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- require "Physics3D/PhysicsSceneEntity"
- class "PhysicsCharacter" (PhysicsSceneEntity)
- function PhysicsCharacter:PhysicsCharacter(...)
- if type(arg[1]) == "table" and count(arg) == 1 then
- if ""..arg[1]:class() == "PhysicsSceneEntity" then
- self.__ptr = arg[1].__ptr
- return
- end
- end
- for k,v in pairs(arg) do
- if type(v) == "table" then
- if v.__ptr ~= nil then
- arg[k] = v.__ptr
- end
- end
- end
- if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
- self.__ptr = Physics3D.PhysicsCharacter(unpack(arg))
- Polycore.__ptr_lookup[self.__ptr] = self
- end
- end
- function PhysicsCharacter:setWalkDirection(direction)
- local retVal = Physics3D.PhysicsCharacter_setWalkDirection(self.__ptr, direction.__ptr)
- end
- function PhysicsCharacter:jump()
- local retVal = Physics3D.PhysicsCharacter_jump(self.__ptr)
- end
- function PhysicsCharacter:Update()
- local retVal = Physics3D.PhysicsCharacter_Update(self.__ptr)
- end
- function PhysicsCharacter:__delete()
- Polycore.__ptr_lookup[self.__ptr] = nil
- Physics3D.delete_PhysicsCharacter(self.__ptr)
- end
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