Ivan Safrin 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 anni fa
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 anni fa
OSBasics.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyBezierCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyCamera.h 9fce1e5c5b Updated some documentation 13 anni fa
PolyClient.h 634df503e7 Moved networking module into the core 13 anni fa
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight 13 anni fa
PolyColor.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyConfig.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyCore.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyCoreInput.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton 13 anni fa
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyEvent.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyEventHandler.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyFont.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyFontManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 anni fa
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 anni fa
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 anni fa
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows 13 anni fa
PolyGLRenderer.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 anni fa
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 anni fa
PolyGlobals.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyImage.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 anni fa
PolyInputKeys.h c9406f5051 Code cleanup and documentation. 14 anni fa
PolyLabel.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE 13 anni fa
PolyLogger.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyMaterialManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyMatrix4.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyMesh.h 272e763c7a LINE_LOOP_MESH support 13 anni fa
PolyModule.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyObject.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyParticle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyParticleEmitter.h 65f80c19cd Fixed 3d particles 13 anni fa
PolyPeer.h 634df503e7 Moved networking module into the core 13 anni fa
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyPolygon.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyQuaternion.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyQuaternionCurve.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyRectangle.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyRenderer.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyResource.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyResourceManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() 13 anni fa
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 anni fa
PolySceneEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 anni fa
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolySceneManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 anni fa
PolySceneRenderTexture.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 anni fa
PolyScreen.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyScreenEntity.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyScreenEntityInstance.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyScreenLabel.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyScreenLine.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenMesh.h 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 anni fa
PolyScreenShape.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyScreenSound.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyScreenSprite.h 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 anni fa
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player 13 anni fa
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 anni fa
PolyShader.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolySkeleton.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolySocket.h d070e47295 Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes 13 anni fa
PolySound.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolySoundManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyString.h 3b371b3df5 Major speed improvements to UITextInput when dealing with large text files 13 anni fa
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 anni fa
PolyThreaded.h dda069be43 Threaded event fixes 13 anni fa
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyTweenManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyVector2.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyVector3.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 anni fa
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project 13 anni fa
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 anni fa
Polycode.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 anni fa
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. 14 anni fa
tinystr.h 7cc9015fd0 Initial import from old repository 15 anni fa
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anni fa