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- class "PhysicsScreenEntity"
- ENTITY_RECT = 1
- ENTITY_CIRCLE = 2
- ENTITY_MESH = 3
- function PhysicsScreenEntity:__index__(name)
- if name == "collisionOnly" then
- return Physics2D.PhysicsScreenEntity_get_collisionOnly(self.__ptr)
- end
- end
- function PhysicsScreenEntity:__set_callback(name,value)
- if name == "collisionOnly" then
- Physics2D.PhysicsScreenEntity_set_collisionOnly(self.__ptr, value)
- return true
- end
- return false
- end
- function PhysicsScreenEntity:PhysicsScreenEntity(...)
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Physics2D.PhysicsScreenEntity(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function PhysicsScreenEntity:getScreenEntity()
- local retVal = Physics2D.PhysicsScreenEntity_getScreenEntity(self.__ptr)
- if retVal == nil then return nil end
- if Polycore.__ptr_lookup[retVal] ~= nil then
- return Polycore.__ptr_lookup[retVal]
- else
- Polycore.__ptr_lookup[retVal] = ScreenEntity("__skip_ptr__")
- Polycore.__ptr_lookup[retVal].__ptr = retVal
- return Polycore.__ptr_lookup[retVal]
- end
- end
- function PhysicsScreenEntity:applyTorque(torque)
- local retVal = Physics2D.PhysicsScreenEntity_applyTorque(self.__ptr, torque)
- end
- function PhysicsScreenEntity:applyForce(force)
- local retVal = Physics2D.PhysicsScreenEntity_applyForce(self.__ptr, force.__ptr)
- end
- function PhysicsScreenEntity:setTransform(pos, angle)
- local retVal = Physics2D.PhysicsScreenEntity_setTransform(self.__ptr, pos.__ptr, angle)
- end
- function PhysicsScreenEntity:Update()
- local retVal = Physics2D.PhysicsScreenEntity_Update(self.__ptr)
- end
- function PhysicsScreenEntity:__delete()
- Polycore.__ptr_lookup[self.__ptr] = nil
- Physics2D.delete_PhysicsScreenEntity(self.__ptr)
- end
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