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- /*
- * PolyGenericScene.cpp
- * TAU
- *
- * Created by Ivan Safrin on 3/18/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolyGenericScene.h"
- using namespace Polycode;
- GenericScene::GenericScene() : Scene() {
- hasLightmaps = false;
- clearColor.setColor(0.13f,0.13f,0.13f,1.0f);
- virtualScene = false;
- useClearColor = false;
- }
- GenericScene::GenericScene(bool virtualScene) {
- this->virtualScene = virtualScene;
- }
- GenericScene::~GenericScene() {
- }
- void GenericScene::Render() {
-
- if(!defaultCamera)
- return;
-
- // prepare lights...
- for(int i=0; i<entities.size();i++) {
- entities[i]->doUpdates();
- entities[i]->updateEntityMatrix();
- }
-
- //make these the closest
-
- Matrix4 textureMatrix;
- Matrix4 *matrixPtr;
-
-
- defaultCamera->rebuildTransformMatrix();
-
- if(virtualScene)
- return;
-
- if(useClearColor)
- CoreServices::getInstance()->getRenderer()->setClearColor(clearColor.r,clearColor.g,clearColor.b);
-
- CoreServices::getInstance()->getRenderer()->setAmbientColor(ambientColor.r,ambientColor.g,ambientColor.b);
- CoreServices::getInstance()->getRenderer()->clearLights();
-
- for(int i=0; i < lights.size(); i++) {
-
- SceneLight *light = lights[i];
-
- Vector3 direction;
- Vector3 position;
- matrixPtr = NULL;
- direction.x = 0;
- direction.y = 1;
- direction.z = 0;
- direction = light->getConcatenatedMatrix().rotateVector(direction);
- direction.Normalize();
-
- if(light->areShadowsEnabled()) {
- if(light->getType() == SceneLight::SPOT_LIGHT) {
- textureMatrix.identity();
- Matrix4 matTexAdj(0.5f, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.5f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.5f, 0.0f,
- 0.5f, 0.5f, 0.5f, 1.0f );
- textureMatrix = defaultCamera->getConcatenatedMatrix() * light->getLightViewMatrix() * matTexAdj;
-
- matrixPtr = &textureMatrix;
- light->renderDepthMap(this);
- CoreServices::getInstance()->getRenderer()->addShadowMap(light->getZBufferTexture());
- }
- }
- position = *light->getPosition();
- if(light->getParentEntity() != NULL) {
- position = light->getParentEntity()->getConcatenatedMatrix() * position;
- }
- CoreServices::getInstance()->getRenderer()->addLight(position, direction, light->getLightType(), light->lightColor, light->getDistance(), light->getIntensity(), matrixPtr);
- }
-
- defaultCamera->doCameraTransform();
- defaultCamera->buildFrustrumPlanes();
-
- if(defaultCamera->getOrthoMode()) {
- CoreServices::getInstance()->getRenderer()->_setOrthoMode();
- }
-
- for(int i=0; i<entities.size();i++) {
- if(entities[i]->getBBoxRadius() > 0) {
- if(defaultCamera->isSphereInFrustrum((*entities[i]->getPosition()), entities[i]->getBBoxRadius()))
- entities[i]->transformAndRender();
- } else {
- entities[i]->transformAndRender();
- }
- }
-
- if(defaultCamera->getOrthoMode()) {
- CoreServices::getInstance()->getRenderer()->setPerspectiveMode();
- }
-
- }
- void GenericScene::RenderDepthOnly(Camera *targetCamera) {
- for(int i=0; i<entities.size();i++) {
- entities[i]->doUpdates();
- entities[i]->updateEntityMatrix();
- }
-
- targetCamera->doCameraTransform();
-
- if(virtualScene)
- return;
-
- targetCamera->buildFrustrumPlanes();
- CoreServices::getInstance()->getRenderer()->setTexture(NULL);
- CoreServices::getInstance()->getRenderer()->enableShaders(false);
- for(int i=0; i<entities.size();i++) {
- if(entities[i]->getBBoxRadius() > 0) {
- if(targetCamera->isSphereInFrustrum((*entities[i]->getPosition()), entities[i]->getBBoxRadius()))
- entities[i]->transformAndRender();
- } else {
- entities[i]->transformAndRender();
- }
- }
- CoreServices::getInstance()->getRenderer()->enableShaders(true);
- }
- void GenericScene::addLight(SceneLight *light) {
- lights.push_back(light);
- addEntity(light);
- }
- SceneLight *GenericScene::getNearestLight(Vector3 pos) {
- if(lights.size() > 0)
- return lights[0];
- else
- return NULL;
- }
- String GenericScene::readString(OSFILE *inFile) {
- char buffer[1024];
- unsigned int namelen;
- OSBasics::read(&namelen, sizeof(unsigned int), 1, inFile);
- memset(buffer, 0, 1024);
- OSBasics::read(buffer, 1, namelen, inFile);
- return string(buffer);
-
- }
- void GenericScene::loadScene(String fileName) {
- OSFILE *inFile = OSBasics::open(fileName.c_str(), "rb");
- if(!inFile) {
- Logger::log("Error opening scene file\n");
- return;
- }
-
- Number r,g,b,a;
-
- OSBasics::read(&r, sizeof(Number), 1, inFile);
- OSBasics::read(&g, sizeof(Number), 1, inFile);
- OSBasics::read(&b, sizeof(Number), 1, inFile);
- clearColor.setColor(r,g,b,1.0f);
- OSBasics::read(&r, sizeof(Number), 1, inFile);
- OSBasics::read(&g, sizeof(Number), 1, inFile);
- OSBasics::read(&b, sizeof(Number), 1, inFile);
- ambientColor.setColor(r,g,b,1.0f);
-
-
- unsigned int numObjects, objectType,namelen;
- char buffer[1024];
- char flag;
- Number t[3],rq[4];
- SceneEntity *newEntity;
-
- unsigned int lightmapIndex = 0;
-
- OSBasics::read(&flag, 1, 1, inFile);
- hasLightmaps = false;
- if(flag == 1)
- hasLightmaps = true;
-
- OSBasics::read(&numObjects, sizeof(unsigned int), 1, inFile);
- Logger::log("Loading scene (%d objects)\n", numObjects);
- for(int i=0; i < numObjects; i++) {
-
- OSBasics::read(t, sizeof(Number), 3, inFile);
- OSBasics::read(rq, sizeof(Number), 4, inFile);
- newEntity = NULL;
-
- OSBasics::read(&objectType, sizeof(unsigned int), 1, inFile);
- SceneMesh *newSceneMesh;
- Mesh *newMesh;
- Material *newMaterial;
-
- switch(objectType) {
- case ENTITY_MESH:
- if(hasLightmaps) {
- OSBasics::read(&lightmapIndex, sizeof(unsigned int), 1, inFile);
- } else {
- lightmapIndex = 0;
- }
-
- OSBasics::read(&namelen, sizeof(unsigned int), 1, inFile);
- memset(buffer, 0, 1024);
- OSBasics::read(buffer, 1, namelen, inFile);
-
- Logger::log("adding mesh (texture: %s)\n", buffer);
-
- OSBasics::read(&r, sizeof(Number), 1, inFile);
- OSBasics::read(&g, sizeof(Number), 1, inFile);
- OSBasics::read(&b, sizeof(Number), 1, inFile);
- OSBasics::read(&a, sizeof(Number), 1, inFile);
-
- newMaterial = (Material*) CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_MATERIAL, buffer);
- newMesh = new Mesh(Mesh::TRI_MESH);
- newMesh->loadFromFile(inFile);
- newSceneMesh = new SceneMesh(newMesh);
-
- newSceneMesh->setColor(r,g,b,a);
- newSceneMesh->lightmapIndex = lightmapIndex;
- addEntity(newSceneMesh);
- newEntity = (SceneEntity*)newSceneMesh;
- staticGeometry.push_back(newSceneMesh);
- if(newMaterial != NULL)
- newSceneMesh->setMaterial(newMaterial);
-
- break;
- case ENTITY_ENTITY: {
- Logger::log("loading entity\n");
- String entityType = readString(inFile);
- SceneEntity *newCustomEntity = new SceneEntity();
- newCustomEntity->custEntityType = entityType;
- newEntity = newCustomEntity;
- customEntities.push_back(newCustomEntity);
- } break;
- case ENTITY_COLLMESH: {
- unsigned int collType,numVertices,numFaces;
- Number co[3];
- OSBasics::read(&collType, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&numVertices, sizeof(unsigned int), 1, inFile);
- Mesh *mesh = new Mesh(Mesh::TRI_MESH);
-
- for(int i=0; i < numVertices; i++) {
- OSBasics::read(co, sizeof(Number), 3, inFile);
- Vertex *newVert = new Vertex(co[0], co[1], co[2]);
- mesh->addVertex(newVert);
- }
- OSBasics::read(&numFaces, sizeof(unsigned int), 1, inFile);
-
- unsigned int fo[3];
- for(int i=0; i < numFaces; i++) {
- OSBasics::read(fo, sizeof(unsigned int), 3, inFile);
- Polygon *newPoly = new Polygon();
- newPoly->addVertex(mesh->getVertex(fo[0]));
- newPoly->addVertex(mesh->getVertex(fo[1]));
- newPoly->addVertex(mesh->getVertex(fo[2]));
- mesh->addPolygon(newPoly);
- }
-
- SceneMesh *newMesh = new SceneMesh(mesh);
- newEntity = newMesh;
- loadCollisionChild(newEntity);
- collisionGeometry.push_back(newMesh);
- newMesh->visible = false;
-
- // ScenePrimitive *test = new ScenePrimitive(ScenePrimitive::TYPE_BOX, newMesh->bBox.x,newMesh->bBox.y,newMesh->bBox.z);
- // newMesh->addEntity(test);
-
- }
- break;
- case ENTITY_CAMERA:
- newEntity = (SceneEntity*)this->getDefaultCamera();
- break;
- case ENTITY_LIGHT:
-
- Number col[3],e,d;
- unsigned int lType;
- OSBasics::read(&lType, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&e, sizeof(Number), 1, inFile);
- OSBasics::read(&d, sizeof(Number), 1, inFile);
- OSBasics::read(col, sizeof(Number), 3, inFile);
- SceneLight *newLight = new SceneLight(lType, e, d, this);
- newLight->lightColor.setColor(col[0],col[1],col[2],1.0f);
- addLight(newLight);
- newEntity = (SceneEntity*)newLight;
- break;
- }
-
-
- if(newEntity != NULL) {
- unsigned int numProps;
- OSBasics::read(&numProps, sizeof(unsigned int), 1, inFile);
- for(int i=0; i < numProps; i++) {
- String propName,propValue;
- propName = readString(inFile);
- propValue = readString(inFile);
- EntityProp prop;
- prop.propName = propName;
- prop.propValue = propValue;
- newEntity->entityProps.push_back(prop);
- }
-
- if(objectType == ENTITY_MESH) {
- if(newEntity->getEntityProp("vertexnormals") == "false")
- ((SceneMesh*)newEntity)->getMesh()->useVertexNormals(false);
-
- if(newEntity->getEntityProp("collision") != "") {
- if(newEntity->getEntityProp("collision") == "mesh") {
- loadCollisionChild(newEntity, false, 3);
- }
- }
- }
-
- newEntity->setPosition(t[0], t[1], t[2]);
- newEntity->setRotationQuat(rq[0], rq[1], rq[2], rq[3]);
- newEntity->rebuildTransformMatrix();
- }
- }
-
- if(!hasLightmaps) {
- OSBasics::close(inFile);
- return;
- }
- /*
- unsigned int lmsize,numLightmaps,imageWidth, imageHeight;
- OSBasics::read(&numLightmaps, sizeof(unsigned int), 1, inFile);
-
- packer = new LightmapPacker(this);
- char *imageData;
-
- for(int i=0 ; i < numLightmaps; i++) {
- OSBasics::read(&imageWidth, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&imageHeight, sizeof(unsigned int), 1, inFile);
- OSBasics::read(&lmsize, sizeof(unsigned int), 1, inFile);
- imageData = (char*)malloc(lmsize);
- OSBasics::read(imageData, 1, lmsize, inFile);
- Image *newImage = new Image(imageData, imageWidth, imageHeight);
- packer->images.push_back(newImage);
- free(imageData);
- }
-
- packer->bindTextures();
- */
- OSBasics::close(inFile);
- }
- vector<SceneEntity*> GenericScene::getCustomEntitiesByType(String type) {
- vector<SceneEntity*> retVector;
- for(int i=0; i < customEntities.size(); i++) {
- if(customEntities[i]->custEntityType == type) {
- retVector.push_back(customEntities[i]);
- }
- }
- return retVector;
- }
- SceneEntity *GenericScene::getCustomEntityByType(String type) {
- for(int i=0; i < customEntities.size(); i++) {
- if(customEntities[i]->custEntityType == type) {
- return customEntities[i];
- }
- }
- return NULL;
- }
- void GenericScene::writeEntityMatrix(SceneEntity *entity, OSFILE *outFile) {
- Number t[3],rq[4];
- t[0] = entity->getPosition()->x;
- t[1] = entity->getPosition()->y;
- t[2] = entity->getPosition()->z;
-
- rq[0] = entity->getRotationQuat().w;
- rq[1] = entity->getRotationQuat().x;
- rq[2] = entity->getRotationQuat().y;
- rq[3] = entity->getRotationQuat().z;
-
- OSBasics::write(t, sizeof(Number), 3, outFile);
- OSBasics::write(rq, sizeof(Number), 4, outFile);
-
- }
- void GenericScene::saveScene(String fileName) {
- OSFILE *outFile = OSBasics::open(fileName.c_str(), "wb");
- if(!outFile) {
- Logger::log("Error opening scene file for writing\n");
- return;
- }
-
- // geometry
- unsigned int totalObjects = staticGeometry.size() + lights.size() + collisionGeometry.size() + customEntities.size();
- unsigned int objType;
- char flag = 0;
- if(hasLightmaps)
- flag = 1;
- OSBasics::write(&flag, 1, 1, outFile);
- OSBasics::write(&totalObjects, sizeof(unsigned int), 1, outFile);
-
- unsigned int stLen;
-
- for(int i=0; i <staticGeometry.size(); i++) {
- SceneMesh *mesh = staticGeometry[i];
-
- writeEntityMatrix(mesh, outFile);
-
- objType = GenericScene::ENTITY_MESH;
- OSBasics::write(&objType, sizeof(unsigned int), 1, outFile);
- if(hasLightmaps) {
- unsigned int lightmapIndex = mesh->lightmapIndex;
- OSBasics::write(&lightmapIndex, sizeof(unsigned int), 1, outFile);
- }
- stLen = mesh->getMaterial()->getName().length();
- OSBasics::write(&stLen, sizeof(unsigned int), 1, outFile);
- OSBasics::write(mesh->getMaterial()->getName().c_str(), 1, stLen, outFile);
-
- mesh->getMesh()->saveToFile(outFile);
- }
-
- for(int i=0; i < collisionGeometry.size(); i++) {
- SceneMesh *mesh = collisionGeometry[i];
- writeEntityMatrix(mesh, outFile);
- objType = GenericScene::ENTITY_COLLMESH;
- OSBasics::write(&objType, sizeof(unsigned int), 1, outFile);
-
- unsigned int collType = 1;
- OSBasics::write(&collType, sizeof(unsigned int), 1, outFile);
-
- unsigned int numVertices = mesh->getMesh()->getNumVertices();
- OSBasics::write(&numVertices, sizeof(unsigned int), 1, outFile);
- Number pos[3];
- for(int j=0; j < numVertices; j++) {
- Vertex *vert = mesh->getMesh()->getVertex(j);
- pos[0] = vert->x;
- pos[1] = vert->y;
- pos[2] = vert->z;
- OSBasics::write(pos, sizeof(Number),3, outFile);
- }
- unsigned int numFaces = mesh->getMesh()->getPolygonCount();
- OSBasics::write(&numFaces, sizeof(unsigned int), 1, outFile);
- unsigned int ind[3];
- for(int j=0; j < numFaces; j++) {
- Polygon *poly = mesh->getMesh()->getPolygon(j);
- ind[0] = mesh->getMesh()->getVertexIndex(poly->getVertex(0));
- ind[1] = mesh->getMesh()->getVertexIndex(poly->getVertex(1));
- ind[2] = mesh->getMesh()->getVertexIndex(poly->getVertex(2));
- OSBasics::write(ind, sizeof(unsigned int),3, outFile);
- }
- }
-
- Number col[3],e,d;
- for(int i=0; i < lights.size(); i++) {
-
- writeEntityMatrix(lights[i], outFile);
- objType = GenericScene::ENTITY_LIGHT;
- OSBasics::write(&objType, sizeof(unsigned int), 1, outFile);
-
- col[0] = lights[i]->lightColor.r;
- col[1] = lights[i]->lightColor.g;
- col[2] = lights[i]->lightColor.b;
- e = lights[i]->getIntensity();
- d = lights[i]->getDistance();
-
- OSBasics::write(&e, sizeof(Number), 1, outFile);
- OSBasics::write(&d, sizeof(Number), 1, outFile);
- OSBasics::write(col, sizeof(Number), 3, outFile);
- }
- for(int i=0; i < customEntities.size(); i++) {
- SceneEntity *custEnt = customEntities[i];
-
- writeEntityMatrix(custEnt, outFile);
- objType = GenericScene::ENTITY_ENTITY;
- OSBasics::write(&objType, sizeof(unsigned int), 1, outFile);
-
-
- writeString(custEnt->custEntityType, outFile);
- unsigned int numProps = custEnt->entityProps.size();
- OSBasics::write(&numProps, sizeof(unsigned int), 1, outFile);
- for(int j=0; j < numProps; j++) {
- writeString(custEnt->entityProps[j].propName, outFile);
- writeString(custEnt->entityProps[j].propValue, outFile);
- }
- }
- if(!hasLightmaps) {
- OSBasics::close(outFile);
- return;
- }
-
- /*
- unsigned int lmsize;
- lmsize = packer->images.size();
- OSBasics::write(&lmsize, sizeof(unsigned int), 1, outFile);
- for(int i=0; i < packer->images.size(); i++) {
- lmsize = packer->images[i]->getWidth();
- OSBasics::write(&lmsize, sizeof(unsigned int), 1, outFile);
- lmsize = packer->images[i]->getHeight();
- OSBasics::write(&lmsize, sizeof(unsigned int), 1, outFile);
-
- lmsize = packer->images[i]->getWidth() * packer->images[i]->getHeight() * 4;
- OSBasics::write(&lmsize, sizeof(unsigned int), 1, outFile);
- OSBasics::write(packer->images[i]->getPixels(), 1, lmsize, outFile);
- }
- */
-
- OSBasics::close(outFile);
- }
- void GenericScene::writeString(String str, OSFILE *outFile) {
- unsigned int stLen = str.length();
- OSBasics::write(&stLen, sizeof(unsigned int), 1, outFile);
- OSBasics::write(str.c_str(), 1, stLen, outFile);
-
- }
- int GenericScene::getNumStaticGeometry() {
- return staticGeometry.size();
- }
- SceneMesh *GenericScene::getStaticGeometry(int index) {
- return staticGeometry[index];
- }
- int GenericScene::getNumLights() {
- return lights.size();
- }
- SceneLight *GenericScene::getLight(int index) {
- return lights[index];
- }
- void GenericScene::generateLightmaps(Number lightMapRes, Number lightMapQuality, int numRadPasses) {
- /*
- packer = new LightmapPacker(this);
- packer->generateTextures(lightMapRes, lightMapQuality);
-
- RadTool *radTool = new RadTool(this, packer);
- radTool->fiatLux(numRadPasses);
-
- packer->bindTextures();
- packer->saveLightmaps("/Users/ivansafrin/Desktop/lightmaps");
- hasLightmaps = true;
- */
- }
- void GenericScene::addGrid(String gridTexture) {
- ScenePrimitive *gridMesh = new ScenePrimitive(ScenePrimitive::TYPE_PLANE, 20,20,0);
- gridMesh->loadTexture(gridTexture);
- gridMesh->setPitch(-90.0f);
- addEntity(gridMesh);
- }
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