Ivan Safrin d56bffaf46 Fixed euler angles not being set in Enity::lookAt 11 anni fa
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Include 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation 11 anni fa
PolycodeView a91d93a10e Fixes and IDE project for Visual Studio 2013 12 anni fa
Source d56bffaf46 Fixed euler angles not being set in Enity::lookAt 11 anni fa
CMakeLists.txt 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 anni fa