PolycodeLUAWrappers.h 325 KB

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  1. #pragma once
  2. #include <Polycode.h>
  3. extern "C" {
  4. #include <stdio.h>
  5. #include "lua.h"
  6. #include "lualib.h"
  7. #include "lauxlib.h"
  8. class LuaEventHandler : public EventHandler {
  9. public:
  10. LuaEventHandler() : EventHandler() {}
  11. ~LuaEventHandler();
  12. void handleEvent(Event *e) {
  13. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  14. lua_getfield(L, -1, "__handleEvent");
  15. lua_rawgeti( L, LUA_REGISTRYINDEX, wrapperIndex );
  16. lua_pushlightuserdata(L, e);
  17. lua_call(L, 2, 0);
  18. }
  19. int wrapperIndex;
  20. lua_State *L;
  21. };
  22. static int Polycore_SkeletonAnimation(lua_State *L) {
  23. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  24. const String & name = *( String *)lua_topointer(L, 1);
  25. luaL_checktype(L, 2, LUA_TNUMBER);
  26. Number duration = lua_tonumber(L, 2);
  27. SkeletonAnimation *inst = new SkeletonAnimation(name, duration);
  28. lua_pushlightuserdata(L, (void*)inst);
  29. return 1;
  30. }
  31. static int Polycore_SkeletonAnimation_addBoneTrack(lua_State *L) {
  32. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  33. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  34. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  35. BoneTrack * boneTrack = (BoneTrack *)lua_topointer(L, 2);
  36. inst->addBoneTrack(boneTrack);
  37. return 0;
  38. }
  39. static int Polycore_SkeletonAnimation_getName(lua_State *L) {
  40. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  41. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  42. String *retInst = new String ();
  43. *retInst = inst->getName();
  44. lua_pushlightuserdata(L, retInst);
  45. return 1;
  46. }
  47. static int Polycore_SkeletonAnimation_Play(lua_State *L) {
  48. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  49. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  50. inst->Play();
  51. return 0;
  52. }
  53. static int Polycore_SkeletonAnimation_Stop(lua_State *L) {
  54. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  55. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  56. inst->Stop();
  57. return 0;
  58. }
  59. static int Polycore_SkeletonAnimation_Update(lua_State *L) {
  60. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  61. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  62. inst->Update();
  63. return 0;
  64. }
  65. static int Polycore_SkeletonAnimation_setSpeed(lua_State *L) {
  66. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  67. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  68. luaL_checktype(L, 2, LUA_TNUMBER);
  69. Number speed = lua_tonumber(L, 2);
  70. inst->setSpeed(speed);
  71. return 0;
  72. }
  73. static int Polycore_delete_SkeletonAnimation(lua_State *L) {
  74. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  75. SkeletonAnimation *inst = (SkeletonAnimation*)lua_topointer(L, 1);
  76. delete inst;
  77. return 0;
  78. }
  79. static int Polycore_BoneTrack_get_LocXVec(lua_State *L) {
  80. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  81. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  82. lua_pushlightuserdata(L, &inst->LocXVec);
  83. return 1;
  84. }
  85. static int Polycore_BoneTrack_get_LocYVec(lua_State *L) {
  86. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  87. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  88. lua_pushlightuserdata(L, &inst->LocYVec);
  89. return 1;
  90. }
  91. static int Polycore_BoneTrack_get_LocZVec(lua_State *L) {
  92. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  93. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  94. lua_pushlightuserdata(L, &inst->LocZVec);
  95. return 1;
  96. }
  97. static int Polycore_BoneTrack_get_ScaleXVec(lua_State *L) {
  98. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  99. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  100. lua_pushlightuserdata(L, &inst->ScaleXVec);
  101. return 1;
  102. }
  103. static int Polycore_BoneTrack_get_ScaleYVec(lua_State *L) {
  104. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  105. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  106. lua_pushlightuserdata(L, &inst->ScaleYVec);
  107. return 1;
  108. }
  109. static int Polycore_BoneTrack_get_ScaleZVec(lua_State *L) {
  110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  111. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  112. lua_pushlightuserdata(L, &inst->ScaleZVec);
  113. return 1;
  114. }
  115. static int Polycore_BoneTrack_get_boneQuat(lua_State *L) {
  116. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  117. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  118. lua_pushlightuserdata(L, &inst->boneQuat);
  119. return 1;
  120. }
  121. static int Polycore_BoneTrack_get_QuatWVec(lua_State *L) {
  122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  123. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  124. lua_pushlightuserdata(L, &inst->QuatWVec);
  125. return 1;
  126. }
  127. static int Polycore_BoneTrack_get_QuatXVec(lua_State *L) {
  128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  129. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  130. lua_pushlightuserdata(L, &inst->QuatXVec);
  131. return 1;
  132. }
  133. static int Polycore_BoneTrack_get_QuatYVec(lua_State *L) {
  134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  135. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  136. lua_pushlightuserdata(L, &inst->QuatYVec);
  137. return 1;
  138. }
  139. static int Polycore_BoneTrack_get_QuatZVec(lua_State *L) {
  140. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  141. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  142. lua_pushlightuserdata(L, &inst->QuatZVec);
  143. return 1;
  144. }
  145. static int Polycore_BoneTrack(lua_State *L) {
  146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  147. Bone * bone = (Bone *)lua_topointer(L, 1);
  148. luaL_checktype(L, 2, LUA_TNUMBER);
  149. Number length = lua_tonumber(L, 2);
  150. BoneTrack *inst = new BoneTrack(bone, length);
  151. lua_pushlightuserdata(L, (void*)inst);
  152. return 1;
  153. }
  154. static int Polycore_BoneTrack_Play(lua_State *L) {
  155. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  156. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  157. inst->Play();
  158. return 0;
  159. }
  160. static int Polycore_BoneTrack_Stop(lua_State *L) {
  161. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  162. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  163. inst->Stop();
  164. return 0;
  165. }
  166. static int Polycore_BoneTrack_Update(lua_State *L) {
  167. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  168. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  169. inst->Update();
  170. return 0;
  171. }
  172. static int Polycore_BoneTrack_setSpeed(lua_State *L) {
  173. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  174. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  175. luaL_checktype(L, 2, LUA_TNUMBER);
  176. Number speed = lua_tonumber(L, 2);
  177. inst->setSpeed(speed);
  178. return 0;
  179. }
  180. static int Polycore_delete_BoneTrack(lua_State *L) {
  181. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  182. BoneTrack *inst = (BoneTrack*)lua_topointer(L, 1);
  183. delete inst;
  184. return 0;
  185. }
  186. static int Polycore_Skeleton(lua_State *L) {
  187. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  188. const String & fileName = *( String *)lua_topointer(L, 1);
  189. Skeleton *inst = new Skeleton(fileName);
  190. lua_pushlightuserdata(L, (void*)inst);
  191. return 1;
  192. }
  193. static int Polycore_Skeleton_loadSkeleton(lua_State *L) {
  194. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  195. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  196. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  197. const String & fileName = *( String *)lua_topointer(L, 2);
  198. inst->loadSkeleton(fileName);
  199. return 0;
  200. }
  201. static int Polycore_Skeleton_playAnimation(lua_State *L) {
  202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  203. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  204. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  205. const String & animName = *( String *)lua_topointer(L, 2);
  206. inst->playAnimation(animName);
  207. return 0;
  208. }
  209. static int Polycore_Skeleton_playAnimationByIndex(lua_State *L) {
  210. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  211. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  212. luaL_checktype(L, 2, LUA_TNUMBER);
  213. int index = lua_tointeger(L, 2);
  214. inst->playAnimationByIndex(index);
  215. return 0;
  216. }
  217. static int Polycore_Skeleton_addAnimation(lua_State *L) {
  218. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  219. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  220. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  221. const String & name = *( String *)lua_topointer(L, 2);
  222. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  223. const String & fileName = *( String *)lua_topointer(L, 3);
  224. inst->addAnimation(name, fileName);
  225. return 0;
  226. }
  227. static int Polycore_Skeleton_getAnimation(lua_State *L) {
  228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  229. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  230. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  231. const String & name = *( String *)lua_topointer(L, 2);
  232. void *ptrRetVal = (void*)inst->getAnimation(name);
  233. if(ptrRetVal == NULL) {
  234. lua_pushnil(L);
  235. } else {
  236. lua_pushlightuserdata(L, ptrRetVal);
  237. }
  238. return 1;
  239. }
  240. static int Polycore_Skeleton_Update(lua_State *L) {
  241. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  242. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  243. inst->Update();
  244. return 0;
  245. }
  246. static int Polycore_Skeleton_getBoneByName(lua_State *L) {
  247. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  248. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  249. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  250. const String & name = *( String *)lua_topointer(L, 2);
  251. void *ptrRetVal = (void*)inst->getBoneByName(name);
  252. if(ptrRetVal == NULL) {
  253. lua_pushnil(L);
  254. } else {
  255. lua_pushlightuserdata(L, ptrRetVal);
  256. }
  257. return 1;
  258. }
  259. static int Polycore_Skeleton_bonesVisible(lua_State *L) {
  260. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  261. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  262. luaL_checktype(L, 2, LUA_TBOOLEAN);
  263. bool val = lua_toboolean(L, 2);
  264. inst->bonesVisible(val);
  265. return 0;
  266. }
  267. static int Polycore_Skeleton_enableBoneLabels(lua_State *L) {
  268. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  269. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  270. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  271. const String & labelFont = *( String *)lua_topointer(L, 2);
  272. luaL_checktype(L, 3, LUA_TNUMBER);
  273. Number size = lua_tonumber(L, 3);
  274. luaL_checktype(L, 4, LUA_TNUMBER);
  275. Number scale = lua_tonumber(L, 4);
  276. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  277. Color labelColor = *(Color*)lua_topointer(L, 5);
  278. inst->enableBoneLabels(labelFont, size, scale, labelColor);
  279. return 0;
  280. }
  281. static int Polycore_Skeleton_getNumBones(lua_State *L) {
  282. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  283. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  284. lua_pushinteger(L, inst->getNumBones());
  285. return 1;
  286. }
  287. static int Polycore_Skeleton_getBone(lua_State *L) {
  288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  289. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  290. luaL_checktype(L, 2, LUA_TNUMBER);
  291. int index = lua_tointeger(L, 2);
  292. void *ptrRetVal = (void*)inst->getBone(index);
  293. if(ptrRetVal == NULL) {
  294. lua_pushnil(L);
  295. } else {
  296. lua_pushlightuserdata(L, ptrRetVal);
  297. }
  298. return 1;
  299. }
  300. static int Polycore_Skeleton_getCurrentAnimation(lua_State *L) {
  301. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  302. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  303. void *ptrRetVal = (void*)inst->getCurrentAnimation();
  304. if(ptrRetVal == NULL) {
  305. lua_pushnil(L);
  306. } else {
  307. lua_pushlightuserdata(L, ptrRetVal);
  308. }
  309. return 1;
  310. }
  311. static int Polycore_delete_Skeleton(lua_State *L) {
  312. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  313. Skeleton *inst = (Skeleton*)lua_topointer(L, 1);
  314. delete inst;
  315. return 0;
  316. }
  317. static int Polycore_TweenManager(lua_State *L) {
  318. TweenManager *inst = new TweenManager();
  319. lua_pushlightuserdata(L, (void*)inst);
  320. return 1;
  321. }
  322. static int Polycore_TweenManager_addTween(lua_State *L) {
  323. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  324. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  325. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  326. Tween * tween = (Tween *)lua_topointer(L, 2);
  327. inst->addTween(tween);
  328. return 0;
  329. }
  330. static int Polycore_TweenManager_Update(lua_State *L) {
  331. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  332. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  333. inst->Update();
  334. return 0;
  335. }
  336. static int Polycore_delete_TweenManager(lua_State *L) {
  337. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  338. TweenManager *inst = (TweenManager*)lua_topointer(L, 1);
  339. delete inst;
  340. return 0;
  341. }
  342. static int Polycore_Event(lua_State *L) {
  343. Event *inst = new Event();
  344. lua_pushlightuserdata(L, (void*)inst);
  345. return 1;
  346. }
  347. static int Polycore_Event_getEventCode(lua_State *L) {
  348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  349. Event *inst = (Event*)lua_topointer(L, 1);
  350. lua_pushinteger(L, inst->getEventCode());
  351. return 1;
  352. }
  353. static int Polycore_Event_getDispatcher(lua_State *L) {
  354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  355. Event *inst = (Event*)lua_topointer(L, 1);
  356. void *ptrRetVal = (void*)inst->getDispatcher();
  357. if(ptrRetVal == NULL) {
  358. lua_pushnil(L);
  359. } else {
  360. lua_pushlightuserdata(L, ptrRetVal);
  361. }
  362. return 1;
  363. }
  364. static int Polycore_Event_setEventCode(lua_State *L) {
  365. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  366. Event *inst = (Event*)lua_topointer(L, 1);
  367. luaL_checktype(L, 2, LUA_TNUMBER);
  368. int eventCode = lua_tointeger(L, 2);
  369. inst->setEventCode(eventCode);
  370. return 0;
  371. }
  372. static int Polycore_Event_setDispatcher(lua_State *L) {
  373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  374. Event *inst = (Event*)lua_topointer(L, 1);
  375. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  376. EventDispatcher * dispatcher = (EventDispatcher *)lua_topointer(L, 2);
  377. inst->setDispatcher(dispatcher);
  378. return 0;
  379. }
  380. static int Polycore_Event_getEventType(lua_State *L) {
  381. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  382. Event *inst = (Event*)lua_topointer(L, 1);
  383. String *retInst = new String ();
  384. *retInst = inst->getEventType();
  385. lua_pushlightuserdata(L, retInst);
  386. return 1;
  387. }
  388. static int Polycore_delete_Event(lua_State *L) {
  389. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  390. Event *inst = (Event*)lua_topointer(L, 1);
  391. delete inst;
  392. return 0;
  393. }
  394. static int Polycore_EventHandler(lua_State *L) {
  395. LuaEventHandler *inst = new LuaEventHandler();
  396. inst->wrapperIndex = luaL_ref(L, LUA_REGISTRYINDEX );
  397. inst->L = L;
  398. lua_pushlightuserdata(L, (void*)inst);
  399. return 1;
  400. }
  401. static int Polycore_delete_EventHandler(lua_State *L) {
  402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  403. EventHandler *inst = (EventHandler*)lua_topointer(L, 1);
  404. delete inst;
  405. return 0;
  406. }
  407. static int Polycore_Particle_get_velVector(lua_State *L) {
  408. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  409. Particle *inst = (Particle*)lua_topointer(L, 1);
  410. lua_pushlightuserdata(L, &inst->velVector);
  411. return 1;
  412. }
  413. static int Polycore_Particle_get_dirVector(lua_State *L) {
  414. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  415. Particle *inst = (Particle*)lua_topointer(L, 1);
  416. lua_pushlightuserdata(L, &inst->dirVector);
  417. return 1;
  418. }
  419. static int Polycore_Particle_get_deviation(lua_State *L) {
  420. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  421. Particle *inst = (Particle*)lua_topointer(L, 1);
  422. lua_pushlightuserdata(L, &inst->deviation);
  423. return 1;
  424. }
  425. static int Polycore_Particle_get_life(lua_State *L) {
  426. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  427. Particle *inst = (Particle*)lua_topointer(L, 1);
  428. lua_pushnumber(L, inst->life);
  429. return 1;
  430. }
  431. static int Polycore_Particle_get_lifespan(lua_State *L) {
  432. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  433. Particle *inst = (Particle*)lua_topointer(L, 1);
  434. lua_pushnumber(L, inst->lifespan);
  435. return 1;
  436. }
  437. static int Polycore_Particle_get_brightnessDeviation(lua_State *L) {
  438. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  439. Particle *inst = (Particle*)lua_topointer(L, 1);
  440. lua_pushnumber(L, inst->brightnessDeviation);
  441. return 1;
  442. }
  443. static int Polycore_Particle_get_perlinPosX(lua_State *L) {
  444. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  445. Particle *inst = (Particle*)lua_topointer(L, 1);
  446. lua_pushnumber(L, inst->perlinPosX);
  447. return 1;
  448. }
  449. static int Polycore_Particle_get_perlinPosY(lua_State *L) {
  450. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  451. Particle *inst = (Particle*)lua_topointer(L, 1);
  452. lua_pushnumber(L, inst->perlinPosY);
  453. return 1;
  454. }
  455. static int Polycore_Particle_get_perlinPosZ(lua_State *L) {
  456. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  457. Particle *inst = (Particle*)lua_topointer(L, 1);
  458. lua_pushnumber(L, inst->perlinPosZ);
  459. return 1;
  460. }
  461. static int Polycore_Particle_set_life(lua_State *L) {
  462. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  463. Particle *inst = (Particle*)lua_topointer(L, 1);
  464. Number param = lua_tonumber(L, 2);
  465. inst->life = param;
  466. return 0;
  467. }
  468. static int Polycore_Particle_set_lifespan(lua_State *L) {
  469. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  470. Particle *inst = (Particle*)lua_topointer(L, 1);
  471. Number param = lua_tonumber(L, 2);
  472. inst->lifespan = param;
  473. return 0;
  474. }
  475. static int Polycore_Particle_set_brightnessDeviation(lua_State *L) {
  476. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  477. Particle *inst = (Particle*)lua_topointer(L, 1);
  478. Number param = lua_tonumber(L, 2);
  479. inst->brightnessDeviation = param;
  480. return 0;
  481. }
  482. static int Polycore_Particle_set_perlinPosX(lua_State *L) {
  483. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  484. Particle *inst = (Particle*)lua_topointer(L, 1);
  485. Number param = lua_tonumber(L, 2);
  486. inst->perlinPosX = param;
  487. return 0;
  488. }
  489. static int Polycore_Particle_set_perlinPosY(lua_State *L) {
  490. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  491. Particle *inst = (Particle*)lua_topointer(L, 1);
  492. Number param = lua_tonumber(L, 2);
  493. inst->perlinPosY = param;
  494. return 0;
  495. }
  496. static int Polycore_Particle_set_perlinPosZ(lua_State *L) {
  497. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  498. Particle *inst = (Particle*)lua_topointer(L, 1);
  499. Number param = lua_tonumber(L, 2);
  500. inst->perlinPosZ = param;
  501. return 0;
  502. }
  503. static int Polycore_Particle(lua_State *L) {
  504. luaL_checktype(L, 1, LUA_TNUMBER);
  505. int particleType = lua_tointeger(L, 1);
  506. luaL_checktype(L, 2, LUA_TBOOLEAN);
  507. bool isScreenParticle = lua_toboolean(L, 2);
  508. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  509. Material * material = (Material *)lua_topointer(L, 3);
  510. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  511. Texture * texture = (Texture *)lua_topointer(L, 4);
  512. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  513. Mesh * particleMesh = (Mesh *)lua_topointer(L, 5);
  514. Particle *inst = new Particle(particleType, isScreenParticle, material, texture, particleMesh);
  515. lua_pushlightuserdata(L, (void*)inst);
  516. return 1;
  517. }
  518. static int Polycore_Particle_Reset(lua_State *L) {
  519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  520. Particle *inst = (Particle*)lua_topointer(L, 1);
  521. luaL_checktype(L, 2, LUA_TBOOLEAN);
  522. bool continuious = lua_toboolean(L, 2);
  523. inst->Reset(continuious);
  524. return 0;
  525. }
  526. static int Polycore_Particle_createSceneParticle(lua_State *L) {
  527. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  528. Particle *inst = (Particle*)lua_topointer(L, 1);
  529. luaL_checktype(L, 2, LUA_TNUMBER);
  530. int particleType = lua_tointeger(L, 2);
  531. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  532. Material * material = (Material *)lua_topointer(L, 3);
  533. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  534. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  535. inst->createSceneParticle(particleType, material, particleMesh);
  536. return 0;
  537. }
  538. static int Polycore_Particle_createScreenParticle(lua_State *L) {
  539. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  540. Particle *inst = (Particle*)lua_topointer(L, 1);
  541. luaL_checktype(L, 2, LUA_TNUMBER);
  542. int particleType = lua_tointeger(L, 2);
  543. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  544. Texture * texture = (Texture *)lua_topointer(L, 3);
  545. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  546. Mesh * particleMesh = (Mesh *)lua_topointer(L, 4);
  547. inst->createScreenParticle(particleType, texture, particleMesh);
  548. return 0;
  549. }
  550. static int Polycore_delete_Particle(lua_State *L) {
  551. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  552. Particle *inst = (Particle*)lua_topointer(L, 1);
  553. delete inst;
  554. return 0;
  555. }
  556. static int Polycore_FontManager(lua_State *L) {
  557. FontManager *inst = new FontManager();
  558. lua_pushlightuserdata(L, (void*)inst);
  559. return 1;
  560. }
  561. static int Polycore_FontManager_registerFont(lua_State *L) {
  562. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  563. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  564. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  565. const String & fontName = *( String *)lua_topointer(L, 2);
  566. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  567. const String & fontPath = *( String *)lua_topointer(L, 3);
  568. inst->registerFont(fontName, fontPath);
  569. return 0;
  570. }
  571. static int Polycore_FontManager_getFontByName(lua_State *L) {
  572. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  573. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  574. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  575. const String & fontName = *( String *)lua_topointer(L, 2);
  576. void *ptrRetVal = (void*)inst->getFontByName(fontName);
  577. if(ptrRetVal == NULL) {
  578. lua_pushnil(L);
  579. } else {
  580. lua_pushlightuserdata(L, ptrRetVal);
  581. }
  582. return 1;
  583. }
  584. static int Polycore_delete_FontManager(lua_State *L) {
  585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  586. FontManager *inst = (FontManager*)lua_topointer(L, 1);
  587. delete inst;
  588. return 0;
  589. }
  590. static int Polycore_Renderer_get_ambientColor(lua_State *L) {
  591. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  592. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  593. lua_pushlightuserdata(L, &inst->ambientColor);
  594. return 1;
  595. }
  596. static int Polycore_Renderer_get_clearColor(lua_State *L) {
  597. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  598. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  599. lua_pushlightuserdata(L, &inst->clearColor);
  600. return 1;
  601. }
  602. static int Polycore_Renderer_get_exposureLevel(lua_State *L) {
  603. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  604. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  605. lua_pushnumber(L, inst->exposureLevel);
  606. return 1;
  607. }
  608. static int Polycore_Renderer_get_cameraPosition(lua_State *L) {
  609. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  610. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  611. lua_pushlightuserdata(L, &inst->cameraPosition);
  612. return 1;
  613. }
  614. static int Polycore_Renderer_set_exposureLevel(lua_State *L) {
  615. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  616. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  617. Number param = lua_tonumber(L, 2);
  618. inst->exposureLevel = param;
  619. return 0;
  620. }
  621. static int Polycore_Renderer_Resize(lua_State *L) {
  622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  623. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  624. luaL_checktype(L, 2, LUA_TNUMBER);
  625. int xRes = lua_tointeger(L, 2);
  626. luaL_checktype(L, 3, LUA_TNUMBER);
  627. int yRes = lua_tointeger(L, 3);
  628. inst->Resize(xRes, yRes);
  629. return 0;
  630. }
  631. static int Polycore_Renderer_BeginRender(lua_State *L) {
  632. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  633. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  634. inst->BeginRender();
  635. return 0;
  636. }
  637. static int Polycore_Renderer_EndRender(lua_State *L) {
  638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  639. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  640. inst->EndRender();
  641. return 0;
  642. }
  643. static int Polycore_Renderer_createCubemap(lua_State *L) {
  644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  645. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  646. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  647. Texture * t0 = (Texture *)lua_topointer(L, 2);
  648. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  649. Texture * t1 = (Texture *)lua_topointer(L, 3);
  650. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  651. Texture * t2 = (Texture *)lua_topointer(L, 4);
  652. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  653. Texture * t3 = (Texture *)lua_topointer(L, 5);
  654. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  655. Texture * t4 = (Texture *)lua_topointer(L, 6);
  656. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  657. Texture * t5 = (Texture *)lua_topointer(L, 7);
  658. void *ptrRetVal = (void*)inst->createCubemap(t0, t1, t2, t3, t4, t5);
  659. if(ptrRetVal == NULL) {
  660. lua_pushnil(L);
  661. } else {
  662. lua_pushlightuserdata(L, ptrRetVal);
  663. }
  664. return 1;
  665. }
  666. static int Polycore_Renderer_createTexture(lua_State *L) {
  667. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  668. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  669. luaL_checktype(L, 2, LUA_TNUMBER);
  670. unsigned int width = lua_tointeger(L, 2);
  671. luaL_checktype(L, 3, LUA_TNUMBER);
  672. unsigned int height = lua_tointeger(L, 3);
  673. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  674. char * textureData = (char *)lua_topointer(L, 4);
  675. luaL_checktype(L, 5, LUA_TBOOLEAN);
  676. bool clamp = lua_toboolean(L, 5);
  677. int type;
  678. if(lua_isnumber(L, 6)) {
  679. type = lua_tointeger(L, 6);
  680. } else {
  681. type = Image :: IMAGE_RGBA;
  682. }
  683. void *ptrRetVal = (void*)inst->createTexture(width, height, textureData, clamp, type);
  684. if(ptrRetVal == NULL) {
  685. lua_pushnil(L);
  686. } else {
  687. lua_pushlightuserdata(L, ptrRetVal);
  688. }
  689. return 1;
  690. }
  691. static int Polycore_Renderer_createRenderTextures(lua_State *L) {
  692. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  693. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  694. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  695. Texture * * colorBuffer = (Texture * *)lua_topointer(L, 2);
  696. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  697. Texture * * depthBuffer = (Texture * *)lua_topointer(L, 3);
  698. luaL_checktype(L, 4, LUA_TNUMBER);
  699. int width = lua_tointeger(L, 4);
  700. luaL_checktype(L, 5, LUA_TNUMBER);
  701. int height = lua_tointeger(L, 5);
  702. inst->createRenderTextures(colorBuffer, depthBuffer, width, height);
  703. return 0;
  704. }
  705. static int Polycore_Renderer_createFramebufferTexture(lua_State *L) {
  706. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  707. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  708. luaL_checktype(L, 2, LUA_TNUMBER);
  709. unsigned int width = lua_tointeger(L, 2);
  710. luaL_checktype(L, 3, LUA_TNUMBER);
  711. unsigned int height = lua_tointeger(L, 3);
  712. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height);
  713. if(ptrRetVal == NULL) {
  714. lua_pushnil(L);
  715. } else {
  716. lua_pushlightuserdata(L, ptrRetVal);
  717. }
  718. return 1;
  719. }
  720. static int Polycore_Renderer_bindFrameBufferTexture(lua_State *L) {
  721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  722. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  723. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  724. Texture * texture = (Texture *)lua_topointer(L, 2);
  725. inst->bindFrameBufferTexture(texture);
  726. return 0;
  727. }
  728. static int Polycore_Renderer_unbindFramebuffers(lua_State *L) {
  729. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  730. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  731. inst->unbindFramebuffers();
  732. return 0;
  733. }
  734. static int Polycore_Renderer_renderToTexture(lua_State *L) {
  735. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  736. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  737. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  738. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  739. inst->renderToTexture(targetTexture);
  740. return 0;
  741. }
  742. static int Polycore_Renderer_renderZBufferToTexture(lua_State *L) {
  743. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  744. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  745. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  746. Texture * targetTexture = (Texture *)lua_topointer(L, 2);
  747. inst->renderZBufferToTexture(targetTexture);
  748. return 0;
  749. }
  750. static int Polycore_Renderer_setViewportSize(lua_State *L) {
  751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  752. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  753. luaL_checktype(L, 2, LUA_TNUMBER);
  754. int w = lua_tointeger(L, 2);
  755. luaL_checktype(L, 3, LUA_TNUMBER);
  756. int h = lua_tointeger(L, 3);
  757. Number fov;
  758. if(lua_isnumber(L, 4)) {
  759. fov = lua_tonumber(L, 4);
  760. } else {
  761. fov = 45.0f;
  762. }
  763. inst->setViewportSize(w, h, fov);
  764. return 0;
  765. }
  766. static int Polycore_Renderer_loadIdentity(lua_State *L) {
  767. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  768. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  769. inst->loadIdentity();
  770. return 0;
  771. }
  772. static int Polycore_Renderer_setOrthoMode(lua_State *L) {
  773. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  774. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  775. Number xSize;
  776. if(lua_isnumber(L, 2)) {
  777. xSize = lua_tonumber(L, 2);
  778. } else {
  779. xSize = 0.0f;
  780. }
  781. Number ySize;
  782. if(lua_isnumber(L, 3)) {
  783. ySize = lua_tonumber(L, 3);
  784. } else {
  785. ySize = 0.0f;
  786. }
  787. inst->setOrthoMode(xSize, ySize);
  788. return 0;
  789. }
  790. static int Polycore_Renderer__setOrthoMode(lua_State *L) {
  791. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  792. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  793. inst->_setOrthoMode();
  794. return 0;
  795. }
  796. static int Polycore_Renderer_setPerspectiveMode(lua_State *L) {
  797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  798. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  799. inst->setPerspectiveMode();
  800. return 0;
  801. }
  802. static int Polycore_Renderer_setTexture(lua_State *L) {
  803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  804. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  805. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  806. Texture * texture = (Texture *)lua_topointer(L, 2);
  807. inst->setTexture(texture);
  808. return 0;
  809. }
  810. static int Polycore_Renderer_enableBackfaceCulling(lua_State *L) {
  811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  812. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  813. luaL_checktype(L, 2, LUA_TBOOLEAN);
  814. bool val = lua_toboolean(L, 2);
  815. inst->enableBackfaceCulling(val);
  816. return 0;
  817. }
  818. static int Polycore_Renderer_setClearColor(lua_State *L) {
  819. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  820. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  821. luaL_checktype(L, 2, LUA_TNUMBER);
  822. Number r = lua_tonumber(L, 2);
  823. luaL_checktype(L, 3, LUA_TNUMBER);
  824. Number g = lua_tonumber(L, 3);
  825. luaL_checktype(L, 4, LUA_TNUMBER);
  826. Number b = lua_tonumber(L, 4);
  827. inst->setClearColor(r, g, b);
  828. return 0;
  829. }
  830. static int Polycore_Renderer_setAmbientColor(lua_State *L) {
  831. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  832. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  833. luaL_checktype(L, 2, LUA_TNUMBER);
  834. Number r = lua_tonumber(L, 2);
  835. luaL_checktype(L, 3, LUA_TNUMBER);
  836. Number g = lua_tonumber(L, 3);
  837. luaL_checktype(L, 4, LUA_TNUMBER);
  838. Number b = lua_tonumber(L, 4);
  839. inst->setAmbientColor(r, g, b);
  840. return 0;
  841. }
  842. static int Polycore_Renderer_clearScreen(lua_State *L) {
  843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  844. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  845. inst->clearScreen();
  846. return 0;
  847. }
  848. static int Polycore_Renderer_translate2D(lua_State *L) {
  849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  850. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  851. luaL_checktype(L, 2, LUA_TNUMBER);
  852. Number x = lua_tonumber(L, 2);
  853. luaL_checktype(L, 3, LUA_TNUMBER);
  854. Number y = lua_tonumber(L, 3);
  855. inst->translate2D(x, y);
  856. return 0;
  857. }
  858. static int Polycore_Renderer_rotate2D(lua_State *L) {
  859. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  860. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  861. luaL_checktype(L, 2, LUA_TNUMBER);
  862. Number angle = lua_tonumber(L, 2);
  863. inst->rotate2D(angle);
  864. return 0;
  865. }
  866. static int Polycore_Renderer_scale2D(lua_State *L) {
  867. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  868. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  869. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  870. Vector2 * scale = (Vector2 *)lua_topointer(L, 2);
  871. inst->scale2D(scale);
  872. return 0;
  873. }
  874. static int Polycore_Renderer_setFOV(lua_State *L) {
  875. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  876. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  877. luaL_checktype(L, 2, LUA_TNUMBER);
  878. Number fov = lua_tonumber(L, 2);
  879. inst->setFOV(fov);
  880. return 0;
  881. }
  882. static int Polycore_Renderer_setVertexColor(lua_State *L) {
  883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  884. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  885. luaL_checktype(L, 2, LUA_TNUMBER);
  886. Number r = lua_tonumber(L, 2);
  887. luaL_checktype(L, 3, LUA_TNUMBER);
  888. Number g = lua_tonumber(L, 3);
  889. luaL_checktype(L, 4, LUA_TNUMBER);
  890. Number b = lua_tonumber(L, 4);
  891. luaL_checktype(L, 5, LUA_TNUMBER);
  892. Number a = lua_tonumber(L, 5);
  893. inst->setVertexColor(r, g, b, a);
  894. return 0;
  895. }
  896. static int Polycore_Renderer_pushDataArrayForMesh(lua_State *L) {
  897. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  898. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  899. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  900. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  901. luaL_checktype(L, 3, LUA_TNUMBER);
  902. int arrayType = lua_tointeger(L, 3);
  903. inst->pushDataArrayForMesh(mesh, arrayType);
  904. return 0;
  905. }
  906. static int Polycore_Renderer_pushRenderDataArray(lua_State *L) {
  907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  908. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  909. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  910. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  911. inst->pushRenderDataArray(array);
  912. return 0;
  913. }
  914. static int Polycore_Renderer_createRenderDataArrayForMesh(lua_State *L) {
  915. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  916. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  917. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  918. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  919. luaL_checktype(L, 3, LUA_TNUMBER);
  920. int arrayType = lua_tointeger(L, 3);
  921. void *ptrRetVal = (void*)inst->createRenderDataArrayForMesh(mesh, arrayType);
  922. if(ptrRetVal == NULL) {
  923. lua_pushnil(L);
  924. } else {
  925. lua_pushlightuserdata(L, ptrRetVal);
  926. }
  927. return 1;
  928. }
  929. static int Polycore_Renderer_createRenderDataArray(lua_State *L) {
  930. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  931. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  932. luaL_checktype(L, 2, LUA_TNUMBER);
  933. int arrayType = lua_tointeger(L, 2);
  934. void *ptrRetVal = (void*)inst->createRenderDataArray(arrayType);
  935. if(ptrRetVal == NULL) {
  936. lua_pushnil(L);
  937. } else {
  938. lua_pushlightuserdata(L, ptrRetVal);
  939. }
  940. return 1;
  941. }
  942. static int Polycore_Renderer_setRenderArrayData(lua_State *L) {
  943. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  944. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  945. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  946. RenderDataArray * array = (RenderDataArray *)lua_topointer(L, 2);
  947. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  948. Number * arrayData = (Number *)lua_topointer(L, 3);
  949. inst->setRenderArrayData(array, arrayData);
  950. return 0;
  951. }
  952. static int Polycore_Renderer_drawArrays(lua_State *L) {
  953. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  954. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  955. luaL_checktype(L, 2, LUA_TNUMBER);
  956. int drawType = lua_tointeger(L, 2);
  957. inst->drawArrays(drawType);
  958. return 0;
  959. }
  960. static int Polycore_Renderer_translate3D(lua_State *L) {
  961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  962. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  963. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  964. Vector3 * position = (Vector3 *)lua_topointer(L, 2);
  965. inst->translate3D(position);
  966. return 0;
  967. }
  968. static int Polycore_Renderer_scale3D(lua_State *L) {
  969. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  970. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  971. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  972. Vector3 * scale = (Vector3 *)lua_topointer(L, 2);
  973. inst->scale3D(scale);
  974. return 0;
  975. }
  976. static int Polycore_Renderer_pushMatrix(lua_State *L) {
  977. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  978. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  979. inst->pushMatrix();
  980. return 0;
  981. }
  982. static int Polycore_Renderer_popMatrix(lua_State *L) {
  983. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  984. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  985. inst->popMatrix();
  986. return 0;
  987. }
  988. static int Polycore_Renderer_setLineSmooth(lua_State *L) {
  989. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  990. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  991. luaL_checktype(L, 2, LUA_TBOOLEAN);
  992. bool val = lua_toboolean(L, 2);
  993. inst->setLineSmooth(val);
  994. return 0;
  995. }
  996. static int Polycore_Renderer_setLineSize(lua_State *L) {
  997. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  998. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  999. luaL_checktype(L, 2, LUA_TNUMBER);
  1000. Number lineSize = lua_tonumber(L, 2);
  1001. inst->setLineSize(lineSize);
  1002. return 0;
  1003. }
  1004. static int Polycore_Renderer_enableLighting(lua_State *L) {
  1005. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1006. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1007. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1008. bool enable = lua_toboolean(L, 2);
  1009. inst->enableLighting(enable);
  1010. return 0;
  1011. }
  1012. static int Polycore_Renderer_enableFog(lua_State *L) {
  1013. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1014. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1015. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1016. bool enable = lua_toboolean(L, 2);
  1017. inst->enableFog(enable);
  1018. return 0;
  1019. }
  1020. static int Polycore_Renderer_setFogProperties(lua_State *L) {
  1021. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1022. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1023. luaL_checktype(L, 2, LUA_TNUMBER);
  1024. int fogMode = lua_tointeger(L, 2);
  1025. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1026. Color color = *(Color*)lua_topointer(L, 3);
  1027. luaL_checktype(L, 4, LUA_TNUMBER);
  1028. Number density = lua_tonumber(L, 4);
  1029. luaL_checktype(L, 5, LUA_TNUMBER);
  1030. Number startDepth = lua_tonumber(L, 5);
  1031. luaL_checktype(L, 6, LUA_TNUMBER);
  1032. Number _endDepth = lua_tonumber(L, 6);
  1033. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  1034. return 0;
  1035. }
  1036. static int Polycore_Renderer_multModelviewMatrix(lua_State *L) {
  1037. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1038. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1039. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1040. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  1041. inst->multModelviewMatrix(m);
  1042. return 0;
  1043. }
  1044. static int Polycore_Renderer_setModelviewMatrix(lua_State *L) {
  1045. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1046. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1047. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1048. Matrix4 m = *(Matrix4*)lua_topointer(L, 2);
  1049. inst->setModelviewMatrix(m);
  1050. return 0;
  1051. }
  1052. static int Polycore_Renderer_setBlendingMode(lua_State *L) {
  1053. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1054. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1055. luaL_checktype(L, 2, LUA_TNUMBER);
  1056. int bl_endingMode = lua_tointeger(L, 2);
  1057. inst->setBlendingMode(bl_endingMode);
  1058. return 0;
  1059. }
  1060. static int Polycore_Renderer_applyMaterial(lua_State *L) {
  1061. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1062. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1063. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1064. Material * material = (Material *)lua_topointer(L, 2);
  1065. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1066. ShaderBinding * localOptions = (ShaderBinding *)lua_topointer(L, 3);
  1067. luaL_checktype(L, 4, LUA_TNUMBER);
  1068. unsigned int shaderIndex = lua_tointeger(L, 4);
  1069. inst->applyMaterial(material, localOptions, shaderIndex);
  1070. return 0;
  1071. }
  1072. static int Polycore_Renderer_clearShader(lua_State *L) {
  1073. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1074. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1075. inst->clearShader();
  1076. return 0;
  1077. }
  1078. static int Polycore_Renderer_setDepthFunction(lua_State *L) {
  1079. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1080. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1081. luaL_checktype(L, 2, LUA_TNUMBER);
  1082. int depthFunction = lua_tointeger(L, 2);
  1083. inst->setDepthFunction(depthFunction);
  1084. return 0;
  1085. }
  1086. static int Polycore_Renderer_createVertexBufferForMesh(lua_State *L) {
  1087. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1088. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1089. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1090. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  1091. inst->createVertexBufferForMesh(mesh);
  1092. return 0;
  1093. }
  1094. static int Polycore_Renderer_drawVertexBuffer(lua_State *L) {
  1095. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1096. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1097. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1098. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  1099. inst->drawVertexBuffer(buffer);
  1100. return 0;
  1101. }
  1102. static int Polycore_Renderer_setRenderMode(lua_State *L) {
  1103. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1104. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1105. luaL_checktype(L, 2, LUA_TNUMBER);
  1106. int newR_enderMode = lua_tointeger(L, 2);
  1107. inst->setRenderMode(newR_enderMode);
  1108. return 0;
  1109. }
  1110. static int Polycore_Renderer_getRenderMode(lua_State *L) {
  1111. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1112. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1113. lua_pushinteger(L, inst->getRenderMode());
  1114. return 1;
  1115. }
  1116. static int Polycore_Renderer_enableDepthTest(lua_State *L) {
  1117. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1118. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1119. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1120. bool val = lua_toboolean(L, 2);
  1121. inst->enableDepthTest(val);
  1122. return 0;
  1123. }
  1124. static int Polycore_Renderer_enableDepthWrite(lua_State *L) {
  1125. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1126. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1127. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1128. bool val = lua_toboolean(L, 2);
  1129. inst->enableDepthWrite(val);
  1130. return 0;
  1131. }
  1132. static int Polycore_Renderer_billboardMatrix(lua_State *L) {
  1133. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1134. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1135. inst->billboardMatrix();
  1136. return 0;
  1137. }
  1138. static int Polycore_Renderer_billboardMatrixWithScale(lua_State *L) {
  1139. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1140. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1141. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1142. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  1143. inst->billboardMatrixWithScale(scale);
  1144. return 0;
  1145. }
  1146. static int Polycore_Renderer_setTextureFilteringMode(lua_State *L) {
  1147. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1148. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1149. luaL_checktype(L, 2, LUA_TNUMBER);
  1150. int mode = lua_tointeger(L, 2);
  1151. inst->setTextureFilteringMode(mode);
  1152. return 0;
  1153. }
  1154. static int Polycore_Renderer_setClippingPlanes(lua_State *L) {
  1155. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1156. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1157. luaL_checktype(L, 2, LUA_TNUMBER);
  1158. Number near = lua_tonumber(L, 2);
  1159. luaL_checktype(L, 3, LUA_TNUMBER);
  1160. Number far = lua_tonumber(L, 3);
  1161. inst->setClippingPlanes(near, far);
  1162. return 0;
  1163. }
  1164. static int Polycore_Renderer_enableAlphaTest(lua_State *L) {
  1165. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1166. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1167. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1168. bool val = lua_toboolean(L, 2);
  1169. inst->enableAlphaTest(val);
  1170. return 0;
  1171. }
  1172. static int Polycore_Renderer_clearBuffer(lua_State *L) {
  1173. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1174. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1175. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1176. bool colorBuffer = lua_toboolean(L, 2);
  1177. luaL_checktype(L, 3, LUA_TBOOLEAN);
  1178. bool depthBuffer = lua_toboolean(L, 3);
  1179. inst->clearBuffer(colorBuffer, depthBuffer);
  1180. return 0;
  1181. }
  1182. static int Polycore_Renderer_drawToColorBuffer(lua_State *L) {
  1183. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1184. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1185. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1186. bool val = lua_toboolean(L, 2);
  1187. inst->drawToColorBuffer(val);
  1188. return 0;
  1189. }
  1190. static int Polycore_Renderer_getCameraMatrix(lua_State *L) {
  1191. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1192. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1193. Matrix4 *retInst = new Matrix4 ();
  1194. *retInst = inst->getCameraMatrix();
  1195. lua_pushlightuserdata(L, retInst);
  1196. return 1;
  1197. }
  1198. static int Polycore_Renderer_setCameraMatrix(lua_State *L) {
  1199. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1200. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1201. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1202. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 2);
  1203. inst->setCameraMatrix(matrix);
  1204. return 0;
  1205. }
  1206. static int Polycore_Renderer_setCameraPosition(lua_State *L) {
  1207. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1208. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1209. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1210. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  1211. inst->setCameraPosition(pos);
  1212. return 0;
  1213. }
  1214. static int Polycore_Renderer_drawScreenQuad(lua_State *L) {
  1215. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1216. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1217. luaL_checktype(L, 2, LUA_TNUMBER);
  1218. Number qx = lua_tonumber(L, 2);
  1219. luaL_checktype(L, 3, LUA_TNUMBER);
  1220. Number qy = lua_tonumber(L, 3);
  1221. inst->drawScreenQuad(qx, qy);
  1222. return 0;
  1223. }
  1224. static int Polycore_Renderer_getXRes(lua_State *L) {
  1225. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1226. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1227. lua_pushinteger(L, inst->getXRes());
  1228. return 1;
  1229. }
  1230. static int Polycore_Renderer_getYRes(lua_State *L) {
  1231. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1232. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1233. lua_pushinteger(L, inst->getYRes());
  1234. return 1;
  1235. }
  1236. static int Polycore_Renderer_cullFrontFaces(lua_State *L) {
  1237. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1238. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1239. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1240. bool val = lua_toboolean(L, 2);
  1241. inst->cullFrontFaces(val);
  1242. return 0;
  1243. }
  1244. static int Polycore_Renderer_clearLights(lua_State *L) {
  1245. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1246. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1247. inst->clearLights();
  1248. return 0;
  1249. }
  1250. static int Polycore_Renderer_addLight(lua_State *L) {
  1251. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1252. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1253. luaL_checktype(L, 2, LUA_TNUMBER);
  1254. int lightImportance = lua_tointeger(L, 2);
  1255. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1256. Vector3 position = *(Vector3*)lua_topointer(L, 3);
  1257. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1258. Vector3 direction = *(Vector3*)lua_topointer(L, 4);
  1259. luaL_checktype(L, 5, LUA_TNUMBER);
  1260. int type = lua_tointeger(L, 5);
  1261. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1262. Color color = *(Color*)lua_topointer(L, 6);
  1263. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  1264. Color specularColor = *(Color*)lua_topointer(L, 7);
  1265. luaL_checktype(L, 8, LUA_TNUMBER);
  1266. Number constantAttenuation = lua_tonumber(L, 8);
  1267. luaL_checktype(L, 9, LUA_TNUMBER);
  1268. Number linearAttenuation = lua_tonumber(L, 9);
  1269. luaL_checktype(L, 10, LUA_TNUMBER);
  1270. Number quadraticAttenuation = lua_tonumber(L, 10);
  1271. luaL_checktype(L, 11, LUA_TNUMBER);
  1272. Number intensity = lua_tonumber(L, 11);
  1273. luaL_checktype(L, 12, LUA_TNUMBER);
  1274. Number spotlightCutoff = lua_tonumber(L, 12);
  1275. luaL_checktype(L, 13, LUA_TNUMBER);
  1276. Number spotlightExponent = lua_tonumber(L, 13);
  1277. luaL_checktype(L, 14, LUA_TBOOLEAN);
  1278. bool shadowsEnabled = lua_toboolean(L, 14);
  1279. luaL_checktype(L, 15, LUA_TLIGHTUSERDATA);
  1280. Matrix4 * textureMatrix = (Matrix4 *)lua_topointer(L, 15);
  1281. luaL_checktype(L, 16, LUA_TLIGHTUSERDATA);
  1282. Texture * shadowMapTexture = (Texture *)lua_topointer(L, 16);
  1283. inst->addLight(lightImportance, position, direction, type, color, specularColor, constantAttenuation, linearAttenuation, quadraticAttenuation, intensity, spotlightCutoff, spotlightExponent, shadowsEnabled, textureMatrix, shadowMapTexture);
  1284. return 0;
  1285. }
  1286. static int Polycore_Renderer_setExposureLevel(lua_State *L) {
  1287. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1288. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1289. luaL_checktype(L, 2, LUA_TNUMBER);
  1290. Number level = lua_tonumber(L, 2);
  1291. inst->setExposureLevel(level);
  1292. return 0;
  1293. }
  1294. static int Polycore_Renderer_rayTriangleIntersect(lua_State *L) {
  1295. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1296. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1297. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1298. Vector3 ray_origin = *(Vector3*)lua_topointer(L, 2);
  1299. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1300. Vector3 ray_direction = *(Vector3*)lua_topointer(L, 3);
  1301. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1302. Vector3 vert0 = *(Vector3*)lua_topointer(L, 4);
  1303. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1304. Vector3 vert1 = *(Vector3*)lua_topointer(L, 5);
  1305. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  1306. Vector3 vert2 = *(Vector3*)lua_topointer(L, 6);
  1307. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  1308. Vector3 * hitPoint = (Vector3 *)lua_topointer(L, 7);
  1309. lua_pushboolean(L, inst->rayTriangleIntersect(ray_origin, ray_direction, vert0, vert1, vert2, hitPoint));
  1310. return 1;
  1311. }
  1312. static int Polycore_Renderer_enableShaders(lua_State *L) {
  1313. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1314. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1315. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1316. bool flag = lua_toboolean(L, 2);
  1317. inst->enableShaders(flag);
  1318. return 0;
  1319. }
  1320. static int Polycore_Renderer_initOSSpecific(lua_State *L) {
  1321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1322. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1323. inst->initOSSpecific();
  1324. return 0;
  1325. }
  1326. static int Polycore_Renderer_addShaderModule(lua_State *L) {
  1327. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1328. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1329. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1330. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  1331. inst->addShaderModule(module);
  1332. return 0;
  1333. }
  1334. static int Polycore_Renderer_test2DCoordinate(lua_State *L) {
  1335. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1336. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1337. luaL_checktype(L, 2, LUA_TNUMBER);
  1338. Number x = lua_tonumber(L, 2);
  1339. luaL_checktype(L, 3, LUA_TNUMBER);
  1340. Number y = lua_tonumber(L, 3);
  1341. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  1342. Polycode::Polygon * poly = (Polycode::Polygon *)lua_topointer(L, 4);
  1343. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  1344. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 5);
  1345. luaL_checktype(L, 6, LUA_TBOOLEAN);
  1346. bool billboardMode = lua_toboolean(L, 6);
  1347. lua_pushboolean(L, inst->test2DCoordinate(x, y, poly, matrix, billboardMode));
  1348. return 1;
  1349. }
  1350. static int Polycore_Renderer_getProjectionMatrix(lua_State *L) {
  1351. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1352. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1353. Matrix4 *retInst = new Matrix4();
  1354. *retInst = inst->getProjectionMatrix();
  1355. lua_pushlightuserdata(L, retInst);
  1356. return 1;
  1357. }
  1358. static int Polycore_Renderer_getModelviewMatrix(lua_State *L) {
  1359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1360. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1361. Matrix4 *retInst = new Matrix4();
  1362. *retInst = inst->getModelviewMatrix();
  1363. lua_pushlightuserdata(L, retInst);
  1364. return 1;
  1365. }
  1366. static int Polycore_Renderer_Unproject(lua_State *L) {
  1367. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1368. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1369. luaL_checktype(L, 2, LUA_TNUMBER);
  1370. Number x = lua_tonumber(L, 2);
  1371. luaL_checktype(L, 3, LUA_TNUMBER);
  1372. Number y = lua_tonumber(L, 3);
  1373. Vector3 *retInst = new Vector3();
  1374. *retInst = inst->Unproject(x, y);
  1375. lua_pushlightuserdata(L, retInst);
  1376. return 1;
  1377. }
  1378. static int Polycore_Renderer_sortLights(lua_State *L) {
  1379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1380. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1381. inst->sortLights();
  1382. return 0;
  1383. }
  1384. static int Polycore_Renderer_getNumAreaLights(lua_State *L) {
  1385. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1386. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1387. lua_pushinteger(L, inst->getNumAreaLights());
  1388. return 1;
  1389. }
  1390. static int Polycore_Renderer_getNumSpotLights(lua_State *L) {
  1391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1392. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1393. lua_pushinteger(L, inst->getNumSpotLights());
  1394. return 1;
  1395. }
  1396. static int Polycore_Renderer_getNumLights(lua_State *L) {
  1397. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1398. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1399. lua_pushinteger(L, inst->getNumLights());
  1400. return 1;
  1401. }
  1402. static int Polycore_delete_Renderer(lua_State *L) {
  1403. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1404. Renderer *inst = (Renderer*)lua_topointer(L, 1);
  1405. delete inst;
  1406. return 0;
  1407. }
  1408. static int Polycore_SceneEntity_get_castShadows(lua_State *L) {
  1409. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1410. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1411. lua_pushboolean(L, inst->castShadows);
  1412. return 1;
  1413. }
  1414. static int Polycore_SceneEntity_set_castShadows(lua_State *L) {
  1415. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1416. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1417. bool param = lua_toboolean(L, 2);
  1418. inst->castShadows = param;
  1419. return 0;
  1420. }
  1421. static int Polycore_SceneEntity(lua_State *L) {
  1422. SceneEntity *inst = new SceneEntity();
  1423. lua_pushlightuserdata(L, (void*)inst);
  1424. return 1;
  1425. }
  1426. static int Polycore_SceneEntity_testMouseCollision(lua_State *L) {
  1427. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1428. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1429. luaL_checktype(L, 2, LUA_TNUMBER);
  1430. Number x = lua_tonumber(L, 2);
  1431. luaL_checktype(L, 3, LUA_TNUMBER);
  1432. Number y = lua_tonumber(L, 3);
  1433. lua_pushboolean(L, inst->testMouseCollision(x, y));
  1434. return 1;
  1435. }
  1436. static int Polycore_delete_SceneEntity(lua_State *L) {
  1437. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1438. SceneEntity *inst = (SceneEntity*)lua_topointer(L, 1);
  1439. delete inst;
  1440. return 0;
  1441. }
  1442. static int Polycore_Texture_get_scrollSpeedX(lua_State *L) {
  1443. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1444. Texture *inst = (Texture*)lua_topointer(L, 1);
  1445. lua_pushnumber(L, inst->scrollSpeedX);
  1446. return 1;
  1447. }
  1448. static int Polycore_Texture_get_scrollSpeedY(lua_State *L) {
  1449. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1450. Texture *inst = (Texture*)lua_topointer(L, 1);
  1451. lua_pushnumber(L, inst->scrollSpeedY);
  1452. return 1;
  1453. }
  1454. static int Polycore_Texture_get_clamp(lua_State *L) {
  1455. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1456. Texture *inst = (Texture*)lua_topointer(L, 1);
  1457. lua_pushboolean(L, inst->clamp);
  1458. return 1;
  1459. }
  1460. static int Polycore_Texture_set_scrollSpeedX(lua_State *L) {
  1461. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1462. Texture *inst = (Texture*)lua_topointer(L, 1);
  1463. Number param = lua_tonumber(L, 2);
  1464. inst->scrollSpeedX = param;
  1465. return 0;
  1466. }
  1467. static int Polycore_Texture_set_scrollSpeedY(lua_State *L) {
  1468. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1469. Texture *inst = (Texture*)lua_topointer(L, 1);
  1470. Number param = lua_tonumber(L, 2);
  1471. inst->scrollSpeedY = param;
  1472. return 0;
  1473. }
  1474. static int Polycore_Texture_set_clamp(lua_State *L) {
  1475. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1476. Texture *inst = (Texture*)lua_topointer(L, 1);
  1477. bool param = lua_toboolean(L, 2);
  1478. inst->clamp = param;
  1479. return 0;
  1480. }
  1481. static int Polycore_Texture_setTextureData(lua_State *L) {
  1482. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1483. Texture *inst = (Texture*)lua_topointer(L, 1);
  1484. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1485. char * data = (char *)lua_topointer(L, 2);
  1486. inst->setTextureData(data);
  1487. return 0;
  1488. }
  1489. static int Polycore_Texture_recreateFromImageData(lua_State *L) {
  1490. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1491. Texture *inst = (Texture*)lua_topointer(L, 1);
  1492. inst->recreateFromImageData();
  1493. return 0;
  1494. }
  1495. static int Polycore_Texture_getScrollOffsetX(lua_State *L) {
  1496. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1497. Texture *inst = (Texture*)lua_topointer(L, 1);
  1498. lua_pushnumber(L, inst->getScrollOffsetX());
  1499. return 1;
  1500. }
  1501. static int Polycore_Texture_getScrollOffsetY(lua_State *L) {
  1502. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1503. Texture *inst = (Texture*)lua_topointer(L, 1);
  1504. lua_pushnumber(L, inst->getScrollOffsetY());
  1505. return 1;
  1506. }
  1507. static int Polycore_Texture_setImageData(lua_State *L) {
  1508. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1509. Texture *inst = (Texture*)lua_topointer(L, 1);
  1510. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1511. Image * data = (Image *)lua_topointer(L, 2);
  1512. inst->setImageData(data);
  1513. return 0;
  1514. }
  1515. static int Polycore_Texture_updateScroll(lua_State *L) {
  1516. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1517. Texture *inst = (Texture*)lua_topointer(L, 1);
  1518. luaL_checktype(L, 2, LUA_TNUMBER);
  1519. int elapsed = lua_tointeger(L, 2);
  1520. inst->updateScroll(elapsed);
  1521. return 0;
  1522. }
  1523. static int Polycore_Texture_setResourcePath(lua_State *L) {
  1524. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1525. Texture *inst = (Texture*)lua_topointer(L, 1);
  1526. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1527. const String & newPath = *( String *)lua_topointer(L, 2);
  1528. inst->setResourcePath(newPath);
  1529. return 0;
  1530. }
  1531. static int Polycore_Texture_getResourcePath(lua_State *L) {
  1532. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1533. Texture *inst = (Texture*)lua_topointer(L, 1);
  1534. String *retInst = new String ();
  1535. *retInst = inst->getResourcePath();
  1536. lua_pushlightuserdata(L, retInst);
  1537. return 1;
  1538. }
  1539. static int Polycore_Texture_getTextureData(lua_State *L) {
  1540. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1541. Texture *inst = (Texture*)lua_topointer(L, 1);
  1542. void *ptrRetVal = (void*)inst->getTextureData();
  1543. if(ptrRetVal == NULL) {
  1544. lua_pushnil(L);
  1545. } else {
  1546. lua_pushlightuserdata(L, ptrRetVal);
  1547. }
  1548. return 1;
  1549. }
  1550. static int Polycore_Texture_getWidth(lua_State *L) {
  1551. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1552. Texture *inst = (Texture*)lua_topointer(L, 1);
  1553. lua_pushinteger(L, inst->getWidth());
  1554. return 1;
  1555. }
  1556. static int Polycore_Texture_getHeight(lua_State *L) {
  1557. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1558. Texture *inst = (Texture*)lua_topointer(L, 1);
  1559. lua_pushinteger(L, inst->getHeight());
  1560. return 1;
  1561. }
  1562. static int Polycore_delete_Texture(lua_State *L) {
  1563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1564. Texture *inst = (Texture*)lua_topointer(L, 1);
  1565. delete inst;
  1566. return 0;
  1567. }
  1568. static int Polycore_Vector3_get_x(lua_State *L) {
  1569. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1570. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1571. lua_pushnumber(L, inst->x);
  1572. return 1;
  1573. }
  1574. static int Polycore_Vector3_get_y(lua_State *L) {
  1575. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1576. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1577. lua_pushnumber(L, inst->y);
  1578. return 1;
  1579. }
  1580. static int Polycore_Vector3_get_z(lua_State *L) {
  1581. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1582. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1583. lua_pushnumber(L, inst->z);
  1584. return 1;
  1585. }
  1586. static int Polycore_Vector3_set_x(lua_State *L) {
  1587. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1588. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1589. Number param = lua_tonumber(L, 2);
  1590. inst->x = param;
  1591. return 0;
  1592. }
  1593. static int Polycore_Vector3_set_y(lua_State *L) {
  1594. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1595. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1596. Number param = lua_tonumber(L, 2);
  1597. inst->y = param;
  1598. return 0;
  1599. }
  1600. static int Polycore_Vector3_set_z(lua_State *L) {
  1601. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1602. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1603. Number param = lua_tonumber(L, 2);
  1604. inst->z = param;
  1605. return 0;
  1606. }
  1607. static int Polycore_Vector3(lua_State *L) {
  1608. luaL_checktype(L, 1, LUA_TNUMBER);
  1609. Number x = lua_tonumber(L, 1);
  1610. luaL_checktype(L, 2, LUA_TNUMBER);
  1611. Number y = lua_tonumber(L, 2);
  1612. luaL_checktype(L, 3, LUA_TNUMBER);
  1613. Number z = lua_tonumber(L, 3);
  1614. Vector3 *inst = new Vector3(x, y, z);
  1615. lua_pushlightuserdata(L, (void*)inst);
  1616. return 1;
  1617. }
  1618. static int Polycore_Vector3_set(lua_State *L) {
  1619. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1620. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1621. luaL_checktype(L, 2, LUA_TNUMBER);
  1622. Number x = lua_tonumber(L, 2);
  1623. luaL_checktype(L, 3, LUA_TNUMBER);
  1624. Number y = lua_tonumber(L, 3);
  1625. luaL_checktype(L, 4, LUA_TNUMBER);
  1626. Number z = lua_tonumber(L, 4);
  1627. inst->set(x, y, z);
  1628. return 0;
  1629. }
  1630. static int Polycore_Vector3_distance(lua_State *L) {
  1631. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1632. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1633. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1634. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  1635. lua_pushnumber(L, inst->distance(vec2));
  1636. return 1;
  1637. }
  1638. static int Polycore_Vector3_length(lua_State *L) {
  1639. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1640. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1641. lua_pushnumber(L, inst->length());
  1642. return 1;
  1643. }
  1644. static int Polycore_Vector3_dot(lua_State *L) {
  1645. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1646. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1647. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1648. const Vector3 & u = *( Vector3 *)lua_topointer(L, 2);
  1649. lua_pushnumber(L, inst->dot(u));
  1650. return 1;
  1651. }
  1652. static int Polycore_Vector3_crossProduct(lua_State *L) {
  1653. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1654. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1655. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1656. const Vector3 & vec2 = *( Vector3 *)lua_topointer(L, 2);
  1657. Vector3 *retInst = new Vector3();
  1658. *retInst = inst->crossProduct(vec2);
  1659. lua_pushlightuserdata(L, retInst);
  1660. return 1;
  1661. }
  1662. static int Polycore_Vector3_Normalize(lua_State *L) {
  1663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1664. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1665. inst->Normalize();
  1666. return 0;
  1667. }
  1668. static int Polycore_delete_Vector3(lua_State *L) {
  1669. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1670. Vector3 *inst = (Vector3*)lua_topointer(L, 1);
  1671. delete inst;
  1672. return 0;
  1673. }
  1674. static int Polycore_Scene_get_clearColor(lua_State *L) {
  1675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1676. Scene *inst = (Scene*)lua_topointer(L, 1);
  1677. lua_pushlightuserdata(L, &inst->clearColor);
  1678. return 1;
  1679. }
  1680. static int Polycore_Scene_get_useClearColor(lua_State *L) {
  1681. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1682. Scene *inst = (Scene*)lua_topointer(L, 1);
  1683. lua_pushboolean(L, inst->useClearColor);
  1684. return 1;
  1685. }
  1686. static int Polycore_Scene_get_ambientColor(lua_State *L) {
  1687. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1688. Scene *inst = (Scene*)lua_topointer(L, 1);
  1689. lua_pushlightuserdata(L, &inst->ambientColor);
  1690. return 1;
  1691. }
  1692. static int Polycore_Scene_get_fogColor(lua_State *L) {
  1693. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1694. Scene *inst = (Scene*)lua_topointer(L, 1);
  1695. lua_pushlightuserdata(L, &inst->fogColor);
  1696. return 1;
  1697. }
  1698. static int Polycore_Scene_get_enabled(lua_State *L) {
  1699. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1700. Scene *inst = (Scene*)lua_topointer(L, 1);
  1701. lua_pushboolean(L, inst->enabled);
  1702. return 1;
  1703. }
  1704. static int Polycore_Scene_set_useClearColor(lua_State *L) {
  1705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1706. Scene *inst = (Scene*)lua_topointer(L, 1);
  1707. bool param = lua_toboolean(L, 2);
  1708. inst->useClearColor = param;
  1709. return 0;
  1710. }
  1711. static int Polycore_Scene_set_enabled(lua_State *L) {
  1712. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1713. Scene *inst = (Scene*)lua_topointer(L, 1);
  1714. bool param = lua_toboolean(L, 2);
  1715. inst->enabled = param;
  1716. return 0;
  1717. }
  1718. static int Polycore_Scene(lua_State *L) {
  1719. Scene *inst = new Scene();
  1720. lua_pushlightuserdata(L, (void*)inst);
  1721. return 1;
  1722. }
  1723. static int Polycore_Scene_addEntity(lua_State *L) {
  1724. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1725. Scene *inst = (Scene*)lua_topointer(L, 1);
  1726. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1727. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1728. inst->addEntity(entity);
  1729. return 0;
  1730. }
  1731. static int Polycore_Scene_removeEntity(lua_State *L) {
  1732. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1733. Scene *inst = (Scene*)lua_topointer(L, 1);
  1734. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1735. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1736. inst->removeEntity(entity);
  1737. return 0;
  1738. }
  1739. static int Polycore_Scene_getDefaultCamera(lua_State *L) {
  1740. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1741. Scene *inst = (Scene*)lua_topointer(L, 1);
  1742. void *ptrRetVal = (void*)inst->getDefaultCamera();
  1743. if(ptrRetVal == NULL) {
  1744. lua_pushnil(L);
  1745. } else {
  1746. lua_pushlightuserdata(L, ptrRetVal);
  1747. }
  1748. return 1;
  1749. }
  1750. static int Polycore_Scene_enableLighting(lua_State *L) {
  1751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1752. Scene *inst = (Scene*)lua_topointer(L, 1);
  1753. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1754. bool enable = lua_toboolean(L, 2);
  1755. inst->enableLighting(enable);
  1756. return 0;
  1757. }
  1758. static int Polycore_Scene_enableFog(lua_State *L) {
  1759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1760. Scene *inst = (Scene*)lua_topointer(L, 1);
  1761. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1762. bool enable = lua_toboolean(L, 2);
  1763. inst->enableFog(enable);
  1764. return 0;
  1765. }
  1766. static int Polycore_Scene_setFogProperties(lua_State *L) {
  1767. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1768. Scene *inst = (Scene*)lua_topointer(L, 1);
  1769. luaL_checktype(L, 2, LUA_TNUMBER);
  1770. int fogMode = lua_tointeger(L, 2);
  1771. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1772. Color color = *(Color*)lua_topointer(L, 3);
  1773. luaL_checktype(L, 4, LUA_TNUMBER);
  1774. Number density = lua_tonumber(L, 4);
  1775. luaL_checktype(L, 5, LUA_TNUMBER);
  1776. Number startDepth = lua_tonumber(L, 5);
  1777. luaL_checktype(L, 6, LUA_TNUMBER);
  1778. Number _endDepth = lua_tonumber(L, 6);
  1779. inst->setFogProperties(fogMode, color, density, startDepth, _endDepth);
  1780. return 0;
  1781. }
  1782. static int Polycore_Scene_Update(lua_State *L) {
  1783. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1784. Scene *inst = (Scene*)lua_topointer(L, 1);
  1785. inst->Update();
  1786. return 0;
  1787. }
  1788. static int Polycore_Scene_setVirtual(lua_State *L) {
  1789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1790. Scene *inst = (Scene*)lua_topointer(L, 1);
  1791. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1792. bool val = lua_toboolean(L, 2);
  1793. inst->setVirtual(val);
  1794. return 0;
  1795. }
  1796. static int Polycore_Scene_isVirtual(lua_State *L) {
  1797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1798. Scene *inst = (Scene*)lua_topointer(L, 1);
  1799. lua_pushboolean(L, inst->isVirtual());
  1800. return 1;
  1801. }
  1802. static int Polycore_Scene_isEnabled(lua_State *L) {
  1803. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1804. Scene *inst = (Scene*)lua_topointer(L, 1);
  1805. lua_pushboolean(L, inst->isEnabled());
  1806. return 1;
  1807. }
  1808. static int Polycore_Scene_setEnabled(lua_State *L) {
  1809. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1810. Scene *inst = (Scene*)lua_topointer(L, 1);
  1811. luaL_checktype(L, 2, LUA_TBOOLEAN);
  1812. bool enabled = lua_toboolean(L, 2);
  1813. inst->setEnabled(enabled);
  1814. return 0;
  1815. }
  1816. static int Polycore_Scene_getNumEntities(lua_State *L) {
  1817. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1818. Scene *inst = (Scene*)lua_topointer(L, 1);
  1819. lua_pushinteger(L, inst->getNumEntities());
  1820. return 1;
  1821. }
  1822. static int Polycore_Scene_getEntity(lua_State *L) {
  1823. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1824. Scene *inst = (Scene*)lua_topointer(L, 1);
  1825. luaL_checktype(L, 2, LUA_TNUMBER);
  1826. int index = lua_tointeger(L, 2);
  1827. void *ptrRetVal = (void*)inst->getEntity(index);
  1828. if(ptrRetVal == NULL) {
  1829. lua_pushnil(L);
  1830. } else {
  1831. lua_pushlightuserdata(L, ptrRetVal);
  1832. }
  1833. return 1;
  1834. }
  1835. static int Polycore_Scene_getEntityAtScreenPosition(lua_State *L) {
  1836. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1837. Scene *inst = (Scene*)lua_topointer(L, 1);
  1838. luaL_checktype(L, 2, LUA_TNUMBER);
  1839. Number x = lua_tonumber(L, 2);
  1840. luaL_checktype(L, 3, LUA_TNUMBER);
  1841. Number y = lua_tonumber(L, 3);
  1842. void *ptrRetVal = (void*)inst->getEntityAtScreenPosition(x, y);
  1843. if(ptrRetVal == NULL) {
  1844. lua_pushnil(L);
  1845. } else {
  1846. lua_pushlightuserdata(L, ptrRetVal);
  1847. }
  1848. return 1;
  1849. }
  1850. static int Polycore_Scene_Render(lua_State *L) {
  1851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1852. Scene *inst = (Scene*)lua_topointer(L, 1);
  1853. Camera * targetCamera;
  1854. if(lua_islightuserdata(L, 2)) {
  1855. targetCamera = (Camera *)lua_topointer(L, 2);
  1856. } else {
  1857. targetCamera = NULL;
  1858. }
  1859. inst->Render(targetCamera);
  1860. return 0;
  1861. }
  1862. static int Polycore_Scene_RenderDepthOnly(lua_State *L) {
  1863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1864. Scene *inst = (Scene*)lua_topointer(L, 1);
  1865. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1866. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  1867. inst->RenderDepthOnly(targetCamera);
  1868. return 0;
  1869. }
  1870. static int Polycore_Scene_readString(lua_State *L) {
  1871. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1872. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  1873. lua_pushstring(L, Scene::readString(inFile).c_str());
  1874. return 1;
  1875. }
  1876. static int Polycore_Scene_loadScene(lua_State *L) {
  1877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1878. Scene *inst = (Scene*)lua_topointer(L, 1);
  1879. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1880. const String & fileName = *( String *)lua_topointer(L, 2);
  1881. inst->loadScene(fileName);
  1882. return 0;
  1883. }
  1884. static int Polycore_Scene_generateLightmaps(lua_State *L) {
  1885. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1886. Scene *inst = (Scene*)lua_topointer(L, 1);
  1887. luaL_checktype(L, 2, LUA_TNUMBER);
  1888. Number lightMapRes = lua_tonumber(L, 2);
  1889. luaL_checktype(L, 3, LUA_TNUMBER);
  1890. Number lightMapQuality = lua_tonumber(L, 3);
  1891. luaL_checktype(L, 4, LUA_TNUMBER);
  1892. int numRadPasses = lua_tointeger(L, 4);
  1893. inst->generateLightmaps(lightMapRes, lightMapQuality, numRadPasses);
  1894. return 0;
  1895. }
  1896. static int Polycore_Scene_addLight(lua_State *L) {
  1897. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1898. Scene *inst = (Scene*)lua_topointer(L, 1);
  1899. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1900. SceneLight * light = (SceneLight *)lua_topointer(L, 2);
  1901. inst->addLight(light);
  1902. return 0;
  1903. }
  1904. static int Polycore_Scene_getNearestLight(lua_State *L) {
  1905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1906. Scene *inst = (Scene*)lua_topointer(L, 1);
  1907. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1908. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  1909. void *ptrRetVal = (void*)inst->getNearestLight(pos);
  1910. if(ptrRetVal == NULL) {
  1911. lua_pushnil(L);
  1912. } else {
  1913. lua_pushlightuserdata(L, ptrRetVal);
  1914. }
  1915. return 1;
  1916. }
  1917. static int Polycore_Scene_writeEntityMatrix(lua_State *L) {
  1918. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1919. Scene *inst = (Scene*)lua_topointer(L, 1);
  1920. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1921. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1922. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1923. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  1924. inst->writeEntityMatrix(entity, outFile);
  1925. return 0;
  1926. }
  1927. static int Polycore_Scene_writeString(lua_State *L) {
  1928. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1929. Scene *inst = (Scene*)lua_topointer(L, 1);
  1930. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1931. const String & str = *( String *)lua_topointer(L, 2);
  1932. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  1933. OSFILE * outFile = (OSFILE *)lua_topointer(L, 3);
  1934. inst->writeString(str, outFile);
  1935. return 0;
  1936. }
  1937. static int Polycore_Scene_saveScene(lua_State *L) {
  1938. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1939. Scene *inst = (Scene*)lua_topointer(L, 1);
  1940. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1941. const String & fileName = *( String *)lua_topointer(L, 2);
  1942. inst->saveScene(fileName);
  1943. return 0;
  1944. }
  1945. static int Polycore_Scene_getNumStaticGeometry(lua_State *L) {
  1946. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1947. Scene *inst = (Scene*)lua_topointer(L, 1);
  1948. lua_pushinteger(L, inst->getNumStaticGeometry());
  1949. return 1;
  1950. }
  1951. static int Polycore_Scene_getStaticGeometry(lua_State *L) {
  1952. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1953. Scene *inst = (Scene*)lua_topointer(L, 1);
  1954. luaL_checktype(L, 2, LUA_TNUMBER);
  1955. int index = lua_tointeger(L, 2);
  1956. void *ptrRetVal = (void*)inst->getStaticGeometry(index);
  1957. if(ptrRetVal == NULL) {
  1958. lua_pushnil(L);
  1959. } else {
  1960. lua_pushlightuserdata(L, ptrRetVal);
  1961. }
  1962. return 1;
  1963. }
  1964. static int Polycore_Scene_loadCollisionChild(lua_State *L) {
  1965. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1966. Scene *inst = (Scene*)lua_topointer(L, 1);
  1967. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  1968. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  1969. bool autoCollide;
  1970. if(lua_isboolean(L, 3)) {
  1971. autoCollide = lua_toboolean(L, 3);
  1972. } else {
  1973. autoCollide = false;
  1974. }
  1975. int type;
  1976. if(lua_isnumber(L, 4)) {
  1977. type = lua_tointeger(L, 4);
  1978. } else {
  1979. type = 0;
  1980. }
  1981. inst->loadCollisionChild(entity, autoCollide, type);
  1982. return 0;
  1983. }
  1984. static int Polycore_Scene_getNumLights(lua_State *L) {
  1985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1986. Scene *inst = (Scene*)lua_topointer(L, 1);
  1987. lua_pushinteger(L, inst->getNumLights());
  1988. return 1;
  1989. }
  1990. static int Polycore_Scene_getLight(lua_State *L) {
  1991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  1992. Scene *inst = (Scene*)lua_topointer(L, 1);
  1993. luaL_checktype(L, 2, LUA_TNUMBER);
  1994. int index = lua_tointeger(L, 2);
  1995. void *ptrRetVal = (void*)inst->getLight(index);
  1996. if(ptrRetVal == NULL) {
  1997. lua_pushnil(L);
  1998. } else {
  1999. lua_pushlightuserdata(L, ptrRetVal);
  2000. }
  2001. return 1;
  2002. }
  2003. static int Polycore_Scene_getCustomEntityByType(lua_State *L) {
  2004. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2005. Scene *inst = (Scene*)lua_topointer(L, 1);
  2006. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2007. const String & type = *( String *)lua_topointer(L, 2);
  2008. void *ptrRetVal = (void*)inst->getCustomEntityByType(type);
  2009. if(ptrRetVal == NULL) {
  2010. lua_pushnil(L);
  2011. } else {
  2012. lua_pushlightuserdata(L, ptrRetVal);
  2013. }
  2014. return 1;
  2015. }
  2016. static int Polycore_delete_Scene(lua_State *L) {
  2017. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2018. Scene *inst = (Scene*)lua_topointer(L, 1);
  2019. delete inst;
  2020. return 0;
  2021. }
  2022. static int Polycore_Screen_get_enabled(lua_State *L) {
  2023. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2024. Screen *inst = (Screen*)lua_topointer(L, 1);
  2025. lua_pushboolean(L, inst->enabled);
  2026. return 1;
  2027. }
  2028. static int Polycore_Screen_set_enabled(lua_State *L) {
  2029. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2030. Screen *inst = (Screen*)lua_topointer(L, 1);
  2031. bool param = lua_toboolean(L, 2);
  2032. inst->enabled = param;
  2033. return 0;
  2034. }
  2035. static int Polycore_Screen(lua_State *L) {
  2036. Screen *inst = new Screen();
  2037. lua_pushlightuserdata(L, (void*)inst);
  2038. return 1;
  2039. }
  2040. static int Polycore_Screen_addChild(lua_State *L) {
  2041. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2042. Screen *inst = (Screen*)lua_topointer(L, 1);
  2043. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2044. ScreenEntity * newEntity = (ScreenEntity *)lua_topointer(L, 2);
  2045. void *ptrRetVal = (void*)inst->addChild(newEntity);
  2046. if(ptrRetVal == NULL) {
  2047. lua_pushnil(L);
  2048. } else {
  2049. lua_pushlightuserdata(L, ptrRetVal);
  2050. }
  2051. return 1;
  2052. }
  2053. static int Polycore_Screen_removeChild(lua_State *L) {
  2054. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2055. Screen *inst = (Screen*)lua_topointer(L, 1);
  2056. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2057. ScreenEntity * entityToRemove = (ScreenEntity *)lua_topointer(L, 2);
  2058. void *ptrRetVal = (void*)inst->removeChild(entityToRemove);
  2059. if(ptrRetVal == NULL) {
  2060. lua_pushnil(L);
  2061. } else {
  2062. lua_pushlightuserdata(L, ptrRetVal);
  2063. }
  2064. return 1;
  2065. }
  2066. static int Polycore_Screen_setScreenOffset(lua_State *L) {
  2067. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2068. Screen *inst = (Screen*)lua_topointer(L, 1);
  2069. luaL_checktype(L, 2, LUA_TNUMBER);
  2070. Number x = lua_tonumber(L, 2);
  2071. luaL_checktype(L, 3, LUA_TNUMBER);
  2072. Number y = lua_tonumber(L, 3);
  2073. inst->setScreenOffset(x, y);
  2074. return 0;
  2075. }
  2076. static int Polycore_Screen_getScreenOffset(lua_State *L) {
  2077. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2078. Screen *inst = (Screen*)lua_topointer(L, 1);
  2079. Vector2 *retInst = new Vector2();
  2080. *retInst = inst->getScreenOffset();
  2081. lua_pushlightuserdata(L, retInst);
  2082. return 1;
  2083. }
  2084. static int Polycore_Screen_Shutdown(lua_State *L) {
  2085. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2086. Screen *inst = (Screen*)lua_topointer(L, 1);
  2087. inst->Shutdown();
  2088. return 0;
  2089. }
  2090. static int Polycore_Screen_Update(lua_State *L) {
  2091. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2092. Screen *inst = (Screen*)lua_topointer(L, 1);
  2093. inst->Update();
  2094. return 0;
  2095. }
  2096. static int Polycore_Screen_getEntityAt(lua_State *L) {
  2097. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2098. Screen *inst = (Screen*)lua_topointer(L, 1);
  2099. luaL_checktype(L, 2, LUA_TNUMBER);
  2100. Number x = lua_tonumber(L, 2);
  2101. luaL_checktype(L, 3, LUA_TNUMBER);
  2102. Number y = lua_tonumber(L, 3);
  2103. void *ptrRetVal = (void*)inst->getEntityAt(x, y);
  2104. if(ptrRetVal == NULL) {
  2105. lua_pushnil(L);
  2106. } else {
  2107. lua_pushlightuserdata(L, ptrRetVal);
  2108. }
  2109. return 1;
  2110. }
  2111. static int Polycore_Screen_Render(lua_State *L) {
  2112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2113. Screen *inst = (Screen*)lua_topointer(L, 1);
  2114. inst->Render();
  2115. return 0;
  2116. }
  2117. static int Polycore_Screen_setRenderer(lua_State *L) {
  2118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2119. Screen *inst = (Screen*)lua_topointer(L, 1);
  2120. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2121. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  2122. inst->setRenderer(r_enderer);
  2123. return 0;
  2124. }
  2125. static int Polycore_Screen_setNormalizedCoordinates(lua_State *L) {
  2126. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2127. Screen *inst = (Screen*)lua_topointer(L, 1);
  2128. luaL_checktype(L, 2, LUA_TBOOLEAN);
  2129. bool newVal = lua_toboolean(L, 2);
  2130. Number yCoordinateSize;
  2131. if(lua_isnumber(L, 3)) {
  2132. yCoordinateSize = lua_tonumber(L, 3);
  2133. } else {
  2134. yCoordinateSize = 1.0f;
  2135. }
  2136. inst->setNormalizedCoordinates(newVal, yCoordinateSize);
  2137. return 0;
  2138. }
  2139. static int Polycore_Screen_setScreenShader(lua_State *L) {
  2140. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2141. Screen *inst = (Screen*)lua_topointer(L, 1);
  2142. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2143. const String & shaderName = *( String *)lua_topointer(L, 2);
  2144. inst->setScreenShader(shaderName);
  2145. return 0;
  2146. }
  2147. static int Polycore_Screen_clearScreenShader(lua_State *L) {
  2148. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2149. Screen *inst = (Screen*)lua_topointer(L, 1);
  2150. inst->clearScreenShader();
  2151. return 0;
  2152. }
  2153. static int Polycore_Screen_getHighestZIndex(lua_State *L) {
  2154. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2155. Screen *inst = (Screen*)lua_topointer(L, 1);
  2156. lua_pushinteger(L, inst->getHighestZIndex());
  2157. return 1;
  2158. }
  2159. static int Polycore_Screen_sortChildren(lua_State *L) {
  2160. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2161. Screen *inst = (Screen*)lua_topointer(L, 1);
  2162. inst->sortChildren();
  2163. return 0;
  2164. }
  2165. static int Polycore_Screen_cmpZindex(lua_State *L) {
  2166. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2167. const ScreenEntity * left = (const ScreenEntity *)lua_topointer(L, 2);
  2168. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2169. const ScreenEntity * right = (const ScreenEntity *)lua_topointer(L, 3);
  2170. lua_pushboolean(L, Screen::cmpZindex(left, right));
  2171. return 1;
  2172. }
  2173. static int Polycore_Screen_handleInputEvent(lua_State *L) {
  2174. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2175. Screen *inst = (Screen*)lua_topointer(L, 1);
  2176. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2177. InputEvent * inputEvent = (InputEvent *)lua_topointer(L, 2);
  2178. inst->handleInputEvent(inputEvent);
  2179. return 0;
  2180. }
  2181. static int Polycore_Screen_hasFilterShader(lua_State *L) {
  2182. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2183. Screen *inst = (Screen*)lua_topointer(L, 1);
  2184. lua_pushboolean(L, inst->hasFilterShader());
  2185. return 1;
  2186. }
  2187. static int Polycore_Screen_drawFilter(lua_State *L) {
  2188. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2189. Screen *inst = (Screen*)lua_topointer(L, 1);
  2190. inst->drawFilter();
  2191. return 0;
  2192. }
  2193. static int Polycore_Screen_usesNormalizedCoordinates(lua_State *L) {
  2194. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2195. Screen *inst = (Screen*)lua_topointer(L, 1);
  2196. lua_pushboolean(L, inst->usesNormalizedCoordinates());
  2197. return 1;
  2198. }
  2199. static int Polycore_Screen_getYCoordinateSize(lua_State *L) {
  2200. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2201. Screen *inst = (Screen*)lua_topointer(L, 1);
  2202. lua_pushnumber(L, inst->getYCoordinateSize());
  2203. return 1;
  2204. }
  2205. static int Polycore_Screen_getRootEntity(lua_State *L) {
  2206. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2207. Screen *inst = (Screen*)lua_topointer(L, 1);
  2208. void *ptrRetVal = (void*)inst->getRootEntity();
  2209. if(ptrRetVal == NULL) {
  2210. lua_pushnil(L);
  2211. } else {
  2212. lua_pushlightuserdata(L, ptrRetVal);
  2213. }
  2214. return 1;
  2215. }
  2216. static int Polycore_Screen_getScreenShaderMaterial(lua_State *L) {
  2217. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2218. Screen *inst = (Screen*)lua_topointer(L, 1);
  2219. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  2220. if(ptrRetVal == NULL) {
  2221. lua_pushnil(L);
  2222. } else {
  2223. lua_pushlightuserdata(L, ptrRetVal);
  2224. }
  2225. return 1;
  2226. }
  2227. static int Polycore_delete_Screen(lua_State *L) {
  2228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2229. Screen *inst = (Screen*)lua_topointer(L, 1);
  2230. delete inst;
  2231. return 0;
  2232. }
  2233. static int Polycore_Vertex_get_restNormal(lua_State *L) {
  2234. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2235. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2236. lua_pushlightuserdata(L, &inst->restNormal);
  2237. return 1;
  2238. }
  2239. static int Polycore_Vertex_get_restPosition(lua_State *L) {
  2240. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2241. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2242. lua_pushlightuserdata(L, &inst->restPosition);
  2243. return 1;
  2244. }
  2245. static int Polycore_Vertex_get_normal(lua_State *L) {
  2246. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2247. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2248. lua_pushlightuserdata(L, &inst->normal);
  2249. return 1;
  2250. }
  2251. static int Polycore_Vertex_get_vertexColor(lua_State *L) {
  2252. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2253. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2254. lua_pushlightuserdata(L, &inst->vertexColor);
  2255. return 1;
  2256. }
  2257. static int Polycore_Vertex_get_useVertexColor(lua_State *L) {
  2258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2259. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2260. lua_pushboolean(L, inst->useVertexColor);
  2261. return 1;
  2262. }
  2263. static int Polycore_Vertex_set_useVertexColor(lua_State *L) {
  2264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2265. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2266. bool param = lua_toboolean(L, 2);
  2267. inst->useVertexColor = param;
  2268. return 0;
  2269. }
  2270. static int Polycore_Vertex(lua_State *L) {
  2271. Vertex *inst = new Vertex();
  2272. lua_pushlightuserdata(L, (void*)inst);
  2273. return 1;
  2274. }
  2275. static int Polycore_Vertex_addBoneAssignment(lua_State *L) {
  2276. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2277. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2278. luaL_checktype(L, 2, LUA_TNUMBER);
  2279. unsigned int boneID = lua_tointeger(L, 2);
  2280. luaL_checktype(L, 3, LUA_TNUMBER);
  2281. Number boneWeight = lua_tonumber(L, 3);
  2282. inst->addBoneAssignment(boneID, boneWeight);
  2283. return 0;
  2284. }
  2285. static int Polycore_Vertex_getNumBoneAssignments(lua_State *L) {
  2286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2287. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2288. lua_pushinteger(L, inst->getNumBoneAssignments());
  2289. return 1;
  2290. }
  2291. static int Polycore_Vertex_getBoneAssignment(lua_State *L) {
  2292. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2293. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2294. luaL_checktype(L, 2, LUA_TNUMBER);
  2295. unsigned int index = lua_tointeger(L, 2);
  2296. void *ptrRetVal = (void*)inst->getBoneAssignment(index);
  2297. if(ptrRetVal == NULL) {
  2298. lua_pushnil(L);
  2299. } else {
  2300. lua_pushlightuserdata(L, ptrRetVal);
  2301. }
  2302. return 1;
  2303. }
  2304. static int Polycore_Vertex_normalizeWeights(lua_State *L) {
  2305. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2306. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2307. inst->normalizeWeights();
  2308. return 0;
  2309. }
  2310. static int Polycore_Vertex_getTexCoord(lua_State *L) {
  2311. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2312. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2313. Vector2 *retInst = new Vector2();
  2314. *retInst = inst->getTexCoord();
  2315. lua_pushlightuserdata(L, retInst);
  2316. return 1;
  2317. }
  2318. static int Polycore_Vertex_setTexCoord(lua_State *L) {
  2319. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2320. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2321. luaL_checktype(L, 2, LUA_TNUMBER);
  2322. Number u = lua_tonumber(L, 2);
  2323. luaL_checktype(L, 3, LUA_TNUMBER);
  2324. Number v = lua_tonumber(L, 3);
  2325. inst->setTexCoord(u, v);
  2326. return 0;
  2327. }
  2328. static int Polycore_Vertex_setNormal(lua_State *L) {
  2329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2330. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2331. luaL_checktype(L, 2, LUA_TNUMBER);
  2332. Number x = lua_tonumber(L, 2);
  2333. luaL_checktype(L, 3, LUA_TNUMBER);
  2334. Number y = lua_tonumber(L, 3);
  2335. luaL_checktype(L, 4, LUA_TNUMBER);
  2336. Number z = lua_tonumber(L, 4);
  2337. inst->setNormal(x, y, z);
  2338. return 0;
  2339. }
  2340. static int Polycore_delete_Vertex(lua_State *L) {
  2341. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2342. Vertex *inst = (Vertex*)lua_topointer(L, 1);
  2343. delete inst;
  2344. return 0;
  2345. }
  2346. static int Polycore_ScreenImage(lua_State *L) {
  2347. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2348. const String & fileName = *( String *)lua_topointer(L, 1);
  2349. ScreenImage *inst = new ScreenImage(fileName);
  2350. lua_pushlightuserdata(L, (void*)inst);
  2351. return 1;
  2352. }
  2353. static int Polycore_ScreenImage_setImageCoordinates(lua_State *L) {
  2354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2355. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2356. luaL_checktype(L, 2, LUA_TNUMBER);
  2357. Number x = lua_tonumber(L, 2);
  2358. luaL_checktype(L, 3, LUA_TNUMBER);
  2359. Number y = lua_tonumber(L, 3);
  2360. luaL_checktype(L, 4, LUA_TNUMBER);
  2361. Number width = lua_tonumber(L, 4);
  2362. luaL_checktype(L, 5, LUA_TNUMBER);
  2363. Number height = lua_tonumber(L, 5);
  2364. inst->setImageCoordinates(x, y, width, height);
  2365. return 0;
  2366. }
  2367. static int Polycore_ScreenImage_getImageWidth(lua_State *L) {
  2368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2369. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2370. lua_pushnumber(L, inst->getImageWidth());
  2371. return 1;
  2372. }
  2373. static int Polycore_ScreenImage_getImageHeight(lua_State *L) {
  2374. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2375. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2376. lua_pushnumber(L, inst->getImageHeight());
  2377. return 1;
  2378. }
  2379. static int Polycore_delete_ScreenImage(lua_State *L) {
  2380. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2381. ScreenImage *inst = (ScreenImage*)lua_topointer(L, 1);
  2382. delete inst;
  2383. return 0;
  2384. }
  2385. static int Polycore_ResourceManager(lua_State *L) {
  2386. ResourceManager *inst = new ResourceManager();
  2387. lua_pushlightuserdata(L, (void*)inst);
  2388. return 1;
  2389. }
  2390. static int Polycore_ResourceManager_addResource(lua_State *L) {
  2391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2392. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2393. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2394. Resource * resource = (Resource *)lua_topointer(L, 2);
  2395. inst->addResource(resource);
  2396. return 0;
  2397. }
  2398. static int Polycore_ResourceManager_addDirResource(lua_State *L) {
  2399. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2400. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2401. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2402. const String & dirPath = *( String *)lua_topointer(L, 2);
  2403. bool recursive;
  2404. if(lua_isboolean(L, 3)) {
  2405. recursive = lua_toboolean(L, 3);
  2406. } else {
  2407. recursive = true;
  2408. }
  2409. inst->addDirResource(dirPath, recursive);
  2410. return 0;
  2411. }
  2412. static int Polycore_ResourceManager_addArchive(lua_State *L) {
  2413. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2414. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2415. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2416. const String & zipPath = *( String *)lua_topointer(L, 2);
  2417. inst->addArchive(zipPath);
  2418. return 0;
  2419. }
  2420. static int Polycore_ResourceManager_readFile(lua_State *L) {
  2421. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2422. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2423. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2424. const String & fileName = *( String *)lua_topointer(L, 2);
  2425. lua_pushboolean(L, inst->readFile(fileName));
  2426. return 1;
  2427. }
  2428. static int Polycore_ResourceManager_parseTextures(lua_State *L) {
  2429. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2430. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2431. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2432. const String & dirPath = *( String *)lua_topointer(L, 2);
  2433. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2434. bool recursive = lua_toboolean(L, 3);
  2435. inst->parseTextures(dirPath, recursive);
  2436. return 0;
  2437. }
  2438. static int Polycore_ResourceManager_parseMaterials(lua_State *L) {
  2439. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2440. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2441. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2442. const String & dirPath = *( String *)lua_topointer(L, 2);
  2443. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2444. bool recursive = lua_toboolean(L, 3);
  2445. inst->parseMaterials(dirPath, recursive);
  2446. return 0;
  2447. }
  2448. static int Polycore_ResourceManager_parseShaders(lua_State *L) {
  2449. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2450. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2451. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2452. const String & dirPath = *( String *)lua_topointer(L, 2);
  2453. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2454. bool recursive = lua_toboolean(L, 3);
  2455. inst->parseShaders(dirPath, recursive);
  2456. return 0;
  2457. }
  2458. static int Polycore_ResourceManager_parsePrograms(lua_State *L) {
  2459. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2460. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2461. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2462. const String & dirPath = *( String *)lua_topointer(L, 2);
  2463. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2464. bool recursive = lua_toboolean(L, 3);
  2465. inst->parsePrograms(dirPath, recursive);
  2466. return 0;
  2467. }
  2468. static int Polycore_ResourceManager_parseCubemaps(lua_State *L) {
  2469. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2470. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2471. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2472. const String & dirPath = *( String *)lua_topointer(L, 2);
  2473. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2474. bool recursive = lua_toboolean(L, 3);
  2475. inst->parseCubemaps(dirPath, recursive);
  2476. return 0;
  2477. }
  2478. static int Polycore_ResourceManager_parseOthers(lua_State *L) {
  2479. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2480. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2481. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2482. const String & dirPath = *( String *)lua_topointer(L, 2);
  2483. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2484. bool recursive = lua_toboolean(L, 3);
  2485. inst->parseOthers(dirPath, recursive);
  2486. return 0;
  2487. }
  2488. static int Polycore_ResourceManager_getResource(lua_State *L) {
  2489. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2490. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2491. luaL_checktype(L, 2, LUA_TNUMBER);
  2492. int resourceType = lua_tointeger(L, 2);
  2493. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2494. const String & resourceName = *( String *)lua_topointer(L, 3);
  2495. void *ptrRetVal = (void*)inst->getResource(resourceType, resourceName);
  2496. if(ptrRetVal == NULL) {
  2497. lua_pushnil(L);
  2498. } else {
  2499. lua_pushlightuserdata(L, ptrRetVal);
  2500. }
  2501. return 1;
  2502. }
  2503. static int Polycore_ResourceManager_addShaderModule(lua_State *L) {
  2504. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2505. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2506. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2507. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  2508. inst->addShaderModule(module);
  2509. return 0;
  2510. }
  2511. static int Polycore_delete_ResourceManager(lua_State *L) {
  2512. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2513. ResourceManager *inst = (ResourceManager*)lua_topointer(L, 1);
  2514. delete inst;
  2515. return 0;
  2516. }
  2517. static int Polycore_ScreenMesh(lua_State *L) {
  2518. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2519. const String & fileName = *( String *)lua_topointer(L, 1);
  2520. ScreenMesh *inst = new ScreenMesh(fileName);
  2521. lua_pushlightuserdata(L, (void*)inst);
  2522. return 1;
  2523. }
  2524. static int Polycore_ScreenMesh_Render(lua_State *L) {
  2525. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2526. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2527. inst->Render();
  2528. return 0;
  2529. }
  2530. static int Polycore_ScreenMesh_getMesh(lua_State *L) {
  2531. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2532. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2533. void *ptrRetVal = (void*)inst->getMesh();
  2534. if(ptrRetVal == NULL) {
  2535. lua_pushnil(L);
  2536. } else {
  2537. lua_pushlightuserdata(L, ptrRetVal);
  2538. }
  2539. return 1;
  2540. }
  2541. static int Polycore_ScreenMesh_getTexture(lua_State *L) {
  2542. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2543. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2544. void *ptrRetVal = (void*)inst->getTexture();
  2545. if(ptrRetVal == NULL) {
  2546. lua_pushnil(L);
  2547. } else {
  2548. lua_pushlightuserdata(L, ptrRetVal);
  2549. }
  2550. return 1;
  2551. }
  2552. static int Polycore_ScreenMesh_loadTexture(lua_State *L) {
  2553. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2554. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2555. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2556. const String & fileName = *( String *)lua_topointer(L, 2);
  2557. inst->loadTexture(fileName);
  2558. return 0;
  2559. }
  2560. static int Polycore_ScreenMesh_setTexture(lua_State *L) {
  2561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2562. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2563. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2564. Texture * texture = (Texture *)lua_topointer(L, 2);
  2565. inst->setTexture(texture);
  2566. return 0;
  2567. }
  2568. static int Polycore_delete_ScreenMesh(lua_State *L) {
  2569. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2570. ScreenMesh *inst = (ScreenMesh*)lua_topointer(L, 1);
  2571. delete inst;
  2572. return 0;
  2573. }
  2574. static int Polycore_ScenePrimitive(lua_State *L) {
  2575. luaL_checktype(L, 1, LUA_TNUMBER);
  2576. int type = lua_tointeger(L, 1);
  2577. Number v1;
  2578. if(lua_isnumber(L, 2)) {
  2579. v1 = lua_tonumber(L, 2);
  2580. } else {
  2581. v1 = 1.0f;
  2582. }
  2583. Number v2;
  2584. if(lua_isnumber(L, 3)) {
  2585. v2 = lua_tonumber(L, 3);
  2586. } else {
  2587. v2 = 1.0f;
  2588. }
  2589. Number v3;
  2590. if(lua_isnumber(L, 4)) {
  2591. v3 = lua_tonumber(L, 4);
  2592. } else {
  2593. v3 = 1.0f;
  2594. }
  2595. Number v4;
  2596. if(lua_isnumber(L, 5)) {
  2597. v4 = lua_tonumber(L, 5);
  2598. } else {
  2599. v4 = 0.0f;
  2600. }
  2601. Number v5;
  2602. if(lua_isnumber(L, 6)) {
  2603. v5 = lua_tonumber(L, 6);
  2604. } else {
  2605. v5 = 0.0f;
  2606. }
  2607. ScenePrimitive *inst = new ScenePrimitive(type, v1, v2, v3, v4, v5);
  2608. lua_pushlightuserdata(L, (void*)inst);
  2609. return 1;
  2610. }
  2611. static int Polycore_delete_ScenePrimitive(lua_State *L) {
  2612. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2613. ScenePrimitive *inst = (ScenePrimitive*)lua_topointer(L, 1);
  2614. delete inst;
  2615. return 0;
  2616. }
  2617. static int Polycore_SceneSound(lua_State *L) {
  2618. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2619. const String & fileName = *( String *)lua_topointer(L, 1);
  2620. luaL_checktype(L, 2, LUA_TNUMBER);
  2621. Number referenceDistance = lua_tonumber(L, 2);
  2622. luaL_checktype(L, 3, LUA_TNUMBER);
  2623. Number maxDistance = lua_tonumber(L, 3);
  2624. SceneSound *inst = new SceneSound(fileName, referenceDistance, maxDistance);
  2625. lua_pushlightuserdata(L, (void*)inst);
  2626. return 1;
  2627. }
  2628. static int Polycore_SceneSound_Update(lua_State *L) {
  2629. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2630. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2631. inst->Update();
  2632. return 0;
  2633. }
  2634. static int Polycore_SceneSound_getSound(lua_State *L) {
  2635. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2636. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2637. void *ptrRetVal = (void*)inst->getSound();
  2638. if(ptrRetVal == NULL) {
  2639. lua_pushnil(L);
  2640. } else {
  2641. lua_pushlightuserdata(L, ptrRetVal);
  2642. }
  2643. return 1;
  2644. }
  2645. static int Polycore_delete_SceneSound(lua_State *L) {
  2646. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2647. SceneSound *inst = (SceneSound*)lua_topointer(L, 1);
  2648. delete inst;
  2649. return 0;
  2650. }
  2651. static int Polycore_SceneSoundListener(lua_State *L) {
  2652. SceneSoundListener *inst = new SceneSoundListener();
  2653. lua_pushlightuserdata(L, (void*)inst);
  2654. return 1;
  2655. }
  2656. static int Polycore_SceneSoundListener_Update(lua_State *L) {
  2657. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2658. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  2659. inst->Update();
  2660. return 0;
  2661. }
  2662. static int Polycore_delete_SceneSoundListener(lua_State *L) {
  2663. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2664. SceneSoundListener *inst = (SceneSoundListener*)lua_topointer(L, 1);
  2665. delete inst;
  2666. return 0;
  2667. }
  2668. static int Polycore_Config(lua_State *L) {
  2669. Config *inst = new Config();
  2670. lua_pushlightuserdata(L, (void*)inst);
  2671. return 1;
  2672. }
  2673. static int Polycore_Config_loadConfig(lua_State *L) {
  2674. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2675. Config *inst = (Config*)lua_topointer(L, 1);
  2676. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2677. const String & configNamespace = *( String *)lua_topointer(L, 2);
  2678. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2679. const String & fileName = *( String *)lua_topointer(L, 3);
  2680. inst->loadConfig(configNamespace, fileName);
  2681. return 0;
  2682. }
  2683. static int Polycore_Config_saveConfig(lua_State *L) {
  2684. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2685. Config *inst = (Config*)lua_topointer(L, 1);
  2686. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2687. const String & configNamespace = *( String *)lua_topointer(L, 2);
  2688. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2689. const String & fileName = *( String *)lua_topointer(L, 3);
  2690. inst->saveConfig(configNamespace, fileName);
  2691. return 0;
  2692. }
  2693. static int Polycore_Config_getEntry(lua_State *L) {
  2694. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2695. Config *inst = (Config*)lua_topointer(L, 1);
  2696. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2697. const String & configNamespace = *( String *)lua_topointer(L, 2);
  2698. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2699. const String & key = *( String *)lua_topointer(L, 3);
  2700. void *ptrRetVal = (void*)inst->getEntry(configNamespace, key);
  2701. if(ptrRetVal == NULL) {
  2702. lua_pushnil(L);
  2703. } else {
  2704. lua_pushlightuserdata(L, ptrRetVal);
  2705. }
  2706. return 1;
  2707. }
  2708. static int Polycore_Config_setStringValue(lua_State *L) {
  2709. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2710. Config *inst = (Config*)lua_topointer(L, 1);
  2711. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2712. const String & configNamespace = *( String *)lua_topointer(L, 2);
  2713. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2714. const String & key = *( String *)lua_topointer(L, 3);
  2715. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2716. const String & value = *( String *)lua_topointer(L, 4);
  2717. inst->setStringValue(configNamespace, key, value);
  2718. return 0;
  2719. }
  2720. static int Polycore_Config_setNumericValue(lua_State *L) {
  2721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2722. Config *inst = (Config*)lua_topointer(L, 1);
  2723. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2724. const String & configNamespace = *( String *)lua_topointer(L, 2);
  2725. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2726. const String & key = *( String *)lua_topointer(L, 3);
  2727. luaL_checktype(L, 4, LUA_TNUMBER);
  2728. Number value = lua_tonumber(L, 4);
  2729. inst->setNumericValue(configNamespace, key, value);
  2730. return 0;
  2731. }
  2732. static int Polycore_Config_getNumericValue(lua_State *L) {
  2733. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2734. Config *inst = (Config*)lua_topointer(L, 1);
  2735. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2736. const String & configNamespace = *( String *)lua_topointer(L, 2);
  2737. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2738. const String & key = *( String *)lua_topointer(L, 3);
  2739. lua_pushnumber(L, inst->getNumericValue(configNamespace, key));
  2740. return 1;
  2741. }
  2742. static int Polycore_Config_getStringValue(lua_State *L) {
  2743. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2744. Config *inst = (Config*)lua_topointer(L, 1);
  2745. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2746. const String & configNamespace = *( String *)lua_topointer(L, 2);
  2747. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2748. const String & key = *( String *)lua_topointer(L, 3);
  2749. String *retInst = new String ();
  2750. *retInst = inst->getStringValue(configNamespace, key);
  2751. lua_pushlightuserdata(L, retInst);
  2752. return 1;
  2753. }
  2754. static int Polycore_delete_Config(lua_State *L) {
  2755. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2756. Config *inst = (Config*)lua_topointer(L, 1);
  2757. delete inst;
  2758. return 0;
  2759. }
  2760. static int Polycore_Tween_get_repeat(lua_State *L) {
  2761. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2762. Tween *inst = (Tween*)lua_topointer(L, 1);
  2763. lua_pushboolean(L, inst->repeat);
  2764. return 1;
  2765. }
  2766. static int Polycore_Tween_set_repeat(lua_State *L) {
  2767. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2768. Tween *inst = (Tween*)lua_topointer(L, 1);
  2769. bool param = lua_toboolean(L, 2);
  2770. inst->repeat = param;
  2771. return 0;
  2772. }
  2773. static int Polycore_Tween(lua_State *L) {
  2774. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2775. Number * target = (Number *)lua_topointer(L, 1);
  2776. luaL_checktype(L, 2, LUA_TNUMBER);
  2777. int easeType = lua_tointeger(L, 2);
  2778. luaL_checktype(L, 3, LUA_TNUMBER);
  2779. Number startVal = lua_tonumber(L, 3);
  2780. luaL_checktype(L, 4, LUA_TNUMBER);
  2781. Number _endVal = lua_tonumber(L, 4);
  2782. luaL_checktype(L, 5, LUA_TNUMBER);
  2783. Number time = lua_tonumber(L, 5);
  2784. bool _repeat;
  2785. if(lua_isboolean(L, 6)) {
  2786. _repeat = lua_toboolean(L, 6);
  2787. } else {
  2788. _repeat = false;
  2789. }
  2790. Tween *inst = new Tween(target, easeType, startVal, _endVal, time, _repeat);
  2791. lua_pushlightuserdata(L, (void*)inst);
  2792. return 1;
  2793. }
  2794. static int Polycore_Tween_interpolateTween(lua_State *L) {
  2795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2796. Tween *inst = (Tween*)lua_topointer(L, 1);
  2797. lua_pushnumber(L, inst->interpolateTween());
  2798. return 1;
  2799. }
  2800. static int Polycore_Tween_updateCustomTween(lua_State *L) {
  2801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2802. Tween *inst = (Tween*)lua_topointer(L, 1);
  2803. inst->updateCustomTween();
  2804. return 0;
  2805. }
  2806. static int Polycore_Tween_doOnComplete(lua_State *L) {
  2807. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2808. Tween *inst = (Tween*)lua_topointer(L, 1);
  2809. inst->doOnComplete();
  2810. return 0;
  2811. }
  2812. static int Polycore_Tween_Pause(lua_State *L) {
  2813. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2814. Tween *inst = (Tween*)lua_topointer(L, 1);
  2815. luaL_checktype(L, 2, LUA_TBOOLEAN);
  2816. bool pauseVal = lua_toboolean(L, 2);
  2817. inst->Pause(pauseVal);
  2818. return 0;
  2819. }
  2820. static int Polycore_Tween_Reset(lua_State *L) {
  2821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2822. Tween *inst = (Tween*)lua_topointer(L, 1);
  2823. inst->Reset();
  2824. return 0;
  2825. }
  2826. static int Polycore_Tween_isComplete(lua_State *L) {
  2827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2828. Tween *inst = (Tween*)lua_topointer(L, 1);
  2829. lua_pushboolean(L, inst->isComplete());
  2830. return 1;
  2831. }
  2832. static int Polycore_Tween_setSpeed(lua_State *L) {
  2833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2834. Tween *inst = (Tween*)lua_topointer(L, 1);
  2835. luaL_checktype(L, 2, LUA_TNUMBER);
  2836. Number speed = lua_tonumber(L, 2);
  2837. inst->setSpeed(speed);
  2838. return 0;
  2839. }
  2840. static int Polycore_delete_Tween(lua_State *L) {
  2841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2842. Tween *inst = (Tween*)lua_topointer(L, 1);
  2843. delete inst;
  2844. return 0;
  2845. }
  2846. static int Polycore_BezierPathTween(lua_State *L) {
  2847. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2848. Vector3 * target = (Vector3 *)lua_topointer(L, 1);
  2849. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2850. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 2);
  2851. luaL_checktype(L, 3, LUA_TNUMBER);
  2852. int easeType = lua_tointeger(L, 3);
  2853. luaL_checktype(L, 4, LUA_TNUMBER);
  2854. Number time = lua_tonumber(L, 4);
  2855. bool _repeat;
  2856. if(lua_isboolean(L, 5)) {
  2857. _repeat = lua_toboolean(L, 5);
  2858. } else {
  2859. _repeat = false;
  2860. }
  2861. BezierPathTween *inst = new BezierPathTween(target, curve, easeType, time, _repeat);
  2862. lua_pushlightuserdata(L, (void*)inst);
  2863. return 1;
  2864. }
  2865. static int Polycore_BezierPathTween_updateCustomTween(lua_State *L) {
  2866. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2867. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  2868. inst->updateCustomTween();
  2869. return 0;
  2870. }
  2871. static int Polycore_delete_BezierPathTween(lua_State *L) {
  2872. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2873. BezierPathTween *inst = (BezierPathTween*)lua_topointer(L, 1);
  2874. delete inst;
  2875. return 0;
  2876. }
  2877. static int Polycore_QuaternionTween(lua_State *L) {
  2878. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2879. Quaternion * target = (Quaternion *)lua_topointer(L, 1);
  2880. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2881. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  2882. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2883. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  2884. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2885. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  2886. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  2887. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  2888. luaL_checktype(L, 6, LUA_TNUMBER);
  2889. int easeType = lua_tointeger(L, 6);
  2890. luaL_checktype(L, 7, LUA_TNUMBER);
  2891. Number time = lua_tonumber(L, 7);
  2892. bool _repeat;
  2893. if(lua_isboolean(L, 8)) {
  2894. _repeat = lua_toboolean(L, 8);
  2895. } else {
  2896. _repeat = false;
  2897. }
  2898. QuaternionTween *inst = new QuaternionTween(target, wCurve, xCurve, yCurve, zCurve, easeType, time, _repeat);
  2899. lua_pushlightuserdata(L, (void*)inst);
  2900. return 1;
  2901. }
  2902. static int Polycore_QuaternionTween_updateCustomTween(lua_State *L) {
  2903. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2904. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  2905. inst->updateCustomTween();
  2906. return 0;
  2907. }
  2908. static int Polycore_delete_QuaternionTween(lua_State *L) {
  2909. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2910. QuaternionTween *inst = (QuaternionTween*)lua_topointer(L, 1);
  2911. delete inst;
  2912. return 0;
  2913. }
  2914. static int Polycore_QuaternionCurve(lua_State *L) {
  2915. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2916. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 1);
  2917. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2918. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 2);
  2919. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2920. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 3);
  2921. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2922. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 4);
  2923. QuaternionCurve *inst = new QuaternionCurve(wCurve, xCurve, yCurve, zCurve);
  2924. lua_pushlightuserdata(L, (void*)inst);
  2925. return 1;
  2926. }
  2927. static int Polycore_QuaternionCurve_interpolate(lua_State *L) {
  2928. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2929. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2930. luaL_checktype(L, 2, LUA_TNUMBER);
  2931. Number t = lua_tonumber(L, 2);
  2932. luaL_checktype(L, 3, LUA_TBOOLEAN);
  2933. bool useShortestPath = lua_toboolean(L, 3);
  2934. Quaternion *retInst = new Quaternion();
  2935. *retInst = inst->interpolate(t, useShortestPath);
  2936. lua_pushlightuserdata(L, retInst);
  2937. return 1;
  2938. }
  2939. static int Polycore_QuaternionCurve_generatePointsFromCurves(lua_State *L) {
  2940. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2941. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2942. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2943. BezierCurve * wCurve = (BezierCurve *)lua_topointer(L, 2);
  2944. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  2945. BezierCurve * xCurve = (BezierCurve *)lua_topointer(L, 3);
  2946. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  2947. BezierCurve * yCurve = (BezierCurve *)lua_topointer(L, 4);
  2948. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  2949. BezierCurve * zCurve = (BezierCurve *)lua_topointer(L, 5);
  2950. inst->generatePointsFromCurves(wCurve, xCurve, yCurve, zCurve);
  2951. return 0;
  2952. }
  2953. static int Polycore_QuaternionCurve_recalcTangents(lua_State *L) {
  2954. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2955. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2956. inst->recalcTangents();
  2957. return 0;
  2958. }
  2959. static int Polycore_delete_QuaternionCurve(lua_State *L) {
  2960. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2961. QuaternionCurve *inst = (QuaternionCurve*)lua_topointer(L, 1);
  2962. delete inst;
  2963. return 0;
  2964. }
  2965. static int Polycore_SceneManager(lua_State *L) {
  2966. SceneManager *inst = new SceneManager();
  2967. lua_pushlightuserdata(L, (void*)inst);
  2968. return 1;
  2969. }
  2970. static int Polycore_SceneManager_addScene(lua_State *L) {
  2971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2972. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2973. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2974. Scene * newScene = (Scene *)lua_topointer(L, 2);
  2975. inst->addScene(newScene);
  2976. return 0;
  2977. }
  2978. static int Polycore_SceneManager_Update(lua_State *L) {
  2979. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2980. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2981. inst->Update();
  2982. return 0;
  2983. }
  2984. static int Polycore_SceneManager_UpdateVirtual(lua_State *L) {
  2985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2986. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2987. inst->UpdateVirtual();
  2988. return 0;
  2989. }
  2990. static int Polycore_SceneManager_removeScene(lua_State *L) {
  2991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  2992. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  2993. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  2994. Scene * scene = (Scene *)lua_topointer(L, 2);
  2995. inst->removeScene(scene);
  2996. return 0;
  2997. }
  2998. static int Polycore_SceneManager_registerRenderTexture(lua_State *L) {
  2999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3000. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  3001. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3002. SceneRenderTexture * r_enderTexture = (SceneRenderTexture *)lua_topointer(L, 2);
  3003. inst->registerRenderTexture(r_enderTexture);
  3004. return 0;
  3005. }
  3006. static int Polycore_delete_SceneManager(lua_State *L) {
  3007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3008. SceneManager *inst = (SceneManager*)lua_topointer(L, 1);
  3009. delete inst;
  3010. return 0;
  3011. }
  3012. static int Polycore_Matrix4(lua_State *L) {
  3013. Matrix4 *inst = new Matrix4();
  3014. lua_pushlightuserdata(L, (void*)inst);
  3015. return 1;
  3016. }
  3017. static int Polycore_Matrix4_identity(lua_State *L) {
  3018. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3019. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3020. inst->identity();
  3021. return 0;
  3022. }
  3023. static int Polycore_Matrix4_rotateVector(lua_State *L) {
  3024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3025. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3026. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3027. const Vector3 & v2 = *( Vector3 *)lua_topointer(L, 2);
  3028. Vector3 *retInst = new Vector3();
  3029. *retInst = inst->rotateVector(v2);
  3030. lua_pushlightuserdata(L, retInst);
  3031. return 1;
  3032. }
  3033. static int Polycore_Matrix4_getPosition(lua_State *L) {
  3034. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3035. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3036. Vector3 *retInst = new Vector3();
  3037. *retInst = inst->getPosition();
  3038. lua_pushlightuserdata(L, retInst);
  3039. return 1;
  3040. }
  3041. static int Polycore_Matrix4_setPosition(lua_State *L) {
  3042. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3043. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3044. luaL_checktype(L, 2, LUA_TNUMBER);
  3045. Number x = lua_tonumber(L, 2);
  3046. luaL_checktype(L, 3, LUA_TNUMBER);
  3047. Number y = lua_tonumber(L, 3);
  3048. luaL_checktype(L, 4, LUA_TNUMBER);
  3049. Number z = lua_tonumber(L, 4);
  3050. inst->setPosition(x, y, z);
  3051. return 0;
  3052. }
  3053. static int Polycore_Matrix4_setScale(lua_State *L) {
  3054. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3055. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3056. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3057. Vector3 scale = *(Vector3*)lua_topointer(L, 2);
  3058. inst->setScale(scale);
  3059. return 0;
  3060. }
  3061. static int Polycore_Matrix4_getEulerAngles(lua_State *L) {
  3062. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3063. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3064. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3065. Number * ax = (Number *)lua_topointer(L, 2);
  3066. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3067. Number * ay = (Number *)lua_topointer(L, 3);
  3068. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3069. Number * az = (Number *)lua_topointer(L, 4);
  3070. inst->getEulerAngles(ax, ay, az);
  3071. return 0;
  3072. }
  3073. static int Polycore_Matrix4_inverse(lua_State *L) {
  3074. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3075. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3076. Matrix4 *retInst = new Matrix4();
  3077. *retInst = inst->inverse();
  3078. lua_pushlightuserdata(L, retInst);
  3079. return 1;
  3080. }
  3081. static int Polycore_Matrix4_inverseAffine(lua_State *L) {
  3082. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3083. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3084. Matrix4 *retInst = new Matrix4();
  3085. *retInst = inst->inverseAffine();
  3086. lua_pushlightuserdata(L, retInst);
  3087. return 1;
  3088. }
  3089. static int Polycore_delete_Matrix4(lua_State *L) {
  3090. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3091. Matrix4 *inst = (Matrix4*)lua_topointer(L, 1);
  3092. delete inst;
  3093. return 0;
  3094. }
  3095. static int Polycore_SceneLine(lua_State *L) {
  3096. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3097. SceneEntity * ent1 = (SceneEntity *)lua_topointer(L, 1);
  3098. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3099. SceneEntity * ent2 = (SceneEntity *)lua_topointer(L, 2);
  3100. SceneLine *inst = new SceneLine(ent1, ent2);
  3101. lua_pushlightuserdata(L, (void*)inst);
  3102. return 1;
  3103. }
  3104. static int Polycore_SceneLine_Render(lua_State *L) {
  3105. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3106. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  3107. inst->Render();
  3108. return 0;
  3109. }
  3110. static int Polycore_delete_SceneLine(lua_State *L) {
  3111. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3112. SceneLine *inst = (SceneLine*)lua_topointer(L, 1);
  3113. delete inst;
  3114. return 0;
  3115. }
  3116. static int Polycore_ScreenEvent(lua_State *L) {
  3117. ScreenEvent *inst = new ScreenEvent();
  3118. lua_pushlightuserdata(L, (void*)inst);
  3119. return 1;
  3120. }
  3121. static int Polycore_delete_ScreenEvent(lua_State *L) {
  3122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3123. ScreenEvent *inst = (ScreenEvent*)lua_topointer(L, 1);
  3124. delete inst;
  3125. return 0;
  3126. }
  3127. static int Polycore_Bone_get_parentBoneId(lua_State *L) {
  3128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3129. Bone *inst = (Bone*)lua_topointer(L, 1);
  3130. lua_pushinteger(L, inst->parentBoneId);
  3131. return 1;
  3132. }
  3133. static int Polycore_Bone_get_boneMatrix(lua_State *L) {
  3134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3135. Bone *inst = (Bone*)lua_topointer(L, 1);
  3136. lua_pushlightuserdata(L, &inst->boneMatrix);
  3137. return 1;
  3138. }
  3139. static int Polycore_Bone_get_restMatrix(lua_State *L) {
  3140. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3141. Bone *inst = (Bone*)lua_topointer(L, 1);
  3142. lua_pushlightuserdata(L, &inst->restMatrix);
  3143. return 1;
  3144. }
  3145. static int Polycore_Bone_get_baseMatrix(lua_State *L) {
  3146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3147. Bone *inst = (Bone*)lua_topointer(L, 1);
  3148. lua_pushlightuserdata(L, &inst->baseMatrix);
  3149. return 1;
  3150. }
  3151. static int Polycore_Bone_set_parentBoneId(lua_State *L) {
  3152. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3153. Bone *inst = (Bone*)lua_topointer(L, 1);
  3154. int param = lua_tointeger(L, 2);
  3155. inst->parentBoneId = param;
  3156. return 0;
  3157. }
  3158. static int Polycore_Bone(lua_State *L) {
  3159. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3160. const String & boneName = *( String *)lua_topointer(L, 1);
  3161. Bone *inst = new Bone(boneName);
  3162. lua_pushlightuserdata(L, (void*)inst);
  3163. return 1;
  3164. }
  3165. static int Polycore_Bone_enableBoneLabel(lua_State *L) {
  3166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3167. Bone *inst = (Bone*)lua_topointer(L, 1);
  3168. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3169. const String & labelFont = *( String *)lua_topointer(L, 2);
  3170. luaL_checktype(L, 3, LUA_TNUMBER);
  3171. Number size = lua_tonumber(L, 3);
  3172. luaL_checktype(L, 4, LUA_TNUMBER);
  3173. Number scale = lua_tonumber(L, 4);
  3174. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  3175. Color labelColor = *(Color*)lua_topointer(L, 5);
  3176. inst->enableBoneLabel(labelFont, size, scale, labelColor);
  3177. return 0;
  3178. }
  3179. static int Polycore_Bone_getName(lua_State *L) {
  3180. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3181. Bone *inst = (Bone*)lua_topointer(L, 1);
  3182. String *retInst = new String ();
  3183. *retInst = inst->getName();
  3184. lua_pushlightuserdata(L, retInst);
  3185. return 1;
  3186. }
  3187. static int Polycore_Bone_Render(lua_State *L) {
  3188. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3189. Bone *inst = (Bone*)lua_topointer(L, 1);
  3190. inst->Render();
  3191. return 0;
  3192. }
  3193. static int Polycore_Bone_setParentBone(lua_State *L) {
  3194. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3195. Bone *inst = (Bone*)lua_topointer(L, 1);
  3196. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3197. Bone * bone = (Bone *)lua_topointer(L, 2);
  3198. inst->setParentBone(bone);
  3199. return 0;
  3200. }
  3201. static int Polycore_Bone_addChildBone(lua_State *L) {
  3202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3203. Bone *inst = (Bone*)lua_topointer(L, 1);
  3204. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3205. Bone * bone = (Bone *)lua_topointer(L, 2);
  3206. inst->addChildBone(bone);
  3207. return 0;
  3208. }
  3209. static int Polycore_Bone_getParentBone(lua_State *L) {
  3210. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3211. Bone *inst = (Bone*)lua_topointer(L, 1);
  3212. void *ptrRetVal = (void*)inst->getParentBone();
  3213. if(ptrRetVal == NULL) {
  3214. lua_pushnil(L);
  3215. } else {
  3216. lua_pushlightuserdata(L, ptrRetVal);
  3217. }
  3218. return 1;
  3219. }
  3220. static int Polycore_Bone_getNumChildBones(lua_State *L) {
  3221. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3222. Bone *inst = (Bone*)lua_topointer(L, 1);
  3223. lua_pushinteger(L, inst->getNumChildBones());
  3224. return 1;
  3225. }
  3226. static int Polycore_Bone_getChildBone(lua_State *L) {
  3227. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3228. Bone *inst = (Bone*)lua_topointer(L, 1);
  3229. luaL_checktype(L, 2, LUA_TNUMBER);
  3230. unsigned int index = lua_tointeger(L, 2);
  3231. void *ptrRetVal = (void*)inst->getChildBone(index);
  3232. if(ptrRetVal == NULL) {
  3233. lua_pushnil(L);
  3234. } else {
  3235. lua_pushlightuserdata(L, ptrRetVal);
  3236. }
  3237. return 1;
  3238. }
  3239. static int Polycore_Bone_getBoneMatrix(lua_State *L) {
  3240. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3241. Bone *inst = (Bone*)lua_topointer(L, 1);
  3242. Matrix4 *retInst = new Matrix4();
  3243. *retInst = inst->getBoneMatrix();
  3244. lua_pushlightuserdata(L, retInst);
  3245. return 1;
  3246. }
  3247. static int Polycore_Bone_setBoneMatrix(lua_State *L) {
  3248. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3249. Bone *inst = (Bone*)lua_topointer(L, 1);
  3250. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3251. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 2);
  3252. inst->setBoneMatrix(matrix);
  3253. return 0;
  3254. }
  3255. static int Polycore_Bone_getRestMatrix(lua_State *L) {
  3256. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3257. Bone *inst = (Bone*)lua_topointer(L, 1);
  3258. Matrix4 *retInst = new Matrix4();
  3259. *retInst = inst->getRestMatrix();
  3260. lua_pushlightuserdata(L, retInst);
  3261. return 1;
  3262. }
  3263. static int Polycore_Bone_getFullRestMatrix(lua_State *L) {
  3264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3265. Bone *inst = (Bone*)lua_topointer(L, 1);
  3266. Matrix4 *retInst = new Matrix4();
  3267. *retInst = inst->getFullRestMatrix();
  3268. lua_pushlightuserdata(L, retInst);
  3269. return 1;
  3270. }
  3271. static int Polycore_Bone_getParentRestMatrix(lua_State *L) {
  3272. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3273. Bone *inst = (Bone*)lua_topointer(L, 1);
  3274. Matrix4 *retInst = new Matrix4();
  3275. *retInst = inst->getParentRestMatrix();
  3276. lua_pushlightuserdata(L, retInst);
  3277. return 1;
  3278. }
  3279. static int Polycore_Bone_getFinalMatrix(lua_State *L) {
  3280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3281. Bone *inst = (Bone*)lua_topointer(L, 1);
  3282. Matrix4 *retInst = new Matrix4();
  3283. *retInst = inst->getFinalMatrix();
  3284. lua_pushlightuserdata(L, retInst);
  3285. return 1;
  3286. }
  3287. static int Polycore_Bone_setRestMatrix(lua_State *L) {
  3288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3289. Bone *inst = (Bone*)lua_topointer(L, 1);
  3290. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3291. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 2);
  3292. inst->setRestMatrix(matrix);
  3293. return 0;
  3294. }
  3295. static int Polycore_Bone_setBaseMatrix(lua_State *L) {
  3296. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3297. Bone *inst = (Bone*)lua_topointer(L, 1);
  3298. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3299. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 2);
  3300. inst->setBaseMatrix(matrix);
  3301. return 0;
  3302. }
  3303. static int Polycore_Bone_getBaseMatrix(lua_State *L) {
  3304. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3305. Bone *inst = (Bone*)lua_topointer(L, 1);
  3306. Matrix4 *retInst = new Matrix4 ();
  3307. *retInst = inst->getBaseMatrix();
  3308. lua_pushlightuserdata(L, retInst);
  3309. return 1;
  3310. }
  3311. static int Polycore_Bone_getFullBaseMatrix(lua_State *L) {
  3312. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3313. Bone *inst = (Bone*)lua_topointer(L, 1);
  3314. Matrix4 *retInst = new Matrix4();
  3315. *retInst = inst->getFullBaseMatrix();
  3316. lua_pushlightuserdata(L, retInst);
  3317. return 1;
  3318. }
  3319. static int Polycore_delete_Bone(lua_State *L) {
  3320. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3321. Bone *inst = (Bone*)lua_topointer(L, 1);
  3322. delete inst;
  3323. return 0;
  3324. }
  3325. static int Polycore_SceneMesh_get_lightmapIndex(lua_State *L) {
  3326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3327. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3328. lua_pushlightuserdata(L, &inst->lightmapIndex);
  3329. return 1;
  3330. }
  3331. static int Polycore_SceneMesh_get_showVertexNormals(lua_State *L) {
  3332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3333. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3334. lua_pushboolean(L, inst->showVertexNormals);
  3335. return 1;
  3336. }
  3337. static int Polycore_SceneMesh_set_showVertexNormals(lua_State *L) {
  3338. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3339. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3340. bool param = lua_toboolean(L, 2);
  3341. inst->showVertexNormals = param;
  3342. return 0;
  3343. }
  3344. static int Polycore_SceneMesh(lua_State *L) {
  3345. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3346. const String & fileName = *( String *)lua_topointer(L, 1);
  3347. SceneMesh *inst = new SceneMesh(fileName);
  3348. lua_pushlightuserdata(L, (void*)inst);
  3349. return 1;
  3350. }
  3351. static int Polycore_SceneMesh_Render(lua_State *L) {
  3352. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3353. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3354. inst->Render();
  3355. return 0;
  3356. }
  3357. static int Polycore_SceneMesh_getLocalShaderOptions(lua_State *L) {
  3358. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3359. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3360. void *ptrRetVal = (void*)inst->getLocalShaderOptions();
  3361. if(ptrRetVal == NULL) {
  3362. lua_pushnil(L);
  3363. } else {
  3364. lua_pushlightuserdata(L, ptrRetVal);
  3365. }
  3366. return 1;
  3367. }
  3368. static int Polycore_SceneMesh_getMesh(lua_State *L) {
  3369. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3370. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3371. void *ptrRetVal = (void*)inst->getMesh();
  3372. if(ptrRetVal == NULL) {
  3373. lua_pushnil(L);
  3374. } else {
  3375. lua_pushlightuserdata(L, ptrRetVal);
  3376. }
  3377. return 1;
  3378. }
  3379. static int Polycore_SceneMesh_getTexture(lua_State *L) {
  3380. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3381. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3382. void *ptrRetVal = (void*)inst->getTexture();
  3383. if(ptrRetVal == NULL) {
  3384. lua_pushnil(L);
  3385. } else {
  3386. lua_pushlightuserdata(L, ptrRetVal);
  3387. }
  3388. return 1;
  3389. }
  3390. static int Polycore_SceneMesh_getMaterial(lua_State *L) {
  3391. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3392. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3393. void *ptrRetVal = (void*)inst->getMaterial();
  3394. if(ptrRetVal == NULL) {
  3395. lua_pushnil(L);
  3396. } else {
  3397. lua_pushlightuserdata(L, ptrRetVal);
  3398. }
  3399. return 1;
  3400. }
  3401. static int Polycore_SceneMesh_loadTexture(lua_State *L) {
  3402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3403. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3404. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3405. const String & fileName = *( String *)lua_topointer(L, 2);
  3406. bool clamp;
  3407. if(lua_isboolean(L, 3)) {
  3408. clamp = lua_toboolean(L, 3);
  3409. } else {
  3410. clamp = true;
  3411. }
  3412. inst->loadTexture(fileName, clamp);
  3413. return 0;
  3414. }
  3415. static int Polycore_SceneMesh_loadSkeleton(lua_State *L) {
  3416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3417. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3418. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3419. const String & fileName = *( String *)lua_topointer(L, 2);
  3420. inst->loadSkeleton(fileName);
  3421. return 0;
  3422. }
  3423. static int Polycore_SceneMesh_setTexture(lua_State *L) {
  3424. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3425. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3426. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3427. Texture * texture = (Texture *)lua_topointer(L, 2);
  3428. inst->setTexture(texture);
  3429. return 0;
  3430. }
  3431. static int Polycore_SceneMesh_setMaterial(lua_State *L) {
  3432. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3433. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3434. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3435. Material * material = (Material *)lua_topointer(L, 2);
  3436. inst->setMaterial(material);
  3437. return 0;
  3438. }
  3439. static int Polycore_SceneMesh_setMaterialByName(lua_State *L) {
  3440. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3441. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3442. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3443. const String & materialName = *( String *)lua_topointer(L, 2);
  3444. inst->setMaterialByName(materialName);
  3445. return 0;
  3446. }
  3447. static int Polycore_SceneMesh_setMesh(lua_State *L) {
  3448. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3449. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3450. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3451. Mesh * mesh = (Mesh *)lua_topointer(L, 2);
  3452. inst->setMesh(mesh);
  3453. return 0;
  3454. }
  3455. static int Polycore_SceneMesh_setSkeleton(lua_State *L) {
  3456. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3457. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3458. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3459. Skeleton * skeleton = (Skeleton *)lua_topointer(L, 2);
  3460. inst->setSkeleton(skeleton);
  3461. return 0;
  3462. }
  3463. static int Polycore_SceneMesh_getSkeleton(lua_State *L) {
  3464. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3465. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3466. void *ptrRetVal = (void*)inst->getSkeleton();
  3467. if(ptrRetVal == NULL) {
  3468. lua_pushnil(L);
  3469. } else {
  3470. lua_pushlightuserdata(L, ptrRetVal);
  3471. }
  3472. return 1;
  3473. }
  3474. static int Polycore_SceneMesh_renderMeshLocally(lua_State *L) {
  3475. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3476. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3477. inst->renderMeshLocally();
  3478. return 0;
  3479. }
  3480. static int Polycore_SceneMesh_cacheToVertexBuffer(lua_State *L) {
  3481. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3482. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3483. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3484. bool cache = lua_toboolean(L, 2);
  3485. inst->cacheToVertexBuffer(cache);
  3486. return 0;
  3487. }
  3488. static int Polycore_delete_SceneMesh(lua_State *L) {
  3489. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3490. SceneMesh *inst = (SceneMesh*)lua_topointer(L, 1);
  3491. delete inst;
  3492. return 0;
  3493. }
  3494. static int Polycore_Sound(lua_State *L) {
  3495. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3496. const String & fileName = *( String *)lua_topointer(L, 1);
  3497. Sound *inst = new Sound(fileName);
  3498. lua_pushlightuserdata(L, (void*)inst);
  3499. return 1;
  3500. }
  3501. static int Polycore_Sound_Play(lua_State *L) {
  3502. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3503. Sound *inst = (Sound*)lua_topointer(L, 1);
  3504. bool loop;
  3505. if(lua_isboolean(L, 2)) {
  3506. loop = lua_toboolean(L, 2);
  3507. } else {
  3508. loop = false;
  3509. }
  3510. inst->Play(loop);
  3511. return 0;
  3512. }
  3513. static int Polycore_Sound_Stop(lua_State *L) {
  3514. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3515. Sound *inst = (Sound*)lua_topointer(L, 1);
  3516. inst->Stop();
  3517. return 0;
  3518. }
  3519. static int Polycore_Sound_setVolume(lua_State *L) {
  3520. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3521. Sound *inst = (Sound*)lua_topointer(L, 1);
  3522. luaL_checktype(L, 2, LUA_TNUMBER);
  3523. Number newVolume = lua_tonumber(L, 2);
  3524. inst->setVolume(newVolume);
  3525. return 0;
  3526. }
  3527. static int Polycore_Sound_setPitch(lua_State *L) {
  3528. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3529. Sound *inst = (Sound*)lua_topointer(L, 1);
  3530. luaL_checktype(L, 2, LUA_TNUMBER);
  3531. Number newPitch = lua_tonumber(L, 2);
  3532. inst->setPitch(newPitch);
  3533. return 0;
  3534. }
  3535. static int Polycore_Sound_setIsPositional(lua_State *L) {
  3536. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3537. Sound *inst = (Sound*)lua_topointer(L, 1);
  3538. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3539. bool isPositional = lua_toboolean(L, 2);
  3540. inst->setIsPositional(isPositional);
  3541. return 0;
  3542. }
  3543. static int Polycore_Sound_setSoundPosition(lua_State *L) {
  3544. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3545. Sound *inst = (Sound*)lua_topointer(L, 1);
  3546. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3547. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  3548. inst->setSoundPosition(position);
  3549. return 0;
  3550. }
  3551. static int Polycore_Sound_setSoundVelocity(lua_State *L) {
  3552. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3553. Sound *inst = (Sound*)lua_topointer(L, 1);
  3554. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3555. Vector3 velocity = *(Vector3*)lua_topointer(L, 2);
  3556. inst->setSoundVelocity(velocity);
  3557. return 0;
  3558. }
  3559. static int Polycore_Sound_setSoundDirection(lua_State *L) {
  3560. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3561. Sound *inst = (Sound*)lua_topointer(L, 1);
  3562. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3563. Vector3 direction = *(Vector3*)lua_topointer(L, 2);
  3564. inst->setSoundDirection(direction);
  3565. return 0;
  3566. }
  3567. static int Polycore_Sound_setPositionalProperties(lua_State *L) {
  3568. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3569. Sound *inst = (Sound*)lua_topointer(L, 1);
  3570. luaL_checktype(L, 2, LUA_TNUMBER);
  3571. Number referenceDistance = lua_tonumber(L, 2);
  3572. luaL_checktype(L, 3, LUA_TNUMBER);
  3573. Number maxDistance = lua_tonumber(L, 3);
  3574. inst->setPositionalProperties(referenceDistance, maxDistance);
  3575. return 0;
  3576. }
  3577. static int Polycore_Sound_loadWAV(lua_State *L) {
  3578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3579. Sound *inst = (Sound*)lua_topointer(L, 1);
  3580. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3581. const String & fileName = *( String *)lua_topointer(L, 2);
  3582. ALuint *retInst = new ALuint();
  3583. *retInst = inst->loadWAV(fileName);
  3584. lua_pushlightuserdata(L, retInst);
  3585. return 1;
  3586. }
  3587. static int Polycore_Sound_loadOGG(lua_State *L) {
  3588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3589. Sound *inst = (Sound*)lua_topointer(L, 1);
  3590. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3591. const String & fileName = *( String *)lua_topointer(L, 2);
  3592. ALuint *retInst = new ALuint();
  3593. *retInst = inst->loadOGG(fileName);
  3594. lua_pushlightuserdata(L, retInst);
  3595. return 1;
  3596. }
  3597. static int Polycore_Sound_GenSource(lua_State *L) {
  3598. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3599. Sound *inst = (Sound*)lua_topointer(L, 1);
  3600. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3601. ALuint buffer = *(ALuint*)lua_topointer(L, 2);
  3602. ALuint *retInst = new ALuint();
  3603. *retInst = inst->GenSource(buffer);
  3604. lua_pushlightuserdata(L, retInst);
  3605. return 1;
  3606. }
  3607. static int Polycore_Sound_checkALError(lua_State *L) {
  3608. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3609. Sound *inst = (Sound*)lua_topointer(L, 1);
  3610. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3611. const String & operation = *( String *)lua_topointer(L, 2);
  3612. inst->checkALError(operation);
  3613. return 0;
  3614. }
  3615. static int Polycore_Sound_soundError(lua_State *L) {
  3616. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3617. Sound *inst = (Sound*)lua_topointer(L, 1);
  3618. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3619. const String & err = *( String *)lua_topointer(L, 2);
  3620. inst->soundError(err);
  3621. return 0;
  3622. }
  3623. static int Polycore_Sound_soundCheck(lua_State *L) {
  3624. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3625. Sound *inst = (Sound*)lua_topointer(L, 1);
  3626. luaL_checktype(L, 2, LUA_TBOOLEAN);
  3627. bool result = lua_toboolean(L, 2);
  3628. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3629. const String & err = *( String *)lua_topointer(L, 3);
  3630. inst->soundCheck(result, err);
  3631. return 0;
  3632. }
  3633. static int Polycore_delete_Sound(lua_State *L) {
  3634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3635. Sound *inst = (Sound*)lua_topointer(L, 1);
  3636. delete inst;
  3637. return 0;
  3638. }
  3639. static int Polycore_Shader_get_numSpotLights(lua_State *L) {
  3640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3641. Shader *inst = (Shader*)lua_topointer(L, 1);
  3642. lua_pushinteger(L, inst->numSpotLights);
  3643. return 1;
  3644. }
  3645. static int Polycore_Shader_get_numAreaLights(lua_State *L) {
  3646. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3647. Shader *inst = (Shader*)lua_topointer(L, 1);
  3648. lua_pushinteger(L, inst->numAreaLights);
  3649. return 1;
  3650. }
  3651. static int Polycore_Shader_set_numSpotLights(lua_State *L) {
  3652. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3653. Shader *inst = (Shader*)lua_topointer(L, 1);
  3654. int param = lua_tointeger(L, 2);
  3655. inst->numSpotLights = param;
  3656. return 0;
  3657. }
  3658. static int Polycore_Shader_set_numAreaLights(lua_State *L) {
  3659. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3660. Shader *inst = (Shader*)lua_topointer(L, 1);
  3661. int param = lua_tointeger(L, 2);
  3662. inst->numAreaLights = param;
  3663. return 0;
  3664. }
  3665. static int Polycore_Shader_getType(lua_State *L) {
  3666. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3667. Shader *inst = (Shader*)lua_topointer(L, 1);
  3668. lua_pushinteger(L, inst->getType());
  3669. return 1;
  3670. }
  3671. static int Polycore_Shader_setName(lua_State *L) {
  3672. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3673. Shader *inst = (Shader*)lua_topointer(L, 1);
  3674. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3675. const String & name = *( String *)lua_topointer(L, 2);
  3676. inst->setName(name);
  3677. return 0;
  3678. }
  3679. static int Polycore_Shader_getName(lua_State *L) {
  3680. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3681. Shader *inst = (Shader*)lua_topointer(L, 1);
  3682. String *retInst = new String ();
  3683. *retInst = inst->getName();
  3684. lua_pushlightuserdata(L, retInst);
  3685. return 1;
  3686. }
  3687. static int Polycore_Shader_createBinding(lua_State *L) {
  3688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3689. Shader *inst = (Shader*)lua_topointer(L, 1);
  3690. void *ptrRetVal = (void*)inst->createBinding();
  3691. if(ptrRetVal == NULL) {
  3692. lua_pushnil(L);
  3693. } else {
  3694. lua_pushlightuserdata(L, ptrRetVal);
  3695. }
  3696. return 1;
  3697. }
  3698. static int Polycore_delete_Shader(lua_State *L) {
  3699. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3700. Shader *inst = (Shader*)lua_topointer(L, 1);
  3701. delete inst;
  3702. return 0;
  3703. }
  3704. static int Polycore_ShaderBinding(lua_State *L) {
  3705. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3706. Shader * shader = (Shader *)lua_topointer(L, 1);
  3707. ShaderBinding *inst = new ShaderBinding(shader);
  3708. lua_pushlightuserdata(L, (void*)inst);
  3709. return 1;
  3710. }
  3711. static int Polycore_ShaderBinding_clearTexture(lua_State *L) {
  3712. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3713. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3714. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3715. const String & name = *( String *)lua_topointer(L, 2);
  3716. inst->clearTexture(name);
  3717. return 0;
  3718. }
  3719. static int Polycore_ShaderBinding_addTexture(lua_State *L) {
  3720. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3721. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3722. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3723. const String & name = *( String *)lua_topointer(L, 2);
  3724. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3725. Texture * texture = (Texture *)lua_topointer(L, 3);
  3726. inst->addTexture(name, texture);
  3727. return 0;
  3728. }
  3729. static int Polycore_ShaderBinding_addParam(lua_State *L) {
  3730. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3731. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3732. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3733. const String & type = *( String *)lua_topointer(L, 2);
  3734. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3735. const String & name = *( String *)lua_topointer(L, 3);
  3736. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  3737. const String & value = *( String *)lua_topointer(L, 4);
  3738. inst->addParam(type, name, value);
  3739. return 0;
  3740. }
  3741. static int Polycore_ShaderBinding_addCubemap(lua_State *L) {
  3742. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3743. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3744. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3745. const String & name = *( String *)lua_topointer(L, 2);
  3746. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3747. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  3748. inst->addCubemap(name, cubemap);
  3749. return 0;
  3750. }
  3751. static int Polycore_ShaderBinding_getNumLocalParams(lua_State *L) {
  3752. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3753. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3754. lua_pushinteger(L, inst->getNumLocalParams());
  3755. return 1;
  3756. }
  3757. static int Polycore_ShaderBinding_getLocalParam(lua_State *L) {
  3758. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3759. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3760. luaL_checktype(L, 2, LUA_TNUMBER);
  3761. unsigned int index = lua_tointeger(L, 2);
  3762. void *ptrRetVal = (void*)inst->getLocalParam(index);
  3763. if(ptrRetVal == NULL) {
  3764. lua_pushnil(L);
  3765. } else {
  3766. lua_pushlightuserdata(L, ptrRetVal);
  3767. }
  3768. return 1;
  3769. }
  3770. static int Polycore_ShaderBinding_getLocalParamByName(lua_State *L) {
  3771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3772. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3773. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3774. const String & name = *( String *)lua_topointer(L, 2);
  3775. void *ptrRetVal = (void*)inst->getLocalParamByName(name);
  3776. if(ptrRetVal == NULL) {
  3777. lua_pushnil(L);
  3778. } else {
  3779. lua_pushlightuserdata(L, ptrRetVal);
  3780. }
  3781. return 1;
  3782. }
  3783. static int Polycore_ShaderBinding_addRenderTargetBinding(lua_State *L) {
  3784. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3785. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3786. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3787. RenderTargetBinding * binding = (RenderTargetBinding *)lua_topointer(L, 2);
  3788. inst->addRenderTargetBinding(binding);
  3789. return 0;
  3790. }
  3791. static int Polycore_ShaderBinding_getNumRenderTargetBindings(lua_State *L) {
  3792. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3793. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3794. lua_pushinteger(L, inst->getNumRenderTargetBindings());
  3795. return 1;
  3796. }
  3797. static int Polycore_ShaderBinding_getRenderTargetBinding(lua_State *L) {
  3798. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3799. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3800. luaL_checktype(L, 2, LUA_TNUMBER);
  3801. unsigned int index = lua_tointeger(L, 2);
  3802. void *ptrRetVal = (void*)inst->getRenderTargetBinding(index);
  3803. if(ptrRetVal == NULL) {
  3804. lua_pushnil(L);
  3805. } else {
  3806. lua_pushlightuserdata(L, ptrRetVal);
  3807. }
  3808. return 1;
  3809. }
  3810. static int Polycore_ShaderBinding_getNumInTargetBindings(lua_State *L) {
  3811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3812. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3813. lua_pushinteger(L, inst->getNumInTargetBindings());
  3814. return 1;
  3815. }
  3816. static int Polycore_ShaderBinding_getInTargetBinding(lua_State *L) {
  3817. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3818. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3819. luaL_checktype(L, 2, LUA_TNUMBER);
  3820. unsigned int index = lua_tointeger(L, 2);
  3821. void *ptrRetVal = (void*)inst->getInTargetBinding(index);
  3822. if(ptrRetVal == NULL) {
  3823. lua_pushnil(L);
  3824. } else {
  3825. lua_pushlightuserdata(L, ptrRetVal);
  3826. }
  3827. return 1;
  3828. }
  3829. static int Polycore_ShaderBinding_getNumOutTargetBindings(lua_State *L) {
  3830. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3831. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3832. lua_pushinteger(L, inst->getNumOutTargetBindings());
  3833. return 1;
  3834. }
  3835. static int Polycore_ShaderBinding_getOutTargetBinding(lua_State *L) {
  3836. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3837. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3838. luaL_checktype(L, 2, LUA_TNUMBER);
  3839. unsigned int index = lua_tointeger(L, 2);
  3840. void *ptrRetVal = (void*)inst->getOutTargetBinding(index);
  3841. if(ptrRetVal == NULL) {
  3842. lua_pushnil(L);
  3843. } else {
  3844. lua_pushlightuserdata(L, ptrRetVal);
  3845. }
  3846. return 1;
  3847. }
  3848. static int Polycore_ShaderBinding_addLocalParam(lua_State *L) {
  3849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3850. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3851. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3852. const String & name = *( String *)lua_topointer(L, 2);
  3853. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  3854. void * ptr = (void *)lua_topointer(L, 3);
  3855. inst->addLocalParam(name, ptr);
  3856. return 0;
  3857. }
  3858. static int Polycore_delete_ShaderBinding(lua_State *L) {
  3859. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3860. ShaderBinding *inst = (ShaderBinding*)lua_topointer(L, 1);
  3861. delete inst;
  3862. return 0;
  3863. }
  3864. static int Polycore_ObjectEntry_get_type(lua_State *L) {
  3865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3866. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3867. lua_pushinteger(L, inst->type);
  3868. return 1;
  3869. }
  3870. static int Polycore_ObjectEntry_get_name(lua_State *L) {
  3871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3872. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3873. lua_pushstring(L, inst->name.c_str());
  3874. return 1;
  3875. }
  3876. static int Polycore_ObjectEntry_get_NumberVal(lua_State *L) {
  3877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3878. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3879. lua_pushnumber(L, inst->NumberVal);
  3880. return 1;
  3881. }
  3882. static int Polycore_ObjectEntry_get_intVal(lua_State *L) {
  3883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3884. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3885. lua_pushinteger(L, inst->intVal);
  3886. return 1;
  3887. }
  3888. static int Polycore_ObjectEntry_get_stringVal(lua_State *L) {
  3889. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3890. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3891. lua_pushstring(L, inst->stringVal.c_str());
  3892. return 1;
  3893. }
  3894. static int Polycore_ObjectEntry_get_boolVal(lua_State *L) {
  3895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3896. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3897. lua_pushboolean(L, inst->boolVal);
  3898. return 1;
  3899. }
  3900. static int Polycore_ObjectEntry_get_length(lua_State *L) {
  3901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3902. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3903. lua_pushinteger(L, inst->length);
  3904. return 1;
  3905. }
  3906. static int Polycore_ObjectEntry_set_type(lua_State *L) {
  3907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3908. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3909. int param = lua_tointeger(L, 2);
  3910. inst->type = param;
  3911. return 0;
  3912. }
  3913. static int Polycore_ObjectEntry_set_name(lua_State *L) {
  3914. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3915. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3916. String param = lua_tostring(L, 2);
  3917. inst->name = param;
  3918. return 0;
  3919. }
  3920. static int Polycore_ObjectEntry_set_NumberVal(lua_State *L) {
  3921. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3922. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3923. Number param = lua_tonumber(L, 2);
  3924. inst->NumberVal = param;
  3925. return 0;
  3926. }
  3927. static int Polycore_ObjectEntry_set_intVal(lua_State *L) {
  3928. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3929. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3930. int param = lua_tointeger(L, 2);
  3931. inst->intVal = param;
  3932. return 0;
  3933. }
  3934. static int Polycore_ObjectEntry_set_stringVal(lua_State *L) {
  3935. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3936. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3937. String param = lua_tostring(L, 2);
  3938. inst->stringVal = param;
  3939. return 0;
  3940. }
  3941. static int Polycore_ObjectEntry_set_boolVal(lua_State *L) {
  3942. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3943. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3944. bool param = lua_toboolean(L, 2);
  3945. inst->boolVal = param;
  3946. return 0;
  3947. }
  3948. static int Polycore_ObjectEntry_set_length(lua_State *L) {
  3949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3950. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3951. int param = lua_tointeger(L, 2);
  3952. inst->length = param;
  3953. return 0;
  3954. }
  3955. static int Polycore_ObjectEntry(lua_State *L) {
  3956. ObjectEntry *inst = new ObjectEntry();
  3957. lua_pushlightuserdata(L, (void*)inst);
  3958. return 1;
  3959. }
  3960. static int Polycore_ObjectEntry_addChild(lua_State *L) {
  3961. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3962. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3963. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3964. const String & name = *( String *)lua_topointer(L, 2);
  3965. void *ptrRetVal = (void*)inst->addChild(name);
  3966. if(ptrRetVal == NULL) {
  3967. lua_pushnil(L);
  3968. } else {
  3969. lua_pushlightuserdata(L, ptrRetVal);
  3970. }
  3971. return 1;
  3972. }
  3973. static int Polycore_delete_ObjectEntry(lua_State *L) {
  3974. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3975. ObjectEntry *inst = (ObjectEntry*)lua_topointer(L, 1);
  3976. delete inst;
  3977. return 0;
  3978. }
  3979. static int Polycore_ScreenManager(lua_State *L) {
  3980. ScreenManager *inst = new ScreenManager();
  3981. lua_pushlightuserdata(L, (void*)inst);
  3982. return 1;
  3983. }
  3984. static int Polycore_ScreenManager_removeScreen(lua_State *L) {
  3985. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3986. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3987. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3988. Screen * screen = (Screen *)lua_topointer(L, 2);
  3989. inst->removeScreen(screen);
  3990. return 0;
  3991. }
  3992. static int Polycore_ScreenManager_addScreen(lua_State *L) {
  3993. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  3994. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  3995. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  3996. Screen * screen = (Screen *)lua_topointer(L, 2);
  3997. inst->addScreen(screen);
  3998. return 0;
  3999. }
  4000. static int Polycore_ScreenManager_Update(lua_State *L) {
  4001. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4002. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  4003. inst->Update();
  4004. return 0;
  4005. }
  4006. static int Polycore_delete_ScreenManager(lua_State *L) {
  4007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4008. ScreenManager *inst = (ScreenManager*)lua_topointer(L, 1);
  4009. delete inst;
  4010. return 0;
  4011. }
  4012. static int Polycore_Vector2(lua_State *L) {
  4013. Vector2 *inst = new Vector2();
  4014. lua_pushlightuserdata(L, (void*)inst);
  4015. return 1;
  4016. }
  4017. static int Polycore_delete_Vector2(lua_State *L) {
  4018. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4019. Vector2 *inst = (Vector2*)lua_topointer(L, 1);
  4020. delete inst;
  4021. return 0;
  4022. }
  4023. static int Polycore_EventDispatcher(lua_State *L) {
  4024. EventDispatcher *inst = new EventDispatcher();
  4025. lua_pushlightuserdata(L, (void*)inst);
  4026. return 1;
  4027. }
  4028. static int Polycore_EventDispatcher_removeAllHandlers(lua_State *L) {
  4029. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4030. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4031. inst->removeAllHandlers();
  4032. return 0;
  4033. }
  4034. static int Polycore_EventDispatcher_removeAllHandlersForListener(lua_State *L) {
  4035. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4036. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4037. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4038. void * listener = (void *)lua_topointer(L, 2);
  4039. inst->removeAllHandlersForListener(listener);
  4040. return 0;
  4041. }
  4042. static int Polycore_EventDispatcher_addEventListener(lua_State *L) {
  4043. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4044. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4045. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4046. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  4047. luaL_checktype(L, 3, LUA_TNUMBER);
  4048. int eventCode = lua_tointeger(L, 3);
  4049. inst->addEventListener(handler, eventCode);
  4050. return 0;
  4051. }
  4052. static int Polycore_EventDispatcher_removeEventListener(lua_State *L) {
  4053. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4054. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4055. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4056. EventHandler * handler = (EventHandler *)lua_topointer(L, 2);
  4057. luaL_checktype(L, 3, LUA_TNUMBER);
  4058. int eventCode = lua_tointeger(L, 3);
  4059. inst->removeEventListener(handler, eventCode);
  4060. return 0;
  4061. }
  4062. static int Polycore_EventDispatcher___dispatchEvent(lua_State *L) {
  4063. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4064. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4065. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4066. Event * event = (Event *)lua_topointer(L, 2);
  4067. luaL_checktype(L, 3, LUA_TNUMBER);
  4068. int eventCode = lua_tointeger(L, 3);
  4069. inst->__dispatchEvent(event, eventCode);
  4070. return 0;
  4071. }
  4072. static int Polycore_EventDispatcher_dispatchEvent(lua_State *L) {
  4073. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4074. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4075. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4076. Event * event = (Event *)lua_topointer(L, 2);
  4077. luaL_checktype(L, 3, LUA_TNUMBER);
  4078. int eventCode = lua_tointeger(L, 3);
  4079. inst->dispatchEvent(event, eventCode);
  4080. return 0;
  4081. }
  4082. static int Polycore_EventDispatcher_dispatchEventNoDelete(lua_State *L) {
  4083. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4084. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4085. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4086. Event * event = (Event *)lua_topointer(L, 2);
  4087. luaL_checktype(L, 3, LUA_TNUMBER);
  4088. int eventCode = lua_tointeger(L, 3);
  4089. inst->dispatchEventNoDelete(event, eventCode);
  4090. return 0;
  4091. }
  4092. static int Polycore_delete_EventDispatcher(lua_State *L) {
  4093. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4094. EventDispatcher *inst = (EventDispatcher*)lua_topointer(L, 1);
  4095. delete inst;
  4096. return 0;
  4097. }
  4098. static int Polycore_SoundManager(lua_State *L) {
  4099. SoundManager *inst = new SoundManager();
  4100. lua_pushlightuserdata(L, (void*)inst);
  4101. return 1;
  4102. }
  4103. static int Polycore_SoundManager_setListenerPosition(lua_State *L) {
  4104. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4105. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4106. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4107. Vector3 position = *(Vector3*)lua_topointer(L, 2);
  4108. inst->setListenerPosition(position);
  4109. return 0;
  4110. }
  4111. static int Polycore_SoundManager_setListenerOrientation(lua_State *L) {
  4112. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4113. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4114. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4115. Vector3 orientation = *(Vector3*)lua_topointer(L, 2);
  4116. inst->setListenerOrientation(orientation);
  4117. return 0;
  4118. }
  4119. static int Polycore_SoundManager_initAL(lua_State *L) {
  4120. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4121. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4122. inst->initAL();
  4123. return 0;
  4124. }
  4125. static int Polycore_SoundManager_setGlobalVolume(lua_State *L) {
  4126. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4127. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4128. luaL_checktype(L, 2, LUA_TNUMBER);
  4129. Number globalVolume = lua_tonumber(L, 2);
  4130. inst->setGlobalVolume(globalVolume);
  4131. return 0;
  4132. }
  4133. static int Polycore_delete_SoundManager(lua_State *L) {
  4134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4135. SoundManager *inst = (SoundManager*)lua_topointer(L, 1);
  4136. delete inst;
  4137. return 0;
  4138. }
  4139. static int Polycore_Logger(lua_State *L) {
  4140. Logger *inst = new Logger();
  4141. lua_pushlightuserdata(L, (void*)inst);
  4142. return 1;
  4143. }
  4144. static int Polycore_Logger_log(lua_State *L) {
  4145. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4146. const char * format = (const char *)lua_topointer(L, 2);
  4147. Logger::log(format);
  4148. return 0;
  4149. }
  4150. static int Polycore_Logger_logw(lua_State *L) {
  4151. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4152. const char * str = (const char *)lua_topointer(L, 2);
  4153. Logger::logw(str);
  4154. return 0;
  4155. }
  4156. static int Polycore_delete_Logger(lua_State *L) {
  4157. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4158. Logger *inst = (Logger*)lua_topointer(L, 1);
  4159. delete inst;
  4160. return 0;
  4161. }
  4162. static int Polycore_Image(lua_State *L) {
  4163. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4164. const String & fileName = *( String *)lua_topointer(L, 1);
  4165. Image *inst = new Image(fileName);
  4166. lua_pushlightuserdata(L, (void*)inst);
  4167. return 1;
  4168. }
  4169. static int Polycore_Image_loadImage(lua_State *L) {
  4170. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4171. Image *inst = (Image*)lua_topointer(L, 1);
  4172. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4173. const String & fileName = *( String *)lua_topointer(L, 2);
  4174. lua_pushboolean(L, inst->loadImage(fileName));
  4175. return 1;
  4176. }
  4177. static int Polycore_Image_loadPNG(lua_State *L) {
  4178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4179. Image *inst = (Image*)lua_topointer(L, 1);
  4180. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4181. const String & fileName = *( String *)lua_topointer(L, 2);
  4182. lua_pushboolean(L, inst->loadPNG(fileName));
  4183. return 1;
  4184. }
  4185. static int Polycore_Image_createEmpty(lua_State *L) {
  4186. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4187. Image *inst = (Image*)lua_topointer(L, 1);
  4188. luaL_checktype(L, 2, LUA_TNUMBER);
  4189. unsigned int width = lua_tointeger(L, 2);
  4190. luaL_checktype(L, 3, LUA_TNUMBER);
  4191. unsigned int height = lua_tointeger(L, 3);
  4192. inst->createEmpty(width, height);
  4193. return 0;
  4194. }
  4195. static int Polycore_Image_fill(lua_State *L) {
  4196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4197. Image *inst = (Image*)lua_topointer(L, 1);
  4198. luaL_checktype(L, 2, LUA_TNUMBER);
  4199. Number r = lua_tonumber(L, 2);
  4200. luaL_checktype(L, 3, LUA_TNUMBER);
  4201. Number g = lua_tonumber(L, 3);
  4202. luaL_checktype(L, 4, LUA_TNUMBER);
  4203. Number b = lua_tonumber(L, 4);
  4204. luaL_checktype(L, 5, LUA_TNUMBER);
  4205. Number a = lua_tonumber(L, 5);
  4206. inst->fill(r, g, b, a);
  4207. return 0;
  4208. }
  4209. static int Polycore_Image_setPixel(lua_State *L) {
  4210. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4211. Image *inst = (Image*)lua_topointer(L, 1);
  4212. luaL_checktype(L, 2, LUA_TNUMBER);
  4213. int x = lua_tointeger(L, 2);
  4214. luaL_checktype(L, 3, LUA_TNUMBER);
  4215. int y = lua_tointeger(L, 3);
  4216. luaL_checktype(L, 4, LUA_TNUMBER);
  4217. Number r = lua_tonumber(L, 4);
  4218. luaL_checktype(L, 5, LUA_TNUMBER);
  4219. Number g = lua_tonumber(L, 5);
  4220. luaL_checktype(L, 6, LUA_TNUMBER);
  4221. Number b = lua_tonumber(L, 6);
  4222. luaL_checktype(L, 7, LUA_TNUMBER);
  4223. Number a = lua_tonumber(L, 7);
  4224. inst->setPixel(x, y, r, g, b, a);
  4225. return 0;
  4226. }
  4227. static int Polycore_Image_getPixel(lua_State *L) {
  4228. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4229. Image *inst = (Image*)lua_topointer(L, 1);
  4230. luaL_checktype(L, 2, LUA_TNUMBER);
  4231. int x = lua_tointeger(L, 2);
  4232. luaL_checktype(L, 3, LUA_TNUMBER);
  4233. int y = lua_tointeger(L, 3);
  4234. Color *retInst = new Color();
  4235. *retInst = inst->getPixel(x, y);
  4236. lua_pushlightuserdata(L, retInst);
  4237. return 1;
  4238. }
  4239. static int Polycore_Image_swap(lua_State *L) {
  4240. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4241. Image *inst = (Image*)lua_topointer(L, 1);
  4242. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4243. int * v1 = (int *)lua_topointer(L, 2);
  4244. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4245. int * v2 = (int *)lua_topointer(L, 3);
  4246. inst->swap(v1, v2);
  4247. return 0;
  4248. }
  4249. static int Polycore_Image_line(lua_State *L) {
  4250. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4251. Image *inst = (Image*)lua_topointer(L, 1);
  4252. luaL_checktype(L, 2, LUA_TNUMBER);
  4253. int x0 = lua_tointeger(L, 2);
  4254. luaL_checktype(L, 3, LUA_TNUMBER);
  4255. int y0 = lua_tointeger(L, 3);
  4256. luaL_checktype(L, 4, LUA_TNUMBER);
  4257. int x1 = lua_tointeger(L, 4);
  4258. luaL_checktype(L, 5, LUA_TNUMBER);
  4259. int y1 = lua_tointeger(L, 5);
  4260. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4261. Color col = *(Color*)lua_topointer(L, 6);
  4262. inst->line(x0, y0, x1, y1, col);
  4263. return 0;
  4264. }
  4265. static int Polycore_Image_moveTo(lua_State *L) {
  4266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4267. Image *inst = (Image*)lua_topointer(L, 1);
  4268. luaL_checktype(L, 2, LUA_TNUMBER);
  4269. int x = lua_tointeger(L, 2);
  4270. luaL_checktype(L, 3, LUA_TNUMBER);
  4271. int y = lua_tointeger(L, 3);
  4272. inst->moveTo(x, y);
  4273. return 0;
  4274. }
  4275. static int Polycore_Image_move(lua_State *L) {
  4276. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4277. Image *inst = (Image*)lua_topointer(L, 1);
  4278. luaL_checktype(L, 2, LUA_TNUMBER);
  4279. int x = lua_tointeger(L, 2);
  4280. luaL_checktype(L, 3, LUA_TNUMBER);
  4281. int y = lua_tointeger(L, 3);
  4282. inst->move(x, y);
  4283. return 0;
  4284. }
  4285. static int Polycore_Image_lineTo(lua_State *L) {
  4286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4287. Image *inst = (Image*)lua_topointer(L, 1);
  4288. luaL_checktype(L, 2, LUA_TNUMBER);
  4289. int x = lua_tointeger(L, 2);
  4290. luaL_checktype(L, 3, LUA_TNUMBER);
  4291. int y = lua_tointeger(L, 3);
  4292. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4293. Color col = *(Color*)lua_topointer(L, 4);
  4294. inst->lineTo(x, y, col);
  4295. return 0;
  4296. }
  4297. static int Polycore_Image_drawRect(lua_State *L) {
  4298. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4299. Image *inst = (Image*)lua_topointer(L, 1);
  4300. luaL_checktype(L, 2, LUA_TNUMBER);
  4301. int x = lua_tointeger(L, 2);
  4302. luaL_checktype(L, 3, LUA_TNUMBER);
  4303. int y = lua_tointeger(L, 3);
  4304. luaL_checktype(L, 4, LUA_TNUMBER);
  4305. int w = lua_tointeger(L, 4);
  4306. luaL_checktype(L, 5, LUA_TNUMBER);
  4307. int h = lua_tointeger(L, 5);
  4308. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4309. Color col = *(Color*)lua_topointer(L, 6);
  4310. inst->drawRect(x, y, w, h, col);
  4311. return 0;
  4312. }
  4313. static int Polycore_Image_perlinNoise(lua_State *L) {
  4314. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4315. Image *inst = (Image*)lua_topointer(L, 1);
  4316. luaL_checktype(L, 2, LUA_TNUMBER);
  4317. int seed = lua_tointeger(L, 2);
  4318. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4319. bool alpha = lua_toboolean(L, 3);
  4320. inst->perlinNoise(seed, alpha);
  4321. return 0;
  4322. }
  4323. static int Polycore_Image_fastBlur(lua_State *L) {
  4324. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4325. Image *inst = (Image*)lua_topointer(L, 1);
  4326. luaL_checktype(L, 2, LUA_TNUMBER);
  4327. int blurSize = lua_tointeger(L, 2);
  4328. inst->fastBlur(blurSize);
  4329. return 0;
  4330. }
  4331. static int Polycore_Image_fastBlurVert(lua_State *L) {
  4332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4333. Image *inst = (Image*)lua_topointer(L, 1);
  4334. luaL_checktype(L, 2, LUA_TNUMBER);
  4335. int blurSize = lua_tointeger(L, 2);
  4336. inst->fastBlurVert(blurSize);
  4337. return 0;
  4338. }
  4339. static int Polycore_Image_fastBlurHor(lua_State *L) {
  4340. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4341. Image *inst = (Image*)lua_topointer(L, 1);
  4342. luaL_checktype(L, 2, LUA_TNUMBER);
  4343. int blurSize = lua_tointeger(L, 2);
  4344. inst->fastBlurHor(blurSize);
  4345. return 0;
  4346. }
  4347. static int Polycore_Image_darken(lua_State *L) {
  4348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4349. Image *inst = (Image*)lua_topointer(L, 1);
  4350. luaL_checktype(L, 2, LUA_TNUMBER);
  4351. Number amt = lua_tonumber(L, 2);
  4352. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4353. bool color = lua_toboolean(L, 3);
  4354. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4355. bool alpha = lua_toboolean(L, 4);
  4356. inst->darken(amt, color, alpha);
  4357. return 0;
  4358. }
  4359. static int Polycore_Image_lighten(lua_State *L) {
  4360. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4361. Image *inst = (Image*)lua_topointer(L, 1);
  4362. luaL_checktype(L, 2, LUA_TNUMBER);
  4363. Number amt = lua_tonumber(L, 2);
  4364. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4365. bool color = lua_toboolean(L, 3);
  4366. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4367. bool alpha = lua_toboolean(L, 4);
  4368. inst->lighten(amt, color, alpha);
  4369. return 0;
  4370. }
  4371. static int Polycore_Image_multiply(lua_State *L) {
  4372. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4373. Image *inst = (Image*)lua_topointer(L, 1);
  4374. luaL_checktype(L, 2, LUA_TNUMBER);
  4375. Number amt = lua_tonumber(L, 2);
  4376. luaL_checktype(L, 3, LUA_TBOOLEAN);
  4377. bool color = lua_toboolean(L, 3);
  4378. luaL_checktype(L, 4, LUA_TBOOLEAN);
  4379. bool alpha = lua_toboolean(L, 4);
  4380. inst->multiply(amt, color, alpha);
  4381. return 0;
  4382. }
  4383. static int Polycore_Image_getBrushX(lua_State *L) {
  4384. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4385. Image *inst = (Image*)lua_topointer(L, 1);
  4386. lua_pushinteger(L, inst->getBrushX());
  4387. return 1;
  4388. }
  4389. static int Polycore_Image_getBrushY(lua_State *L) {
  4390. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4391. Image *inst = (Image*)lua_topointer(L, 1);
  4392. lua_pushinteger(L, inst->getBrushY());
  4393. return 1;
  4394. }
  4395. static int Polycore_Image_isLoaded(lua_State *L) {
  4396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4397. Image *inst = (Image*)lua_topointer(L, 1);
  4398. lua_pushboolean(L, inst->isLoaded());
  4399. return 1;
  4400. }
  4401. static int Polycore_Image_getType(lua_State *L) {
  4402. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4403. Image *inst = (Image*)lua_topointer(L, 1);
  4404. lua_pushinteger(L, inst->getType());
  4405. return 1;
  4406. }
  4407. static int Polycore_Image_writeBMP(lua_State *L) {
  4408. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4409. Image *inst = (Image*)lua_topointer(L, 1);
  4410. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4411. const String & fileName = *( String *)lua_topointer(L, 2);
  4412. inst->writeBMP(fileName);
  4413. return 0;
  4414. }
  4415. static int Polycore_Image_getWidth(lua_State *L) {
  4416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4417. Image *inst = (Image*)lua_topointer(L, 1);
  4418. lua_pushinteger(L, inst->getWidth());
  4419. return 1;
  4420. }
  4421. static int Polycore_Image_getHeight(lua_State *L) {
  4422. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4423. Image *inst = (Image*)lua_topointer(L, 1);
  4424. lua_pushinteger(L, inst->getHeight());
  4425. return 1;
  4426. }
  4427. static int Polycore_Image_getPixels(lua_State *L) {
  4428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4429. Image *inst = (Image*)lua_topointer(L, 1);
  4430. void *ptrRetVal = (void*)inst->getPixels();
  4431. if(ptrRetVal == NULL) {
  4432. lua_pushnil(L);
  4433. } else {
  4434. lua_pushlightuserdata(L, ptrRetVal);
  4435. }
  4436. return 1;
  4437. }
  4438. static int Polycore_delete_Image(lua_State *L) {
  4439. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4440. Image *inst = (Image*)lua_topointer(L, 1);
  4441. delete inst;
  4442. return 0;
  4443. }
  4444. static int Polycore_Perlin(lua_State *L) {
  4445. luaL_checktype(L, 1, LUA_TNUMBER);
  4446. int octaves = lua_tointeger(L, 1);
  4447. luaL_checktype(L, 2, LUA_TNUMBER);
  4448. Number freq = lua_tonumber(L, 2);
  4449. luaL_checktype(L, 3, LUA_TNUMBER);
  4450. Number amp = lua_tonumber(L, 3);
  4451. luaL_checktype(L, 4, LUA_TNUMBER);
  4452. int seed = lua_tointeger(L, 4);
  4453. Perlin *inst = new Perlin(octaves, freq, amp, seed);
  4454. lua_pushlightuserdata(L, (void*)inst);
  4455. return 1;
  4456. }
  4457. static int Polycore_Perlin_Get(lua_State *L) {
  4458. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4459. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4460. luaL_checktype(L, 2, LUA_TNUMBER);
  4461. Number x = lua_tonumber(L, 2);
  4462. luaL_checktype(L, 3, LUA_TNUMBER);
  4463. Number y = lua_tonumber(L, 3);
  4464. lua_pushnumber(L, inst->Get(x, y));
  4465. return 1;
  4466. }
  4467. static int Polycore_delete_Perlin(lua_State *L) {
  4468. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4469. Perlin *inst = (Perlin*)lua_topointer(L, 1);
  4470. delete inst;
  4471. return 0;
  4472. }
  4473. static int Polycore_ScreenLabel(lua_State *L) {
  4474. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4475. const String & text = *( String *)lua_topointer(L, 1);
  4476. luaL_checktype(L, 2, LUA_TNUMBER);
  4477. int size = lua_tointeger(L, 2);
  4478. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4479. const String & fontName = *( String *)lua_topointer(L, 3);
  4480. int amode;
  4481. if(lua_isnumber(L, 4)) {
  4482. amode = lua_tointeger(L, 4);
  4483. } else {
  4484. amode = 0;
  4485. }
  4486. ScreenLabel *inst = new ScreenLabel(text, size, fontName, amode);
  4487. lua_pushlightuserdata(L, (void*)inst);
  4488. return 1;
  4489. }
  4490. static int Polycore_ScreenLabel_addDropShadow(lua_State *L) {
  4491. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4492. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4493. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4494. Color color = *(Color*)lua_topointer(L, 2);
  4495. luaL_checktype(L, 3, LUA_TNUMBER);
  4496. Number size = lua_tonumber(L, 3);
  4497. luaL_checktype(L, 4, LUA_TNUMBER);
  4498. Number offsetX = lua_tonumber(L, 4);
  4499. luaL_checktype(L, 5, LUA_TNUMBER);
  4500. Number offsetY = lua_tonumber(L, 5);
  4501. inst->addDropShadow(color, size, offsetX, offsetY);
  4502. return 0;
  4503. }
  4504. static int Polycore_ScreenLabel_setText(lua_State *L) {
  4505. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4506. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4507. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4508. const String & newText = *( String *)lua_topointer(L, 2);
  4509. inst->setText(newText);
  4510. return 0;
  4511. }
  4512. static int Polycore_ScreenLabel_getText(lua_State *L) {
  4513. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4514. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4515. String *retInst = new String ();
  4516. *retInst = inst->getText();
  4517. lua_pushlightuserdata(L, retInst);
  4518. return 1;
  4519. }
  4520. static int Polycore_ScreenLabel_getLabel(lua_State *L) {
  4521. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4522. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4523. void *ptrRetVal = (void*)inst->getLabel();
  4524. if(ptrRetVal == NULL) {
  4525. lua_pushnil(L);
  4526. } else {
  4527. lua_pushlightuserdata(L, ptrRetVal);
  4528. }
  4529. return 1;
  4530. }
  4531. static int Polycore_delete_ScreenLabel(lua_State *L) {
  4532. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4533. ScreenLabel *inst = (ScreenLabel*)lua_topointer(L, 1);
  4534. delete inst;
  4535. return 0;
  4536. }
  4537. static int Polycore_Cubemap(lua_State *L) {
  4538. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4539. Texture * t0 = (Texture *)lua_topointer(L, 1);
  4540. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4541. Texture * t1 = (Texture *)lua_topointer(L, 2);
  4542. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4543. Texture * t2 = (Texture *)lua_topointer(L, 3);
  4544. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4545. Texture * t3 = (Texture *)lua_topointer(L, 4);
  4546. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4547. Texture * t4 = (Texture *)lua_topointer(L, 5);
  4548. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4549. Texture * t5 = (Texture *)lua_topointer(L, 6);
  4550. Cubemap *inst = new Cubemap(t0, t1, t2, t3, t4, t5);
  4551. lua_pushlightuserdata(L, (void*)inst);
  4552. return 1;
  4553. }
  4554. static int Polycore_delete_Cubemap(lua_State *L) {
  4555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4556. Cubemap *inst = (Cubemap*)lua_topointer(L, 1);
  4557. delete inst;
  4558. return 0;
  4559. }
  4560. static int Polycore_SceneLabel(lua_State *L) {
  4561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4562. const String & fontName = *( String *)lua_topointer(L, 1);
  4563. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4564. const String & text = *( String *)lua_topointer(L, 2);
  4565. luaL_checktype(L, 3, LUA_TNUMBER);
  4566. int size = lua_tointeger(L, 3);
  4567. luaL_checktype(L, 4, LUA_TNUMBER);
  4568. Number scale = lua_tonumber(L, 4);
  4569. luaL_checktype(L, 5, LUA_TNUMBER);
  4570. int amode = lua_tointeger(L, 5);
  4571. SceneLabel *inst = new SceneLabel(fontName, text, size, scale, amode);
  4572. lua_pushlightuserdata(L, (void*)inst);
  4573. return 1;
  4574. }
  4575. static int Polycore_SceneLabel_testMouseCollision(lua_State *L) {
  4576. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4577. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4578. luaL_checktype(L, 2, LUA_TNUMBER);
  4579. Number x = lua_tonumber(L, 2);
  4580. luaL_checktype(L, 3, LUA_TNUMBER);
  4581. Number y = lua_tonumber(L, 3);
  4582. lua_pushboolean(L, inst->testMouseCollision(x, y));
  4583. return 1;
  4584. }
  4585. static int Polycore_SceneLabel_setText(lua_State *L) {
  4586. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4587. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4588. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4589. const String & newText = *( String *)lua_topointer(L, 2);
  4590. inst->setText(newText);
  4591. return 0;
  4592. }
  4593. static int Polycore_SceneLabel_getLabel(lua_State *L) {
  4594. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4595. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4596. void *ptrRetVal = (void*)inst->getLabel();
  4597. if(ptrRetVal == NULL) {
  4598. lua_pushnil(L);
  4599. } else {
  4600. lua_pushlightuserdata(L, ptrRetVal);
  4601. }
  4602. return 1;
  4603. }
  4604. static int Polycore_SceneLabel_Render(lua_State *L) {
  4605. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4606. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4607. inst->Render();
  4608. return 0;
  4609. }
  4610. static int Polycore_delete_SceneLabel(lua_State *L) {
  4611. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4612. SceneLabel *inst = (SceneLabel*)lua_topointer(L, 1);
  4613. delete inst;
  4614. return 0;
  4615. }
  4616. static int Polycore_TimerManager(lua_State *L) {
  4617. TimerManager *inst = new TimerManager();
  4618. lua_pushlightuserdata(L, (void*)inst);
  4619. return 1;
  4620. }
  4621. static int Polycore_TimerManager_removeTimer(lua_State *L) {
  4622. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4623. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4624. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4625. Timer * timer = (Timer *)lua_topointer(L, 2);
  4626. inst->removeTimer(timer);
  4627. return 0;
  4628. }
  4629. static int Polycore_TimerManager_addTimer(lua_State *L) {
  4630. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4631. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4632. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4633. Timer * timer = (Timer *)lua_topointer(L, 2);
  4634. inst->addTimer(timer);
  4635. return 0;
  4636. }
  4637. static int Polycore_TimerManager_Update(lua_State *L) {
  4638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4639. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4640. inst->Update();
  4641. return 0;
  4642. }
  4643. static int Polycore_delete_TimerManager(lua_State *L) {
  4644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4645. TimerManager *inst = (TimerManager*)lua_topointer(L, 1);
  4646. delete inst;
  4647. return 0;
  4648. }
  4649. static int Polycore_Quaternion_get_x(lua_State *L) {
  4650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4651. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4652. lua_pushnumber(L, inst->x);
  4653. return 1;
  4654. }
  4655. static int Polycore_Quaternion_get_y(lua_State *L) {
  4656. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4657. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4658. lua_pushnumber(L, inst->y);
  4659. return 1;
  4660. }
  4661. static int Polycore_Quaternion_get_z(lua_State *L) {
  4662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4663. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4664. lua_pushnumber(L, inst->z);
  4665. return 1;
  4666. }
  4667. static int Polycore_Quaternion_get_w(lua_State *L) {
  4668. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4669. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4670. lua_pushnumber(L, inst->w);
  4671. return 1;
  4672. }
  4673. static int Polycore_Quaternion_set_x(lua_State *L) {
  4674. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4675. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4676. Number param = lua_tonumber(L, 2);
  4677. inst->x = param;
  4678. return 0;
  4679. }
  4680. static int Polycore_Quaternion_set_y(lua_State *L) {
  4681. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4682. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4683. Number param = lua_tonumber(L, 2);
  4684. inst->y = param;
  4685. return 0;
  4686. }
  4687. static int Polycore_Quaternion_set_z(lua_State *L) {
  4688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4689. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4690. Number param = lua_tonumber(L, 2);
  4691. inst->z = param;
  4692. return 0;
  4693. }
  4694. static int Polycore_Quaternion_set_w(lua_State *L) {
  4695. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4696. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4697. Number param = lua_tonumber(L, 2);
  4698. inst->w = param;
  4699. return 0;
  4700. }
  4701. static int Polycore_Quaternion(lua_State *L) {
  4702. luaL_checktype(L, 1, LUA_TNUMBER);
  4703. Number w = lua_tonumber(L, 1);
  4704. luaL_checktype(L, 2, LUA_TNUMBER);
  4705. Number x = lua_tonumber(L, 2);
  4706. luaL_checktype(L, 3, LUA_TNUMBER);
  4707. Number y = lua_tonumber(L, 3);
  4708. luaL_checktype(L, 4, LUA_TNUMBER);
  4709. Number z = lua_tonumber(L, 4);
  4710. Quaternion *inst = new Quaternion(w, x, y, z);
  4711. lua_pushlightuserdata(L, (void*)inst);
  4712. return 1;
  4713. }
  4714. static int Polycore_Quaternion_setFromMatrix(lua_State *L) {
  4715. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4716. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4717. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4718. const Matrix4 & _mat = *( Matrix4 *)lua_topointer(L, 2);
  4719. inst->setFromMatrix(_mat);
  4720. return 0;
  4721. }
  4722. static int Polycore_Quaternion_Slerp(lua_State *L) {
  4723. luaL_checktype(L, 2, LUA_TNUMBER);
  4724. Number fT = lua_tonumber(L, 2);
  4725. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4726. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4727. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4728. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 4);
  4729. bool shortestPath;
  4730. if(lua_isboolean(L, 5)) {
  4731. shortestPath = lua_toboolean(L, 5);
  4732. } else {
  4733. shortestPath = false;
  4734. }
  4735. Quaternion *retInst = new Quaternion();
  4736. *retInst = Quaternion::Slerp(fT, rkP, rkQ, shortestPath);
  4737. lua_pushlightuserdata(L, retInst);
  4738. return 1;
  4739. }
  4740. static int Polycore_Quaternion_Dot(lua_State *L) {
  4741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4742. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4743. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4744. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 2);
  4745. lua_pushnumber(L, inst->Dot(rkQ));
  4746. return 1;
  4747. }
  4748. static int Polycore_Quaternion_Log(lua_State *L) {
  4749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4750. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4751. Quaternion *retInst = new Quaternion();
  4752. *retInst = inst->Log();
  4753. lua_pushlightuserdata(L, retInst);
  4754. return 1;
  4755. }
  4756. static int Polycore_Quaternion_Exp(lua_State *L) {
  4757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4758. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4759. Quaternion *retInst = new Quaternion();
  4760. *retInst = inst->Exp();
  4761. lua_pushlightuserdata(L, retInst);
  4762. return 1;
  4763. }
  4764. static int Polycore_Quaternion_Norm(lua_State *L) {
  4765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4766. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4767. lua_pushnumber(L, inst->Norm());
  4768. return 1;
  4769. }
  4770. static int Polycore_Quaternion_normalize(lua_State *L) {
  4771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4772. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4773. lua_pushnumber(L, inst->normalize());
  4774. return 1;
  4775. }
  4776. static int Polycore_Quaternion_lookAt(lua_State *L) {
  4777. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4778. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4779. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4780. const Vector3 & D = *( Vector3 *)lua_topointer(L, 2);
  4781. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4782. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  4783. inst->lookAt(D, upVector);
  4784. return 0;
  4785. }
  4786. static int Polycore_Quaternion_createFromMatrix(lua_State *L) {
  4787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4788. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4789. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4790. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 2);
  4791. inst->createFromMatrix(matrix);
  4792. return 0;
  4793. }
  4794. static int Polycore_Quaternion_Squad(lua_State *L) {
  4795. luaL_checktype(L, 2, LUA_TNUMBER);
  4796. Number fT = lua_tonumber(L, 2);
  4797. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4798. const Quaternion & rkP = *( Quaternion *)lua_topointer(L, 3);
  4799. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  4800. const Quaternion & rkA = *( Quaternion *)lua_topointer(L, 4);
  4801. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  4802. const Quaternion & rkB = *( Quaternion *)lua_topointer(L, 5);
  4803. luaL_checktype(L, 6, LUA_TLIGHTUSERDATA);
  4804. const Quaternion & rkQ = *( Quaternion *)lua_topointer(L, 6);
  4805. luaL_checktype(L, 7, LUA_TBOOLEAN);
  4806. bool shortestPath = lua_toboolean(L, 7);
  4807. Quaternion *retInst = new Quaternion();
  4808. *retInst = Quaternion::Squad(fT, rkP, rkA, rkB, rkQ, shortestPath);
  4809. lua_pushlightuserdata(L, retInst);
  4810. return 1;
  4811. }
  4812. static int Polycore_Quaternion_Inverse(lua_State *L) {
  4813. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4814. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4815. Quaternion *retInst = new Quaternion();
  4816. *retInst = inst->Inverse();
  4817. lua_pushlightuserdata(L, retInst);
  4818. return 1;
  4819. }
  4820. static int Polycore_Quaternion_set(lua_State *L) {
  4821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4822. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4823. luaL_checktype(L, 2, LUA_TNUMBER);
  4824. Number w = lua_tonumber(L, 2);
  4825. luaL_checktype(L, 3, LUA_TNUMBER);
  4826. Number x = lua_tonumber(L, 3);
  4827. luaL_checktype(L, 4, LUA_TNUMBER);
  4828. Number y = lua_tonumber(L, 4);
  4829. luaL_checktype(L, 5, LUA_TNUMBER);
  4830. Number z = lua_tonumber(L, 5);
  4831. inst->set(w, x, y, z);
  4832. return 0;
  4833. }
  4834. static int Polycore_Quaternion_inverse(lua_State *L) {
  4835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4836. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4837. Quaternion *retInst = new Quaternion();
  4838. *retInst = inst->inverse();
  4839. lua_pushlightuserdata(L, retInst);
  4840. return 1;
  4841. }
  4842. static int Polycore_Quaternion_InvSqrt(lua_State *L) {
  4843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4844. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4845. luaL_checktype(L, 2, LUA_TNUMBER);
  4846. Number x = lua_tonumber(L, 2);
  4847. lua_pushnumber(L, inst->InvSqrt(x));
  4848. return 1;
  4849. }
  4850. static int Polycore_Quaternion_fromAxes(lua_State *L) {
  4851. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4852. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4853. luaL_checktype(L, 2, LUA_TNUMBER);
  4854. Number az = lua_tonumber(L, 2);
  4855. luaL_checktype(L, 3, LUA_TNUMBER);
  4856. Number ay = lua_tonumber(L, 3);
  4857. luaL_checktype(L, 4, LUA_TNUMBER);
  4858. Number ax = lua_tonumber(L, 4);
  4859. inst->fromAxes(az, ay, ax);
  4860. return 0;
  4861. }
  4862. static int Polycore_Quaternion_FromAngleAxis(lua_State *L) {
  4863. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4864. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4865. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4866. const Number & rfAngle = *( Number *)lua_topointer(L, 2);
  4867. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4868. const Vector3 & rkAxis = *( Vector3 *)lua_topointer(L, 3);
  4869. inst->FromAngleAxis(rfAngle, rkAxis);
  4870. return 0;
  4871. }
  4872. static int Polycore_Quaternion_ToAngleAxis(lua_State *L) {
  4873. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4874. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4875. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4876. Number & rfAngle = *(Number *)lua_topointer(L, 2);
  4877. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4878. Vector3 & rkAxis = *(Vector3 *)lua_topointer(L, 3);
  4879. inst->ToAngleAxis(rfAngle, rkAxis);
  4880. return 0;
  4881. }
  4882. static int Polycore_Quaternion_createFromAxisAngle(lua_State *L) {
  4883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4884. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4885. luaL_checktype(L, 2, LUA_TNUMBER);
  4886. Number x = lua_tonumber(L, 2);
  4887. luaL_checktype(L, 3, LUA_TNUMBER);
  4888. Number y = lua_tonumber(L, 3);
  4889. luaL_checktype(L, 4, LUA_TNUMBER);
  4890. Number z = lua_tonumber(L, 4);
  4891. luaL_checktype(L, 5, LUA_TNUMBER);
  4892. Number degrees = lua_tonumber(L, 5);
  4893. inst->createFromAxisAngle(x, y, z, degrees);
  4894. return 0;
  4895. }
  4896. static int Polycore_Quaternion_createMatrix(lua_State *L) {
  4897. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4898. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4899. Matrix4 *retInst = new Matrix4();
  4900. *retInst = inst->createMatrix();
  4901. lua_pushlightuserdata(L, retInst);
  4902. return 1;
  4903. }
  4904. static int Polycore_delete_Quaternion(lua_State *L) {
  4905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4906. Quaternion *inst = (Quaternion*)lua_topointer(L, 1);
  4907. delete inst;
  4908. return 0;
  4909. }
  4910. static int Polycore_Label(lua_State *L) {
  4911. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4912. Font * font = (Font *)lua_topointer(L, 1);
  4913. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4914. const String & text = *( String *)lua_topointer(L, 2);
  4915. luaL_checktype(L, 3, LUA_TNUMBER);
  4916. int size = lua_tointeger(L, 3);
  4917. luaL_checktype(L, 4, LUA_TNUMBER);
  4918. int antiAliasMode = lua_tointeger(L, 4);
  4919. Label *inst = new Label(font, text, size, antiAliasMode);
  4920. lua_pushlightuserdata(L, (void*)inst);
  4921. return 1;
  4922. }
  4923. static int Polycore_Label_setText(lua_State *L) {
  4924. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4925. Label *inst = (Label*)lua_topointer(L, 1);
  4926. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4927. const String & text = *( String *)lua_topointer(L, 2);
  4928. inst->setText(text);
  4929. return 0;
  4930. }
  4931. static int Polycore_Label_getText(lua_State *L) {
  4932. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4933. Label *inst = (Label*)lua_topointer(L, 1);
  4934. String *retInst = new String ();
  4935. *retInst = inst->getText();
  4936. lua_pushlightuserdata(L, retInst);
  4937. return 1;
  4938. }
  4939. static int Polycore_Label_getTextWidth(lua_State *L) {
  4940. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4941. Label *inst = (Label*)lua_topointer(L, 1);
  4942. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4943. Font * font = (Font *)lua_topointer(L, 2);
  4944. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4945. const String & text = *( String *)lua_topointer(L, 3);
  4946. luaL_checktype(L, 4, LUA_TNUMBER);
  4947. int size = lua_tointeger(L, 4);
  4948. lua_pushinteger(L, inst->getTextWidth(font, text, size));
  4949. return 1;
  4950. }
  4951. static int Polycore_Label_getTextHeight(lua_State *L) {
  4952. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4953. Label *inst = (Label*)lua_topointer(L, 1);
  4954. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4955. Font * font = (Font *)lua_topointer(L, 2);
  4956. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  4957. const String & text = *( String *)lua_topointer(L, 3);
  4958. luaL_checktype(L, 4, LUA_TNUMBER);
  4959. int size = lua_tointeger(L, 4);
  4960. lua_pushinteger(L, inst->getTextHeight(font, text, size));
  4961. return 1;
  4962. }
  4963. static int Polycore_Label_getFont(lua_State *L) {
  4964. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4965. Label *inst = (Label*)lua_topointer(L, 1);
  4966. void *ptrRetVal = (void*)inst->getFont();
  4967. if(ptrRetVal == NULL) {
  4968. lua_pushnil(L);
  4969. } else {
  4970. lua_pushlightuserdata(L, ptrRetVal);
  4971. }
  4972. return 1;
  4973. }
  4974. static int Polycore_delete_Label(lua_State *L) {
  4975. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4976. Label *inst = (Label*)lua_topointer(L, 1);
  4977. delete inst;
  4978. return 0;
  4979. }
  4980. static int Polycore_ScreenLine(lua_State *L) {
  4981. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4982. Vector2 * start = (Vector2 *)lua_topointer(L, 1);
  4983. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  4984. Vector2 * _end = (Vector2 *)lua_topointer(L, 2);
  4985. ScreenLine *inst = new ScreenLine(start, _end);
  4986. lua_pushlightuserdata(L, (void*)inst);
  4987. return 1;
  4988. }
  4989. static int Polycore_ScreenLine_Update(lua_State *L) {
  4990. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4991. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4992. inst->Update();
  4993. return 0;
  4994. }
  4995. static int Polycore_ScreenLine_Render(lua_State *L) {
  4996. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  4997. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  4998. inst->Render();
  4999. return 0;
  5000. }
  5001. static int Polycore_ScreenLine_setLineWidth(lua_State *L) {
  5002. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5003. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  5004. luaL_checktype(L, 2, LUA_TNUMBER);
  5005. Number width = lua_tonumber(L, 2);
  5006. inst->setLineWidth(width);
  5007. return 0;
  5008. }
  5009. static int Polycore_delete_ScreenLine(lua_State *L) {
  5010. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5011. ScreenLine *inst = (ScreenLine*)lua_topointer(L, 1);
  5012. delete inst;
  5013. return 0;
  5014. }
  5015. static int Polycore_ScreenSoundListener(lua_State *L) {
  5016. ScreenSoundListener *inst = new ScreenSoundListener();
  5017. lua_pushlightuserdata(L, (void*)inst);
  5018. return 1;
  5019. }
  5020. static int Polycore_ScreenSoundListener_Update(lua_State *L) {
  5021. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5022. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  5023. inst->Update();
  5024. return 0;
  5025. }
  5026. static int Polycore_delete_ScreenSoundListener(lua_State *L) {
  5027. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5028. ScreenSoundListener *inst = (ScreenSoundListener*)lua_topointer(L, 1);
  5029. delete inst;
  5030. return 0;
  5031. }
  5032. static int Polycore_ScreenSound(lua_State *L) {
  5033. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5034. const String & fileName = *( String *)lua_topointer(L, 1);
  5035. luaL_checktype(L, 2, LUA_TNUMBER);
  5036. Number referenceDistance = lua_tonumber(L, 2);
  5037. luaL_checktype(L, 3, LUA_TNUMBER);
  5038. Number maxDistance = lua_tonumber(L, 3);
  5039. ScreenSound *inst = new ScreenSound(fileName, referenceDistance, maxDistance);
  5040. lua_pushlightuserdata(L, (void*)inst);
  5041. return 1;
  5042. }
  5043. static int Polycore_ScreenSound_Update(lua_State *L) {
  5044. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5045. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5046. inst->Update();
  5047. return 0;
  5048. }
  5049. static int Polycore_ScreenSound_getSound(lua_State *L) {
  5050. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5051. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5052. void *ptrRetVal = (void*)inst->getSound();
  5053. if(ptrRetVal == NULL) {
  5054. lua_pushnil(L);
  5055. } else {
  5056. lua_pushlightuserdata(L, ptrRetVal);
  5057. }
  5058. return 1;
  5059. }
  5060. static int Polycore_delete_ScreenSound(lua_State *L) {
  5061. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5062. ScreenSound *inst = (ScreenSound*)lua_topointer(L, 1);
  5063. delete inst;
  5064. return 0;
  5065. }
  5066. static int Polycore_String_get_contents(lua_State *L) {
  5067. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5068. String *inst = (String*)lua_topointer(L, 1);
  5069. lua_pushlightuserdata(L, &inst->contents);
  5070. return 1;
  5071. }
  5072. static int Polycore_String(lua_State *L) {
  5073. String *inst = new String();
  5074. lua_pushlightuserdata(L, (void*)inst);
  5075. return 1;
  5076. }
  5077. static int Polycore_String_size(lua_State *L) {
  5078. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5079. String *inst = (String*)lua_topointer(L, 1);
  5080. lua_pushinteger(L, inst->size());
  5081. return 1;
  5082. }
  5083. static int Polycore_String_length(lua_State *L) {
  5084. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5085. String *inst = (String*)lua_topointer(L, 1);
  5086. lua_pushinteger(L, inst->length());
  5087. return 1;
  5088. }
  5089. static int Polycore_String_getSTLString(lua_State *L) {
  5090. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5091. String *inst = (String*)lua_topointer(L, 1);
  5092. string *retInst = new string ();
  5093. *retInst = inst->getSTLString();
  5094. lua_pushlightuserdata(L, retInst);
  5095. return 1;
  5096. }
  5097. static int Polycore_String_substr(lua_State *L) {
  5098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5099. String *inst = (String*)lua_topointer(L, 1);
  5100. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5101. size_t pos = *(size_t*)lua_topointer(L, 2);
  5102. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5103. size_t n = *(size_t*)lua_topointer(L, 3);
  5104. lua_pushstring(L, inst->substr(pos, n).c_str());
  5105. return 1;
  5106. }
  5107. static int Polycore_String_rfind(lua_State *L) {
  5108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5109. String *inst = (String*)lua_topointer(L, 1);
  5110. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5111. const String & str = *( String *)lua_topointer(L, 2);
  5112. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5113. size_t pos = *(size_t*)lua_topointer(L, 3);
  5114. lua_pushinteger(L, inst->rfind(str, pos));
  5115. return 1;
  5116. }
  5117. static int Polycore_String_find(lua_State *L) {
  5118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5119. String *inst = (String*)lua_topointer(L, 1);
  5120. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5121. const String & str = *( String *)lua_topointer(L, 2);
  5122. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5123. size_t pos = *(size_t*)lua_topointer(L, 3);
  5124. lua_pushinteger(L, inst->find(str, pos));
  5125. return 1;
  5126. }
  5127. static int Polycore_String_find_last_of(lua_State *L) {
  5128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5129. String *inst = (String*)lua_topointer(L, 1);
  5130. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5131. const String & str = *( String *)lua_topointer(L, 2);
  5132. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5133. size_t pos = *(size_t*)lua_topointer(L, 3);
  5134. lua_pushinteger(L, inst->find_last_of(str, pos));
  5135. return 1;
  5136. }
  5137. static int Polycore_String_toLowerCase(lua_State *L) {
  5138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5139. String *inst = (String*)lua_topointer(L, 1);
  5140. lua_pushstring(L, inst->toLowerCase().c_str());
  5141. return 1;
  5142. }
  5143. static int Polycore_String_toUpperCase(lua_State *L) {
  5144. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5145. String *inst = (String*)lua_topointer(L, 1);
  5146. lua_pushstring(L, inst->toUpperCase().c_str());
  5147. return 1;
  5148. }
  5149. static int Polycore_String_replace(lua_State *L) {
  5150. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5151. String *inst = (String*)lua_topointer(L, 1);
  5152. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5153. const String & what = *( String *)lua_topointer(L, 2);
  5154. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5155. const String & withWhat = *( String *)lua_topointer(L, 3);
  5156. lua_pushstring(L, inst->replace(what, withWhat).c_str());
  5157. return 1;
  5158. }
  5159. static int Polycore_String_NumberToString(lua_State *L) {
  5160. luaL_checktype(L, 2, LUA_TNUMBER);
  5161. Number value = lua_tonumber(L, 2);
  5162. lua_pushstring(L, String::NumberToString(value).c_str());
  5163. return 1;
  5164. }
  5165. static int Polycore_String_c_str(lua_State *L) {
  5166. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5167. String *inst = (String*)lua_topointer(L, 1);
  5168. void *ptrRetVal = (void*)inst->c_str();
  5169. if(ptrRetVal == NULL) {
  5170. lua_pushnil(L);
  5171. } else {
  5172. lua_pushlightuserdata(L, ptrRetVal);
  5173. }
  5174. return 1;
  5175. }
  5176. static int Polycore_String_getDataWithEncoding(lua_State *L) {
  5177. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5178. String *inst = (String*)lua_topointer(L, 1);
  5179. luaL_checktype(L, 2, LUA_TNUMBER);
  5180. int encoding = lua_tointeger(L, 2);
  5181. void *ptrRetVal = (void*)inst->getDataWithEncoding(encoding);
  5182. if(ptrRetVal == NULL) {
  5183. lua_pushnil(L);
  5184. } else {
  5185. lua_pushlightuserdata(L, ptrRetVal);
  5186. }
  5187. return 1;
  5188. }
  5189. static int Polycore_String_getDataSizeWithEncoding(lua_State *L) {
  5190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5191. String *inst = (String*)lua_topointer(L, 1);
  5192. luaL_checktype(L, 2, LUA_TNUMBER);
  5193. int encoding = lua_tointeger(L, 2);
  5194. lua_pushinteger(L, inst->getDataSizeWithEncoding(encoding));
  5195. return 1;
  5196. }
  5197. static int Polycore_String_setDataWithEncoding(lua_State *L) {
  5198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5199. String *inst = (String*)lua_topointer(L, 1);
  5200. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5201. char * data = (char *)lua_topointer(L, 2);
  5202. luaL_checktype(L, 3, LUA_TNUMBER);
  5203. int encoding = lua_tointeger(L, 3);
  5204. inst->setDataWithEncoding(data, encoding);
  5205. return 0;
  5206. }
  5207. static int Polycore_delete_String(lua_State *L) {
  5208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5209. String *inst = (String*)lua_topointer(L, 1);
  5210. delete inst;
  5211. return 0;
  5212. }
  5213. static int Polycore_PolycodeModule(lua_State *L) {
  5214. PolycodeModule *inst = new PolycodeModule();
  5215. lua_pushlightuserdata(L, (void*)inst);
  5216. return 1;
  5217. }
  5218. static int Polycore_PolycodeModule_getType(lua_State *L) {
  5219. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5220. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  5221. lua_pushinteger(L, inst->getType());
  5222. return 1;
  5223. }
  5224. static int Polycore_delete_PolycodeModule(lua_State *L) {
  5225. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5226. PolycodeModule *inst = (PolycodeModule*)lua_topointer(L, 1);
  5227. delete inst;
  5228. return 0;
  5229. }
  5230. static int Polycore_PolycodeViewBase(lua_State *L) {
  5231. PolycodeViewBase *inst = new PolycodeViewBase();
  5232. lua_pushlightuserdata(L, (void*)inst);
  5233. return 1;
  5234. }
  5235. static int Polycore_delete_PolycodeViewBase(lua_State *L) {
  5236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5237. PolycodeViewBase *inst = (PolycodeViewBase*)lua_topointer(L, 1);
  5238. delete inst;
  5239. return 0;
  5240. }
  5241. static int Polycore_Core_Update(lua_State *L) {
  5242. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5243. Core *inst = (Core*)lua_topointer(L, 1);
  5244. lua_pushboolean(L, inst->Update());
  5245. return 1;
  5246. }
  5247. static int Polycore_Core_enableMouse(lua_State *L) {
  5248. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5249. Core *inst = (Core*)lua_topointer(L, 1);
  5250. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5251. bool newval = lua_toboolean(L, 2);
  5252. inst->enableMouse(newval);
  5253. return 0;
  5254. }
  5255. static int Polycore_Core_setCursor(lua_State *L) {
  5256. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5257. Core *inst = (Core*)lua_topointer(L, 1);
  5258. luaL_checktype(L, 2, LUA_TNUMBER);
  5259. int cursorType = lua_tointeger(L, 2);
  5260. inst->setCursor(cursorType);
  5261. return 0;
  5262. }
  5263. static int Polycore_Core_createThread(lua_State *L) {
  5264. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5265. Core *inst = (Core*)lua_topointer(L, 1);
  5266. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5267. Threaded * target = (Threaded *)lua_topointer(L, 2);
  5268. inst->createThread(target);
  5269. return 0;
  5270. }
  5271. static int Polycore_Core_lockMutex(lua_State *L) {
  5272. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5273. Core *inst = (Core*)lua_topointer(L, 1);
  5274. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5275. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  5276. inst->lockMutex(mutex);
  5277. return 0;
  5278. }
  5279. static int Polycore_Core_unlockMutex(lua_State *L) {
  5280. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5281. Core *inst = (Core*)lua_topointer(L, 1);
  5282. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5283. CoreMutex * mutex = (CoreMutex *)lua_topointer(L, 2);
  5284. inst->unlockMutex(mutex);
  5285. return 0;
  5286. }
  5287. static int Polycore_Core_createMutex(lua_State *L) {
  5288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5289. Core *inst = (Core*)lua_topointer(L, 1);
  5290. void *ptrRetVal = (void*)inst->createMutex();
  5291. if(ptrRetVal == NULL) {
  5292. lua_pushnil(L);
  5293. } else {
  5294. lua_pushlightuserdata(L, ptrRetVal);
  5295. }
  5296. return 1;
  5297. }
  5298. static int Polycore_Core_copyStringToClipboard(lua_State *L) {
  5299. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5300. Core *inst = (Core*)lua_topointer(L, 1);
  5301. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5302. const String & str = *( String *)lua_topointer(L, 2);
  5303. inst->copyStringToClipboard(str);
  5304. return 0;
  5305. }
  5306. static int Polycore_Core_getClipboardString(lua_State *L) {
  5307. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5308. Core *inst = (Core*)lua_topointer(L, 1);
  5309. String *retInst = new String();
  5310. *retInst = inst->getClipboardString();
  5311. lua_pushlightuserdata(L, retInst);
  5312. return 1;
  5313. }
  5314. static int Polycore_Core_getServices(lua_State *L) {
  5315. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5316. Core *inst = (Core*)lua_topointer(L, 1);
  5317. void *ptrRetVal = (void*)inst->getServices();
  5318. if(ptrRetVal == NULL) {
  5319. lua_pushnil(L);
  5320. } else {
  5321. lua_pushlightuserdata(L, ptrRetVal);
  5322. }
  5323. return 1;
  5324. }
  5325. static int Polycore_Core_getFPS(lua_State *L) {
  5326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5327. Core *inst = (Core*)lua_topointer(L, 1);
  5328. lua_pushnumber(L, inst->getFPS());
  5329. return 1;
  5330. }
  5331. static int Polycore_Core_Shutdown(lua_State *L) {
  5332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5333. Core *inst = (Core*)lua_topointer(L, 1);
  5334. inst->Shutdown();
  5335. return 0;
  5336. }
  5337. static int Polycore_Core_isFullscreen(lua_State *L) {
  5338. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5339. Core *inst = (Core*)lua_topointer(L, 1);
  5340. lua_pushboolean(L, inst->isFullscreen());
  5341. return 1;
  5342. }
  5343. static int Polycore_Core_getAALevel(lua_State *L) {
  5344. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5345. Core *inst = (Core*)lua_topointer(L, 1);
  5346. lua_pushinteger(L, inst->getAALevel());
  5347. return 1;
  5348. }
  5349. static int Polycore_Core_getInput(lua_State *L) {
  5350. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5351. Core *inst = (Core*)lua_topointer(L, 1);
  5352. void *ptrRetVal = (void*)inst->getInput();
  5353. if(ptrRetVal == NULL) {
  5354. lua_pushnil(L);
  5355. } else {
  5356. lua_pushlightuserdata(L, ptrRetVal);
  5357. }
  5358. return 1;
  5359. }
  5360. static int Polycore_Core_getXRes(lua_State *L) {
  5361. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5362. Core *inst = (Core*)lua_topointer(L, 1);
  5363. lua_pushnumber(L, inst->getXRes());
  5364. return 1;
  5365. }
  5366. static int Polycore_Core_getYRes(lua_State *L) {
  5367. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5368. Core *inst = (Core*)lua_topointer(L, 1);
  5369. lua_pushnumber(L, inst->getYRes());
  5370. return 1;
  5371. }
  5372. static int Polycore_Core_getNumVideoModes(lua_State *L) {
  5373. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5374. Core *inst = (Core*)lua_topointer(L, 1);
  5375. lua_pushinteger(L, inst->getNumVideoModes());
  5376. return 1;
  5377. }
  5378. static int Polycore_Core_createFolder(lua_State *L) {
  5379. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5380. Core *inst = (Core*)lua_topointer(L, 1);
  5381. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5382. const String & folderPath = *( String *)lua_topointer(L, 2);
  5383. inst->createFolder(folderPath);
  5384. return 0;
  5385. }
  5386. static int Polycore_Core_copyDiskItem(lua_State *L) {
  5387. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5388. Core *inst = (Core*)lua_topointer(L, 1);
  5389. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5390. const String & itemPath = *( String *)lua_topointer(L, 2);
  5391. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5392. const String & destItemPath = *( String *)lua_topointer(L, 3);
  5393. inst->copyDiskItem(itemPath, destItemPath);
  5394. return 0;
  5395. }
  5396. static int Polycore_Core_moveDiskItem(lua_State *L) {
  5397. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5398. Core *inst = (Core*)lua_topointer(L, 1);
  5399. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5400. const String & itemPath = *( String *)lua_topointer(L, 2);
  5401. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  5402. const String & destItemPath = *( String *)lua_topointer(L, 3);
  5403. inst->moveDiskItem(itemPath, destItemPath);
  5404. return 0;
  5405. }
  5406. static int Polycore_Core_removeDiskItem(lua_State *L) {
  5407. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5408. Core *inst = (Core*)lua_topointer(L, 1);
  5409. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5410. const String & itemPath = *( String *)lua_topointer(L, 2);
  5411. inst->removeDiskItem(itemPath);
  5412. return 0;
  5413. }
  5414. static int Polycore_Core_openFolderPicker(lua_State *L) {
  5415. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5416. Core *inst = (Core*)lua_topointer(L, 1);
  5417. String *retInst = new String();
  5418. *retInst = inst->openFolderPicker();
  5419. lua_pushlightuserdata(L, retInst);
  5420. return 1;
  5421. }
  5422. static int Polycore_Core_setVideoModeIndex(lua_State *L) {
  5423. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5424. Core *inst = (Core*)lua_topointer(L, 1);
  5425. luaL_checktype(L, 2, LUA_TNUMBER);
  5426. int index = lua_tointeger(L, 2);
  5427. luaL_checktype(L, 3, LUA_TBOOLEAN);
  5428. bool fullScreen = lua_toboolean(L, 3);
  5429. luaL_checktype(L, 4, LUA_TNUMBER);
  5430. int aaLevel = lua_tointeger(L, 4);
  5431. inst->setVideoModeIndex(index, fullScreen, aaLevel);
  5432. return 0;
  5433. }
  5434. static int Polycore_Core_setVideoMode(lua_State *L) {
  5435. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5436. Core *inst = (Core*)lua_topointer(L, 1);
  5437. luaL_checktype(L, 2, LUA_TNUMBER);
  5438. int xRes = lua_tointeger(L, 2);
  5439. luaL_checktype(L, 3, LUA_TNUMBER);
  5440. int yRes = lua_tointeger(L, 3);
  5441. luaL_checktype(L, 4, LUA_TBOOLEAN);
  5442. bool fullScreen = lua_toboolean(L, 4);
  5443. luaL_checktype(L, 5, LUA_TNUMBER);
  5444. int aaLevel = lua_tointeger(L, 5);
  5445. inst->setVideoMode(xRes, yRes, fullScreen, aaLevel);
  5446. return 0;
  5447. }
  5448. static int Polycore_Core_resizeTo(lua_State *L) {
  5449. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5450. Core *inst = (Core*)lua_topointer(L, 1);
  5451. luaL_checktype(L, 2, LUA_TNUMBER);
  5452. int xRes = lua_tointeger(L, 2);
  5453. luaL_checktype(L, 3, LUA_TNUMBER);
  5454. int yRes = lua_tointeger(L, 3);
  5455. inst->resizeTo(xRes, yRes);
  5456. return 0;
  5457. }
  5458. static int Polycore_Core_doSleep(lua_State *L) {
  5459. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5460. Core *inst = (Core*)lua_topointer(L, 1);
  5461. inst->doSleep();
  5462. return 0;
  5463. }
  5464. static int Polycore_Core_getElapsed(lua_State *L) {
  5465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5466. Core *inst = (Core*)lua_topointer(L, 1);
  5467. lua_pushnumber(L, inst->getElapsed());
  5468. return 1;
  5469. }
  5470. static int Polycore_Core_getTicks(lua_State *L) {
  5471. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5472. Core *inst = (Core*)lua_topointer(L, 1);
  5473. unsigned int *retInst = new unsigned int();
  5474. *retInst = inst->getTicks();
  5475. lua_pushlightuserdata(L, retInst);
  5476. return 1;
  5477. }
  5478. static int Polycore_Core_getTicksFloat(lua_State *L) {
  5479. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5480. Core *inst = (Core*)lua_topointer(L, 1);
  5481. lua_pushnumber(L, inst->getTicksFloat());
  5482. return 1;
  5483. }
  5484. static int Polycore_Core_setUserPointer(lua_State *L) {
  5485. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5486. Core *inst = (Core*)lua_topointer(L, 1);
  5487. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5488. void * ptr = (void *)lua_topointer(L, 2);
  5489. inst->setUserPointer(ptr);
  5490. return 0;
  5491. }
  5492. static int Polycore_Core_getUserPointer(lua_State *L) {
  5493. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5494. Core *inst = (Core*)lua_topointer(L, 1);
  5495. void *ptrRetVal = (void*)inst->getUserPointer();
  5496. if(ptrRetVal == NULL) {
  5497. lua_pushnil(L);
  5498. } else {
  5499. lua_pushlightuserdata(L, ptrRetVal);
  5500. }
  5501. return 1;
  5502. }
  5503. static int Polycore_delete_Core(lua_State *L) {
  5504. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5505. Core *inst = (Core*)lua_topointer(L, 1);
  5506. delete inst;
  5507. return 0;
  5508. }
  5509. static int Polycore_InputEvent_get_mouseButton(lua_State *L) {
  5510. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5511. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5512. lua_pushinteger(L, inst->mouseButton);
  5513. return 1;
  5514. }
  5515. static int Polycore_InputEvent_get_mousePosition(lua_State *L) {
  5516. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5517. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5518. lua_pushlightuserdata(L, &inst->mousePosition);
  5519. return 1;
  5520. }
  5521. static int Polycore_InputEvent_get_key(lua_State *L) {
  5522. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5523. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5524. lua_pushlightuserdata(L, &inst->key);
  5525. return 1;
  5526. }
  5527. static int Polycore_InputEvent_get_charCode(lua_State *L) {
  5528. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5529. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5530. lua_pushlightuserdata(L, &inst->charCode);
  5531. return 1;
  5532. }
  5533. static int Polycore_InputEvent_get_timestamp(lua_State *L) {
  5534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5535. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5536. lua_pushinteger(L, inst->timestamp);
  5537. return 1;
  5538. }
  5539. static int Polycore_InputEvent_set_mouseButton(lua_State *L) {
  5540. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5541. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5542. int param = lua_tointeger(L, 2);
  5543. inst->mouseButton = param;
  5544. return 0;
  5545. }
  5546. static int Polycore_InputEvent_set_timestamp(lua_State *L) {
  5547. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5548. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5549. int param = lua_tointeger(L, 2);
  5550. inst->timestamp = param;
  5551. return 0;
  5552. }
  5553. static int Polycore_InputEvent(lua_State *L) {
  5554. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5555. Vector2 mousePosition = *(Vector2*)lua_topointer(L, 1);
  5556. luaL_checktype(L, 2, LUA_TNUMBER);
  5557. int timestamp = lua_tointeger(L, 2);
  5558. InputEvent *inst = new InputEvent(mousePosition, timestamp);
  5559. lua_pushlightuserdata(L, (void*)inst);
  5560. return 1;
  5561. }
  5562. static int Polycore_InputEvent_getMousePosition(lua_State *L) {
  5563. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5564. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5565. Vector2 *retInst = new Vector2();
  5566. *retInst = inst->getMousePosition();
  5567. lua_pushlightuserdata(L, retInst);
  5568. return 1;
  5569. }
  5570. static int Polycore_InputEvent_getKey(lua_State *L) {
  5571. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5572. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5573. PolyKEY *retInst = new PolyKEY();
  5574. *retInst = inst->getKey();
  5575. lua_pushlightuserdata(L, retInst);
  5576. return 1;
  5577. }
  5578. static int Polycore_InputEvent_getMouseButton(lua_State *L) {
  5579. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5580. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5581. lua_pushinteger(L, inst->getMouseButton());
  5582. return 1;
  5583. }
  5584. static int Polycore_InputEvent_keyCode(lua_State *L) {
  5585. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5586. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5587. lua_pushinteger(L, inst->keyCode());
  5588. return 1;
  5589. }
  5590. static int Polycore_delete_InputEvent(lua_State *L) {
  5591. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5592. InputEvent *inst = (InputEvent*)lua_topointer(L, 1);
  5593. delete inst;
  5594. return 0;
  5595. }
  5596. static int Polycore_Mesh_get_useVertexColors(lua_State *L) {
  5597. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5598. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5599. lua_pushboolean(L, inst->useVertexColors);
  5600. return 1;
  5601. }
  5602. static int Polycore_Mesh_set_useVertexColors(lua_State *L) {
  5603. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5604. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5605. bool param = lua_toboolean(L, 2);
  5606. inst->useVertexColors = param;
  5607. return 0;
  5608. }
  5609. static int Polycore_Mesh(lua_State *L) {
  5610. luaL_checktype(L, 1, LUA_TNUMBER);
  5611. int meshType = lua_tointeger(L, 1);
  5612. Mesh *inst = new Mesh(meshType);
  5613. lua_pushlightuserdata(L, (void*)inst);
  5614. return 1;
  5615. }
  5616. static int Polycore_Mesh_addPolygon(lua_State *L) {
  5617. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5618. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5619. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5620. Polycode::Polygon * newPolygon = (Polycode::Polygon *)lua_topointer(L, 2);
  5621. inst->addPolygon(newPolygon);
  5622. return 0;
  5623. }
  5624. static int Polycore_Mesh_loadMesh(lua_State *L) {
  5625. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5626. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5627. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5628. const String & fileName = *( String *)lua_topointer(L, 2);
  5629. inst->loadMesh(fileName);
  5630. return 0;
  5631. }
  5632. static int Polycore_Mesh_saveToFile(lua_State *L) {
  5633. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5634. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5635. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5636. const String & fileName = *( String *)lua_topointer(L, 2);
  5637. inst->saveToFile(fileName);
  5638. return 0;
  5639. }
  5640. static int Polycore_Mesh_loadFromFile(lua_State *L) {
  5641. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5642. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5643. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5644. OSFILE * inFile = (OSFILE *)lua_topointer(L, 2);
  5645. inst->loadFromFile(inFile);
  5646. return 0;
  5647. }
  5648. static int Polycore_Mesh_getPolygonCount(lua_State *L) {
  5649. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5650. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5651. lua_pushinteger(L, inst->getPolygonCount());
  5652. return 1;
  5653. }
  5654. static int Polycore_Mesh_getVertexCount(lua_State *L) {
  5655. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5656. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5657. lua_pushinteger(L, inst->getVertexCount());
  5658. return 1;
  5659. }
  5660. static int Polycore_Mesh_getPolygon(lua_State *L) {
  5661. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5662. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5663. luaL_checktype(L, 2, LUA_TNUMBER);
  5664. unsigned int index = lua_tointeger(L, 2);
  5665. void *ptrRetVal = (void*)inst->getPolygon(index);
  5666. if(ptrRetVal == NULL) {
  5667. lua_pushnil(L);
  5668. } else {
  5669. lua_pushlightuserdata(L, ptrRetVal);
  5670. }
  5671. return 1;
  5672. }
  5673. static int Polycore_Mesh_createPlane(lua_State *L) {
  5674. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5675. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5676. luaL_checktype(L, 2, LUA_TNUMBER);
  5677. Number w = lua_tonumber(L, 2);
  5678. luaL_checktype(L, 3, LUA_TNUMBER);
  5679. Number h = lua_tonumber(L, 3);
  5680. inst->createPlane(w, h);
  5681. return 0;
  5682. }
  5683. static int Polycore_Mesh_createVPlane(lua_State *L) {
  5684. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5685. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5686. luaL_checktype(L, 2, LUA_TNUMBER);
  5687. Number w = lua_tonumber(L, 2);
  5688. luaL_checktype(L, 3, LUA_TNUMBER);
  5689. Number h = lua_tonumber(L, 3);
  5690. inst->createVPlane(w, h);
  5691. return 0;
  5692. }
  5693. static int Polycore_Mesh_createTorus(lua_State *L) {
  5694. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5695. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5696. luaL_checktype(L, 2, LUA_TNUMBER);
  5697. Number radius = lua_tonumber(L, 2);
  5698. luaL_checktype(L, 3, LUA_TNUMBER);
  5699. Number tubeRadius = lua_tonumber(L, 3);
  5700. luaL_checktype(L, 4, LUA_TNUMBER);
  5701. int rSegments = lua_tointeger(L, 4);
  5702. luaL_checktype(L, 5, LUA_TNUMBER);
  5703. int tSegments = lua_tointeger(L, 5);
  5704. inst->createTorus(radius, tubeRadius, rSegments, tSegments);
  5705. return 0;
  5706. }
  5707. static int Polycore_Mesh_createBox(lua_State *L) {
  5708. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5709. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5710. luaL_checktype(L, 2, LUA_TNUMBER);
  5711. Number w = lua_tonumber(L, 2);
  5712. luaL_checktype(L, 3, LUA_TNUMBER);
  5713. Number d = lua_tonumber(L, 3);
  5714. luaL_checktype(L, 4, LUA_TNUMBER);
  5715. Number h = lua_tonumber(L, 4);
  5716. inst->createBox(w, d, h);
  5717. return 0;
  5718. }
  5719. static int Polycore_Mesh_createSphere(lua_State *L) {
  5720. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5721. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5722. luaL_checktype(L, 2, LUA_TNUMBER);
  5723. Number radius = lua_tonumber(L, 2);
  5724. luaL_checktype(L, 3, LUA_TNUMBER);
  5725. int numRings = lua_tointeger(L, 3);
  5726. luaL_checktype(L, 4, LUA_TNUMBER);
  5727. int numSegments = lua_tointeger(L, 4);
  5728. inst->createSphere(radius, numRings, numSegments);
  5729. return 0;
  5730. }
  5731. static int Polycore_Mesh_createCylinder(lua_State *L) {
  5732. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5733. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5734. luaL_checktype(L, 2, LUA_TNUMBER);
  5735. Number height = lua_tonumber(L, 2);
  5736. luaL_checktype(L, 3, LUA_TNUMBER);
  5737. Number radius = lua_tonumber(L, 3);
  5738. luaL_checktype(L, 4, LUA_TNUMBER);
  5739. int numSegments = lua_tointeger(L, 4);
  5740. inst->createCylinder(height, radius, numSegments);
  5741. return 0;
  5742. }
  5743. static int Polycore_Mesh_createCone(lua_State *L) {
  5744. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5745. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5746. luaL_checktype(L, 2, LUA_TNUMBER);
  5747. Number height = lua_tonumber(L, 2);
  5748. luaL_checktype(L, 3, LUA_TNUMBER);
  5749. Number radius = lua_tonumber(L, 3);
  5750. luaL_checktype(L, 4, LUA_TNUMBER);
  5751. int numSegments = lua_tointeger(L, 4);
  5752. inst->createCone(height, radius, numSegments);
  5753. return 0;
  5754. }
  5755. static int Polycore_Mesh_recenterMesh(lua_State *L) {
  5756. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5757. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5758. Vector3 *retInst = new Vector3();
  5759. *retInst = inst->recenterMesh();
  5760. lua_pushlightuserdata(L, retInst);
  5761. return 1;
  5762. }
  5763. static int Polycore_Mesh_useVertexNormals(lua_State *L) {
  5764. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5765. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5766. luaL_checktype(L, 2, LUA_TBOOLEAN);
  5767. bool val = lua_toboolean(L, 2);
  5768. inst->useVertexNormals(val);
  5769. return 0;
  5770. }
  5771. static int Polycore_Mesh_setVertexBuffer(lua_State *L) {
  5772. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5773. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5774. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5775. VertexBuffer * buffer = (VertexBuffer *)lua_topointer(L, 2);
  5776. inst->setVertexBuffer(buffer);
  5777. return 0;
  5778. }
  5779. static int Polycore_Mesh_getVertexBuffer(lua_State *L) {
  5780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5781. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5782. void *ptrRetVal = (void*)inst->getVertexBuffer();
  5783. if(ptrRetVal == NULL) {
  5784. lua_pushnil(L);
  5785. } else {
  5786. lua_pushlightuserdata(L, ptrRetVal);
  5787. }
  5788. return 1;
  5789. }
  5790. static int Polycore_Mesh_getRadius(lua_State *L) {
  5791. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5792. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5793. lua_pushnumber(L, inst->getRadius());
  5794. return 1;
  5795. }
  5796. static int Polycore_Mesh_calculateNormals(lua_State *L) {
  5797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5798. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5799. bool smooth;
  5800. if(lua_isboolean(L, 2)) {
  5801. smooth = lua_toboolean(L, 2);
  5802. } else {
  5803. smooth = true;
  5804. }
  5805. Number smoothAngle;
  5806. if(lua_isnumber(L, 3)) {
  5807. smoothAngle = lua_tonumber(L, 3);
  5808. } else {
  5809. smoothAngle = 90.0;
  5810. }
  5811. inst->calculateNormals(smooth, smoothAngle);
  5812. return 0;
  5813. }
  5814. static int Polycore_Mesh_getMeshType(lua_State *L) {
  5815. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5816. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5817. lua_pushinteger(L, inst->getMeshType());
  5818. return 1;
  5819. }
  5820. static int Polycore_Mesh_setMeshType(lua_State *L) {
  5821. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5822. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5823. luaL_checktype(L, 2, LUA_TNUMBER);
  5824. int newType = lua_tointeger(L, 2);
  5825. inst->setMeshType(newType);
  5826. return 0;
  5827. }
  5828. static int Polycore_Mesh_calculateBBox(lua_State *L) {
  5829. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5830. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5831. Vector3 *retInst = new Vector3();
  5832. *retInst = inst->calculateBBox();
  5833. lua_pushlightuserdata(L, retInst);
  5834. return 1;
  5835. }
  5836. static int Polycore_Mesh_hasVertexBuffer(lua_State *L) {
  5837. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5838. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5839. lua_pushboolean(L, inst->hasVertexBuffer());
  5840. return 1;
  5841. }
  5842. static int Polycore_delete_Mesh(lua_State *L) {
  5843. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5844. Mesh *inst = (Mesh*)lua_topointer(L, 1);
  5845. delete inst;
  5846. return 0;
  5847. }
  5848. static int Polycore_VertexBuffer_get_verticesPerFace(lua_State *L) {
  5849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5850. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5851. lua_pushinteger(L, inst->verticesPerFace);
  5852. return 1;
  5853. }
  5854. static int Polycore_VertexBuffer_get_meshType(lua_State *L) {
  5855. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5856. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5857. lua_pushinteger(L, inst->meshType);
  5858. return 1;
  5859. }
  5860. static int Polycore_VertexBuffer_set_verticesPerFace(lua_State *L) {
  5861. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5862. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5863. int param = lua_tointeger(L, 2);
  5864. inst->verticesPerFace = param;
  5865. return 0;
  5866. }
  5867. static int Polycore_VertexBuffer_set_meshType(lua_State *L) {
  5868. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5869. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5870. int param = lua_tointeger(L, 2);
  5871. inst->meshType = param;
  5872. return 0;
  5873. }
  5874. static int Polycore_VertexBuffer(lua_State *L) {
  5875. VertexBuffer *inst = new VertexBuffer();
  5876. lua_pushlightuserdata(L, (void*)inst);
  5877. return 1;
  5878. }
  5879. static int Polycore_VertexBuffer_getVertexCount(lua_State *L) {
  5880. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5881. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5882. lua_pushinteger(L, inst->getVertexCount());
  5883. return 1;
  5884. }
  5885. static int Polycore_delete_VertexBuffer(lua_State *L) {
  5886. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5887. VertexBuffer *inst = (VertexBuffer*)lua_topointer(L, 1);
  5888. delete inst;
  5889. return 0;
  5890. }
  5891. static int Polycore_MaterialManager(lua_State *L) {
  5892. MaterialManager *inst = new MaterialManager();
  5893. lua_pushlightuserdata(L, (void*)inst);
  5894. return 1;
  5895. }
  5896. static int Polycore_MaterialManager_Update(lua_State *L) {
  5897. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5898. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5899. luaL_checktype(L, 2, LUA_TNUMBER);
  5900. int elapsed = lua_tointeger(L, 2);
  5901. inst->Update(elapsed);
  5902. return 0;
  5903. }
  5904. static int Polycore_MaterialManager_createFramebufferTexture(lua_State *L) {
  5905. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5906. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5907. luaL_checktype(L, 2, LUA_TNUMBER);
  5908. int width = lua_tointeger(L, 2);
  5909. luaL_checktype(L, 3, LUA_TNUMBER);
  5910. int height = lua_tointeger(L, 3);
  5911. luaL_checktype(L, 4, LUA_TNUMBER);
  5912. int type = lua_tointeger(L, 4);
  5913. void *ptrRetVal = (void*)inst->createFramebufferTexture(width, height, type);
  5914. if(ptrRetVal == NULL) {
  5915. lua_pushnil(L);
  5916. } else {
  5917. lua_pushlightuserdata(L, ptrRetVal);
  5918. }
  5919. return 1;
  5920. }
  5921. static int Polycore_MaterialManager_createTexture(lua_State *L) {
  5922. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5923. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5924. luaL_checktype(L, 2, LUA_TNUMBER);
  5925. int width = lua_tointeger(L, 2);
  5926. luaL_checktype(L, 3, LUA_TNUMBER);
  5927. int height = lua_tointeger(L, 3);
  5928. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  5929. char * imageData = (char *)lua_topointer(L, 4);
  5930. bool clamp;
  5931. if(lua_isboolean(L, 5)) {
  5932. clamp = lua_toboolean(L, 5);
  5933. } else {
  5934. clamp = true;
  5935. }
  5936. int type;
  5937. if(lua_isnumber(L, 6)) {
  5938. type = lua_tointeger(L, 6);
  5939. } else {
  5940. type = Image :: IMAGE_RGBA;
  5941. }
  5942. void *ptrRetVal = (void*)inst->createTexture(width, height, imageData, clamp, type);
  5943. if(ptrRetVal == NULL) {
  5944. lua_pushnil(L);
  5945. } else {
  5946. lua_pushlightuserdata(L, ptrRetVal);
  5947. }
  5948. return 1;
  5949. }
  5950. static int Polycore_MaterialManager_createNewTexture(lua_State *L) {
  5951. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5952. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5953. luaL_checktype(L, 2, LUA_TNUMBER);
  5954. int width = lua_tointeger(L, 2);
  5955. luaL_checktype(L, 3, LUA_TNUMBER);
  5956. int height = lua_tointeger(L, 3);
  5957. bool clamp;
  5958. if(lua_isboolean(L, 4)) {
  5959. clamp = lua_toboolean(L, 4);
  5960. } else {
  5961. clamp = true;
  5962. }
  5963. int type;
  5964. if(lua_isnumber(L, 5)) {
  5965. type = lua_tointeger(L, 5);
  5966. } else {
  5967. type = Image :: IMAGE_RGBA;
  5968. }
  5969. void *ptrRetVal = (void*)inst->createNewTexture(width, height, clamp, type);
  5970. if(ptrRetVal == NULL) {
  5971. lua_pushnil(L);
  5972. } else {
  5973. lua_pushlightuserdata(L, ptrRetVal);
  5974. }
  5975. return 1;
  5976. }
  5977. static int Polycore_MaterialManager_createTextureFromImage(lua_State *L) {
  5978. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5979. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5980. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  5981. Image * image = (Image *)lua_topointer(L, 2);
  5982. bool clamp;
  5983. if(lua_isboolean(L, 3)) {
  5984. clamp = lua_toboolean(L, 3);
  5985. } else {
  5986. clamp = true;
  5987. }
  5988. void *ptrRetVal = (void*)inst->createTextureFromImage(image, clamp);
  5989. if(ptrRetVal == NULL) {
  5990. lua_pushnil(L);
  5991. } else {
  5992. lua_pushlightuserdata(L, ptrRetVal);
  5993. }
  5994. return 1;
  5995. }
  5996. static int Polycore_MaterialManager_createTextureFromFile(lua_State *L) {
  5997. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  5998. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  5999. luaL_checktype(L, 2, LUA_TSTRING);
  6000. String fileName = String(lua_tostring(L, 2));
  6001. bool clamp;
  6002. if(lua_isboolean(L, 3)) {
  6003. clamp = lua_toboolean(L, 3);
  6004. } else {
  6005. clamp = true;
  6006. }
  6007. void *ptrRetVal = (void*)inst->createTextureFromFile(fileName, clamp);
  6008. if(ptrRetVal == NULL) {
  6009. lua_pushnil(L);
  6010. } else {
  6011. lua_pushlightuserdata(L, ptrRetVal);
  6012. }
  6013. return 1;
  6014. }
  6015. static int Polycore_MaterialManager_deleteTexture(lua_State *L) {
  6016. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6017. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6018. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6019. Texture * texture = (Texture *)lua_topointer(L, 2);
  6020. inst->deleteTexture(texture);
  6021. return 0;
  6022. }
  6023. static int Polycore_MaterialManager_reloadTextures(lua_State *L) {
  6024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6025. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6026. inst->reloadTextures();
  6027. return 0;
  6028. }
  6029. static int Polycore_MaterialManager_reloadProgramsAndTextures(lua_State *L) {
  6030. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6031. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6032. inst->reloadProgramsAndTextures();
  6033. return 0;
  6034. }
  6035. static int Polycore_MaterialManager_reloadPrograms(lua_State *L) {
  6036. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6037. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6038. inst->reloadPrograms();
  6039. return 0;
  6040. }
  6041. static int Polycore_MaterialManager_addShaderModule(lua_State *L) {
  6042. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6043. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6044. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6045. PolycodeShaderModule * module = (PolycodeShaderModule *)lua_topointer(L, 2);
  6046. inst->addShaderModule(module);
  6047. return 0;
  6048. }
  6049. static int Polycore_MaterialManager_getTextureByResourcePath(lua_State *L) {
  6050. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6051. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6052. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6053. const String & resourcePath = *( String *)lua_topointer(L, 2);
  6054. void *ptrRetVal = (void*)inst->getTextureByResourcePath(resourcePath);
  6055. if(ptrRetVal == NULL) {
  6056. lua_pushnil(L);
  6057. } else {
  6058. lua_pushlightuserdata(L, ptrRetVal);
  6059. }
  6060. return 1;
  6061. }
  6062. static int Polycore_MaterialManager_cubemapFromXMLNode(lua_State *L) {
  6063. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6064. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6065. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6066. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6067. void *ptrRetVal = (void*)inst->cubemapFromXMLNode(node);
  6068. if(ptrRetVal == NULL) {
  6069. lua_pushnil(L);
  6070. } else {
  6071. lua_pushlightuserdata(L, ptrRetVal);
  6072. }
  6073. return 1;
  6074. }
  6075. static int Polycore_MaterialManager_loadMaterialsFromFile(lua_State *L) {
  6076. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6077. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6078. luaL_checktype(L, 2, LUA_TSTRING);
  6079. String fileName = String(lua_tostring(L, 2));
  6080. inst->loadMaterialsFromFile(fileName);
  6081. return 0;
  6082. }
  6083. static int Polycore_MaterialManager_materialFromXMLNode(lua_State *L) {
  6084. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6085. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6086. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6087. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6088. void *ptrRetVal = (void*)inst->materialFromXMLNode(node);
  6089. if(ptrRetVal == NULL) {
  6090. lua_pushnil(L);
  6091. } else {
  6092. lua_pushlightuserdata(L, ptrRetVal);
  6093. }
  6094. return 1;
  6095. }
  6096. static int Polycore_MaterialManager_setShaderFromXMLNode(lua_State *L) {
  6097. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6098. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6099. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6100. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6101. void *ptrRetVal = (void*)inst->setShaderFromXMLNode(node);
  6102. if(ptrRetVal == NULL) {
  6103. lua_pushnil(L);
  6104. } else {
  6105. lua_pushlightuserdata(L, ptrRetVal);
  6106. }
  6107. return 1;
  6108. }
  6109. static int Polycore_MaterialManager_createShaderFromXMLNode(lua_State *L) {
  6110. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6111. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6112. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6113. TiXmlNode * node = (TiXmlNode *)lua_topointer(L, 2);
  6114. void *ptrRetVal = (void*)inst->createShaderFromXMLNode(node);
  6115. if(ptrRetVal == NULL) {
  6116. lua_pushnil(L);
  6117. } else {
  6118. lua_pushlightuserdata(L, ptrRetVal);
  6119. }
  6120. return 1;
  6121. }
  6122. static int Polycore_delete_MaterialManager(lua_State *L) {
  6123. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6124. MaterialManager *inst = (MaterialManager*)lua_topointer(L, 1);
  6125. delete inst;
  6126. return 0;
  6127. }
  6128. static int Polycore_BezierCurve(lua_State *L) {
  6129. BezierCurve *inst = new BezierCurve();
  6130. lua_pushlightuserdata(L, (void*)inst);
  6131. return 1;
  6132. }
  6133. static int Polycore_BezierCurve_getControlPoint(lua_State *L) {
  6134. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6135. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6136. luaL_checktype(L, 2, LUA_TNUMBER);
  6137. unsigned int index = lua_tointeger(L, 2);
  6138. void *ptrRetVal = (void*)inst->getControlPoint(index);
  6139. if(ptrRetVal == NULL) {
  6140. lua_pushnil(L);
  6141. } else {
  6142. lua_pushlightuserdata(L, ptrRetVal);
  6143. }
  6144. return 1;
  6145. }
  6146. static int Polycore_BezierCurve_getNumControlPoints(lua_State *L) {
  6147. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6148. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6149. lua_pushinteger(L, inst->getNumControlPoints());
  6150. return 1;
  6151. }
  6152. static int Polycore_BezierCurve_addControlPoint(lua_State *L) {
  6153. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6154. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6155. luaL_checktype(L, 2, LUA_TNUMBER);
  6156. Number p1x = lua_tonumber(L, 2);
  6157. luaL_checktype(L, 3, LUA_TNUMBER);
  6158. Number p1y = lua_tonumber(L, 3);
  6159. luaL_checktype(L, 4, LUA_TNUMBER);
  6160. Number p1z = lua_tonumber(L, 4);
  6161. luaL_checktype(L, 5, LUA_TNUMBER);
  6162. Number p2x = lua_tonumber(L, 5);
  6163. luaL_checktype(L, 6, LUA_TNUMBER);
  6164. Number p2y = lua_tonumber(L, 6);
  6165. luaL_checktype(L, 7, LUA_TNUMBER);
  6166. Number p2z = lua_tonumber(L, 7);
  6167. luaL_checktype(L, 8, LUA_TNUMBER);
  6168. Number p3x = lua_tonumber(L, 8);
  6169. luaL_checktype(L, 9, LUA_TNUMBER);
  6170. Number p3y = lua_tonumber(L, 9);
  6171. luaL_checktype(L, 10, LUA_TNUMBER);
  6172. Number p3z = lua_tonumber(L, 10);
  6173. inst->addControlPoint(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  6174. return 0;
  6175. }
  6176. static int Polycore_BezierCurve_addControlPoint3dWithHandles(lua_State *L) {
  6177. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6178. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6179. luaL_checktype(L, 2, LUA_TNUMBER);
  6180. Number p1x = lua_tonumber(L, 2);
  6181. luaL_checktype(L, 3, LUA_TNUMBER);
  6182. Number p1y = lua_tonumber(L, 3);
  6183. luaL_checktype(L, 4, LUA_TNUMBER);
  6184. Number p1z = lua_tonumber(L, 4);
  6185. luaL_checktype(L, 5, LUA_TNUMBER);
  6186. Number p2x = lua_tonumber(L, 5);
  6187. luaL_checktype(L, 6, LUA_TNUMBER);
  6188. Number p2y = lua_tonumber(L, 6);
  6189. luaL_checktype(L, 7, LUA_TNUMBER);
  6190. Number p2z = lua_tonumber(L, 7);
  6191. luaL_checktype(L, 8, LUA_TNUMBER);
  6192. Number p3x = lua_tonumber(L, 8);
  6193. luaL_checktype(L, 9, LUA_TNUMBER);
  6194. Number p3y = lua_tonumber(L, 9);
  6195. luaL_checktype(L, 10, LUA_TNUMBER);
  6196. Number p3z = lua_tonumber(L, 10);
  6197. inst->addControlPoint3dWithHandles(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z);
  6198. return 0;
  6199. }
  6200. static int Polycore_BezierCurve_addControlPoint3d(lua_State *L) {
  6201. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6202. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6203. luaL_checktype(L, 2, LUA_TNUMBER);
  6204. Number x = lua_tonumber(L, 2);
  6205. luaL_checktype(L, 3, LUA_TNUMBER);
  6206. Number y = lua_tonumber(L, 3);
  6207. luaL_checktype(L, 4, LUA_TNUMBER);
  6208. Number z = lua_tonumber(L, 4);
  6209. inst->addControlPoint3d(x, y, z);
  6210. return 0;
  6211. }
  6212. static int Polycore_BezierCurve_addControlPoint2dWithHandles(lua_State *L) {
  6213. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6214. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6215. luaL_checktype(L, 2, LUA_TNUMBER);
  6216. Number p1x = lua_tonumber(L, 2);
  6217. luaL_checktype(L, 3, LUA_TNUMBER);
  6218. Number p1y = lua_tonumber(L, 3);
  6219. luaL_checktype(L, 4, LUA_TNUMBER);
  6220. Number p2x = lua_tonumber(L, 4);
  6221. luaL_checktype(L, 5, LUA_TNUMBER);
  6222. Number p2y = lua_tonumber(L, 5);
  6223. luaL_checktype(L, 6, LUA_TNUMBER);
  6224. Number p3x = lua_tonumber(L, 6);
  6225. luaL_checktype(L, 7, LUA_TNUMBER);
  6226. Number p3y = lua_tonumber(L, 7);
  6227. inst->addControlPoint2dWithHandles(p1x, p1y, p2x, p2y, p3x, p3y);
  6228. return 0;
  6229. }
  6230. static int Polycore_BezierCurve_addControlPoint2d(lua_State *L) {
  6231. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6232. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6233. luaL_checktype(L, 2, LUA_TNUMBER);
  6234. Number x = lua_tonumber(L, 2);
  6235. luaL_checktype(L, 3, LUA_TNUMBER);
  6236. Number y = lua_tonumber(L, 3);
  6237. inst->addControlPoint2d(x, y);
  6238. return 0;
  6239. }
  6240. static int Polycore_BezierCurve_getHeightAt(lua_State *L) {
  6241. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6242. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6243. luaL_checktype(L, 2, LUA_TNUMBER);
  6244. Number a = lua_tonumber(L, 2);
  6245. lua_pushnumber(L, inst->getHeightAt(a));
  6246. return 1;
  6247. }
  6248. static int Polycore_BezierCurve_getPointAt(lua_State *L) {
  6249. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6250. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6251. luaL_checktype(L, 2, LUA_TNUMBER);
  6252. Number a = lua_tonumber(L, 2);
  6253. Vector3 *retInst = new Vector3();
  6254. *retInst = inst->getPointAt(a);
  6255. lua_pushlightuserdata(L, retInst);
  6256. return 1;
  6257. }
  6258. static int Polycore_BezierCurve_getPointBetween(lua_State *L) {
  6259. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6260. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6261. luaL_checktype(L, 2, LUA_TNUMBER);
  6262. Number a = lua_tonumber(L, 2);
  6263. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  6264. BezierPoint * bp1 = (BezierPoint *)lua_topointer(L, 3);
  6265. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  6266. BezierPoint * bp2 = (BezierPoint *)lua_topointer(L, 4);
  6267. Vector3 *retInst = new Vector3();
  6268. *retInst = inst->getPointBetween(a, bp1, bp2);
  6269. lua_pushlightuserdata(L, retInst);
  6270. return 1;
  6271. }
  6272. static int Polycore_BezierCurve_rebuildBuffers(lua_State *L) {
  6273. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6274. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6275. inst->rebuildBuffers();
  6276. return 0;
  6277. }
  6278. static int Polycore_delete_BezierCurve(lua_State *L) {
  6279. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6280. BezierCurve *inst = (BezierCurve*)lua_topointer(L, 1);
  6281. delete inst;
  6282. return 0;
  6283. }
  6284. static int Polycore_ScreenShape_get_strokeEnabled(lua_State *L) {
  6285. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6286. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6287. lua_pushboolean(L, inst->strokeEnabled);
  6288. return 1;
  6289. }
  6290. static int Polycore_ScreenShape_get_strokeColor(lua_State *L) {
  6291. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6292. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6293. lua_pushlightuserdata(L, &inst->strokeColor);
  6294. return 1;
  6295. }
  6296. static int Polycore_ScreenShape_get_lineSmooth(lua_State *L) {
  6297. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6298. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6299. lua_pushboolean(L, inst->lineSmooth);
  6300. return 1;
  6301. }
  6302. static int Polycore_ScreenShape_set_strokeEnabled(lua_State *L) {
  6303. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6304. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6305. bool param = lua_toboolean(L, 2);
  6306. inst->strokeEnabled = param;
  6307. return 0;
  6308. }
  6309. static int Polycore_ScreenShape_set_lineSmooth(lua_State *L) {
  6310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6311. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6312. bool param = lua_toboolean(L, 2);
  6313. inst->lineSmooth = param;
  6314. return 0;
  6315. }
  6316. static int Polycore_ScreenShape(lua_State *L) {
  6317. luaL_checktype(L, 1, LUA_TNUMBER);
  6318. int shapeType = lua_tointeger(L, 1);
  6319. Number option1;
  6320. if(lua_isnumber(L, 2)) {
  6321. option1 = lua_tonumber(L, 2);
  6322. } else {
  6323. option1 = 0;
  6324. }
  6325. Number option2;
  6326. if(lua_isnumber(L, 3)) {
  6327. option2 = lua_tonumber(L, 3);
  6328. } else {
  6329. option2 = 0;
  6330. }
  6331. Number option3;
  6332. if(lua_isnumber(L, 4)) {
  6333. option3 = lua_tonumber(L, 4);
  6334. } else {
  6335. option3 = 0;
  6336. }
  6337. Number option4;
  6338. if(lua_isnumber(L, 5)) {
  6339. option4 = lua_tonumber(L, 5);
  6340. } else {
  6341. option4 = 0;
  6342. }
  6343. ScreenShape *inst = new ScreenShape(shapeType, option1, option2, option3, option4);
  6344. lua_pushlightuserdata(L, (void*)inst);
  6345. return 1;
  6346. }
  6347. static int Polycore_ScreenShape_Render(lua_State *L) {
  6348. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6349. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6350. inst->Render();
  6351. return 0;
  6352. }
  6353. static int Polycore_ScreenShape_setStrokeColor(lua_State *L) {
  6354. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6355. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6356. luaL_checktype(L, 2, LUA_TNUMBER);
  6357. Number r = lua_tonumber(L, 2);
  6358. luaL_checktype(L, 3, LUA_TNUMBER);
  6359. Number g = lua_tonumber(L, 3);
  6360. luaL_checktype(L, 4, LUA_TNUMBER);
  6361. Number b = lua_tonumber(L, 4);
  6362. luaL_checktype(L, 5, LUA_TNUMBER);
  6363. Number a = lua_tonumber(L, 5);
  6364. inst->setStrokeColor(r, g, b, a);
  6365. return 0;
  6366. }
  6367. static int Polycore_ScreenShape_setStrokeWidth(lua_State *L) {
  6368. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6369. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6370. luaL_checktype(L, 2, LUA_TNUMBER);
  6371. Number width = lua_tonumber(L, 2);
  6372. inst->setStrokeWidth(width);
  6373. return 0;
  6374. }
  6375. static int Polycore_ScreenShape_setGradient(lua_State *L) {
  6376. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6377. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6378. luaL_checktype(L, 2, LUA_TNUMBER);
  6379. Number r1 = lua_tonumber(L, 2);
  6380. luaL_checktype(L, 3, LUA_TNUMBER);
  6381. Number g1 = lua_tonumber(L, 3);
  6382. luaL_checktype(L, 4, LUA_TNUMBER);
  6383. Number b1 = lua_tonumber(L, 4);
  6384. luaL_checktype(L, 5, LUA_TNUMBER);
  6385. Number a1 = lua_tonumber(L, 5);
  6386. luaL_checktype(L, 6, LUA_TNUMBER);
  6387. Number r2 = lua_tonumber(L, 6);
  6388. luaL_checktype(L, 7, LUA_TNUMBER);
  6389. Number g2 = lua_tonumber(L, 7);
  6390. luaL_checktype(L, 8, LUA_TNUMBER);
  6391. Number b2 = lua_tonumber(L, 8);
  6392. luaL_checktype(L, 9, LUA_TNUMBER);
  6393. Number a2 = lua_tonumber(L, 9);
  6394. inst->setGradient(r1, g1, b1, a1, r2, g2, b2, a2);
  6395. return 0;
  6396. }
  6397. static int Polycore_ScreenShape_clearGradient(lua_State *L) {
  6398. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6399. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6400. inst->clearGradient();
  6401. return 0;
  6402. }
  6403. static int Polycore_ScreenShape_setShapeSize(lua_State *L) {
  6404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6405. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6406. luaL_checktype(L, 2, LUA_TNUMBER);
  6407. Number newWidth = lua_tonumber(L, 2);
  6408. luaL_checktype(L, 3, LUA_TNUMBER);
  6409. Number newHeight = lua_tonumber(L, 3);
  6410. inst->setShapeSize(newWidth, newHeight);
  6411. return 0;
  6412. }
  6413. static int Polycore_ScreenShape_addShapePoint(lua_State *L) {
  6414. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6415. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6416. luaL_checktype(L, 2, LUA_TNUMBER);
  6417. Number x = lua_tonumber(L, 2);
  6418. luaL_checktype(L, 3, LUA_TNUMBER);
  6419. Number y = lua_tonumber(L, 3);
  6420. inst->addShapePoint(x, y);
  6421. return 0;
  6422. }
  6423. static int Polycore_delete_ScreenShape(lua_State *L) {
  6424. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6425. ScreenShape *inst = (ScreenShape*)lua_topointer(L, 1);
  6426. delete inst;
  6427. return 0;
  6428. }
  6429. static int Polycore_ScreenParticleEmitter(lua_State *L) {
  6430. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6431. const String & imageFile = *( String *)lua_topointer(L, 1);
  6432. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6433. Screen * particleParentScreen = (Screen *)lua_topointer(L, 2);
  6434. luaL_checktype(L, 3, LUA_TNUMBER);
  6435. int particleType = lua_tointeger(L, 3);
  6436. luaL_checktype(L, 4, LUA_TNUMBER);
  6437. int emitterType = lua_tointeger(L, 4);
  6438. luaL_checktype(L, 5, LUA_TNUMBER);
  6439. Number lifespan = lua_tonumber(L, 5);
  6440. luaL_checktype(L, 6, LUA_TNUMBER);
  6441. unsigned int numParticles = lua_tointeger(L, 6);
  6442. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6443. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6444. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6445. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6446. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6447. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6448. Mesh * particleMesh;
  6449. if(lua_islightuserdata(L, 10)) {
  6450. particleMesh = (Mesh *)lua_topointer(L, 10);
  6451. } else {
  6452. particleMesh = NULL;
  6453. }
  6454. ScreenMesh * emitter;
  6455. if(lua_islightuserdata(L, 11)) {
  6456. emitter = (ScreenMesh *)lua_topointer(L, 11);
  6457. } else {
  6458. emitter = NULL;
  6459. }
  6460. ScreenParticleEmitter *inst = new ScreenParticleEmitter(imageFile, particleParentScreen, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  6461. lua_pushlightuserdata(L, (void*)inst);
  6462. return 1;
  6463. }
  6464. static int Polycore_ScreenParticleEmitter_getEmitter(lua_State *L) {
  6465. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6466. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6467. void *ptrRetVal = (void*)inst->getEmitter();
  6468. if(ptrRetVal == NULL) {
  6469. lua_pushnil(L);
  6470. } else {
  6471. lua_pushlightuserdata(L, ptrRetVal);
  6472. }
  6473. return 1;
  6474. }
  6475. static int Polycore_ScreenParticleEmitter_addParticleBody(lua_State *L) {
  6476. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6477. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6478. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6479. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6480. inst->addParticleBody(particleBody);
  6481. return 0;
  6482. }
  6483. static int Polycore_ScreenParticleEmitter_getBaseMatrix(lua_State *L) {
  6484. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6485. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6486. Matrix4 *retInst = new Matrix4();
  6487. *retInst = inst->getBaseMatrix();
  6488. lua_pushlightuserdata(L, retInst);
  6489. return 1;
  6490. }
  6491. static int Polycore_ScreenParticleEmitter_Update(lua_State *L) {
  6492. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6493. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6494. inst->Update();
  6495. return 0;
  6496. }
  6497. static int Polycore_delete_ScreenParticleEmitter(lua_State *L) {
  6498. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6499. ScreenParticleEmitter *inst = (ScreenParticleEmitter*)lua_topointer(L, 1);
  6500. delete inst;
  6501. return 0;
  6502. }
  6503. static int Polycore_SceneParticleEmitter(lua_State *L) {
  6504. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6505. const String & materialName = *( String *)lua_topointer(L, 1);
  6506. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6507. Scene * particleParentScene = (Scene *)lua_topointer(L, 2);
  6508. luaL_checktype(L, 3, LUA_TNUMBER);
  6509. int particleType = lua_tointeger(L, 3);
  6510. luaL_checktype(L, 4, LUA_TNUMBER);
  6511. int emitterType = lua_tointeger(L, 4);
  6512. luaL_checktype(L, 5, LUA_TNUMBER);
  6513. Number lifespan = lua_tonumber(L, 5);
  6514. luaL_checktype(L, 6, LUA_TNUMBER);
  6515. unsigned int numParticles = lua_tointeger(L, 6);
  6516. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6517. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6518. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6519. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6520. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6521. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6522. Mesh * particleMesh;
  6523. if(lua_islightuserdata(L, 10)) {
  6524. particleMesh = (Mesh *)lua_topointer(L, 10);
  6525. } else {
  6526. particleMesh = NULL;
  6527. }
  6528. SceneMesh * emitter;
  6529. if(lua_islightuserdata(L, 11)) {
  6530. emitter = (SceneMesh *)lua_topointer(L, 11);
  6531. } else {
  6532. emitter = NULL;
  6533. }
  6534. SceneParticleEmitter *inst = new SceneParticleEmitter(materialName, particleParentScene, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation, particleMesh, emitter);
  6535. lua_pushlightuserdata(L, (void*)inst);
  6536. return 1;
  6537. }
  6538. static int Polycore_SceneParticleEmitter_getEmitter(lua_State *L) {
  6539. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6540. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6541. void *ptrRetVal = (void*)inst->getEmitter();
  6542. if(ptrRetVal == NULL) {
  6543. lua_pushnil(L);
  6544. } else {
  6545. lua_pushlightuserdata(L, ptrRetVal);
  6546. }
  6547. return 1;
  6548. }
  6549. static int Polycore_SceneParticleEmitter_addParticleBody(lua_State *L) {
  6550. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6551. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6552. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6553. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6554. inst->addParticleBody(particleBody);
  6555. return 0;
  6556. }
  6557. static int Polycore_SceneParticleEmitter_getBaseMatrix(lua_State *L) {
  6558. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6559. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6560. Matrix4 *retInst = new Matrix4();
  6561. *retInst = inst->getBaseMatrix();
  6562. lua_pushlightuserdata(L, retInst);
  6563. return 1;
  6564. }
  6565. static int Polycore_SceneParticleEmitter_Update(lua_State *L) {
  6566. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6567. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6568. inst->Update();
  6569. return 0;
  6570. }
  6571. static int Polycore_delete_SceneParticleEmitter(lua_State *L) {
  6572. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6573. SceneParticleEmitter *inst = (SceneParticleEmitter*)lua_topointer(L, 1);
  6574. delete inst;
  6575. return 0;
  6576. }
  6577. static int Polycore_ParticleEmitter_get_particleSpeedMod(lua_State *L) {
  6578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6579. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6580. lua_pushnumber(L, inst->particleSpeedMod);
  6581. return 1;
  6582. }
  6583. static int Polycore_ParticleEmitter_get_brightnessDeviation(lua_State *L) {
  6584. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6585. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6586. lua_pushnumber(L, inst->brightnessDeviation);
  6587. return 1;
  6588. }
  6589. static int Polycore_ParticleEmitter_get_deviation(lua_State *L) {
  6590. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6591. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6592. lua_pushlightuserdata(L, &inst->deviation);
  6593. return 1;
  6594. }
  6595. static int Polycore_ParticleEmitter_get_dirVector(lua_State *L) {
  6596. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6597. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6598. lua_pushlightuserdata(L, &inst->dirVector);
  6599. return 1;
  6600. }
  6601. static int Polycore_ParticleEmitter_get_gravVector(lua_State *L) {
  6602. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6603. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6604. lua_pushlightuserdata(L, &inst->gravVector);
  6605. return 1;
  6606. }
  6607. static int Polycore_ParticleEmitter_get_lifespan(lua_State *L) {
  6608. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6609. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6610. lua_pushnumber(L, inst->lifespan);
  6611. return 1;
  6612. }
  6613. static int Polycore_ParticleEmitter_get_rotationFollowsPath(lua_State *L) {
  6614. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6615. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6616. lua_pushboolean(L, inst->rotationFollowsPath);
  6617. return 1;
  6618. }
  6619. static int Polycore_ParticleEmitter_get_scaleCurve(lua_State *L) {
  6620. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6621. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6622. lua_pushlightuserdata(L, &inst->scaleCurve);
  6623. return 1;
  6624. }
  6625. static int Polycore_ParticleEmitter_get_colorCurveR(lua_State *L) {
  6626. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6627. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6628. lua_pushlightuserdata(L, &inst->colorCurveR);
  6629. return 1;
  6630. }
  6631. static int Polycore_ParticleEmitter_get_colorCurveG(lua_State *L) {
  6632. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6633. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6634. lua_pushlightuserdata(L, &inst->colorCurveG);
  6635. return 1;
  6636. }
  6637. static int Polycore_ParticleEmitter_get_colorCurveB(lua_State *L) {
  6638. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6639. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6640. lua_pushlightuserdata(L, &inst->colorCurveB);
  6641. return 1;
  6642. }
  6643. static int Polycore_ParticleEmitter_get_colorCurveA(lua_State *L) {
  6644. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6645. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6646. lua_pushlightuserdata(L, &inst->colorCurveA);
  6647. return 1;
  6648. }
  6649. static int Polycore_ParticleEmitter_get_useColorCurves(lua_State *L) {
  6650. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6651. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6652. lua_pushboolean(L, inst->useColorCurves);
  6653. return 1;
  6654. }
  6655. static int Polycore_ParticleEmitter_get_useScaleCurves(lua_State *L) {
  6656. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6657. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6658. lua_pushboolean(L, inst->useScaleCurves);
  6659. return 1;
  6660. }
  6661. static int Polycore_ParticleEmitter_set_particleSpeedMod(lua_State *L) {
  6662. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6663. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6664. Number param = lua_tonumber(L, 2);
  6665. inst->particleSpeedMod = param;
  6666. return 0;
  6667. }
  6668. static int Polycore_ParticleEmitter_set_brightnessDeviation(lua_State *L) {
  6669. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6670. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6671. Number param = lua_tonumber(L, 2);
  6672. inst->brightnessDeviation = param;
  6673. return 0;
  6674. }
  6675. static int Polycore_ParticleEmitter_set_lifespan(lua_State *L) {
  6676. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6677. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6678. Number param = lua_tonumber(L, 2);
  6679. inst->lifespan = param;
  6680. return 0;
  6681. }
  6682. static int Polycore_ParticleEmitter_set_rotationFollowsPath(lua_State *L) {
  6683. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6684. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6685. bool param = lua_toboolean(L, 2);
  6686. inst->rotationFollowsPath = param;
  6687. return 0;
  6688. }
  6689. static int Polycore_ParticleEmitter_set_useColorCurves(lua_State *L) {
  6690. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6691. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6692. bool param = lua_toboolean(L, 2);
  6693. inst->useColorCurves = param;
  6694. return 0;
  6695. }
  6696. static int Polycore_ParticleEmitter_set_useScaleCurves(lua_State *L) {
  6697. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6698. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6699. bool param = lua_toboolean(L, 2);
  6700. inst->useScaleCurves = param;
  6701. return 0;
  6702. }
  6703. static int Polycore_ParticleEmitter(lua_State *L) {
  6704. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6705. const String & imageFile = *( String *)lua_topointer(L, 1);
  6706. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6707. Mesh * particleMesh = (Mesh *)lua_topointer(L, 2);
  6708. luaL_checktype(L, 3, LUA_TNUMBER);
  6709. int particleType = lua_tointeger(L, 3);
  6710. luaL_checktype(L, 4, LUA_TNUMBER);
  6711. int emitterType = lua_tointeger(L, 4);
  6712. luaL_checktype(L, 5, LUA_TNUMBER);
  6713. Number lifespan = lua_tonumber(L, 5);
  6714. luaL_checktype(L, 6, LUA_TNUMBER);
  6715. unsigned int numParticles = lua_tointeger(L, 6);
  6716. luaL_checktype(L, 7, LUA_TLIGHTUSERDATA);
  6717. Vector3 direction = *(Vector3*)lua_topointer(L, 7);
  6718. luaL_checktype(L, 8, LUA_TLIGHTUSERDATA);
  6719. Vector3 gravity = *(Vector3*)lua_topointer(L, 8);
  6720. luaL_checktype(L, 9, LUA_TLIGHTUSERDATA);
  6721. Vector3 deviation = *(Vector3*)lua_topointer(L, 9);
  6722. ParticleEmitter *inst = new ParticleEmitter(imageFile, particleMesh, particleType, emitterType, lifespan, numParticles, direction, gravity, deviation);
  6723. lua_pushlightuserdata(L, (void*)inst);
  6724. return 1;
  6725. }
  6726. static int Polycore_ParticleEmitter_createParticles(lua_State *L) {
  6727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6728. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6729. inst->createParticles();
  6730. return 0;
  6731. }
  6732. static int Polycore_ParticleEmitter_setRotationSpeed(lua_State *L) {
  6733. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6734. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6735. luaL_checktype(L, 2, LUA_TNUMBER);
  6736. Number speed = lua_tonumber(L, 2);
  6737. inst->setRotationSpeed(speed);
  6738. return 0;
  6739. }
  6740. static int Polycore_ParticleEmitter_setParticleBlendingMode(lua_State *L) {
  6741. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6742. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6743. luaL_checktype(L, 2, LUA_TNUMBER);
  6744. int mode = lua_tointeger(L, 2);
  6745. inst->setParticleBlendingMode(mode);
  6746. return 0;
  6747. }
  6748. static int Polycore_ParticleEmitter_setDepthWrite(lua_State *L) {
  6749. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6750. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6751. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6752. bool val = lua_toboolean(L, 2);
  6753. inst->setDepthWrite(val);
  6754. return 0;
  6755. }
  6756. static int Polycore_ParticleEmitter_setDepthTest(lua_State *L) {
  6757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6758. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6759. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6760. bool val = lua_toboolean(L, 2);
  6761. inst->setDepthTest(val);
  6762. return 0;
  6763. }
  6764. static int Polycore_ParticleEmitter_setAlphaTest(lua_State *L) {
  6765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6766. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6767. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6768. bool val = lua_toboolean(L, 2);
  6769. inst->setAlphaTest(val);
  6770. return 0;
  6771. }
  6772. static int Polycore_ParticleEmitter_enablePerlin(lua_State *L) {
  6773. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6774. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6775. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6776. bool val = lua_toboolean(L, 2);
  6777. inst->enablePerlin(val);
  6778. return 0;
  6779. }
  6780. static int Polycore_ParticleEmitter_setPerlinModSize(lua_State *L) {
  6781. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6782. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6783. luaL_checktype(L, 2, LUA_TNUMBER);
  6784. Number size = lua_tonumber(L, 2);
  6785. inst->setPerlinModSize(size);
  6786. return 0;
  6787. }
  6788. static int Polycore_ParticleEmitter_setBillboardMode(lua_State *L) {
  6789. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6790. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6791. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6792. bool mode = lua_toboolean(L, 2);
  6793. inst->setBillboardMode(mode);
  6794. return 0;
  6795. }
  6796. static int Polycore_ParticleEmitter_enableEmitter(lua_State *L) {
  6797. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6798. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6799. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6800. bool val = lua_toboolean(L, 2);
  6801. inst->enableEmitter(val);
  6802. return 0;
  6803. }
  6804. static int Polycore_ParticleEmitter_emitterEnabled(lua_State *L) {
  6805. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6806. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6807. lua_pushboolean(L, inst->emitterEnabled());
  6808. return 1;
  6809. }
  6810. static int Polycore_ParticleEmitter_setEmitterRadius(lua_State *L) {
  6811. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6812. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6813. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6814. Vector3 rad = *(Vector3*)lua_topointer(L, 2);
  6815. inst->setEmitterRadius(rad);
  6816. return 0;
  6817. }
  6818. static int Polycore_ParticleEmitter_setAllAtOnce(lua_State *L) {
  6819. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6820. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6821. luaL_checktype(L, 2, LUA_TBOOLEAN);
  6822. bool val = lua_toboolean(L, 2);
  6823. inst->setAllAtOnce(val);
  6824. return 0;
  6825. }
  6826. static int Polycore_ParticleEmitter_Trigger(lua_State *L) {
  6827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6828. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6829. inst->Trigger();
  6830. return 0;
  6831. }
  6832. static int Polycore_ParticleEmitter_resetParticle(lua_State *L) {
  6833. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6834. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6835. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6836. Particle * particle = (Particle *)lua_topointer(L, 2);
  6837. inst->resetParticle(particle);
  6838. return 0;
  6839. }
  6840. static int Polycore_ParticleEmitter_setParticleCount(lua_State *L) {
  6841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6842. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6843. luaL_checktype(L, 2, LUA_TNUMBER);
  6844. int count = lua_tointeger(L, 2);
  6845. inst->setParticleCount(count);
  6846. return 0;
  6847. }
  6848. static int Polycore_ParticleEmitter_addParticleBody(lua_State *L) {
  6849. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6850. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6851. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6852. Entity * particleBody = (Entity *)lua_topointer(L, 2);
  6853. inst->addParticleBody(particleBody);
  6854. return 0;
  6855. }
  6856. static int Polycore_ParticleEmitter_getBaseMatrix(lua_State *L) {
  6857. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6858. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6859. Matrix4 *retInst = new Matrix4();
  6860. *retInst = inst->getBaseMatrix();
  6861. lua_pushlightuserdata(L, retInst);
  6862. return 1;
  6863. }
  6864. static int Polycore_ParticleEmitter_updateEmitter(lua_State *L) {
  6865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6866. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6867. inst->updateEmitter();
  6868. return 0;
  6869. }
  6870. static int Polycore_delete_ParticleEmitter(lua_State *L) {
  6871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6872. ParticleEmitter *inst = (ParticleEmitter*)lua_topointer(L, 1);
  6873. delete inst;
  6874. return 0;
  6875. }
  6876. static int Polycore_Data(lua_State *L) {
  6877. Data *inst = new Data();
  6878. lua_pushlightuserdata(L, (void*)inst);
  6879. return 1;
  6880. }
  6881. static int Polycore_Data_loadFromFile(lua_State *L) {
  6882. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6883. Data *inst = (Data*)lua_topointer(L, 1);
  6884. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6885. const String & fileName = *( String *)lua_topointer(L, 2);
  6886. inst->loadFromFile(fileName);
  6887. return 0;
  6888. }
  6889. static int Polycore_Data_getAsString(lua_State *L) {
  6890. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6891. Data *inst = (Data*)lua_topointer(L, 1);
  6892. luaL_checktype(L, 2, LUA_TNUMBER);
  6893. int encoding = lua_tointeger(L, 2);
  6894. lua_pushstring(L, inst->getAsString(encoding).c_str());
  6895. return 1;
  6896. }
  6897. static int Polycore_Data_setFromString(lua_State *L) {
  6898. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6899. Data *inst = (Data*)lua_topointer(L, 1);
  6900. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6901. const String & str = *( String *)lua_topointer(L, 2);
  6902. luaL_checktype(L, 3, LUA_TNUMBER);
  6903. int encoding = lua_tointeger(L, 3);
  6904. inst->setFromString(str, encoding);
  6905. return 0;
  6906. }
  6907. static int Polycore_Data_saveToFile(lua_State *L) {
  6908. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6909. Data *inst = (Data*)lua_topointer(L, 1);
  6910. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  6911. const String & fileName = *( String *)lua_topointer(L, 2);
  6912. lua_pushboolean(L, inst->saveToFile(fileName));
  6913. return 1;
  6914. }
  6915. static int Polycore_Data_getData(lua_State *L) {
  6916. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6917. Data *inst = (Data*)lua_topointer(L, 1);
  6918. void *ptrRetVal = (void*)inst->getData();
  6919. if(ptrRetVal == NULL) {
  6920. lua_pushnil(L);
  6921. } else {
  6922. lua_pushlightuserdata(L, ptrRetVal);
  6923. }
  6924. return 1;
  6925. }
  6926. static int Polycore_delete_Data(lua_State *L) {
  6927. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6928. Data *inst = (Data*)lua_topointer(L, 1);
  6929. delete inst;
  6930. return 0;
  6931. }
  6932. static int Polycore_ScreenEntity_get_hasFocus(lua_State *L) {
  6933. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6934. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6935. lua_pushboolean(L, inst->hasFocus);
  6936. return 1;
  6937. }
  6938. static int Polycore_ScreenEntity_get_blockMouseInput(lua_State *L) {
  6939. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6940. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6941. lua_pushboolean(L, inst->blockMouseInput);
  6942. return 1;
  6943. }
  6944. static int Polycore_ScreenEntity_get_zindex(lua_State *L) {
  6945. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6946. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6947. lua_pushinteger(L, inst->zindex);
  6948. return 1;
  6949. }
  6950. static int Polycore_ScreenEntity_get_snapToPixels(lua_State *L) {
  6951. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6952. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6953. lua_pushboolean(L, inst->snapToPixels);
  6954. return 1;
  6955. }
  6956. static int Polycore_ScreenEntity_set_hasFocus(lua_State *L) {
  6957. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6958. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6959. bool param = lua_toboolean(L, 2);
  6960. inst->hasFocus = param;
  6961. return 0;
  6962. }
  6963. static int Polycore_ScreenEntity_set_blockMouseInput(lua_State *L) {
  6964. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6965. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6966. bool param = lua_toboolean(L, 2);
  6967. inst->blockMouseInput = param;
  6968. return 0;
  6969. }
  6970. static int Polycore_ScreenEntity_set_zindex(lua_State *L) {
  6971. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6972. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6973. int param = lua_tointeger(L, 2);
  6974. inst->zindex = param;
  6975. return 0;
  6976. }
  6977. static int Polycore_ScreenEntity_set_snapToPixels(lua_State *L) {
  6978. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6979. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6980. bool param = lua_toboolean(L, 2);
  6981. inst->snapToPixels = param;
  6982. return 0;
  6983. }
  6984. static int Polycore_ScreenEntity(lua_State *L) {
  6985. ScreenEntity *inst = new ScreenEntity();
  6986. lua_pushlightuserdata(L, (void*)inst);
  6987. return 1;
  6988. }
  6989. static int Polycore_ScreenEntity_setPosition(lua_State *L) {
  6990. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  6991. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  6992. luaL_checktype(L, 2, LUA_TNUMBER);
  6993. Number x = lua_tonumber(L, 2);
  6994. luaL_checktype(L, 3, LUA_TNUMBER);
  6995. Number y = lua_tonumber(L, 3);
  6996. inst->setPosition(x, y);
  6997. return 0;
  6998. }
  6999. static int Polycore_ScreenEntity_setScale(lua_State *L) {
  7000. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7001. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7002. luaL_checktype(L, 2, LUA_TNUMBER);
  7003. Number x = lua_tonumber(L, 2);
  7004. luaL_checktype(L, 3, LUA_TNUMBER);
  7005. Number y = lua_tonumber(L, 3);
  7006. inst->setScale(x, y);
  7007. return 0;
  7008. }
  7009. static int Polycore_ScreenEntity_setRotation(lua_State *L) {
  7010. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7011. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7012. luaL_checktype(L, 2, LUA_TNUMBER);
  7013. Number roatation = lua_tonumber(L, 2);
  7014. inst->setRotation(roatation);
  7015. return 0;
  7016. }
  7017. static int Polycore_ScreenEntity_getRotation(lua_State *L) {
  7018. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7019. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7020. lua_pushnumber(L, inst->getRotation());
  7021. return 1;
  7022. }
  7023. static int Polycore_ScreenEntity__onMouseDown(lua_State *L) {
  7024. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7025. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7026. luaL_checktype(L, 2, LUA_TNUMBER);
  7027. Number x = lua_tonumber(L, 2);
  7028. luaL_checktype(L, 3, LUA_TNUMBER);
  7029. Number y = lua_tonumber(L, 3);
  7030. luaL_checktype(L, 4, LUA_TNUMBER);
  7031. int mouseButton = lua_tointeger(L, 4);
  7032. luaL_checktype(L, 5, LUA_TNUMBER);
  7033. int timestamp = lua_tointeger(L, 5);
  7034. lua_pushboolean(L, inst->_onMouseDown(x, y, mouseButton, timestamp));
  7035. return 1;
  7036. }
  7037. static int Polycore_ScreenEntity__onMouseUp(lua_State *L) {
  7038. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7039. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7040. luaL_checktype(L, 2, LUA_TNUMBER);
  7041. Number x = lua_tonumber(L, 2);
  7042. luaL_checktype(L, 3, LUA_TNUMBER);
  7043. Number y = lua_tonumber(L, 3);
  7044. luaL_checktype(L, 4, LUA_TNUMBER);
  7045. int mouseButton = lua_tointeger(L, 4);
  7046. luaL_checktype(L, 5, LUA_TNUMBER);
  7047. int timestamp = lua_tointeger(L, 5);
  7048. lua_pushboolean(L, inst->_onMouseUp(x, y, mouseButton, timestamp));
  7049. return 1;
  7050. }
  7051. static int Polycore_ScreenEntity__onMouseMove(lua_State *L) {
  7052. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7053. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7054. luaL_checktype(L, 2, LUA_TNUMBER);
  7055. Number x = lua_tonumber(L, 2);
  7056. luaL_checktype(L, 3, LUA_TNUMBER);
  7057. Number y = lua_tonumber(L, 3);
  7058. luaL_checktype(L, 4, LUA_TNUMBER);
  7059. int timestamp = lua_tointeger(L, 4);
  7060. inst->_onMouseMove(x, y, timestamp);
  7061. return 0;
  7062. }
  7063. static int Polycore_ScreenEntity__onMouseWheelUp(lua_State *L) {
  7064. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7065. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7066. luaL_checktype(L, 2, LUA_TNUMBER);
  7067. Number x = lua_tonumber(L, 2);
  7068. luaL_checktype(L, 3, LUA_TNUMBER);
  7069. Number y = lua_tonumber(L, 3);
  7070. luaL_checktype(L, 4, LUA_TNUMBER);
  7071. int timestamp = lua_tointeger(L, 4);
  7072. inst->_onMouseWheelUp(x, y, timestamp);
  7073. return 0;
  7074. }
  7075. static int Polycore_ScreenEntity__onMouseWheelDown(lua_State *L) {
  7076. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7077. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7078. luaL_checktype(L, 2, LUA_TNUMBER);
  7079. Number x = lua_tonumber(L, 2);
  7080. luaL_checktype(L, 3, LUA_TNUMBER);
  7081. Number y = lua_tonumber(L, 3);
  7082. luaL_checktype(L, 4, LUA_TNUMBER);
  7083. int timestamp = lua_tointeger(L, 4);
  7084. inst->_onMouseWheelDown(x, y, timestamp);
  7085. return 0;
  7086. }
  7087. static int Polycore_ScreenEntity_onMouseDown(lua_State *L) {
  7088. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7089. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7090. luaL_checktype(L, 2, LUA_TNUMBER);
  7091. Number x = lua_tonumber(L, 2);
  7092. luaL_checktype(L, 3, LUA_TNUMBER);
  7093. Number y = lua_tonumber(L, 3);
  7094. inst->onMouseDown(x, y);
  7095. return 0;
  7096. }
  7097. static int Polycore_ScreenEntity_onMouseUp(lua_State *L) {
  7098. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7099. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7100. luaL_checktype(L, 2, LUA_TNUMBER);
  7101. Number x = lua_tonumber(L, 2);
  7102. luaL_checktype(L, 3, LUA_TNUMBER);
  7103. Number y = lua_tonumber(L, 3);
  7104. inst->onMouseUp(x, y);
  7105. return 0;
  7106. }
  7107. static int Polycore_ScreenEntity_onMouseMove(lua_State *L) {
  7108. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7109. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7110. luaL_checktype(L, 2, LUA_TNUMBER);
  7111. Number x = lua_tonumber(L, 2);
  7112. luaL_checktype(L, 3, LUA_TNUMBER);
  7113. Number y = lua_tonumber(L, 3);
  7114. inst->onMouseMove(x, y);
  7115. return 0;
  7116. }
  7117. static int Polycore_ScreenEntity_onMouseWheelUp(lua_State *L) {
  7118. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7119. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7120. luaL_checktype(L, 2, LUA_TNUMBER);
  7121. Number x = lua_tonumber(L, 2);
  7122. luaL_checktype(L, 3, LUA_TNUMBER);
  7123. Number y = lua_tonumber(L, 3);
  7124. inst->onMouseWheelUp(x, y);
  7125. return 0;
  7126. }
  7127. static int Polycore_ScreenEntity_onMouseWheelDown(lua_State *L) {
  7128. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7129. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7130. luaL_checktype(L, 2, LUA_TNUMBER);
  7131. Number x = lua_tonumber(L, 2);
  7132. luaL_checktype(L, 3, LUA_TNUMBER);
  7133. Number y = lua_tonumber(L, 3);
  7134. inst->onMouseWheelDown(x, y);
  7135. return 0;
  7136. }
  7137. static int Polycore_ScreenEntity__onKeyDown(lua_State *L) {
  7138. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7139. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7140. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7141. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7142. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7143. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7144. inst->_onKeyDown(key, charCode);
  7145. return 0;
  7146. }
  7147. static int Polycore_ScreenEntity__onKeyUp(lua_State *L) {
  7148. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7149. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7150. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7151. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7152. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7153. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7154. inst->_onKeyUp(key, charCode);
  7155. return 0;
  7156. }
  7157. static int Polycore_ScreenEntity_onKeyDown(lua_State *L) {
  7158. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7159. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7160. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7161. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7162. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7163. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7164. inst->onKeyDown(key, charCode);
  7165. return 0;
  7166. }
  7167. static int Polycore_ScreenEntity_onKeyUp(lua_State *L) {
  7168. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7169. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7170. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7171. PolyKEY key = *(PolyKEY*)lua_topointer(L, 2);
  7172. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7173. wchar_t charCode = *(wchar_t*)lua_topointer(L, 3);
  7174. inst->onKeyUp(key, charCode);
  7175. return 0;
  7176. }
  7177. static int Polycore_ScreenEntity_hitTest(lua_State *L) {
  7178. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7179. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7180. luaL_checktype(L, 2, LUA_TNUMBER);
  7181. Number x = lua_tonumber(L, 2);
  7182. luaL_checktype(L, 3, LUA_TNUMBER);
  7183. Number y = lua_tonumber(L, 3);
  7184. lua_pushboolean(L, inst->hitTest(x, y));
  7185. return 1;
  7186. }
  7187. static int Polycore_ScreenEntity_buildPositionMatrix(lua_State *L) {
  7188. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7189. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7190. Matrix4 *retInst = new Matrix4();
  7191. *retInst = inst->buildPositionMatrix();
  7192. lua_pushlightuserdata(L, retInst);
  7193. return 1;
  7194. }
  7195. static int Polycore_ScreenEntity_adjustMatrixForChildren(lua_State *L) {
  7196. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7197. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7198. inst->adjustMatrixForChildren();
  7199. return 0;
  7200. }
  7201. static int Polycore_ScreenEntity_getWidth(lua_State *L) {
  7202. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7203. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7204. lua_pushnumber(L, inst->getWidth());
  7205. return 1;
  7206. }
  7207. static int Polycore_ScreenEntity_getHeight(lua_State *L) {
  7208. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7209. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7210. lua_pushnumber(L, inst->getHeight());
  7211. return 1;
  7212. }
  7213. static int Polycore_ScreenEntity_setWidth(lua_State *L) {
  7214. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7215. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7216. luaL_checktype(L, 2, LUA_TNUMBER);
  7217. Number w = lua_tonumber(L, 2);
  7218. inst->setWidth(w);
  7219. return 0;
  7220. }
  7221. static int Polycore_ScreenEntity_setHeight(lua_State *L) {
  7222. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7223. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7224. luaL_checktype(L, 2, LUA_TNUMBER);
  7225. Number h = lua_tonumber(L, 2);
  7226. inst->setHeight(h);
  7227. return 0;
  7228. }
  7229. static int Polycore_ScreenEntity_onGainFocus(lua_State *L) {
  7230. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7231. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7232. inst->onGainFocus();
  7233. return 0;
  7234. }
  7235. static int Polycore_ScreenEntity_onLoseFocus(lua_State *L) {
  7236. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7237. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7238. inst->onLoseFocus();
  7239. return 0;
  7240. }
  7241. static int Polycore_ScreenEntity_startDrag(lua_State *L) {
  7242. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7243. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7244. luaL_checktype(L, 2, LUA_TNUMBER);
  7245. Number xOffset = lua_tonumber(L, 2);
  7246. luaL_checktype(L, 3, LUA_TNUMBER);
  7247. Number yOffset = lua_tonumber(L, 3);
  7248. inst->startDrag(xOffset, yOffset);
  7249. return 0;
  7250. }
  7251. static int Polycore_ScreenEntity_stopDrag(lua_State *L) {
  7252. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7253. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7254. inst->stopDrag();
  7255. return 0;
  7256. }
  7257. static int Polycore_ScreenEntity_setBlendingMode(lua_State *L) {
  7258. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7259. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7260. luaL_checktype(L, 2, LUA_TNUMBER);
  7261. int newBl_endingMode = lua_tointeger(L, 2);
  7262. inst->setBlendingMode(newBl_endingMode);
  7263. return 0;
  7264. }
  7265. static int Polycore_ScreenEntity_setPositionMode(lua_State *L) {
  7266. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7267. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7268. luaL_checktype(L, 2, LUA_TNUMBER);
  7269. int newPositionMode = lua_tointeger(L, 2);
  7270. inst->setPositionMode(newPositionMode);
  7271. return 0;
  7272. }
  7273. static int Polycore_ScreenEntity_setDragLimits(lua_State *L) {
  7274. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7275. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7276. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7277. Polycode::Rectangle rect = *(Polycode::Rectangle*)lua_topointer(L, 2);
  7278. inst->setDragLimits(rect);
  7279. return 0;
  7280. }
  7281. static int Polycore_ScreenEntity_clearDragLimits(lua_State *L) {
  7282. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7283. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7284. inst->clearDragLimits();
  7285. return 0;
  7286. }
  7287. static int Polycore_ScreenEntity_focusChild(lua_State *L) {
  7288. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7289. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7290. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7291. ScreenEntity * child = (ScreenEntity *)lua_topointer(L, 2);
  7292. inst->focusChild(child);
  7293. return 0;
  7294. }
  7295. static int Polycore_ScreenEntity_focusNextChild(lua_State *L) {
  7296. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7297. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7298. inst->focusNextChild();
  7299. return 0;
  7300. }
  7301. static int Polycore_ScreenEntity_getPosition2D(lua_State *L) {
  7302. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7303. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7304. Vector2 *retInst = new Vector2();
  7305. *retInst = inst->getPosition2D();
  7306. lua_pushlightuserdata(L, retInst);
  7307. return 1;
  7308. }
  7309. static int Polycore_ScreenEntity_isFocusable(lua_State *L) {
  7310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7311. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7312. lua_pushboolean(L, inst->isFocusable());
  7313. return 1;
  7314. }
  7315. static int Polycore_delete_ScreenEntity(lua_State *L) {
  7316. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7317. ScreenEntity *inst = (ScreenEntity*)lua_topointer(L, 1);
  7318. delete inst;
  7319. return 0;
  7320. }
  7321. static int Polycore_Timer(lua_State *L) {
  7322. luaL_checktype(L, 1, LUA_TBOOLEAN);
  7323. bool triggerMode = lua_toboolean(L, 1);
  7324. luaL_checktype(L, 2, LUA_TNUMBER);
  7325. int msecs = lua_tointeger(L, 2);
  7326. Timer *inst = new Timer(triggerMode, msecs);
  7327. lua_pushlightuserdata(L, (void*)inst);
  7328. return 1;
  7329. }
  7330. static int Polycore_Timer_Pause(lua_State *L) {
  7331. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7332. Timer *inst = (Timer*)lua_topointer(L, 1);
  7333. luaL_checktype(L, 2, LUA_TBOOLEAN);
  7334. bool paused = lua_toboolean(L, 2);
  7335. inst->Pause(paused);
  7336. return 0;
  7337. }
  7338. static int Polycore_Timer_isPaused(lua_State *L) {
  7339. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7340. Timer *inst = (Timer*)lua_topointer(L, 1);
  7341. lua_pushboolean(L, inst->isPaused());
  7342. return 1;
  7343. }
  7344. static int Polycore_Timer_getTicks(lua_State *L) {
  7345. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7346. Timer *inst = (Timer*)lua_topointer(L, 1);
  7347. lua_pushinteger(L, inst->getTicks());
  7348. return 1;
  7349. }
  7350. static int Polycore_Timer_Update(lua_State *L) {
  7351. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7352. Timer *inst = (Timer*)lua_topointer(L, 1);
  7353. luaL_checktype(L, 2, LUA_TNUMBER);
  7354. unsigned int ticks = lua_tointeger(L, 2);
  7355. inst->Update(ticks);
  7356. return 0;
  7357. }
  7358. static int Polycore_Timer_Reset(lua_State *L) {
  7359. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7360. Timer *inst = (Timer*)lua_topointer(L, 1);
  7361. inst->Reset();
  7362. return 0;
  7363. }
  7364. static int Polycore_Timer_hasElapsed(lua_State *L) {
  7365. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7366. Timer *inst = (Timer*)lua_topointer(L, 1);
  7367. lua_pushboolean(L, inst->hasElapsed());
  7368. return 1;
  7369. }
  7370. static int Polycore_Timer_getElapsedf(lua_State *L) {
  7371. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7372. Timer *inst = (Timer*)lua_topointer(L, 1);
  7373. lua_pushnumber(L, inst->getElapsedf());
  7374. return 1;
  7375. }
  7376. static int Polycore_delete_Timer(lua_State *L) {
  7377. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7378. Timer *inst = (Timer*)lua_topointer(L, 1);
  7379. delete inst;
  7380. return 0;
  7381. }
  7382. static int Polycore_CoreInput(lua_State *L) {
  7383. CoreInput *inst = new CoreInput();
  7384. lua_pushlightuserdata(L, (void*)inst);
  7385. return 1;
  7386. }
  7387. static int Polycore_CoreInput_getMousePosition(lua_State *L) {
  7388. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7389. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7390. Vector2 *retInst = new Vector2();
  7391. *retInst = inst->getMousePosition();
  7392. lua_pushlightuserdata(L, retInst);
  7393. return 1;
  7394. }
  7395. static int Polycore_CoreInput_getKeyState(lua_State *L) {
  7396. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7397. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7398. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7399. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  7400. lua_pushboolean(L, inst->getKeyState(keyCode));
  7401. return 1;
  7402. }
  7403. static int Polycore_CoreInput_getMouseDelta(lua_State *L) {
  7404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7405. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7406. Vector2 *retInst = new Vector2();
  7407. *retInst = inst->getMouseDelta();
  7408. lua_pushlightuserdata(L, retInst);
  7409. return 1;
  7410. }
  7411. static int Polycore_CoreInput_getMouseButtonState(lua_State *L) {
  7412. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7413. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7414. luaL_checktype(L, 2, LUA_TNUMBER);
  7415. int mouseButton = lua_tointeger(L, 2);
  7416. lua_pushboolean(L, inst->getMouseButtonState(mouseButton));
  7417. return 1;
  7418. }
  7419. static int Polycore_CoreInput_mouseWheelUp(lua_State *L) {
  7420. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7421. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7422. luaL_checktype(L, 2, LUA_TNUMBER);
  7423. int ticks = lua_tointeger(L, 2);
  7424. inst->mouseWheelUp(ticks);
  7425. return 0;
  7426. }
  7427. static int Polycore_CoreInput_mouseWheelDown(lua_State *L) {
  7428. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7429. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7430. luaL_checktype(L, 2, LUA_TNUMBER);
  7431. int ticks = lua_tointeger(L, 2);
  7432. inst->mouseWheelDown(ticks);
  7433. return 0;
  7434. }
  7435. static int Polycore_CoreInput_setMouseButtonState(lua_State *L) {
  7436. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7437. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7438. luaL_checktype(L, 2, LUA_TNUMBER);
  7439. int mouseButton = lua_tointeger(L, 2);
  7440. luaL_checktype(L, 3, LUA_TBOOLEAN);
  7441. bool state = lua_toboolean(L, 3);
  7442. luaL_checktype(L, 4, LUA_TNUMBER);
  7443. int ticks = lua_tointeger(L, 4);
  7444. inst->setMouseButtonState(mouseButton, state, ticks);
  7445. return 0;
  7446. }
  7447. static int Polycore_CoreInput_setMousePosition(lua_State *L) {
  7448. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7449. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7450. luaL_checktype(L, 2, LUA_TNUMBER);
  7451. int x = lua_tointeger(L, 2);
  7452. luaL_checktype(L, 3, LUA_TNUMBER);
  7453. int y = lua_tointeger(L, 3);
  7454. luaL_checktype(L, 4, LUA_TNUMBER);
  7455. int ticks = lua_tointeger(L, 4);
  7456. inst->setMousePosition(x, y, ticks);
  7457. return 0;
  7458. }
  7459. static int Polycore_CoreInput_setKeyState(lua_State *L) {
  7460. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7461. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7462. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7463. PolyKEY keyCode = *(PolyKEY*)lua_topointer(L, 2);
  7464. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7465. wchar_t code = *(wchar_t*)lua_topointer(L, 3);
  7466. luaL_checktype(L, 4, LUA_TBOOLEAN);
  7467. bool newState = lua_toboolean(L, 4);
  7468. luaL_checktype(L, 5, LUA_TNUMBER);
  7469. int ticks = lua_tointeger(L, 5);
  7470. inst->setKeyState(keyCode, code, newState, ticks);
  7471. return 0;
  7472. }
  7473. static int Polycore_CoreInput_setDeltaPosition(lua_State *L) {
  7474. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7475. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7476. luaL_checktype(L, 2, LUA_TNUMBER);
  7477. int x = lua_tointeger(L, 2);
  7478. luaL_checktype(L, 3, LUA_TNUMBER);
  7479. int y = lua_tointeger(L, 3);
  7480. inst->setDeltaPosition(x, y);
  7481. return 0;
  7482. }
  7483. static int Polycore_CoreInput_createEvent(lua_State *L) {
  7484. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7485. Event * event = (Event *)lua_topointer(L, 2);
  7486. void *ptrRetVal = (void*)CoreInput::createEvent(event);
  7487. if(ptrRetVal == NULL) {
  7488. lua_pushnil(L);
  7489. } else {
  7490. lua_pushlightuserdata(L, ptrRetVal);
  7491. }
  7492. return 1;
  7493. }
  7494. static int Polycore_delete_CoreInput(lua_State *L) {
  7495. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7496. CoreInput *inst = (CoreInput*)lua_topointer(L, 1);
  7497. delete inst;
  7498. return 0;
  7499. }
  7500. static int Polycore_OSFILE_get_fileType(lua_State *L) {
  7501. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7502. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7503. lua_pushinteger(L, inst->fileType);
  7504. return 1;
  7505. }
  7506. static int Polycore_OSFILE_set_fileType(lua_State *L) {
  7507. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7508. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7509. int param = lua_tointeger(L, 2);
  7510. inst->fileType = param;
  7511. return 0;
  7512. }
  7513. static int Polycore_OSFILE(lua_State *L) {
  7514. OSFILE *inst = new OSFILE();
  7515. lua_pushlightuserdata(L, (void*)inst);
  7516. return 1;
  7517. }
  7518. static int Polycore_OSFILE_debugDump(lua_State *L) {
  7519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7520. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7521. inst->debugDump();
  7522. return 0;
  7523. }
  7524. static int Polycore_delete_OSFILE(lua_State *L) {
  7525. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7526. OSFILE *inst = (OSFILE*)lua_topointer(L, 1);
  7527. delete inst;
  7528. return 0;
  7529. }
  7530. static int Polycore_OSFileEntry_get_name(lua_State *L) {
  7531. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7532. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7533. lua_pushstring(L, inst->name.c_str());
  7534. return 1;
  7535. }
  7536. static int Polycore_OSFileEntry_get_extension(lua_State *L) {
  7537. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7538. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7539. lua_pushstring(L, inst->extension.c_str());
  7540. return 1;
  7541. }
  7542. static int Polycore_OSFileEntry_get_nameWithoutExtension(lua_State *L) {
  7543. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7544. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7545. lua_pushstring(L, inst->nameWithoutExtension.c_str());
  7546. return 1;
  7547. }
  7548. static int Polycore_OSFileEntry_get_basePath(lua_State *L) {
  7549. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7550. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7551. lua_pushstring(L, inst->basePath.c_str());
  7552. return 1;
  7553. }
  7554. static int Polycore_OSFileEntry_get_fullPath(lua_State *L) {
  7555. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7556. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7557. lua_pushstring(L, inst->fullPath.c_str());
  7558. return 1;
  7559. }
  7560. static int Polycore_OSFileEntry_get_type(lua_State *L) {
  7561. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7562. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7563. lua_pushinteger(L, inst->type);
  7564. return 1;
  7565. }
  7566. static int Polycore_OSFileEntry_set_name(lua_State *L) {
  7567. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7568. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7569. String param = lua_tostring(L, 2);
  7570. inst->name = param;
  7571. return 0;
  7572. }
  7573. static int Polycore_OSFileEntry_set_extension(lua_State *L) {
  7574. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7575. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7576. String param = lua_tostring(L, 2);
  7577. inst->extension = param;
  7578. return 0;
  7579. }
  7580. static int Polycore_OSFileEntry_set_nameWithoutExtension(lua_State *L) {
  7581. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7582. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7583. String param = lua_tostring(L, 2);
  7584. inst->nameWithoutExtension = param;
  7585. return 0;
  7586. }
  7587. static int Polycore_OSFileEntry_set_basePath(lua_State *L) {
  7588. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7589. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7590. String param = lua_tostring(L, 2);
  7591. inst->basePath = param;
  7592. return 0;
  7593. }
  7594. static int Polycore_OSFileEntry_set_fullPath(lua_State *L) {
  7595. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7596. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7597. String param = lua_tostring(L, 2);
  7598. inst->fullPath = param;
  7599. return 0;
  7600. }
  7601. static int Polycore_OSFileEntry_set_type(lua_State *L) {
  7602. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7603. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7604. int param = lua_tointeger(L, 2);
  7605. inst->type = param;
  7606. return 0;
  7607. }
  7608. static int Polycore_OSFileEntry(lua_State *L) {
  7609. OSFileEntry *inst = new OSFileEntry();
  7610. lua_pushlightuserdata(L, (void*)inst);
  7611. return 1;
  7612. }
  7613. static int Polycore_delete_OSFileEntry(lua_State *L) {
  7614. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7615. OSFileEntry *inst = (OSFileEntry*)lua_topointer(L, 1);
  7616. delete inst;
  7617. return 0;
  7618. }
  7619. static int Polycore_OSBasics_open(lua_State *L) {
  7620. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7621. const String & filename = *( String *)lua_topointer(L, 2);
  7622. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7623. const String & opts = *( String *)lua_topointer(L, 3);
  7624. void *ptrRetVal = (void*)OSBasics::open(filename, opts);
  7625. if(ptrRetVal == NULL) {
  7626. lua_pushnil(L);
  7627. } else {
  7628. lua_pushlightuserdata(L, ptrRetVal);
  7629. }
  7630. return 1;
  7631. }
  7632. static int Polycore_OSBasics_close(lua_State *L) {
  7633. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7634. OSFILE * file = (OSFILE *)lua_topointer(L, 2);
  7635. lua_pushinteger(L, OSBasics::close(file));
  7636. return 1;
  7637. }
  7638. static int Polycore_OSBasics_read(lua_State *L) {
  7639. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7640. void * ptr = (void *)lua_topointer(L, 2);
  7641. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7642. size_t size = *(size_t*)lua_topointer(L, 3);
  7643. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  7644. size_t count = *(size_t*)lua_topointer(L, 4);
  7645. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7646. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  7647. lua_pushinteger(L, OSBasics::read(ptr, size, count, stream));
  7648. return 1;
  7649. }
  7650. static int Polycore_OSBasics_write(lua_State *L) {
  7651. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7652. const void * ptr = (const void *)lua_topointer(L, 2);
  7653. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7654. size_t size = *(size_t*)lua_topointer(L, 3);
  7655. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  7656. size_t count = *(size_t*)lua_topointer(L, 4);
  7657. luaL_checktype(L, 5, LUA_TLIGHTUSERDATA);
  7658. OSFILE * stream = (OSFILE *)lua_topointer(L, 5);
  7659. lua_pushinteger(L, OSBasics::write(ptr, size, count, stream));
  7660. return 1;
  7661. }
  7662. static int Polycore_OSBasics_seek(lua_State *L) {
  7663. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7664. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  7665. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  7666. long int offset = *(long int*)lua_topointer(L, 3);
  7667. luaL_checktype(L, 4, LUA_TNUMBER);
  7668. int origin = lua_tointeger(L, 4);
  7669. lua_pushinteger(L, OSBasics::seek(stream, offset, origin));
  7670. return 1;
  7671. }
  7672. static int Polycore_OSBasics_tell(lua_State *L) {
  7673. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7674. OSFILE * stream = (OSFILE *)lua_topointer(L, 2);
  7675. lua_pushinteger(L, OSBasics::tell(stream));
  7676. return 1;
  7677. }
  7678. static int Polycore_OSBasics_isFolder(lua_State *L) {
  7679. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7680. const String & pathString = *( String *)lua_topointer(L, 2);
  7681. lua_pushboolean(L, OSBasics::isFolder(pathString));
  7682. return 1;
  7683. }
  7684. static int Polycore_OSBasics_createFolder(lua_State *L) {
  7685. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7686. const String & pathString = *( String *)lua_topointer(L, 2);
  7687. OSBasics::createFolder(pathString);
  7688. return 0;
  7689. }
  7690. static int Polycore_OSBasics_removeItem(lua_State *L) {
  7691. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7692. const String & pathString = *( String *)lua_topointer(L, 2);
  7693. OSBasics::removeItem(pathString);
  7694. return 0;
  7695. }
  7696. static int Polycore_delete_OSBasics(lua_State *L) {
  7697. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7698. OSBasics *inst = (OSBasics*)lua_topointer(L, 1);
  7699. delete inst;
  7700. return 0;
  7701. }
  7702. static int Polycore_Polygon_get_useVertexNormals(lua_State *L) {
  7703. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7704. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7705. lua_pushboolean(L, inst->useVertexNormals);
  7706. return 1;
  7707. }
  7708. static int Polycore_Polygon_set_useVertexNormals(lua_State *L) {
  7709. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7710. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7711. bool param = lua_toboolean(L, 2);
  7712. inst->useVertexNormals = param;
  7713. return 0;
  7714. }
  7715. static int Polycore_Polygon(lua_State *L) {
  7716. Polycode::Polygon *inst = new Polycode::Polygon();
  7717. lua_pushlightuserdata(L, (void*)inst);
  7718. return 1;
  7719. }
  7720. static int Polycore_Polygon_getVertexCount(lua_State *L) {
  7721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7722. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7723. lua_pushinteger(L, inst->getVertexCount());
  7724. return 1;
  7725. }
  7726. static int Polycore_Polygon_getVertex(lua_State *L) {
  7727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7728. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7729. luaL_checktype(L, 2, LUA_TNUMBER);
  7730. unsigned int index = lua_tointeger(L, 2);
  7731. void *ptrRetVal = (void*)inst->getVertex(index);
  7732. if(ptrRetVal == NULL) {
  7733. lua_pushnil(L);
  7734. } else {
  7735. lua_pushlightuserdata(L, ptrRetVal);
  7736. }
  7737. return 1;
  7738. }
  7739. static int Polycore_Polygon_addVertex(lua_State *L) {
  7740. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7741. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7742. luaL_checktype(L, 2, LUA_TNUMBER);
  7743. Number x = lua_tonumber(L, 2);
  7744. luaL_checktype(L, 3, LUA_TNUMBER);
  7745. Number y = lua_tonumber(L, 3);
  7746. luaL_checktype(L, 4, LUA_TNUMBER);
  7747. Number z = lua_tonumber(L, 4);
  7748. void *ptrRetVal = (void*)inst->addVertex(x, y, z);
  7749. if(ptrRetVal == NULL) {
  7750. lua_pushnil(L);
  7751. } else {
  7752. lua_pushlightuserdata(L, ptrRetVal);
  7753. }
  7754. return 1;
  7755. }
  7756. static int Polycore_Polygon_removeVertex(lua_State *L) {
  7757. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7758. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7759. luaL_checktype(L, 2, LUA_TNUMBER);
  7760. int index = lua_tointeger(L, 2);
  7761. inst->removeVertex(index);
  7762. return 0;
  7763. }
  7764. static int Polycore_Polygon_calculateNormal(lua_State *L) {
  7765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7766. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7767. inst->calculateNormal();
  7768. return 0;
  7769. }
  7770. static int Polycore_Polygon_getFaceNormal(lua_State *L) {
  7771. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7772. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7773. Vector3 *retInst = new Vector3();
  7774. *retInst = inst->getFaceNormal();
  7775. lua_pushlightuserdata(L, retInst);
  7776. return 1;
  7777. }
  7778. static int Polycore_Polygon_getBounds2D(lua_State *L) {
  7779. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7780. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7781. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7782. *retInst = inst->getBounds2D();
  7783. lua_pushlightuserdata(L, retInst);
  7784. return 1;
  7785. }
  7786. static int Polycore_Polygon_setNormal(lua_State *L) {
  7787. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7788. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7789. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  7790. Vector3 normal = *(Vector3*)lua_topointer(L, 2);
  7791. inst->setNormal(normal);
  7792. return 0;
  7793. }
  7794. static int Polycore_Polygon_flipUVY(lua_State *L) {
  7795. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7796. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7797. inst->flipUVY();
  7798. return 0;
  7799. }
  7800. static int Polycore_delete_Polygon(lua_State *L) {
  7801. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7802. Polycode::Polygon *inst = (Polycode::Polygon*)lua_topointer(L, 1);
  7803. delete inst;
  7804. return 0;
  7805. }
  7806. static int Polycore_Font_get_loaded(lua_State *L) {
  7807. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7808. Font *inst = (Font*)lua_topointer(L, 1);
  7809. lua_pushboolean(L, inst->loaded);
  7810. return 1;
  7811. }
  7812. static int Polycore_Font_set_loaded(lua_State *L) {
  7813. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7814. Font *inst = (Font*)lua_topointer(L, 1);
  7815. bool param = lua_toboolean(L, 2);
  7816. inst->loaded = param;
  7817. return 0;
  7818. }
  7819. static int Polycore_Font(lua_State *L) {
  7820. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7821. const String & fileName = *( String *)lua_topointer(L, 1);
  7822. Font *inst = new Font(fileName);
  7823. lua_pushlightuserdata(L, (void*)inst);
  7824. return 1;
  7825. }
  7826. static int Polycore_Font_getFace(lua_State *L) {
  7827. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7828. Font *inst = (Font*)lua_topointer(L, 1);
  7829. FT_Face *retInst = new FT_Face();
  7830. *retInst = inst->getFace();
  7831. lua_pushlightuserdata(L, retInst);
  7832. return 1;
  7833. }
  7834. static int Polycore_Font_isValid(lua_State *L) {
  7835. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7836. Font *inst = (Font*)lua_topointer(L, 1);
  7837. lua_pushboolean(L, inst->isValid());
  7838. return 1;
  7839. }
  7840. static int Polycore_delete_Font(lua_State *L) {
  7841. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7842. Font *inst = (Font*)lua_topointer(L, 1);
  7843. delete inst;
  7844. return 0;
  7845. }
  7846. static int Polycore_Entity_get_custEntityType(lua_State *L) {
  7847. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7848. Entity *inst = (Entity*)lua_topointer(L, 1);
  7849. lua_pushstring(L, inst->custEntityType.c_str());
  7850. return 1;
  7851. }
  7852. static int Polycore_Entity_get_billboardMode(lua_State *L) {
  7853. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7854. Entity *inst = (Entity*)lua_topointer(L, 1);
  7855. lua_pushboolean(L, inst->billboardMode);
  7856. return 1;
  7857. }
  7858. static int Polycore_Entity_get_billboardRoll(lua_State *L) {
  7859. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7860. Entity *inst = (Entity*)lua_topointer(L, 1);
  7861. lua_pushboolean(L, inst->billboardRoll);
  7862. return 1;
  7863. }
  7864. static int Polycore_Entity_get_alphaTest(lua_State *L) {
  7865. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7866. Entity *inst = (Entity*)lua_topointer(L, 1);
  7867. lua_pushboolean(L, inst->alphaTest);
  7868. return 1;
  7869. }
  7870. static int Polycore_Entity_get_backfaceCulled(lua_State *L) {
  7871. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7872. Entity *inst = (Entity*)lua_topointer(L, 1);
  7873. lua_pushboolean(L, inst->backfaceCulled);
  7874. return 1;
  7875. }
  7876. static int Polycore_Entity_get_renderWireframe(lua_State *L) {
  7877. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7878. Entity *inst = (Entity*)lua_topointer(L, 1);
  7879. lua_pushboolean(L, inst->renderWireframe);
  7880. return 1;
  7881. }
  7882. static int Polycore_Entity_get_color(lua_State *L) {
  7883. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7884. Entity *inst = (Entity*)lua_topointer(L, 1);
  7885. lua_pushlightuserdata(L, &inst->color);
  7886. return 1;
  7887. }
  7888. static int Polycore_Entity_get_enabled(lua_State *L) {
  7889. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7890. Entity *inst = (Entity*)lua_topointer(L, 1);
  7891. lua_pushboolean(L, inst->enabled);
  7892. return 1;
  7893. }
  7894. static int Polycore_Entity_get_visible(lua_State *L) {
  7895. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7896. Entity *inst = (Entity*)lua_topointer(L, 1);
  7897. lua_pushboolean(L, inst->visible);
  7898. return 1;
  7899. }
  7900. static int Polycore_Entity_get_depthWrite(lua_State *L) {
  7901. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7902. Entity *inst = (Entity*)lua_topointer(L, 1);
  7903. lua_pushboolean(L, inst->depthWrite);
  7904. return 1;
  7905. }
  7906. static int Polycore_Entity_get_depthTest(lua_State *L) {
  7907. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7908. Entity *inst = (Entity*)lua_topointer(L, 1);
  7909. lua_pushboolean(L, inst->depthTest);
  7910. return 1;
  7911. }
  7912. static int Polycore_Entity_get_blendingMode(lua_State *L) {
  7913. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7914. Entity *inst = (Entity*)lua_topointer(L, 1);
  7915. lua_pushinteger(L, inst->blendingMode);
  7916. return 1;
  7917. }
  7918. static int Polycore_Entity_get_colorAffectsChildren(lua_State *L) {
  7919. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7920. Entity *inst = (Entity*)lua_topointer(L, 1);
  7921. lua_pushboolean(L, inst->colorAffectsChildren);
  7922. return 1;
  7923. }
  7924. static int Polycore_Entity_get_depthOnly(lua_State *L) {
  7925. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7926. Entity *inst = (Entity*)lua_topointer(L, 1);
  7927. lua_pushboolean(L, inst->depthOnly);
  7928. return 1;
  7929. }
  7930. static int Polycore_Entity_get_bBox(lua_State *L) {
  7931. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7932. Entity *inst = (Entity*)lua_topointer(L, 1);
  7933. lua_pushlightuserdata(L, &inst->bBox);
  7934. return 1;
  7935. }
  7936. static int Polycore_Entity_get_ignoreParentMatrix(lua_State *L) {
  7937. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7938. Entity *inst = (Entity*)lua_topointer(L, 1);
  7939. lua_pushboolean(L, inst->ignoreParentMatrix);
  7940. return 1;
  7941. }
  7942. static int Polycore_Entity_get_isMask(lua_State *L) {
  7943. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7944. Entity *inst = (Entity*)lua_topointer(L, 1);
  7945. lua_pushboolean(L, inst->isMask);
  7946. return 1;
  7947. }
  7948. static int Polycore_Entity_set_custEntityType(lua_State *L) {
  7949. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7950. Entity *inst = (Entity*)lua_topointer(L, 1);
  7951. String param = lua_tostring(L, 2);
  7952. inst->custEntityType = param;
  7953. return 0;
  7954. }
  7955. static int Polycore_Entity_set_billboardMode(lua_State *L) {
  7956. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7957. Entity *inst = (Entity*)lua_topointer(L, 1);
  7958. bool param = lua_toboolean(L, 2);
  7959. inst->billboardMode = param;
  7960. return 0;
  7961. }
  7962. static int Polycore_Entity_set_billboardRoll(lua_State *L) {
  7963. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7964. Entity *inst = (Entity*)lua_topointer(L, 1);
  7965. bool param = lua_toboolean(L, 2);
  7966. inst->billboardRoll = param;
  7967. return 0;
  7968. }
  7969. static int Polycore_Entity_set_alphaTest(lua_State *L) {
  7970. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7971. Entity *inst = (Entity*)lua_topointer(L, 1);
  7972. bool param = lua_toboolean(L, 2);
  7973. inst->alphaTest = param;
  7974. return 0;
  7975. }
  7976. static int Polycore_Entity_set_backfaceCulled(lua_State *L) {
  7977. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7978. Entity *inst = (Entity*)lua_topointer(L, 1);
  7979. bool param = lua_toboolean(L, 2);
  7980. inst->backfaceCulled = param;
  7981. return 0;
  7982. }
  7983. static int Polycore_Entity_set_renderWireframe(lua_State *L) {
  7984. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7985. Entity *inst = (Entity*)lua_topointer(L, 1);
  7986. bool param = lua_toboolean(L, 2);
  7987. inst->renderWireframe = param;
  7988. return 0;
  7989. }
  7990. static int Polycore_Entity_set_enabled(lua_State *L) {
  7991. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7992. Entity *inst = (Entity*)lua_topointer(L, 1);
  7993. bool param = lua_toboolean(L, 2);
  7994. inst->enabled = param;
  7995. return 0;
  7996. }
  7997. static int Polycore_Entity_set_visible(lua_State *L) {
  7998. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  7999. Entity *inst = (Entity*)lua_topointer(L, 1);
  8000. bool param = lua_toboolean(L, 2);
  8001. inst->visible = param;
  8002. return 0;
  8003. }
  8004. static int Polycore_Entity_set_depthWrite(lua_State *L) {
  8005. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8006. Entity *inst = (Entity*)lua_topointer(L, 1);
  8007. bool param = lua_toboolean(L, 2);
  8008. inst->depthWrite = param;
  8009. return 0;
  8010. }
  8011. static int Polycore_Entity_set_depthTest(lua_State *L) {
  8012. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8013. Entity *inst = (Entity*)lua_topointer(L, 1);
  8014. bool param = lua_toboolean(L, 2);
  8015. inst->depthTest = param;
  8016. return 0;
  8017. }
  8018. static int Polycore_Entity_set_blendingMode(lua_State *L) {
  8019. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8020. Entity *inst = (Entity*)lua_topointer(L, 1);
  8021. int param = lua_tointeger(L, 2);
  8022. inst->blendingMode = param;
  8023. return 0;
  8024. }
  8025. static int Polycore_Entity_set_colorAffectsChildren(lua_State *L) {
  8026. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8027. Entity *inst = (Entity*)lua_topointer(L, 1);
  8028. bool param = lua_toboolean(L, 2);
  8029. inst->colorAffectsChildren = param;
  8030. return 0;
  8031. }
  8032. static int Polycore_Entity_set_depthOnly(lua_State *L) {
  8033. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8034. Entity *inst = (Entity*)lua_topointer(L, 1);
  8035. bool param = lua_toboolean(L, 2);
  8036. inst->depthOnly = param;
  8037. return 0;
  8038. }
  8039. static int Polycore_Entity_set_ignoreParentMatrix(lua_State *L) {
  8040. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8041. Entity *inst = (Entity*)lua_topointer(L, 1);
  8042. bool param = lua_toboolean(L, 2);
  8043. inst->ignoreParentMatrix = param;
  8044. return 0;
  8045. }
  8046. static int Polycore_Entity_set_isMask(lua_State *L) {
  8047. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8048. Entity *inst = (Entity*)lua_topointer(L, 1);
  8049. bool param = lua_toboolean(L, 2);
  8050. inst->isMask = param;
  8051. return 0;
  8052. }
  8053. static int Polycore_Entity(lua_State *L) {
  8054. Entity *inst = new Entity();
  8055. lua_pushlightuserdata(L, (void*)inst);
  8056. return 1;
  8057. }
  8058. static int Polycore_Entity_Render(lua_State *L) {
  8059. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8060. Entity *inst = (Entity*)lua_topointer(L, 1);
  8061. inst->Render();
  8062. return 0;
  8063. }
  8064. static int Polycore_Entity_Update(lua_State *L) {
  8065. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8066. Entity *inst = (Entity*)lua_topointer(L, 1);
  8067. inst->Update();
  8068. return 0;
  8069. }
  8070. static int Polycore_Entity_transformAndRender(lua_State *L) {
  8071. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8072. Entity *inst = (Entity*)lua_topointer(L, 1);
  8073. inst->transformAndRender();
  8074. return 0;
  8075. }
  8076. static int Polycore_Entity_renderChildren(lua_State *L) {
  8077. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8078. Entity *inst = (Entity*)lua_topointer(L, 1);
  8079. inst->renderChildren();
  8080. return 0;
  8081. }
  8082. static int Polycore_Entity_dirtyMatrix(lua_State *L) {
  8083. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8084. Entity *inst = (Entity*)lua_topointer(L, 1);
  8085. luaL_checktype(L, 2, LUA_TBOOLEAN);
  8086. bool val = lua_toboolean(L, 2);
  8087. inst->dirtyMatrix(val);
  8088. return 0;
  8089. }
  8090. static int Polycore_Entity_rebuildTransformMatrix(lua_State *L) {
  8091. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8092. Entity *inst = (Entity*)lua_topointer(L, 1);
  8093. inst->rebuildTransformMatrix();
  8094. return 0;
  8095. }
  8096. static int Polycore_Entity_updateEntityMatrix(lua_State *L) {
  8097. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8098. Entity *inst = (Entity*)lua_topointer(L, 1);
  8099. inst->updateEntityMatrix();
  8100. return 0;
  8101. }
  8102. static int Polycore_Entity_getTransformMatrix(lua_State *L) {
  8103. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8104. Entity *inst = (Entity*)lua_topointer(L, 1);
  8105. Matrix4 *retInst = new Matrix4 ();
  8106. *retInst = inst->getTransformMatrix();
  8107. lua_pushlightuserdata(L, retInst);
  8108. return 1;
  8109. }
  8110. static int Polycore_Entity_getConcatenatedMatrix(lua_State *L) {
  8111. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8112. Entity *inst = (Entity*)lua_topointer(L, 1);
  8113. Matrix4 *retInst = new Matrix4();
  8114. *retInst = inst->getConcatenatedMatrix();
  8115. lua_pushlightuserdata(L, retInst);
  8116. return 1;
  8117. }
  8118. static int Polycore_Entity_getConcatenatedRollMatrix(lua_State *L) {
  8119. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8120. Entity *inst = (Entity*)lua_topointer(L, 1);
  8121. Matrix4 *retInst = new Matrix4();
  8122. *retInst = inst->getConcatenatedRollMatrix();
  8123. lua_pushlightuserdata(L, retInst);
  8124. return 1;
  8125. }
  8126. static int Polycore_Entity_setTransformByMatrix(lua_State *L) {
  8127. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8128. Entity *inst = (Entity*)lua_topointer(L, 1);
  8129. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8130. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 2);
  8131. inst->setTransformByMatrix(matrix);
  8132. return 0;
  8133. }
  8134. static int Polycore_Entity_setTransformByMatrixPure(lua_State *L) {
  8135. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8136. Entity *inst = (Entity*)lua_topointer(L, 1);
  8137. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8138. const Matrix4 & matrix = *( Matrix4 *)lua_topointer(L, 2);
  8139. inst->setTransformByMatrixPure(matrix);
  8140. return 0;
  8141. }
  8142. static int Polycore_Entity_getLookAtMatrix(lua_State *L) {
  8143. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8144. Entity *inst = (Entity*)lua_topointer(L, 1);
  8145. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8146. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  8147. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8148. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8149. Matrix4 *retInst = new Matrix4();
  8150. *retInst = inst->getLookAtMatrix(loc, upVector);
  8151. lua_pushlightuserdata(L, retInst);
  8152. return 1;
  8153. }
  8154. static int Polycore_Entity_addEntity(lua_State *L) {
  8155. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8156. Entity *inst = (Entity*)lua_topointer(L, 1);
  8157. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8158. Entity * newChild = (Entity *)lua_topointer(L, 2);
  8159. inst->addEntity(newChild);
  8160. return 0;
  8161. }
  8162. static int Polycore_Entity_addChild(lua_State *L) {
  8163. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8164. Entity *inst = (Entity*)lua_topointer(L, 1);
  8165. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8166. Entity * newChild = (Entity *)lua_topointer(L, 2);
  8167. inst->addChild(newChild);
  8168. return 0;
  8169. }
  8170. static int Polycore_Entity_removeChild(lua_State *L) {
  8171. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8172. Entity *inst = (Entity*)lua_topointer(L, 1);
  8173. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8174. Entity * entityToRemove = (Entity *)lua_topointer(L, 2);
  8175. inst->removeChild(entityToRemove);
  8176. return 0;
  8177. }
  8178. static int Polycore_Entity_setParentEntity(lua_State *L) {
  8179. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8180. Entity *inst = (Entity*)lua_topointer(L, 1);
  8181. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8182. Entity * entity = (Entity *)lua_topointer(L, 2);
  8183. inst->setParentEntity(entity);
  8184. return 0;
  8185. }
  8186. static int Polycore_Entity_getParentEntity(lua_State *L) {
  8187. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8188. Entity *inst = (Entity*)lua_topointer(L, 1);
  8189. void *ptrRetVal = (void*)inst->getParentEntity();
  8190. if(ptrRetVal == NULL) {
  8191. lua_pushnil(L);
  8192. } else {
  8193. lua_pushlightuserdata(L, ptrRetVal);
  8194. }
  8195. return 1;
  8196. }
  8197. static int Polycore_Entity_getPosition(lua_State *L) {
  8198. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8199. Entity *inst = (Entity*)lua_topointer(L, 1);
  8200. Vector3 *retInst = new Vector3();
  8201. *retInst = inst->getPosition();
  8202. lua_pushlightuserdata(L, retInst);
  8203. return 1;
  8204. }
  8205. static int Polycore_Entity_getCombinedPosition(lua_State *L) {
  8206. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8207. Entity *inst = (Entity*)lua_topointer(L, 1);
  8208. Vector3 *retInst = new Vector3();
  8209. *retInst = inst->getCombinedPosition();
  8210. lua_pushlightuserdata(L, retInst);
  8211. return 1;
  8212. }
  8213. static int Polycore_Entity_setPosition(lua_State *L) {
  8214. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8215. Entity *inst = (Entity*)lua_topointer(L, 1);
  8216. luaL_checktype(L, 2, LUA_TNUMBER);
  8217. Number x = lua_tonumber(L, 2);
  8218. luaL_checktype(L, 3, LUA_TNUMBER);
  8219. Number y = lua_tonumber(L, 3);
  8220. luaL_checktype(L, 4, LUA_TNUMBER);
  8221. Number z = lua_tonumber(L, 4);
  8222. inst->setPosition(x, y, z);
  8223. return 0;
  8224. }
  8225. static int Polycore_Entity_setPositionX(lua_State *L) {
  8226. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8227. Entity *inst = (Entity*)lua_topointer(L, 1);
  8228. luaL_checktype(L, 2, LUA_TNUMBER);
  8229. Number x = lua_tonumber(L, 2);
  8230. inst->setPositionX(x);
  8231. return 0;
  8232. }
  8233. static int Polycore_Entity_setPositionY(lua_State *L) {
  8234. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8235. Entity *inst = (Entity*)lua_topointer(L, 1);
  8236. luaL_checktype(L, 2, LUA_TNUMBER);
  8237. Number y = lua_tonumber(L, 2);
  8238. inst->setPositionY(y);
  8239. return 0;
  8240. }
  8241. static int Polycore_Entity_Translate(lua_State *L) {
  8242. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8243. Entity *inst = (Entity*)lua_topointer(L, 1);
  8244. luaL_checktype(L, 2, LUA_TNUMBER);
  8245. Number x = lua_tonumber(L, 2);
  8246. luaL_checktype(L, 3, LUA_TNUMBER);
  8247. Number y = lua_tonumber(L, 3);
  8248. luaL_checktype(L, 4, LUA_TNUMBER);
  8249. Number z = lua_tonumber(L, 4);
  8250. inst->Translate(x, y, z);
  8251. return 0;
  8252. }
  8253. static int Polycore_Entity_setPositionZ(lua_State *L) {
  8254. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8255. Entity *inst = (Entity*)lua_topointer(L, 1);
  8256. luaL_checktype(L, 2, LUA_TNUMBER);
  8257. Number z = lua_tonumber(L, 2);
  8258. inst->setPositionZ(z);
  8259. return 0;
  8260. }
  8261. static int Polycore_Entity_setScaleX(lua_State *L) {
  8262. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8263. Entity *inst = (Entity*)lua_topointer(L, 1);
  8264. luaL_checktype(L, 2, LUA_TNUMBER);
  8265. Number x = lua_tonumber(L, 2);
  8266. inst->setScaleX(x);
  8267. return 0;
  8268. }
  8269. static int Polycore_Entity_setScaleY(lua_State *L) {
  8270. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8271. Entity *inst = (Entity*)lua_topointer(L, 1);
  8272. luaL_checktype(L, 2, LUA_TNUMBER);
  8273. Number y = lua_tonumber(L, 2);
  8274. inst->setScaleY(y);
  8275. return 0;
  8276. }
  8277. static int Polycore_Entity_setScaleZ(lua_State *L) {
  8278. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8279. Entity *inst = (Entity*)lua_topointer(L, 1);
  8280. luaL_checktype(L, 2, LUA_TNUMBER);
  8281. Number z = lua_tonumber(L, 2);
  8282. inst->setScaleZ(z);
  8283. return 0;
  8284. }
  8285. static int Polycore_Entity_Scale(lua_State *L) {
  8286. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8287. Entity *inst = (Entity*)lua_topointer(L, 1);
  8288. luaL_checktype(L, 2, LUA_TNUMBER);
  8289. Number x = lua_tonumber(L, 2);
  8290. luaL_checktype(L, 3, LUA_TNUMBER);
  8291. Number y = lua_tonumber(L, 3);
  8292. luaL_checktype(L, 4, LUA_TNUMBER);
  8293. Number z = lua_tonumber(L, 4);
  8294. inst->Scale(x, y, z);
  8295. return 0;
  8296. }
  8297. static int Polycore_Entity_setScale(lua_State *L) {
  8298. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8299. Entity *inst = (Entity*)lua_topointer(L, 1);
  8300. luaL_checktype(L, 2, LUA_TNUMBER);
  8301. Number x = lua_tonumber(L, 2);
  8302. luaL_checktype(L, 3, LUA_TNUMBER);
  8303. Number y = lua_tonumber(L, 3);
  8304. luaL_checktype(L, 4, LUA_TNUMBER);
  8305. Number z = lua_tonumber(L, 4);
  8306. inst->setScale(x, y, z);
  8307. return 0;
  8308. }
  8309. static int Polycore_Entity_getCompoundScale(lua_State *L) {
  8310. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8311. Entity *inst = (Entity*)lua_topointer(L, 1);
  8312. Vector3 *retInst = new Vector3();
  8313. *retInst = inst->getCompoundScale();
  8314. lua_pushlightuserdata(L, retInst);
  8315. return 1;
  8316. }
  8317. static int Polycore_Entity_getScale(lua_State *L) {
  8318. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8319. Entity *inst = (Entity*)lua_topointer(L, 1);
  8320. Vector3 *retInst = new Vector3();
  8321. *retInst = inst->getScale();
  8322. lua_pushlightuserdata(L, retInst);
  8323. return 1;
  8324. }
  8325. static int Polycore_Entity_getCombinedPitch(lua_State *L) {
  8326. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8327. Entity *inst = (Entity*)lua_topointer(L, 1);
  8328. lua_pushnumber(L, inst->getCombinedPitch());
  8329. return 1;
  8330. }
  8331. static int Polycore_Entity_getCombinedYaw(lua_State *L) {
  8332. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8333. Entity *inst = (Entity*)lua_topointer(L, 1);
  8334. lua_pushnumber(L, inst->getCombinedYaw());
  8335. return 1;
  8336. }
  8337. static int Polycore_Entity_getCombinedRoll(lua_State *L) {
  8338. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8339. Entity *inst = (Entity*)lua_topointer(L, 1);
  8340. lua_pushnumber(L, inst->getCombinedRoll());
  8341. return 1;
  8342. }
  8343. static int Polycore_Entity_rebuildRotation(lua_State *L) {
  8344. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8345. Entity *inst = (Entity*)lua_topointer(L, 1);
  8346. inst->rebuildRotation();
  8347. return 0;
  8348. }
  8349. static int Polycore_Entity_setPitch(lua_State *L) {
  8350. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8351. Entity *inst = (Entity*)lua_topointer(L, 1);
  8352. luaL_checktype(L, 2, LUA_TNUMBER);
  8353. Number pitch = lua_tonumber(L, 2);
  8354. inst->setPitch(pitch);
  8355. return 0;
  8356. }
  8357. static int Polycore_Entity_setYaw(lua_State *L) {
  8358. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8359. Entity *inst = (Entity*)lua_topointer(L, 1);
  8360. luaL_checktype(L, 2, LUA_TNUMBER);
  8361. Number yaw = lua_tonumber(L, 2);
  8362. inst->setYaw(yaw);
  8363. return 0;
  8364. }
  8365. static int Polycore_Entity_setRoll(lua_State *L) {
  8366. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8367. Entity *inst = (Entity*)lua_topointer(L, 1);
  8368. luaL_checktype(L, 2, LUA_TNUMBER);
  8369. Number roll = lua_tonumber(L, 2);
  8370. inst->setRoll(roll);
  8371. return 0;
  8372. }
  8373. static int Polycore_Entity_Roll(lua_State *L) {
  8374. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8375. Entity *inst = (Entity*)lua_topointer(L, 1);
  8376. luaL_checktype(L, 2, LUA_TNUMBER);
  8377. Number roll = lua_tonumber(L, 2);
  8378. inst->Roll(roll);
  8379. return 0;
  8380. }
  8381. static int Polycore_Entity_Yaw(lua_State *L) {
  8382. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8383. Entity *inst = (Entity*)lua_topointer(L, 1);
  8384. luaL_checktype(L, 2, LUA_TNUMBER);
  8385. Number yaw = lua_tonumber(L, 2);
  8386. inst->Yaw(yaw);
  8387. return 0;
  8388. }
  8389. static int Polycore_Entity_Pitch(lua_State *L) {
  8390. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8391. Entity *inst = (Entity*)lua_topointer(L, 1);
  8392. luaL_checktype(L, 2, LUA_TNUMBER);
  8393. Number pitch = lua_tonumber(L, 2);
  8394. inst->Pitch(pitch);
  8395. return 0;
  8396. }
  8397. static int Polycore_Entity_getPitch(lua_State *L) {
  8398. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8399. Entity *inst = (Entity*)lua_topointer(L, 1);
  8400. lua_pushnumber(L, inst->getPitch());
  8401. return 1;
  8402. }
  8403. static int Polycore_Entity_getYaw(lua_State *L) {
  8404. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8405. Entity *inst = (Entity*)lua_topointer(L, 1);
  8406. lua_pushnumber(L, inst->getYaw());
  8407. return 1;
  8408. }
  8409. static int Polycore_Entity_getRoll(lua_State *L) {
  8410. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8411. Entity *inst = (Entity*)lua_topointer(L, 1);
  8412. lua_pushnumber(L, inst->getRoll());
  8413. return 1;
  8414. }
  8415. static int Polycore_Entity_setRotationQuat(lua_State *L) {
  8416. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8417. Entity *inst = (Entity*)lua_topointer(L, 1);
  8418. luaL_checktype(L, 2, LUA_TNUMBER);
  8419. Number w = lua_tonumber(L, 2);
  8420. luaL_checktype(L, 3, LUA_TNUMBER);
  8421. Number x = lua_tonumber(L, 3);
  8422. luaL_checktype(L, 4, LUA_TNUMBER);
  8423. Number y = lua_tonumber(L, 4);
  8424. luaL_checktype(L, 5, LUA_TNUMBER);
  8425. Number z = lua_tonumber(L, 5);
  8426. inst->setRotationQuat(w, x, y, z);
  8427. return 0;
  8428. }
  8429. static int Polycore_Entity_getRotationQuat(lua_State *L) {
  8430. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8431. Entity *inst = (Entity*)lua_topointer(L, 1);
  8432. Quaternion *retInst = new Quaternion();
  8433. *retInst = inst->getRotationQuat();
  8434. lua_pushlightuserdata(L, retInst);
  8435. return 1;
  8436. }
  8437. static int Polycore_Entity_lookAt(lua_State *L) {
  8438. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8439. Entity *inst = (Entity*)lua_topointer(L, 1);
  8440. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8441. const Vector3 & loc = *( Vector3 *)lua_topointer(L, 2);
  8442. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8443. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8444. inst->lookAt(loc, upVector);
  8445. return 0;
  8446. }
  8447. static int Polycore_Entity_lookAtEntity(lua_State *L) {
  8448. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8449. Entity *inst = (Entity*)lua_topointer(L, 1);
  8450. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8451. Entity * entity = (Entity *)lua_topointer(L, 2);
  8452. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8453. const Vector3 & upVector = *( Vector3 *)lua_topointer(L, 3);
  8454. inst->lookAtEntity(entity, upVector);
  8455. return 0;
  8456. }
  8457. static int Polycore_Entity_getCombinedColor(lua_State *L) {
  8458. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8459. Entity *inst = (Entity*)lua_topointer(L, 1);
  8460. Color *retInst = new Color();
  8461. *retInst = inst->getCombinedColor();
  8462. lua_pushlightuserdata(L, retInst);
  8463. return 1;
  8464. }
  8465. static int Polycore_Entity_setColor(lua_State *L) {
  8466. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8467. Entity *inst = (Entity*)lua_topointer(L, 1);
  8468. luaL_checktype(L, 2, LUA_TNUMBER);
  8469. Number r = lua_tonumber(L, 2);
  8470. luaL_checktype(L, 3, LUA_TNUMBER);
  8471. Number g = lua_tonumber(L, 3);
  8472. luaL_checktype(L, 4, LUA_TNUMBER);
  8473. Number b = lua_tonumber(L, 4);
  8474. luaL_checktype(L, 5, LUA_TNUMBER);
  8475. Number a = lua_tonumber(L, 5);
  8476. inst->setColor(r, g, b, a);
  8477. return 0;
  8478. }
  8479. static int Polycore_Entity_setColorInt(lua_State *L) {
  8480. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8481. Entity *inst = (Entity*)lua_topointer(L, 1);
  8482. luaL_checktype(L, 2, LUA_TNUMBER);
  8483. int r = lua_tointeger(L, 2);
  8484. luaL_checktype(L, 3, LUA_TNUMBER);
  8485. int g = lua_tointeger(L, 3);
  8486. luaL_checktype(L, 4, LUA_TNUMBER);
  8487. int b = lua_tointeger(L, 4);
  8488. luaL_checktype(L, 5, LUA_TNUMBER);
  8489. int a = lua_tointeger(L, 5);
  8490. inst->setColorInt(r, g, b, a);
  8491. return 0;
  8492. }
  8493. static int Polycore_Entity_recalculateBBox(lua_State *L) {
  8494. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8495. Entity *inst = (Entity*)lua_topointer(L, 1);
  8496. inst->recalculateBBox();
  8497. return 0;
  8498. }
  8499. static int Polycore_Entity_getBBoxRadius(lua_State *L) {
  8500. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8501. Entity *inst = (Entity*)lua_topointer(L, 1);
  8502. lua_pushnumber(L, inst->getBBoxRadius());
  8503. return 1;
  8504. }
  8505. static int Polycore_Entity_getCompoundBBoxRadius(lua_State *L) {
  8506. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8507. Entity *inst = (Entity*)lua_topointer(L, 1);
  8508. lua_pushnumber(L, inst->getCompoundBBoxRadius());
  8509. return 1;
  8510. }
  8511. static int Polycore_Entity_setBBoxRadius(lua_State *L) {
  8512. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8513. Entity *inst = (Entity*)lua_topointer(L, 1);
  8514. luaL_checktype(L, 2, LUA_TNUMBER);
  8515. Number rad = lua_tonumber(L, 2);
  8516. inst->setBBoxRadius(rad);
  8517. return 0;
  8518. }
  8519. static int Polycore_Entity_setMask(lua_State *L) {
  8520. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8521. Entity *inst = (Entity*)lua_topointer(L, 1);
  8522. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8523. Entity * mask = (Entity *)lua_topointer(L, 2);
  8524. inst->setMask(mask);
  8525. return 0;
  8526. }
  8527. static int Polycore_Entity_clearMask(lua_State *L) {
  8528. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8529. Entity *inst = (Entity*)lua_topointer(L, 1);
  8530. inst->clearMask();
  8531. return 0;
  8532. }
  8533. static int Polycore_Entity_setBlendingMode(lua_State *L) {
  8534. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8535. Entity *inst = (Entity*)lua_topointer(L, 1);
  8536. luaL_checktype(L, 2, LUA_TNUMBER);
  8537. int newBl_endingMode = lua_tointeger(L, 2);
  8538. inst->setBlendingMode(newBl_endingMode);
  8539. return 0;
  8540. }
  8541. static int Polycore_Entity_getChildCenter(lua_State *L) {
  8542. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8543. Entity *inst = (Entity*)lua_topointer(L, 1);
  8544. Vector3 *retInst = new Vector3();
  8545. *retInst = inst->getChildCenter();
  8546. lua_pushlightuserdata(L, retInst);
  8547. return 1;
  8548. }
  8549. static int Polycore_Entity_getEntityProp(lua_State *L) {
  8550. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8551. Entity *inst = (Entity*)lua_topointer(L, 1);
  8552. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8553. const String & propName = *( String *)lua_topointer(L, 2);
  8554. lua_pushstring(L, inst->getEntityProp(propName).c_str());
  8555. return 1;
  8556. }
  8557. static int Polycore_Entity_doUpdates(lua_State *L) {
  8558. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8559. Entity *inst = (Entity*)lua_topointer(L, 1);
  8560. inst->doUpdates();
  8561. return 0;
  8562. }
  8563. static int Polycore_Entity_buildPositionMatrix(lua_State *L) {
  8564. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8565. Entity *inst = (Entity*)lua_topointer(L, 1);
  8566. Matrix4 *retInst = new Matrix4();
  8567. *retInst = inst->buildPositionMatrix();
  8568. lua_pushlightuserdata(L, retInst);
  8569. return 1;
  8570. }
  8571. static int Polycore_Entity_adjustMatrixForChildren(lua_State *L) {
  8572. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8573. Entity *inst = (Entity*)lua_topointer(L, 1);
  8574. inst->adjustMatrixForChildren();
  8575. return 0;
  8576. }
  8577. static int Polycore_Entity_setRenderer(lua_State *L) {
  8578. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8579. Entity *inst = (Entity*)lua_topointer(L, 1);
  8580. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8581. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  8582. inst->setRenderer(r_enderer);
  8583. return 0;
  8584. }
  8585. static int Polycore_delete_Entity(lua_State *L) {
  8586. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8587. Entity *inst = (Entity*)lua_topointer(L, 1);
  8588. delete inst;
  8589. return 0;
  8590. }
  8591. static int Polycore_Material_get_specularValue(lua_State *L) {
  8592. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8593. Material *inst = (Material*)lua_topointer(L, 1);
  8594. lua_pushnumber(L, inst->specularValue);
  8595. return 1;
  8596. }
  8597. static int Polycore_Material_get_specularColor(lua_State *L) {
  8598. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8599. Material *inst = (Material*)lua_topointer(L, 1);
  8600. lua_pushlightuserdata(L, &inst->specularColor);
  8601. return 1;
  8602. }
  8603. static int Polycore_Material_get_diffuseColor(lua_State *L) {
  8604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8605. Material *inst = (Material*)lua_topointer(L, 1);
  8606. lua_pushlightuserdata(L, &inst->diffuseColor);
  8607. return 1;
  8608. }
  8609. static int Polycore_Material_set_specularValue(lua_State *L) {
  8610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8611. Material *inst = (Material*)lua_topointer(L, 1);
  8612. Number param = lua_tonumber(L, 2);
  8613. inst->specularValue = param;
  8614. return 0;
  8615. }
  8616. static int Polycore_Material(lua_State *L) {
  8617. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8618. const String & name = *( String *)lua_topointer(L, 1);
  8619. Material *inst = new Material(name);
  8620. lua_pushlightuserdata(L, (void*)inst);
  8621. return 1;
  8622. }
  8623. static int Polycore_Material_addShader(lua_State *L) {
  8624. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8625. Material *inst = (Material*)lua_topointer(L, 1);
  8626. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8627. Shader * shader = (Shader *)lua_topointer(L, 2);
  8628. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  8629. ShaderBinding * shaderBinding = (ShaderBinding *)lua_topointer(L, 3);
  8630. inst->addShader(shader, shaderBinding);
  8631. return 0;
  8632. }
  8633. static int Polycore_Material_getNumShaders(lua_State *L) {
  8634. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8635. Material *inst = (Material*)lua_topointer(L, 1);
  8636. lua_pushinteger(L, inst->getNumShaders());
  8637. return 1;
  8638. }
  8639. static int Polycore_Material_addShaderRenderTarget(lua_State *L) {
  8640. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8641. Material *inst = (Material*)lua_topointer(L, 1);
  8642. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8643. ShaderRenderTarget * newTarget = (ShaderRenderTarget *)lua_topointer(L, 2);
  8644. inst->addShaderRenderTarget(newTarget);
  8645. return 0;
  8646. }
  8647. static int Polycore_Material_getNumShaderRenderTargets(lua_State *L) {
  8648. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8649. Material *inst = (Material*)lua_topointer(L, 1);
  8650. lua_pushinteger(L, inst->getNumShaderRenderTargets());
  8651. return 1;
  8652. }
  8653. static int Polycore_Material_getShaderRenderTarget(lua_State *L) {
  8654. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8655. Material *inst = (Material*)lua_topointer(L, 1);
  8656. luaL_checktype(L, 2, LUA_TNUMBER);
  8657. unsigned int index = lua_tointeger(L, 2);
  8658. void *ptrRetVal = (void*)inst->getShaderRenderTarget(index);
  8659. if(ptrRetVal == NULL) {
  8660. lua_pushnil(L);
  8661. } else {
  8662. lua_pushlightuserdata(L, ptrRetVal);
  8663. }
  8664. return 1;
  8665. }
  8666. static int Polycore_Material_getName(lua_State *L) {
  8667. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8668. Material *inst = (Material*)lua_topointer(L, 1);
  8669. String *retInst = new String ();
  8670. *retInst = inst->getName();
  8671. lua_pushlightuserdata(L, retInst);
  8672. return 1;
  8673. }
  8674. static int Polycore_Material_getShader(lua_State *L) {
  8675. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8676. Material *inst = (Material*)lua_topointer(L, 1);
  8677. luaL_checktype(L, 2, LUA_TNUMBER);
  8678. unsigned int index = lua_tointeger(L, 2);
  8679. void *ptrRetVal = (void*)inst->getShader(index);
  8680. if(ptrRetVal == NULL) {
  8681. lua_pushnil(L);
  8682. } else {
  8683. lua_pushlightuserdata(L, ptrRetVal);
  8684. }
  8685. return 1;
  8686. }
  8687. static int Polycore_Material_getShaderBinding(lua_State *L) {
  8688. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8689. Material *inst = (Material*)lua_topointer(L, 1);
  8690. luaL_checktype(L, 2, LUA_TNUMBER);
  8691. unsigned int index = lua_tointeger(L, 2);
  8692. void *ptrRetVal = (void*)inst->getShaderBinding(index);
  8693. if(ptrRetVal == NULL) {
  8694. lua_pushnil(L);
  8695. } else {
  8696. lua_pushlightuserdata(L, ptrRetVal);
  8697. }
  8698. return 1;
  8699. }
  8700. static int Polycore_Material_loadMaterial(lua_State *L) {
  8701. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8702. Material *inst = (Material*)lua_topointer(L, 1);
  8703. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8704. const String & fileName = *( String *)lua_topointer(L, 2);
  8705. inst->loadMaterial(fileName);
  8706. return 0;
  8707. }
  8708. static int Polycore_delete_Material(lua_State *L) {
  8709. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8710. Material *inst = (Material*)lua_topointer(L, 1);
  8711. delete inst;
  8712. return 0;
  8713. }
  8714. static int Polycore_Color_get_r(lua_State *L) {
  8715. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8716. Color *inst = (Color*)lua_topointer(L, 1);
  8717. lua_pushnumber(L, inst->r);
  8718. return 1;
  8719. }
  8720. static int Polycore_Color_get_g(lua_State *L) {
  8721. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8722. Color *inst = (Color*)lua_topointer(L, 1);
  8723. lua_pushnumber(L, inst->g);
  8724. return 1;
  8725. }
  8726. static int Polycore_Color_get_b(lua_State *L) {
  8727. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8728. Color *inst = (Color*)lua_topointer(L, 1);
  8729. lua_pushnumber(L, inst->b);
  8730. return 1;
  8731. }
  8732. static int Polycore_Color_get_a(lua_State *L) {
  8733. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8734. Color *inst = (Color*)lua_topointer(L, 1);
  8735. lua_pushnumber(L, inst->a);
  8736. return 1;
  8737. }
  8738. static int Polycore_Color_set_r(lua_State *L) {
  8739. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8740. Color *inst = (Color*)lua_topointer(L, 1);
  8741. Number param = lua_tonumber(L, 2);
  8742. inst->r = param;
  8743. return 0;
  8744. }
  8745. static int Polycore_Color_set_g(lua_State *L) {
  8746. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8747. Color *inst = (Color*)lua_topointer(L, 1);
  8748. Number param = lua_tonumber(L, 2);
  8749. inst->g = param;
  8750. return 0;
  8751. }
  8752. static int Polycore_Color_set_b(lua_State *L) {
  8753. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8754. Color *inst = (Color*)lua_topointer(L, 1);
  8755. Number param = lua_tonumber(L, 2);
  8756. inst->b = param;
  8757. return 0;
  8758. }
  8759. static int Polycore_Color_set_a(lua_State *L) {
  8760. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8761. Color *inst = (Color*)lua_topointer(L, 1);
  8762. Number param = lua_tonumber(L, 2);
  8763. inst->a = param;
  8764. return 0;
  8765. }
  8766. static int Polycore_Color(lua_State *L) {
  8767. Color *inst = new Color();
  8768. lua_pushlightuserdata(L, (void*)inst);
  8769. return 1;
  8770. }
  8771. static int Polycore_Color_setColorHex(lua_State *L) {
  8772. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8773. Color *inst = (Color*)lua_topointer(L, 1);
  8774. luaL_checktype(L, 2, LUA_TNUMBER);
  8775. unsigned int hex = lua_tointeger(L, 2);
  8776. inst->setColorHex(hex);
  8777. return 0;
  8778. }
  8779. static int Polycore_Color_setColorHexRGB(lua_State *L) {
  8780. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8781. Color *inst = (Color*)lua_topointer(L, 1);
  8782. luaL_checktype(L, 2, LUA_TNUMBER);
  8783. unsigned int hex = lua_tointeger(L, 2);
  8784. inst->setColorHexRGB(hex);
  8785. return 0;
  8786. }
  8787. static int Polycore_Color_setColorHSV(lua_State *L) {
  8788. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8789. Color *inst = (Color*)lua_topointer(L, 1);
  8790. luaL_checktype(L, 2, LUA_TNUMBER);
  8791. Number h = lua_tonumber(L, 2);
  8792. luaL_checktype(L, 3, LUA_TNUMBER);
  8793. Number s = lua_tonumber(L, 3);
  8794. luaL_checktype(L, 4, LUA_TNUMBER);
  8795. Number v = lua_tonumber(L, 4);
  8796. inst->setColorHSV(h, s, v);
  8797. return 0;
  8798. }
  8799. static int Polycore_Color_setColorRGBA(lua_State *L) {
  8800. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8801. Color *inst = (Color*)lua_topointer(L, 1);
  8802. luaL_checktype(L, 2, LUA_TNUMBER);
  8803. int r = lua_tointeger(L, 2);
  8804. luaL_checktype(L, 3, LUA_TNUMBER);
  8805. int g = lua_tointeger(L, 3);
  8806. luaL_checktype(L, 4, LUA_TNUMBER);
  8807. int b = lua_tointeger(L, 4);
  8808. luaL_checktype(L, 5, LUA_TNUMBER);
  8809. int a = lua_tointeger(L, 5);
  8810. inst->setColorRGBA(r, g, b, a);
  8811. return 0;
  8812. }
  8813. static int Polycore_Color_setColorRGB(lua_State *L) {
  8814. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8815. Color *inst = (Color*)lua_topointer(L, 1);
  8816. luaL_checktype(L, 2, LUA_TNUMBER);
  8817. int r = lua_tointeger(L, 2);
  8818. luaL_checktype(L, 3, LUA_TNUMBER);
  8819. int g = lua_tointeger(L, 3);
  8820. luaL_checktype(L, 4, LUA_TNUMBER);
  8821. int b = lua_tointeger(L, 4);
  8822. inst->setColorRGB(r, g, b);
  8823. return 0;
  8824. }
  8825. static int Polycore_Color_setColor(lua_State *L) {
  8826. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8827. Color *inst = (Color*)lua_topointer(L, 1);
  8828. luaL_checktype(L, 2, LUA_TNUMBER);
  8829. Number r = lua_tonumber(L, 2);
  8830. luaL_checktype(L, 3, LUA_TNUMBER);
  8831. Number g = lua_tonumber(L, 3);
  8832. luaL_checktype(L, 4, LUA_TNUMBER);
  8833. Number b = lua_tonumber(L, 4);
  8834. luaL_checktype(L, 5, LUA_TNUMBER);
  8835. Number a = lua_tonumber(L, 5);
  8836. inst->setColor(r, g, b, a);
  8837. return 0;
  8838. }
  8839. static int Polycore_Color_Random(lua_State *L) {
  8840. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8841. Color *inst = (Color*)lua_topointer(L, 1);
  8842. inst->Random();
  8843. return 0;
  8844. }
  8845. static int Polycore_Color_getBrightness(lua_State *L) {
  8846. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8847. Color *inst = (Color*)lua_topointer(L, 1);
  8848. lua_pushnumber(L, inst->getBrightness());
  8849. return 1;
  8850. }
  8851. static int Polycore_Color_getUint(lua_State *L) {
  8852. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8853. Color *inst = (Color*)lua_topointer(L, 1);
  8854. lua_pushinteger(L, inst->getUint());
  8855. return 1;
  8856. }
  8857. static int Polycore_delete_Color(lua_State *L) {
  8858. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8859. Color *inst = (Color*)lua_topointer(L, 1);
  8860. delete inst;
  8861. return 0;
  8862. }
  8863. static int Polycore_ScreenCurve(lua_State *L) {
  8864. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8865. BezierCurve * curve = (BezierCurve *)lua_topointer(L, 1);
  8866. luaL_checktype(L, 2, LUA_TNUMBER);
  8867. int numVertices = lua_tointeger(L, 2);
  8868. ScreenCurve *inst = new ScreenCurve(curve, numVertices);
  8869. lua_pushlightuserdata(L, (void*)inst);
  8870. return 1;
  8871. }
  8872. static int Polycore_delete_ScreenCurve(lua_State *L) {
  8873. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8874. ScreenCurve *inst = (ScreenCurve*)lua_topointer(L, 1);
  8875. delete inst;
  8876. return 0;
  8877. }
  8878. static int Polycore_Rectangle_get_x(lua_State *L) {
  8879. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8880. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8881. lua_pushnumber(L, inst->x);
  8882. return 1;
  8883. }
  8884. static int Polycore_Rectangle_get_y(lua_State *L) {
  8885. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8886. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8887. lua_pushnumber(L, inst->y);
  8888. return 1;
  8889. }
  8890. static int Polycore_Rectangle_get_w(lua_State *L) {
  8891. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8892. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8893. lua_pushnumber(L, inst->w);
  8894. return 1;
  8895. }
  8896. static int Polycore_Rectangle_get_h(lua_State *L) {
  8897. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8898. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8899. lua_pushnumber(L, inst->h);
  8900. return 1;
  8901. }
  8902. static int Polycore_Rectangle_set_x(lua_State *L) {
  8903. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8904. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8905. Number param = lua_tonumber(L, 2);
  8906. inst->x = param;
  8907. return 0;
  8908. }
  8909. static int Polycore_Rectangle_set_y(lua_State *L) {
  8910. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8911. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8912. Number param = lua_tonumber(L, 2);
  8913. inst->y = param;
  8914. return 0;
  8915. }
  8916. static int Polycore_Rectangle_set_w(lua_State *L) {
  8917. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8918. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8919. Number param = lua_tonumber(L, 2);
  8920. inst->w = param;
  8921. return 0;
  8922. }
  8923. static int Polycore_Rectangle_set_h(lua_State *L) {
  8924. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8925. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8926. Number param = lua_tonumber(L, 2);
  8927. inst->h = param;
  8928. return 0;
  8929. }
  8930. static int Polycore_Rectangle(lua_State *L) {
  8931. Polycode::Rectangle *inst = new Polycode::Rectangle();
  8932. lua_pushlightuserdata(L, (void*)inst);
  8933. return 1;
  8934. }
  8935. static int Polycore_Rectangle_setRect(lua_State *L) {
  8936. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8937. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8938. luaL_checktype(L, 2, LUA_TNUMBER);
  8939. Number x = lua_tonumber(L, 2);
  8940. luaL_checktype(L, 3, LUA_TNUMBER);
  8941. Number y = lua_tonumber(L, 3);
  8942. luaL_checktype(L, 4, LUA_TNUMBER);
  8943. Number w = lua_tonumber(L, 4);
  8944. luaL_checktype(L, 5, LUA_TNUMBER);
  8945. Number h = lua_tonumber(L, 5);
  8946. inst->setRect(x, y, w, h);
  8947. return 0;
  8948. }
  8949. static int Polycore_delete_Rectangle(lua_State *L) {
  8950. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8951. Polycode::Rectangle *inst = (Polycode::Rectangle*)lua_topointer(L, 1);
  8952. delete inst;
  8953. return 0;
  8954. }
  8955. static int Polycore_CoreServices_getInstance(lua_State *L) {
  8956. void *ptrRetVal = (void*)CoreServices::getInstance();
  8957. if(ptrRetVal == NULL) {
  8958. lua_pushnil(L);
  8959. } else {
  8960. lua_pushlightuserdata(L, ptrRetVal);
  8961. }
  8962. return 1;
  8963. }
  8964. static int Polycore_CoreServices_setInstance(lua_State *L) {
  8965. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8966. CoreServices * _instance = (CoreServices *)lua_topointer(L, 2);
  8967. CoreServices::setInstance(_instance);
  8968. return 0;
  8969. }
  8970. static int Polycore_CoreServices_getRenderMutex(lua_State *L) {
  8971. void *ptrRetVal = (void*)CoreServices::getRenderMutex();
  8972. if(ptrRetVal == NULL) {
  8973. lua_pushnil(L);
  8974. } else {
  8975. lua_pushlightuserdata(L, ptrRetVal);
  8976. }
  8977. return 1;
  8978. }
  8979. static int Polycore_CoreServices_setRenderer(lua_State *L) {
  8980. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8981. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  8982. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  8983. Renderer * r_enderer = (Renderer *)lua_topointer(L, 2);
  8984. inst->setRenderer(r_enderer);
  8985. return 0;
  8986. }
  8987. static int Polycore_CoreServices_getRenderer(lua_State *L) {
  8988. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  8989. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  8990. void *ptrRetVal = (void*)inst->getRenderer();
  8991. if(ptrRetVal == NULL) {
  8992. lua_pushnil(L);
  8993. } else {
  8994. lua_pushlightuserdata(L, ptrRetVal);
  8995. }
  8996. return 1;
  8997. }
  8998. static int Polycore_CoreServices_Update(lua_State *L) {
  8999. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9000. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9001. luaL_checktype(L, 2, LUA_TNUMBER);
  9002. int elapsed = lua_tointeger(L, 2);
  9003. inst->Update(elapsed);
  9004. return 0;
  9005. }
  9006. static int Polycore_CoreServices_setCore(lua_State *L) {
  9007. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9008. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9009. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9010. Core * core = (Core *)lua_topointer(L, 2);
  9011. inst->setCore(core);
  9012. return 0;
  9013. }
  9014. static int Polycore_CoreServices_getCore(lua_State *L) {
  9015. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9016. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9017. void *ptrRetVal = (void*)inst->getCore();
  9018. if(ptrRetVal == NULL) {
  9019. lua_pushnil(L);
  9020. } else {
  9021. lua_pushlightuserdata(L, ptrRetVal);
  9022. }
  9023. return 1;
  9024. }
  9025. static int Polycore_CoreServices_installModule(lua_State *L) {
  9026. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9027. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9028. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9029. PolycodeModule * module = (PolycodeModule *)lua_topointer(L, 2);
  9030. inst->installModule(module);
  9031. return 0;
  9032. }
  9033. static int Polycore_CoreServices_getMaterialManager(lua_State *L) {
  9034. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9035. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9036. void *ptrRetVal = (void*)inst->getMaterialManager();
  9037. if(ptrRetVal == NULL) {
  9038. lua_pushnil(L);
  9039. } else {
  9040. lua_pushlightuserdata(L, ptrRetVal);
  9041. }
  9042. return 1;
  9043. }
  9044. static int Polycore_CoreServices_getScreenManager(lua_State *L) {
  9045. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9046. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9047. void *ptrRetVal = (void*)inst->getScreenManager();
  9048. if(ptrRetVal == NULL) {
  9049. lua_pushnil(L);
  9050. } else {
  9051. lua_pushlightuserdata(L, ptrRetVal);
  9052. }
  9053. return 1;
  9054. }
  9055. static int Polycore_CoreServices_getSceneManager(lua_State *L) {
  9056. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9057. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9058. void *ptrRetVal = (void*)inst->getSceneManager();
  9059. if(ptrRetVal == NULL) {
  9060. lua_pushnil(L);
  9061. } else {
  9062. lua_pushlightuserdata(L, ptrRetVal);
  9063. }
  9064. return 1;
  9065. }
  9066. static int Polycore_CoreServices_getTimerManager(lua_State *L) {
  9067. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9068. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9069. void *ptrRetVal = (void*)inst->getTimerManager();
  9070. if(ptrRetVal == NULL) {
  9071. lua_pushnil(L);
  9072. } else {
  9073. lua_pushlightuserdata(L, ptrRetVal);
  9074. }
  9075. return 1;
  9076. }
  9077. static int Polycore_CoreServices_getTweenManager(lua_State *L) {
  9078. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9079. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9080. void *ptrRetVal = (void*)inst->getTweenManager();
  9081. if(ptrRetVal == NULL) {
  9082. lua_pushnil(L);
  9083. } else {
  9084. lua_pushlightuserdata(L, ptrRetVal);
  9085. }
  9086. return 1;
  9087. }
  9088. static int Polycore_CoreServices_getResourceManager(lua_State *L) {
  9089. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9090. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9091. void *ptrRetVal = (void*)inst->getResourceManager();
  9092. if(ptrRetVal == NULL) {
  9093. lua_pushnil(L);
  9094. } else {
  9095. lua_pushlightuserdata(L, ptrRetVal);
  9096. }
  9097. return 1;
  9098. }
  9099. static int Polycore_CoreServices_getSoundManager(lua_State *L) {
  9100. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9101. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9102. void *ptrRetVal = (void*)inst->getSoundManager();
  9103. if(ptrRetVal == NULL) {
  9104. lua_pushnil(L);
  9105. } else {
  9106. lua_pushlightuserdata(L, ptrRetVal);
  9107. }
  9108. return 1;
  9109. }
  9110. static int Polycore_CoreServices_getFontManager(lua_State *L) {
  9111. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9112. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9113. void *ptrRetVal = (void*)inst->getFontManager();
  9114. if(ptrRetVal == NULL) {
  9115. lua_pushnil(L);
  9116. } else {
  9117. lua_pushlightuserdata(L, ptrRetVal);
  9118. }
  9119. return 1;
  9120. }
  9121. static int Polycore_CoreServices_getConfig(lua_State *L) {
  9122. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9123. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9124. void *ptrRetVal = (void*)inst->getConfig();
  9125. if(ptrRetVal == NULL) {
  9126. lua_pushnil(L);
  9127. } else {
  9128. lua_pushlightuserdata(L, ptrRetVal);
  9129. }
  9130. return 1;
  9131. }
  9132. static int Polycore_delete_CoreServices(lua_State *L) {
  9133. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9134. CoreServices *inst = (CoreServices*)lua_topointer(L, 1);
  9135. delete inst;
  9136. return 0;
  9137. }
  9138. static int Polycore_Resource(lua_State *L) {
  9139. luaL_checktype(L, 1, LUA_TNUMBER);
  9140. int type = lua_tointeger(L, 1);
  9141. Resource *inst = new Resource(type);
  9142. lua_pushlightuserdata(L, (void*)inst);
  9143. return 1;
  9144. }
  9145. static int Polycore_Resource_getResourceName(lua_State *L) {
  9146. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9147. Resource *inst = (Resource*)lua_topointer(L, 1);
  9148. String *retInst = new String ();
  9149. *retInst = inst->getResourceName();
  9150. lua_pushlightuserdata(L, retInst);
  9151. return 1;
  9152. }
  9153. static int Polycore_Resource_getResourceType(lua_State *L) {
  9154. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9155. Resource *inst = (Resource*)lua_topointer(L, 1);
  9156. lua_pushinteger(L, inst->getResourceType());
  9157. return 1;
  9158. }
  9159. static int Polycore_Resource_setResourceName(lua_State *L) {
  9160. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9161. Resource *inst = (Resource*)lua_topointer(L, 1);
  9162. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9163. const String & newName = *( String *)lua_topointer(L, 2);
  9164. inst->setResourceName(newName);
  9165. return 0;
  9166. }
  9167. static int Polycore_Resource_setResourcePath(lua_State *L) {
  9168. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9169. Resource *inst = (Resource*)lua_topointer(L, 1);
  9170. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9171. const String & path = *( String *)lua_topointer(L, 2);
  9172. inst->setResourcePath(path);
  9173. return 0;
  9174. }
  9175. static int Polycore_Resource_getResourcePath(lua_State *L) {
  9176. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9177. Resource *inst = (Resource*)lua_topointer(L, 1);
  9178. String *retInst = new String ();
  9179. *retInst = inst->getResourcePath();
  9180. lua_pushlightuserdata(L, retInst);
  9181. return 1;
  9182. }
  9183. static int Polycore_delete_Resource(lua_State *L) {
  9184. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9185. Resource *inst = (Resource*)lua_topointer(L, 1);
  9186. delete inst;
  9187. return 0;
  9188. }
  9189. static int Polycore_SceneRenderTexture(lua_State *L) {
  9190. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9191. Scene * targetScene = (Scene *)lua_topointer(L, 1);
  9192. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9193. Camera * targetCamera = (Camera *)lua_topointer(L, 2);
  9194. luaL_checktype(L, 3, LUA_TNUMBER);
  9195. int r_enderWidth = lua_tointeger(L, 3);
  9196. luaL_checktype(L, 4, LUA_TNUMBER);
  9197. int r_enderHeight = lua_tointeger(L, 4);
  9198. SceneRenderTexture *inst = new SceneRenderTexture(targetScene, targetCamera, r_enderWidth, r_enderHeight);
  9199. lua_pushlightuserdata(L, (void*)inst);
  9200. return 1;
  9201. }
  9202. static int Polycore_SceneRenderTexture_drawScreen(lua_State *L) {
  9203. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9204. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9205. inst->drawScreen();
  9206. return 0;
  9207. }
  9208. static int Polycore_SceneRenderTexture_getTargetTexture(lua_State *L) {
  9209. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9210. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9211. void *ptrRetVal = (void*)inst->getTargetTexture();
  9212. if(ptrRetVal == NULL) {
  9213. lua_pushnil(L);
  9214. } else {
  9215. lua_pushlightuserdata(L, ptrRetVal);
  9216. }
  9217. return 1;
  9218. }
  9219. static int Polycore_SceneRenderTexture_getTargetScene(lua_State *L) {
  9220. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9221. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9222. void *ptrRetVal = (void*)inst->getTargetScene();
  9223. if(ptrRetVal == NULL) {
  9224. lua_pushnil(L);
  9225. } else {
  9226. lua_pushlightuserdata(L, ptrRetVal);
  9227. }
  9228. return 1;
  9229. }
  9230. static int Polycore_SceneRenderTexture_getTargetCamera(lua_State *L) {
  9231. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9232. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9233. void *ptrRetVal = (void*)inst->getTargetCamera();
  9234. if(ptrRetVal == NULL) {
  9235. lua_pushnil(L);
  9236. } else {
  9237. lua_pushlightuserdata(L, ptrRetVal);
  9238. }
  9239. return 1;
  9240. }
  9241. static int Polycore_delete_SceneRenderTexture(lua_State *L) {
  9242. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9243. SceneRenderTexture *inst = (SceneRenderTexture*)lua_topointer(L, 1);
  9244. delete inst;
  9245. return 0;
  9246. }
  9247. static int Polycore_Camera(lua_State *L) {
  9248. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9249. Scene * parentScene = (Scene *)lua_topointer(L, 1);
  9250. Camera *inst = new Camera(parentScene);
  9251. lua_pushlightuserdata(L, (void*)inst);
  9252. return 1;
  9253. }
  9254. static int Polycore_Camera_buildFrustrumPlanes(lua_State *L) {
  9255. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9256. Camera *inst = (Camera*)lua_topointer(L, 1);
  9257. inst->buildFrustrumPlanes();
  9258. return 0;
  9259. }
  9260. static int Polycore_Camera_isSphereInFrustrum(lua_State *L) {
  9261. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9262. Camera *inst = (Camera*)lua_topointer(L, 1);
  9263. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9264. Vector3 pos = *(Vector3*)lua_topointer(L, 2);
  9265. luaL_checktype(L, 3, LUA_TNUMBER);
  9266. Number fRadius = lua_tonumber(L, 3);
  9267. lua_pushboolean(L, inst->isSphereInFrustrum(pos, fRadius));
  9268. return 1;
  9269. }
  9270. static int Polycore_Camera_canSee(lua_State *L) {
  9271. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9272. Camera *inst = (Camera*)lua_topointer(L, 1);
  9273. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9274. SceneEntity * entity = (SceneEntity *)lua_topointer(L, 2);
  9275. lua_pushboolean(L, inst->canSee(entity));
  9276. return 1;
  9277. }
  9278. static int Polycore_Camera_setOrthoMode(lua_State *L) {
  9279. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9280. Camera *inst = (Camera*)lua_topointer(L, 1);
  9281. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9282. bool mode = lua_toboolean(L, 2);
  9283. inst->setOrthoMode(mode);
  9284. return 0;
  9285. }
  9286. static int Polycore_Camera_getOrthoMode(lua_State *L) {
  9287. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9288. Camera *inst = (Camera*)lua_topointer(L, 1);
  9289. lua_pushboolean(L, inst->getOrthoMode());
  9290. return 1;
  9291. }
  9292. static int Polycore_Camera_setFOV(lua_State *L) {
  9293. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9294. Camera *inst = (Camera*)lua_topointer(L, 1);
  9295. luaL_checktype(L, 2, LUA_TNUMBER);
  9296. Number fov = lua_tonumber(L, 2);
  9297. inst->setFOV(fov);
  9298. return 0;
  9299. }
  9300. static int Polycore_Camera_getFOV(lua_State *L) {
  9301. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9302. Camera *inst = (Camera*)lua_topointer(L, 1);
  9303. lua_pushnumber(L, inst->getFOV());
  9304. return 1;
  9305. }
  9306. static int Polycore_Camera_setParentScene(lua_State *L) {
  9307. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9308. Camera *inst = (Camera*)lua_topointer(L, 1);
  9309. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9310. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  9311. inst->setParentScene(parentScene);
  9312. return 0;
  9313. }
  9314. static int Polycore_Camera_doCameraTransform(lua_State *L) {
  9315. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9316. Camera *inst = (Camera*)lua_topointer(L, 1);
  9317. inst->doCameraTransform();
  9318. return 0;
  9319. }
  9320. static int Polycore_Camera_setLightDepthTexture(lua_State *L) {
  9321. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9322. Camera *inst = (Camera*)lua_topointer(L, 1);
  9323. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9324. Texture * texture = (Texture *)lua_topointer(L, 2);
  9325. inst->setLightDepthTexture(texture);
  9326. return 0;
  9327. }
  9328. static int Polycore_Camera_hasFilterShader(lua_State *L) {
  9329. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9330. Camera *inst = (Camera*)lua_topointer(L, 1);
  9331. lua_pushboolean(L, inst->hasFilterShader());
  9332. return 1;
  9333. }
  9334. static int Polycore_Camera_drawFilter(lua_State *L) {
  9335. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9336. Camera *inst = (Camera*)lua_topointer(L, 1);
  9337. inst->drawFilter();
  9338. return 0;
  9339. }
  9340. static int Polycore_Camera_setExposureLevel(lua_State *L) {
  9341. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9342. Camera *inst = (Camera*)lua_topointer(L, 1);
  9343. luaL_checktype(L, 2, LUA_TNUMBER);
  9344. Number level = lua_tonumber(L, 2);
  9345. inst->setExposureLevel(level);
  9346. return 0;
  9347. }
  9348. static int Polycore_Camera_getExposureLevel(lua_State *L) {
  9349. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9350. Camera *inst = (Camera*)lua_topointer(L, 1);
  9351. lua_pushnumber(L, inst->getExposureLevel());
  9352. return 1;
  9353. }
  9354. static int Polycore_Camera_createPostFilter(lua_State *L) {
  9355. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9356. Camera *inst = (Camera*)lua_topointer(L, 1);
  9357. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9358. Material * shaderMaterial = (Material *)lua_topointer(L, 2);
  9359. inst->createPostFilter(shaderMaterial);
  9360. return 0;
  9361. }
  9362. static int Polycore_Camera_setPostFilter(lua_State *L) {
  9363. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9364. Camera *inst = (Camera*)lua_topointer(L, 1);
  9365. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9366. const String & shaderName = *( String *)lua_topointer(L, 2);
  9367. inst->setPostFilter(shaderName);
  9368. return 0;
  9369. }
  9370. static int Polycore_Camera_removePostFilter(lua_State *L) {
  9371. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9372. Camera *inst = (Camera*)lua_topointer(L, 1);
  9373. inst->removePostFilter();
  9374. return 0;
  9375. }
  9376. static int Polycore_Camera_getScreenShaderMaterial(lua_State *L) {
  9377. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9378. Camera *inst = (Camera*)lua_topointer(L, 1);
  9379. void *ptrRetVal = (void*)inst->getScreenShaderMaterial();
  9380. if(ptrRetVal == NULL) {
  9381. lua_pushnil(L);
  9382. } else {
  9383. lua_pushlightuserdata(L, ptrRetVal);
  9384. }
  9385. return 1;
  9386. }
  9387. static int Polycore_delete_Camera(lua_State *L) {
  9388. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9389. Camera *inst = (Camera*)lua_topointer(L, 1);
  9390. delete inst;
  9391. return 0;
  9392. }
  9393. static int Polycore_ScreenSprite(lua_State *L) {
  9394. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9395. const String & fileName = *( String *)lua_topointer(L, 1);
  9396. luaL_checktype(L, 2, LUA_TNUMBER);
  9397. Number spriteWidth = lua_tonumber(L, 2);
  9398. luaL_checktype(L, 3, LUA_TNUMBER);
  9399. Number spriteHeight = lua_tonumber(L, 3);
  9400. ScreenSprite *inst = new ScreenSprite(fileName, spriteWidth, spriteHeight);
  9401. lua_pushlightuserdata(L, (void*)inst);
  9402. return 1;
  9403. }
  9404. static int Polycore_ScreenSprite_addAnimation(lua_State *L) {
  9405. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9406. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9407. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9408. const String & name = *( String *)lua_topointer(L, 2);
  9409. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9410. const String & frames = *( String *)lua_topointer(L, 3);
  9411. luaL_checktype(L, 4, LUA_TNUMBER);
  9412. Number speed = lua_tonumber(L, 4);
  9413. inst->addAnimation(name, frames, speed);
  9414. return 0;
  9415. }
  9416. static int Polycore_ScreenSprite_playAnimation(lua_State *L) {
  9417. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9418. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9419. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9420. const String & name = *( String *)lua_topointer(L, 2);
  9421. luaL_checktype(L, 3, LUA_TNUMBER);
  9422. int startFrame = lua_tointeger(L, 3);
  9423. luaL_checktype(L, 4, LUA_TBOOLEAN);
  9424. bool once = lua_toboolean(L, 4);
  9425. inst->playAnimation(name, startFrame, once);
  9426. return 0;
  9427. }
  9428. static int Polycore_ScreenSprite_Update(lua_State *L) {
  9429. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9430. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9431. inst->Update();
  9432. return 0;
  9433. }
  9434. static int Polycore_delete_ScreenSprite(lua_State *L) {
  9435. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9436. ScreenSprite *inst = (ScreenSprite*)lua_topointer(L, 1);
  9437. delete inst;
  9438. return 0;
  9439. }
  9440. static int Polycore_FixedShader(lua_State *L) {
  9441. FixedShader *inst = new FixedShader();
  9442. lua_pushlightuserdata(L, (void*)inst);
  9443. return 1;
  9444. }
  9445. static int Polycore_FixedShader_createBinding(lua_State *L) {
  9446. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9447. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  9448. void *ptrRetVal = (void*)inst->createBinding();
  9449. if(ptrRetVal == NULL) {
  9450. lua_pushnil(L);
  9451. } else {
  9452. lua_pushlightuserdata(L, ptrRetVal);
  9453. }
  9454. return 1;
  9455. }
  9456. static int Polycore_delete_FixedShader(lua_State *L) {
  9457. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9458. FixedShader *inst = (FixedShader*)lua_topointer(L, 1);
  9459. delete inst;
  9460. return 0;
  9461. }
  9462. static int Polycore_FixedShaderBinding(lua_State *L) {
  9463. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9464. FixedShader * shader = (FixedShader *)lua_topointer(L, 1);
  9465. FixedShaderBinding *inst = new FixedShaderBinding(shader);
  9466. lua_pushlightuserdata(L, (void*)inst);
  9467. return 1;
  9468. }
  9469. static int Polycore_FixedShaderBinding_addTexture(lua_State *L) {
  9470. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9471. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9472. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9473. const String & name = *( String *)lua_topointer(L, 2);
  9474. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9475. Texture * texture = (Texture *)lua_topointer(L, 3);
  9476. inst->addTexture(name, texture);
  9477. return 0;
  9478. }
  9479. static int Polycore_FixedShaderBinding_addCubemap(lua_State *L) {
  9480. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9481. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9482. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9483. const String & name = *( String *)lua_topointer(L, 2);
  9484. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9485. Cubemap * cubemap = (Cubemap *)lua_topointer(L, 3);
  9486. inst->addCubemap(name, cubemap);
  9487. return 0;
  9488. }
  9489. static int Polycore_FixedShaderBinding_addParam(lua_State *L) {
  9490. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9491. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9492. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9493. const String & type = *( String *)lua_topointer(L, 2);
  9494. luaL_checktype(L, 3, LUA_TLIGHTUSERDATA);
  9495. const String & name = *( String *)lua_topointer(L, 3);
  9496. luaL_checktype(L, 4, LUA_TLIGHTUSERDATA);
  9497. const String & value = *( String *)lua_topointer(L, 4);
  9498. inst->addParam(type, name, value);
  9499. return 0;
  9500. }
  9501. static int Polycore_FixedShaderBinding_getDiffuseTexture(lua_State *L) {
  9502. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9503. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9504. void *ptrRetVal = (void*)inst->getDiffuseTexture();
  9505. if(ptrRetVal == NULL) {
  9506. lua_pushnil(L);
  9507. } else {
  9508. lua_pushlightuserdata(L, ptrRetVal);
  9509. }
  9510. return 1;
  9511. }
  9512. static int Polycore_delete_FixedShaderBinding(lua_State *L) {
  9513. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9514. FixedShaderBinding *inst = (FixedShaderBinding*)lua_topointer(L, 1);
  9515. delete inst;
  9516. return 0;
  9517. }
  9518. static int Polycore_SceneLight_get_specularLightColor(lua_State *L) {
  9519. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9520. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9521. lua_pushlightuserdata(L, &inst->specularLightColor);
  9522. return 1;
  9523. }
  9524. static int Polycore_SceneLight_get_lightColor(lua_State *L) {
  9525. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9526. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9527. lua_pushlightuserdata(L, &inst->lightColor);
  9528. return 1;
  9529. }
  9530. static int Polycore_SceneLight(lua_State *L) {
  9531. luaL_checktype(L, 1, LUA_TNUMBER);
  9532. int type = lua_tointeger(L, 1);
  9533. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9534. Scene * parentScene = (Scene *)lua_topointer(L, 2);
  9535. luaL_checktype(L, 3, LUA_TNUMBER);
  9536. Number intensity = lua_tonumber(L, 3);
  9537. Number constantAttenuation;
  9538. if(lua_isnumber(L, 4)) {
  9539. constantAttenuation = lua_tonumber(L, 4);
  9540. } else {
  9541. constantAttenuation = 1;
  9542. }
  9543. Number linearAttenuation;
  9544. if(lua_isnumber(L, 5)) {
  9545. linearAttenuation = lua_tonumber(L, 5);
  9546. } else {
  9547. linearAttenuation = 1;
  9548. }
  9549. Number quadraticAttenuation;
  9550. if(lua_isnumber(L, 6)) {
  9551. quadraticAttenuation = lua_tonumber(L, 6);
  9552. } else {
  9553. quadraticAttenuation = 1;
  9554. }
  9555. SceneLight *inst = new SceneLight(type, parentScene, intensity, constantAttenuation, linearAttenuation, quadraticAttenuation);
  9556. lua_pushlightuserdata(L, (void*)inst);
  9557. return 1;
  9558. }
  9559. static int Polycore_SceneLight_getIntensity(lua_State *L) {
  9560. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9561. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9562. lua_pushnumber(L, inst->getIntensity());
  9563. return 1;
  9564. }
  9565. static int Polycore_SceneLight_setIntensity(lua_State *L) {
  9566. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9567. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9568. luaL_checktype(L, 2, LUA_TNUMBER);
  9569. Number newIntensity = lua_tonumber(L, 2);
  9570. inst->setIntensity(newIntensity);
  9571. return 0;
  9572. }
  9573. static int Polycore_SceneLight_setAttenuation(lua_State *L) {
  9574. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9575. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9576. luaL_checktype(L, 2, LUA_TNUMBER);
  9577. Number constantAttenuation = lua_tonumber(L, 2);
  9578. luaL_checktype(L, 3, LUA_TNUMBER);
  9579. Number linearAttenuation = lua_tonumber(L, 3);
  9580. luaL_checktype(L, 4, LUA_TNUMBER);
  9581. Number quadraticAttenuation = lua_tonumber(L, 4);
  9582. inst->setAttenuation(constantAttenuation, linearAttenuation, quadraticAttenuation);
  9583. return 0;
  9584. }
  9585. static int Polycore_SceneLight_getConstantAttenuation(lua_State *L) {
  9586. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9587. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9588. lua_pushnumber(L, inst->getConstantAttenuation());
  9589. return 1;
  9590. }
  9591. static int Polycore_SceneLight_getLinearAttenuation(lua_State *L) {
  9592. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9593. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9594. lua_pushnumber(L, inst->getLinearAttenuation());
  9595. return 1;
  9596. }
  9597. static int Polycore_SceneLight_getQuadraticAttenuation(lua_State *L) {
  9598. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9599. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9600. lua_pushnumber(L, inst->getQuadraticAttenuation());
  9601. return 1;
  9602. }
  9603. static int Polycore_SceneLight_getType(lua_State *L) {
  9604. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9605. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9606. lua_pushinteger(L, inst->getType());
  9607. return 1;
  9608. }
  9609. static int Polycore_SceneLight_renderDepthMap(lua_State *L) {
  9610. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9611. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9612. luaL_checktype(L, 2, LUA_TLIGHTUSERDATA);
  9613. Scene * scene = (Scene *)lua_topointer(L, 2);
  9614. inst->renderDepthMap(scene);
  9615. return 0;
  9616. }
  9617. static int Polycore_SceneLight_Render(lua_State *L) {
  9618. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9619. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9620. inst->Render();
  9621. return 0;
  9622. }
  9623. static int Polycore_SceneLight_getLightViewMatrix(lua_State *L) {
  9624. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9625. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9626. Matrix4 *retInst = new Matrix4 ();
  9627. *retInst = inst->getLightViewMatrix();
  9628. lua_pushlightuserdata(L, retInst);
  9629. return 1;
  9630. }
  9631. static int Polycore_SceneLight_getZBufferTexture(lua_State *L) {
  9632. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9633. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9634. void *ptrRetVal = (void*)inst->getZBufferTexture();
  9635. if(ptrRetVal == NULL) {
  9636. lua_pushnil(L);
  9637. } else {
  9638. lua_pushlightuserdata(L, ptrRetVal);
  9639. }
  9640. return 1;
  9641. }
  9642. static int Polycore_SceneLight_setSpecularLightColor(lua_State *L) {
  9643. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9644. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9645. luaL_checktype(L, 2, LUA_TNUMBER);
  9646. Number r = lua_tonumber(L, 2);
  9647. luaL_checktype(L, 3, LUA_TNUMBER);
  9648. Number g = lua_tonumber(L, 3);
  9649. luaL_checktype(L, 4, LUA_TNUMBER);
  9650. Number b = lua_tonumber(L, 4);
  9651. luaL_checktype(L, 5, LUA_TNUMBER);
  9652. Number a = lua_tonumber(L, 5);
  9653. inst->setSpecularLightColor(r, g, b, a);
  9654. return 0;
  9655. }
  9656. static int Polycore_SceneLight_setDiffuseLightColor(lua_State *L) {
  9657. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9658. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9659. luaL_checktype(L, 2, LUA_TNUMBER);
  9660. Number r = lua_tonumber(L, 2);
  9661. luaL_checktype(L, 3, LUA_TNUMBER);
  9662. Number g = lua_tonumber(L, 3);
  9663. luaL_checktype(L, 4, LUA_TNUMBER);
  9664. Number b = lua_tonumber(L, 4);
  9665. inst->setDiffuseLightColor(r, g, b);
  9666. return 0;
  9667. }
  9668. static int Polycore_SceneLight_setLightColor(lua_State *L) {
  9669. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9670. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9671. luaL_checktype(L, 2, LUA_TNUMBER);
  9672. Number r = lua_tonumber(L, 2);
  9673. luaL_checktype(L, 3, LUA_TNUMBER);
  9674. Number g = lua_tonumber(L, 3);
  9675. luaL_checktype(L, 4, LUA_TNUMBER);
  9676. Number b = lua_tonumber(L, 4);
  9677. Number a;
  9678. if(lua_isnumber(L, 5)) {
  9679. a = lua_tonumber(L, 5);
  9680. } else {
  9681. a = 1.0;
  9682. }
  9683. inst->setLightColor(r, g, b, a);
  9684. return 0;
  9685. }
  9686. static int Polycore_SceneLight_setSpotlightProperties(lua_State *L) {
  9687. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9688. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9689. luaL_checktype(L, 2, LUA_TNUMBER);
  9690. Number spotlightCutoff = lua_tonumber(L, 2);
  9691. luaL_checktype(L, 3, LUA_TNUMBER);
  9692. Number spotlightExponent = lua_tonumber(L, 3);
  9693. inst->setSpotlightProperties(spotlightCutoff, spotlightExponent);
  9694. return 0;
  9695. }
  9696. static int Polycore_SceneLight_getSpotlightCutoff(lua_State *L) {
  9697. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9698. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9699. lua_pushnumber(L, inst->getSpotlightCutoff());
  9700. return 1;
  9701. }
  9702. static int Polycore_SceneLight_getSpotlightExponent(lua_State *L) {
  9703. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9704. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9705. lua_pushnumber(L, inst->getSpotlightExponent());
  9706. return 1;
  9707. }
  9708. static int Polycore_SceneLight_enableShadows(lua_State *L) {
  9709. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9710. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9711. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9712. bool val = lua_toboolean(L, 2);
  9713. Number resolution;
  9714. if(lua_isnumber(L, 3)) {
  9715. resolution = lua_tonumber(L, 3);
  9716. } else {
  9717. resolution = 256;
  9718. }
  9719. inst->enableShadows(val, resolution);
  9720. return 0;
  9721. }
  9722. static int Polycore_SceneLight_setShadowMapFOV(lua_State *L) {
  9723. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9724. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9725. luaL_checktype(L, 2, LUA_TNUMBER);
  9726. Number fov = lua_tonumber(L, 2);
  9727. inst->setShadowMapFOV(fov);
  9728. return 0;
  9729. }
  9730. static int Polycore_SceneLight_areShadowsEnabled(lua_State *L) {
  9731. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9732. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9733. lua_pushboolean(L, inst->areShadowsEnabled());
  9734. return 1;
  9735. }
  9736. static int Polycore_SceneLight_getLightType(lua_State *L) {
  9737. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9738. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9739. lua_pushinteger(L, inst->getLightType());
  9740. return 1;
  9741. }
  9742. static int Polycore_SceneLight_enableDebugDraw(lua_State *L) {
  9743. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9744. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9745. luaL_checktype(L, 2, LUA_TBOOLEAN);
  9746. bool val = lua_toboolean(L, 2);
  9747. inst->enableDebugDraw(val);
  9748. return 0;
  9749. }
  9750. static int Polycore_SceneLight_setLightImportance(lua_State *L) {
  9751. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9752. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9753. luaL_checktype(L, 2, LUA_TNUMBER);
  9754. int newImportance = lua_tointeger(L, 2);
  9755. inst->setLightImportance(newImportance);
  9756. return 0;
  9757. }
  9758. static int Polycore_SceneLight_getLightImportance(lua_State *L) {
  9759. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9760. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9761. lua_pushinteger(L, inst->getLightImportance());
  9762. return 1;
  9763. }
  9764. static int Polycore_delete_SceneLight(lua_State *L) {
  9765. luaL_checktype(L, 1, LUA_TLIGHTUSERDATA);
  9766. SceneLight *inst = (SceneLight*)lua_topointer(L, 1);
  9767. delete inst;
  9768. return 0;
  9769. }
  9770. }