PolyPerlin.cpp 4.0 KB

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  1. /*
  2. * PolyPerlin.cpp
  3. * Poly
  4. *
  5. * Created by Ivan Safrin on 5/9/08.
  6. * Copyright 2008 __MyCompanyName__. All rights reserved.
  7. *
  8. */
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include <math.h>
  12. #include "PolyPerlin.h"
  13. using namespace Polycode;
  14. #define B SAMPLE_SIZE
  15. #define BM (SAMPLE_SIZE-1)
  16. #define N 0x1000
  17. #define NP 12 /* 2^N */
  18. #define NM 0xfff
  19. #define s_curve(t) ( t * t * (3.0f - 2.0f * t) )
  20. #define lerp(t, a, b) ( a + t * (b - a) )
  21. #define setup(i,b0,b1,r0,r1)\
  22. t = vec[i] + N;\
  23. b0 = ((int)t) & BM;\
  24. b1 = (b0+1) & BM;\
  25. r0 = t - (int)t;\
  26. r1 = r0 - 1.0f;
  27. Number Perlin::noise1(Number arg)
  28. {
  29. int bx0, bx1;
  30. Number rx0, rx1, sx, t, u, v, vec[1];
  31. vec[0] = arg;
  32. if (mStart)
  33. {
  34. srand(mSeed);
  35. mStart = false;
  36. init();
  37. }
  38. setup(0, bx0,bx1, rx0,rx1);
  39. sx = s_curve(rx0);
  40. u = rx0 * g1[ p[ bx0 ] ];
  41. v = rx1 * g1[ p[ bx1 ] ];
  42. return lerp(sx, u, v);
  43. }
  44. Number Perlin::noise2(Number vec[2])
  45. {
  46. int bx0, bx1, by0, by1, b00, b10, b01, b11;
  47. Number rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
  48. int i, j;
  49. if (mStart)
  50. {
  51. srand(mSeed);
  52. mStart = false;
  53. init();
  54. }
  55. setup(0,bx0,bx1,rx0,rx1);
  56. setup(1,by0,by1,ry0,ry1);
  57. i = p[bx0];
  58. j = p[bx1];
  59. b00 = p[i + by0];
  60. b10 = p[j + by0];
  61. b01 = p[i + by1];
  62. b11 = p[j + by1];
  63. sx = s_curve(rx0);
  64. sy = s_curve(ry0);
  65. #define at2(rx,ry) ( rx * q[0] + ry * q[1] )
  66. q = g2[b00];
  67. u = at2(rx0,ry0);
  68. q = g2[b10];
  69. v = at2(rx1,ry0);
  70. a = lerp(sx, u, v);
  71. q = g2[b01];
  72. u = at2(rx0,ry1);
  73. q = g2[b11];
  74. v = at2(rx1,ry1);
  75. b = lerp(sx, u, v);
  76. return lerp(sy, a, b);
  77. }
  78. Number Perlin::noise3(Number vec[3])
  79. {
  80. int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
  81. Number rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
  82. int i, j;
  83. if (mStart)
  84. {
  85. srand(mSeed);
  86. mStart = false;
  87. init();
  88. }
  89. setup(0, bx0,bx1, rx0,rx1);
  90. setup(1, by0,by1, ry0,ry1);
  91. setup(2, bz0,bz1, rz0,rz1);
  92. i = p[ bx0 ];
  93. j = p[ bx1 ];
  94. b00 = p[ i + by0 ];
  95. b10 = p[ j + by0 ];
  96. b01 = p[ i + by1 ];
  97. b11 = p[ j + by1 ];
  98. t = s_curve(rx0);
  99. sy = s_curve(ry0);
  100. sz = s_curve(rz0);
  101. #define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
  102. q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
  103. q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
  104. a = lerp(t, u, v);
  105. q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
  106. q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
  107. b = lerp(t, u, v);
  108. c = lerp(sy, a, b);
  109. q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
  110. q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
  111. a = lerp(t, u, v);
  112. q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
  113. q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
  114. b = lerp(t, u, v);
  115. d = lerp(sy, a, b);
  116. return lerp(sz, c, d);
  117. }
  118. void Perlin::normalize2(Number v[2])
  119. {
  120. Number s;
  121. s = (Number)sqrt(v[0] * v[0] + v[1] * v[1]);
  122. s = 1.0f/s;
  123. v[0] = v[0] * s;
  124. v[1] = v[1] * s;
  125. }
  126. void Perlin::normalize3(Number v[3])
  127. {
  128. Number s;
  129. s = (Number)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
  130. s = 1.0f/s;
  131. v[0] = v[0] * s;
  132. v[1] = v[1] * s;
  133. v[2] = v[2] * s;
  134. }
  135. void Perlin::init(void)
  136. {
  137. int i, j, k;
  138. for (i = 0 ; i < B ; i++)
  139. {
  140. p[i] = i;
  141. g1[i] = (Number)((rand() % (B + B)) - B) / B;
  142. for (j = 0 ; j < 2 ; j++)
  143. g2[i][j] = (Number)((rand() % (B + B)) - B) / B;
  144. normalize2(g2[i]);
  145. for (j = 0 ; j < 3 ; j++)
  146. g3[i][j] = (Number)((rand() % (B + B)) - B) / B;
  147. normalize3(g3[i]);
  148. }
  149. while (--i)
  150. {
  151. k = p[i];
  152. p[i] = p[j = rand() % B];
  153. p[j] = k;
  154. }
  155. for (i = 0 ; i < B + 2 ; i++)
  156. {
  157. p[B + i] = p[i];
  158. g1[B + i] = g1[i];
  159. for (j = 0 ; j < 2 ; j++)
  160. g2[B + i][j] = g2[i][j];
  161. for (j = 0 ; j < 3 ; j++)
  162. g3[B + i][j] = g3[i][j];
  163. }
  164. }
  165. Number Perlin::perlin_noise_2D(Number vec[2])
  166. {
  167. int terms = mOctaves;
  168. Number freq = mFrequency;
  169. Number result = 0.0f;
  170. Number amp = mAmplitude;
  171. vec[0]*=mFrequency;
  172. vec[1]*=mFrequency;
  173. for( int i=0; i<terms; i++ )
  174. {
  175. result += noise2(vec)*amp;
  176. vec[0] *= 2.0f;
  177. vec[1] *= 2.0f;
  178. amp*=0.5f;
  179. }
  180. return result;
  181. }
  182. Perlin::Perlin(int octaves,Number freq,Number amp,int seed)
  183. {
  184. mOctaves = octaves;
  185. mFrequency = freq;
  186. mAmplitude = amp;
  187. mSeed = seed;
  188. mStart = true;
  189. }