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- #include "polyimport.h"
- #include "PolyPolygon.h"
- #include "OSBasics.h"
- #include "physfs.h"
- using namespace Polycode;
- const struct aiScene* scene = NULL;
- bool hasWeights = false;
- vector<aiBone*> bones;
- unsigned int numBones = 0;
- unsigned int addBone(aiBone *bone) {
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->mName == bone->mName)
- return i;
- }
- bones.push_back(bone);
- return bones.size()-1;
- }
- void addToMesh(String prefix, Polycode::Mesh *tmesh, const struct aiScene *sc, const struct aiNode* nd, bool swapZY, bool addSubmeshes, bool listOnly) {
- int i;
- unsigned int n = 0, t;
- // draw all meshes assigned to this node
- for (; n < nd->mNumMeshes; ++n) {
-
- if(!addSubmeshes) {
- tmesh = new Polycode::Mesh(Mesh::TRI_MESH);
- }
-
- const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
- if(listOnly) {
- printf("%s%s.mesh\n", prefix.c_str(), nd->mName.data);
- } else {
- printf("Importing mesh:%s (%d vertices) (%d faces) \n", mesh->mName.data, mesh->mNumVertices, mesh->mNumFaces);
- }
- //apply_material(sc->mMaterials[mesh->mMaterialIndex]);
- for (t = 0; t < mesh->mNumFaces; ++t) {
- const struct aiFace* face = &mesh->mFaces[t];
- Polycode::Polygon *poly = new Polycode::Polygon();
-
- for(i = 0; i < face->mNumIndices; i++) {
- Vertex *vertex = new Vertex();
- int index = face->mIndices[i];
- if(mesh->mColors[0] != NULL) {
- vertex->vertexColor.setColorRGBA(mesh->mColors[0][index].r, mesh->mColors[0][index].g, mesh->mColors[0][index].b, mesh->mColors[0][index].a);
- }
- if(mesh->mTangents != NULL) {
- if(swapZY)
- vertex->tangent = Vector3(mesh->mTangents[index].x, mesh->mTangents[index].z, -mesh->mTangents[index].y);
- else
- vertex->tangent = Vector3(mesh->mTangents[index].x, mesh->mTangents[index].y, mesh->mTangents[index].z);
- }
- if(mesh->mNormals != NULL) {
- if(swapZY)
- vertex->setNormal(mesh->mNormals[index].x, mesh->mNormals[index].z, -mesh->mNormals[index].y);
- else
- vertex->setNormal(mesh->mNormals[index].x, mesh->mNormals[index].y, mesh->mNormals[index].z);
- }
- if(mesh->HasTextureCoords(0))
- {
- vertex->setTexCoord(mesh->mTextureCoords[0][index].x, mesh->mTextureCoords[0][index].y);
- }
- for( unsigned int a = 0; a < mesh->mNumBones; a++) {
- aiBone* bone = mesh->mBones[a];
- unsigned int boneIndex = addBone(bone);
- for( unsigned int b = 0; b < bone->mNumWeights; b++) {
- if(bone->mWeights[b].mVertexId == index) {
- vertex->addBoneAssignment(boneIndex, bone->mWeights[b].mWeight);
- hasWeights = true;
- }
- }
- }
-
- if(swapZY)
- vertex->set(mesh->mVertices[index].x, mesh->mVertices[index].z, -mesh->mVertices[index].y);
- else
- vertex->set(mesh->mVertices[index].x, mesh->mVertices[index].y, mesh->mVertices[index].z);
- poly->addVertex(vertex);
- }
- tmesh->addPolygon(poly);
- }
-
- if(!addSubmeshes && !listOnly) {
- String fileNameMesh = prefix+String(nd->mName.data)+".mesh";
- OSFILE *outFile = OSBasics::open(fileNameMesh.c_str(), "wb");
- tmesh->saveToFile(outFile);
- OSBasics::close(outFile);
- delete tmesh;
- }
-
- }
-
- // draw all children
- for (n = 0; n < nd->mNumChildren; ++n) {
- addToMesh(prefix, tmesh, sc, nd->mChildren[n], swapZY, addSubmeshes, listOnly);
- }
- }
- int getBoneID(aiString name) {
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->mName == name) {
- return i;
- }
- }
- return 666;
- }
- void addToISkeleton(ISkeleton *skel, IBone *parent, const struct aiScene *sc, const struct aiNode* nd) {
- IBone *bone = new IBone();
- bone->parent = parent;
- bone->name = nd->mName;
- bone->t = nd->mTransformation;
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->mName == bone->name) {
- bone->bindMatrix = bones[i]->mOffsetMatrix;
- }
- }
- for (int n = 0; n < nd->mNumChildren; ++n) {
- addToISkeleton(skel, bone, sc, nd->mChildren[n]);
- }
- skel->addIBone(bone, getBoneID(bone->name));
- }
- int exportToFile(String prefix, bool swapZY, bool addSubmeshes, bool listOnly) {
-
- Polycode::Mesh *mesh = new Polycode::Mesh(Mesh::TRI_MESH);
- addToMesh(prefix, mesh, scene, scene->mRootNode, swapZY, addSubmeshes, listOnly);
-
- if(!listOnly && addSubmeshes) {
- String fileNameMesh;
- if(prefix != "") {
- fileNameMesh = prefix+".mesh";
- } else {
- fileNameMesh = "out.mesh";
- }
- OSFILE *outFile = OSBasics::open(fileNameMesh.c_str(), "wb");
- mesh->saveToFile(outFile);
- OSBasics::close(outFile);
- }
-
- if(hasWeights) {
- if(listOnly) {
- printf("%s.skeleton\n", prefix.c_str());
- } else {
- printf("Mesh has weights, exporting skeleton...\n");
- }
-
- String fileNameSkel = prefix+".skeleton";
- ISkeleton *skeleton = new ISkeleton();
-
- for (int n = 0; n < scene->mRootNode->mNumChildren; ++n) {
- if(scene->mRootNode->mChildren[n]->mNumChildren > 0) {
- addToISkeleton(skeleton, NULL, scene, scene->mRootNode->mChildren[n]);
- }
- }
- if(scene->HasAnimations()) {
- printf("Importing animations...\n");
- for(int i=0; i < scene->mNumAnimations;i++) {
- aiAnimation *a = scene->mAnimations[i];
-
- if(listOnly) {
- printf("%s%s.anim\n", prefix.c_str(), a->mName.data);
- } else {
- printf("Importing '%s' (%d tracks)\n", a->mName.data, a->mNumChannels);
- }
-
-
- IAnimation *anim = new IAnimation();
- anim->tps = a->mTicksPerSecond;
- anim->name = a->mName.data;
- anim->numTracks = a->mNumChannels;
- anim->length = a->mDuration/a->mTicksPerSecond;
-
- for(int c=0; c < a->mNumChannels; c++) {
- aiNodeAnim *nodeAnim = a->mChannels[c];
- ITrack *track = new ITrack();
- track->nodeAnim = nodeAnim;
- anim->tracks.push_back(track);
- }
- skeleton->addAnimation(anim);
-
- }
- } else {
- printf("No animations in file...\n");
- }
- if(!listOnly) {
- skeleton->saveToFile(prefix.c_str(), swapZY);
- }
- } else {
- if(!listOnly) {
- printf("No weight data, skipping skeleton export...\n");
- }
- }
- if(mesh) {
- delete mesh;
- }
- return 1;
- }
- int main(int argc, char **argv) {
- bool argsValid = true;
- bool showHelp = false;
- bool swapZYAxis = false;
- bool generateTangents = false;
- bool addSubmeshes = false;
- bool listOnly = false;
- bool showAssimpDebug = false;
-
- String prefix;
-
- int opt;
- while ((opt = getopt(argc, argv, "adlhp:st")) != -1) {
- switch ((char)opt) {
- case 's':
- swapZYAxis = true;
- break;
- case 't':
- generateTangents = true;
- break;
- case 'a':
- addSubmeshes = true;
- break;
- case 'd':
- showAssimpDebug = true;
- break;
- case 'l':
- listOnly = true;
- break;
- case 'p':
- prefix = String(optarg);
- break;
- case 'h':
- showHelp = true;
- break;
- default:
- argsValid = false;
- break;
- }
- }
- if(listOnly && argc < 3) {
- argsValid = false;
- }
-
- if(!listOnly) {
- printf("Polycode import tool v"POLYCODE_VERSION_STRING"\n");
- }
-
- if(!argsValid) {
- printf("Invalid arguments! Run with -h to see available options.\n\n");
- return 0;
- }
-
- if(showHelp) {
- printf("usage: polyimport [-adhlst] [-p output_prefix] source_file\n\n");
- printf("a: Add all meshes to a single mesh.\n");
- printf("d: Show Assimp debug info.\n");
- printf("h: Show this help.\n");
- printf("l: List output files, but do not convert.\n");
- printf("p: Specify a file prefix for exported files.\n");
- printf("s: Swap Z/Y axis (e.g. import from Blender)\n");
- printf("t: Generate tangents.\n");
- printf("\n");
- return 0;
- }
-
- PHYSFS_init(argv[0]);
-
- if(showAssimpDebug) {
- struct aiLogStream stream;
- stream = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
- aiAttachLogStream(&stream);
- }
-
- if(argc < 2) {
- printf("Please specify input filename\n");
- return 0;
- }
-
- int inputArg = argc-1;
- if(!listOnly) {
- printf("Loading %s...\n", argv[inputArg]);
- }
-
- scene = aiImportFile(argv[inputArg],aiProcessPreset_TargetRealtime_Quality);
-
- if(generateTangents && !listOnly) {
- aiApplyPostProcessing(scene, aiProcess_CalcTangentSpace);
- }
-
- if(scene) {
- exportToFile(prefix, swapZYAxis, addSubmeshes, listOnly);
- } else {
- printf("Error opening scene...\n");
- }
- aiReleaseImport(scene);
- return 1;
- }
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