PolycodeIncludes.cmake 724 B

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  1. # platform specific defines and include directories for win and sdl
  2. IF(MSVC)
  3. ADD_DEFINITIONS(/D_UNICODE /DUNICODE)
  4. INCLUDE_DIRECTORIES(${Polycode_SOURCE_DIR}/Core/Build/MSVC/Polycore)
  5. ELSEIF(APPLE)
  6. ADD_DEFINITIONS(-DGL_GLEXT_PROTOTYPES)
  7. ELSE(MSVC)
  8. ADD_DEFINITIONS(-DGL_GLEXT_PROTOTYPES)
  9. INCLUDE_DIRECTORIES(${Polycode_SOURCE_DIR}/Core/Build/Linux)
  10. ENDIF(MSVC)
  11. # Set up common include directories
  12. INCLUDE_DIRECTORIES(
  13. ${Polycode_SOURCE_DIR}/Core/Contents/Include
  14. ${OPENGL_INCLUDE_DIR}
  15. ${OPENAL_INCLUDE_DIR}
  16. ${FREETYPE_INCLUDE_DIRS}
  17. ${PHYSFS_INCLUDE_DIR}
  18. ${OGG_INCLUDE_DIR}
  19. ${VORBISFILE_INCLUDE_DIR}
  20. ${PNG_INCLUDE_DIR}
  21. ${OPENGLEXT_INCLUDE_DIR}
  22. )