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- /*
- Copyright (C) 2011 by Ivan Safrin
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
-
- #pragma once
- #include "PolyGlobals.h"
- #include "PolySceneEntity.h"
- namespace Polycode {
-
- class Label;
- class Mesh;
- class Texture;
- /**
- * 3D text label. Creates a 3D text label.
- */
- class _PolyExport SceneLabel : public SceneEntity {
- public:
-
- /**
- * Constructor.
- * @param fontName Name of a registered font to use. @see FontManager for info on how to register fonts.
- * @param text Text to display.
- * @param size Size in pixels.
- * @param scale Scale to multiply pixel size by for the actual world size of the label.
- * @param Anti-aliasing mode. Can be Label::ANTIALIAS_FULL or Label::ANTIALIAS_NONE.
- */
- SceneLabel(const String& fontName, const String& text, int size, Number scale, int amode);
- ~SceneLabel();
-
- bool testMouseCollision(Number x, Number y);
-
- /**
- * Sets new text for the labe.
- * @param newText New text to display.
- */
- void setText(const String& newText);
-
- Label *getLabel();
- void Render();
-
- protected:
-
- Mesh *mesh;
- Texture *texture;
-
- Number scale;
- Label *label;
- };
- }
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