PolycodeSpriteEditor.cpp 78 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeSpriteEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIColorPicker *globalColorPicker;
  22. extern PolycodeFrame *globalFrame;
  23. extern UIGlobalMenu *globalMenu;
  24. SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
  25. this->sprite = sprite;
  26. willCreateFrame = false;
  27. zoomScale = 1.0;
  28. enableScissor = true;
  29. previewBg = new UIImage("main/grid_dark.png");
  30. addChild(previewBg);
  31. previewBg->processInputEvents = true;
  32. panning = false;
  33. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  34. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  35. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  36. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  37. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  38. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  39. previewImage = new UIRect(10, 10);
  40. previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  41. addChild(previewImage);
  42. frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
  43. frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
  44. addChild(frameVisualizerMesh);
  45. frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
  46. frameVisualizerMesh->loadTexture("main/stipple.png");
  47. frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
  48. frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
  49. frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
  50. addChild(frameVisualizerMeshSelected);
  51. frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
  52. frameVisualizerMeshSelected->loadTexture("main/stipple.png");
  53. frameVisualizerMeshSelected->lineWidth = 2;
  54. previewImage->setTexture(sprite->getTexture());
  55. transformGrips = new TransformGrips();
  56. transformGrips->addEventListener(this, Event::CHANGE_EVENT);
  57. addChild(transformGrips);
  58. bottomMenu = new Entity();
  59. addChild(bottomMenu);
  60. bottomMenu->processInputEvents = true;
  61. bottomMenuRect = new UIRect(100, 100);
  62. bottomMenu->addChild(bottomMenuRect);
  63. bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
  64. bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  65. changeImageButton = new UIButton("Change image", 120);
  66. bottomMenu->addChild(changeImageButton);
  67. changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
  68. changeImageButton->setPosition(5.0, 3.0);
  69. clearFramesButton = new UIButton("Clear", 60);
  70. bottomMenu->addChild(clearFramesButton);
  71. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  72. clearFramesButton->setPosition(125.0, 3.0);
  73. generateFramesButton = new UIButton("Generate", 70);
  74. bottomMenu->addChild(generateFramesButton);
  75. generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  76. generateFramesButton->setPosition(185.0, 3.0);
  77. generateTypeDropdown = new UIComboBox(globalMenu, 120);
  78. bottomMenu->addChild(generateTypeDropdown);
  79. generateTypeDropdown->setPosition(255, 3.0);
  80. generateTypeDropdown->addComboItem("Uniform grid");
  81. generateTypeDropdown->addComboItem("Detect frames");
  82. generateTypeDropdown->setSelectedIndex(0);
  83. generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  84. generateOptionsButton = new UIButton("Options", 80);
  85. bottomMenu->addChild(generateOptionsButton);
  86. generateOptionsButton->setPosition(375.0, 3.0);
  87. generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  88. optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
  89. addChild(optionsWindow);
  90. optionsWindow->hideWindow();
  91. optionsWindow->visible = false;
  92. optionsWindow->enabled = false;
  93. uniformOptions = new UIElement();
  94. optionsWindow->addChild(uniformOptions);
  95. detectOptions = new UIElement();
  96. optionsWindow->addChild(detectOptions);
  97. detectOptions->visible = false;
  98. detectOptions->enabled = false;
  99. UILabel *label;
  100. label = new UILabel("Default anchor", 12);
  101. optionsWindow->addChild(label);
  102. label->setPosition(120.0 - label->getWidth(), 43.0);
  103. defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
  104. optionsWindow->addChild(defaultAnchorCombo);
  105. defaultAnchorCombo->setPosition(130.0, 40.0);
  106. defaultAnchorCombo->addComboItem("Center");
  107. defaultAnchorCombo->addComboItem("Top-left");
  108. defaultAnchorCombo->addComboItem("Top");
  109. defaultAnchorCombo->addComboItem("Top-right");
  110. defaultAnchorCombo->addComboItem("Left");
  111. defaultAnchorCombo->addComboItem("Right");
  112. defaultAnchorCombo->addComboItem("Bottom-left");
  113. defaultAnchorCombo->addComboItem("Bottom");
  114. defaultAnchorCombo->addComboItem("Bottom-right");
  115. defaultAnchorCombo->setSelectedIndex(0);
  116. defaultAnchors.push_back(Vector2(0.0, 0.0));
  117. defaultAnchors.push_back(Vector2(-0.5, -0.5));
  118. defaultAnchors.push_back(Vector2(0.0, -0.5));
  119. defaultAnchors.push_back(Vector2(0.5, -0.5));
  120. defaultAnchors.push_back(Vector2(-0.5, 0.0));
  121. defaultAnchors.push_back(Vector2(0.5, 0.0));
  122. defaultAnchors.push_back(Vector2(-0.5, 0.5));
  123. defaultAnchors.push_back(Vector2(0.0, 0.5));
  124. defaultAnchors.push_back(Vector2(0.5, 0.5));
  125. label = new UILabel("Grid width (px)", 12);
  126. uniformOptions->addChild(label);
  127. label->setPosition(120.0 - label->getWidth(), 68.0);
  128. uniformGridWidthInput = new UITextInput(false, 100.0, 12);
  129. uniformOptions->addChild(uniformGridWidthInput);
  130. uniformGridWidthInput->setPosition(130.0, 65.0);
  131. uniformGridWidthInput->setText("32");
  132. uniformGridWidthInput->setNumberOnly(true);
  133. label = new UILabel("Grid height (px)", 12);
  134. uniformOptions->addChild(label);
  135. label->setPosition(120.0 - label->getWidth(), 93.0);
  136. uniformGridHeightInput = new UITextInput(false, 100, 12);
  137. uniformOptions->addChild(uniformGridHeightInput);
  138. uniformGridHeightInput->setPosition(130.0, 90);
  139. uniformGridHeightInput->setText("32");
  140. uniformGridHeightInput->setNumberOnly(true);
  141. label = new UILabel("Min. distance (px)", 12);
  142. detectOptions->addChild(label);
  143. label->setPosition(120.0 - label->getWidth(), 68.0);
  144. minimumDistanceInput = new UITextInput(false, 30, 12);
  145. detectOptions->addChild(minimumDistanceInput);
  146. minimumDistanceInput->setPosition(130.0, 65.0);
  147. minimumDistanceInput->setText("0");
  148. minimumDistanceInput->setNumberOnly(true);
  149. headerBg = new UIRect(10,10);
  150. addChild(headerBg);
  151. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  152. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  153. label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
  154. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  155. addChild(label);
  156. label->setPosition(10, 3);
  157. bgSelector = new UIIconSelector();
  158. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  159. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  160. bgSelector->selectIndex(0);
  161. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  162. addChild(bgSelector);
  163. creatingFrame = false;
  164. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  165. }
  166. bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
  167. for(int i=0; i < selectedIDs.size(); i++) {
  168. if(selectedIDs[i] == frameID) {
  169. return true;
  170. }
  171. }
  172. return false;
  173. }
  174. void SpriteSheetEditor::Update() {
  175. Mesh *mesh = frameVisualizerMesh->getMesh();
  176. Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
  177. mesh->clearMesh();
  178. meshSelected->clearMesh();
  179. mesh->indexedMesh = true;
  180. meshSelected->indexedMesh = true;
  181. unsigned int offsetSelected = 0;
  182. unsigned int offset = 0;
  183. for(int i=0; i < sprite->getNumFrames(); i++){
  184. SpriteFrame frame = sprite->getSpriteFrame(i);
  185. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  186. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  187. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  188. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  189. mesh->addIndexedFace(offset+0,offset+1);
  190. mesh->addIndexedFace(offset+1,offset+2);
  191. mesh->addIndexedFace(offset+2,offset+3);
  192. mesh->addIndexedFace(offset+3,offset+0);
  193. offset += 4;
  194. if(hasSelectedID(frame.frameID)) {
  195. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  196. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  197. meshSelected->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  198. meshSelected->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  199. meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
  200. meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
  201. meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
  202. meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
  203. offsetSelected += 4;
  204. }
  205. }
  206. if(creatingFrame) {
  207. SpriteFrame frame = frameToAdd;
  208. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  209. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  210. mesh->addVertexWithUV(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  211. mesh->addVertexWithUV(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  212. mesh->addIndexedFace(offset+0,offset+1);
  213. mesh->addIndexedFace(offset+1,offset+2);
  214. mesh->addIndexedFace(offset+2,offset+3);
  215. mesh->addIndexedFace(offset+3,offset+0);
  216. offset += 4;
  217. }
  218. }
  219. void SpriteSheetEditor::handleEvent(Event *event) {
  220. if(event->getDispatcher() == changeImageButton) {
  221. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  222. std::vector<String> extensions;
  223. extensions.push_back("png");
  224. extensions.push_back("hdr");
  225. extensions.push_back("jpg");
  226. extensions.push_back("psd");
  227. extensions.push_back("tga");
  228. globalFrame->showAssetBrowser(extensions);
  229. } else if(event->getDispatcher() == generateFramesButton) {
  230. if(generateTypeDropdown->getSelectedIndex() == 0) {
  231. int numX = floor(sprite->getTexture()->getWidth() / uniformGridWidthInput->getText().toNumber());
  232. int numY = floor(sprite->getTexture()->getHeight() / uniformGridHeightInput->getText().toNumber());
  233. sprite->createGridFrames(numX, numY, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  234. } else {
  235. sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  236. }
  237. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  238. } else if(event->getDispatcher() == bgSelector) {
  239. switch(bgSelector->getSelectedIndex()) {
  240. case 0:
  241. previewBg->loadTexture("main/grid_dark.png");
  242. break;
  243. case 1:
  244. previewBg->loadTexture("main/grid_light.png");
  245. break;
  246. }
  247. } else if(event->getDispatcher() == generateTypeDropdown) {
  248. if(generateTypeDropdown->getSelectedIndex() == 0) {
  249. uniformOptions->visible = true;
  250. uniformOptions->enabled = true;
  251. detectOptions->visible = false;
  252. detectOptions->enabled = false;
  253. } else {
  254. uniformOptions->visible = false;
  255. uniformOptions->enabled = false;
  256. detectOptions->visible = true;
  257. detectOptions->enabled = true;
  258. }
  259. } else if(event->getDispatcher() == clearFramesButton) {
  260. sprite->clearFrames();
  261. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  262. } else if(event->getDispatcher() == generateOptionsButton) {
  263. optionsWindow->visible = !optionsWindow->visible;
  264. optionsWindow->enabled = !optionsWindow->enabled;
  265. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  266. String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
  267. sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
  268. previewImage->setTexture(sprite->getTexture());
  269. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  270. globalFrame->hideModal();
  271. Resize(getWidth(), getHeight());
  272. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  273. InputEvent *inputEvent = (InputEvent*) event;
  274. switch(inputEvent->getEventCode()) {
  275. case InputEvent::EVENT_KEYDOWN:
  276. {
  277. switch(inputEvent->getKey()) {
  278. case Polycode::KEY_BACKSPACE:
  279. case Polycode::KEY_DELETE:
  280. if(previewBg->hasFocus) {
  281. deleteSelectedFrames();
  282. }
  283. break;
  284. }
  285. }
  286. break;
  287. }
  288. } else if(event->getDispatcher() == transformGrips) {
  289. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  290. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  291. Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
  292. frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
  293. frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
  294. frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
  295. frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
  296. frame.anchorPoint = transformGrips->getAnchorPoint();
  297. sprite->setSpriteFrame(frame);
  298. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  299. }
  300. } else if(event->getDispatcher() == previewBg) {
  301. InputEvent *inputEvent = (InputEvent*) event;
  302. switch(event->getEventCode()) {
  303. case InputEvent::EVENT_MOUSEWHEEL_UP:
  304. zoomScale *= 1.02;
  305. Resize(getWidth(), getHeight());
  306. break;
  307. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  308. zoomScale *= 0.98;
  309. if(zoomScale < 0.1) {
  310. zoomScale = 0.1;
  311. }
  312. Resize(getWidth(), getHeight());
  313. break;
  314. case InputEvent::EVENT_MOUSEDOWN:
  315. willCreateFrame = true;
  316. previewBg->focusSelf();
  317. if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
  318. panning = true;
  319. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  320. } else {
  321. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  322. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  323. clearSelected();
  324. }
  325. // check hit detection on frames
  326. Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
  327. clickBaseCoord = mouseCoord;
  328. for(int i=0; i < sprite->getNumFrames(); i++) {
  329. SpriteFrame frame = sprite->getSpriteFrame(i);
  330. Polycode::Rectangle transforedCoords;
  331. Vector2 corner = previewImage->getScreenPositionForMainCamera();
  332. transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
  333. transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
  334. transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
  335. transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
  336. if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
  337. if(!hasSelectedID(frame.frameID)) {
  338. selectedIDs.push_back(frame.frameID);
  339. willCreateFrame = false;
  340. } else {
  341. if(Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) ||
  342. Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  343. for(int f=0; f < selectedIDs.size(); f++) {
  344. if(selectedIDs[f] == frame.frameID)
  345. {
  346. selectedIDs.erase(selectedIDs.begin() + f);
  347. break;
  348. }}
  349. }
  350. }
  351. break;
  352. }
  353. }
  354. }
  355. break;
  356. case InputEvent::EVENT_MOUSEMOVE:
  357. if(panning) {
  358. panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
  359. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  360. Resize(getWidth(), getHeight());
  361. } else {
  362. CoreInput *input = Services()->getCore()->getInput();
  363. if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
  364. if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
  365. Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
  366. screenCoordinates = clickBaseCoord - screenCoordinates;
  367. screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
  368. screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
  369. Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
  370. screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
  371. screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
  372. screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
  373. frameToAdd.coordinates.x = screenCoordinates.x;
  374. frameToAdd.coordinates.y = screenCoordinates.y;
  375. frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
  376. frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
  377. creatingFrame = true;
  378. }
  379. }
  380. }
  381. break;
  382. case InputEvent::EVENT_MOUSEUP:
  383. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  384. panning = false;
  385. willCreateFrame = false;
  386. if(creatingFrame) {
  387. if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
  388. if(frameToAdd.coordinates.w < 0.0) {
  389. frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
  390. frameToAdd.coordinates.w *= -1.0;
  391. }
  392. if(frameToAdd.coordinates.h < 0.0) {
  393. frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
  394. frameToAdd.coordinates.h *= -1.0;
  395. }
  396. sprite->addSpriteFrame(frameToAdd);
  397. }
  398. }
  399. creatingFrame = false;
  400. break;
  401. }
  402. }
  403. }
  404. void SpriteSheetEditor::selectAll() {
  405. if(previewBg->hasFocus) {
  406. clearSelected();
  407. for(int i=0; i < sprite->getNumFrames(); i++) {
  408. SpriteFrame frame = sprite->getSpriteFrame(i);
  409. selectedIDs.push_back(frame.frameID);
  410. }
  411. }
  412. }
  413. void SpriteSheetEditor::deleteSelectedFrames() {
  414. for(int i=0; i < selectedIDs.size(); i++) {
  415. sprite->removeFrameByID(selectedIDs[i]);
  416. }
  417. clearSelected();
  418. }
  419. void SpriteSheetEditor::clearSelected() {
  420. selectedIDs.clear();
  421. }
  422. SpriteSheetEditor::~SpriteSheetEditor() {
  423. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  424. }
  425. std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
  426. return selectedIDs;
  427. }
  428. void SpriteSheetEditor::Resize(Number width, Number height) {
  429. headerBg->Resize(width, 30.0);
  430. previewBg->setPosition(0.0, 30.0);
  431. previewBg->Resize(width, height-60.0);
  432. previewBg->setImageCoordinates(0, 0, width, height-60);
  433. Vector2 screenPosition = getScreenPositionForMainCamera();
  434. scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
  435. Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
  436. Number imageWidth = (height-60.0) / imageAspectRatio;
  437. Number imageHeight = height-60.0;
  438. if(imageWidth > width) {
  439. imageWidth = width;
  440. imageHeight = width * imageAspectRatio;
  441. }
  442. previewImage->Resize(imageWidth, imageHeight);
  443. previewImage->setScale(zoomScale, zoomScale, 1.0);
  444. previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
  445. previewImage->Translate(panOffset.x, panOffset.y, 0.0);
  446. frameVisualizerMesh->setPosition(previewImage->getPosition());
  447. frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  448. frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
  449. frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  450. bottomMenuRect->Resize(width, 31.0);
  451. bottomMenu->setPosition(0.0, height-30.0);
  452. optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
  453. bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
  454. UIElement::Resize(width, height);
  455. }
  456. void SpriteSheetEditor::Render() {
  457. if(sprite->getNumFrames() > 0 && selectedIDs.size() == 1) {
  458. transformGrips->visible = true;
  459. transformGrips->enabled = true;
  460. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  461. Vector2 gripsPosition = Vector2(
  462. previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
  463. previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
  464. );
  465. Polycode::Rectangle gripRect;
  466. gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
  467. gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
  468. gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
  469. gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
  470. transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
  471. } else {
  472. transformGrips->visible = false;
  473. transformGrips->enabled = false;
  474. }
  475. }
  476. SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
  477. this->spriteSet = spriteSet;
  478. headerBg = new UIRect(10,10);
  479. addChild(headerBg);
  480. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  481. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  482. UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
  483. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  484. addChild(label);
  485. label->setPosition(10, 3);
  486. newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  487. addChild(newSpriteButton);
  488. newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  489. removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  490. addChild(removeSpriteButton);
  491. removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  492. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  493. addChild(moreButton);
  494. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  495. spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
  496. spriteTreeView->setPosition(0, 30);
  497. addChild(spriteTreeView);
  498. spriteTreeView->getRootNode()->toggleCollapsed();
  499. spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  500. }
  501. void SpriteBrowser::handleEvent(Event *event) {
  502. if(event->getDispatcher() == newSpriteButton) {
  503. globalFrame->textInputPopup->action = "newSprite";
  504. globalFrame->textInputPopup->setCaption("New sprite name");
  505. globalFrame->textInputPopup->setValue("New Sprite");
  506. globalFrame->showModal(globalFrame->textInputPopup);
  507. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  508. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  509. if(event->getEventCode() == UIEvent::OK_EVENT) {
  510. if(globalFrame->textInputPopup->action == "newSprite") {
  511. Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
  512. SpriteState *defaultState = new SpriteState(spriteSet, "default");
  513. newEntry->addSpriteState(defaultState);
  514. spriteSet->addSpriteEntry(newEntry);
  515. selectedEntry = newEntry;
  516. refreshSprites();
  517. } else if(globalFrame->textInputPopup->action == "renameSprite") {
  518. selectedEntry->setName(globalFrame->textInputPopup->getValue());
  519. refreshSprites();
  520. }
  521. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  522. }
  523. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  524. if(event->getEventCode() == UIEvent::OK_EVENT) {
  525. if(globalFrame->yesNoPopup->action == "removeSprite") {
  526. if(selectedEntry) {
  527. spriteSet->removeSprite(selectedEntry);
  528. selectedEntry = NULL;
  529. refreshSprites();
  530. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  531. }
  532. }
  533. }
  534. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  535. } else if(event->getDispatcher() == removeSpriteButton) {
  536. if(selectedEntry) {
  537. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
  538. globalFrame->yesNoPopup->action = "removeSprite";
  539. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  540. globalFrame->showModal(globalFrame->yesNoPopup);
  541. }
  542. } else if(event->getDispatcher() == moreButton) {
  543. spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
  544. spriteMoreMenu->addOption("Rename", "rename");
  545. spriteMoreMenu->fitToScreenVertical();
  546. spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  547. } else if(event->getDispatcher() == spriteMoreMenu) {
  548. if(selectedEntry) {
  549. if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  550. globalFrame->textInputPopup->action = "renameSprite";
  551. globalFrame->textInputPopup->setCaption("New sprite name");
  552. globalFrame->textInputPopup->setValue(selectedEntry->getName());
  553. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  554. globalFrame->showModal(globalFrame->textInputPopup);
  555. }
  556. }
  557. } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
  558. selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
  559. if(selectedEntry) {
  560. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  561. }
  562. }
  563. }
  564. Sprite *SpriteBrowser::getSelectedSpriteEntry() {
  565. return selectedEntry;
  566. }
  567. void SpriteBrowser::refreshSprites() {
  568. spriteTreeView->getRootNode()->clearTree();
  569. for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
  570. Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
  571. UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
  572. if(spriteEntry == selectedEntry) {
  573. treeNode->setSelected();
  574. }
  575. }
  576. }
  577. SpriteBrowser::~SpriteBrowser() {
  578. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  579. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  580. }
  581. void SpriteBrowser::Resize(Number width, Number height) {
  582. headerBg->Resize(width, 30.0);
  583. moreButton->setPosition(width - 30.0, 3.0);
  584. removeSpriteButton->setPosition(width - 56.0, 3.0);
  585. newSpriteButton->setPosition(width - 82.0, 3.0);
  586. spriteTreeView->Resize(width, height-30);
  587. }
  588. SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
  589. this->spriteSet = spriteSet;
  590. headerBg = new UIRect(10,10);
  591. addChild(headerBg);
  592. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  593. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  594. UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
  595. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  596. addChild(label);
  597. label->setPosition(10, 3);
  598. editBar = new SpriteStateEditBar(spriteSet);
  599. addChild(editBar);
  600. editBar->setPosition(140.0, 80.0);
  601. playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
  602. addChild(playButton);
  603. playButton->setPosition(140.0, 35.0);
  604. playButton->addEventListener(this, UIEvent::CLICK_EVENT);
  605. pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
  606. addChild(pauseButton);
  607. pauseButton->setPosition(140.0, 35.0);
  608. pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
  609. appendFramesButton = new UIButton("Append", 80.0);
  610. addChild(appendFramesButton);
  611. appendFramesButton->setPosition(180.0, 40.0);
  612. appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  613. removeFramesButton = new UIButton("Remove", 80.0);
  614. addChild(removeFramesButton);
  615. removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
  616. removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  617. clearFramesButton = new UIButton("Clear", 80.0);
  618. addChild(clearFramesButton);
  619. clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
  620. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  621. UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
  622. addChild(divider);
  623. divider->setPosition(132.0, 30.0);
  624. divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  625. label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
  626. label->setPosition(60.0-label->getWidth(), 40.0);
  627. addChild(label);
  628. fpsInput = new UITextInput(false, 50.0, 12.0);
  629. addChild(fpsInput);
  630. fpsInput->setPosition(65.0, 40.0);
  631. fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  632. label = new UILabel("PPU", 18, "section", Label::ANTIALIAS_FULL);
  633. label->setPosition(60.0-label->getWidth(), 65.0);
  634. addChild(label);
  635. scaleInput = new UITextInput(false, 50.0, 12.0);
  636. addChild(scaleInput);
  637. scaleInput->setPosition(65.0, 65.0);
  638. scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  639. label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
  640. label->setPosition(60.0-label->getWidth(), 90.0);
  641. addChild(label);
  642. bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
  643. addChild(bBoxWidthInput);
  644. bBoxWidthInput->setPosition(65.0, 90.0);
  645. bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  646. label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
  647. label->setPosition(60.0-label->getWidth(), 115.0);
  648. addChild(label);
  649. bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
  650. addChild(bBoxHeightInput);
  651. bBoxHeightInput->setPosition(65.0, 115.0);
  652. bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  653. label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
  654. label->setPosition(60.0-label->getWidth(), 140.0);
  655. addChild(label);
  656. offsetXInput = new UITextInput(false, 50.0, 12.0);
  657. addChild(offsetXInput);
  658. offsetXInput->setPosition(65.0, 140.0);
  659. offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  660. label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
  661. label->setPosition(60.0-label->getWidth(), 165.0);
  662. addChild(label);
  663. offsetYInput = new UITextInput(false, 50.0, 12.0);
  664. addChild(offsetYInput);
  665. offsetYInput->setPosition(65.0, 165.0);
  666. offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  667. visible = false;
  668. enabled = false;
  669. }
  670. void SpriteStateEditBar::setSceneSprite(SceneSprite *sprite) {
  671. sceneSprite = sprite;
  672. }
  673. SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
  674. return editBar;
  675. }
  676. void SpriteStateEditorDetails::setSceneSprite(SceneSprite *sceneSprite) {
  677. this->sceneSprite = sceneSprite;
  678. editBar->setSceneSprite(sceneSprite);
  679. }
  680. void SpriteStateEditorDetails::Update() {
  681. if(sceneSprite) {
  682. if(sceneSprite->isPaused()) {
  683. playButton->visible = true;
  684. playButton->enabled = true;
  685. pauseButton->visible = false;
  686. pauseButton->enabled = false;
  687. } else {
  688. playButton->visible = false;
  689. playButton->enabled = false;
  690. pauseButton->visible = true;
  691. pauseButton->enabled = true;
  692. }
  693. }
  694. }
  695. void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
  696. if(!state) {
  697. visible = false;
  698. enabled = false;
  699. editBar->setSpriteState(state);
  700. return;
  701. }
  702. visible = true;
  703. enabled = true;
  704. spriteState = state;
  705. editBar->setSpriteState(state);
  706. refreshState();
  707. }
  708. void SpriteStateEditorDetails::handleEvent(Event *event) {
  709. if(event->getDispatcher() == fpsInput) {
  710. spriteState->setStateFPS(fpsInput->getText().toNumber());
  711. } else if(event->getDispatcher() == scaleInput) {
  712. spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
  713. } else if(event->getDispatcher() == bBoxWidthInput) {
  714. Vector2 bBox = spriteState->getBoundingBox();
  715. spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
  716. } else if(event->getDispatcher() == bBoxHeightInput) {
  717. Vector2 bBox = spriteState->getBoundingBox();
  718. spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
  719. } else if(event->getDispatcher() == offsetXInput) {
  720. Vector2 offset = spriteState->getSpriteOffset();
  721. spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
  722. } else if(event->getDispatcher() == offsetYInput) {
  723. Vector2 offset = spriteState->getSpriteOffset();
  724. spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
  725. } else if(event->getDispatcher() == playButton) {
  726. sceneSprite->setPaused(false);
  727. } else if(event->getDispatcher() == pauseButton) {
  728. sceneSprite->setPaused(true);
  729. } else if(event->getDispatcher() == clearFramesButton) {
  730. spriteState->clearFrames();
  731. } else if(event->getDispatcher() == removeFramesButton) {
  732. editBar->deleteSelectedFrames();
  733. }
  734. }
  735. SpriteStateEditorDetails::~SpriteStateEditorDetails() {
  736. }
  737. UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
  738. return appendFramesButton;
  739. }
  740. SpriteState *SpriteStateEditorDetails::getSpriteState() {
  741. return spriteState;
  742. }
  743. void SpriteStateEditorDetails::refreshState() {
  744. editBar->refreshBar();
  745. fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
  746. scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
  747. bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
  748. bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
  749. offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
  750. offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
  751. }
  752. void SpriteStateEditorDetails::Resize(Number width, Number height) {
  753. headerBg->Resize(width, 30.0);
  754. editBar->Resize(width-110.0, height-90.0);
  755. }
  756. void SpriteStateEditBar::clearBar() {
  757. }
  758. void SpriteStateEditBar::setSpriteState(SpriteState *state) {
  759. spriteState = state;
  760. if(state) {
  761. state->rebuildStateMeshes();
  762. refreshBar();
  763. }
  764. }
  765. void SpriteStateEditBar::refreshBar() {
  766. if(!spriteSet || !spriteState || !sceneSprite) {
  767. return;
  768. }
  769. barMesh->setTexture(spriteSet->getTexture());
  770. Mesh *mesh = barMesh->getMesh();
  771. mesh->clearMesh();
  772. mesh->indexedMesh = true;
  773. Mesh *meshBg = barMeshBg->getMesh();
  774. meshBg->clearMesh();
  775. meshBg->indexedMesh = true;
  776. meshBg->useVertexColors = true;
  777. Mesh *meshTicks = frameTicksMesh->getMesh();
  778. meshTicks->clearMesh();
  779. meshTicks->indexedMesh = true;
  780. meshTicks->useVertexColors = true;
  781. Mesh *meshGrips = frameGripsMesh->getMesh();
  782. meshGrips->clearMesh();
  783. meshGrips->indexedMesh = true;
  784. Number frameOffset = 0;
  785. Number frameSize = 0;
  786. unsigned int offset = 0;
  787. unsigned int offsetIcon = 0;
  788. unsigned int offsetGrip = 0;
  789. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  790. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  791. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
  792. Number gapSize = 1.0;
  793. Number frameGapSize = 1.0;
  794. Number frameTickHeight = 10.0;
  795. Number frameTickGap = 2.0;
  796. bool drawGrip = true;
  797. bool drawIcon = true;
  798. frameSize = defaultFrameWidth * zoomScale;
  799. Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
  800. if(i < spriteState->getNumFrameIDs()-1) {
  801. if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
  802. gapSize = 0.0;
  803. drawGrip = false;
  804. }
  805. }
  806. if(i > 0) {
  807. if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
  808. drawIcon = false;
  809. }
  810. }
  811. if(frameHeight < 32.0) {
  812. frameHeight = 32.0;
  813. }
  814. frameOffset = ((Number)i) * frameSize;
  815. // draw frame ticks
  816. Color vertexColor(0.1, 0.1, 0.1, 1.0);
  817. if(i % 2) {
  818. vertexColor = Color(0.2, 0.2, 0.2, 1.0);
  819. }
  820. if(i == sceneSprite->getCurrentFrame()) {
  821. vertexColor = Color(1.0, 0.8, 0.0, 1.0);
  822. }
  823. meshTicks->addVertexWithUV(frameOffset, 0.0, 0.0, 0.0, 0.0);
  824. meshTicks->addColor(vertexColor);
  825. meshTicks->addVertexWithUV(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0);
  826. meshTicks->addColor(vertexColor);
  827. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0);
  828. meshTicks->addColor(vertexColor);
  829. meshTicks->addVertexWithUV(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0);
  830. meshTicks->addColor(vertexColor);
  831. meshTicks->addIndexedFace(offset+0,offset+1);
  832. meshTicks->addIndexedFace(offset+1,offset+2);
  833. meshTicks->addIndexedFace(offset+2,offset+3);
  834. meshTicks->addIndexedFace(offset+3,offset+0);
  835. // draw icons
  836. Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  837. Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
  838. Number iconFrameWidth = frameSize * 0.5;
  839. Number iconFrameHeight = iconFrameWidth * aspectRatio;
  840. if(iconFrameHeight > frameHeight * 0.8) {
  841. iconFrameHeight = frameHeight * 0.8;
  842. iconFrameWidth = iconFrameHeight / aspectRatio;
  843. }
  844. Number iconOffset = 2.0;
  845. if(drawIcon) {
  846. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  847. mesh->addVertexWithUV(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  848. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  849. mesh->addVertexWithUV(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  850. mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
  851. mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
  852. mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
  853. mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
  854. offsetIcon += 4;
  855. }
  856. // draw frame backgrounds
  857. Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
  858. if(isFrameSelected(i)) {
  859. bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
  860. }
  861. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0);
  862. meshBg->addColor(bgFrameColor);
  863. meshBg->addVertexWithUV(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0);
  864. meshBg->addColor(bgFrameColor);
  865. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0);
  866. meshBg->addColor(bgFrameColor);
  867. meshBg->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0);
  868. meshBg->addColor(bgFrameColor);
  869. meshBg->addIndexedFace(offset+0,offset+1);
  870. meshBg->addIndexedFace(offset+1,offset+2);
  871. meshBg->addIndexedFace(offset+2,offset+3);
  872. meshBg->addIndexedFace(offset+3,offset+0);
  873. Number gripWidth = 8;
  874. Number gripHeight = 24;
  875. Number gripOffset = (frameHeight-24.0) / 2.0;
  876. if(drawGrip) {
  877. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
  878. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
  879. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
  880. meshGrips->addVertexWithUV(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
  881. meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
  882. meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
  883. meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
  884. meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
  885. offsetGrip += 4;
  886. }
  887. offset += 4;
  888. }
  889. scroller->setContentSize(frameOffset+frameSize, getHeight());
  890. }
  891. bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
  892. for(int i=0; i < selectedFrames.size(); i++) {
  893. if(selectedFrames[i] == frameIndex) {
  894. return true;
  895. }
  896. }
  897. return false;
  898. }
  899. void SpriteStateEditBar::Update() {
  900. refreshBar();
  901. }
  902. void SpriteStateEditBar::Resize(Number width, Number height) {
  903. UIElement::Resize(width, height);
  904. scroller->Resize(width, height);
  905. refreshBar();
  906. }
  907. SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
  908. this->spriteSet = spriteSet;
  909. sceneSprite = NULL;
  910. spriteState = NULL;
  911. draggingFrames = false;
  912. extendingFrame = false;
  913. barBase = new UIElement();
  914. barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
  915. barBase->addChild(barMeshBg);
  916. barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
  917. barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  918. barMesh = new SceneMesh(Mesh::QUAD_MESH);
  919. barBase->addChild(barMesh);
  920. barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  921. frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
  922. barBase->addChild(frameTicksMesh);
  923. frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
  924. barBase->addChild(frameGripsMesh);
  925. frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  926. frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
  927. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  928. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  929. this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  930. this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  931. this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  932. this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  933. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  934. zoomScale = 1.0;
  935. defaultFrameWidth = 50.0;
  936. scroller = new UIScrollContainer(barBase, true, false, 10, 10);
  937. addChild(scroller);
  938. }
  939. void SpriteStateEditBar::handleEvent(Event *event) {
  940. if(event->getDispatcher() == this) {
  941. InputEvent *inputEvent = (InputEvent*) event;
  942. switch(event->getEventCode()) {
  943. case InputEvent::EVENT_MOUSEWHEEL_UP:
  944. zoomScale *= 1.02;
  945. break;
  946. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  947. zoomScale *= 0.98;
  948. if(zoomScale < 0.25) {
  949. zoomScale = 0.25;
  950. }
  951. break;
  952. case InputEvent::EVENT_MOUSEDOWN:
  953. {
  954. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  955. clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
  956. focusSelf();
  957. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  958. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  959. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  960. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  961. bool willBeExtendingFrame = true;
  962. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  963. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  964. willBeExtendingFrame = false;
  965. }
  966. }
  967. if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
  968. extendingFrame = true;
  969. while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
  970. extendingIndex--;
  971. }
  972. } else {
  973. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  974. if(!isFrameSelected(selectedFrameIndex)) {
  975. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  976. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  977. selectedFrames.clear();
  978. }
  979. doSelectFrame(selectedFrameIndex);
  980. }
  981. }
  982. }
  983. }
  984. break;
  985. case InputEvent::EVENT_MOUSEMOVE:
  986. if(extendingFrame) {
  987. selectedFrames.clear();
  988. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  989. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  990. if(distance > 0.0) {
  991. spriteState->insertFrame(extendingIndex, extendingID);
  992. } else {
  993. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  994. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  995. spriteState->removeFrameByIndex(extendingIndex+1);
  996. }
  997. }
  998. }
  999. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1000. }
  1001. } else {
  1002. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1003. draggingFrames = true;
  1004. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  1005. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  1006. if(distance > 0.0) {
  1007. moveSelectedRight();
  1008. } else {
  1009. moveSelectedLeft();
  1010. }
  1011. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  1012. }
  1013. } else {
  1014. draggingFrames = false;
  1015. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  1016. if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
  1017. Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
  1018. } else {
  1019. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1020. }
  1021. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1022. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  1023. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  1024. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  1025. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  1026. }
  1027. }
  1028. }
  1029. }
  1030. break;
  1031. case InputEvent::EVENT_MOUSEUP:
  1032. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1033. extendingFrame = false;
  1034. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
  1035. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1036. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1037. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1038. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1039. selectedFrames.clear();
  1040. }
  1041. doSelectFrame(selectedFrameIndex);
  1042. }
  1043. }
  1044. draggingFrames = false;
  1045. break;
  1046. }
  1047. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  1048. InputEvent *inputEvent = (InputEvent*) event;
  1049. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1050. switch(inputEvent->getKey()) {
  1051. case Polycode::KEY_DELETE:
  1052. case Polycode::KEY_BACKSPACE:
  1053. if(hasFocus) {
  1054. deleteSelectedFrames();
  1055. }
  1056. break;
  1057. }
  1058. }
  1059. }
  1060. }
  1061. void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
  1062. unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
  1063. // select back and front
  1064. int frameIndex = selectedFrameIndex;
  1065. do {
  1066. if(!isFrameSelected(frameIndex)) {
  1067. selectedFrames.push_back(frameIndex);
  1068. }
  1069. frameIndex--;
  1070. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
  1071. frameIndex = selectedFrameIndex;
  1072. do {
  1073. if(!isFrameSelected(frameIndex)) {
  1074. selectedFrames.push_back(frameIndex);
  1075. }
  1076. frameIndex++;
  1077. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
  1078. std::sort(selectedFrames.begin(), selectedFrames.end());
  1079. }
  1080. void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1081. for(int j=0; j < indexes.size(); j++){
  1082. unsigned int i = indexes[j];
  1083. if (i < 1 || i >= array.size()){
  1084. continue;
  1085. }
  1086. std::swap(array[i-1], array[i]);
  1087. }
  1088. }
  1089. void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1090. for(int j=indexes.size()-1; j >= 0; j--){
  1091. unsigned int i = indexes[j];
  1092. if (i > array.size() - 2){
  1093. continue;
  1094. }
  1095. std::swap(array[i+1], array[i]);
  1096. }
  1097. }
  1098. void SpriteStateEditBar::moveSelectedLeft() {
  1099. if(spriteState->getNumFrameIDs() < 2) {
  1100. return;
  1101. }
  1102. for(int i=0; i < selectedFrames.size();i++) {
  1103. if(selectedFrames[i] == 0) {
  1104. return;
  1105. }
  1106. }
  1107. std::vector<unsigned int> newIDS;
  1108. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1109. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1110. newIDS.push_back(frameID);
  1111. }
  1112. swapElements(selectedFrames, newIDS);
  1113. for(int i=0; i < selectedFrames.size(); i++) {
  1114. if(selectedFrames[i] > 0) {
  1115. selectedFrames[i]--;
  1116. }
  1117. }
  1118. spriteState->setNewFrameIDs(newIDS);
  1119. }
  1120. void SpriteStateEditBar::moveSelectedRight() {
  1121. if(spriteState->getNumFrameIDs() < 2) {
  1122. return;
  1123. }
  1124. for(int i=0; i < selectedFrames.size();i++) {
  1125. if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
  1126. return;
  1127. }
  1128. }
  1129. std::vector<unsigned int> newIDS;
  1130. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1131. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1132. newIDS.push_back(frameID);
  1133. }
  1134. swapElementsRight(selectedFrames, newIDS);
  1135. for(int i=0; i < selectedFrames.size(); i++) {
  1136. if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
  1137. selectedFrames[i]++;
  1138. }
  1139. }
  1140. spriteState->setNewFrameIDs(newIDS);
  1141. }
  1142. void SpriteStateEditBar::deleteSelectedFrames() {
  1143. if(!spriteState) {
  1144. return;
  1145. }
  1146. spriteState->removeFrameIndices(selectedFrames);
  1147. selectedFrames.clear();
  1148. }
  1149. SpriteStateEditBar::~SpriteStateEditBar() {
  1150. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  1151. }
  1152. SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
  1153. headerBg = new UIRect(10,10);
  1154. addChild(headerBg);
  1155. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1156. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1157. UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
  1158. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1159. addChild(label);
  1160. label->setPosition(10, 3);
  1161. stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
  1162. addChild(stateTreeView);
  1163. stateTreeView->getRootNode()->toggleCollapsed();
  1164. stateTreeView->setPosition(0.0, 30.0);
  1165. newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1166. addChild(newStateButton);
  1167. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1168. removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1169. addChild(removeStateButton);
  1170. removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1171. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1172. addChild(moreButton);
  1173. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1174. }
  1175. SpriteStateBrowser::~SpriteStateBrowser() {
  1176. }
  1177. void SpriteStateBrowser::Resize(Number width, Number height) {
  1178. headerBg->Resize(width, 30.0);
  1179. stateTreeView->Resize(width, height-30.0);
  1180. moreButton->setPosition(width - 30.0, 3.0);
  1181. removeStateButton->setPosition(width - 56.0, 3.0);
  1182. newStateButton->setPosition(width - 82.0, 3.0);
  1183. }
  1184. SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
  1185. this->spriteSet = spriteSet;
  1186. stateSizer = new UIHSizer(10, 10, 200, true);
  1187. addChild(stateSizer);
  1188. stateDetails = new SpriteStateEditorDetails(spriteSet);
  1189. stateSizer->addRightChild(stateDetails);
  1190. stateBrowser = new SpriteStateBrowser();
  1191. stateSizer->addLeftChild(stateBrowser);
  1192. newStateButton = stateBrowser->newStateButton;
  1193. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1194. stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1195. stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1196. stateTreeView = stateBrowser->stateTreeView;
  1197. stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1198. selectedState = NULL;
  1199. visible = false;
  1200. enabled = false;
  1201. }
  1202. SpriteState *SpriteStateEditor::getSelectedState() {
  1203. return selectedState;
  1204. }
  1205. SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
  1206. return stateDetails;
  1207. }
  1208. void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
  1209. if(!entry) {
  1210. visible = false;
  1211. enabled = false;
  1212. return;
  1213. }
  1214. visible = true;
  1215. enabled = true;
  1216. spriteSetEntry = entry;
  1217. refreshStates();
  1218. if(entry->getNumStates() > 0) {
  1219. stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
  1220. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1221. }
  1222. }
  1223. void SpriteStateEditor::handleEvent(Event *event) {
  1224. if(event->getDispatcher() == newStateButton) {
  1225. globalFrame->textInputPopup->action = "newState";
  1226. globalFrame->textInputPopup->setCaption("New state name");
  1227. globalFrame->textInputPopup->setValue("New State");
  1228. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1229. globalFrame->showModal(globalFrame->textInputPopup);
  1230. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1231. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1232. if(globalFrame->textInputPopup->action == "newState") {
  1233. SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
  1234. spriteSetEntry->addSpriteState(newState);
  1235. refreshStates();
  1236. } else if(globalFrame->textInputPopup->action == "renameState") {
  1237. selectedState->setName(globalFrame->textInputPopup->getValue());
  1238. refreshStates();
  1239. }
  1240. }
  1241. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1242. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1243. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1244. if(globalFrame->yesNoPopup->action == "removeState") {
  1245. if(selectedState) {
  1246. spriteSetEntry->removeSpriteState(selectedState);
  1247. delete selectedState;
  1248. selectedState = NULL;
  1249. stateDetails->setSpriteState(NULL);
  1250. refreshStates();
  1251. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1252. }
  1253. }
  1254. }
  1255. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1256. } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
  1257. if(selectedState) {
  1258. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
  1259. globalFrame->yesNoPopup->action = "removeState";
  1260. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1261. globalFrame->showModal(globalFrame->yesNoPopup);
  1262. }
  1263. } else if(event->getDispatcher() == stateBrowser->moreButton) {
  1264. stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1265. stateMoreMenu->addOption("Rename", "rename");
  1266. stateMoreMenu->fitToScreenVertical();
  1267. stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1268. } else if(event->getDispatcher() == stateMoreMenu) {
  1269. if(selectedState) {
  1270. if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1271. globalFrame->textInputPopup->action = "renameState";
  1272. globalFrame->textInputPopup->setCaption("New state name");
  1273. globalFrame->textInputPopup->setValue(selectedState->getName());
  1274. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1275. globalFrame->showModal(globalFrame->textInputPopup);
  1276. }
  1277. }
  1278. } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
  1279. selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
  1280. if(selectedState) {
  1281. stateDetails->setSpriteState(selectedState);
  1282. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1283. }
  1284. }
  1285. }
  1286. void SpriteStateEditor::refreshStates() {
  1287. stateTreeView->getRootNode()->clearTree();
  1288. for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
  1289. SpriteState *state = spriteSetEntry->getState(i);
  1290. UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
  1291. if(state == selectedState) {
  1292. newNode->setSelected();
  1293. }
  1294. }
  1295. }
  1296. SpriteStateEditor::~SpriteStateEditor() {
  1297. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1298. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1299. }
  1300. void SpriteStateEditor::Resize(Number width, Number height) {
  1301. stateSizer->Resize(width, height);
  1302. }
  1303. SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
  1304. previewBg = new UIImage("main/grid_dark.png");
  1305. addChild(previewBg);
  1306. previewBg->processInputEvents = true;
  1307. previewBg->setPosition(0.0, 30.0);
  1308. sprite = new SceneSprite(spriteSet);
  1309. addChild(sprite);
  1310. sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1311. headerBg = new UIRect(10,10);
  1312. addChild(headerBg);
  1313. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1314. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1315. UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
  1316. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1317. addChild(label);
  1318. label->setPosition(10, 3);
  1319. boundingBoxPreview = new SceneMesh(Mesh::LINE_MESH);
  1320. addChild(boundingBoxPreview);
  1321. boundingBoxPreview->loadTexture("main/stipple_small.png");
  1322. boundingBoxPreview->lineWidth = 1;
  1323. bgSelector = new UIIconSelector();
  1324. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  1325. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  1326. bgSelector->selectIndex(0);
  1327. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1328. addChild(bgSelector);
  1329. }
  1330. SceneSprite *SpritePreview::getSceneSprite() {
  1331. return sprite;
  1332. }
  1333. SpritePreview::~SpritePreview() {
  1334. }
  1335. void SpritePreview::handleEvent(Event *event) {
  1336. if(event->getDispatcher() == bgSelector) {
  1337. switch(bgSelector->getSelectedIndex()) {
  1338. case 0:
  1339. previewBg->loadTexture("main/grid_dark.png");
  1340. break;
  1341. case 1:
  1342. previewBg->loadTexture("main/grid_light.png");
  1343. break;
  1344. }
  1345. }
  1346. }
  1347. void SpritePreview::Update() {
  1348. SpriteState *state = sprite->getCurrentSpriteState();
  1349. // if(state) {
  1350. // Vector2 bBox = state->getBoundingBox();
  1351. // sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
  1352. // }
  1353. //
  1354. //boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
  1355. Mesh *bbBoxMesh = boundingBoxPreview->getMesh();
  1356. bbBoxMesh->clearMesh();
  1357. bbBoxMesh->indexedMesh = true;
  1358. Number spriteScale = (getWidth() - 80) / sprite->getSpriteBoundingBox().x;
  1359. if(sprite->getSpriteBoundingBox().y * spriteScale > getHeight() - 80) {
  1360. spriteScale = (getHeight() - 80) / sprite->getSpriteBoundingBox().y;
  1361. }
  1362. Vector3 bBox = sprite->getLocalBoundingBox() * spriteScale;
  1363. SpriteFrame frame;
  1364. frame.coordinates.x = 0.0;
  1365. frame.coordinates.y = 0.0;
  1366. Vector3 bBoxNorm = bBox;
  1367. bBoxNorm.Normalize();
  1368. frame.coordinates.w = bBoxNorm.x * spriteScale;
  1369. frame.coordinates.h = bBoxNorm.y * spriteScale;
  1370. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5, 0.0, frame.coordinates.x, frame.coordinates.y);
  1371. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  1372. bbBoxMesh->addVertexWithUV((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  1373. bbBoxMesh->addVertexWithUV(-bBox.x * 0.5, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  1374. bbBoxMesh->addIndexedFace(0,1);
  1375. bbBoxMesh->addIndexedFace(1,2);
  1376. bbBoxMesh->addIndexedFace(2,3);
  1377. bbBoxMesh->addIndexedFace(3,0);
  1378. sprite->setScale(spriteScale, spriteScale, 1.0);
  1379. }
  1380. void SpritePreview::Resize(Number width, Number height) {
  1381. headerBg->Resize(width, 30.0);
  1382. previewBg->Resize(width, height-30.0);
  1383. previewBg->setImageCoordinates(0, 0, width, height-30.0);
  1384. sprite->setPosition(width/2.0, height/2.0);
  1385. boundingBoxPreview->setPosition(sprite->getPosition());
  1386. bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
  1387. UIElement::Resize(width, height);
  1388. }
  1389. PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
  1390. }
  1391. void PolycodeSpriteEditor::handleEvent(Event *event) {
  1392. if(event->getDispatcher() == spriteBrowser) {
  1393. Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
  1394. spritePreview->getSceneSprite()->setSprite(selectedSprite);
  1395. stateEditor->setSpriteEntry(selectedSprite);
  1396. } else if(event->getDispatcher() == addFramesButton) {
  1397. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  1398. bool generateBBox = false;
  1399. if(spriteState->getNumFrameIDs() == 0) {
  1400. generateBBox = true;
  1401. }
  1402. spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
  1403. if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  1404. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  1405. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  1406. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  1407. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  1408. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  1409. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  1410. }
  1411. stateEditor->getDetailsEditor()->refreshState();
  1412. } else if(event->getDispatcher() == stateEditor) {
  1413. spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState(), 0, false);
  1414. } else if(event->getDispatcher() == spriteSheetEditor) {
  1415. SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
  1416. if(state) {
  1417. state->rebuildStateMeshes();
  1418. }
  1419. }
  1420. PolycodeEditor::handleEvent(event);
  1421. }
  1422. PolycodeSpriteEditor::~PolycodeSpriteEditor() {
  1423. CoreServices::getInstance()->getResourceManager()->unsubscibeFromResourcePool(sprite);
  1424. delete mainSizer;
  1425. delete topSizer;
  1426. delete bottomSizer;
  1427. delete spriteSheetEditor;
  1428. delete spriteBrowser;
  1429. delete stateEditor;
  1430. delete spritePreview;
  1431. }
  1432. bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
  1433. String resourceName = filePath.fullPath.replace(parentProject->getRootFolder()+"/", "");
  1434. sprite = (SpriteSet*) CoreServices::getInstance()->getResourceManager()->getResourcePoolByName(resourceName);
  1435. if(!sprite) {
  1436. sprite = new SpriteSet(filePath.fullPath, CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  1437. sprite->reloadResourcesOnModify = true;
  1438. sprite->deleteOnUnsubscribe = true;
  1439. }
  1440. CoreServices::getInstance()->getResourceManager()->subscribeToResourcePool(sprite);
  1441. mainSizer = new UIVSizer(100, 100, 200, false);
  1442. addChild(mainSizer);
  1443. topSizer = new UIHSizer(100, 100, 400, false);
  1444. mainSizer->addTopChild(topSizer);
  1445. bottomSizer = new UIHSizer(100, 100, 200, true);
  1446. mainSizer->addBottomChild(bottomSizer);
  1447. spriteSheetEditor = new SpriteSheetEditor(sprite);
  1448. topSizer->addLeftChild(spriteSheetEditor);
  1449. spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
  1450. spriteBrowser = new SpriteBrowser(sprite);
  1451. bottomSizer->addLeftChild(spriteBrowser);
  1452. spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
  1453. stateEditor = new SpriteStateEditor(sprite);
  1454. bottomSizer->addRightChild(stateEditor);
  1455. addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
  1456. addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1457. spritePreview = new SpritePreview(sprite);
  1458. topSizer->addRightChild(spritePreview);
  1459. stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
  1460. stateEditor->addEventListener(this, Event::CHANGE_EVENT);
  1461. spriteBrowser->refreshSprites();
  1462. PolycodeEditor::openFile(filePath);
  1463. return true;
  1464. }
  1465. void PolycodeSpriteEditor::selectAll() {
  1466. spriteSheetEditor->selectAll();
  1467. }
  1468. void PolycodeSpriteEditor::saveFile() {
  1469. Object fileObject;
  1470. fileObject.root.name = "sprite_set";
  1471. ObjectEntry *spriteSheetEntry = fileObject.root.addChild("sprite_sheet");
  1472. spriteSheetEntry->addChild("fileName", sprite->getTexture()->getResourcePath());
  1473. ObjectEntry *framesEntry = spriteSheetEntry->addChild("frames");
  1474. for(int i=0; i < sprite->getNumFrames(); i++) {
  1475. ObjectEntry *frameEntry = framesEntry->addChild("frame");
  1476. SpriteFrame frame = sprite->getSpriteFrame(i);
  1477. frameEntry->addChild("id", (int)frame.frameID);
  1478. frameEntry->addChild("x", frame.coordinates.x);
  1479. frameEntry->addChild("y", frame.coordinates.y);
  1480. frameEntry->addChild("w", frame.coordinates.w);
  1481. frameEntry->addChild("h", frame.coordinates.h);
  1482. frameEntry->addChild("ax", frame.anchorPoint.x);
  1483. frameEntry->addChild("ay", frame.anchorPoint.y);
  1484. }
  1485. ObjectEntry *spritesEntry = fileObject.root.addChild("sprites");
  1486. for(int i=0; i < sprite->getNumSpriteEntries(); i++) {
  1487. Sprite *spriteEntry = sprite->getSpriteEntry(i);
  1488. ObjectEntry *spriteEntryEntry = spritesEntry->addChild("sprite");
  1489. spriteEntryEntry->addChild("name", spriteEntry->getName());
  1490. ObjectEntry *spriteStatesEntry = spriteEntryEntry->addChild("states");
  1491. for(int j=0; j < spriteEntry->getNumStates(); j++) {
  1492. SpriteState *spriteState = spriteEntry->getState(j);
  1493. ObjectEntry *spriteStateEntry = spriteStatesEntry->addChild("state");
  1494. spriteStateEntry->addChild("name", spriteState->getName());
  1495. spriteStateEntry->addChild("fps", spriteState->getStateFPS());
  1496. spriteStateEntry->addChild("scale", spriteState->getPixelsPerUnit());
  1497. spriteStateEntry->addChild("width", spriteState->getBoundingBox().x);
  1498. spriteStateEntry->addChild("height", spriteState->getBoundingBox().y);
  1499. spriteStateEntry->addChild("offset_x", spriteState->getSpriteOffset().x);
  1500. spriteStateEntry->addChild("offset_y", spriteState->getSpriteOffset().y);
  1501. String frameIDs;
  1502. for(int f=0; f < spriteState->getNumFrameIDs(); f++) {
  1503. frameIDs += String::IntToString(spriteState->getFrameIDAtIndex(f));
  1504. if(f < spriteState->getNumFrameIDs()-1) {
  1505. frameIDs += ",";
  1506. }
  1507. }
  1508. spriteStateEntry->addChild("frame_ids", frameIDs);
  1509. }
  1510. }
  1511. fileObject.saveToXML(filePath);
  1512. }
  1513. void PolycodeSpriteEditor::Resize(int x, int y) {
  1514. mainSizer->Resize(x, y);
  1515. PolycodeEditor::Resize(x,y);
  1516. }