Ivan Safrin cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 år sedan
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 år sedan
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 år sedan
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyBone.h 893a282ef1 First step towards merging Scenes and Screens 12 år sedan
PolyCamera.h cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 år sedan
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 år sedan
PolyCocoaCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. 12 år sedan
PolyColor.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 år sedan
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyCore.h 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. 12 år sedan
PolyCoreInput.h a943d7372f Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue) 12 år sedan
PolyCoreServices.h 7284783d0d More cleanup, got focus working 12 år sedan
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 år sedan
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyEntity.h cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 år sedan
PolyEvent.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 år sedan
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 år sedan
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 år sedan
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 år sedan
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 år sedan
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 år sedan
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes 12 år sedan
PolyGLRenderer.h cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 år sedan
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 år sedan
PolyGLSLShader.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 år sedan
PolyGLSLShaderModule.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 år sedan
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 år sedan
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 år sedan
PolyGlobals.h 0c04e84378 Add definition to suppress min/max macros on Windows 12 år sedan
PolyImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 år sedan
PolyInputEvent.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 år sedan
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 år sedan
PolyLabel.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 år sedan
PolyLogger.h 1733f6fb3d Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts. 12 år sedan
PolyMaterial.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 år sedan
PolyMaterialManager.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 år sedan
PolyMatrix4.h be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse 12 år sedan
PolyMesh.h fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 år sedan
PolyModule.h 039b341794 Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser 12 år sedan
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 år sedan
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyParticleEmitter.h 893a282ef1 First step towards merging Scenes and Screens 12 år sedan
PolyPeer.h ad93e133ff Doxygen documented the Address class. 13 år sedan
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyQuaternion.h a641b7b54b Fixed more Quaternion:: function names. 12 år sedan
PolyQuaternionCurve.h 8468cd225f Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation 13 år sedan
PolyRay.h 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 år sedan
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 år sedan
PolyRenderer.h cb4d7c6bc4 Merge in with latest cherry-picked master commits 12 år sedan
PolyResource.h 417411fd03 Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change. 12 år sedan
PolyResourceManager.h 1caf52677f Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes 12 år sedan
PolySDLCore.h d48022a44c Added Core::captureMouse(bool) 12 år sedan
PolyScene.h 78a335bf20 Started on reworking input events to be based on ray/box intersection 12 år sedan
PolySceneEntityInstance.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 år sedan
PolySceneImage.h 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera 12 år sedan
PolySceneLabel.h 35ddb611e7 Fixed almost all UI and IDE issues 12 år sedan
PolySceneLight.h 893a282ef1 First step towards merging Scenes and Screens 12 år sedan
PolySceneLine.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 år sedan
PolySceneManager.h 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 år sedan
PolySceneMesh.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 år sedan
PolyScenePrimitive.h 893a282ef1 First step towards merging Scenes and Screens 12 år sedan
PolySceneRenderTexture.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 år sedan
PolySceneSound.h 893a282ef1 First step towards merging Scenes and Screens 12 år sedan
PolySceneSprite.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 år sedan
PolyServer.h cb88f0bfa4 Added convenience methods to Server 12 år sedan
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 år sedan
PolyShader.h 2365cebc9b Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly 12 år sedan
PolySkeleton.h 893a282ef1 First step towards merging Scenes and Screens 12 år sedan
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 år sedan
PolySound.h baec985ec6 Sound: Don't use uninitialized variables. Add more checkALErrors. Clean up duplicate code. 12 år sedan
PolySoundManager.h 600435102f Fix the includes for OpenAL on OSX 13 år sedan
PolyString.h 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 år sedan
PolyTexture.h aca1fa37a4 Fixed resource paths not setting correctly for textures, added texture resource reload, made images in IDE editors reload on change. 12 år sedan
PolyThreaded.h dda069be43 Threaded event fixes 13 år sedan
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 år sedan
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyTween.h 29ca579b00 Added delay to Tween 13 år sedan
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyVector2.h 78247c84d2 Fix spelling mistake 13 år sedan
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 år sedan
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 år sedan
PolyWinCore.h 838f415b7a Added icons to IDE and the player in windows. Made the IDE create file associations for the IDE and the player on launch. Made the IDE a single instance applications and implemented opening files in the running instance. Added (hacky) support for WM_COPYDATA string passing in Windows core. 12 år sedan
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 år sedan
Polycode.h f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) 12 år sedan
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 år sedan
tinystr.h 7cc9015fd0 Initial import from old repository 15 år sedan
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 år sedan