PolycodeEntityEditor.cpp 74 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  37. this->number = number;
  38. }
  39. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  40. this->entity = entity;
  41. }
  42. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  43. editorOnly = true;
  44. this->light = light;
  45. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  46. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  47. addChild(spotSpot);
  48. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  49. spotSpot->enabled = false;
  50. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  51. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  52. fovMesh = fovSceneMesh->getMesh();
  53. fovMesh->indexedMesh = true;
  54. addChild(fovSceneMesh);
  55. fovMesh->addVertex(0.0, 0.0, 0.0);
  56. fovMesh->addVertex(-1.0, 1.0, -1.0);
  57. fovMesh->addVertex(1.0, 1.0, -1.0);
  58. fovMesh->addVertex(1.0, -1.0, -1.0);
  59. fovMesh->addVertex(-1.0, -1.0, -1.0);
  60. fovMesh->addIndexedFace(0, 1);
  61. fovMesh->addIndexedFace(0, 2);
  62. fovMesh->addIndexedFace(0, 3);
  63. fovMesh->addIndexedFace(0, 4);
  64. light->addChild(this);
  65. }
  66. LightDisplay::~LightDisplay() {
  67. }
  68. void LightDisplay::Update() {
  69. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  70. spotSpot->enabled = true;
  71. fovSceneMesh->enabled = true;
  72. Number distance = light->getIntensity() * 2.0;
  73. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  74. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  75. spotSpot->setPosition(0.0, 0.0, -distance);
  76. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  77. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  78. spotLightSize *= 0.5;
  79. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  80. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  81. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  82. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  83. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  84. } else {
  85. spotSpot->enabled = false;
  86. fovSceneMesh->enabled = false;
  87. }
  88. }
  89. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  90. editorOnly = true;
  91. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  92. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  93. fovMesh = fovSceneMesh->getMesh();
  94. fovMesh->indexedMesh = true;
  95. fovMesh->addVertex(0.0, 0.0, 0.0);
  96. fovMesh->addVertex(-1.0, 1.0, -1.0);
  97. fovMesh->addVertex(1.0, 1.0, -1.0);
  98. fovMesh->addVertex(1.0, -1.0, -1.0);
  99. fovMesh->addVertex(-1.0, -1.0, -1.0);
  100. fovMesh->addIndexedFace(0, 1);
  101. fovMesh->addIndexedFace(0, 2);
  102. fovMesh->addIndexedFace(0, 3);
  103. fovMesh->addIndexedFace(0, 4);
  104. fovMesh->addIndexedFace(1, 2);
  105. fovMesh->addIndexedFace(2, 3);
  106. fovMesh->addIndexedFace(3, 4);
  107. fovMesh->addIndexedFace(4, 1);
  108. addChild(fovSceneMesh);
  109. camera->addChild(this);
  110. this->camera = camera;
  111. }
  112. CameraDisplay::~CameraDisplay() {
  113. }
  114. void CameraDisplay::Update() {
  115. if(camera->getOrthoMode()) {
  116. Number xPos = camera->getOrthoSizeX() * 0.5;
  117. Number yPos = camera->getOrthoSizeY() * 0.5;
  118. Number zPos = 0.0;
  119. switch(camera->getOrthoSizeMode()) {
  120. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  121. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  122. break;
  123. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  124. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  125. break;
  126. case Camera::ORTHO_SIZE_VIEWPORT:
  127. xPos = camera->getViewport().w * 0.5;
  128. yPos = camera->getViewport().h * 0.5;
  129. break;
  130. }
  131. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  132. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  133. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  134. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  135. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  136. } else {
  137. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  138. Number displayScale = 3.0;
  139. Number xPos = cos(fovRad) * displayScale;
  140. Number yPos = xPos * 0.5625;
  141. Number zPos = -sin(fovRad) * displayScale * 0.5;
  142. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  143. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  144. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  145. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  146. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  147. }
  148. }
  149. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  150. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  151. addChild(bgRect);
  152. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  153. UILabel *label = new UILabel("PREVIEW", 11);
  154. label->setColor(1.0, 1.0, 1.0, 1.0);
  155. // addChild(label);
  156. label->setPosition(15, 3);
  157. aspectCombo = new UIComboBox(globalMenu, 80);
  158. addChild(aspectCombo);
  159. aspectCombo->setPosition(5, 3);
  160. aspectCombo->addComboItem("16:9");
  161. aspectCombo->addComboItem("16:10");
  162. aspectCombo->addComboItem("4:3");
  163. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  164. pinButton = new UIButton("Pin", 60);
  165. addChild(pinButton);
  166. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  167. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  168. previewRect->setPosition(8, 30);
  169. addChild(previewRect);
  170. enabled = false;
  171. camera = NULL;
  172. scene = NULL;
  173. renderTexture = NULL;
  174. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  175. pinned = false;
  176. cameraSelected = false;
  177. aspectCombo->setSelectedIndex(0);
  178. }
  179. bool CameraPreviewWindow::isPinned() {
  180. return pinned;
  181. }
  182. void CameraPreviewWindow::Resize(Number width, Number height) {
  183. UIElement::Resize(width, height);
  184. bgRect->Resize(width, height);
  185. previewRect->Resize(width-16, height-38);
  186. if(camera) {
  187. if(renderTexture) {
  188. delete renderTexture;
  189. }
  190. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  191. previewRect->setTexture(renderTexture->getTargetTexture());
  192. }
  193. pinButton->setPosition(width-70, 3);
  194. }
  195. void CameraPreviewWindow::handleEvent(Event *event) {
  196. if(event->getDispatcher() == pinButton) {
  197. pinned = !pinned;
  198. if(pinned) {
  199. pinButton->setCaption("Unpin");
  200. } else {
  201. pinButton->setCaption("Pin");
  202. if(!cameraSelected) {
  203. enabled = false;
  204. camera = NULL;
  205. }
  206. }
  207. } else if(event->getDispatcher() == aspectCombo) {
  208. switch(aspectCombo->getSelectedIndex()) {
  209. case 0:
  210. Resize(bBox.y * 1.77777, bBox.y);
  211. break;
  212. case 1:
  213. Resize(bBox.y * 1.6, bBox.y);
  214. break;
  215. case 2:
  216. Resize(bBox.y * 1.3, bBox.y);
  217. break;
  218. }
  219. }
  220. }
  221. CameraPreviewWindow::~CameraPreviewWindow() {
  222. }
  223. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  224. if(pinned && !camera) {
  225. cameraSelected = false;
  226. return;
  227. }
  228. this->camera = camera;
  229. this->scene = scene;
  230. if(camera) {
  231. enabled = true;
  232. if(renderTexture) {
  233. delete renderTexture;
  234. }
  235. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  236. previewRect->setTexture(renderTexture->getTargetTexture());
  237. } else {
  238. if(!pinned) {
  239. enabled = false;
  240. }
  241. }
  242. }
  243. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  244. processInputEvents = true;
  245. multiselectIndex = 0;
  246. objectRootInstance = NULL;
  247. lightsDisabled = false;
  248. beforeData = NULL;
  249. setOwnsChildrenRecursive(true);
  250. this->editor = editor;
  251. mainScene = new Scene(Scene::SCENE_3D, true);
  252. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  253. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  254. mainScene->useClearColor = true;
  255. mainScene->rootEntity.processInputEvents = true;
  256. Number customFalloff = 0.006;
  257. // setup custom lights for disabled lighting
  258. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  259. customLight1->editorOnly = true;
  260. customLight1->setPosition(-9999, 9999, 9999);
  261. mainScene->addLight(customLight1);
  262. customLight1->enabled = false;
  263. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  264. customLight2->editorOnly = true;
  265. customLight2->setPosition(8999, -8999, -8999);
  266. mainScene->addLight(customLight2);
  267. customLight2->enabled = false;
  268. renderTextureShape = new UIRect(256, 256);
  269. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  270. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  271. addChild(renderTextureShape);
  272. renderTextureShape->setPosition(0, 30);
  273. renderTextureShape->focusable = true;
  274. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  275. cameraPreview = new CameraPreviewWindow();
  276. addChild(cameraPreview);
  277. cameraPreview->setPosition(5, 35);
  278. headerBg = new UIRect(10,10);
  279. addChild(headerBg);
  280. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  281. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  282. footerBg = new UIRect(10,10);
  283. addChild(footerBg);
  284. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  285. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  286. bottomBar = new Entity();
  287. addChild(bottomBar);
  288. bottomBar->setPosition(0, 0);
  289. bottomBar->processInputEvents = true;
  290. topBar = new Entity();
  291. addChild(topBar);
  292. topBar->setPosition(0, 0);
  293. topBar->processInputEvents = true;
  294. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  295. mainScene->getDefaultCamera( )->lookAt(Vector3());
  296. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 10000);
  297. grid = new EditorGrid();
  298. grid->addEventListener(this, Event::CHANGE_EVENT);
  299. mainScene->addChild(grid);
  300. objectRootBase = new Entity();
  301. mainScene->addChild(objectRootBase);
  302. objectRootBase->processInputEvents = true;
  303. sceneObjectRoot = new Entity();
  304. sceneObjectRoot->processInputEvents = true;
  305. objectRootBase->addChild(sceneObjectRoot);
  306. iconBase = new Entity();
  307. mainScene->addChild(iconBase);
  308. iconBase->processInputEvents = true;
  309. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  310. transformGizmo->enableGizmo = false;
  311. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  312. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  313. mainScene->addChild(transformGizmo);
  314. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  315. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  316. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  317. topBar->addChild(addEntityButton);
  318. addEntityButton->setPosition(4, 2);
  319. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  320. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  321. topBar->addChild(transformGizmoMenu);
  322. transformGizmoMenu->setPositionX(40);
  323. modeSwitchDropdown = new UIComboBox(globalMenu, 100);
  324. topBar->addChild(modeSwitchDropdown);
  325. modeSwitchDropdown->addComboItem("3D MODE");
  326. modeSwitchDropdown->addComboItem("2D MODE");
  327. modeSwitchDropdown->setSelectedIndex(0);
  328. modeSwitchDropdown->addEventListener(this, UIEvent::CHANGE_EVENT);
  329. shadeModeSelector = new UIIconSelector();
  330. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  331. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  332. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  333. topBar->addChild(shadeModeSelector);
  334. shadeModeSelector->setPosition(320, 3);
  335. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  336. lightingModeSelector = new UIIconSelector();
  337. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  338. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  339. topBar->addChild(lightingModeSelector);
  340. lightingModeSelector->setPosition(420, 3);
  341. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  342. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  343. bottomBar->addChild(moveUpButton);
  344. moveUpButton->setPosition(4, 2);
  345. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  346. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  347. bottomBar->addChild(moveTopButton);
  348. moveTopButton->setPosition(30, 2);
  349. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  350. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  351. bottomBar->addChild(moveDownButton);
  352. moveDownButton->setPosition(56, 2);
  353. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  354. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  355. bottomBar->addChild(moveBottomButton);
  356. moveBottomButton->setPosition(82, 2);
  357. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  358. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  359. bottomBar->addChild(gridSettingsButton);
  360. gridSettingsButton->setPosition(120, 2);
  361. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  362. snapSelector = new UIIconSelector();
  363. snapSelector->addIcon("entityEditor/snap_off.png");
  364. snapSelector->addIcon("entityEditor/snap_on.png");
  365. bottomBar->addChild(snapSelector);
  366. snapSelector->setPosition(156, 2);
  367. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  368. iconVisibilitySelector = new UIIconSelector();
  369. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  370. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  371. bottomBar->addChild(iconVisibilitySelector);
  372. iconVisibilitySelector->setPosition(230, 2);
  373. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  374. editorMode = EDITOR_MODE_3D;
  375. input = CoreServices::getInstance()->getCore()->getInput();
  376. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  377. gridSettings = new EditorGridSettingsWindow(grid);
  378. addChild(gridSettings);
  379. gridSettings->setPosition(30,40);
  380. }
  381. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  382. return selectedEntities;
  383. }
  384. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  385. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  386. if(actionName == "move") {
  387. for(int i=0; i < selectedEntities.size(); i++) {
  388. if(i < sceneData->entries.size()) {
  389. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  390. }
  391. }
  392. transformGizmo->setTransformSelection(selectedEntities);
  393. } else if(actionName == "scale") {
  394. for(int i=0; i < selectedEntities.size(); i++) {
  395. if(i < sceneData->entries.size()) {
  396. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  397. }
  398. }
  399. } else if(actionName == "rotate") {
  400. for(int i=0; i < selectedEntities.size(); i++) {
  401. if(i < sceneData->entries.size()) {
  402. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  403. }
  404. }
  405. } else if(actionName == "select") {
  406. selectNone(false);
  407. if(sceneData) {
  408. for(int i=0; i < sceneData->entries.size(); i++) {
  409. selectEntity(sceneData->entries[i].entity, true, false);
  410. }
  411. }
  412. } else if(actionName == "delete") {
  413. if(sceneData->reverse) {
  414. selectNone(false);
  415. for(int i=0; i < sceneData->entries.size(); i++) {
  416. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  417. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  418. if(sceneLight) {
  419. mainScene->addLight(sceneLight);
  420. }
  421. setEditorPropsRecursive(sceneData->entries[i].entity);
  422. selectEntity(sceneData->entries[i].entity, true, false);
  423. }
  424. sceneData->deleteEntitiesInDestructor = false;
  425. } else {
  426. deleteSelected(false);
  427. sceneData->deleteEntitiesInDestructor = true;
  428. }
  429. } else if(actionName == "create_entity") {
  430. if(sceneData->reverse) {
  431. deleteSelected(false);
  432. selectNone(false);
  433. for(int i=0; i < sceneData->entries.size(); i++) {
  434. selectEntity(sceneData->entries[i].entity, true, false);
  435. }
  436. } else {
  437. selectNone(false);
  438. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  439. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  440. if(sceneLight) {
  441. mainScene->addLight(sceneLight);
  442. }
  443. setEditorPropsRecursive(sceneData->entries[0].entity);
  444. selectEntity(sceneData->entries[0].entity, true, false);
  445. }
  446. }
  447. }
  448. void EntityEditorMainView::setEditorMode(int newMode) {
  449. editorMode = newMode;
  450. if(editorMode == EDITOR_MODE_3D) {
  451. mainScene->setSceneType(Scene::SCENE_3D);
  452. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  453. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  454. mainScene->getDefaultCamera()->setOrthoMode(false);
  455. mainScene->getDefaultCamera()->setClippingPlanes(1, 1000);
  456. trackballCamera->disableRotation(false);
  457. } else {
  458. mainScene->setSceneType(Scene::SCENE_2D);
  459. mainScene->getDefaultCamera()->setOrthoMode(true);
  460. mainScene->getDefaultCamera()->setClippingPlanes(-1, 10000);
  461. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  462. grid->setGridMode(EditorGrid::GRID_MODE_2D);
  463. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D);
  464. trackballCamera->disableRotation(true);
  465. Update();
  466. }
  467. }
  468. Entity *EntityEditorMainView::getSelectedEntity() {
  469. if(selectedEntities.size() > 0) {
  470. return selectedEntities[selectedEntities.size()-1];
  471. } else {
  472. return NULL;
  473. }
  474. }
  475. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  476. if(!hasFocus) {
  477. return;
  478. }
  479. selectNone(false);
  480. for(int i=0; i < data->entities.size(); i++) {
  481. Entity *entity = data->entities[i]->Clone(true, true);
  482. setEditorPropsRecursive(entity);
  483. sceneObjectRoot->addChild(entity);
  484. selectEntity(entity, true);
  485. }
  486. }
  487. void EntityEditorMainView::Update() {
  488. if(entitiesToSelect.size() != 0) {
  489. if(multiselectIndex > entitiesToSelect.size()-1) {
  490. multiselectIndex = 0;
  491. }
  492. selectEntity(entitiesToSelect[multiselectIndex], input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  493. multiselectIndex++;
  494. entitiesToSelect.clear();
  495. }
  496. if(editorMode == EDITOR_MODE_2D) {
  497. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  498. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  499. }
  500. for(int i=0; i < icons.size(); i++) {
  501. Number scale;
  502. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  503. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  504. icons[i]->setPosition(parentPosition);
  505. if(editorMode == EDITOR_MODE_2D) {
  506. scale = trackballCamera->getCameraDistance() * 0.1;
  507. } else {
  508. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  509. }
  510. icons[i]->setScale(scale, scale, scale);
  511. icons[i]->rebuildTransformMatrix();
  512. icons[i]->recalculateAABBAllChildren();
  513. }
  514. }
  515. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  516. entity->removeAllHandlersForListener(this);
  517. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  518. iconPrimitive->setMaterialByName("Unlit");
  519. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  520. if(iconPrimitive->getLocalShaderOptions()) {
  521. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  522. }
  523. iconBase->addChild(iconPrimitive);
  524. iconPrimitive->billboardMode = true;
  525. iconPrimitive->setUserData((void*)entity);
  526. iconPrimitive->forceMaterial = true;
  527. iconPrimitive->processInputEvents = true;
  528. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  529. iconPrimitive->ignoreParentMatrix = true;
  530. iconPrimitive->addTag("");
  531. iconPrimitive->depthTest = false;
  532. iconPrimitive->depthWrite = false;
  533. iconPrimitive->editorOnly = true;
  534. iconPrimitive->alphaTest = true;
  535. iconPrimitive->setUserData(entity);
  536. icons.push_back(iconPrimitive);
  537. }
  538. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  539. setEditorProps(entity);
  540. for(int i=0; i < entity->getNumChildren(); i++) {
  541. if(!entity->getChildAtIndex(i)->editorOnly) {
  542. setEditorProps(entity->getChildAtIndex(i));
  543. }
  544. }
  545. }
  546. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  547. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  548. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  549. entity->setUserData((void*)parentInstance);
  550. entity->processInputEvents = true;
  551. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  552. entity->editorOnly = true;
  553. if(sceneMesh && !emitter) {
  554. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  555. sceneMesh->useGeometryHitDetection = true;
  556. }
  557. for(int i=0; i < entity->getNumChildren(); i++) {
  558. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  559. }
  560. }
  561. void EntityEditorMainView::setEditorProps(Entity *entity) {
  562. entity->processInputEvents = true;
  563. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  564. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  565. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  566. if(sceneMesh && !emitter) {
  567. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  568. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  569. sceneMesh->useGeometryHitDetection = true;
  570. }
  571. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  572. if(instance && instance != objectRootInstance) {
  573. for(int i=0; i < instance->getNumChildren(); i++) {
  574. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  575. instance->getResourceEntry()->reloadOnFileModify = true;
  576. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  577. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  578. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  579. }
  580. }
  581. }
  582. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  583. if(sceneLight) {
  584. createIcon(entity, "light_icon.png");
  585. LightDisplay *lightVis = new LightDisplay(sceneLight);
  586. if(!sceneLight->getParentScene()) {
  587. sceneLight->setParentScene(mainScene);
  588. mainScene->addLight(sceneLight);
  589. }
  590. }
  591. if(emitter) {
  592. createIcon(entity, "emitter_icon.png");
  593. }
  594. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  595. if(sound) {
  596. createIcon(entity, "sound_icon.png");
  597. }
  598. Camera *camera = dynamic_cast<Camera*>(entity);
  599. if(camera) {
  600. CameraDisplay *camVis = new CameraDisplay(camera);
  601. createIcon(entity, "camera_icon.png");
  602. }
  603. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  604. createIcon(entity, "empty_icon.png");
  605. }
  606. }
  607. void EntityEditorMainView::addEntityFromMenu(String command) {
  608. if(command == "add_primitive") {
  609. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  610. sceneObjectRoot->addChild(newPrimitive);
  611. setEditorProps(newPrimitive);
  612. newPrimitive->setPosition(cursorPosition);
  613. newPrimitive->setMaterialByName("Default");
  614. didPlaceEntity(newPrimitive);
  615. selectEntity(newPrimitive, false, false);
  616. return;
  617. }
  618. if(command == "add_empty") {
  619. Entity *newEntity = new Entity();
  620. sceneObjectRoot->addChild(newEntity);
  621. setEditorProps(newEntity);
  622. newEntity->setPosition(cursorPosition);
  623. didPlaceEntity(newEntity);
  624. selectEntity(newEntity, false, false);
  625. return;
  626. }
  627. if(command == "add_sound") {
  628. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  629. sceneObjectRoot->addChild(newSound);
  630. setEditorProps(newSound);
  631. newSound->setPosition(cursorPosition);
  632. didPlaceEntity(newSound);
  633. selectEntity(newSound, false, false);
  634. return;
  635. }
  636. if(command == "add_camera") {
  637. Camera *newCamera = new Camera(mainScene);
  638. sceneObjectRoot->addChild(newCamera);
  639. setEditorProps(newCamera);
  640. newCamera->setPosition(cursorPosition);
  641. didPlaceEntity(newCamera);
  642. selectEntity(newCamera, false, false);
  643. return;
  644. }
  645. if(command == "add_image") {
  646. assetSelectType = "image";
  647. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  648. std::vector<String> extensions;
  649. extensions.push_back("png");
  650. globalFrame->showAssetBrowser(extensions);
  651. return;
  652. }
  653. if(command == "add_sprite") {
  654. assetSelectType = "sprite";
  655. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  656. std::vector<String> extensions;
  657. extensions.push_back("sprite");
  658. globalFrame->showAssetBrowser(extensions);
  659. return;
  660. }
  661. if(command == "add_label") {
  662. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  663. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  664. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  665. newLabel->snapToPixels = false;
  666. newLabel->positionAtBaseline = false;
  667. sceneObjectRoot->addChild(newLabel);
  668. setEditorProps(newLabel);
  669. newLabel->setPosition(cursorPosition);
  670. didPlaceEntity(newLabel);
  671. selectEntity(newLabel, false, false);
  672. return;
  673. }
  674. if(command == "add_light") {
  675. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  676. sceneObjectRoot->addChild(newLight);
  677. mainScene->addLight(newLight);
  678. newLight->enabled = !lightsDisabled;
  679. setEditorProps(newLight);
  680. newLight->setPosition(cursorPosition);
  681. didPlaceEntity(newLight);
  682. selectEntity(newLight, false, false);
  683. return;
  684. }
  685. if(command == "add_mesh") {
  686. assetSelectType = "mesh";
  687. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  688. std::vector<String> extensions;
  689. extensions.push_back("mesh");
  690. globalFrame->showAssetBrowser(extensions);
  691. return;
  692. }
  693. if(command == "add_entity") {
  694. assetSelectType = "entity";
  695. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  696. std::vector<String> extensions;
  697. extensions.push_back("entity");
  698. globalFrame->showAssetBrowser(extensions);
  699. return;
  700. }
  701. if(command == "add_particles") {
  702. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  703. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  704. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  705. sceneObjectRoot->addChild(newEmitter);
  706. setEditorProps(newEmitter);
  707. newEmitter->setPosition(cursorPosition);
  708. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  709. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  710. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  711. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  712. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  713. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  714. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  715. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  716. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  717. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  718. selectEntity(newEmitter, false, false);
  719. didPlaceEntity(newEmitter);
  720. return;
  721. }
  722. }
  723. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  724. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  725. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  726. data->reverse = false;
  727. for(int i=0; i < selectedEntities.size(); i++) {
  728. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  729. }
  730. PolycodeSceneEditorActionDataEntry entry(entity);
  731. entry.parentEntity = sceneObjectRoot;
  732. data->entries.push_back(entry);
  733. editor->didAction("create_entity", beforeData, data);
  734. }
  735. void EntityEditorMainView::deleteSelected(bool doAction) {
  736. if(doAction) {
  737. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  738. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  739. data->reverse = false;
  740. oldData->deleteEntitiesInDestructor = true;
  741. for(int i=0; i < selectedEntities.size(); i++) {
  742. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  743. entry.parentEntity = selectedEntities[i]->getParentEntity();
  744. oldData->entries.push_back(entry);
  745. }
  746. editor->didAction("delete", oldData, data);
  747. }
  748. for(int i=0; i < selectedEntities.size(); i++) {
  749. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  750. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  751. if(sceneLight) {
  752. mainScene->removeLight(sceneLight);
  753. }
  754. }
  755. for(int i=0; i < selectedEntities.size(); i++) {
  756. selectedEntities[i]->setOwnsChildrenRecursive(true);
  757. for(int j=0; j < icons.size(); j++) {
  758. if(icons[j]->getUserData() == selectedEntities[i]) {
  759. delete icons[j];
  760. icons[j]->getParentEntity()->removeChild(icons[j]);
  761. icons.erase(icons.begin()+j);
  762. break;
  763. }
  764. }
  765. selectedEntities[i]->removeAllHandlers();
  766. }
  767. selectedEntities.clear();
  768. transformGizmo->setTransformSelection(selectedEntities);
  769. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  770. }
  771. void EntityEditorMainView::onGainFocus() {
  772. transformGizmo->enableGizmo = true;
  773. }
  774. void EntityEditorMainView::onLoseFocus() {
  775. transformGizmo->enableGizmo = false;
  776. }
  777. void EntityEditorMainView::handleEvent(Event *event) {
  778. if(event->getDispatcher() == transformGizmo) {
  779. if(event->getEventCode() == Event::CHANGE_EVENT) {
  780. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  781. switch(trasnformEvent->mode) {
  782. case TransformGizmo::TRANSFORM_MOVE:
  783. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  784. {
  785. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  786. for(int i=0; i < selectedEntities.size(); i++) {
  787. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  788. }
  789. editor->didAction("move", beforeData, data);
  790. beforeData = NULL;
  791. }
  792. break;
  793. case TransformGizmo::TRANSFORM_SCALE:
  794. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  795. {
  796. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  797. for(int i=0; i < selectedEntities.size(); i++) {
  798. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  799. }
  800. editor->didAction("scale", beforeData, data);
  801. beforeData = NULL;
  802. }
  803. break;
  804. case TransformGizmo::TRANSFORM_ROTATE:
  805. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  806. {
  807. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  808. for(int i=0; i < selectedEntities.size(); i++) {
  809. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  810. }
  811. editor->didAction("rotate", beforeData, data);
  812. beforeData = NULL;
  813. }
  814. break;
  815. }
  816. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  817. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  818. switch(trasnformEvent->mode) {
  819. case TransformGizmo::TRANSFORM_MOVE:
  820. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  821. {
  822. beforeData = new PolycodeSceneEditorActionData();
  823. for(int i=0; i < selectedEntities.size(); i++) {
  824. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  825. }
  826. }
  827. break;
  828. case TransformGizmo::TRANSFORM_SCALE:
  829. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  830. {
  831. beforeData = new PolycodeSceneEditorActionData();
  832. for(int i=0; i < selectedEntities.size(); i++) {
  833. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale()));
  834. }
  835. }
  836. break;
  837. case TransformGizmo::TRANSFORM_ROTATE:
  838. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  839. {
  840. beforeData = new PolycodeSceneEditorActionData();
  841. for(int i=0; i < selectedEntities.size(); i++) {
  842. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat()));
  843. }
  844. }
  845. break;
  846. }
  847. }
  848. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  849. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  850. if(entry) {
  851. setEditorProps(entry->getInstance());
  852. }
  853. } else if(event->getDispatcher() == renderTextureShape) {
  854. focusSelf();
  855. } else if(event->getDispatcher() == trackballCamera) {
  856. Update();
  857. } else if(event->getDispatcher() == modeSwitchDropdown) {
  858. setEditorMode(modeSwitchDropdown->getSelectedIndex());
  859. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  860. if(event->getEventCode() == UIEvent::OK_EVENT) {
  861. if(assetSelectType == "mesh") {
  862. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  863. newMesh->cacheToVertexBuffer(true);
  864. sceneObjectRoot->addChild(newMesh);
  865. setEditorProps(newMesh);
  866. newMesh->setMaterialByName("Default");
  867. newMesh->setPosition(cursorPosition);
  868. didPlaceEntity(newMesh);
  869. selectEntity(newMesh, false, false);
  870. } else if(assetSelectType == "image") {
  871. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  872. newImage->setMaterialByName("Unlit");
  873. if(newImage->getLocalShaderOptions()) {
  874. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  875. }
  876. sceneObjectRoot->addChild(newImage);
  877. setEditorProps(newImage);
  878. newImage->setPosition(cursorPosition);
  879. didPlaceEntity(newImage);
  880. selectEntity(newImage, false, false);
  881. } else if(assetSelectType == "sprite") {
  882. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  883. if(newSprite->getNumAnimations()) {
  884. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  885. }
  886. newSprite->setMaterialByName("Unlit");
  887. if(newSprite->getLocalShaderOptions()) {
  888. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  889. }
  890. sceneObjectRoot->addChild(newSprite);
  891. setEditorProps(newSprite);
  892. newSprite->setPosition(cursorPosition);
  893. didPlaceEntity(newSprite);
  894. selectEntity(newSprite, false, false);
  895. } else if(assetSelectType == "entity") {
  896. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  897. sceneObjectRoot->addChild(newEntity);
  898. setEditorProps(newEntity);
  899. newEntity->setPosition(cursorPosition);
  900. didPlaceEntity(newEntity);
  901. selectEntity(newEntity, false, false);
  902. }
  903. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  904. globalFrame->hideModal();
  905. }
  906. } else if(event->getDispatcher() == addEntityMenu) {
  907. addEntityMenu->removeAllHandlersForListener(this);
  908. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  909. addEntityMenu = NULL;
  910. addEntityFromMenu(command);
  911. } else if(event->getDispatcher() == addEntityButton) {
  912. addEntityMenu = globalMenu->showMenuAtMouse(150);
  913. addEntityMenu->addOption("Add Primitive", "add_primitive");
  914. addEntityMenu->addOption("Add Mesh", "add_mesh");
  915. addEntityMenu->addOption("Add Entity", "add_entity");
  916. addEntityMenu->addDivider();
  917. addEntityMenu->addOption("Add Sprite", "add_sprite");
  918. addEntityMenu->addOption("Add Image", "add_image");
  919. addEntityMenu->addOption("Add Label", "add_label");
  920. addEntityMenu->addDivider();
  921. addEntityMenu->addOption("Add Light", "add_light");
  922. addEntityMenu->addOption("Add Particle System", "add_particles");
  923. addEntityMenu->addOption("Add Sound", "add_sound");
  924. addEntityMenu->addOption("Add Camera", "add_camera");
  925. addEntityMenu->addDivider();
  926. addEntityMenu->addOption("Add Empty", "add_empty");
  927. addEntityMenu->fitToScreenVertical();
  928. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  929. } else if(event->getDispatcher() == input) {
  930. InputEvent *inputEvent = (InputEvent*) event;
  931. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  932. switch(inputEvent->key) {
  933. case KEY_BACKSPACE:
  934. case KEY_DELETE:
  935. if(hasFocus) {
  936. deleteSelected(true);
  937. }
  938. break;
  939. case KEY_ESCAPE:
  940. {
  941. selectNone(true);
  942. }
  943. break;
  944. }
  945. }
  946. } else if(event->getDispatcher() == lightingModeSelector) {
  947. switch(lightingModeSelector->getSelectedIndex()) {
  948. case 0:
  949. disableLighting(false);
  950. break;
  951. case 1:
  952. disableLighting(true);
  953. break;
  954. }
  955. } else if(event->getDispatcher() == shadeModeSelector) {
  956. switch(shadeModeSelector->getSelectedIndex()) {
  957. case 0:
  958. mainScene->setOverrideMaterial(NULL);
  959. break;
  960. case 1:
  961. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  962. break;
  963. case 2:
  964. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  965. break;
  966. }
  967. } else if(event->getDispatcher() == moveUpButton) {
  968. moveSelectedUp();
  969. } else if(event->getDispatcher() == moveTopButton) {
  970. moveSelectedTop();
  971. } else if(event->getDispatcher() == moveDownButton) {
  972. moveSelectedDown();
  973. } else if(event->getDispatcher() == moveBottomButton) {
  974. moveSelectedBottom();
  975. } else if(event->getDispatcher() == gridSettingsButton) {
  976. gridSettings->visible = !gridSettings->visible;
  977. gridSettings->enabled = !gridSettings->enabled;
  978. } else if(event->getDispatcher() == snapSelector) {
  979. switch(snapSelector->getSelectedIndex()) {
  980. case 0:
  981. transformGizmo->enableSnap(false);
  982. break;
  983. case 1:
  984. transformGizmo->enableSnap(true);
  985. transformGizmo->setSnapSize(grid->getGridSize());
  986. break;
  987. }
  988. } else if(event->getDispatcher() == grid) {
  989. transformGizmo->setSnapSize(grid->getGridSize());
  990. } else if(event->getDispatcher() == iconVisibilitySelector) {
  991. switch(iconVisibilitySelector->getSelectedIndex()) {
  992. case 0:
  993. iconBase->visible = true;
  994. break;
  995. case 1:
  996. iconBase->visible = false;
  997. break;
  998. }
  999. } else {
  1000. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1001. InputEvent *inputEvent = (InputEvent*) event;
  1002. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2) {
  1003. Entity* targetEntity = (Entity*) event->getDispatcher();
  1004. // if it's an icon, select the entity linked to the icon
  1005. for(int i=0; i < icons.size(); i++) {
  1006. if(icons[i] == targetEntity) {
  1007. targetEntity = (Entity*)targetEntity->getUserData();
  1008. }
  1009. }
  1010. entitiesToSelect.push_back(targetEntity);
  1011. }
  1012. }
  1013. }
  1014. }
  1015. void EntityEditorMainView::moveSelectedUp() {
  1016. for(int i=0; i < selectedEntities.size(); i++) {
  1017. Entity *parent = selectedEntities[i]->getParentEntity();
  1018. if(parent) {
  1019. parent->moveChildUp(selectedEntities[i]);
  1020. }
  1021. }
  1022. }
  1023. void EntityEditorMainView::moveSelectedDown() {
  1024. for(int i=0; i < selectedEntities.size(); i++) {
  1025. Entity *parent = selectedEntities[i]->getParentEntity();
  1026. if(parent) {
  1027. parent->moveChildDown(selectedEntities[i]);
  1028. }
  1029. }
  1030. }
  1031. void EntityEditorMainView::moveSelectedTop() {
  1032. for(int i=0; i < selectedEntities.size(); i++) {
  1033. Entity *parent = selectedEntities[i]->getParentEntity();
  1034. if(parent) {
  1035. parent->moveChildTop(selectedEntities[i]);
  1036. }
  1037. }
  1038. }
  1039. void EntityEditorMainView::moveSelectedBottom() {
  1040. for(int i=0; i < selectedEntities.size(); i++) {
  1041. Entity *parent = selectedEntities[i]->getParentEntity();
  1042. if(parent) {
  1043. parent->moveChildBottom(selectedEntities[i]);
  1044. }
  1045. }
  1046. }
  1047. void EntityEditorMainView::selectAll(bool doAction) {
  1048. if(doAction) {
  1049. beforeData = new PolycodeSceneEditorActionData();
  1050. for(int i=0; i < selectedEntities.size(); i++) {
  1051. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1052. }
  1053. editor->didAction("select", beforeData, NULL, false);
  1054. beforeData = NULL;
  1055. }
  1056. selectedEntities.clear();
  1057. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1058. Entity *child = objectRootInstance->getChildAtIndex(i);
  1059. if(!child->editorOnly) {
  1060. selectEntity(child, true, false);
  1061. }
  1062. }
  1063. transformGizmo->setTransformSelection(selectedEntities);
  1064. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1065. }
  1066. void EntityEditorMainView::selectNone(bool doAction) {
  1067. if(doAction) {
  1068. beforeData = new PolycodeSceneEditorActionData();
  1069. for(int i=0; i < selectedEntities.size(); i++) {
  1070. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1071. }
  1072. editor->didAction("select", beforeData, NULL, false);
  1073. beforeData = NULL;
  1074. }
  1075. for(int i=0; i < selectedEntities.size(); i++) {
  1076. doEntityDeselect(selectedEntities[i]);
  1077. }
  1078. selectedEntities.clear();
  1079. transformGizmo->setTransformSelection(selectedEntities);
  1080. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1081. }
  1082. void EntityEditorMainView::disableLighting(bool disable) {
  1083. lightsDisabled = disable;
  1084. for(int i=0; i < mainScene->getNumLights(); i++) {
  1085. SceneLight *light = mainScene->getLight(i);
  1086. light->enabled = !disable;
  1087. }
  1088. if(disable) {
  1089. customLight1->enabled = true;
  1090. customLight2->enabled = true;
  1091. } else {
  1092. customLight1->enabled = false;
  1093. customLight2->enabled = false;
  1094. }
  1095. }
  1096. Scene *EntityEditorMainView::getMainScene() {
  1097. return mainScene;
  1098. }
  1099. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1100. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1101. if(sceneMesh) {
  1102. sceneMesh->overlayWireframe = false;
  1103. }
  1104. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1105. if(instance) {
  1106. setOverlayWireframeRecursive(targetEntity, false);
  1107. }
  1108. }
  1109. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1110. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1111. if(sceneMesh) {
  1112. sceneMesh->overlayWireframe = val;
  1113. }
  1114. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1115. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1116. }
  1117. }
  1118. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1119. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1120. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1121. if(sceneMesh && ! emitter) {
  1122. sceneMesh->overlayWireframe = true;
  1123. }
  1124. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1125. if(instance) {
  1126. setOverlayWireframeRecursive(targetEntity, true);
  1127. }
  1128. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1129. cameraPreview->setCamera(mainScene, camera);
  1130. }
  1131. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1132. if(doAction) {
  1133. beforeData = new PolycodeSceneEditorActionData();
  1134. for(int i=0; i < selectedEntities.size(); i++) {
  1135. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1136. }
  1137. }
  1138. if(targetEntity->getUserData()) {
  1139. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1140. targetEntity = instance;
  1141. }
  1142. bool doNotReselect = false;
  1143. if(!addToSelection) {
  1144. for(int i=0; i < selectedEntities.size(); i++) {
  1145. doEntityDeselect(selectedEntities[i]);
  1146. }
  1147. selectedEntities.clear();
  1148. } else {
  1149. for(int i=0; i < selectedEntities.size(); i++) {
  1150. if(targetEntity == selectedEntities[i]) {
  1151. doEntityDeselect(targetEntity);
  1152. selectedEntities.erase(selectedEntities.begin() + i);
  1153. doNotReselect = true;
  1154. break;
  1155. }
  1156. }
  1157. }
  1158. if(!doNotReselect) {
  1159. selectedEntities.push_back(targetEntity);
  1160. doEntitySelect(targetEntity);
  1161. }
  1162. if(doAction) {
  1163. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1164. for(int i=0; i < selectedEntities.size(); i++) {
  1165. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1166. }
  1167. editor->didAction("select", beforeData, data);
  1168. beforeData = NULL;
  1169. }
  1170. transformGizmo->setTransformSelection(selectedEntities);
  1171. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1172. }
  1173. Entity *EntityEditorMainView::getObjectRoot() {
  1174. return sceneObjectRoot;
  1175. }
  1176. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1177. objectRootInstance = entity;
  1178. if(sceneObjectRoot) {
  1179. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1180. delete sceneObjectRoot;
  1181. }
  1182. sceneObjectRoot = entity;
  1183. sceneObjectRoot->processInputEvents = true;
  1184. objectRootBase->addChild(sceneObjectRoot);
  1185. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1186. }
  1187. EntityEditorMainView::~EntityEditorMainView() {
  1188. delete mainScene;
  1189. delete renderTexture;
  1190. // delete transformGizmo;
  1191. // delete transformGizmoMenu;
  1192. // delete trackballCamera;
  1193. // delete grid;
  1194. // delete cameraPreview;
  1195. input->removeAllHandlersForListener(this);
  1196. }
  1197. void EntityEditorMainView::Resize(Number width, Number height) {
  1198. headerBg->Resize(width, 30);
  1199. footerBg->Resize(width, 30);
  1200. footerBg->setPosition(0.0, height-30);
  1201. bottomBar->setPosition(0.0, height-30);
  1202. modeSwitchDropdown->setPosition(width-110, 4);
  1203. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1204. renderTexture->resizeRenderTexture(width, height-60);
  1205. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1206. renderTextureShape->Resize(width, height-60);
  1207. mainScene->sceneMouseRect.x = screenPos.x;
  1208. mainScene->sceneMouseRect.y = screenPos.y;
  1209. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1210. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1211. mainScene->remapMouse = true;
  1212. Update();
  1213. }
  1214. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1215. this->editor = editor;
  1216. propIconSelector = new UIIconSelector();
  1217. addChild(propIconSelector);
  1218. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1219. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1220. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1221. propIconSelector->setPosition(10.0, 3.0);
  1222. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1223. propertyView = new EntityEditorPropertyView();
  1224. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1225. addChild(propertyView);
  1226. propertyView->setPosition(0.0, 30.0);
  1227. currentView = propertyView;
  1228. treeView = new EntityEditorTreeView();
  1229. addChild(treeView);
  1230. treeView->setPosition(0.0, 30.0);
  1231. treeView->visible = false;
  1232. treeView->enabled = false;
  1233. settingsView = new EntityEditorSettingsView();
  1234. addChild(settingsView);
  1235. settingsView->setPosition(0.0, 30.0);
  1236. settingsView->visible = false;
  1237. settingsView->enabled = false;
  1238. }
  1239. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1240. if(event->getDispatcher() == propIconSelector) {
  1241. currentView->visible = false;
  1242. currentView->enabled = false;
  1243. switch(propIconSelector->getSelectedIndex()) {
  1244. case 0:
  1245. currentView = propertyView;
  1246. break;
  1247. case 1:
  1248. currentView = treeView;
  1249. treeView->refreshTree();
  1250. break;
  1251. case 2:
  1252. currentView = settingsView;
  1253. break;
  1254. }
  1255. currentView->visible = true;
  1256. currentView->enabled = true;
  1257. } else if(event->getDispatcher() == propertyView) {
  1258. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1259. PropEvent *propEvent = (PropEvent*) event;
  1260. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1261. }
  1262. }
  1263. }
  1264. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1265. }
  1266. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1267. propertyView->Resize(width, height-30);
  1268. treeView->Resize(width, height-30);
  1269. settingsView->Resize(width, height-30);
  1270. }
  1271. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1272. mainSizer = new UIHSizer(300, 300, 300, false);
  1273. addChild(mainSizer);
  1274. mainView = new EntityEditorMainView(this);
  1275. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1276. mainSizer->addLeftChild(mainView);
  1277. mainSizer->setMinimumSize(200);
  1278. propertyContainer = new EntityEditorPropertyContainer(this);
  1279. propertyView = propertyContainer->propertyView;
  1280. treeView = propertyContainer->treeView;
  1281. settingsView = propertyContainer->settingsView;
  1282. treeView->addEventListener(this, Event::CHANGE_EVENT);
  1283. mainSizer->addRightChild(propertyContainer);
  1284. }
  1285. void PolycodeEntityEditor::handleEvent(Event *event) {
  1286. if(event->getDispatcher() == treeView) {
  1287. mainView->selectEntity(treeView->getSelectedEntity());
  1288. }
  1289. if(event->getDispatcher() == mainView) {
  1290. switch(event->getEventCode()) {
  1291. case Event::CHANGE_EVENT:
  1292. propertyView->setEntity(mainView->getSelectedEntity());
  1293. treeView->setSelectedEntity(mainView->getSelectedEntity());
  1294. break;
  1295. }
  1296. }
  1297. PolycodeEditor::handleEvent(event);
  1298. }
  1299. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1300. if(actionName == "prop_change") {
  1301. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1302. propData->sheet->applyPropActionData(propData);
  1303. } else {
  1304. mainView->doAction(actionName, data);
  1305. }
  1306. }
  1307. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1308. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1309. delete mainView;
  1310. delete propertyView;
  1311. delete treeView;
  1312. delete settingsView;
  1313. delete propertyContainer;
  1314. delete mainSizer;
  1315. }
  1316. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1317. PolycodeEditor::openFile(filePath);
  1318. // return true;
  1319. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1320. mainView->setObjectRoot(loadedInstance);
  1321. mainView->setEditorPropsRecursive(loadedInstance);
  1322. treeView->setRootEntity(loadedInstance);
  1323. propertyView->setEntityInstance(loadedInstance);
  1324. settingsView->setEntityInstance(loadedInstance);
  1325. return true;
  1326. }
  1327. void PolycodeEntityEditor::Activate() {
  1328. Resize(getWidth(), getHeight());
  1329. }
  1330. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1331. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1332. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1333. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1334. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1335. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1336. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1337. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1338. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1339. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1340. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1341. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1342. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1343. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1344. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1345. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1346. }
  1347. }
  1348. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1349. if(entity->editorOnly)
  1350. return;
  1351. entry->addChild("id", entity->id);
  1352. String tagString = "";
  1353. for(int i=0; i < entity->getNumTags(); i++) {
  1354. if(i != 0) {
  1355. tagString += ",";
  1356. }
  1357. tagString += entity->getTagAtIndex(i);
  1358. }
  1359. entry->addChild("tags", tagString);
  1360. if(entity->entityProps.size() > 0) {
  1361. ObjectEntry *props = entry->addChild("props");
  1362. for(int i=0; i < entity->entityProps.size(); i++) {
  1363. ObjectEntry *prop = props->addChild("prop");
  1364. prop->addChild("name", entity->entityProps[i].propName);
  1365. prop->addChild("value", entity->entityProps[i].propValue);
  1366. }
  1367. }
  1368. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1369. if(!(*(entry))["type"]) {
  1370. entry->addChild("type", "SceneEntityInstance");
  1371. }
  1372. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1373. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1374. instanceEntry->addChild("filePath", instance->getFileName());
  1375. }
  1376. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1377. if(!(*(entry))["type"])
  1378. entry->addChild("type", "SceneParticleEmitter");
  1379. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1380. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1381. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1382. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1383. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1384. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1385. emitterEntry->addChild("size", emitter->getParticleSize());
  1386. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1387. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1388. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1389. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1390. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1391. emitterEntry->addChild("gX", emitter->getGravity().x);
  1392. emitterEntry->addChild("gY", emitter->getGravity().y);
  1393. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1394. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1395. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1396. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1397. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1398. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1399. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1400. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1401. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1402. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1403. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1404. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1405. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1406. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1407. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1408. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1409. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1410. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1411. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1412. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1413. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1414. }
  1415. if(dynamic_cast<SceneSprite*>(entity)) {
  1416. if(!(*(entry))["type"])
  1417. entry->addChild("type", "SceneSprite");
  1418. SceneSprite *sprite = (SceneSprite*) entity;
  1419. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1420. spriteEntry->addChild("filePath", sprite->getFileName());
  1421. String animName = "";
  1422. if(sprite->getCurrentAnimation()) {
  1423. animName = sprite->getCurrentAnimation()->name;
  1424. }
  1425. spriteEntry->addChild("anim", animName);
  1426. }
  1427. if(dynamic_cast<SceneLabel*>(entity)) {
  1428. SceneLabel *label = (SceneLabel*) entity;
  1429. if(!(*(entry))["type"])
  1430. entry->addChild("type", "SceneLabel");
  1431. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1432. labelEntry->addChild("text", label->getText());
  1433. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1434. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1435. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1436. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1437. }
  1438. if(dynamic_cast<SceneLight*>(entity)) {
  1439. SceneLight *light = (SceneLight*) entity;
  1440. if(!(*(entry))["type"]) {
  1441. entry->addChild("type", "SceneLight");
  1442. }
  1443. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1444. lightEntry->addChild("type", light->getType());
  1445. lightEntry->addChild("cR", light->lightColor.r);
  1446. lightEntry->addChild("cG", light->lightColor.g);
  1447. lightEntry->addChild("cB", light->lightColor.b);
  1448. lightEntry->addChild("cA", light->lightColor.a);
  1449. lightEntry->addChild("scR", light->specularLightColor.r);
  1450. lightEntry->addChild("scG", light->specularLightColor.g);
  1451. lightEntry->addChild("scB", light->specularLightColor.b);
  1452. lightEntry->addChild("scA", light->specularLightColor.a);
  1453. lightEntry->addChild("intensity", light->getIntensity());
  1454. lightEntry->addChild("importance", light->getLightImportance());
  1455. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1456. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1457. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1458. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1459. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1460. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1461. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1462. if(light->areShadowsEnabled()) {
  1463. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1464. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1465. }
  1466. }
  1467. }
  1468. if(dynamic_cast<SceneSound*>(entity)) {
  1469. SceneSound *sound = (SceneSound*) entity;
  1470. if(!(*(entry))["type"]) {
  1471. entry->addChild("type", "SceneSound");
  1472. }
  1473. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1474. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1475. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1476. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1477. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1478. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1479. }
  1480. if(dynamic_cast<Camera*>(entity)) {
  1481. Camera *camera = (Camera*) entity;
  1482. if(!(*(entry))["type"]) {
  1483. entry->addChild("type", "Camera");
  1484. }
  1485. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1486. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1487. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1488. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1489. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1490. if(camera->getOrthoMode()) {
  1491. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1492. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1493. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1494. } else {
  1495. cameraEntry->addChild("fov", camera->getFOV());
  1496. }
  1497. }
  1498. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1499. if(!(*(entry))["type"]) {
  1500. entry->addChild("type", "ScenePrimitive");
  1501. }
  1502. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1503. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1504. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1505. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1506. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1507. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1508. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1509. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1510. }
  1511. if(dynamic_cast<SceneMesh*>(entity)) {
  1512. if(!(*(entry))["type"]) {
  1513. entry->addChild("type", "SceneMesh");
  1514. }
  1515. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1516. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1517. if(sceneMesh->getFilename() != "") {
  1518. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1519. }
  1520. if(sceneMesh->getMaterial()) {
  1521. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1522. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1523. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1524. }
  1525. }
  1526. if(!(*(entry))["type"])
  1527. entry->addChild("type", "Entity");
  1528. entry->addChild("cR", entity->color.r);
  1529. entry->addChild("cG", entity->color.g);
  1530. entry->addChild("cB", entity->color.b);
  1531. entry->addChild("cA", entity->color.a);
  1532. entry->addChild("blendMode", entity->blendingMode);
  1533. entry->addChild("sX", entity->getScale().x);
  1534. entry->addChild("sY", entity->getScale().y);
  1535. entry->addChild("sZ", entity->getScale().z);
  1536. entry->addChild("rX", entity->getPitch());
  1537. entry->addChild("rY", entity->getYaw());
  1538. entry->addChild("rZ", entity->getRoll());
  1539. entry->addChild("pX", entity->getPosition().x);
  1540. entry->addChild("pY", entity->getPosition().y);
  1541. entry->addChild("pZ", entity->getPosition().z);
  1542. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1543. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1544. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1545. ObjectEntry *children = NULL;
  1546. for(int i=0; i < entity->getNumChildren(); i++) {
  1547. if(!entity->getChildAtIndex(i)->editorOnly) {
  1548. if(!children)
  1549. children = entry->addChild("children");
  1550. ObjectEntry *child = children->addChild("child");
  1551. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1552. }
  1553. }
  1554. }
  1555. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1556. if(material->getNumShaders() > 0) {
  1557. for(int s=0; s < material->getNumShaders(); s++) {
  1558. Shader *shader = material->getShader(s);
  1559. ObjectEntry *shaderEntry = entry->addChild("shader");
  1560. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1561. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1562. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1563. if(texture) {
  1564. String texturePath = texture->getResourcePath();
  1565. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1566. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1567. textureEntry->addChild("name", shader->expectedTextures[j]);
  1568. }
  1569. }
  1570. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1571. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1572. if(cubemap) {
  1573. String cubemapName = cubemap->getResourceName();
  1574. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1575. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1576. }
  1577. }
  1578. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1579. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1580. for(int j=0; j < shader->expectedParams.size(); j++) {
  1581. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1582. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1583. paramEntry->addChild("name", shader->expectedParams[j].name);
  1584. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1585. }
  1586. }
  1587. }
  1588. }
  1589. }
  1590. }
  1591. String PolycodeEntityEditor::Copy(void **data) {
  1592. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1593. if(selectedEntities.size() > 0) {
  1594. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1595. for(int i=0; i < selectedEntities.size(); i++) {
  1596. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1597. newData->entities.push_back(clone);
  1598. }
  1599. *data = (void*) newData;
  1600. }
  1601. return "Entity";
  1602. }
  1603. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1604. if(type == "Entity") {
  1605. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1606. for(int i=0; i < oldData->entities.size(); i++) {
  1607. delete oldData->entities[i];
  1608. }
  1609. delete oldData;
  1610. }
  1611. }
  1612. void PolycodeEntityEditor::selectAll() {
  1613. if(mainView->hasFocus) {
  1614. mainView->selectAll(true);
  1615. }
  1616. }
  1617. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1618. if(!data) {
  1619. return;
  1620. }
  1621. if(clipboardType == "Entity") {
  1622. mainView->Paste((EntityEditorClipboardData*)data);
  1623. }
  1624. }
  1625. void PolycodeEntityEditor::saveFile() {
  1626. Object saveObject;
  1627. ObjectEntry *settings = saveObject.root.addChild("settings");
  1628. ObjectEntry *linkedMaterialFiles = settings->addChild("matFiles");
  1629. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1630. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1631. linkedMaterialFiles->addChild("matFile")->addChild("path", pool->getName());
  1632. }
  1633. saveObject.root.name = "entity";
  1634. ObjectEntry *children = saveObject.root.addChild("root");
  1635. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1636. saveObject.saveToXML(filePath);
  1637. setHasChanges(false);
  1638. }
  1639. void PolycodeEntityEditor::Resize(int x, int y) {
  1640. mainSizer->Resize(x, y);
  1641. PolycodeEditor::Resize(x,y);
  1642. }