| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- /*
- * PolyCollisionSceneEntity.cpp
- * Poly
- *
- * Created by Ivan Safrin on 6/17/08.
- * Copyright 2008 __MyCompanyName__. All rights reserved.
- *
- */
- #include "PolyCollisionSceneEntity.h"
- using namespace Polycode;
- CollisionSceneEntity::CollisionSceneEntity(SceneEntity *entity, bool autoCollide, int type) {
- gravityEnabled = false;
- this->autoCollide = autoCollide;
- sceneEntity = entity;
- gravityVector.y = -1.0f;
-
- this->type = type;
- enabled = true;
-
- gravityStrength = 5.0f;
-
- btMatrix3x3 basisA;
- basisA.setIdentity();
- collisionObject = new btCollisionObject();
- collisionObject->getWorldTransform().setBasis(basisA);
-
- lastPosition = *entity->getPosition();
-
- shape = NULL;
-
- btBoxShape* box;
- btSphereShape* sphere;
- SceneMesh *sceneMesh;
- switch(type) {
- case SHAPE_BOX:
- box = new btBoxShape(btVector3(entity->bBox.x/2.0f, entity->bBox.y/2.0f,entity->bBox.z/2.0f));
- collisionObject->setCollisionShape(box);
- shape = box;
- break;
- case SHAPE_SPHERE:
- sphere = new btSphereShape(entity->bBox.x/2.0f);
- collisionObject->setCollisionShape(sphere);
- shape = sphere;
- break;
- case SHAPE_MESH:
- sceneMesh = dynamic_cast<SceneMesh*>(entity);
- if(sceneMesh != NULL) {
- btTriangleMesh *btMesh = new btTriangleMesh();
- for(int i=0; i < sceneMesh->getMesh()->getPolygonCount(); i++) {
- Polygon *poly = sceneMesh->getMesh()->getPolygon(i);
- btVector3 v0 = btVector3(btScalar(poly->getVertex(0)->x),btScalar(poly->getVertex(0)->y),btScalar(poly->getVertex(0)->z));
- btVector3 v1= btVector3(btScalar(poly->getVertex(1)->x),btScalar(poly->getVertex(1)->y),btScalar(poly->getVertex(1)->z));
- btVector3 v2= btVector3(btScalar(poly->getVertex(2)->x),btScalar(poly->getVertex(2)->y),btScalar(poly->getVertex(2)->z));
- btMesh->addTriangle(v2,v1,v0);
- }
- btBvhTriangleMeshShape *concaveShape = new btBvhTriangleMeshShape(btMesh, true);
- collisionObject->setCollisionShape(concaveShape);
- } else {
- Logger::log("Tried to make a mesh collision object from a non-mesh\n");
- box = new btBoxShape(btVector3(entity->bBox.x/2.0f, entity->bBox.y/2.0f,entity->bBox.z/2.0f));
- collisionObject->setCollisionShape(box);
- shape = box;
- }
- break;
- case SHAPE_TERRAIN:
- Terrain *terrain = dynamic_cast<Terrain*>(entity);
- if(terrain != NULL) {
- // btHeightfieldTerrainShape *hf = new btHeightfieldTerrainShape(ter
- btTriangleMesh *btMesh = new btTriangleMesh();
- for(int i=0; i < terrain->getMesh()->getPolygonCount(); i++) {
- Polygon *poly = terrain->getMesh()->getPolygon(i);
- btVector3 v0 = btVector3(btScalar(poly->getVertex(0)->x),btScalar(poly->getVertex(0)->y),btScalar(poly->getVertex(0)->z));
- btVector3 v1= btVector3(btScalar(poly->getVertex(1)->x),btScalar(poly->getVertex(1)->y),btScalar(poly->getVertex(1)->z));
- btVector3 v2= btVector3(btScalar(poly->getVertex(2)->x),btScalar(poly->getVertex(2)->y),btScalar(poly->getVertex(2)->z));
- btMesh->addTriangle(v2,v1,v0);
- }
- btBvhTriangleMeshShape *concaveShape = new btBvhTriangleMeshShape(btMesh, true);
- collisionObject->setCollisionShape(concaveShape);
- } else {
- Logger::log("Tried to make a terrain collision object from a non-terrain\n");
- box = new btBoxShape(btVector3(entity->bBox.x/2.0f, entity->bBox.y/2.0f,entity->bBox.z/2.0f));
- collisionObject->setCollisionShape(box);
- shape = box;
- }
- break;
- }
- gVelocity.set(0,0,0);
- }
- void CollisionSceneEntity::Update() {
-
- // lastPosition = *getSceneEntity()->getPosition();
- if(gravityEnabled) {
- float elapsed = CoreServices::getInstance()->getCore()->getElapsed();
- Vector3 elapsedGrav = gravityVector;
- elapsedGrav * elapsed * gravityStrength;
- gVelocity = gVelocity+(elapsedGrav);
- sceneEntity->Translate(gVelocity.x * elapsed, gVelocity.y * elapsed,gVelocity.z * elapsed);
- sceneEntity->rebuildTransformMatrix();
- }
- btQuaternion orn;
- // collisionObject->getCollisionShape()->setLocalScaling
- collisionObject->getWorldTransform().setFromOpenGLMatrix(sceneEntity->getConcatenatedMatrix().ml);
- /*
- float rads = PI/180.0f;
- orn.setEuler(sceneEntity->getCombinedYaw()*rads,sceneEntity->getCombinedPitch()*rads,sceneEntity->getCombinedRoll()*rads);
- collisionObject->getWorldTransform().setRotation(orn);
- collisionObject->getWorldTransform().setOrigin(btVector3(sceneEntity->getCombinedPosition().x, sceneEntity->getCombinedPosition().y, sceneEntity->getCombinedPosition().z));
- */
- }
- SceneEntity *CollisionSceneEntity::getSceneEntity() {
- return sceneEntity;
- }
- CollisionSceneEntity::~CollisionSceneEntity() {
- }
|