| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209 |
- #include "polyimport.h"
- #include "PolyPolygon.h"
- #include "OSBasics.h"
- #include "physfs.h"
- using namespace Polycode;
- const struct aiScene* scene = NULL;
- bool hasWeights = false;
- vector<aiBone*> bones;
- unsigned int numBones = 0;
- unsigned int addBone(aiBone *bone) {
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->mName == bone->mName)
- return i;
- }
- bones.push_back(bone);
- return bones.size()-1;
- }
- void addToMesh(Polycode::Mesh *tmesh, const struct aiScene *sc, const struct aiNode* nd, bool swapZY) {
- int i;
- unsigned int n = 0, t;
- // draw all meshes assigned to this node
- for (; n < nd->mNumMeshes; ++n) {
- const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
- printf("Importing mesh:%s (%d vertices) (%d faces) \n", mesh->mName.data, mesh->mNumVertices, mesh->mNumFaces);
- //apply_material(sc->mMaterials[mesh->mMaterialIndex]);
- for (t = 0; t < mesh->mNumFaces; ++t) {
- const struct aiFace* face = &mesh->mFaces[t];
- Polycode::Polygon *poly = new Polycode::Polygon();
-
- for(i = 0; i < face->mNumIndices; i++) {
- Vertex *vertex = new Vertex();
- int index = face->mIndices[i];
- if(mesh->mColors[0] != NULL) {
- vertex->vertexColor.setColorRGBA(mesh->mColors[0][index].r, mesh->mColors[0][index].g, mesh->mColors[0][index].b, mesh->mColors[0][index].a);
- }
- if(mesh->mTangents != NULL) {
- if(swapZY)
- vertex->tangent = Vector3(mesh->mTangents[index].x, mesh->mTangents[index].z, -mesh->mTangents[index].y);
- else
- vertex->tangent = Vector3(mesh->mTangents[index].x, mesh->mTangents[index].y, mesh->mTangents[index].z);
- }
- if(mesh->mNormals != NULL) {
- if(swapZY)
- vertex->setNormal(mesh->mNormals[index].x, mesh->mNormals[index].z, -mesh->mNormals[index].y);
- else
- vertex->setNormal(mesh->mNormals[index].x, mesh->mNormals[index].y, mesh->mNormals[index].z);
- }
- if(mesh->HasTextureCoords(0))
- {
- vertex->setTexCoord(mesh->mTextureCoords[0][index].x, mesh->mTextureCoords[0][index].y);
- }
- for( unsigned int a = 0; a < mesh->mNumBones; a++) {
- aiBone* bone = mesh->mBones[a];
- unsigned int boneIndex = addBone(bone);
- for( unsigned int b = 0; b < bone->mNumWeights; b++) {
- if(bone->mWeights[b].mVertexId == index) {
- vertex->addBoneAssignment(boneIndex, bone->mWeights[b].mWeight);
- hasWeights = true;
- }
- }
- }
-
- if(swapZY)
- vertex->set(mesh->mVertices[index].x, mesh->mVertices[index].z, -mesh->mVertices[index].y);
- else
- vertex->set(mesh->mVertices[index].x, mesh->mVertices[index].y, mesh->mVertices[index].z);
- poly->addVertex(vertex);
- }
- tmesh->addPolygon(poly);
- }
- }
- // draw all children
- for (n = 0; n < nd->mNumChildren; ++n) {
- addToMesh(tmesh, sc, nd->mChildren[n], swapZY);
- }
- }
- int getBoneID(aiString name) {
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->mName == name) {
- return i;
- }
- }
- return 666;
- }
- void addToISkeleton(ISkeleton *skel, IBone *parent, const struct aiScene *sc, const struct aiNode* nd) {
- IBone *bone = new IBone();
- bone->parent = parent;
- bone->name = nd->mName;
- bone->t = nd->mTransformation;
- for(int i=0; i < bones.size(); i++) {
- if(bones[i]->mName == bone->name) {
- bone->bindMatrix = bones[i]->mOffsetMatrix;
- }
- }
- for (int n = 0; n < nd->mNumChildren; ++n) {
- addToISkeleton(skel, bone, sc, nd->mChildren[n]);
- }
- skel->addIBone(bone, getBoneID(bone->name));
- }
- int exportToFile(const char *fileName, bool swapZY) {
- String fileNameMesh = String(fileName)+".mesh";
- OSFILE *outFile = OSBasics::open(fileNameMesh.c_str(), "wb");
- Polycode::Mesh *mesh = new Polycode::Mesh(Mesh::TRI_MESH);
- addToMesh(mesh, scene, scene->mRootNode, swapZY);
- mesh->saveToFile(outFile);
- OSBasics::close(outFile);
- if(hasWeights) {
- printf("Mesh has weights, exporting skeleton...\n");
- String fileNameSkel = String(fileName)+".skeleton";
- ISkeleton *skeleton = new ISkeleton();
-
- for (int n = 0; n < scene->mRootNode->mNumChildren; ++n) {
- if(scene->mRootNode->mChildren[n]->mNumChildren > 0) {
- addToISkeleton(skeleton, NULL, scene, scene->mRootNode->mChildren[n]);
- }
- }
- if(scene->HasAnimations()) {
- printf("Importing animations...\n");
- for(int i=0; i < scene->mNumAnimations;i++) {
- aiAnimation *a = scene->mAnimations[i];
- printf("Importing '%s' (%d tracks)\n", a->mName.data, a->mNumChannels);
-
- IAnimation *anim = new IAnimation();
- anim->tps = a->mTicksPerSecond;
- anim->name = a->mName.data;
- anim->numTracks = a->mNumChannels;
- anim->length = a->mDuration/a->mTicksPerSecond;
-
- for(int c=0; c < a->mNumChannels; c++) {
- aiNodeAnim *nodeAnim = a->mChannels[c];
- ITrack *track = new ITrack();
- track->nodeAnim = nodeAnim;
- anim->tracks.push_back(track);
- }
- skeleton->addAnimation(anim);
-
- }
- } else {
- printf("No animations in file...\n");
- }
- skeleton->saveToFile(fileName, swapZY);
- } else {
- printf("No weight data, skipping skeleton export...\n");
- }
- delete mesh;
- return 1;
- }
- int main(int argc, char **argv) {
- printf("Polycode import tool v"POLYCODE_VERSION_STRING"\n");
- if(argc != 5) {
- printf("\n\nInvalid arguments!\n");
- printf("usage: polyimport <source_file> <output_file> (Swap Z/Y:<true>/<false>) (Generate tangents:<true>/<false>) \n\n");
- return 0;
- }
-
- PHYSFS_init(argv[0]);
- struct aiLogStream stream;
- stream = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
- aiAttachLogStream(&stream);
- printf("Loading %s...\n", argv[1]);
- scene = aiImportFile(argv[1],aiProcessPreset_TargetRealtime_Quality);
-
-
- if(strcmp(argv[4], "true") == 0) {
- aiApplyPostProcessing(scene, aiProcess_CalcTangentSpace);
- }
-
- if(scene) {
- exportToFile(argv[2], strcmp(argv[3], "true") == 0);
- } else {
- printf("Error opening scene...\n");
- }
- aiReleaseImport(scene);
- return 1;
- }
|