229. inst->recreateFromImageData();
  9230. return 0;
  9231. }
  9232. static int Polycore_Texture_getScrollOffsetX(lua_State *L) {
  9233. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9234. Texture *inst = (Texture*)lua_topointer(L, 1);
  9235. lua_pushnumber(L, inst->getScrollOffsetX());
  9236. return 1;
  9237. }
  9238. static int Polycore_Texture_getScrollOffsetY(lua_State *L) {
  9239. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9240. Texture *inst = (Texture*)lua_topointer(L, 1);
  9241. lua_pushnumber(L, inst->getScrollOffsetY());
  9242. return 1;
  9243. }
  9244. static int Polycore_Texture_setImageData(lua_State *L) {
  9245. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9246. Texture *inst = (Texture*)lua_topointer(L, 1);
  9247. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9248. Image * data = (Image *)lua_topointer(L, 2);
  9249. inst->setImageData(data);
  9250. return 0;
  9251. }
  9252. static int Polycore_Texture_updateScroll(lua_State *L) {
  9253. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9254. Texture *inst = (Texture*)lua_topointer(L, 1);
  9255. luaL_checktype(L, 2, LUA_TNUMBER);
  9256. int elapsed = lua_tointeger(L, 2);
  9257. inst->updateScroll(elapsed);
  9258. return 0;
  9259. }
  9260. static int Polycore_Texture_setResourcePath(lua_State *L) {
  9261. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9262. Texture *inst = (Texture*)lua_topointer(L, 1);
  9263. luaL_checktype(L, 2, LUA_TSTRING);
  9264. String newPath = String(lua_tostring(L, 2));
  9265. inst->setResourcePath(newPath);
  9266. return 0;
  9267. }
  9268. static int Polycore_Texture_getResourcePath(lua_State *L) {
  9269. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9270. Texture *inst = (Texture*)lua_topointer(L, 1);
  9271. lua_pushstring(L, inst->getResourcePath().c_str());
  9272. return 1;
  9273. }
  9274. static int Polycore_Texture_getTextureData(lua_State *L) {
  9275. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9276. Texture *inst = (Texture*)lua_topointer(L, 1);
  9277. void *ptrRetVal = (void*)inst->getTextureData();
  9278. if(ptrRetVal == NULL) {
  9279. lua_pushnil(L);
  9280. } else {
  9281. lua_pushlightuserdata(L, ptrRetVal);
  9282. }
  9283. return 1;
  9284. }
  9285. static int Polycore_Texture_getWidth(lua_State *L) {
  9286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9287. Texture *inst = (Texture*)lua_topointer(L, 1);
  9288. lua_pushinteger(L, inst->getWidth());
  9289. return 1;
  9290. }
  9291. static int Polycore_Texture_getHeight(lua_State *L) {
  9292. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9293. Texture *inst = (Texture*)lua_topointer(L, 1);
  9294. lua_pushinteger(L, inst->getHeight());
  9295. return 1;
  9296. }
  9297. static int Polycore_delete_Texture(lua_State *L) {
  9298. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9299. Texture *inst = (Texture*)lua_topointer(L, 1);
  9300. delete inst;
  9301. return 0;
  9302. }
  9303. static int Polycore_Timer(lua_State *L) {
  9304. luaL_checktype(L, 1, LUA_TBOOLEAN);
  9305. bool triggerMode = lua_toboolean(L, 1);
  9306. luaL_checktype(L, 2, LUA_TNUMBER);
  9307. int msecs = lua_tointeger(L, 2);
  9308. Timer *inst = new Timer(triggerMode, msecs);
  9309. lua_pushlightuserdata(L, (void*)inst);
  9310. return 1;
  9311. }
  9312. static int Polycore_Timer_Pause(lua_State *L) {
  9313. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9314. Timer *inst = (Timer*)lua_topointer(L, 1);
  9315. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9316. bool paused = lua_toboolean(L, 2);
  9317. inst->Pause(paused);
  9318. return 0;
  9319. }
  9320. static int Polycore_Timer_isPaused(lua_State *L) {
  9321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9322. Timer *inst = (Timer*)lua_topointer(L, 1);
  9323. lua_pushboolean(L, inst->isPaused());
  9324. return 1;
  9325. }
  9326. static int Polycore_Timer_getTicks(lua_State *L) {
  9327. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9328. Timer *inst = (Timer*)lua_topointer(L, 1);
  9329. lua_pushinteger(L, inst->getTicks());
  9330. return 1;
  9331. }
  9332. static int Polycore_Timer_Update(lua_State *L) {
  9333. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9334. Timer *inst = (Timer*)lua_topointer(L, 1);
  9335. luaL_checktype(L, 2, LUA_TNUMBER);
  9336. unsigned int ticks = lua_tointeger(L, 2);
  9337. inst->Update(ticks);
  9338. return 0;
  9339. }
  9340. static int Polycore_Timer_Reset(lua_State *L) {
  9341. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9342. Timer *inst = (Timer*)lua_topointer(L, 1);
  9343. inst->Reset();
  9344. return 0;
  9345. }
  9346. static int Polycore_Timer_hasElapsed(lua_State *L) {
  9347. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9348. Timer *inst = (Timer*)lua_topointer(L, 1);
  9349. lua_pushboolean(L, inst->hasElapsed());
  9350. return 1;
  9351. }
  9352. static int Polycore_Timer_getElapsedf(lua_State *L) {
  9353. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9354. Timer *inst = (Timer*)lua_topointer(L, 1);
  9355. lua_pushnumber(L, inst->getElapsedf());
  9356. return 1;
  9357. }
  9358. static int Polycore_delete_Timer(lua_State *L) {
  9359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9360. Timer *inst = (Timer*)lua_topointer(L, 1);
  9361. delete inst;
  9362. return 0;
  9363. }
  9364. static int Polycore_TimerManager(lua_State *L) {
  9365. TimerManager *inst = new TimerManager();
  9366. lua_pushlightuserdata(L, (void*)inst);
  9367. return 1;
  9368. }
  9369. static int Polycore_TimerManager_removeTimer(lua_State *L) {
  9370. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9371. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  9372. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9373. Timer * timer = (Timer *)lua_topointer(L, 2);
  9374. inst->removeTimer(timer);
  9375. return 0;
  9376. }
  9377. static int Polycore_TimerManager_addTimer(lua_State *L) {
  9378. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9379. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  9380. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9381. Timer * timer = (Timer *)lua_topointer(L, 2);
  9382. inst->addTimer(timer);
  9383. return 0;
  9384. }
  9385. static int Polycore_TimerManager_Update(lua_State *L) {
  9386. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9387. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  9388. inst->Update();
  9389. return 0;
  9390. }
  9391. static int Polycore_delete_TimerManager(lua_State *L) {
  9392. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9393. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  9394. delete inst;
  9395. return 0;
  9396. }
  9397. static int Polycore_Tween_get_repeat(lua_State *L) {
  9398. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9399. Tween *inst = (Tween*)lua_topointer(L, 1);
  9400. lua_pushboolean(L, inst->repeat);
  9401. return 1;
  9402. }
  9403. static int Polycore_Tween_set_repeat(lua_State *L) {
  9404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9405. Tween *inst = (Tween*)lua_topointer(L, 1);
  9406. bool param = lua_toboolean(L, 2);
  9407. inst->repeat = param;
  9408. return 0;
  9409. }
  9410. static int Polycore_Tween(lua_State *L) {
  9411. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9412. Number * target = (Number *)lua_topointer(L, 1);
  9413. luaL_checktype(L, 2, LUA_TNUMBER);
  9414. int easeType = lua_tointeger(L, 2);
  9415. luaL_checktype(L, 3, LUA_TNUMBER);
  9416. Number startVal = lua_tonumber(L, 3);
  9417. luaL_checktype(L, 4, LUA_TNUMBER);
  9418. Number _endVal = lua_tonumber(L, 4);
  9419. luaL_checktype(L, 5, LUA_TNUMBER);
  9420. Number time = lua_tonumber(L, 5);
  9421. bool _repeat;
  9422. if(lua_isboolean(L, 6)) {
  9423. _repeat = lua_toboolean(L, 6);
  9424. } else {
  9425. _repeat = false;
  9426. }
  9427. Tween *inst = new Tween(target, easeType, startVal, _endVal, time, _repeat);
  9428. lua_pushlightuserdata(L, (void*)inst);
  9429. return 1;
  9430. }
  9431. static int Polycore_Tween_interpolateTween(lua_State *L) {
  9432. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9433. Tween *inst = (Tween*)lua_topointer(L, 1);
  9434. lua_pushnumber(L, inst->interpolateTween());
  9435. return 1;
  9436. }
  9437. static int Polycore_Tween_updateCustomTween(lua_State *L) {
  9438. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9439. Tween *inst = (Tween*)lua_topointer(L, 1);
  9440. inst->updateCustomTween();
  9441. return 0;
  9442. }
  9443. static int Polycore_Tween_doOnComplete(lua_State *L) {
  9444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9445. Tween *inst = (Tween*)lua_topointer(L, 1);
  9446. inst->doOnComplete();
  9447. return 0;
  9448. }
  9449. static int Polycore_Tween_Pause(lua_State *L) {
  9450. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9451. Tween *inst = (Tween*)lua_topointer(L, 1);
  9452. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9453. bool pauseVal = lua_toboolean(L, 2);
  9454. inst->Pause(pauseVal);
  9455. return 0;
  9456. }
  9457. static int Polycore_Tween_Reset(lua_State *L) {
  9458. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9459. Tween *inst = (Tween*)lua_topointer(L, 1);
  9460. inst->Reset();
  9461. return 0;
  9462. }
  9463. static int Polycore_Tween_isComplete(lua_State *L) {
  9464. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9465. Tween *inst = (Tween*)lua_topointer(L, 1);
  9466. lua_pushboolean(L, inst->isComplete());
  9467. return 1;
  9468. }
  9469. static int Polycore_Tween_setSpeed(lua_State *L) {
  9470. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9471. Tween *inst = (Tween*)lua_topointer(L, 1);
  9472. luaL_checktype(L, 2, LUA_TNUMBER);
  9473. Number speed = lua_tonumber(L, 2);
  9474. inst->setSpeed(speed);
  9475. return 0;
  9476. }
  9477. static int Polycore_delete_Tween(lua_State *L) {
  9478. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9479. Tween *inst = (Tween*)lua_topointer(L, 1);
  9480. delete inst;
  9481. return 0;
  9482. }
  9483. static int Polycore_BezierPathTween(lua_State *L) {
  9484. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9485. Vector3 * target = (Vector3 *)lua_topointer(L, 1);
  9486. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9487. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 2);
  9488. luaL_checktype(L, 3, LUA_TNUMBER);
  9489. int easeType = lua_tointeger(L, 3);
  9490. luaL_checktype(L, 4, LUA_TNUMBER);
  9491. Number time = lua_tonumber(L, 4);
  9492. bool _repeat;
  9493. if(lua_isboolean(L, 5)) {
  9494. _repeat = lua_toboolean(L, 5);
  9495. } else {
  9496. _repeat = false;
  9497. }
  9498. BezierPathTween *inst = new BezierPathTween(target, curve, easeType, time, _repeat);
  9499. lua_pushlightuserdata(L, (void*)inst);
  9500. return 1;
  9501. }
  9502. static int Polycore_BezierPathTween_updateCustomTween(lua_State *L) {
  9503. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9504. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  9505. inst->updateCustomTween();
  9506. return 0;
  9507. }
  9508. static int Polycore_delete_BezierPathTween(lua_State *L) {
  9509. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9510. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  9511. delete inst;
  9512. return 0;
  9513. }
  9514. static int Polycore_QuaternionTween(lua_State *L) {
  9515. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9516. Quaternion * target = (Quaternion *)lua_topointer(L, 1);
  9517. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9518. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  9519. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9520. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  9521. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  9522. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  9523. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  9524. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  9525. luaL_checktype(L, 6, LUA_TNUMBER);
  9526. int easeType = lua_tointeger(L, 6);
  9527. luaL_checktype(L, 7, LUA_TNUMBER);
  9528. Number time = lua_tonumber(L, 7);
  9529. bool _repeat;
  9530. if(lua_isboolean(L, 8)) {
  9531. _repeat = lua_toboolean(L, 8);
  9532. } else {
  9533. _repeat = false;
  9534. }
  9535. QuaternionTween *inst = new QuaternionTween(target, wCurve, xCurve, yCurve, zCurve, easeType, time, _repeat);
  9536. lua_pushlightuserdata(L, (void*)inst);
  9537. return 1;
  9538. }
  9539. static int Polycore_QuaternionTween_updateCustomTween(lua_State *L) {
  9540. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9541. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  9542. inst->updateCustomTween();
  9543. return 0;
  9544. }
  9545. static int Polycore_delete_QuaternionTween(lua_State *L) {
  9546. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9547. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  9548. delete inst;
  9549. return 0;
  9550. }
  9551. static int Polycore_TweenManager(lua_State *L) {
  9552. TweenManager *inst = new TweenManager();
  9553. lua_pushlightuserdata(L, (void*)inst);
  9554. return 1;
  9555. }
  9556. static int Polycore_TweenManager_addTween(lua_State *L) {
  9557. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9558. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  9559. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9560. Tween * tween = (Tween *)lua_topointer(L, 2);
  9561. inst->addTween(tween);
  9562. return 0;
  9563. }
  9564. static int Polycore_TweenManager_Update(lua_State *L) {
  9565. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9566. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  9567. inst->Update();
  9568. return 0;
  9569. }
  9570. static int Polycore_delete_TweenManager(lua_State *L) {
  9571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9572. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  9573. delete inst;
  9574. return 0;
  9575. }
  9576. static int Polycore_Vector2(lua_State *L) {
  9577. Vector2 *inst = new Vector2();
  9578. lua_pushlightuserdata(L, (void*)inst);
  9579. return 1;
  9580. }
  9581. static int Polycore_delete_Vector2(lua_State *L) {
  9582. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9583. Vector2 *inst = (Vector2*)lua_topointer(L, 1);
  9584. delete inst;
  9585. return 0;
  9586. }
  9587. static int Polycore_Vector3_get_x(lua_State *L) {
  9588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9589. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9590. lua_pushnumber(L, inst->x);
  9591. return 1;
  9592. }
  9593. static int Polycore_Vector3_get_y(lua_State *L) {
  9594. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9595. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9596. lua_pushnumber(L, inst->y);
  9597. return 1;
  9598. }
  9599. static int Polycore_Vector3_get_z(lua_State *L) {
  9600. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9601. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9602. lua_pushnumber(L, inst->z);
  9603. return 1;
  9604. }
  9605. static int Polycore_Vector3_set_x(lua_State *L) {
  9606. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9607. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9608. Number param = lua_tonumber(L, 2);
  9609. inst->x = param;
  9610. return 0;
  9611. }
  9612. static int Polycore_Vector3_set_y(lua_State *L) {
  9613. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9614. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9615. Number param = lua_tonumber(L, 2);
  9616. inst->y = param;
  9617. return 0;
  9618. }
  9619. static int Polycore_Vector3_set_z(lua_State *L) {
  9620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9621. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9622. Number param = lua_tonumber(L, 2);
  9623. inst->z = param;
  9624. return 0;
  9625. }
  9626. static int Polycore_Vector3(lua_State *L) {
  9627. luaL_checktype(L, 1, LUA_TNUMBER);
  9628. Number x = lua_tonumber(L, 1);
  9629. luaL_checktype(L, 2, LUA_TNUMBER);
  9630. Number y = lua_tonumber(L, 2);
  9631. luaL_checktype(L, 3, LUA_TNUMBER);
  9632. Number z = lua_tonumber(L, 3);
  9633. Vector3 *inst = new Vector3(x, y, z);
  9634. lua_pushlightuserdata(L, (void*)inst);
  9635. return 1;
  9636. }
  9637. static int Polycore_Vector3_set(lua_State *L) {
  9638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9639. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9640. luaL_checktype(L, 2, LUA_TNUMBER);
  9641. Number x = lua_tonumber(L, 2);
  9642. luaL_checktype(L, 3, LUA_TNUMBER);
  9643. Number y = lua_tonumber(L, 3);
  9644. luaL_checktype(L, 4, LUA_TNUMBER);
  9645. Number z = lua_tonumber(L, 4);
  9646. inst->set(x, y, z);
  9647. return 0;
  9648. }
  9649. static int Polycore_Vector3_distance(lua_State *L) {
  9650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9651. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9652. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9653. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  9654. lua_pushnumber(L, inst->distance(vec2));
  9655. return 1;
  9656. }
  9657. static int Polycore_Vector3_length(lua_State *L) {
  9658. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9659. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9660. lua_pushnumber(L, inst->length());
  9661. return 1;
  9662. }
  9663. static int Polycore_Vector3_dot(lua_State *L) {
  9664. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9665. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9666. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9667. Vector3 & u = *(Vector3 *)lua_topointer(L, 2);
  9668. lua_pushnumber(L, inst->dot(u));
  9669. return 1;
  9670. }
  9671. static int Polycore_Vector3_crossProduct(lua_State *L) {
  9672. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9673. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9674. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9675. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  9676. Vector3 *retInst = new Vector3();
  9677. *retInst = inst->crossProduct(vec2);
  9678. lua_pushlightuserdata(L, retInst);
  9679. return 1;
  9680. }
  9681. static int Polycore_Vector3_Normalize(lua_State *L) {
  9682. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9683. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9684. inst->Normalize();
  9685. return 0;
  9686. }
  9687. static int Polycore_delete_Vector3(lua_State *L) {
  9688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9689. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  9690. delete inst;
  9691. return 0;
  9692. }
  9693. static int Polycore_Vertex_get_restNormal(lua_State *L) {
  9694. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9695. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9696. lua_pushlightuserdata(L, &inst->restNormal);
  9697. return 1;
  9698. }
  9699. static int Polycore_Vertex_get_restPosition(lua_State *L) {
  9700. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9701. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9702. lua_pushlightuserdata(L, &inst->restPosition);
  9703. return 1;
  9704. }
  9705. static int Polycore_Vertex_get_normal(lua_State *L) {
  9706. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9707. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9708. lua_pushlightuserdata(L, &inst->normal);
  9709. return 1;
  9710. }
  9711. static int Polycore_Vertex_get_vertexColor(lua_State *L) {
  9712. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9713. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9714. lua_pushlightuserdata(L, &inst->vertexColor);
  9715. return 1;
  9716. }
  9717. static int Polycore_Vertex_get_useVertexColor(lua_State *L) {
  9718. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9719. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9720. lua_pushboolean(L, inst->useVertexColor);
  9721. return 1;
  9722. }
  9723. static int Polycore_Vertex_set_useVertexColor(lua_State *L) {
  9724. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9725. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9726. bool param = lua_toboolean(L, 2);
  9727. inst->useVertexColor = param;
  9728. return 0;
  9729. }
  9730. static int Polycore_Vertex(lua_State *L) {
  9731. Vertex *inst = new Vertex();
  9732. lua_pushlightuserdata(L, (void*)inst);
  9733. return 1;
  9734. }
  9735. static int Polycore_Vertex_addBoneAssignment(lua_State *L) {
  9736. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9737. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9738. luaL_checktype(L, 2, LUA_TNUMBER);
  9739. unsigned int boneID = lua_tointeger(L, 2);
  9740. luaL_checktype(L, 3, LUA_TNUMBER);
  9741. Number boneWeight = lua_tonumber(L, 3);
  9742. inst->addBoneAssignment(boneID, boneWeight);
  9743. return 0;
  9744. }
  9745. static int Polycore_Vertex_getNumBoneAssignments(lua_State *L) {
  9746. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9747. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9748. lua_pushinteger(L, inst->getNumBoneAssignments());
  9749. return 1;
  9750. }
  9751. static int Polycore_Vertex_getBoneAssignment(lua_State *L) {
  9752. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9753. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9754. luaL_checktype(L, 2, LUA_TNUMBER);
  9755. unsigned int index = lua_tointeger(L, 2);
  9756. void *ptrRetVal = (void*)inst->getBoneAssignment(index);
  9757. if(ptrRetVal == NULL) {
  9758. lua_pushnil(L);
  9759. } else {
  9760. lua_pushlightuserdata(L, ptrRetVal);
  9761. }
  9762. return 1;
  9763. }
  9764. static int Polycore_Vertex_normalizeWeights(lua_State *L) {
  9765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9766. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9767. inst->normalizeWeights();
  9768. return 0;
  9769. }
  9770. static int Polycore_Vertex_getTexCoord(lua_State *L) {
  9771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9772. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9773. Vector2 *retInst = new Vector2();
  9774. *retInst = inst->getTexCoord();
  9775. lua_pushlightuserdata(L, retInst);
  9776. return 1;
  9777. }
  9778. static int Polycore_Vertex_setTexCoord(lua_State *L) {
  9779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9780. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9781. luaL_checktype(L, 2, LUA_TNUMBER);
  9782. Number u = lua_tonumber(L, 2);
  9783. luaL_checktype(L, 3, LUA_TNUMBER);
  9784. Number v = lua_tonumber(L, 3);
  9785. inst->setTexCoord(u, v);
  9786. return 0;
  9787. }
  9788. static int Polycore_Vertex_setNormal(lua_State *L) {
  9789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9790. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9791. luaL_checktype(L, 2, LUA_TNUMBER);
  9792. Number x = lua_tonumber(L, 2);
  9793. luaL_checktype(L, 3, LUA_TNUMBER);
  9794. Number y = lua_tonumber(L, 3);
  9795. luaL_checktype(L, 4, LUA_TNUMBER);
  9796. Number z = lua_tonumber(L, 4);
  9797. inst->setNormal(x, y, z);
  9798. return 0;
  9799. }
  9800. static int Polycore_delete_Vertex(lua_State *L) {
  9801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9802. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  9803. delete inst;
  9804. return 0;
  9805. }
  9806. }