PolyGLVertexBuffer.cpp 4.5 KB

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  1. /*
  2. * GLVertexBuffer.cpp
  3. * Poly
  4. *
  5. * Created by Ivan Safrin on 9/13/09.
  6. * Copyright 2009 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. #include "PolyGLVertexBuffer.h"
  10. using namespace Polycode;
  11. OpenGLVertexBuffer::OpenGLVertexBuffer(Mesh *mesh) : VertexBuffer() {
  12. if(mesh->getMeshType() == Mesh::QUAD_MESH) {
  13. verticesPerFace = 4;
  14. } else {
  15. verticesPerFace = 3;
  16. }
  17. meshType = mesh->getMeshType();
  18. glGenBuffersARB(1, &vertexBufferID);
  19. glBindBufferARB(GL_ARRAY_BUFFER_ARB, vertexBufferID);
  20. long bufferSize = 0;
  21. long newBufferSize = 0;
  22. GLfloat *buffer = (GLfloat*)malloc(1);
  23. vertexCount = 0;
  24. for(int i=0; i < mesh->getPolygonCount(); i++) {
  25. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  26. vertexCount++;
  27. newBufferSize = bufferSize + 3;
  28. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  29. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->x;
  30. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->y;
  31. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->z;
  32. bufferSize = newBufferSize;
  33. }
  34. }
  35. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  36. free(buffer);
  37. glGenBuffersARB(1, &texCoordBufferID);
  38. glBindBufferARB(GL_ARRAY_BUFFER_ARB, texCoordBufferID);
  39. bufferSize = 0;
  40. newBufferSize = 0;
  41. buffer = (GLfloat*)malloc(1);
  42. for(int i=0; i < mesh->getPolygonCount(); i++) {
  43. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  44. newBufferSize = bufferSize + 2;
  45. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  46. if(mesh->getPolygon(i)->usesFaceUV()) {
  47. buffer[bufferSize+0] = mesh->getPolygon(i)->getTexCoord(j)->x;
  48. buffer[bufferSize+1] = mesh->getPolygon(i)->getTexCoord(j)->y;
  49. } else {
  50. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->getTexCoord()->x;
  51. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->getTexCoord()->y;
  52. }
  53. bufferSize = newBufferSize;
  54. }
  55. }
  56. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  57. free(buffer);
  58. glGenBuffersARB(1, &normalBufferID);
  59. glBindBufferARB(GL_ARRAY_BUFFER_ARB, normalBufferID);
  60. bufferSize = 0;
  61. newBufferSize = 0;
  62. buffer = (GLfloat*)malloc(1);
  63. for(int i=0; i < mesh->getPolygonCount(); i++) {
  64. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  65. newBufferSize = bufferSize + 3;
  66. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  67. if(mesh->getPolygon(i)->useVertexNormals) {
  68. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->normal->x;
  69. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->normal->y;
  70. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->normal->z;
  71. } else {
  72. buffer[bufferSize+0] = mesh->getPolygon(i)->getFaceNormal().x;
  73. buffer[bufferSize+1] = mesh->getPolygon(i)->getFaceNormal().y;
  74. buffer[bufferSize+2] = mesh->getPolygon(i)->getFaceNormal().z;
  75. }
  76. bufferSize = newBufferSize;
  77. }
  78. }
  79. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  80. free(buffer);
  81. glGenBuffersARB(1, &colorBufferID);
  82. glBindBufferARB(GL_ARRAY_BUFFER_ARB, colorBufferID);
  83. bufferSize = 0;
  84. newBufferSize = 0;
  85. buffer = (GLfloat*)malloc(1);
  86. for(int i=0; i < mesh->getPolygonCount(); i++) {
  87. for(int j=0; j < mesh->getPolygon(i)->getVertexCount(); j++) {
  88. newBufferSize = bufferSize + 4;
  89. buffer = (GLfloat*)realloc(buffer, newBufferSize * sizeof(GLfloat));
  90. buffer[bufferSize+0] = mesh->getPolygon(i)->getVertex(j)->vertexColor.r;
  91. buffer[bufferSize+1] = mesh->getPolygon(i)->getVertex(j)->vertexColor.g;
  92. buffer[bufferSize+2] = mesh->getPolygon(i)->getVertex(j)->vertexColor.b;
  93. buffer[bufferSize+3] = mesh->getPolygon(i)->getVertex(j)->vertexColor.a;
  94. bufferSize = newBufferSize;
  95. }
  96. }
  97. glBufferDataARB(GL_ARRAY_BUFFER_ARB, bufferSize*sizeof(GLfloat), buffer, GL_STATIC_DRAW_ARB);
  98. free(buffer);
  99. }
  100. OpenGLVertexBuffer::~OpenGLVertexBuffer() {
  101. glDeleteBuffersARB(1, &vertexBufferID);
  102. glDeleteBuffersARB(1, &texCoordBufferID);
  103. glDeleteBuffersARB(1, &normalBufferID);
  104. glDeleteBuffersARB(1, &colorBufferID);
  105. }
  106. GLuint OpenGLVertexBuffer::getColorBufferID() {
  107. return colorBufferID;
  108. }
  109. GLuint OpenGLVertexBuffer::getNormalBufferID() {
  110. return normalBufferID;
  111. }
  112. GLuint OpenGLVertexBuffer::getTextCoordBufferID() {
  113. return texCoordBufferID;
  114. }
  115. GLuint OpenGLVertexBuffer::getVertexBufferID() {
  116. return vertexBufferID;
  117. }