CollisionScene.lua 6.7 KB

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  1. require "Polycode/Scene"
  2. class "CollisionScene" (Scene)
  3. function CollisionScene:CollisionScene(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "Scene" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Physics3D.CollisionScene(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function CollisionScene:initCollisionScene()
  23. local retVal = Physics3D.CollisionScene_initCollisionScene(self.__ptr)
  24. end
  25. function CollisionScene:Update()
  26. local retVal = Physics3D.CollisionScene_Update(self.__ptr)
  27. end
  28. function CollisionScene:enableCollision(entity, val)
  29. local retVal = Physics3D.CollisionScene_enableCollision(self.__ptr, entity.__ptr, val)
  30. end
  31. function CollisionScene:getCollisionEntityByObject(collisionObject)
  32. local retVal = Physics3D.CollisionScene_getCollisionEntityByObject(self.__ptr, collisionObject.__ptr)
  33. if retVal == nil then return nil end
  34. if Polycore.__ptr_lookup[retVal] ~= nil then
  35. return Polycore.__ptr_lookup[retVal]
  36. else
  37. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  38. Polycore.__ptr_lookup[retVal].__ptr = retVal
  39. return Polycore.__ptr_lookup[retVal]
  40. end
  41. end
  42. function CollisionScene:getFirstEntityInRay(origin, dest)
  43. local retVal = Physics3D.CollisionScene_getFirstEntityInRay(self.__ptr, origin.__ptr, dest.__ptr)
  44. if retVal == nil then return nil end
  45. if Polycore.__ptr_lookup[retVal] ~= nil then
  46. return Polycore.__ptr_lookup[retVal]
  47. else
  48. Polycore.__ptr_lookup[retVal] = RayTestResult("__skip_ptr__")
  49. Polycore.__ptr_lookup[retVal].__ptr = retVal
  50. return Polycore.__ptr_lookup[retVal]
  51. end
  52. end
  53. function CollisionScene:getCollisionByScreenEntity(ent)
  54. local retVal = Physics3D.CollisionScene_getCollisionByScreenEntity(self.__ptr, ent.__ptr)
  55. if retVal == nil then return nil end
  56. if Polycore.__ptr_lookup[retVal] ~= nil then
  57. return Polycore.__ptr_lookup[retVal]
  58. else
  59. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  60. Polycore.__ptr_lookup[retVal].__ptr = retVal
  61. return Polycore.__ptr_lookup[retVal]
  62. end
  63. end
  64. function CollisionScene:testCollision(ent1, ent2)
  65. local retVal = Physics3D.CollisionScene_testCollision(self.__ptr, ent1.__ptr, ent2.__ptr)
  66. if retVal == nil then return nil end
  67. if Polycore.__ptr_lookup[retVal] ~= nil then
  68. return Polycore.__ptr_lookup[retVal]
  69. else
  70. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  71. Polycore.__ptr_lookup[retVal].__ptr = retVal
  72. return Polycore.__ptr_lookup[retVal]
  73. end
  74. end
  75. function CollisionScene:testCollisionOnCollisionChild(cEnt1, cEnt2)
  76. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  77. if retVal == nil then return nil end
  78. if Polycore.__ptr_lookup[retVal] ~= nil then
  79. return Polycore.__ptr_lookup[retVal]
  80. else
  81. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  82. Polycore.__ptr_lookup[retVal].__ptr = retVal
  83. return Polycore.__ptr_lookup[retVal]
  84. end
  85. end
  86. function CollisionScene:testCollisionOnCollisionChild_Convex(cEnt1, cEnt2)
  87. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild_Convex(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  88. if retVal == nil then return nil end
  89. if Polycore.__ptr_lookup[retVal] ~= nil then
  90. return Polycore.__ptr_lookup[retVal]
  91. else
  92. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  93. Polycore.__ptr_lookup[retVal].__ptr = retVal
  94. return Polycore.__ptr_lookup[retVal]
  95. end
  96. end
  97. function CollisionScene:testCollisionOnCollisionChild_RayTest(cEnt1, cEnt2)
  98. local retVal = Physics3D.CollisionScene_testCollisionOnCollisionChild_RayTest(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  99. if retVal == nil then return nil end
  100. if Polycore.__ptr_lookup[retVal] ~= nil then
  101. return Polycore.__ptr_lookup[retVal]
  102. else
  103. Polycore.__ptr_lookup[retVal] = CollisionResult("__skip_ptr__")
  104. Polycore.__ptr_lookup[retVal].__ptr = retVal
  105. return Polycore.__ptr_lookup[retVal]
  106. end
  107. end
  108. function CollisionScene:getCollisionNormalFromCollisionEnts(cEnt1, cEnt2)
  109. local retVal = Physics3D.CollisionScene_getCollisionNormalFromCollisionEnts(self.__ptr, cEnt1.__ptr, cEnt2.__ptr)
  110. if retVal == nil then return nil end
  111. if Polycore.__ptr_lookup[retVal] ~= nil then
  112. return Polycore.__ptr_lookup[retVal]
  113. else
  114. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  115. Polycore.__ptr_lookup[retVal].__ptr = retVal
  116. return Polycore.__ptr_lookup[retVal]
  117. end
  118. end
  119. function CollisionScene:getCollisionNormal(ent1, ent2)
  120. local retVal = Physics3D.CollisionScene_getCollisionNormal(self.__ptr, ent1.__ptr, ent2.__ptr)
  121. if retVal == nil then return nil end
  122. if Polycore.__ptr_lookup[retVal] ~= nil then
  123. return Polycore.__ptr_lookup[retVal]
  124. else
  125. Polycore.__ptr_lookup[retVal] = Vector3("__skip_ptr__")
  126. Polycore.__ptr_lookup[retVal].__ptr = retVal
  127. return Polycore.__ptr_lookup[retVal]
  128. end
  129. end
  130. function CollisionScene:applyVelocity(entity, x, y, z)
  131. local retVal = Physics3D.CollisionScene_applyVelocity(self.__ptr, entity.__ptr, x, y, z)
  132. end
  133. function CollisionScene:loadCollisionChild(entity, autoCollide, type)
  134. local retVal = Physics3D.CollisionScene_loadCollisionChild(self.__ptr, entity.__ptr, autoCollide, type)
  135. end
  136. function CollisionScene:enableGravity(entity)
  137. local retVal = Physics3D.CollisionScene_enableGravity(self.__ptr, entity.__ptr)
  138. end
  139. function CollisionScene:stopTrackingCollision(entity)
  140. local retVal = Physics3D.CollisionScene_stopTrackingCollision(self.__ptr, entity.__ptr)
  141. end
  142. function CollisionScene:addCollisionChild(newEntity, autoCollide, type, group)
  143. local retVal = Physics3D.CollisionScene_addCollisionChild(self.__ptr, newEntity.__ptr, autoCollide, type, group)
  144. if retVal == nil then return nil end
  145. if Polycore.__ptr_lookup[retVal] ~= nil then
  146. return Polycore.__ptr_lookup[retVal]
  147. else
  148. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  149. Polycore.__ptr_lookup[retVal].__ptr = retVal
  150. return Polycore.__ptr_lookup[retVal]
  151. end
  152. end
  153. function CollisionScene:trackCollision(newEntity, autoCollide, type, group)
  154. local retVal = Physics3D.CollisionScene_trackCollision(self.__ptr, newEntity.__ptr, autoCollide, type, group)
  155. if retVal == nil then return nil end
  156. if Polycore.__ptr_lookup[retVal] ~= nil then
  157. return Polycore.__ptr_lookup[retVal]
  158. else
  159. Polycore.__ptr_lookup[retVal] = CollisionSceneEntity("__skip_ptr__")
  160. Polycore.__ptr_lookup[retVal].__ptr = retVal
  161. return Polycore.__ptr_lookup[retVal]
  162. end
  163. end
  164. function CollisionScene:adjustForCollision(collisionEntity)
  165. local retVal = Physics3D.CollisionScene_adjustForCollision(self.__ptr, collisionEntity.__ptr)
  166. end
  167. function CollisionScene:__delete()
  168. Polycore.__ptr_lookup[self.__ptr] = nil
  169. Physics3D.delete_CollisionScene(self.__ptr)
  170. end