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2DPhysics
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81e87a9001
Removed direct transform vector access in entities due to speed and memory considerations
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12 jaren geleden |
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3DPhysics
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 jaren geleden |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 jaren geleden |
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CgShading
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 jaren geleden |
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Curl
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dda069be43
Threaded event fixes
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13 jaren geleden |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 jaren geleden |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 jaren geleden |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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15 jaren geleden |
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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12 jaren geleden |
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Terrain
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7cc9015fd0
Initial import from old repository
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15 jaren geleden |
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UI
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 jaren geleden |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 jaren geleden |