HelloPolycodeApp.cpp 4.4 KB

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  1. #include "HelloPolycodeApp.h"
  2. HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() {
  3. #ifdef __APPLE__
  4. core = new CocoaCore(view, 640,480,false,false,0,0,90);
  5. #else
  6. core = new SDLCore(view, 640,480,false,false,0,0,90);
  7. #endif
  8. CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak");
  9. CoreServices::getInstance()->getResourceManager()->addDirResource("default", false);
  10. gameScreen = new Screen();
  11. Screen *hudScreen = new Screen();
  12. ScreenLabel *label = new ScreenLabel("Example client. Press escape to exit.", 16);
  13. hudScreen->addChild(label);
  14. motdLabel = new ScreenLabel("", 16);
  15. motdLabel->setPosition(0, 20);
  16. hudScreen->addChild(motdLabel);
  17. client = new Client(6543, 50);
  18. client->setPersistentData(&clientData, sizeof(ClientData));
  19. client->addEventListener(this, ClientEvent::EVENT_CLIENT_READY);
  20. client->addEventListener(this, ClientEvent::EVENT_SERVER_DATA);
  21. client->addEventListener(this, ClientEvent::EVENT_SERVER_DISCONNECTED);
  22. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  23. core->getInput()->addEventListener(this, InputEvent::EVENT_KEYUP);
  24. client->Connect("127.0.0.1", 52345);
  25. state = 0;
  26. }
  27. HelloPolycodeApp::~HelloPolycodeApp() {
  28. }
  29. void HelloPolycodeApp::createClientPlayer(int clientID) {
  30. ClientPlayer *player = new ClientPlayer();
  31. player->clientID = clientID;
  32. ScreenEntity *playerEntity = new ScreenEntity();
  33. playerEntity->setPositionMode(ScreenEntity::POSITION_CENTER);
  34. ScreenShape *playerBody = new ScreenShape(ScreenShape::SHAPE_CIRCLE, 30,30,3);
  35. playerBody->setRotation(-90.0);
  36. playerEntity->addChild(playerBody);
  37. playerEntity->setPosition(640/2,480/2);
  38. gameScreen->addChild(playerEntity);
  39. player->playerEntity = playerEntity;
  40. player->state = 0;
  41. players.push_back(player);
  42. }
  43. void HelloPolycodeApp::handleEvent(Event *event) {
  44. if(event->getDispatcher() == core->getInput()) {
  45. InputEvent *inputEvent = (InputEvent*)event;
  46. switch(event->getEventCode()) {
  47. case InputEvent::EVENT_KEYDOWN:
  48. switch (inputEvent->keyCode()) {
  49. case KEY_ESCAPE:
  50. client->Disconnect();
  51. break;
  52. case KEY_UP:
  53. clientData.thrusting = 1;
  54. break;
  55. case KEY_LEFT:
  56. clientData.turning_state = TURNING_LEFT;
  57. break;
  58. case KEY_RIGHT:
  59. clientData.turning_state = TURNING_RIGHT;
  60. break;
  61. }
  62. break;
  63. case InputEvent::EVENT_KEYUP:
  64. switch (inputEvent->key) {
  65. case KEY_UP:
  66. clientData.thrusting = 0;
  67. break;
  68. case KEY_LEFT:
  69. case KEY_RIGHT:
  70. clientData.turning_state = NOT_TURNING;
  71. break;
  72. }
  73. break;
  74. }
  75. }
  76. if(event->getDispatcher() == client) {
  77. ClientEvent *clientEvent = (ClientEvent*) event;
  78. switch(clientEvent->getEventCode()) {
  79. case ClientEvent::EVENT_CLIENT_READY:
  80. Logger::log("Connected to server with client ID: %d!\n", client->getClientID());
  81. break;
  82. case ClientEvent::EVENT_SERVER_DISCONNECTED:
  83. core->Shutdown();
  84. break;
  85. case ClientEvent::EVENT_SERVER_DATA:
  86. {
  87. switch(clientEvent->dataType) {
  88. case PACKET_TYPE_SERVER_DATA:
  89. {
  90. ServerState *serverState = (ServerState*) clientEvent->data;
  91. for(int i=0; i < players.size(); i++) {
  92. ClientPlayer *clientPlayer = players[i];
  93. for(int j=0; j < MAX_PLAYERS; j++) {
  94. if(clientPlayer->clientID == serverState->players[j].clientID && serverState->players[j].state != 0) {
  95. clientPlayer->playerEntity->setPosition(serverState->players[j].posX, serverState->players[j].posY);
  96. clientPlayer->playerEntity->setRotation(serverState->players[j].angle);
  97. }
  98. }
  99. }
  100. }
  101. break;
  102. case PLAYER_JOIN:
  103. {
  104. ServerClientInfo *newClientInfo = (ServerClientInfo*) clientEvent->data;
  105. createClientPlayer(newClientInfo->clientID);
  106. }
  107. break;
  108. case SERVER_INFO:
  109. {
  110. ServerInfo *info = (ServerInfo*) clientEvent->data;
  111. motdLabel->setText(info->motd);
  112. ServerState *serverState = &info->initialServerState;
  113. // create initial players
  114. for(int j=0; j < MAX_PLAYERS; j++) {
  115. if(serverState->players[j].state != 0) {
  116. createClientPlayer(serverState->players[j].clientID);
  117. }
  118. }
  119. client->sendReliableDataToServer(NULL, 0, CLIENT_READY);
  120. }
  121. break;
  122. }
  123. }
  124. break;
  125. }
  126. }
  127. }
  128. bool HelloPolycodeApp::Update() {
  129. return core->Update();
  130. }