Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser il y a 12 ans
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PolyUIBox.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUIButton.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUICheckBox.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUIColorBox.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUIComboBox.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUIElement.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE il y a 14 ans
PolyUIFileDialog.cpp 124e0641ba Optimized UI rendering il y a 12 ans
PolyUIHScrollBar.cpp b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser il y a 12 ans
PolyUIHSizer.cpp bfec4da339 Added proportional resize support to UI Sizers, IDE editor holders will now resize proportionally il y a 12 ans
PolyUIHSlider.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUIImageButton.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUIMenu.cpp ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser il y a 12 ans
PolyUIMenuBar.cpp c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning il y a 12 ans
PolyUIScrollContainer.cpp b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser il y a 12 ans
PolyUITextInput.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUITree.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans
PolyUITreeContainer.cpp 35ddb611e7 Fixed almost all UI and IDE issues il y a 12 ans
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE il y a 14 ans
PolyUIVScrollBar.cpp 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera il y a 12 ans
PolyUIVSizer.cpp bfec4da339 Added proportional resize support to UI Sizers, IDE editor holders will now resize proportionally il y a 12 ans
PolyUIWindow.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE il y a 12 ans