PolycodeSpriteEditor.cpp 75 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeSpriteEditor.h"
  20. #include "PolycodeFrame.h"
  21. extern UIColorPicker *globalColorPicker;
  22. extern PolycodeFrame *globalFrame;
  23. extern UIGlobalMenu *globalMenu;
  24. SpriteSheetEditor::SpriteSheetEditor(SpriteSet *sprite) : UIElement() {
  25. this->sprite = sprite;
  26. willCreateFrame = false;
  27. zoomScale = 1.0;
  28. enableScissor = true;
  29. previewBg = new UIImage("main/grid_dark.png");
  30. addChild(previewBg);
  31. previewBg->processInputEvents = true;
  32. panning = false;
  33. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  34. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  35. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  36. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  37. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  38. previewBg->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  39. previewImage = new UIRect(10, 10);
  40. previewImage->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  41. addChild(previewImage);
  42. frameVisualizerMesh = new SceneMesh(Mesh::LINE_MESH);
  43. frameVisualizerMesh->setColor(1.0, 1.0, 1.0, 1.0);
  44. addChild(frameVisualizerMesh);
  45. frameVisualizerMesh->setAnchorPoint(-1.0, -1.0, 0.0);
  46. frameVisualizerMesh->loadTexture("main/stipple.png");
  47. frameVisualizerMesh->lineWidth = 1; //CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX();
  48. frameVisualizerMeshSelected = new SceneMesh(Mesh::LINE_MESH);
  49. frameVisualizerMeshSelected->setColor(1.0, 1.0, 0.0, 1.0);
  50. addChild(frameVisualizerMeshSelected);
  51. frameVisualizerMeshSelected->setAnchorPoint(-1.0, -1.0, 0.0);
  52. frameVisualizerMeshSelected->loadTexture("main/stipple.png");
  53. frameVisualizerMeshSelected->lineWidth = 2;
  54. previewImage->setTexture(sprite->getTexture());
  55. transformGrips = new TransformGrips();
  56. transformGrips->addEventListener(this, Event::CHANGE_EVENT);
  57. addChild(transformGrips);
  58. bottomMenu = new Entity();
  59. addChild(bottomMenu);
  60. bottomMenu->processInputEvents = true;
  61. bottomMenuRect = new UIRect(100, 100);
  62. bottomMenu->addChild(bottomMenuRect);
  63. bottomMenuRect->setAnchorPoint(-1.0, -1.0, 0.0);
  64. bottomMenuRect->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  65. changeImageButton = new UIButton("Change image", 120);
  66. bottomMenu->addChild(changeImageButton);
  67. changeImageButton->addEventListener(this, UIEvent::CLICK_EVENT);
  68. changeImageButton->setPosition(5.0, 3.0);
  69. clearFramesButton = new UIButton("Clear", 60);
  70. bottomMenu->addChild(clearFramesButton);
  71. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  72. clearFramesButton->setPosition(125.0, 3.0);
  73. generateFramesButton = new UIButton("Generate", 70);
  74. bottomMenu->addChild(generateFramesButton);
  75. generateFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  76. generateFramesButton->setPosition(185.0, 3.0);
  77. generateTypeDropdown = new UIComboBox(globalMenu, 120);
  78. bottomMenu->addChild(generateTypeDropdown);
  79. generateTypeDropdown->setPosition(255, 3.0);
  80. generateTypeDropdown->addComboItem("Uniform grid");
  81. generateTypeDropdown->addComboItem("Detect frames");
  82. generateTypeDropdown->setSelectedIndex(0);
  83. generateTypeDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  84. generateOptionsButton = new UIButton("Options", 80);
  85. bottomMenu->addChild(generateOptionsButton);
  86. generateOptionsButton->setPosition(375.0, 3.0);
  87. generateOptionsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  88. optionsWindow = new UIWindow("Frame generation options", 230.0, 100.0);
  89. addChild(optionsWindow);
  90. optionsWindow->hideWindow();
  91. optionsWindow->visible = false;
  92. optionsWindow->enabled = false;
  93. uniformOptions = new UIElement();
  94. optionsWindow->addChild(uniformOptions);
  95. detectOptions = new UIElement();
  96. optionsWindow->addChild(detectOptions);
  97. detectOptions->visible = false;
  98. detectOptions->enabled = false;
  99. UILabel *label;
  100. label = new UILabel("Default anchor", 12);
  101. optionsWindow->addChild(label);
  102. label->setPosition(120.0 - label->getWidth(), 43.0);
  103. defaultAnchorCombo = new UIComboBox(globalMenu, 112.0);
  104. optionsWindow->addChild(defaultAnchorCombo);
  105. defaultAnchorCombo->setPosition(130.0, 40.0);
  106. defaultAnchorCombo->addComboItem("Center");
  107. defaultAnchorCombo->addComboItem("Top-left");
  108. defaultAnchorCombo->addComboItem("Top");
  109. defaultAnchorCombo->addComboItem("Top-right");
  110. defaultAnchorCombo->addComboItem("Left");
  111. defaultAnchorCombo->addComboItem("Right");
  112. defaultAnchorCombo->addComboItem("Bottom-left");
  113. defaultAnchorCombo->addComboItem("Bottom");
  114. defaultAnchorCombo->addComboItem("Bottom-right");
  115. defaultAnchorCombo->setSelectedIndex(0);
  116. defaultAnchors.push_back(Vector2(0.0, 0.0));
  117. defaultAnchors.push_back(Vector2(-0.5, -0.5));
  118. defaultAnchors.push_back(Vector2(0.0, -0.5));
  119. defaultAnchors.push_back(Vector2(0.5, -0.5));
  120. defaultAnchors.push_back(Vector2(-0.5, 0.0));
  121. defaultAnchors.push_back(Vector2(0.5, 0.0));
  122. defaultAnchors.push_back(Vector2(-0.5, 0.5));
  123. defaultAnchors.push_back(Vector2(0.0, 0.5));
  124. defaultAnchors.push_back(Vector2(0.5, 0.5));
  125. label = new UILabel("Grid width (px)", 12);
  126. uniformOptions->addChild(label);
  127. label->setPosition(120.0 - label->getWidth(), 68.0);
  128. uniformGridWidthInput = new UITextInput(false, 100.0, 12);
  129. uniformOptions->addChild(uniformGridWidthInput);
  130. uniformGridWidthInput->setPosition(130.0, 65.0);
  131. uniformGridWidthInput->setText("32");
  132. uniformGridWidthInput->setNumberOnly(true);
  133. label = new UILabel("Grid height (px)", 12);
  134. uniformOptions->addChild(label);
  135. label->setPosition(120.0 - label->getWidth(), 93.0);
  136. uniformGridHeightInput = new UITextInput(false, 100, 12);
  137. uniformOptions->addChild(uniformGridHeightInput);
  138. uniformGridHeightInput->setPosition(130.0, 90);
  139. uniformGridHeightInput->setText("32");
  140. uniformGridHeightInput->setNumberOnly(true);
  141. label = new UILabel("Min. distance (px)", 12);
  142. detectOptions->addChild(label);
  143. label->setPosition(120.0 - label->getWidth(), 68.0);
  144. minimumDistanceInput = new UITextInput(false, 30, 12);
  145. detectOptions->addChild(minimumDistanceInput);
  146. minimumDistanceInput->setPosition(130.0, 65.0);
  147. minimumDistanceInput->setText("0");
  148. minimumDistanceInput->setNumberOnly(true);
  149. headerBg = new UIRect(10,10);
  150. addChild(headerBg);
  151. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  152. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  153. label = new UILabel("SPRITE SHEET", 18, "section", Label::ANTIALIAS_FULL);
  154. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  155. addChild(label);
  156. label->setPosition(10, 3);
  157. bgSelector = new UIIconSelector();
  158. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  159. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  160. bgSelector->selectIndex(0);
  161. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  162. addChild(bgSelector);
  163. creatingFrame = false;
  164. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  165. }
  166. bool SpriteSheetEditor::hasSelectedID(unsigned int frameID) {
  167. for(int i=0; i < selectedIDs.size(); i++) {
  168. if(selectedIDs[i] == frameID) {
  169. return true;
  170. }
  171. }
  172. return false;
  173. }
  174. void SpriteSheetEditor::Update() {
  175. Mesh *mesh = frameVisualizerMesh->getMesh();
  176. Mesh *meshSelected = frameVisualizerMeshSelected->getMesh();
  177. mesh->clearMesh();
  178. meshSelected->clearMesh();
  179. mesh->indexedMesh = true;
  180. meshSelected->indexedMesh = true;
  181. unsigned int offsetSelected = 0;
  182. unsigned int offset = 0;
  183. for(int i=0; i < sprite->getNumFrames(); i++){
  184. SpriteFrame frame = sprite->getSpriteFrame(i);
  185. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  186. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  187. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  188. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  189. mesh->addIndexedFace(offset+0,offset+1);
  190. mesh->addIndexedFace(offset+1,offset+2);
  191. mesh->addIndexedFace(offset+2,offset+3);
  192. mesh->addIndexedFace(offset+3,offset+0);
  193. offset += 4;
  194. if(hasSelectedID(frame.frameID)) {
  195. meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  196. meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  197. meshSelected->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  198. meshSelected->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  199. meshSelected->addIndexedFace(offsetSelected+0,offsetSelected+1);
  200. meshSelected->addIndexedFace(offsetSelected+1,offsetSelected+2);
  201. meshSelected->addIndexedFace(offsetSelected+2,offsetSelected+3);
  202. meshSelected->addIndexedFace(offsetSelected+3,offsetSelected+0);
  203. offsetSelected += 4;
  204. }
  205. }
  206. if(creatingFrame) {
  207. SpriteFrame frame = frameToAdd;
  208. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y, 0.0, frame.coordinates.x, frame.coordinates.y);
  209. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  210. mesh->addVertex(frame.coordinates.x+frame.coordinates.w, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  211. mesh->addVertex(frame.coordinates.x, -frame.coordinates.y - frame.coordinates.h, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  212. mesh->addIndexedFace(offset+0,offset+1);
  213. mesh->addIndexedFace(offset+1,offset+2);
  214. mesh->addIndexedFace(offset+2,offset+3);
  215. mesh->addIndexedFace(offset+3,offset+0);
  216. offset += 4;
  217. }
  218. mesh->dirtyArrays();
  219. meshSelected->dirtyArrays();
  220. }
  221. void SpriteSheetEditor::handleEvent(Event *event) {
  222. if(event->getDispatcher() == changeImageButton) {
  223. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  224. std::vector<String> extensions;
  225. extensions.push_back("png");
  226. globalFrame->showAssetBrowser(extensions);
  227. } else if(event->getDispatcher() == generateFramesButton) {
  228. if(generateTypeDropdown->getSelectedIndex() == 0) {
  229. Number frameWidth = uniformGridWidthInput->getText().toNumber() / ((Number)sprite->getTexture()->getWidth());
  230. Number frameHeight = uniformGridHeightInput->getText().toNumber() / ((Number)sprite->getTexture()->getHeight());
  231. sprite->createGridFrames(frameWidth, frameHeight, defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  232. } else {
  233. sprite->createFramesFromIslands(minimumDistanceInput->getText().toInteger(), defaultAnchors[defaultAnchorCombo->getSelectedIndex()]);
  234. }
  235. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  236. } else if(event->getDispatcher() == bgSelector) {
  237. switch(bgSelector->getSelectedIndex()) {
  238. case 0:
  239. previewBg->loadTexture("main/grid_dark.png");
  240. break;
  241. case 1:
  242. previewBg->loadTexture("main/grid_light.png");
  243. break;
  244. }
  245. } else if(event->getDispatcher() == generateTypeDropdown) {
  246. if(generateTypeDropdown->getSelectedIndex() == 0) {
  247. uniformOptions->visible = true;
  248. uniformOptions->enabled = true;
  249. detectOptions->visible = false;
  250. detectOptions->enabled = false;
  251. } else {
  252. uniformOptions->visible = false;
  253. uniformOptions->enabled = false;
  254. detectOptions->visible = true;
  255. detectOptions->enabled = true;
  256. }
  257. } else if(event->getDispatcher() == clearFramesButton) {
  258. sprite->clearFrames();
  259. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  260. } else if(event->getDispatcher() == generateOptionsButton) {
  261. optionsWindow->visible = !optionsWindow->visible;
  262. optionsWindow->enabled = !optionsWindow->enabled;
  263. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  264. String newImagePath = globalFrame->assetBrowser->getSelectedAssetPath();
  265. sprite->loadTexture(globalFrame->assetBrowser->getSelectedAssetPath());
  266. previewImage->setTexture(sprite->getTexture());
  267. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  268. globalFrame->hideModal();
  269. Resize(getWidth(), getHeight());
  270. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  271. InputEvent *inputEvent = (InputEvent*) event;
  272. switch(inputEvent->getEventCode()) {
  273. case InputEvent::EVENT_KEYDOWN:
  274. {
  275. switch(inputEvent->getKey()) {
  276. case Polycode::KEY_BACKSPACE:
  277. case Polycode::KEY_DELETE:
  278. if(previewBg->hasFocus) {
  279. deleteSelectedFrames();
  280. }
  281. break;
  282. }
  283. }
  284. break;
  285. }
  286. } else if(event->getDispatcher() == transformGrips) {
  287. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  288. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  289. Polycode::Rectangle gripRect = transformGrips->getGripRectangle();
  290. frame.coordinates.x = ((gripRect.x-previewImage->getPosition().x) / previewImage->getWidth() / zoomScale);
  291. frame.coordinates.y = ((gripRect.y-previewImage->getPosition().y) / previewImage->getHeight() / zoomScale);
  292. frame.coordinates.w = gripRect.w / previewImage->getWidth() / zoomScale;
  293. frame.coordinates.h = gripRect.h / previewImage->getHeight() / zoomScale;
  294. frame.anchorPoint = transformGrips->getAnchorPoint();
  295. sprite->setSpriteFrame(frame);
  296. dispatchEvent(new Event(),Event::CHANGE_EVENT);
  297. }
  298. } else if(event->getDispatcher() == previewBg) {
  299. InputEvent *inputEvent = (InputEvent*) event;
  300. switch(event->getEventCode()) {
  301. case InputEvent::EVENT_MOUSEWHEEL_UP:
  302. zoomScale *= 1.02;
  303. Resize(getWidth(), getHeight());
  304. break;
  305. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  306. zoomScale *= 0.98;
  307. if(zoomScale < 0.1) {
  308. zoomScale = 0.1;
  309. }
  310. Resize(getWidth(), getHeight());
  311. break;
  312. case InputEvent::EVENT_MOUSEDOWN:
  313. willCreateFrame = true;
  314. previewBg->focusSelf();
  315. if(Services()->getCore()->getInput()->getKeyState(KEY_LALT)) {
  316. panning = true;
  317. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  318. } else {
  319. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  320. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  321. clearSelected();
  322. }
  323. // check hit detection on frames
  324. Vector2 mouseCoord = Services()->getCore()->getInput()->getMousePosition();
  325. clickBaseCoord = mouseCoord;
  326. for(int i=0; i < sprite->getNumFrames(); i++) {
  327. SpriteFrame frame = sprite->getSpriteFrame(i);
  328. Polycode::Rectangle transforedCoords;
  329. Vector2 corner = previewImage->getScreenPositionForMainCamera();
  330. transforedCoords.x = corner.x + (frame.coordinates.x * zoomScale * previewImage->getWidth()) ;
  331. transforedCoords.y = corner.y + (frame.coordinates.y * zoomScale * previewImage->getHeight());
  332. transforedCoords.w = frame.coordinates.w * zoomScale * previewImage->getWidth();
  333. transforedCoords.h = frame.coordinates.h * zoomScale * previewImage->getHeight();
  334. if(mouseCoord.x >= transforedCoords.x && mouseCoord.x <= transforedCoords.x + transforedCoords.w && mouseCoord.y >= transforedCoords.y && mouseCoord.y <= transforedCoords.y + transforedCoords.h) {
  335. if(!hasSelectedID(frame.frameID)) {
  336. selectedIDs.push_back(frame.frameID);
  337. willCreateFrame = false;
  338. }
  339. break;
  340. }
  341. }
  342. }
  343. break;
  344. case InputEvent::EVENT_MOUSEMOVE:
  345. if(panning) {
  346. panOffset += Services()->getCore()->getInput()->getMousePosition() - panMouseBase;
  347. panMouseBase = Services()->getCore()->getInput()->getMousePosition();
  348. Resize(getWidth(), getHeight());
  349. } else {
  350. CoreInput *input = Services()->getCore()->getInput();
  351. if(input->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && willCreateFrame) {
  352. if(clickBaseCoord.distance(input->getMousePosition()) > 2.0) {
  353. Vector2 screenCoordinates = previewImage->getScreenPositionForMainCamera();
  354. screenCoordinates = clickBaseCoord - screenCoordinates;
  355. screenCoordinates.x = screenCoordinates.x / previewImage->getWidth() / zoomScale;
  356. screenCoordinates.y = screenCoordinates.y / previewImage->getHeight() / zoomScale;
  357. Vector2 screenCoordinates2 = previewImage->getScreenPositionForMainCamera();
  358. screenCoordinates2 = input->getMousePosition() - screenCoordinates2;
  359. screenCoordinates2.x = screenCoordinates2.x / previewImage->getWidth() / zoomScale;
  360. screenCoordinates2.y = screenCoordinates2.y / previewImage->getHeight() / zoomScale;
  361. frameToAdd.coordinates.x = screenCoordinates.x;
  362. frameToAdd.coordinates.y = screenCoordinates.y;
  363. frameToAdd.coordinates.w = screenCoordinates2.x - screenCoordinates.x;
  364. frameToAdd.coordinates.h = screenCoordinates2.y - screenCoordinates.y;
  365. creatingFrame = true;
  366. }
  367. }
  368. }
  369. break;
  370. case InputEvent::EVENT_MOUSEUP:
  371. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  372. panning = false;
  373. willCreateFrame = false;
  374. if(creatingFrame) {
  375. if(fabs(frameToAdd.coordinates.w) > 0.001 & fabs(frameToAdd.coordinates.h) > 0.001) {
  376. if(frameToAdd.coordinates.w < 0.0) {
  377. frameToAdd.coordinates.x = frameToAdd.coordinates.x + frameToAdd.coordinates.w;
  378. frameToAdd.coordinates.w *= -1.0;
  379. }
  380. if(frameToAdd.coordinates.h < 0.0) {
  381. frameToAdd.coordinates.y = frameToAdd.coordinates.y + frameToAdd.coordinates.h;
  382. frameToAdd.coordinates.h *= -1.0;
  383. }
  384. sprite->addSpriteFrame(frameToAdd);
  385. }
  386. }
  387. creatingFrame = false;
  388. break;
  389. }
  390. }
  391. }
  392. void SpriteSheetEditor::deleteSelectedFrames() {
  393. for(int i=0; i < selectedIDs.size(); i++) {
  394. sprite->removeFrameByID(selectedIDs[i]);
  395. }
  396. clearSelected();
  397. }
  398. void SpriteSheetEditor::clearSelected() {
  399. selectedIDs.clear();
  400. }
  401. SpriteSheetEditor::~SpriteSheetEditor() {
  402. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  403. }
  404. std::vector<unsigned int> SpriteSheetEditor::getSelectedFrameIDs() {
  405. return selectedIDs;
  406. }
  407. void SpriteSheetEditor::Resize(Number width, Number height) {
  408. headerBg->Resize(width, 30.0);
  409. previewBg->setPosition(0.0, 30.0);
  410. previewBg->Resize(width, height-60.0);
  411. previewBg->setImageCoordinates(0, 0, width, height-60);
  412. Vector2 screenPosition = getScreenPositionForMainCamera();
  413. scissorBox.setRect(screenPosition.x, screenPosition.y, width, height);
  414. Number imageAspectRatio = ((Number)previewImage->getTexture()->getHeight()) / ((Number)previewImage->getTexture()->getWidth());
  415. Number imageWidth = (height-60.0) / imageAspectRatio;
  416. Number imageHeight = height-60.0;
  417. if(imageWidth > width) {
  418. imageWidth = width;
  419. imageHeight = width * imageAspectRatio;
  420. }
  421. previewImage->Resize(imageWidth, imageHeight);
  422. previewImage->setScale(zoomScale, zoomScale, 1.0);
  423. previewImage->setPosition((width-(previewImage->getWidth()*zoomScale))/ 2.0, 30.0+(height-(previewImage->getHeight()*zoomScale)-60.0)/2.0);
  424. previewImage->Translate(panOffset.x, panOffset.y, 0.0);
  425. frameVisualizerMesh->setPosition(previewImage->getPosition());
  426. frameVisualizerMesh->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  427. frameVisualizerMeshSelected->setPosition(previewImage->getPosition());
  428. frameVisualizerMeshSelected->setScale(previewImage->getWidth() * zoomScale, previewImage->getHeight() * zoomScale, 1.0);
  429. bottomMenuRect->Resize(width, 31.0);
  430. bottomMenu->setPosition(0.0, height-30.0);
  431. optionsWindow->setPosition(width-optionsWindow->getWidth()-10.0, height-optionsWindow->getHeight()-40.0);
  432. bgSelector->setPosition(width - bgSelector->getWidth()-3.0, 3.0);
  433. UIElement::Resize(width, height);
  434. }
  435. void SpriteSheetEditor::Render() {
  436. if(sprite->getNumFrames() > 0 && selectedIDs.size() > 0) {
  437. transformGrips->visible = true;
  438. transformGrips->enabled = true;
  439. SpriteFrame frame = sprite->getSpriteFrameByID(selectedIDs[selectedIDs.size()-1]);
  440. Vector2 gripsPosition = Vector2(
  441. previewImage->getPosition().x + (frame.coordinates.x * (previewImage->getWidth()*zoomScale)),
  442. previewImage->getPosition().y + (frame.coordinates.y * (previewImage->getHeight() *zoomScale))
  443. );
  444. Polycode::Rectangle gripRect;
  445. gripRect.x = previewImage->getPosition().x + (frame.coordinates.x * previewImage->getWidth() * zoomScale);
  446. gripRect.y = previewImage->getPosition().y + (frame.coordinates.y * previewImage->getHeight() * zoomScale);
  447. gripRect.w = frame.coordinates.w * previewImage->getWidth() * zoomScale;
  448. gripRect.h = frame.coordinates.h * previewImage->getHeight() * zoomScale;
  449. transformGrips->setGripRectangle(gripRect, frame.anchorPoint);
  450. } else {
  451. transformGrips->visible = false;
  452. transformGrips->enabled = false;
  453. }
  454. }
  455. SpriteBrowser::SpriteBrowser(SpriteSet *spriteSet) : UIElement () {
  456. this->spriteSet = spriteSet;
  457. headerBg = new UIRect(10,10);
  458. addChild(headerBg);
  459. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  460. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  461. UILabel *label = new UILabel("SPRITES", 18, "section", Label::ANTIALIAS_FULL);
  462. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  463. addChild(label);
  464. label->setPosition(10, 3);
  465. newSpriteButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  466. addChild(newSpriteButton);
  467. newSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  468. removeSpriteButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  469. addChild(removeSpriteButton);
  470. removeSpriteButton->addEventListener(this, UIEvent::CLICK_EVENT);
  471. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  472. addChild(moreButton);
  473. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  474. spriteTreeView = new UITreeContainer("boxIcon.png", "All Sprites", 10, 10);
  475. spriteTreeView->setPosition(0, 30);
  476. addChild(spriteTreeView);
  477. spriteTreeView->getRootNode()->toggleCollapsed();
  478. spriteTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  479. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  480. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  481. }
  482. void SpriteBrowser::handleEvent(Event *event) {
  483. if(event->getDispatcher() == newSpriteButton) {
  484. globalFrame->textInputPopup->action = "newSprite";
  485. globalFrame->textInputPopup->setCaption("New sprite name");
  486. globalFrame->textInputPopup->setValue("New Sprite");
  487. globalFrame->showModal(globalFrame->textInputPopup);
  488. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  489. if(event->getEventCode() == UIEvent::OK_EVENT) {
  490. if(globalFrame->textInputPopup->action == "newSprite") {
  491. Sprite *newEntry = new Sprite(globalFrame->textInputPopup->getValue());
  492. SpriteState *defaultState = new SpriteState(spriteSet, "default");
  493. newEntry->addSpriteState(defaultState);
  494. spriteSet->addSpriteEntry(newEntry);
  495. selectedEntry = newEntry;
  496. refreshSprites();
  497. } else if(globalFrame->textInputPopup->action == "renameSprite") {
  498. selectedEntry->setName(globalFrame->textInputPopup->getValue());
  499. refreshSprites();
  500. }
  501. }
  502. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  503. if(event->getEventCode() == UIEvent::OK_EVENT) {
  504. if(globalFrame->yesNoPopup->action == "removeSprite") {
  505. if(selectedEntry) {
  506. spriteSet->removeSprite(selectedEntry);
  507. selectedEntry = NULL;
  508. refreshSprites();
  509. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  510. }
  511. }
  512. }
  513. } else if(event->getDispatcher() == removeSpriteButton) {
  514. if(selectedEntry) {
  515. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove sprite \""+selectedEntry->getName()+"\"?");
  516. globalFrame->yesNoPopup->action = "removeSprite";
  517. globalFrame->showModal(globalFrame->yesNoPopup);
  518. }
  519. } else if(event->getDispatcher() == moreButton) {
  520. spriteMoreMenu = globalMenu->showMenuAtMouse(100.0);
  521. spriteMoreMenu->addOption("Rename", "rename");
  522. spriteMoreMenu->fitToScreenVertical();
  523. spriteMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  524. } else if(event->getDispatcher() == spriteMoreMenu) {
  525. if(selectedEntry) {
  526. if(spriteMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  527. globalFrame->textInputPopup->action = "renameSprite";
  528. globalFrame->textInputPopup->setCaption("New sprite name");
  529. globalFrame->textInputPopup->setValue(selectedEntry->getName());
  530. globalFrame->showModal(globalFrame->textInputPopup);
  531. }
  532. }
  533. } else if(event->getDispatcher() == spriteTreeView->getRootNode()) {
  534. selectedEntry = (Sprite*) spriteTreeView->getRootNode()->getSelectedNode()->getUserData();
  535. if(selectedEntry) {
  536. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  537. }
  538. }
  539. }
  540. Sprite *SpriteBrowser::getSelectedSpriteEntry() {
  541. return selectedEntry;
  542. }
  543. void SpriteBrowser::refreshSprites() {
  544. spriteTreeView->getRootNode()->clearTree();
  545. for(int i=0; i < spriteSet->getNumSpriteEntries(); i++) {
  546. Sprite *spriteEntry = spriteSet->getSpriteEntry(i);
  547. UITree *treeNode = spriteTreeView->getRootNode()->addTreeChild("treeIcons/sprite.png", spriteEntry->getName(), (void*)spriteEntry);
  548. if(spriteEntry == selectedEntry) {
  549. treeNode->setSelected();
  550. }
  551. }
  552. }
  553. SpriteBrowser::~SpriteBrowser() {
  554. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  555. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  556. }
  557. void SpriteBrowser::Resize(Number width, Number height) {
  558. headerBg->Resize(width, 30.0);
  559. moreButton->setPosition(width - 30.0, 3.0);
  560. removeSpriteButton->setPosition(width - 56.0, 3.0);
  561. newSpriteButton->setPosition(width - 82.0, 3.0);
  562. spriteTreeView->Resize(width, height-30);
  563. }
  564. SpriteStateEditorDetails::SpriteStateEditorDetails(SpriteSet *spriteSet) : UIElement() {
  565. this->spriteSet = spriteSet;
  566. headerBg = new UIRect(10,10);
  567. addChild(headerBg);
  568. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  569. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  570. UILabel *label = new UILabel("STATE DETAILS", 18, "section", Label::ANTIALIAS_FULL);
  571. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  572. addChild(label);
  573. label->setPosition(10, 3);
  574. editBar = new SpriteStateEditBar(spriteSet);
  575. addChild(editBar);
  576. editBar->setPosition(140.0, 80.0);
  577. playButton = new UIImageButton("spriteEditor/play_button.png", 1.0, 32, 32);
  578. addChild(playButton);
  579. playButton->setPosition(140.0, 35.0);
  580. playButton->addEventListener(this, UIEvent::CLICK_EVENT);
  581. pauseButton = new UIImageButton("spriteEditor/pause_button.png", 1.0, 32, 32);
  582. addChild(pauseButton);
  583. pauseButton->setPosition(140.0, 35.0);
  584. pauseButton->addEventListener(this, UIEvent::CLICK_EVENT);
  585. appendFramesButton = new UIButton("Append", 80.0);
  586. addChild(appendFramesButton);
  587. appendFramesButton->setPosition(180.0, 40.0);
  588. appendFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  589. removeFramesButton = new UIButton("Remove", 80.0);
  590. addChild(removeFramesButton);
  591. removeFramesButton->setPosition(180.0 + 80.0 + 5.0, 40.0);
  592. removeFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  593. clearFramesButton = new UIButton("Clear", 80.0);
  594. addChild(clearFramesButton);
  595. clearFramesButton->setPosition(180.0 + 160.0 + 10.0, 40.0);
  596. clearFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  597. UIImage *divider = new UIImage("spriteEditor/divider.png", 4, 128);
  598. addChild(divider);
  599. divider->setPosition(132.0, 30.0);
  600. divider->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  601. label = new UILabel("FPS", 18, "section", Label::ANTIALIAS_FULL);
  602. label->setPosition(60.0-label->getWidth(), 40.0);
  603. addChild(label);
  604. fpsInput = new UITextInput(false, 50.0, 12.0);
  605. addChild(fpsInput);
  606. fpsInput->setPosition(65.0, 40.0);
  607. fpsInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  608. label = new UILabel("SCALE", 18, "section", Label::ANTIALIAS_FULL);
  609. label->setPosition(60.0-label->getWidth(), 65.0);
  610. addChild(label);
  611. scaleInput = new UITextInput(false, 50.0, 12.0);
  612. addChild(scaleInput);
  613. scaleInput->setPosition(65.0, 65.0);
  614. scaleInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  615. label = new UILabel("WIDTH", 18, "section", Label::ANTIALIAS_FULL);
  616. label->setPosition(60.0-label->getWidth(), 90.0);
  617. addChild(label);
  618. bBoxWidthInput = new UITextInput(false, 50.0, 12.0);
  619. addChild(bBoxWidthInput);
  620. bBoxWidthInput->setPosition(65.0, 90.0);
  621. bBoxWidthInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  622. label = new UILabel("HEIGHT", 18, "section", Label::ANTIALIAS_FULL);
  623. label->setPosition(60.0-label->getWidth(), 115.0);
  624. addChild(label);
  625. bBoxHeightInput = new UITextInput(false, 50.0, 12.0);
  626. addChild(bBoxHeightInput);
  627. bBoxHeightInput->setPosition(65.0, 115.0);
  628. bBoxHeightInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  629. label = new UILabel("X OFF", 18, "section", Label::ANTIALIAS_FULL);
  630. label->setPosition(60.0-label->getWidth(), 140.0);
  631. addChild(label);
  632. offsetXInput = new UITextInput(false, 50.0, 12.0);
  633. addChild(offsetXInput);
  634. offsetXInput->setPosition(65.0, 140.0);
  635. offsetXInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  636. label = new UILabel("Y OFF", 18, "section", Label::ANTIALIAS_FULL);
  637. label->setPosition(60.0-label->getWidth(), 165.0);
  638. addChild(label);
  639. offsetYInput = new UITextInput(false, 50.0, 12.0);
  640. addChild(offsetYInput);
  641. offsetYInput->setPosition(65.0, 165.0);
  642. offsetYInput->addEventListener(this, UIEvent::CHANGE_EVENT);
  643. visible = false;
  644. enabled = false;
  645. }
  646. void SpriteStateEditBar::setSceneSprite(SceneSprite *sprite) {
  647. sceneSprite = sprite;
  648. }
  649. SpriteStateEditBar *SpriteStateEditorDetails::getEditBar() {
  650. return editBar;
  651. }
  652. void SpriteStateEditorDetails::setSceneSprite(SceneSprite *sceneSprite) {
  653. this->sceneSprite = sceneSprite;
  654. editBar->setSceneSprite(sceneSprite);
  655. }
  656. void SpriteStateEditorDetails::Update() {
  657. if(sceneSprite) {
  658. if(sceneSprite->isPaused()) {
  659. playButton->visible = true;
  660. playButton->enabled = true;
  661. pauseButton->visible = false;
  662. pauseButton->enabled = false;
  663. } else {
  664. playButton->visible = false;
  665. playButton->enabled = false;
  666. pauseButton->visible = true;
  667. pauseButton->enabled = true;
  668. }
  669. }
  670. }
  671. void SpriteStateEditorDetails::setSpriteState(SpriteState *state) {
  672. if(!state) {
  673. visible = false;
  674. enabled = false;
  675. editBar->setSpriteState(state);
  676. return;
  677. }
  678. visible = true;
  679. enabled = true;
  680. spriteState = state;
  681. editBar->setSpriteState(state);
  682. refreshState();
  683. }
  684. void SpriteStateEditorDetails::handleEvent(Event *event) {
  685. if(event->getDispatcher() == fpsInput) {
  686. spriteState->setStateFPS(fpsInput->getText().toNumber());
  687. } else if(event->getDispatcher() == scaleInput) {
  688. spriteState->setPixelsPerUnit(scaleInput->getText().toNumber());
  689. } else if(event->getDispatcher() == bBoxWidthInput) {
  690. Vector2 bBox = spriteState->getBoundingBox();
  691. spriteState->setBoundingBox(Vector2(bBoxWidthInput->getText().toNumber(), bBox.y));
  692. } else if(event->getDispatcher() == bBoxHeightInput) {
  693. Vector2 bBox = spriteState->getBoundingBox();
  694. spriteState->setBoundingBox(Vector2(bBox.x, bBoxHeightInput->getText().toNumber()));
  695. } else if(event->getDispatcher() == offsetXInput) {
  696. Vector2 offset = spriteState->getSpriteOffset();
  697. spriteState->setSpriteOffset(Vector2(offsetXInput->getText().toNumber(), offset.y));
  698. } else if(event->getDispatcher() == offsetYInput) {
  699. Vector2 offset = spriteState->getSpriteOffset();
  700. spriteState->setSpriteOffset(Vector2(offset.x, offsetYInput->getText().toNumber()));
  701. } else if(event->getDispatcher() == playButton) {
  702. sceneSprite->setPaused(false);
  703. } else if(event->getDispatcher() == pauseButton) {
  704. sceneSprite->setPaused(true);
  705. } else if(event->getDispatcher() == clearFramesButton) {
  706. spriteState->clearFrames();
  707. } else if(event->getDispatcher() == removeFramesButton) {
  708. editBar->deleteSelectedFrames();
  709. }
  710. }
  711. SpriteStateEditorDetails::~SpriteStateEditorDetails() {
  712. }
  713. UIButton *SpriteStateEditorDetails::getAppendFramesButton() {
  714. return appendFramesButton;
  715. }
  716. SpriteState *SpriteStateEditorDetails::getSpriteState() {
  717. return spriteState;
  718. }
  719. void SpriteStateEditorDetails::refreshState() {
  720. editBar->refreshBar();
  721. fpsInput->setText(String::NumberToString(spriteState->getStateFPS()));
  722. scaleInput->setText(String::NumberToString(spriteState->getPixelsPerUnit()));
  723. bBoxWidthInput->setText(String::NumberToString(spriteState->getBoundingBox().x));
  724. bBoxHeightInput->setText(String::NumberToString(spriteState->getBoundingBox().y));
  725. offsetXInput->setText(String::NumberToString(spriteState->getSpriteOffset().x));
  726. offsetYInput->setText(String::NumberToString(spriteState->getSpriteOffset().y));
  727. }
  728. void SpriteStateEditorDetails::Resize(Number width, Number height) {
  729. headerBg->Resize(width, 30.0);
  730. editBar->Resize(width-110.0, height-90.0);
  731. }
  732. void SpriteStateEditBar::clearBar() {
  733. }
  734. void SpriteStateEditBar::setSpriteState(SpriteState *state) {
  735. spriteState = state;
  736. if(state) {
  737. state->rebuildStateMeshes();
  738. refreshBar();
  739. }
  740. }
  741. void SpriteStateEditBar::refreshBar() {
  742. if(!spriteSet || !spriteState || !sceneSprite) {
  743. return;
  744. }
  745. barMesh->setTexture(spriteSet->getTexture());
  746. Mesh *mesh = barMesh->getMesh();
  747. mesh->clearMesh();
  748. mesh->indexedMesh = true;
  749. Mesh *meshBg = barMeshBg->getMesh();
  750. meshBg->clearMesh();
  751. meshBg->indexedMesh = true;
  752. meshBg->useVertexColors = true;
  753. Mesh *meshTicks = frameTicksMesh->getMesh();
  754. meshTicks->clearMesh();
  755. meshTicks->indexedMesh = true;
  756. meshTicks->useVertexColors = true;
  757. Mesh *meshGrips = frameGripsMesh->getMesh();
  758. meshGrips->clearMesh();
  759. meshGrips->indexedMesh = true;
  760. Number frameOffset;
  761. Number frameSize;
  762. unsigned int offset = 0;
  763. unsigned int offsetIcon = 0;
  764. unsigned int offsetGrip = 0;
  765. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  766. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  767. SpriteFrame frame = spriteSet->getSpriteFrameByID(frameID);
  768. Number gapSize = 1.0;
  769. Number frameGapSize = 1.0;
  770. Number frameTickHeight = 10.0;
  771. Number frameTickGap = 2.0;
  772. bool drawGrip = true;
  773. bool drawIcon = true;
  774. frameSize = defaultFrameWidth * zoomScale;
  775. Number frameHeight = getHeight()-frameTickHeight-frameTickGap-scroller->getHScrollBar()->getHeight();
  776. if(i < spriteState->getNumFrameIDs()-1) {
  777. if(spriteState->getFrameIDAtIndex(i+1) == frameID) {
  778. gapSize = 0.0;
  779. drawGrip = false;
  780. }
  781. }
  782. if(i > 0) {
  783. if(spriteState->getFrameIDAtIndex(i-1) == frameID) {
  784. drawIcon = false;
  785. }
  786. }
  787. if(frameHeight < 32.0) {
  788. frameHeight = 32.0;
  789. }
  790. frameOffset = ((Number)i) * frameSize;
  791. // draw frame ticks
  792. Color vertexColor(0.1, 0.1, 0.1, 1.0);
  793. if(i % 2) {
  794. vertexColor = Color(0.2, 0.2, 0.2, 1.0);
  795. }
  796. if(i == sceneSprite->getCurrentFrame()) {
  797. vertexColor = Color(1.0, 0.8, 0.0, 1.0);
  798. }
  799. meshTicks->addVertex(frameOffset, 0.0, 0.0, 0.0, 0.0)->vertexColor = vertexColor;
  800. meshTicks->addVertex(frameOffset, 0.0-frameTickHeight, 0.0, 0.0, 1.0)->vertexColor = vertexColor;
  801. meshTicks->addVertex(frameOffset+frameSize-frameGapSize, -frameTickHeight, 0.0, 1.0, 1.0)->vertexColor = vertexColor;
  802. meshTicks->addVertex(frameOffset+frameSize-frameGapSize, 0.0, 0.0, 1.0, 0.0)->vertexColor = vertexColor;
  803. meshTicks->addIndexedFace(offset+0,offset+1);
  804. meshTicks->addIndexedFace(offset+1,offset+2);
  805. meshTicks->addIndexedFace(offset+2,offset+3);
  806. meshTicks->addIndexedFace(offset+3,offset+0);
  807. // draw icons
  808. Number imageAspectRatio = ((Number)spriteSet->getTexture()->getWidth()) / ((Number)spriteSet->getTexture()->getHeight());
  809. Number aspectRatio = frame.coordinates.h / frame.coordinates.w / imageAspectRatio;
  810. Number iconFrameWidth = frameSize * 0.5;
  811. Number iconFrameHeight = iconFrameWidth * aspectRatio;
  812. if(iconFrameHeight > frameHeight * 0.8) {
  813. iconFrameHeight = frameHeight * 0.8;
  814. iconFrameWidth = iconFrameHeight / aspectRatio;
  815. }
  816. Number iconOffset = 2.0;
  817. if(drawIcon) {
  818. mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y);
  819. mesh->addVertex(frameOffset+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x, 1.0-frame.coordinates.y - frame.coordinates.h);
  820. mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconFrameHeight-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0- frame.coordinates.y - frame.coordinates.h);
  821. mesh->addVertex(frameOffset+iconFrameWidth+iconOffset, -frameTickHeight-frameTickGap-iconOffset, 0.0, frame.coordinates.x+frame.coordinates.w, 1.0-frame.coordinates.y);
  822. mesh->addIndexedFace(offsetIcon+0,offsetIcon+1);
  823. mesh->addIndexedFace(offsetIcon+1,offsetIcon+2);
  824. mesh->addIndexedFace(offsetIcon+2,offsetIcon+3);
  825. mesh->addIndexedFace(offsetIcon+3,offsetIcon+0);
  826. offsetIcon += 4;
  827. }
  828. // draw frame backgrounds
  829. Color bgFrameColor = Color(1.0, 1.0, 1.0, 1.0);
  830. if(isFrameSelected(i)) {
  831. bgFrameColor = Color(1.0, 0.5, 0.5, 1.0);
  832. }
  833. meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap, 0.0, 0.0, 0.0)->vertexColor = bgFrameColor;
  834. meshBg->addVertex(frameOffset, -frameTickHeight-frameTickGap-frameHeight, 0.0, 0.0, 1.0)->vertexColor = bgFrameColor;
  835. meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-frameHeight, 0.0, 1.0, 1.0)->vertexColor = bgFrameColor;
  836. meshBg->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap, 0.0, 1.0, 0.0)->vertexColor = bgFrameColor;
  837. meshBg->addIndexedFace(offset+0,offset+1);
  838. meshBg->addIndexedFace(offset+1,offset+2);
  839. meshBg->addIndexedFace(offset+2,offset+3);
  840. meshBg->addIndexedFace(offset+3,offset+0);
  841. Number gripWidth = 8;
  842. Number gripHeight = 24;
  843. Number gripOffset = (frameHeight-24.0) / 2.0;
  844. if(drawGrip) {
  845. meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripOffset, 0.0, 0.0, 0.0);
  846. meshGrips->addVertex(frameOffset+frameSize-gapSize-gripWidth, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 0.0, 1.0);
  847. meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripHeight-gripOffset, 0.0, 1.0, 1.0);
  848. meshGrips->addVertex(frameOffset+frameSize-gapSize, -frameTickHeight-frameTickGap-gripOffset, 0.0, 1.0, 0.0);
  849. meshGrips->addIndexedFace(offsetGrip+0,offsetGrip+1);
  850. meshGrips->addIndexedFace(offsetGrip+1,offsetGrip+2);
  851. meshGrips->addIndexedFace(offsetGrip+2,offsetGrip+3);
  852. meshGrips->addIndexedFace(offsetGrip+3,offsetGrip+0);
  853. offsetGrip += 4;
  854. }
  855. offset += 4;
  856. }
  857. mesh->dirtyArrays();
  858. meshBg->dirtyArrays();
  859. meshTicks->dirtyArrays();
  860. scroller->setContentSize(frameOffset+frameSize, getHeight());
  861. }
  862. bool SpriteStateEditBar::isFrameSelected(unsigned int frameIndex) {
  863. for(int i=0; i < selectedFrames.size(); i++) {
  864. if(selectedFrames[i] == frameIndex) {
  865. return true;
  866. }
  867. }
  868. return false;
  869. }
  870. void SpriteStateEditBar::Update() {
  871. refreshBar();
  872. }
  873. void SpriteStateEditBar::Resize(Number width, Number height) {
  874. UIElement::Resize(width, height);
  875. scroller->Resize(width, height);
  876. refreshBar();
  877. }
  878. SpriteStateEditBar::SpriteStateEditBar(SpriteSet *spriteSet) : UIElement() {
  879. this->spriteSet = spriteSet;
  880. sceneSprite = NULL;
  881. spriteState = NULL;
  882. draggingFrames = false;
  883. extendingFrame = false;
  884. barBase = new UIElement();
  885. barMeshBg = new SceneMesh(Mesh::QUAD_MESH);
  886. barBase->addChild(barMeshBg);
  887. barMeshBg->loadTexture("spriteEditor/sprite_frame_bg.png");
  888. barMeshBg->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  889. barMesh = new SceneMesh(Mesh::QUAD_MESH);
  890. barBase->addChild(barMesh);
  891. barMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  892. frameTicksMesh = new SceneMesh(Mesh::QUAD_MESH);
  893. barBase->addChild(frameTicksMesh);
  894. frameGripsMesh = new SceneMesh(Mesh::QUAD_MESH);
  895. barBase->addChild(frameGripsMesh);
  896. frameGripsMesh->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  897. frameGripsMesh->loadTexture("spriteEditor/frame_grip.png");
  898. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_UP);
  899. this->addEventListener(this, InputEvent::EVENT_MOUSEWHEEL_DOWN);
  900. this->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  901. this->addEventListener(this, InputEvent::EVENT_MOUSEUP);
  902. this->addEventListener(this, InputEvent::EVENT_MOUSEMOVE);
  903. this->addEventListener(this, InputEvent::EVENT_MOUSEUP_OUTSIDE);
  904. Services()->getCore()->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  905. zoomScale = 1.0;
  906. defaultFrameWidth = 50.0;
  907. scroller = new UIScrollContainer(barBase, true, false, 10, 10);
  908. addChild(scroller);
  909. }
  910. void SpriteStateEditBar::handleEvent(Event *event) {
  911. if(event->getDispatcher() == this) {
  912. InputEvent *inputEvent = (InputEvent*) event;
  913. switch(event->getEventCode()) {
  914. case InputEvent::EVENT_MOUSEWHEEL_UP:
  915. zoomScale *= 1.02;
  916. break;
  917. case InputEvent::EVENT_MOUSEWHEEL_DOWN:
  918. zoomScale *= 0.98;
  919. if(zoomScale < 0.25) {
  920. zoomScale = 0.25;
  921. }
  922. break;
  923. case InputEvent::EVENT_MOUSEDOWN:
  924. {
  925. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  926. clickBaseCoord = Services()->getCore()->getInput()->getMousePosition();
  927. focusSelf();
  928. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  929. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  930. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  931. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  932. bool willBeExtendingFrame = true;
  933. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  934. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  935. willBeExtendingFrame = false;
  936. }
  937. }
  938. if((defaultFrameWidth * zoomScale) - offsetInFrame < 20.0 && willBeExtendingFrame) {
  939. extendingFrame = true;
  940. while(spriteState->getFrameIDAtIndex(extendingIndex-1) == extendingID && extendingID > 1) {
  941. extendingIndex--;
  942. }
  943. } else {
  944. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  945. if(!isFrameSelected(selectedFrameIndex)) {
  946. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  947. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  948. selectedFrames.clear();
  949. }
  950. doSelectFrame(selectedFrameIndex);
  951. }
  952. }
  953. }
  954. }
  955. break;
  956. case InputEvent::EVENT_MOUSEMOVE:
  957. if(extendingFrame) {
  958. selectedFrames.clear();
  959. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  960. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  961. if(distance > 0.0) {
  962. spriteState->insertFrame(extendingIndex, extendingID);
  963. } else {
  964. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  965. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  966. spriteState->removeFrameByIndex(extendingIndex+1);
  967. }
  968. }
  969. }
  970. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  971. }
  972. } else {
  973. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) > 4.0 && Services()->getCore()->getInput()->getMouseButtonState(CoreInput::MOUSE_BUTTON1) && inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  974. draggingFrames = true;
  975. Number distance = Services()->getCore()->getInput()->getMousePosition().x - frameMoveBase.x;
  976. if(fabs(distance) > defaultFrameWidth * zoomScale) {
  977. if(distance > 0.0) {
  978. moveSelectedRight();
  979. } else {
  980. moveSelectedLeft();
  981. }
  982. frameMoveBase = Services()->getCore()->getInput()->getMousePosition();
  983. }
  984. } else {
  985. draggingFrames = false;
  986. Number offsetInFrame = fmod(inputEvent->getMousePosition().x - barBase->getPosition().x, defaultFrameWidth * zoomScale);
  987. if((offsetInFrame / (defaultFrameWidth * zoomScale)) > 0.8) {
  988. Services()->getCore()->setCursor(Core::CURSOR_RESIZE_LEFT_RIGHT);
  989. } else {
  990. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  991. }
  992. extendingIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  993. extendingID = spriteState->getFrameIDAtIndex(extendingIndex);
  994. if(extendingIndex < spriteState->getNumFrameIDs()-1) {
  995. if(spriteState->getFrameIDAtIndex(extendingIndex+1) == extendingID) {
  996. Services()->getCore()->setCursor(Core::CURSOR_ARROW);
  997. }
  998. }
  999. }
  1000. }
  1001. break;
  1002. case InputEvent::EVENT_MOUSEUP:
  1003. case InputEvent::EVENT_MOUSEUP_OUTSIDE:
  1004. extendingFrame = false;
  1005. if(Services()->getCore()->getInput()->getMousePosition().distance(clickBaseCoord) < 4.0) {
  1006. if(inputEvent->getMousePosition().y < getHeight()-scroller->getHScrollBar()->getHeight()) {
  1007. unsigned int selectedFrameIndex = (inputEvent->getMousePosition().x - barBase->getPosition().x)/ defaultFrameWidth / zoomScale;
  1008. if(!Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT) &&
  1009. !Services()->getCore()->getInput()->getKeyState(KEY_LSHIFT)) {
  1010. selectedFrames.clear();
  1011. }
  1012. doSelectFrame(selectedFrameIndex);
  1013. }
  1014. }
  1015. draggingFrames = false;
  1016. break;
  1017. }
  1018. } else if(event->getDispatcher() == Services()->getCore()->getInput()) {
  1019. InputEvent *inputEvent = (InputEvent*) event;
  1020. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1021. switch(inputEvent->getKey()) {
  1022. case Polycode::KEY_DELETE:
  1023. case Polycode::KEY_BACKSPACE:
  1024. if(hasFocus) {
  1025. deleteSelectedFrames();
  1026. }
  1027. break;
  1028. }
  1029. }
  1030. }
  1031. }
  1032. void SpriteStateEditBar::doSelectFrame(unsigned int selectedFrameIndex) {
  1033. unsigned int selectedFrameID = spriteState->getFrameIDAtIndex(selectedFrameIndex);
  1034. // select back and front
  1035. int frameIndex = selectedFrameIndex;
  1036. do {
  1037. if(!isFrameSelected(frameIndex)) {
  1038. selectedFrames.push_back(frameIndex);
  1039. }
  1040. frameIndex--;
  1041. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex >= 0);
  1042. frameIndex = selectedFrameIndex;
  1043. do {
  1044. if(!isFrameSelected(frameIndex)) {
  1045. selectedFrames.push_back(frameIndex);
  1046. }
  1047. frameIndex++;
  1048. } while(spriteState->getFrameIDAtIndex(frameIndex) == selectedFrameID && frameIndex < spriteState->getNumFrameIDs());
  1049. std::sort(selectedFrames.begin(), selectedFrames.end());
  1050. }
  1051. void swapElements(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1052. for(int j=0; j < indexes.size(); j++){
  1053. unsigned int i = indexes[j];
  1054. if (i < 1 || i >= array.size()){
  1055. continue;
  1056. }
  1057. std::swap(array[i-1], array[i]);
  1058. }
  1059. }
  1060. void swapElementsRight(const std::vector<unsigned int>& indexes, std::vector<unsigned int>& array){
  1061. for(int j=indexes.size()-1; j >= 0; j--){
  1062. unsigned int i = indexes[j];
  1063. if (i > array.size() - 2){
  1064. continue;
  1065. }
  1066. std::swap(array[i+1], array[i]);
  1067. }
  1068. }
  1069. void SpriteStateEditBar::moveSelectedLeft() {
  1070. if(spriteState->getNumFrameIDs() < 2) {
  1071. return;
  1072. }
  1073. for(int i=0; i < selectedFrames.size();i++) {
  1074. if(selectedFrames[i] == 0) {
  1075. return;
  1076. }
  1077. }
  1078. std::vector<unsigned int> newIDS;
  1079. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1080. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1081. newIDS.push_back(frameID);
  1082. }
  1083. swapElements(selectedFrames, newIDS);
  1084. for(int i=0; i < selectedFrames.size(); i++) {
  1085. if(selectedFrames[i] > 0) {
  1086. selectedFrames[i]--;
  1087. }
  1088. }
  1089. spriteState->setNewFrameIDs(newIDS);
  1090. }
  1091. void SpriteStateEditBar::moveSelectedRight() {
  1092. if(spriteState->getNumFrameIDs() < 2) {
  1093. return;
  1094. }
  1095. for(int i=0; i < selectedFrames.size();i++) {
  1096. if(selectedFrames[i] == spriteState->getNumFrameIDs()-1) {
  1097. return;
  1098. }
  1099. }
  1100. std::vector<unsigned int> newIDS;
  1101. for(int i=0; i < spriteState->getNumFrameIDs(); i++) {
  1102. unsigned int frameID = spriteState->getFrameIDAtIndex(i);
  1103. newIDS.push_back(frameID);
  1104. }
  1105. swapElementsRight(selectedFrames, newIDS);
  1106. for(int i=0; i < selectedFrames.size(); i++) {
  1107. if(selectedFrames[i] < spriteState->getNumFrameIDs()-1) {
  1108. selectedFrames[i]++;
  1109. }
  1110. }
  1111. spriteState->setNewFrameIDs(newIDS);
  1112. }
  1113. void SpriteStateEditBar::deleteSelectedFrames() {
  1114. if(!spriteState) {
  1115. return;
  1116. }
  1117. spriteState->removeFrameIndices(selectedFrames);
  1118. selectedFrames.clear();
  1119. }
  1120. SpriteStateEditBar::~SpriteStateEditBar() {
  1121. Services()->getCore()->getInput()->removeAllHandlersForListener(this);
  1122. }
  1123. SpriteStateBrowser::SpriteStateBrowser() : UIElement() {
  1124. headerBg = new UIRect(10,10);
  1125. addChild(headerBg);
  1126. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1127. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1128. UILabel *label = new UILabel("STATES", 18, "section", Label::ANTIALIAS_FULL);
  1129. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1130. addChild(label);
  1131. label->setPosition(10, 3);
  1132. stateTreeView = new UITreeContainer("boxIcon.png", "All States", 10, 10);
  1133. addChild(stateTreeView);
  1134. stateTreeView->getRootNode()->toggleCollapsed();
  1135. stateTreeView->setPosition(0.0, 30.0);
  1136. newStateButton = new UIImageButton("spriteEditor/button_add.png", 1.0, 24, 24);
  1137. addChild(newStateButton);
  1138. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1139. removeStateButton = new UIImageButton("spriteEditor/button_remove.png", 1.0, 24, 24);
  1140. addChild(removeStateButton);
  1141. removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1142. moreButton = new UIImageButton("spriteEditor/button_more.png", 1.0, 24, 24);
  1143. addChild(moreButton);
  1144. moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1145. }
  1146. SpriteStateBrowser::~SpriteStateBrowser() {
  1147. }
  1148. void SpriteStateBrowser::Resize(Number width, Number height) {
  1149. headerBg->Resize(width, 30.0);
  1150. stateTreeView->Resize(width, height-30.0);
  1151. moreButton->setPosition(width - 30.0, 3.0);
  1152. removeStateButton->setPosition(width - 56.0, 3.0);
  1153. newStateButton->setPosition(width - 82.0, 3.0);
  1154. }
  1155. SpriteStateEditor::SpriteStateEditor(SpriteSet *spriteSet) : UIElement() {
  1156. this->spriteSet = spriteSet;
  1157. stateSizer = new UIHSizer(10, 10, 200, true);
  1158. addChild(stateSizer);
  1159. stateDetails = new SpriteStateEditorDetails(spriteSet);
  1160. stateSizer->addRightChild(stateDetails);
  1161. stateBrowser = new SpriteStateBrowser();
  1162. stateSizer->addLeftChild(stateBrowser);
  1163. newStateButton = stateBrowser->newStateButton;
  1164. newStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1165. stateBrowser->removeStateButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1166. stateBrowser->moreButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1167. stateTreeView = stateBrowser->stateTreeView;
  1168. stateTreeView->getRootNode()->addEventListener(this, UITreeEvent::SELECTED_EVENT);
  1169. globalFrame->textInputPopup->addEventListener(this, UIEvent::OK_EVENT);
  1170. globalFrame->yesNoPopup->addEventListener(this, UIEvent::OK_EVENT);
  1171. selectedState = NULL;
  1172. visible = false;
  1173. enabled = false;
  1174. }
  1175. SpriteState *SpriteStateEditor::getSelectedState() {
  1176. return selectedState;
  1177. }
  1178. SpriteStateEditorDetails *SpriteStateEditor::getDetailsEditor() {
  1179. return stateDetails;
  1180. }
  1181. void SpriteStateEditor::setSpriteEntry(Sprite *entry) {
  1182. if(!entry) {
  1183. visible = false;
  1184. enabled = false;
  1185. return;
  1186. }
  1187. visible = true;
  1188. enabled = true;
  1189. spriteSetEntry = entry;
  1190. refreshStates();
  1191. if(entry->getNumStates() > 0) {
  1192. stateBrowser->stateTreeView->getRootNode()->getTreeChild(0)->setSelected();
  1193. }
  1194. }
  1195. void SpriteStateEditor::handleEvent(Event *event) {
  1196. if(event->getDispatcher() == newStateButton) {
  1197. globalFrame->textInputPopup->action = "newState";
  1198. globalFrame->textInputPopup->setCaption("New state name");
  1199. globalFrame->textInputPopup->setValue("New State");
  1200. globalFrame->showModal(globalFrame->textInputPopup);
  1201. } else if(event->getDispatcher() == globalFrame->textInputPopup) {
  1202. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1203. if(globalFrame->textInputPopup->action == "newState") {
  1204. SpriteState *newState = new SpriteState(spriteSet, globalFrame->textInputPopup->getValue());
  1205. spriteSetEntry->addSpriteState(newState);
  1206. refreshStates();
  1207. } else if(globalFrame->textInputPopup->action == "renameState") {
  1208. selectedState->setName(globalFrame->textInputPopup->getValue());
  1209. refreshStates();
  1210. }
  1211. }
  1212. } else if(event->getDispatcher() == globalFrame->yesNoPopup) {
  1213. if(event->getEventCode() == UIEvent::OK_EVENT) {
  1214. if(globalFrame->yesNoPopup->action == "removeState") {
  1215. if(selectedState) {
  1216. spriteSetEntry->removeSpriteState(selectedState);
  1217. delete selectedState;
  1218. selectedState = NULL;
  1219. stateDetails->setSpriteState(NULL);
  1220. refreshStates();
  1221. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1222. }
  1223. }
  1224. }
  1225. } else if(event->getDispatcher() == stateBrowser->removeStateButton) {
  1226. if(selectedState) {
  1227. globalFrame->yesNoPopup->setCaption("Are you sure you want to remove state \""+selectedState->getName()+"\"?");
  1228. globalFrame->yesNoPopup->action = "removeState";
  1229. globalFrame->showModal(globalFrame->yesNoPopup);
  1230. }
  1231. } else if(event->getDispatcher() == stateBrowser->moreButton) {
  1232. stateMoreMenu = globalMenu->showMenuAtMouse(100.0);
  1233. stateMoreMenu->addOption("Rename", "rename");
  1234. stateMoreMenu->fitToScreenVertical();
  1235. stateMoreMenu->addEventListener(this, UIEvent::OK_EVENT);
  1236. } else if(event->getDispatcher() == stateMoreMenu) {
  1237. if(selectedState) {
  1238. if(stateMoreMenu->getSelectedItem()->getMenuItemID() == "rename") {
  1239. globalFrame->textInputPopup->action = "renameState";
  1240. globalFrame->textInputPopup->setCaption("New state name");
  1241. globalFrame->textInputPopup->setValue(selectedState->getName());
  1242. globalFrame->showModal(globalFrame->textInputPopup);
  1243. }
  1244. }
  1245. } else if(event->getDispatcher() == stateTreeView->getRootNode()) {
  1246. selectedState = (SpriteState*) stateTreeView->getRootNode()->getSelectedNode()->getUserData();
  1247. if(selectedState) {
  1248. stateDetails->setSpriteState(selectedState);
  1249. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1250. }
  1251. }
  1252. }
  1253. void SpriteStateEditor::refreshStates() {
  1254. stateTreeView->getRootNode()->clearTree();
  1255. for(int i=0; i < spriteSetEntry->getNumStates(); i++) {
  1256. SpriteState *state = spriteSetEntry->getState(i);
  1257. UITree *newNode = stateTreeView->getRootNode()->addTreeChild("treeIcons/state.png", state->getName(), (void*) state);
  1258. if(state == selectedState) {
  1259. newNode->setSelected();
  1260. }
  1261. }
  1262. }
  1263. SpriteStateEditor::~SpriteStateEditor() {
  1264. globalFrame->textInputPopup->removeAllHandlersForListener(this);
  1265. globalFrame->yesNoPopup->removeAllHandlersForListener(this);
  1266. }
  1267. void SpriteStateEditor::Resize(Number width, Number height) {
  1268. stateSizer->Resize(width, height);
  1269. }
  1270. SpritePreview::SpritePreview(SpriteSet *spriteSet) : UIElement() {
  1271. previewBg = new UIImage("main/grid_dark.png");
  1272. addChild(previewBg);
  1273. previewBg->processInputEvents = true;
  1274. previewBg->setPosition(0.0, 30.0);
  1275. sprite = new SceneSprite(spriteSet);
  1276. addChild(sprite);
  1277. sprite->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  1278. headerBg = new UIRect(10,10);
  1279. addChild(headerBg);
  1280. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  1281. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  1282. UILabel *label = new UILabel("PREVIEW", 18, "section", Label::ANTIALIAS_FULL);
  1283. label->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderFontColor"));
  1284. addChild(label);
  1285. label->setPosition(10, 3);
  1286. boundingBoxPreview = new SceneMesh(Mesh::LINE_MESH);
  1287. addChild(boundingBoxPreview);
  1288. boundingBoxPreview->loadTexture("main/stipple_small.png");
  1289. boundingBoxPreview->lineWidth = 1;
  1290. bgSelector = new UIIconSelector();
  1291. bgSelector->addIcon("spriteEditor/grid_icon_dark.png");
  1292. bgSelector->addIcon("spriteEditor/grid_icon_light.png");
  1293. bgSelector->selectIndex(0);
  1294. bgSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1295. addChild(bgSelector);
  1296. }
  1297. SceneSprite *SpritePreview::getSceneSprite() {
  1298. return sprite;
  1299. }
  1300. SpritePreview::~SpritePreview() {
  1301. }
  1302. void SpritePreview::handleEvent(Event *event) {
  1303. if(event->getDispatcher() == bgSelector) {
  1304. switch(bgSelector->getSelectedIndex()) {
  1305. case 0:
  1306. previewBg->loadTexture("main/grid_dark.png");
  1307. break;
  1308. case 1:
  1309. previewBg->loadTexture("main/grid_light.png");
  1310. break;
  1311. }
  1312. }
  1313. }
  1314. void SpritePreview::Update() {
  1315. SpriteState *state = sprite->getCurrentSpriteState();
  1316. if(state) {
  1317. Vector2 bBox = state->getBoundingBox();
  1318. sprite->setLocalBoundingBox(bBox.x / state->getPixelsPerUnit(), bBox.y / state->getPixelsPerUnit(), 0.001);
  1319. }
  1320. //boundingBoxPreview->setPrimitiveOptions(ScenePrimitive::TYPE_VPLANE, sprite->getLocalBoundingBox().x, sprite->getLocalBoundingBox().y);
  1321. Mesh *bbBoxMesh = boundingBoxPreview->getMesh();
  1322. bbBoxMesh->clearMesh();
  1323. bbBoxMesh->indexedMesh = true;
  1324. Vector3 bBox = sprite->getLocalBoundingBox();
  1325. SpriteFrame frame;
  1326. frame.coordinates.x = 0.0;
  1327. frame.coordinates.y = 0.0;
  1328. Vector3 bBoxNorm = bBox;
  1329. bBoxNorm.Normalize();
  1330. frame.coordinates.w = bBoxNorm.x;
  1331. frame.coordinates.h = bBoxNorm.y;
  1332. bbBoxMesh->addVertex(-bBox.x * 0.5, bBox.y * 0.5, 0.0, frame.coordinates.x, frame.coordinates.y);
  1333. bbBoxMesh->addVertex((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y);
  1334. bbBoxMesh->addVertex((-bBox.x * 0.5)+bBox.x, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x+frame.coordinates.w, frame.coordinates.y + frame.coordinates.h);
  1335. bbBoxMesh->addVertex(-bBox.x * 0.5, bBox.y * 0.5 - bBox.y, 0.0, frame.coordinates.x, frame.coordinates.y + frame.coordinates.h);
  1336. bbBoxMesh->addIndexedFace(0,1);
  1337. bbBoxMesh->addIndexedFace(1,2);
  1338. bbBoxMesh->addIndexedFace(2,3);
  1339. bbBoxMesh->addIndexedFace(3,0);
  1340. bbBoxMesh->dirtyArrays();
  1341. }
  1342. void SpritePreview::Resize(Number width, Number height) {
  1343. headerBg->Resize(width, 30.0);
  1344. previewBg->Resize(width, height-30.0);
  1345. previewBg->setImageCoordinates(0, 0, width, height-30.0);
  1346. sprite->setPosition(width/2.0, height/2.0);
  1347. boundingBoxPreview->setPosition(sprite->getPosition());
  1348. bgSelector->setPosition(width - bgSelector->getWidth() - 3.0, 3.0);
  1349. }
  1350. PolycodeSpriteEditor::PolycodeSpriteEditor() : PolycodeEditor(true){
  1351. }
  1352. void PolycodeSpriteEditor::handleEvent(Event *event) {
  1353. if(event->getDispatcher() == spriteBrowser) {
  1354. Sprite *selectedSprite = spriteBrowser->getSelectedSpriteEntry();
  1355. stateEditor->setSpriteEntry(selectedSprite);
  1356. spritePreview->getSceneSprite()->setSprite(selectedSprite);
  1357. } else if(event->getDispatcher() == addFramesButton) {
  1358. SpriteState *spriteState = stateEditor->getDetailsEditor()->getSpriteState();
  1359. bool generateBBox = false;
  1360. if(spriteState->getNumFrameIDs() == 0) {
  1361. generateBBox = true;
  1362. }
  1363. spriteState->appendFrames(spriteSheetEditor->getSelectedFrameIDs());
  1364. if(generateBBox && spriteSheetEditor->getSelectedFrameIDs().size() > 0) {
  1365. SpriteFrame frame = sprite->getSpriteFrameByID(spriteSheetEditor->getSelectedFrameIDs()[0]);
  1366. Number aspectRatio = frame.coordinates.w / frame.coordinates.h;
  1367. Number textureAspectRatio = ((Number)sprite->getTexture()->getWidth()) / ((Number)sprite->getTexture()->getHeight());
  1368. Number frameHeight = frame.coordinates.h * ((Number)sprite->getTexture()->getHeight());
  1369. Number frameWidth = frameHeight * aspectRatio * textureAspectRatio;
  1370. spriteState->setBoundingBox(Vector2(frameWidth, frameHeight));
  1371. }
  1372. stateEditor->getDetailsEditor()->refreshState();
  1373. } else if(event->getDispatcher() == stateEditor) {
  1374. spritePreview->getSceneSprite()->setSpriteState(stateEditor->getSelectedState(), 0, false);
  1375. } else if(event->getDispatcher() == spriteSheetEditor) {
  1376. SpriteState *state = spritePreview->getSceneSprite()->getCurrentSpriteState();
  1377. if(state) {
  1378. state->rebuildStateMeshes();
  1379. }
  1380. }
  1381. }
  1382. PolycodeSpriteEditor::~PolycodeSpriteEditor() {
  1383. CoreServices::getInstance()->getResourceManager()->unsubscibeFromResourcePool(sprite);
  1384. delete mainSizer;
  1385. delete topSizer;
  1386. delete bottomSizer;
  1387. delete spriteSheetEditor;
  1388. delete spriteBrowser;
  1389. delete stateEditor;
  1390. delete spritePreview;
  1391. }
  1392. bool PolycodeSpriteEditor::openFile(OSFileEntry filePath) {
  1393. String resourceName = filePath.fullPath.replace(parentProject->getRootFolder()+"/", "");
  1394. sprite = (SpriteSet*) CoreServices::getInstance()->getResourceManager()->getResourcePoolByName(resourceName);
  1395. if(!sprite) {
  1396. sprite = new SpriteSet(filePath.fullPath, CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  1397. sprite->reloadResourcesOnModify = true;
  1398. sprite->deleteOnUnsubscribe = true;
  1399. }
  1400. CoreServices::getInstance()->getResourceManager()->subscribeToResourcePool(sprite);
  1401. mainSizer = new UIVSizer(100, 100, 200, false);
  1402. addChild(mainSizer);
  1403. topSizer = new UIHSizer(100, 100, 400, false);
  1404. mainSizer->addTopChild(topSizer);
  1405. bottomSizer = new UIHSizer(100, 100, 200, true);
  1406. mainSizer->addBottomChild(bottomSizer);
  1407. spriteSheetEditor = new SpriteSheetEditor(sprite);
  1408. topSizer->addLeftChild(spriteSheetEditor);
  1409. spriteSheetEditor->addEventListener(this, Event::CHANGE_EVENT);
  1410. spriteBrowser = new SpriteBrowser(sprite);
  1411. bottomSizer->addLeftChild(spriteBrowser);
  1412. spriteBrowser->addEventListener(this, Event::CHANGE_EVENT);
  1413. stateEditor = new SpriteStateEditor(sprite);
  1414. bottomSizer->addRightChild(stateEditor);
  1415. addFramesButton = stateEditor->getDetailsEditor()->getAppendFramesButton();
  1416. addFramesButton->addEventListener(this, UIEvent::CLICK_EVENT);
  1417. spritePreview = new SpritePreview(sprite);
  1418. topSizer->addRightChild(spritePreview);
  1419. stateEditor->getDetailsEditor()->setSceneSprite(spritePreview->getSceneSprite());
  1420. stateEditor->addEventListener(this, Event::CHANGE_EVENT);
  1421. spriteBrowser->refreshSprites();
  1422. PolycodeEditor::openFile(filePath);
  1423. return true;
  1424. }
  1425. void PolycodeSpriteEditor::saveFile() {
  1426. Object fileObject;
  1427. fileObject.root.name = "sprite_set";
  1428. ObjectEntry *spriteSheetEntry = fileObject.root.addChild("sprite_sheet");
  1429. spriteSheetEntry->addChild("fileName", sprite->getTexture()->getResourcePath());
  1430. ObjectEntry *framesEntry = spriteSheetEntry->addChild("frames");
  1431. for(int i=0; i < sprite->getNumFrames(); i++) {
  1432. ObjectEntry *frameEntry = framesEntry->addChild("frame");
  1433. SpriteFrame frame = sprite->getSpriteFrame(i);
  1434. frameEntry->addChild("id", (int)frame.frameID);
  1435. frameEntry->addChild("x", frame.coordinates.x);
  1436. frameEntry->addChild("y", frame.coordinates.y);
  1437. frameEntry->addChild("w", frame.coordinates.w);
  1438. frameEntry->addChild("h", frame.coordinates.h);
  1439. frameEntry->addChild("ax", frame.anchorPoint.x);
  1440. frameEntry->addChild("ay", frame.anchorPoint.y);
  1441. }
  1442. ObjectEntry *spritesEntry = fileObject.root.addChild("sprites");
  1443. for(int i=0; i < sprite->getNumSpriteEntries(); i++) {
  1444. Sprite *spriteEntry = sprite->getSpriteEntry(i);
  1445. ObjectEntry *spriteEntryEntry = spritesEntry->addChild("sprite");
  1446. spriteEntryEntry->addChild("name", spriteEntry->getName());
  1447. ObjectEntry *spriteStatesEntry = spriteEntryEntry->addChild("states");
  1448. for(int j=0; j < spriteEntry->getNumStates(); j++) {
  1449. SpriteState *spriteState = spriteEntry->getState(j);
  1450. ObjectEntry *spriteStateEntry = spriteStatesEntry->addChild("state");
  1451. spriteStateEntry->addChild("name", spriteState->getName());
  1452. spriteStateEntry->addChild("fps", spriteState->getStateFPS());
  1453. spriteStateEntry->addChild("scale", spriteState->getPixelsPerUnit());
  1454. spriteStateEntry->addChild("width", spriteState->getBoundingBox().x);
  1455. spriteStateEntry->addChild("height", spriteState->getBoundingBox().y);
  1456. spriteStateEntry->addChild("offset_x", spriteState->getSpriteOffset().x);
  1457. spriteStateEntry->addChild("offset_y", spriteState->getSpriteOffset().y);
  1458. String frameIDs;
  1459. for(int f=0; f < spriteState->getNumFrameIDs(); f++) {
  1460. frameIDs += String::IntToString(spriteState->getFrameIDAtIndex(f));
  1461. if(f < spriteState->getNumFrameIDs()-1) {
  1462. frameIDs += ",";
  1463. }
  1464. }
  1465. spriteStateEntry->addChild("frame_ids", frameIDs);
  1466. }
  1467. }
  1468. fileObject.saveToXML(filePath);
  1469. }
  1470. void PolycodeSpriteEditor::Resize(int x, int y) {
  1471. mainSizer->Resize(x, y);
  1472. PolycodeEditor::Resize(x,y);
  1473. }