Isak Andersson 4d77c658f5 Add the final buttons: cancel and ok to the settings window 12 lat temu
..
ExampleBrowserWindow.h 3f300899cd Some more IDE work 14 lat temu
ExportProjectWindow.h 2b15068944 Project export window in IDE and Mac export, fixed StandalonePlayer not quitting properly 13 lat temu
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE 14 lat temu
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes 14 lat temu
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor 13 lat temu
PolycodeConsole.h ce9250d76b Made IDE console toggleble. IDE console will show automatically when running project. Replaced console Clear button with an image button. Added console hide button to console. Added getMainWidth and getMainHeight to UI sizers. 12 lat temu
PolycodeEditor.h abc4a4dbab Basic undo/redo beginnings in screen editor (transforms and deletion only for now). Fixed multiline text input not scrolling properly after latest text input fixes. 12 lat temu
PolycodeEditorManager.h 11aacf2635 Saving changes on project run no longer saves all open files (just those that belong to active project). Added PolycodeEditorManager::saveProject(). 12 lat temu
PolycodeFontEditor.h 5f8cc87ab9 Beginnings of a syntax highlight engine 13 lat temu
PolycodeFrame.h 2f35da6e95 Add a settings window that shows up and has a label for Misc settings 12 lat temu
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 lat temu
PolycodeIDEApp.h 2f35da6e95 Add a settings window that shows up and has a label for Misc settings 12 lat temu
PolycodeImageEditor.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 lat temu
PolycodeMaterialEditor.h 403c82ffdb New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible 12 lat temu
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings 13 lat temu
PolycodeProjectBrowser.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 lat temu
PolycodeProjectEditor.h 4b06c5558f IDE project edtior now sets the saved/unsaved flag 13 lat temu
PolycodeProjectManager.h 229fa27837 Renamed variable linux because it is actually a macro in gnu++98 13 lat temu
PolycodeProps.h 337a5059f8 Added resizing support for IDE editor props. Added resize support for UIComboBox. Added resize support for UIHSlider, fixed resizing for UITextInput. Added padding to UITextInput's scissor box so descenders don't get cut off. Made textfields slightly darker. 12 lat temu
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 lat temu
PolycodeScreenEditor.h ce8af9f6db Fixed 2d editor copying and pasting stuff when not in focus 12 lat temu
PolycodeSpriteEditor.h b6aa9c7ffb Added ability to close open files in the IDE, UIComboBox now resets selected name to None on clearItems(), fixed sprite editor not setting height properly on load 12 lat temu
PolycodeTextEditor.h 8275c69b9c Added basic syntax highlighting for GLSL 12 lat temu
PolycodeToolLauncher.h 6fc1529904 Debugging fixes, static method support in bindings 13 lat temu
SettingsWindow.h 4d77c658f5 Add the final buttons: cancel and ok to the settings window 12 lat temu
TextureBrowser.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 lat temu
ToolWindows.h 8214319cdc Added YES and NO events to UIEvent, added Yes/No/Cancel popup to IDE, IDE will now ask if you want to save file before closing if there are unsaved changes 12 lat temu