Joachim Meyer cf849978bd Android now uses TextInput Events. 9 years ago
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 years ago
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 years ago
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 years ago
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 years ago
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 years ago
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 years ago
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 years ago
PolyData.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 years ago
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 years ago
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 years ago
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 years ago
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 years ago
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 years ago
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 years ago
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 years ago
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 years ago
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 years ago
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 years ago
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 years ago
PolyRay.h 09627a33a1 Updated windows projects 9 years ago
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 years ago
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 years ago
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 years ago
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 years ago
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 years ago
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 years ago
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 years ago
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 years ago
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 years ago
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 years ago
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 years ago
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 years ago
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 years ago
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 years ago
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 years ago
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 years ago