Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser %!s(int64=12) %!d(string=hai) anos
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
EditorGrid.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor %!s(int64=12) %!d(string=hai) anos
ExampleBrowserWindow.h 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. %!s(int64=12) %!d(string=hai) anos
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE %!s(int64=14) %!d(string=hai) anos
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes %!s(int64=14) %!d(string=hai) anos
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor %!s(int64=13) %!d(string=hai) anos
PolycodeConsole.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeEditor.h c5884954d5 Added support for editors to add their own config to the user state file, text editor will now reopen to the line it was closed on %!s(int64=12) %!d(string=hai) anos
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) %!s(int64=12) %!d(string=hai) anos
PolycodeEntityEditor.h ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser %!s(int64=12) %!d(string=hai) anos
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeFrame.h c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE %!s(int64=12) %!d(string=hai) anos
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE %!s(int64=13) %!d(string=hai) anos
PolycodeIDEApp.h 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser %!s(int64=12) %!d(string=hai) anos
PolycodeImageEditor.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeMaterialEditor.h 5516dc7884 Material editor now resizes to full width %!s(int64=12) %!d(string=hai) anos
PolycodeMeshEditor.h 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it %!s(int64=12) %!d(string=hai) anos
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings %!s(int64=13) %!d(string=hai) anos
PolycodeProjectBrowser.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser %!s(int64=12) %!d(string=hai) anos
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme %!s(int64=12) %!d(string=hai) anos
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries %!s(int64=12) %!d(string=hai) anos
PolycodeProps.h 4f60bb29fb Sprite editor now resized properly %!s(int64=12) %!d(string=hai) anos
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua %!s(int64=13) %!d(string=hai) anos
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolycodeSpriteEditor.h 4f60bb29fb Sprite editor now resized properly %!s(int64=12) %!d(string=hai) anos
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
PolycodeToolLauncher.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser %!s(int64=12) %!d(string=hai) anos
SettingsWindow.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. %!s(int64=12) %!d(string=hai) anos
TextureBrowser.h 99513fa3a4 Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser %!s(int64=12) %!d(string=hai) anos
ToolWindows.h b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser %!s(int64=12) %!d(string=hai) anos
TrackballCamera.h 80a1443ba0 Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo to the entity editor %!s(int64=12) %!d(string=hai) anos
TransformGizmo.h 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board %!s(int64=12) %!d(string=hai) anos