fodinabor d1ad2ea38b Make Mac use TextInput Event. 9 лет назад
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 лет назад
PolyAndroidCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 лет назад
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 лет назад
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 лет назад
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 лет назад
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 лет назад
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 лет назад
PolyData.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 лет назад
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 лет назад
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 лет назад
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 лет назад
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 лет назад
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 лет назад
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 лет назад
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 лет назад
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 лет назад
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 лет назад
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 лет назад
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 лет назад
PolyRay.h 09627a33a1 Updated windows projects 9 лет назад
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 лет назад
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 лет назад
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 лет назад
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 лет назад
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 лет назад
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 лет назад
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 лет назад
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 лет назад
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 лет назад
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 лет назад
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 лет назад
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 лет назад
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 лет назад
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 лет назад
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 лет назад
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 лет назад