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utils
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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%!s(int64=12) %!d(string=hai) anos |
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EditorGrid.h
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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%!s(int64=12) %!d(string=hai) anos |
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ExampleBrowserWindow.h
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3f300899cd
Some more IDE work
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%!s(int64=14) %!d(string=hai) anos |
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ExportProjectWindow.h
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b11196824e
Added compile scripts option to IDE export project window.
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%!s(int64=12) %!d(string=hai) anos |
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NewFileWindow.h
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467369d432
Drag and Drop for UITrees, started on Screen editor in IDE
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%!s(int64=14) %!d(string=hai) anos |
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NewProjectWindow.h
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695a105915
IDE header cleanup and some IDE fixes
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%!s(int64=14) %!d(string=hai) anos |
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PolycodeClipboard.h
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391fc8afbf
Deep clone for screen entities, copy/paste in 2d editor
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeConsole.h
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73c9c27a6c
UI tweaks, light theme
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeEditor.h
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c5884954d5
Added support for editors to add their own config to the user state file, text editor will now reopen to the line it was closed on
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeEditorManager.h
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00d146334f
Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeEntityEditor.h
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeFontEditor.h
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73c9c27a6c
UI tweaks, light theme
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeFrame.h
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeGlobals.h
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0f8b40abc1
Syntax hilighting theme support and Solarized Dark theme for IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeIDEApp.h
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeImageEditor.h
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73c9c27a6c
UI tweaks, light theme
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeMaterialEditor.h
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5516dc7884
Material editor now resizes to full width
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeMeshEditor.h
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32a32234b3
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeProject.h
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9b1d802703
Texture filtering mode option in project settings
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeProjectBrowser.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeProjectEditor.h
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73c9c27a6c
UI tweaks, light theme
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeProjectManager.h
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51e208841f
Separated project display into separate frames per project, added tab support preliminaries
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeProps.h
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4f60bb29fb
Sprite editor now resized properly
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeRemoteDebugger.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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%!s(int64=13) %!d(string=hai) anos |
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PolycodeSoundEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeSpriteEditor.h
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4f60bb29fb
Sprite editor now resized properly
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeTextEditor.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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%!s(int64=12) %!d(string=hai) anos |
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PolycodeToolLauncher.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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%!s(int64=12) %!d(string=hai) anos |
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SettingsWindow.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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%!s(int64=12) %!d(string=hai) anos |
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TextureBrowser.h
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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%!s(int64=12) %!d(string=hai) anos |
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ToolWindows.h
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b5bb40045f
Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser
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%!s(int64=12) %!d(string=hai) anos |
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TrackballCamera.h
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80a1443ba0
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor
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%!s(int64=12) %!d(string=hai) anos |
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TransformGizmo.h
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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%!s(int64=12) %!d(string=hai) anos |