Ivan Safrin 3d8368505e Merge pull request #587 from fodinabor/UITextInputSelectionFix 11 lat temu
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PolyUIBox.cpp 385dd6235d UIBox size snapping 11 lat temu
PolyUIButton.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 lat temu
PolyUICheckBox.cpp ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 lat temu
PolyUIColorBox.cpp a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files 11 lat temu
PolyUIComboBox.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 lat temu
PolyUIElement.cpp 167c2653a3 Merge pull request #524 from fodinabor/UIMultilineLabelFixes 11 lat temu
PolyUIEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 lat temu
PolyUIFileDialog.cpp 97eedd801c Fixed file dialog icons and text 12 lat temu
PolyUIHScrollBar.cpp b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser 12 lat temu
PolyUIHSizer.cpp c75de951b9 Fixed crash on merging editor holders 11 lat temu
PolyUIHSlider.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE 12 lat temu
PolyUIIconSelector.cpp 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 lat temu
PolyUIImageButton.cpp c5634e5735 Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE 12 lat temu
PolyUIMenu.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 lat temu
PolyUIMenuBar.cpp 7317c1f332 Makes PolyUIMenuBar more customizable (Fixes: #387) 11 lat temu
PolyUIScrollContainer.cpp 2ac17abbcc *Updates the SceneSprite example, *Fixes an IDE crash on Windows. 11 lat temu
PolyUITextInput.cpp 3d8368505e Merge pull request #587 from fodinabor/UITextInputSelectionFix 11 lat temu
PolyUITree.cpp a41c82fd2c Fixing left and right klick doubleclick toggleing in the UITree. Adding doubleclick to the NewFileWindow. 11 lat temu
PolyUITreeContainer.cpp 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 lat temu
PolyUITreeEvent.cpp 40ee2aafec Revisiting UI Module and IDE 14 lat temu
PolyUIVScrollBar.cpp 1e42cdecb7 Increase standard UIVScrollBar scroll speed, it makes it feel much more natural. (I'm not the only one who was annoyed by that: #543) 11 lat temu
PolyUIVSizer.cpp c75de951b9 Fixed crash on merging editor holders 11 lat temu
PolyUIWindow.cpp 7fc36fc33b UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed 11 lat temu