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2DPhysics
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 jaren geleden |
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3DPhysics
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69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
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12 jaren geleden |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 jaren geleden |
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Curl
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dda069be43
Threaded event fixes
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13 jaren geleden |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 jaren geleden |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 jaren geleden |
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OculusVR
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cef68a6de2
Added select all functionality to entity editor, added eye distance scale settings to Oculus module, added basic scene import support to polyimport (experimental)
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12 jaren geleden |
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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12 jaren geleden |
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UI
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7e5c38fdc5
Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset
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11 jaren geleden |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 jaren geleden |