Ivan Safrin 65f80c19cd Fixed 3d particles hace 13 años
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork hace 14 años
OSBasics.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes hace 13 años
PolyBezierCurve.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyCamera.h 9fce1e5c5b Updated some documentation hace 13 años
PolyClient.h 634df503e7 Moved networking module into the core hace 13 años
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight hace 13 años
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak hace 13 años
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolyCore.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyCoreInput.h 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys hace 13 años
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton hace 13 años
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyData.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes hace 13 años
PolyEntity.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyEvent.h 24d0347b15 Find support in UITextInput and IDE text editor hace 13 años
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyFont.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyFontManager.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. hace 14 años
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. hace 14 años
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. hace 14 años
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows hace 13 años
PolyGLRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure hace 13 años
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs hace 14 años
PolyGlobals.h ebddfbfa21 Removed old files hace 13 años
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak hace 13 años
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture hace 13 años
PolyInputKeys.h c9406f5051 Code cleanup and documentation. hace 14 años
PolyLabel.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyMaterialManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyMatrix4.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyMesh.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyModule.h 3813e57dce Fixed some typos hace 13 años
PolyObject.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolyParticleEmitter.h 65f80c19cd Fixed 3d particles hace 13 años
PolyPeer.h 634df503e7 Moved networking module into the core hace 13 años
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak hace 13 años
PolyPolygon.h a9b190de02 More accurate line highlighting for UI text editor hace 13 años
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. hace 13 años
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolyRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolyResourceManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() hace 13 años
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency hace 13 años
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request hace 13 años
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels hace 13 años
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture hace 14 años
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type hace 13 años
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound hace 13 años
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyScreenEntity.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenEntityInstance.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyScreenLabel.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenLine.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. hace 13 años
PolyScreenShape.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenSound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyScreenSprite.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player hace 13 años
PolyServerWorld.h 634df503e7 Moved networking module into the core hace 13 años
PolyShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) hace 13 años
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolySocket.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE hace 13 años
PolySound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound hace 13 años
PolyString.h 24d0347b15 Find support in UITextInput and IDE text editor hace 13 años
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture hace 13 años
PolyThreaded.h dda069be43 Threaded event fixes hace 13 años
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. hace 14 años
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm hace 14 años
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily hace 14 años
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes hace 13 años
PolyVertex.h 04a22925fc Tangent generation and normal map shader support hace 14 años
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project hace 13 años
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode hace 14 años
Polycode.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), hace 13 años
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. hace 14 años
tinystr.h 7cc9015fd0 Initial import from old repository hace 15 años
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now hace 15 años