PhysicsCharacter.lua 1.0 KB

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  1. require "Physics3D/PhysicsSceneEntity"
  2. class "PhysicsCharacter" (PhysicsSceneEntity)
  3. function PhysicsCharacter:PhysicsCharacter(...)
  4. if type(arg[1]) == "table" and count(arg) == 1 then
  5. if ""..arg[1]:class() == "PhysicsSceneEntity" then
  6. self.__ptr = arg[1].__ptr
  7. return
  8. end
  9. end
  10. for k,v in pairs(arg) do
  11. if type(v) == "table" then
  12. if v.__ptr ~= nil then
  13. arg[k] = v.__ptr
  14. end
  15. end
  16. end
  17. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  18. self.__ptr = Physics3D.PhysicsCharacter(unpack(arg))
  19. Polycore.__ptr_lookup[self.__ptr] = self
  20. end
  21. end
  22. function PhysicsCharacter:setWalkDirection(direction)
  23. local retVal = Physics3D.PhysicsCharacter_setWalkDirection(self.__ptr, direction.__ptr)
  24. end
  25. function PhysicsCharacter:jump()
  26. local retVal = Physics3D.PhysicsCharacter_jump(self.__ptr)
  27. end
  28. function PhysicsCharacter:Update()
  29. local retVal = Physics3D.PhysicsCharacter_Update(self.__ptr)
  30. end
  31. function PhysicsCharacter:__delete()
  32. Polycore.__ptr_lookup[self.__ptr] = nil
  33. Physics3D.delete_PhysicsCharacter(self.__ptr)
  34. end