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2DPhysics
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2e7aadb9a3
Made ScreenSprite force replay on playAnimation if playing once, fixed crash in entity prop undos
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vor 12 Jahren |
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3DPhysics
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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vor 12 Jahren |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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vor 13 Jahren |
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CgShading
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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vor 12 Jahren |
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Curl
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dda069be43
Threaded event fixes
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vor 13 Jahren |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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vor 12 Jahren |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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vor 14 Jahren |
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Lightmaps
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7cc9015fd0
Initial import from old repository
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vor 15 Jahren |
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TUIO
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023a413d34
Fix some warnings
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vor 13 Jahren |
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Terrain
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7cc9015fd0
Initial import from old repository
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vor 15 Jahren |
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UI
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db8dedc027
UITextInput now refrains from printing characters when most modifier keys are being held down.
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vor 12 Jahren |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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vor 13 Jahren |