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- /*
- * GLVertexBuffer.cpp
- * Poly
- *
- * Created by Ivan Safrin on 9/13/09.
- * Copyright 2009 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolyGLVertexBuffer.h"
- using namespace Polycode;
- OpenGLVertexBuffer::OpenGLVertexBuffer(Mesh *mesh) : VertexBuffer() {
- if(mesh->getMeshType() == Mesh::QUAD_MESH) {
- verticesPerFace = 4;
- } else {
- verticesPerFace = 3;
- }
- meshType = mesh->getMeshType();
-
- glGenBuffersARB(1, &vertexBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
-
- long bufferSize = 0;
- long newBufferSize = 0;
- GLfloat *buffer = (GLfloat*)malloc(1);
-
- vertexCount = 0;
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- vertexCount++;
- newBufferSize = bufferSize + 3;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->y;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->z;
- bufferSize = newBufferSize;
- }
- }
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- glGenBuffersARB(1, &texCoordBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferID);
-
- bufferSize = 0;
- newBufferSize = 0;
- buffer = (GLfloat*)malloc(1);
-
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- newBufferSize = bufferSize + 2;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- if(mesh->getPolygon(i)->usesFaceUV()) {
- buffer[bufferSize+0] = mesh->getPolygon(i)->getTexCoord(j)->x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getTexCoord(j)->y;
- } else {
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->getTexCoord()->x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->getTexCoord()->y;
- }
- bufferSize = newBufferSize;
- }
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
-
- glGenBuffersARB(1, &normalBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, normalBufferID);
-
- bufferSize = 0;
- newBufferSize = 0;
- buffer = (GLfloat*)malloc(1);
-
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- newBufferSize = bufferSize + 3;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- if(mesh->getPolygon(i)->useVertexNormals) {
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->normal->x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->normal->y;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->normal->z;
- } else {
- buffer[bufferSize+0] = mesh->getPolygon(i)->getFaceNormal().x;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getFaceNormal().y;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getFaceNormal().z;
- }
- bufferSize = newBufferSize;
- }
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
-
- glGenBuffersARB(1, &colorBufferID);
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, colorBufferID);
-
- bufferSize = 0;
- newBufferSize = 0;
- buffer = (GLfloat*)malloc(1);
-
- for(int i=0; i < mesh->getPolygonCount(); i++) {
- for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
- newBufferSize = bufferSize + 4;
- buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
- buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->vertexColor.r;
- buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->vertexColor.g;
- buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->vertexColor.b;
- buffer[bufferSize+3] = mesh->getPolygon(i)->getVertex(j)->vertexColor.a;
- bufferSize = newBufferSize;
- }
- }
-
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
- free(buffer);
-
- }
- OpenGLVertexBuffer::~OpenGLVertexBuffer() {
- glDeleteBuffersARB(1, &vertexBufferID);
- glDeleteBuffersARB(1, &texCoordBufferID);
- glDeleteBuffersARB(1, &normalBufferID);
- glDeleteBuffersARB(1, &colorBufferID);
- }
- GLuint OpenGLVertexBuffer::getColorBufferID() {
- return colorBufferID;
- }
- GLuint OpenGLVertexBuffer::getNormalBufferID() {
- return normalBufferID;
- }
- GLuint OpenGLVertexBuffer::getTextCoordBufferID() {
- return texCoordBufferID;
- }
- GLuint OpenGLVertexBuffer::getVertexBufferID() {
- return vertexBufferID;
- }
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