ShaderBinding.lua 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128
  1. class "ShaderBinding"
  2. function ShaderBinding:ShaderBinding(...)
  3. for k,v in pairs(arg) do
  4. if type(v) == "table" then
  5. if v.__ptr ~= nil then
  6. arg[k] = v.__ptr
  7. end
  8. end
  9. end
  10. if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
  11. self.__ptr = Polycore.ShaderBinding(unpack(arg))
  12. Polycore.__ptr_lookup[self.__ptr] = self
  13. end
  14. end
  15. function ShaderBinding:clearTexture(name)
  16. local retVal = Polycore.ShaderBinding_clearTexture(self.__ptr, name)
  17. end
  18. function ShaderBinding:addTexture(name, texture)
  19. local retVal = Polycore.ShaderBinding_addTexture(self.__ptr, name, texture.__ptr)
  20. end
  21. function ShaderBinding:addParam(type, name, value)
  22. local retVal = Polycore.ShaderBinding_addParam(self.__ptr, type, name, value)
  23. end
  24. function ShaderBinding:addCubemap(name, cubemap)
  25. local retVal = Polycore.ShaderBinding_addCubemap(self.__ptr, name, cubemap.__ptr)
  26. end
  27. function ShaderBinding:getNumLocalParams()
  28. local retVal = Polycore.ShaderBinding_getNumLocalParams(self.__ptr)
  29. return retVal
  30. end
  31. function ShaderBinding:getLocalParam(index)
  32. local retVal = Polycore.ShaderBinding_getLocalParam(self.__ptr, index)
  33. if retVal == nil then return nil end
  34. if Polycore.__ptr_lookup[retVal] ~= nil then
  35. return Polycore.__ptr_lookup[retVal]
  36. else
  37. Polycore.__ptr_lookup[retVal] = LocalShaderParam("__skip_ptr__")
  38. Polycore.__ptr_lookup[retVal].__ptr = retVal
  39. return Polycore.__ptr_lookup[retVal]
  40. end
  41. end
  42. function ShaderBinding:getLocalParamByName(name)
  43. local retVal = Polycore.ShaderBinding_getLocalParamByName(self.__ptr, name)
  44. if retVal == nil then return nil end
  45. if Polycore.__ptr_lookup[retVal] ~= nil then
  46. return Polycore.__ptr_lookup[retVal]
  47. else
  48. Polycore.__ptr_lookup[retVal] = LocalShaderParam("__skip_ptr__")
  49. Polycore.__ptr_lookup[retVal].__ptr = retVal
  50. return Polycore.__ptr_lookup[retVal]
  51. end
  52. end
  53. function ShaderBinding:addRenderTargetBinding(binding)
  54. local retVal = Polycore.ShaderBinding_addRenderTargetBinding(self.__ptr, binding.__ptr)
  55. end
  56. function ShaderBinding:getNumRenderTargetBindings()
  57. local retVal = Polycore.ShaderBinding_getNumRenderTargetBindings(self.__ptr)
  58. return retVal
  59. end
  60. function ShaderBinding:getRenderTargetBinding(index)
  61. local retVal = Polycore.ShaderBinding_getRenderTargetBinding(self.__ptr, index)
  62. if retVal == nil then return nil end
  63. if Polycore.__ptr_lookup[retVal] ~= nil then
  64. return Polycore.__ptr_lookup[retVal]
  65. else
  66. Polycore.__ptr_lookup[retVal] = RenderTargetBinding("__skip_ptr__")
  67. Polycore.__ptr_lookup[retVal].__ptr = retVal
  68. return Polycore.__ptr_lookup[retVal]
  69. end
  70. end
  71. function ShaderBinding:getNumInTargetBindings()
  72. local retVal = Polycore.ShaderBinding_getNumInTargetBindings(self.__ptr)
  73. return retVal
  74. end
  75. function ShaderBinding:getInTargetBinding(index)
  76. local retVal = Polycore.ShaderBinding_getInTargetBinding(self.__ptr, index)
  77. if retVal == nil then return nil end
  78. if Polycore.__ptr_lookup[retVal] ~= nil then
  79. return Polycore.__ptr_lookup[retVal]
  80. else
  81. Polycore.__ptr_lookup[retVal] = RenderTargetBinding("__skip_ptr__")
  82. Polycore.__ptr_lookup[retVal].__ptr = retVal
  83. return Polycore.__ptr_lookup[retVal]
  84. end
  85. end
  86. function ShaderBinding:getNumOutTargetBindings()
  87. local retVal = Polycore.ShaderBinding_getNumOutTargetBindings(self.__ptr)
  88. return retVal
  89. end
  90. function ShaderBinding:getOutTargetBinding(index)
  91. local retVal = Polycore.ShaderBinding_getOutTargetBinding(self.__ptr, index)
  92. if retVal == nil then return nil end
  93. if Polycore.__ptr_lookup[retVal] ~= nil then
  94. return Polycore.__ptr_lookup[retVal]
  95. else
  96. Polycore.__ptr_lookup[retVal] = RenderTargetBinding("__skip_ptr__")
  97. Polycore.__ptr_lookup[retVal].__ptr = retVal
  98. return Polycore.__ptr_lookup[retVal]
  99. end
  100. end
  101. function ShaderBinding:__delete()
  102. Polycore.__ptr_lookup[self.__ptr] = nil
  103. Polycore.delete_ShaderBinding(self.__ptr)
  104. end