| .. |
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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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hace 14 años |
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OSBasics.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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hace 13 años |
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PolyBezierCurve.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolyCamera.h
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9fce1e5c5b
Updated some documentation
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hace 13 años |
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PolyClient.h
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634df503e7
Moved networking module into the core
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hace 13 años |
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PolyCocoaCore.h
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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hace 13 años |
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PolyColor.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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hace 13 años |
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PolyConfig.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
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PolyCore.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyCoreInput.h
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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hace 13 años |
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PolyCoreServices.h
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3f824e8dfd
Single focused entity through CoreServices singleton
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hace 13 años |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolyData.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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hace 13 años |
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PolyEntity.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyEvent.h
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24d0347b15
Find support in UITextInput and IDE text editor
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hace 13 años |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolyEventHandler.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolyFont.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyFontManager.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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hace 14 años |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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hace 14 años |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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hace 14 años |
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PolyGLHeaders.h
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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hace 13 años |
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PolyGLRenderer.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyGLSLProgram.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolyGLSLShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolyGLSLShaderModule.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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hace 13 años |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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hace 14 años |
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PolyGlobals.h
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ebddfbfa21
Removed old files
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hace 13 años |
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PolyImage.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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hace 13 años |
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PolyInputEvent.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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hace 13 años |
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PolyInputKeys.h
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c9406f5051
Code cleanup and documentation.
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hace 14 años |
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PolyLabel.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyLogger.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolyMaterialManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolyMatrix4.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyMesh.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyModule.h
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3813e57dce
Fixed some typos
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hace 13 años |
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PolyObject.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyParticle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
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PolyParticleEmitter.h
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65f80c19cd
Fixed 3d particles
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hace 13 años |
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PolyPeer.h
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634df503e7
Moved networking module into the core
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hace 13 años |
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PolyPerlin.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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hace 13 años |
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PolyPolygon.h
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a9b190de02
More accurate line highlighting for UI text editor
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hace 13 años |
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PolyQuaternion.h
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dc60cb88d9
applyTo(Vector3) method for Quaternions.
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hace 13 años |
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PolyQuaternionCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolyRectangle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
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PolyRenderer.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyResource.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
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PolyResourceManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolySDLCore.h
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22c059054f
Minor Linux fixes: Don't build TUIO, support warpCursor()
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hace 13 años |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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hace 13 años |
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PolySceneEntity.h
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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hace 13 años |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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hace 13 años |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
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PolySceneLine.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolySceneManager.h
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971106bb55
Fixed texture destruction and render to texture
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hace 14 años |
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PolySceneMesh.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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hace 13 años |
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PolySceneRenderTexture.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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hace 13 años |
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PolyScreen.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyScreenCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolyScreenEntity.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyScreenEntityInstance.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
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PolyScreenImage.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
|
PolyScreenLabel.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
|
PolyScreenLine.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
|
PolyScreenManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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hace 14 años |
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PolyScreenMesh.h
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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hace 13 años |
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PolyScreenShape.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
|
PolyScreenSound.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
|
PolyScreenSprite.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
|
PolyServer.h
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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hace 13 años |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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hace 13 años |
|
PolyShader.h
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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hace 13 años |
|
PolySkeleton.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
|
PolySocket.h
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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hace 13 años |
|
PolySound.h
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
|
PolySoundManager.h
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54c63c1ef2
Fixed orientation issues with positional sound
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hace 13 años |
|
PolyString.h
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24d0347b15
Find support in UITextInput and IDE text editor
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hace 13 años |
|
PolyTexture.h
|
1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
|
hace 13 años |
|
PolyThreaded.h
|
dda069be43
Threaded event fixes
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hace 13 años |
|
PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
|
hace 13 años |
|
PolyTimerManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
|
hace 14 años |
|
PolyTween.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
|
PolyTweenManager.h
|
cdee607137
Merge branch 'master' into pxljm
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hace 14 años |
|
PolyVector2.h
|
0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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hace 14 años |
|
PolyVector3.h
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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hace 13 años |
|
PolyVertex.h
|
04a22925fc
Tangent generation and normal map shader support
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hace 14 años |
|
PolyWinCore.h
|
ebac791192
Windows should mostly work now, except for examples project
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hace 13 años |
|
Poly_iPhone.h
|
fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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hace 14 años |
|
Polycode.h
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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hace 13 años |
|
PolyiPhoneCore.h
|
c9406f5051
Code cleanup and documentation.
|
hace 14 años |
|
tinystr.h
|
7cc9015fd0
Initial import from old repository
|
hace 15 años |
|
tinyxml.h
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
hace 15 años |