PolycodeEntityEditor.cpp 81 KB

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  1. /*
  2. Copyright (C) 2012 by Ivan Safrin
  3. Permission is hereby granted, free of charge, to any person obtaining a copy
  4. of this software and associated documentation files (the "Software"), to deal
  5. in the Software without restriction, including without limitation the rights
  6. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. copies of the Software, and to permit persons to whom the Software is
  8. furnished to do so, subject to the following conditions:
  9. The above copyright notice and this permission notice shall be included in
  10. all copies or substantial portions of the Software.
  11. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. THE SOFTWARE.
  18. */
  19. #include "PolycodeEntityEditor.h"
  20. #include "PolycodeFrame.h"
  21. #include "PolyCubemap.h"
  22. #include "PolycodeMaterialEditor.h"
  23. extern UIGlobalMenu *globalMenu;
  24. extern PolycodeFrame *globalFrame;
  25. extern Scene *globalScene;
  26. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Number number) {
  27. this->vec3 = vec3;
  28. this->number = number;
  29. }
  30. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3) {
  31. this->vec3 = vec3;
  32. }
  33. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat) {
  34. this->quat = quat;
  35. }
  36. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Vector3 vec3, Vector3 vec3Secondary) {
  37. this->vec3 = vec3;
  38. this->vec3Secondary = vec3Secondary;
  39. }
  40. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Quaternion quat, Vector3 vec3) {
  41. this->quat = quat;
  42. this->vec3 = vec3;
  43. }
  44. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Number number) {
  45. this->number = number;
  46. }
  47. PolycodeSceneEditorActionDataEntry::PolycodeSceneEditorActionDataEntry(Entity *entity) {
  48. this->entity = entity;
  49. }
  50. LightDisplay::LightDisplay(SceneLight *light) : Entity() {
  51. editorOnly = true;
  52. this->light = light;
  53. spotSpot = new ScenePrimitive(ScenePrimitive::TYPE_LINE_CIRCLE, 1.0, 1.0, 32);
  54. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  55. addChild(spotSpot);
  56. spotSpot->setColor(1.0, 0.8, 0.0, 1.0);
  57. spotSpot->enabled = false;
  58. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  59. fovSceneMesh->setColor(1.0, 0.8, 0.0, 1.0);
  60. fovMesh = fovSceneMesh->getMesh();
  61. fovMesh->indexedMesh = true;
  62. addChild(fovSceneMesh);
  63. fovMesh->addVertex(0.0, 0.0, 0.0);
  64. fovMesh->addVertex(-1.0, 1.0, -1.0);
  65. fovMesh->addVertex(1.0, 1.0, -1.0);
  66. fovMesh->addVertex(1.0, -1.0, -1.0);
  67. fovMesh->addVertex(-1.0, -1.0, -1.0);
  68. fovMesh->addIndexedFace(0, 1);
  69. fovMesh->addIndexedFace(0, 2);
  70. fovMesh->addIndexedFace(0, 3);
  71. fovMesh->addIndexedFace(0, 4);
  72. light->addChild(this);
  73. }
  74. LightDisplay::~LightDisplay() {
  75. }
  76. void LightDisplay::Update() {
  77. if(light->getLightType() == SceneLight::SPOT_LIGHT) {
  78. spotSpot->enabled = true;
  79. fovSceneMesh->enabled = true;
  80. Number distance = light->getIntensity() * 2.0;
  81. Number spotAngle = ((light->getSpotlightCutoff()) * 2.0);
  82. Number spotLightSize = ((PI * 2.0) * distance * spotAngle) / 360.0;
  83. spotSpot->setPosition(0.0, 0.0, -distance);
  84. spotSpot->setPrimitiveOptions(ScenePrimitive::TYPE_LINE_CIRCLE, spotLightSize, spotLightSize, 32);
  85. spotSpot->getMesh()->setMeshType(Mesh::LINE_LOOP_MESH);
  86. spotLightSize *= 0.5;
  87. fovMesh->getActualVertex(1)->set(sin(PI/2.0)*spotLightSize, cos(PI/2.0)*spotLightSize, -distance);
  88. fovMesh->getActualVertex(2)->set(sin(PI)*spotLightSize, cos(PI)*spotLightSize, -distance);
  89. fovMesh->getActualVertex(3)->set(sin(PI + (PI/2.0))*spotLightSize, cos(PI + (PI/2.0))*spotLightSize, -distance);
  90. fovMesh->getActualVertex(4)->set(sin(PI*2.0)*spotLightSize, cos(PI*2.0)*spotLightSize, -distance);
  91. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  92. } else {
  93. spotSpot->enabled = false;
  94. fovSceneMesh->enabled = false;
  95. }
  96. }
  97. CameraDisplay::CameraDisplay(Camera *camera) : Entity() {
  98. editorOnly = true;
  99. fovSceneMesh = new SceneMesh(Mesh::LINE_MESH);
  100. fovSceneMesh->setColor(1.0, 0.0, 1.0, 1.0);
  101. fovMesh = fovSceneMesh->getMesh();
  102. fovMesh->indexedMesh = true;
  103. fovMesh->addVertex(0.0, 0.0, 0.0);
  104. fovMesh->addVertex(-1.0, 1.0, -1.0);
  105. fovMesh->addVertex(1.0, 1.0, -1.0);
  106. fovMesh->addVertex(1.0, -1.0, -1.0);
  107. fovMesh->addVertex(-1.0, -1.0, -1.0);
  108. fovMesh->addIndexedFace(0, 1);
  109. fovMesh->addIndexedFace(0, 2);
  110. fovMesh->addIndexedFace(0, 3);
  111. fovMesh->addIndexedFace(0, 4);
  112. fovMesh->addIndexedFace(1, 2);
  113. fovMesh->addIndexedFace(2, 3);
  114. fovMesh->addIndexedFace(3, 4);
  115. fovMesh->addIndexedFace(4, 1);
  116. addChild(fovSceneMesh);
  117. camera->addChild(this);
  118. this->camera = camera;
  119. }
  120. CameraDisplay::~CameraDisplay() {
  121. }
  122. void CameraDisplay::Update() {
  123. if(camera->getOrthoMode()) {
  124. Number xPos = camera->getOrthoSizeX() * 0.5;
  125. Number yPos = camera->getOrthoSizeY() * 0.5;
  126. Number zPos = 0.0;
  127. switch(camera->getOrthoSizeMode()) {
  128. case Camera::ORTHO_SIZE_LOCK_HEIGHT:
  129. xPos = yPos * (camera->getViewport().w/camera->getViewport().h);
  130. break;
  131. case Camera::ORTHO_SIZE_LOCK_WIDTH:
  132. yPos = xPos * (camera->getViewport().h/camera->getViewport().w);
  133. break;
  134. case Camera::ORTHO_SIZE_VIEWPORT:
  135. xPos = camera->getViewport().w * 0.5;
  136. yPos = camera->getViewport().h * 0.5;
  137. break;
  138. }
  139. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  140. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  141. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  142. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  143. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  144. } else {
  145. Number fovRad = (90+camera->getFOV()/2.0) * TORADIANS;
  146. Number displayScale = 3.0;
  147. Number xPos = cos(fovRad) * displayScale;
  148. Number yPos = xPos * 0.5625;
  149. Number zPos = -sin(fovRad) * displayScale * 0.5;
  150. fovMesh->getActualVertex(1)->set(-xPos, yPos, zPos);
  151. fovMesh->getActualVertex(2)->set(xPos, yPos, zPos);
  152. fovMesh->getActualVertex(3)->set(xPos, -yPos, zPos);
  153. fovMesh->getActualVertex(4)->set(-xPos, -yPos, zPos);
  154. fovMesh->dirtyArray(RenderDataArray::VERTEX_DATA_ARRAY);
  155. }
  156. }
  157. CameraPreviewWindow::CameraPreviewWindow() : UIElement() {
  158. bgRect = new UIRect((160 * 1.5)+16, (90 * 1.5) + 38);
  159. addChild(bgRect);
  160. bgRect->setColor(0.0, 0.0, 0.0, 0.5);
  161. UILabel *label = new UILabel("PREVIEW", 11);
  162. label->setColor(1.0, 1.0, 1.0, 1.0);
  163. // addChild(label);
  164. label->setPosition(15, 3);
  165. aspectCombo = new UIComboBox(globalMenu, 80);
  166. addChild(aspectCombo);
  167. aspectCombo->setPosition(5, 3);
  168. aspectCombo->addComboItem("16:9");
  169. aspectCombo->addComboItem("16:10");
  170. aspectCombo->addComboItem("4:3");
  171. aspectCombo->addComboItem("16:18");
  172. aspectCombo->addEventListener(this, UIEvent::CHANGE_EVENT);
  173. pinButton = new UIButton("Pin", 60);
  174. addChild(pinButton);
  175. pinButton->addEventListener(this, UIEvent::CLICK_EVENT);
  176. previewRect = new UIRect(160 * 1.5, 90 * 1.5);
  177. previewRect->setPosition(8, 30);
  178. addChild(previewRect);
  179. enabled = false;
  180. camera = NULL;
  181. scene = NULL;
  182. renderTexture = NULL;
  183. setLocalBoundingBox(bgRect->getLocalBoundingBox());
  184. pinned = false;
  185. cameraSelected = false;
  186. aspectCombo->setSelectedIndex(0);
  187. }
  188. bool CameraPreviewWindow::isPinned() {
  189. return pinned;
  190. }
  191. void CameraPreviewWindow::Resize(Number width, Number height) {
  192. UIElement::Resize(width, height);
  193. bgRect->Resize(width, height);
  194. previewRect->Resize(width-16, height-38);
  195. if(camera) {
  196. if(renderTexture) {
  197. delete renderTexture;
  198. }
  199. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  200. previewRect->setTexture(renderTexture->getTargetTexture());
  201. }
  202. pinButton->setPosition(width-70, 3);
  203. }
  204. void CameraPreviewWindow::handleEvent(Event *event) {
  205. if(event->getDispatcher() == pinButton) {
  206. pinned = !pinned;
  207. if(pinned) {
  208. pinButton->setCaption("Unpin");
  209. } else {
  210. pinButton->setCaption("Pin");
  211. if(!cameraSelected) {
  212. enabled = false;
  213. camera = NULL;
  214. }
  215. }
  216. } else if(event->getDispatcher() == aspectCombo) {
  217. switch(aspectCombo->getSelectedIndex()) {
  218. case 0:
  219. Resize(bBox.y * 1.77777, bBox.y);
  220. break;
  221. case 1:
  222. Resize(bBox.y * 1.6, bBox.y);
  223. break;
  224. case 2:
  225. Resize(bBox.y * 1.3, bBox.y);
  226. break;
  227. case 3:
  228. Resize(bBox.y * 0.888, bBox.y);
  229. break;
  230. }
  231. }
  232. }
  233. CameraPreviewWindow::~CameraPreviewWindow() {
  234. delete renderTexture;
  235. }
  236. void CameraPreviewWindow::setCamera(Scene *scene, Camera *camera) {
  237. if(pinned && !camera) {
  238. cameraSelected = false;
  239. return;
  240. }
  241. this->camera = camera;
  242. this->scene = scene;
  243. if(camera) {
  244. enabled = true;
  245. if(renderTexture) {
  246. delete renderTexture;
  247. }
  248. renderTexture = new SceneRenderTexture(scene, camera, previewRect->getWidth(), previewRect->getHeight());
  249. previewRect->setTexture(renderTexture->getTargetTexture());
  250. } else {
  251. if(!pinned) {
  252. enabled = false;
  253. }
  254. }
  255. }
  256. EntityEditorMainView::EntityEditorMainView(PolycodeEditor *editor) {
  257. processInputEvents = true;
  258. multiselectIndex = 0;
  259. objectRootInstance = NULL;
  260. lightsDisabled = false;
  261. beforeData = NULL;
  262. setOwnsChildrenRecursive(true);
  263. this->editor = editor;
  264. mainScene = new Scene(Scene::SCENE_3D, true);
  265. // mainScene->getDefaultCamera()->frustumCulling = false;
  266. // mainScene->doVisibilityChecking(false);
  267. renderTexture = new SceneRenderTexture(mainScene, mainScene->getDefaultCamera(), 512, 512);
  268. mainScene->clearColor.setColor(0.2, 0.2, 0.2, 1.0);
  269. mainScene->useClearColor = true;
  270. mainScene->rootEntity.processInputEvents = true;
  271. Number customFalloff = 0.006;
  272. // setup custom lights for disabled lighting
  273. customLight1 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  274. customLight1->editorOnly = true;
  275. customLight1->setPosition(-9999, 9999, 9999);
  276. mainScene->addLight(customLight1);
  277. customLight1->enabled = false;
  278. customLight2 = new SceneLight(SceneLight::POINT_LIGHT, mainScene,999999, customFalloff, customFalloff, customFalloff);
  279. customLight2->editorOnly = true;
  280. customLight2->setPosition(8999, -8999, -8999);
  281. mainScene->addLight(customLight2);
  282. customLight2->enabled = false;
  283. renderTextureShape = new UIRect(256, 256);
  284. renderTextureShape->setAnchorPoint(-1.0, -1.0, 0.0);
  285. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  286. addChild(renderTextureShape);
  287. renderTextureShape->setPosition(0, 30);
  288. renderTextureShape->focusable = true;
  289. renderTextureShape->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  290. cameraPreview = new CameraPreviewWindow();
  291. addChild(cameraPreview);
  292. cameraPreview->setPosition(5, 35);
  293. headerBg = new UIRect(10,10);
  294. addChild(headerBg);
  295. headerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  296. headerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  297. footerBg = new UIRect(10,10);
  298. addChild(footerBg);
  299. footerBg->setAnchorPoint(-1.0, -1.0, 0.0);
  300. footerBg->color.setColorHexFromString(CoreServices::getInstance()->getConfig()->getStringValue("Polycode", "uiHeaderBgColor"));
  301. bottomBar = new Entity();
  302. addChild(bottomBar);
  303. bottomBar->setPosition(0, 0);
  304. bottomBar->processInputEvents = true;
  305. topBar = new Entity();
  306. addChild(topBar);
  307. topBar->setPosition(0, 0);
  308. topBar->processInputEvents = true;
  309. mainScene->getDefaultCamera()->setPosition(10, 10, 10);
  310. mainScene->getDefaultCamera( )->lookAt(Vector3());
  311. mainScene->getDefaultCamera()->setClippingPlanes(0.01, 1000);
  312. grid = new EditorGrid();
  313. grid->addEventListener(this, Event::CHANGE_EVENT);
  314. mainScene->addChild(grid);
  315. objectRootBase = new Entity();
  316. mainScene->addChild(objectRootBase);
  317. objectRootBase->processInputEvents = true;
  318. sceneObjectRoot = new Entity();
  319. sceneObjectRoot->processInputEvents = true;
  320. objectRootBase->addChild(sceneObjectRoot);
  321. iconBase = new Entity();
  322. mainScene->addChild(iconBase);
  323. iconBase->processInputEvents = true;
  324. transformGizmo = new TransformGizmo(mainScene, mainScene->getDefaultCamera());
  325. transformGizmo->enableGizmo = false;
  326. transformGizmo->addEventListener(this, Event::CHANGE_EVENT);
  327. transformGizmo->addEventListener(this, Event::SELECT_EVENT);
  328. mainScene->addChild(transformGizmo);
  329. trackballCamera = new TrackballCamera(mainScene->getDefaultCamera(), renderTextureShape);
  330. trackballCamera->addEventListener(this, Event::CHANGE_EVENT);
  331. addEntityButton = new UIImageButton("entityEditor/add_entity.png", 1.0, 24, 24);
  332. topBar->addChild(addEntityButton);
  333. addEntityButton->setPosition(4, 2);
  334. addEntityButton->addEventListener(this, UIEvent::CLICK_EVENT);
  335. transformGizmoMenu = new TransformGizmoMenu(transformGizmo);
  336. topBar->addChild(transformGizmoMenu);
  337. transformGizmoMenu->setPositionX(40);
  338. viewModeSelector = new UIIconSelector();
  339. viewModeSelector->addIcon("entityEditor/icon_cam_2d.png");
  340. viewModeSelector->addIcon("entityEditor/icon_cam_x.png");
  341. viewModeSelector->addIcon("entityEditor/icon_cam_y.png");
  342. viewModeSelector->addIcon("entityEditor/icon_cam_z.png");
  343. viewModeSelector->addIcon("entityEditor/icon_cam_3d.png");
  344. topBar->addChild(viewModeSelector);
  345. viewModeSelector->selectIndex(EDITOR_MODE_3D);
  346. viewModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  347. shadeModeSelector = new UIIconSelector();
  348. shadeModeSelector->addIcon("entityEditor/shade_full.png");
  349. shadeModeSelector->addIcon("entityEditor/shade_solid.png");
  350. shadeModeSelector->addIcon("entityEditor/shade_wire.png");
  351. topBar->addChild(shadeModeSelector);
  352. shadeModeSelector->setPosition(320, 3);
  353. shadeModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  354. lightingModeSelector = new UIIconSelector();
  355. lightingModeSelector->addIcon("entityEditor/lights_icon.png");
  356. lightingModeSelector->addIcon("entityEditor/nolights_icon.png");
  357. topBar->addChild(lightingModeSelector);
  358. lightingModeSelector->setPosition(420, 3);
  359. lightingModeSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  360. moveUpButton = new UIImageButton("entityEditor/button_move_up.png", 1.0, 24, 24);
  361. bottomBar->addChild(moveUpButton);
  362. moveUpButton->setPosition(4, 2);
  363. moveUpButton->addEventListener(this, UIEvent::CLICK_EVENT);
  364. moveTopButton = new UIImageButton("entityEditor/button_move_top.png", 1.0, 24, 24);
  365. bottomBar->addChild(moveTopButton);
  366. moveTopButton->setPosition(30, 2);
  367. moveTopButton->addEventListener(this, UIEvent::CLICK_EVENT);
  368. moveDownButton = new UIImageButton("entityEditor/button_move_down.png", 1.0, 24, 24);
  369. bottomBar->addChild(moveDownButton);
  370. moveDownButton->setPosition(56, 2);
  371. moveDownButton->addEventListener(this, UIEvent::CLICK_EVENT);
  372. moveBottomButton = new UIImageButton("entityEditor/button_move_bottom.png", 1.0, 24, 24);
  373. bottomBar->addChild(moveBottomButton);
  374. moveBottomButton->setPosition(82, 2);
  375. moveBottomButton->addEventListener(this, UIEvent::CLICK_EVENT);
  376. gridSettingsButton = new UIImageButton("entityEditor/grid_button.png", 1.0, 24, 24);
  377. bottomBar->addChild(gridSettingsButton);
  378. gridSettingsButton->setPosition(120, 2);
  379. gridSettingsButton->addEventListener(this, UIEvent::CLICK_EVENT);
  380. snapSelector = new UIIconSelector();
  381. snapSelector->addIcon("entityEditor/snap_off.png");
  382. snapSelector->addIcon("entityEditor/snap_on.png");
  383. bottomBar->addChild(snapSelector);
  384. snapSelector->setPosition(156, 2);
  385. snapSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  386. iconVisibilitySelector = new UIIconSelector();
  387. iconVisibilitySelector->addIcon("entityEditor/show_icons.png");
  388. iconVisibilitySelector->addIcon("entityEditor/hide_icons.png");
  389. bottomBar->addChild(iconVisibilitySelector);
  390. iconVisibilitySelector->setPosition(230, 2);
  391. iconVisibilitySelector->addEventListener(this, UIEvent::SELECT_EVENT);
  392. bBoxVis = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  393. bBoxVis->overlayWireframe = true;
  394. bBoxVis->wireFrameColor = Color(0.3, 0.5, 1.0, 0.5);
  395. bBoxVis->color.a = 0.0;
  396. bBoxVis->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  397. mainScene->addChild(bBoxVis);
  398. editorMode = EDITOR_MODE_3D;
  399. input = CoreServices::getInstance()->getCore()->getInput();
  400. input->addEventListener(this, InputEvent::EVENT_KEYDOWN);
  401. gridSettings = new EditorGridSettingsWindow(grid);
  402. addChild(gridSettings);
  403. gridSettings->setPosition(30,40);
  404. }
  405. std::vector<Entity*> EntityEditorMainView::getSelectedEntities() {
  406. return selectedEntities;
  407. }
  408. void EntityEditorMainView::doAction(String actionName, PolycodeEditorActionData *data) {
  409. PolycodeSceneEditorActionData *sceneData = (PolycodeSceneEditorActionData*)data;
  410. if(actionName == "move") {
  411. for(int i=0; i < selectedEntities.size(); i++) {
  412. if(i < sceneData->entries.size()) {
  413. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  414. }
  415. }
  416. transformGizmo->setTransformSelection(selectedEntities);
  417. setBBox();
  418. } else if(actionName == "scale") {
  419. for(int i=0; i < selectedEntities.size(); i++) {
  420. if(i < sceneData->entries.size()) {
  421. selectedEntities[i]->setScale(sceneData->entries[i].vec3);
  422. selectedEntities[i]->setPosition(sceneData->entries[i].vec3Secondary);
  423. }
  424. }
  425. } else if(actionName == "rotate") {
  426. for(int i=0; i < selectedEntities.size(); i++) {
  427. if(i < sceneData->entries.size()) {
  428. selectedEntities[i]->setRotationByQuaternion(sceneData->entries[i].quat);
  429. selectedEntities[i]->setPosition(sceneData->entries[i].vec3);
  430. }
  431. }
  432. } else if(actionName == "select") {
  433. selectNone(false);
  434. if(sceneData) {
  435. for(int i=0; i < sceneData->entries.size(); i++) {
  436. selectEntity(sceneData->entries[i].entity, true, false);
  437. }
  438. }
  439. } else if(actionName == "delete") {
  440. if(sceneData->reverse) {
  441. selectNone(false);
  442. for(int i=0; i < sceneData->entries.size(); i++) {
  443. sceneData->entries[i].parentEntity->addChild(sceneData->entries[i].entity);
  444. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[i].entity);
  445. if(sceneLight) {
  446. mainScene->addLight(sceneLight);
  447. }
  448. setEditorPropsRecursive(sceneData->entries[i].entity);
  449. selectEntity(sceneData->entries[i].entity, true, false);
  450. }
  451. sceneData->deleteEntitiesInDestructor = false;
  452. } else {
  453. deleteSelected(false);
  454. sceneData->deleteEntitiesInDestructor = true;
  455. }
  456. } else if(actionName == "create_entity") {
  457. if(sceneData->reverse) {
  458. deleteSelected(false);
  459. selectNone(false);
  460. for(int i=0; i < sceneData->entries.size(); i++) {
  461. selectEntity(sceneData->entries[i].entity, true, false);
  462. }
  463. } else {
  464. selectNone(false);
  465. sceneData->entries[0].parentEntity->addChild(sceneData->entries[0].entity);
  466. SceneLight *sceneLight = dynamic_cast<SceneLight*>(sceneData->entries[0].entity);
  467. if(sceneLight) {
  468. mainScene->addLight(sceneLight);
  469. }
  470. setEditorPropsRecursive(sceneData->entries[0].entity);
  471. selectEntity(sceneData->entries[0].entity, true, false);
  472. }
  473. }
  474. }
  475. SceneRenderTexture *EntityEditorMainView::getRenderTexture() {
  476. return renderTexture;
  477. }
  478. void EntityEditorMainView::setEditorMode(int newMode) {
  479. editorMode = newMode;
  480. switch(editorMode) {
  481. case EDITOR_MODE_3D:
  482. mainScene->setSceneType(Scene::SCENE_3D);
  483. grid->setGridMode(EditorGrid::GRID_MODE_3D);
  484. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_3D);
  485. mainScene->getDefaultCamera()->setOrthoMode(false);
  486. mainScene->getDefaultCamera()->setClippingPlanes(0.1, 1000);
  487. trackballCamera->disableRotation(false);
  488. break;
  489. case EDITOR_MODE_3D_X:
  490. mainScene->setSceneType(Scene::SCENE_2D);
  491. mainScene->getDefaultCamera()->setOrthoMode(true);
  492. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  493. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(trackballCamera->getCameraDistance(), 0.0, 0.0));
  494. grid->setGridMode(EditorGrid::GRID_MODE_2D_X);
  495. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_X);
  496. trackballCamera->disableRotation(true);
  497. Update();
  498. break;
  499. case EDITOR_MODE_3D_Y:
  500. mainScene->setSceneType(Scene::SCENE_2D);
  501. mainScene->getDefaultCamera()->setOrthoMode(true);
  502. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  503. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.001, trackballCamera->getCameraDistance(), 0.00));
  504. grid->setGridMode(EditorGrid::GRID_MODE_2D_Y);
  505. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Y);
  506. trackballCamera->disableRotation(true);
  507. Update();
  508. break;
  509. case EDITOR_MODE_3D_Z:
  510. case EDITOR_MODE_2D:
  511. mainScene->setSceneType(Scene::SCENE_2D);
  512. mainScene->getDefaultCamera()->setOrthoMode(true);
  513. mainScene->getDefaultCamera()->setClippingPlanes(-0.1, 1000);
  514. trackballCamera->setCameraPosition(trackballCamera->getOribitingCenter()+Vector3(0.0, 0.0, trackballCamera->getCameraDistance()));
  515. grid->setGridMode(EditorGrid::GRID_MODE_2D_Z);
  516. transformGizmo->setGizmoMode(TransformGizmo::GIZMO_MODE_2D_Z);
  517. trackballCamera->disableRotation(true);
  518. Update();
  519. break;
  520. }
  521. }
  522. Entity *EntityEditorMainView::getSelectedEntity() {
  523. if(selectedEntities.size() > 0) {
  524. return selectedEntities[selectedEntities.size()-1];
  525. } else {
  526. return NULL;
  527. }
  528. }
  529. void EntityEditorMainView::Paste(EntityEditorClipboardData *data) {
  530. if(!hasFocus) {
  531. return;
  532. }
  533. selectNone(false);
  534. for(int i=0; i < data->entities.size(); i++) {
  535. Entity *entity = data->entities[i]->Clone(true, true);
  536. setEditorPropsRecursive(entity);
  537. sceneObjectRoot->addChild(entity);
  538. selectEntity(entity, true);
  539. }
  540. }
  541. bool EntityEditorMainView::selectingNewEntities(){
  542. if(entitiesToSelect.size() != lastEntitiesToSelect.size()) {
  543. return true;
  544. }
  545. for(int i=0; i < entitiesToSelect.size(); i++) {
  546. if(lastEntitiesToSelect[i].entity != entitiesToSelect[i].entity) {
  547. return true;
  548. }
  549. }
  550. return false;
  551. }
  552. bool EntityDistanceSorter::operator() (MultiselectorEntry i,MultiselectorEntry j) {
  553. if(i.distance < j.distance) {
  554. return true;
  555. } else {
  556. return false;
  557. }
  558. }
  559. void EntityEditorMainView::Update() {
  560. if(entitiesToSelect.size() != 0) {
  561. sort (entitiesToSelect.begin(), entitiesToSelect.end(), distanceSorter);
  562. if(multiselectIndex > entitiesToSelect.size()-1 || selectingNewEntities()) {
  563. multiselectIndex = 0;
  564. }
  565. selectEntity(entitiesToSelect[multiselectIndex].entity, input->getKeyState(KEY_LSHIFT) || input->getKeyState(KEY_RSHIFT));
  566. multiselectIndex++;
  567. lastEntitiesToSelect = entitiesToSelect;
  568. entitiesToSelect.clear();
  569. }
  570. if(editorMode != EDITOR_MODE_3D) {
  571. Number aspect = renderTextureShape->getWidth() / renderTextureShape->getHeight();
  572. mainScene->getDefaultCamera()->setOrthoSize(trackballCamera->getCameraDistance() * aspect, trackballCamera->getCameraDistance());
  573. }
  574. for(int i=0; i < icons.size(); i++) {
  575. Number scale;
  576. Entity *parentEntity = (Entity*) icons[i]->getUserData();
  577. if(!parentEntity->visible) {
  578. icons[i]->visible = false;
  579. } else {
  580. icons[i]->visible = true;
  581. Vector3 parentPosition = parentEntity->getConcatenatedMatrix().getPosition();
  582. icons[i]->setPosition(parentPosition);
  583. if(editorMode != EDITOR_MODE_3D) {
  584. scale = trackballCamera->getCameraDistance() * 0.1;
  585. } else {
  586. scale = mainScene->getDefaultCamera()->getPosition().distance(icons[i]->getConcatenatedMatrix().getPosition()) * 0.1;
  587. }
  588. icons[i]->setScale(scale, scale, scale);
  589. icons[i]->rebuildTransformMatrix();
  590. icons[i]->recalculateAABBAllChildren();
  591. }
  592. }
  593. setBBox();
  594. }
  595. void EntityEditorMainView::createIcon(Entity *entity, String iconFile) {
  596. entity->removeAllHandlersForListener(this);
  597. ScenePrimitive *iconPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.4, 0.4);
  598. iconPrimitive->setMaterialByName("Unlit");
  599. Texture *tex = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile("entityEditor/"+iconFile);
  600. if(iconPrimitive->getLocalShaderOptions()) {
  601. iconPrimitive->getLocalShaderOptions()->addTexture("diffuse", tex);
  602. }
  603. iconBase->addChild(iconPrimitive);
  604. iconPrimitive->billboardMode = true;
  605. iconPrimitive->setUserData((void*)entity);
  606. iconPrimitive->forceMaterial = true;
  607. iconPrimitive->processInputEvents = true;
  608. iconPrimitive->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  609. iconPrimitive->ignoreParentMatrix = true;
  610. iconPrimitive->addTag("");
  611. iconPrimitive->depthTest = false;
  612. iconPrimitive->depthWrite = false;
  613. iconPrimitive->editorOnly = true;
  614. iconPrimitive->alphaTest = true;
  615. iconPrimitive->setUserData(entity);
  616. icons.push_back(iconPrimitive);
  617. }
  618. void EntityEditorMainView::setEditorPropsRecursive(Entity *entity) {
  619. setEditorProps(entity);
  620. for(int i=0; i < entity->getNumChildren(); i++) {
  621. if(!entity->getChildAtIndex(i)->editorOnly) {
  622. setEditorProps(entity->getChildAtIndex(i));
  623. }
  624. }
  625. }
  626. void EntityEditorMainView::setLinkedEntityPropsRecursive(SceneEntityInstance *parentInstance, Entity *entity) {
  627. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  628. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  629. entity->setUserData((void*)parentInstance);
  630. entity->processInputEvents = true;
  631. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  632. entity->editorOnly = true;
  633. if(sceneMesh && !emitter) {
  634. sceneMesh->wireFrameColor = Color(0.2, 0.9, 0.6, 1.0);
  635. sceneMesh->useGeometryHitDetection = true;
  636. }
  637. for(int i=0; i < entity->getNumChildren(); i++) {
  638. setLinkedEntityPropsRecursive(parentInstance, entity->getChildAtIndex(i));
  639. }
  640. }
  641. void EntityEditorMainView::setEditorProps(Entity *entity) {
  642. entity->processInputEvents = true;
  643. entity->addEventListener(this, InputEvent::EVENT_MOUSEDOWN);
  644. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(entity);
  645. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(entity);
  646. SceneSprite *sprite = dynamic_cast<SceneSprite*>(entity);
  647. if(sceneMesh && !emitter && !sprite) {
  648. sceneMesh->wireFrameColor = Color(1.0, 0.8, 0.3, 1.0);
  649. // sceneMesh->setLineWidth(CoreServices::getInstance()->getRenderer()->getBackingResolutionScaleX());
  650. sceneMesh->useGeometryHitDetection = true;
  651. }
  652. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(entity);
  653. if(instance && instance != objectRootInstance) {
  654. for(int i=0; i < instance->getNumChildren(); i++) {
  655. setLinkedEntityPropsRecursive(instance, instance->getChildAtIndex(i));
  656. instance->getResourceEntry()->reloadOnFileModify = true;
  657. instance->getResourceEntry()->addEventListenerUnique(this, Event::RESOURCE_RELOAD_EVENT);
  658. if(!CoreServices::getInstance()->getResourceManager()->getGlobalPool()->hasResource(instance->getResourceEntry())) {
  659. CoreServices::getInstance()->getResourceManager()->getGlobalPool()->addResource(instance->getResourceEntry());
  660. }
  661. }
  662. }
  663. SceneLight *sceneLight = dynamic_cast<SceneLight*>(entity);
  664. if(sceneLight) {
  665. createIcon(entity, "light_icon.png");
  666. LightDisplay *lightVis = new LightDisplay(sceneLight);
  667. if(!sceneLight->getParentScene()) {
  668. sceneLight->setParentScene(mainScene);
  669. mainScene->addLight(sceneLight);
  670. }
  671. }
  672. if(emitter) {
  673. createIcon(entity, "emitter_icon.png");
  674. }
  675. SceneSound *sound = dynamic_cast<SceneSound*>(entity);
  676. if(sound) {
  677. createIcon(entity, "sound_icon.png");
  678. }
  679. Camera *camera = dynamic_cast<Camera*>(entity);
  680. if(camera) {
  681. CameraDisplay *camVis = new CameraDisplay(camera);
  682. createIcon(entity, "camera_icon.png");
  683. }
  684. if(!emitter && !sceneLight && !camera && !sound && !sceneMesh && entity != sceneObjectRoot) {
  685. createIcon(entity, "empty_icon.png");
  686. }
  687. }
  688. void EntityEditorMainView::addEntityFromMenu(String command) {
  689. if(command == "add_primitive") {
  690. ScenePrimitive *newPrimitive = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1.0, 1.0, 1.0);
  691. sceneObjectRoot->addChild(newPrimitive);
  692. setEditorProps(newPrimitive);
  693. newPrimitive->setPosition(cursorPosition);
  694. newPrimitive->setMaterialByName("Default");
  695. didPlaceEntity(newPrimitive);
  696. selectEntity(newPrimitive, false, false);
  697. return;
  698. }
  699. if(command == "add_empty") {
  700. Entity *newEntity = new Entity();
  701. sceneObjectRoot->addChild(newEntity);
  702. setEditorProps(newEntity);
  703. newEntity->setPosition(cursorPosition);
  704. didPlaceEntity(newEntity);
  705. selectEntity(newEntity, false, false);
  706. return;
  707. }
  708. if(command == "add_sound") {
  709. SceneSound *newSound = new SceneSound("default.wav", 1.0, 2.0);
  710. sceneObjectRoot->addChild(newSound);
  711. setEditorProps(newSound);
  712. newSound->setPosition(cursorPosition);
  713. didPlaceEntity(newSound);
  714. selectEntity(newSound, false, false);
  715. return;
  716. }
  717. if(command == "add_camera") {
  718. Camera *newCamera = new Camera(mainScene);
  719. sceneObjectRoot->addChild(newCamera);
  720. setEditorProps(newCamera);
  721. newCamera->setPosition(cursorPosition);
  722. didPlaceEntity(newCamera);
  723. selectEntity(newCamera, false, false);
  724. return;
  725. }
  726. if(command == "add_image") {
  727. assetSelectType = "image";
  728. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  729. std::vector<String> extensions;
  730. extensions.push_back("png");
  731. globalFrame->showAssetBrowser(extensions);
  732. return;
  733. }
  734. if(command == "add_sprite") {
  735. assetSelectType = "sprite";
  736. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  737. std::vector<ResourcePool*> pools;
  738. pools.push_back(CoreServices::getInstance()->getResourceManager()->getGlobalPool());
  739. for(int i=0; i < objectRootInstance->getNumLinkedResourePools(); i++) {
  740. pools.push_back(objectRootInstance->getLinkedResourcePoolAtIndex(i));
  741. }
  742. globalFrame->showAssetBrowserForPools(pools, Resource::RESOURCE_SPRITE);
  743. return;
  744. }
  745. if(command == "add_label") {
  746. SceneLabel *newLabel = new SceneLabel("TEXT", 12, "sans", Label::ANTIALIAS_FULL, 1.0);
  747. newLabel->setBlendingMode(Renderer::BLEND_MODE_NORMAL);
  748. newLabel->setAnchorPoint(0.0, 0.0, 0.0);
  749. newLabel->snapToPixels = false;
  750. newLabel->positionAtBaseline = false;
  751. sceneObjectRoot->addChild(newLabel);
  752. setEditorProps(newLabel);
  753. newLabel->setPosition(cursorPosition);
  754. didPlaceEntity(newLabel);
  755. selectEntity(newLabel, false, false);
  756. return;
  757. }
  758. if(command == "add_light") {
  759. SceneLight *newLight = new SceneLight(SceneLight::POINT_LIGHT, mainScene, 1.0);
  760. sceneObjectRoot->addChild(newLight);
  761. mainScene->addLight(newLight);
  762. newLight->enabled = !lightsDisabled;
  763. setEditorProps(newLight);
  764. newLight->setLocalBoundingBox(Vector3());
  765. newLight->setPosition(cursorPosition);
  766. didPlaceEntity(newLight);
  767. selectEntity(newLight, false, false);
  768. return;
  769. }
  770. if(command == "add_mesh") {
  771. assetSelectType = "mesh";
  772. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  773. std::vector<String> extensions;
  774. extensions.push_back("mesh");
  775. globalFrame->showAssetBrowser(extensions);
  776. return;
  777. }
  778. if(command == "add_entity") {
  779. assetSelectType = "entity";
  780. globalFrame->assetBrowser->addEventListener(this, UIEvent::OK_EVENT);
  781. std::vector<String> extensions;
  782. extensions.push_back("entity");
  783. globalFrame->showAssetBrowser(extensions);
  784. return;
  785. }
  786. if(command == "add_particles") {
  787. SceneParticleEmitter *newEmitter = new SceneParticleEmitter(30, 3.0, 0.2);
  788. newEmitter->setLocalBoundingBox(0.5, 0.5, 0.5);
  789. newEmitter->setParticleType(SceneParticleEmitter::PARTICLE_TYPE_QUAD);
  790. sceneObjectRoot->addChild(newEmitter);
  791. setEditorProps(newEmitter);
  792. newEmitter->setPosition(cursorPosition);
  793. newEmitter->scaleCurve.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  794. newEmitter->scaleCurve.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  795. newEmitter->colorCurveR.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  796. newEmitter->colorCurveR.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  797. newEmitter->colorCurveG.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  798. newEmitter->colorCurveG.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  799. newEmitter->colorCurveB.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  800. newEmitter->colorCurveB.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  801. newEmitter->colorCurveA.addControlPoint2dWithHandles(-0.1, 0.5, 0.0, 0.5, 0.1, 0.5);
  802. newEmitter->colorCurveA.addControlPoint2dWithHandles(0.9, 0.5, 1.0, 0.5, 1.1, 0.5);
  803. selectEntity(newEmitter, false, false);
  804. didPlaceEntity(newEmitter);
  805. return;
  806. }
  807. }
  808. void EntityEditorMainView::didPlaceEntity(Entity *entity) {
  809. PolycodeSceneEditorActionData *beforeData = new PolycodeSceneEditorActionData();
  810. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  811. data->reverse = false;
  812. for(int i=0; i < selectedEntities.size(); i++) {
  813. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  814. }
  815. PolycodeSceneEditorActionDataEntry entry(entity);
  816. entry.parentEntity = sceneObjectRoot;
  817. data->entries.push_back(entry);
  818. editor->didAction("create_entity", beforeData, data);
  819. }
  820. void EntityEditorMainView::deleteSelected(bool doAction) {
  821. if(doAction) {
  822. PolycodeSceneEditorActionData *oldData = new PolycodeSceneEditorActionData();
  823. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  824. data->reverse = false;
  825. oldData->deleteEntitiesInDestructor = true;
  826. for(int i=0; i < selectedEntities.size(); i++) {
  827. PolycodeSceneEditorActionDataEntry entry(selectedEntities[i]);
  828. entry.parentEntity = selectedEntities[i]->getParentEntity();
  829. oldData->entries.push_back(entry);
  830. }
  831. editor->didAction("delete", oldData, data);
  832. }
  833. for(int i=0; i < selectedEntities.size(); i++) {
  834. selectedEntities[i]->getParentEntity()->removeChild(selectedEntities[i]);
  835. SceneLight *sceneLight = dynamic_cast<SceneLight*>(selectedEntities[i]);
  836. if(sceneLight) {
  837. mainScene->removeLight(sceneLight);
  838. }
  839. }
  840. for(int i=0; i < selectedEntities.size(); i++) {
  841. selectedEntities[i]->setOwnsChildrenRecursive(true);
  842. for(int j=0; j < icons.size(); j++) {
  843. if(icons[j]->getUserData() == selectedEntities[i]) {
  844. delete icons[j];
  845. icons[j]->getParentEntity()->removeChild(icons[j]);
  846. icons.erase(icons.begin()+j);
  847. break;
  848. }
  849. }
  850. selectedEntities[i]->removeAllHandlers();
  851. }
  852. selectedEntities.clear();
  853. transformGizmo->setTransformSelection(selectedEntities);
  854. setBBox();
  855. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  856. }
  857. void EntityEditorMainView::onGainFocus() {
  858. transformGizmo->enableGizmo = true;
  859. }
  860. void EntityEditorMainView::onLoseFocus() {
  861. transformGizmo->enableGizmo = false;
  862. }
  863. void EntityEditorMainView::handleEvent(Event *event) {
  864. if(event->getDispatcher() == transformGizmo) {
  865. if(event->getEventCode() == Event::CHANGE_EVENT) {
  866. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  867. switch(trasnformEvent->mode) {
  868. case TransformGizmo::TRANSFORM_MOVE:
  869. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  870. {
  871. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  872. for(int i=0; i < selectedEntities.size(); i++) {
  873. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  874. }
  875. editor->didAction("move", beforeData, data);
  876. beforeData = NULL;
  877. }
  878. break;
  879. case TransformGizmo::TRANSFORM_SCALE:
  880. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  881. {
  882. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  883. for(int i=0; i < selectedEntities.size(); i++) {
  884. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  885. }
  886. editor->didAction("scale", beforeData, data);
  887. beforeData = NULL;
  888. }
  889. break;
  890. case TransformGizmo::TRANSFORM_ROTATE:
  891. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  892. {
  893. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  894. for(int i=0; i < selectedEntities.size(); i++) {
  895. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  896. }
  897. editor->didAction("rotate", beforeData, data);
  898. beforeData = NULL;
  899. }
  900. break;
  901. }
  902. } else if(event->getEventCode() == Event::SELECT_EVENT) {
  903. TrasnformGizmoEvent *trasnformEvent = (TrasnformGizmoEvent*) event;
  904. switch(trasnformEvent->mode) {
  905. case TransformGizmo::TRANSFORM_MOVE:
  906. case TransformGizmo::TRANSFORM_MOVE_VIEW:
  907. {
  908. beforeData = new PolycodeSceneEditorActionData();
  909. for(int i=0; i < selectedEntities.size(); i++) {
  910. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getPosition()));
  911. }
  912. }
  913. break;
  914. case TransformGizmo::TRANSFORM_SCALE:
  915. case TransformGizmo::TRANSFORM_SCALE_VIEW:
  916. {
  917. beforeData = new PolycodeSceneEditorActionData();
  918. for(int i=0; i < selectedEntities.size(); i++) {
  919. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getScale(), selectedEntities[i]->getPosition()));
  920. }
  921. }
  922. break;
  923. case TransformGizmo::TRANSFORM_ROTATE:
  924. case TransformGizmo::TRANSFORM_ROTATE_VIEW:
  925. {
  926. beforeData = new PolycodeSceneEditorActionData();
  927. for(int i=0; i < selectedEntities.size(); i++) {
  928. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]->getRotationQuat(), selectedEntities[i]->getPosition()));
  929. }
  930. }
  931. break;
  932. }
  933. }
  934. } else if(event->getEventCode() == Event::RESOURCE_RELOAD_EVENT) {
  935. SceneEntityInstanceResourceEntry *entry = dynamic_cast<SceneEntityInstanceResourceEntry*>(event->getDispatcher());
  936. if(entry) {
  937. setEditorProps(entry->getInstance());
  938. }
  939. } else if(event->getDispatcher() == renderTextureShape) {
  940. focusSelf();
  941. } else if(event->getDispatcher() == trackballCamera) {
  942. Update();
  943. } else if(event->getDispatcher() == viewModeSelector) {
  944. setEditorMode(viewModeSelector->getSelectedIndex());
  945. } else if(event->getDispatcher() == globalFrame->assetBrowser) {
  946. if(event->getEventCode() == UIEvent::OK_EVENT) {
  947. if(assetSelectType == "mesh") {
  948. SceneMesh *newMesh = new SceneMesh(globalFrame->assetBrowser->getSelectedAssetPath());
  949. newMesh->cacheToVertexBuffer(true);
  950. sceneObjectRoot->addChild(newMesh);
  951. setEditorProps(newMesh);
  952. newMesh->setMaterialByName("Default");
  953. newMesh->setPosition(cursorPosition);
  954. didPlaceEntity(newMesh);
  955. selectEntity(newMesh, false, false);
  956. } else if(assetSelectType == "image") {
  957. SceneImage *newImage = new SceneImage(globalFrame->assetBrowser->getSelectedAssetPath());
  958. newImage->setMaterialByName("Unlit");
  959. if(newImage->getLocalShaderOptions()) {
  960. newImage->getLocalShaderOptions()->addTexture("diffuse", newImage->getTexture());
  961. }
  962. sceneObjectRoot->addChild(newImage);
  963. setEditorProps(newImage);
  964. newImage->setPosition(cursorPosition);
  965. didPlaceEntity(newImage);
  966. selectEntity(newImage, false, false);
  967. } else if(assetSelectType == "sprite") {
  968. Resource *selectedResource = globalFrame->assetBrowser->getSelectedResource();
  969. if(selectedResource) {
  970. Sprite *sprite = (Sprite*) selectedResource;
  971. SceneSprite *newSprite = new SceneSprite(sprite->getParentSpriteSet());
  972. newSprite->setSprite(sprite);
  973. if(sprite->getNumStates() > 0) {
  974. newSprite->setSpriteState(sprite->getState(0), 0, false);
  975. }
  976. newSprite->setMaterialByName("Unlit");
  977. if(newSprite->getLocalShaderOptions()) {
  978. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  979. }
  980. sceneObjectRoot->addChild(newSprite);
  981. setEditorProps(newSprite);
  982. newSprite->setPosition(cursorPosition);
  983. didPlaceEntity(newSprite);
  984. selectEntity(newSprite, false, false);
  985. }
  986. /*
  987. SceneSprite *newSprite = new SceneSprite(globalFrame->assetBrowser->getSelectedAssetPath());
  988. if(newSprite->getNumAnimations()) {
  989. newSprite->playAnimation(newSprite->getAnimationAtIndex(0)->name, 0, false);
  990. }
  991. newSprite->setMaterialByName("Unlit");
  992. if(newSprite->getLocalShaderOptions()) {
  993. newSprite->getLocalShaderOptions()->addTexture("diffuse", newSprite->getTexture());
  994. }
  995. sceneObjectRoot->addChild(newSprite);
  996. setEditorProps(newSprite);
  997. newSprite->setPosition(cursorPosition);
  998. didPlaceEntity(newSprite);
  999. selectEntity(newSprite, false, false);
  1000. */
  1001. } else if(assetSelectType == "entity") {
  1002. SceneEntityInstance *newEntity = new SceneEntityInstance(mainScene, globalFrame->assetBrowser->getSelectedAssetPath());
  1003. sceneObjectRoot->addChild(newEntity);
  1004. setEditorProps(newEntity);
  1005. newEntity->setPosition(cursorPosition);
  1006. didPlaceEntity(newEntity);
  1007. selectEntity(newEntity, false, false);
  1008. }
  1009. globalFrame->assetBrowser->removeAllHandlersForListener(this);
  1010. globalFrame->hideModal();
  1011. }
  1012. } else if(event->getDispatcher() == addEntityMenu) {
  1013. addEntityMenu->removeAllHandlersForListener(this);
  1014. String command = addEntityMenu->getSelectedItem()->getMenuItemID();
  1015. addEntityMenu = NULL;
  1016. addEntityFromMenu(command);
  1017. } else if(event->getDispatcher() == addEntityButton) {
  1018. addEntityMenu = globalMenu->showMenuAtMouse(150);
  1019. addEntityMenu->addOption("Add Primitive", "add_primitive");
  1020. addEntityMenu->addOption("Add Mesh", "add_mesh");
  1021. addEntityMenu->addOption("Add Entity", "add_entity");
  1022. addEntityMenu->addDivider();
  1023. addEntityMenu->addOption("Add Sprite", "add_sprite");
  1024. addEntityMenu->addOption("Add Image", "add_image");
  1025. addEntityMenu->addOption("Add Label", "add_label");
  1026. addEntityMenu->addDivider();
  1027. addEntityMenu->addOption("Add Light", "add_light");
  1028. addEntityMenu->addOption("Add Particle System", "add_particles");
  1029. addEntityMenu->addOption("Add Sound", "add_sound");
  1030. addEntityMenu->addOption("Add Camera", "add_camera");
  1031. addEntityMenu->addDivider();
  1032. addEntityMenu->addOption("Add Empty", "add_empty");
  1033. addEntityMenu->fitToScreenVertical();
  1034. addEntityMenu->addEventListener(this, UIEvent::OK_EVENT);
  1035. } else if(event->getDispatcher() == input) {
  1036. InputEvent *inputEvent = (InputEvent*) event;
  1037. if(event->getEventCode() == InputEvent::EVENT_KEYDOWN) {
  1038. switch(inputEvent->key) {
  1039. case KEY_BACKSPACE:
  1040. case KEY_DELETE:
  1041. if(hasFocus) {
  1042. deleteSelected(true);
  1043. }
  1044. break;
  1045. case KEY_ESCAPE:
  1046. {
  1047. selectNone(true);
  1048. }
  1049. break;
  1050. }
  1051. }
  1052. } else if(event->getDispatcher() == lightingModeSelector) {
  1053. switch(lightingModeSelector->getSelectedIndex()) {
  1054. case 0:
  1055. disableLighting(false);
  1056. break;
  1057. case 1:
  1058. disableLighting(true);
  1059. break;
  1060. }
  1061. } else if(event->getDispatcher() == shadeModeSelector) {
  1062. switch(shadeModeSelector->getSelectedIndex()) {
  1063. case 0:
  1064. mainScene->setOverrideMaterial(NULL);
  1065. break;
  1066. case 1:
  1067. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "Default"));
  1068. break;
  1069. case 2:
  1070. mainScene->setOverrideMaterial((Material*)CoreServices::getInstance()->getResourceManager()->getGlobalPool()->getResource(Resource::RESOURCE_MATERIAL, "UnlitWireframe"));
  1071. break;
  1072. }
  1073. } else if(event->getDispatcher() == moveUpButton) {
  1074. moveSelectedUp();
  1075. } else if(event->getDispatcher() == moveTopButton) {
  1076. moveSelectedTop();
  1077. } else if(event->getDispatcher() == moveDownButton) {
  1078. moveSelectedDown();
  1079. } else if(event->getDispatcher() == moveBottomButton) {
  1080. moveSelectedBottom();
  1081. } else if(event->getDispatcher() == gridSettingsButton) {
  1082. gridSettings->visible = !gridSettings->visible;
  1083. gridSettings->enabled = !gridSettings->enabled;
  1084. } else if(event->getDispatcher() == snapSelector) {
  1085. switch(snapSelector->getSelectedIndex()) {
  1086. case 0:
  1087. transformGizmo->enableSnap(false);
  1088. break;
  1089. case 1:
  1090. transformGizmo->enableSnap(true);
  1091. transformGizmo->setSnapSize(grid->getGridSize());
  1092. break;
  1093. }
  1094. } else if(event->getDispatcher() == grid) {
  1095. transformGizmo->setSnapSize(grid->getGridSize());
  1096. } else if(event->getDispatcher() == iconVisibilitySelector) {
  1097. switch(iconVisibilitySelector->getSelectedIndex()) {
  1098. case 0:
  1099. iconBase->visible = true;
  1100. break;
  1101. case 1:
  1102. iconBase->visible = false;
  1103. break;
  1104. }
  1105. } else {
  1106. if(event->getEventCode() == InputEvent::EVENT_MOUSEDOWN && hasFocus && event->getDispatcher() != renderTextureShape) {
  1107. InputEvent *inputEvent = (InputEvent*) event;
  1108. Entity* targetEntity = (Entity*) event->getDispatcher();
  1109. if(inputEvent->mouseButton == CoreInput::MOUSE_BUTTON2 && targetEntity->visible) {
  1110. // if it's an icon, select the entity linked to the icon
  1111. for(int i=0; i < icons.size(); i++) {
  1112. if(icons[i] == targetEntity) {
  1113. targetEntity = (Entity*)targetEntity->getUserData();
  1114. }
  1115. }
  1116. MultiselectorEntry entry;
  1117. entry.entity = targetEntity;
  1118. entry.distance = inputEvent->hitDistance;
  1119. entitiesToSelect.push_back(entry);
  1120. }
  1121. }
  1122. }
  1123. }
  1124. void EntityEditorMainView::moveSelectedUp() {
  1125. for(int i=0; i < selectedEntities.size(); i++) {
  1126. Entity *parent = selectedEntities[i]->getParentEntity();
  1127. if(parent) {
  1128. parent->moveChildUp(selectedEntities[i]);
  1129. }
  1130. }
  1131. }
  1132. void EntityEditorMainView::moveSelectedDown() {
  1133. for(int i=0; i < selectedEntities.size(); i++) {
  1134. Entity *parent = selectedEntities[i]->getParentEntity();
  1135. if(parent) {
  1136. parent->moveChildDown(selectedEntities[i]);
  1137. }
  1138. }
  1139. }
  1140. void EntityEditorMainView::moveSelectedTop() {
  1141. for(int i=0; i < selectedEntities.size(); i++) {
  1142. Entity *parent = selectedEntities[i]->getParentEntity();
  1143. if(parent) {
  1144. parent->moveChildTop(selectedEntities[i]);
  1145. }
  1146. }
  1147. }
  1148. void EntityEditorMainView::moveSelectedBottom() {
  1149. for(int i=0; i < selectedEntities.size(); i++) {
  1150. Entity *parent = selectedEntities[i]->getParentEntity();
  1151. if(parent) {
  1152. parent->moveChildBottom(selectedEntities[i]);
  1153. }
  1154. }
  1155. }
  1156. void EntityEditorMainView::selectAll(bool doAction) {
  1157. if(doAction) {
  1158. beforeData = new PolycodeSceneEditorActionData();
  1159. for(int i=0; i < selectedEntities.size(); i++) {
  1160. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1161. }
  1162. editor->didAction("select", beforeData, NULL, false);
  1163. beforeData = NULL;
  1164. }
  1165. selectedEntities.clear();
  1166. for(int i=0; i < objectRootInstance->getNumChildren(); i++) {
  1167. Entity *child = objectRootInstance->getChildAtIndex(i);
  1168. if(!child->editorOnly) {
  1169. selectEntity(child, true, false);
  1170. }
  1171. }
  1172. transformGizmo->setTransformSelection(selectedEntities);
  1173. setBBox();
  1174. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1175. }
  1176. void EntityEditorMainView::selectNone(bool doAction) {
  1177. if(doAction) {
  1178. beforeData = new PolycodeSceneEditorActionData();
  1179. for(int i=0; i < selectedEntities.size(); i++) {
  1180. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1181. }
  1182. editor->didAction("select", beforeData, NULL, false);
  1183. beforeData = NULL;
  1184. }
  1185. for(int i=0; i < selectedEntities.size(); i++) {
  1186. doEntityDeselect(selectedEntities[i]);
  1187. }
  1188. selectedEntities.clear();
  1189. transformGizmo->setTransformSelection(selectedEntities);
  1190. setBBox();
  1191. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1192. }
  1193. void EntityEditorMainView::disableLighting(bool disable) {
  1194. lightsDisabled = disable;
  1195. for(int i=0; i < mainScene->getNumLights(); i++) {
  1196. SceneLight *light = mainScene->getLight(i);
  1197. light->enabled = !disable;
  1198. }
  1199. if(disable) {
  1200. customLight1->enabled = true;
  1201. customLight2->enabled = true;
  1202. } else {
  1203. customLight1->enabled = false;
  1204. customLight2->enabled = false;
  1205. }
  1206. }
  1207. Scene *EntityEditorMainView::getMainScene() {
  1208. return mainScene;
  1209. }
  1210. void EntityEditorMainView::doEntityDeselect(Entity *targetEntity) {
  1211. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1212. if(sceneMesh) {
  1213. sceneMesh->overlayWireframe = false;
  1214. }
  1215. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1216. if(instance) {
  1217. setOverlayWireframeRecursive(targetEntity, false);
  1218. }
  1219. }
  1220. void EntityEditorMainView::setOverlayWireframeRecursive(Entity *targetEntity, bool val) {
  1221. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1222. if(sceneMesh) {
  1223. sceneMesh->overlayWireframe = val;
  1224. }
  1225. for(int i=0; i < targetEntity->getNumChildren(); i++) {
  1226. setOverlayWireframeRecursive(targetEntity->getChildAtIndex(i), val);
  1227. }
  1228. }
  1229. void EntityEditorMainView::doEntitySelect(Entity *targetEntity) {
  1230. SceneMesh *sceneMesh = dynamic_cast<SceneMesh*>(targetEntity);
  1231. SceneParticleEmitter *emitter = dynamic_cast<SceneParticleEmitter*>(targetEntity);
  1232. if(sceneMesh && ! emitter) {
  1233. sceneMesh->overlayWireframe = true;
  1234. }
  1235. SceneEntityInstance *instance = dynamic_cast<SceneEntityInstance*>(targetEntity);
  1236. if(instance) {
  1237. setOverlayWireframeRecursive(targetEntity, true);
  1238. }
  1239. Camera *camera = dynamic_cast<Camera*>(targetEntity);
  1240. cameraPreview->setCamera(mainScene, camera);
  1241. }
  1242. void EntityEditorMainView::selectEntity(Entity *targetEntity, bool addToSelection, bool doAction) {
  1243. if(doAction) {
  1244. beforeData = new PolycodeSceneEditorActionData();
  1245. for(int i=0; i < selectedEntities.size(); i++) {
  1246. beforeData->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1247. }
  1248. }
  1249. if(targetEntity->getUserData()) {
  1250. SceneEntityInstance *instance = (SceneEntityInstance*)targetEntity->getUserData();
  1251. targetEntity = instance;
  1252. }
  1253. bool doNotReselect = false;
  1254. if(!addToSelection) {
  1255. for(int i=0; i < selectedEntities.size(); i++) {
  1256. doEntityDeselect(selectedEntities[i]);
  1257. }
  1258. selectedEntities.clear();
  1259. } else {
  1260. for(int i=0; i < selectedEntities.size(); i++) {
  1261. if(targetEntity == selectedEntities[i]) {
  1262. doEntityDeselect(targetEntity);
  1263. selectedEntities.erase(selectedEntities.begin() + i);
  1264. doNotReselect = true;
  1265. break;
  1266. }
  1267. }
  1268. }
  1269. if(!doNotReselect) {
  1270. selectedEntities.push_back(targetEntity);
  1271. doEntitySelect(targetEntity);
  1272. }
  1273. if(doAction) {
  1274. PolycodeSceneEditorActionData *data = new PolycodeSceneEditorActionData();
  1275. for(int i=0; i < selectedEntities.size(); i++) {
  1276. data->entries.push_back(PolycodeSceneEditorActionDataEntry(selectedEntities[i]));
  1277. }
  1278. editor->didAction("select", beforeData, data);
  1279. beforeData = NULL;
  1280. }
  1281. transformGizmo->setTransformSelection(selectedEntities);
  1282. setBBox();
  1283. dispatchEvent(new Event(), Event::CHANGE_EVENT);
  1284. }
  1285. void EntityEditorMainView::setBBox() {
  1286. if(selectedEntities.size() > 0) {
  1287. bBoxVis->visible = true;
  1288. Entity *targetEntity = selectedEntities[0];
  1289. bBoxVis->setPrimitiveOptions(ScenePrimitive::TYPE_BOX, targetEntity->getLocalBoundingBox().x, targetEntity->getLocalBoundingBox().y, targetEntity->getLocalBoundingBox().z);
  1290. Matrix4 mat = targetEntity->getConcatenatedMatrix();
  1291. bBoxVis->setTransformByMatrixPure(mat);
  1292. bBoxVis->dirtyMatrix(false);
  1293. } else {
  1294. bBoxVis->visible = false;
  1295. }
  1296. }
  1297. Entity *EntityEditorMainView::getObjectRoot() {
  1298. return sceneObjectRoot;
  1299. }
  1300. void EntityEditorMainView::setObjectRoot(SceneEntityInstance *entity) {
  1301. objectRootInstance = entity;
  1302. if(sceneObjectRoot) {
  1303. sceneObjectRoot->getParentEntity()->removeChild(sceneObjectRoot);
  1304. delete sceneObjectRoot;
  1305. }
  1306. sceneObjectRoot = entity;
  1307. sceneObjectRoot->processInputEvents = true;
  1308. objectRootBase->addChild(sceneObjectRoot);
  1309. sceneObjectRoot->getParentEntity()->moveChildBottom(sceneObjectRoot);
  1310. }
  1311. EntityEditorMainView::~EntityEditorMainView() {
  1312. mainScene->rootEntity.setOwnsChildrenRecursive(true);
  1313. delete mainScene;
  1314. delete renderTexture;
  1315. // delete transformGizmo;
  1316. // delete transformGizmoMenu;
  1317. // delete trackballCamera;
  1318. // delete grid;
  1319. // delete cameraPreview;
  1320. input->removeAllHandlersForListener(this);
  1321. }
  1322. void EntityEditorMainView::Resize(Number width, Number height) {
  1323. headerBg->Resize(width, 30);
  1324. footerBg->Resize(width, 30);
  1325. footerBg->setPosition(0.0, height-30);
  1326. bottomBar->setPosition(0.0, height-30);
  1327. viewModeSelector->setPosition(width-viewModeSelector->getWidth()-10.0, 3);
  1328. Vector2 screenPos = renderTextureShape->getScreenPosition(globalScene->getDefaultCamera()->getProjectionMatrix(), globalScene->getDefaultCamera()->getTransformMatrix(), globalScene->getDefaultCamera()->getViewport());
  1329. renderTexture->resizeRenderTexture(width, height-60);
  1330. renderTextureShape->setTexture(renderTexture->getTargetTexture());
  1331. renderTextureShape->Resize(width, height-60);
  1332. mainScene->sceneMouseRect.x = screenPos.x;
  1333. mainScene->sceneMouseRect.y = screenPos.y;
  1334. mainScene->sceneMouseRect.w = renderTextureShape->getWidth();
  1335. mainScene->sceneMouseRect.h = renderTextureShape->getHeight();
  1336. mainScene->remapMouse = true;
  1337. Update();
  1338. }
  1339. EntityEditorPropertyContainer::EntityEditorPropertyContainer(PolycodeEditor *editor) : UIElement() {
  1340. this->editor = editor;
  1341. propIconSelector = new UIIconSelector();
  1342. addChild(propIconSelector);
  1343. propIconSelector->addIcon("entityEditor/properties_icon.png");
  1344. propIconSelector->addIcon("entityEditor/icon_tree.png");
  1345. propIconSelector->addIcon("entityEditor/settings_icon.png");
  1346. propIconSelector->setPosition(10.0, 3.0);
  1347. propIconSelector->addEventListener(this, UIEvent::SELECT_EVENT);
  1348. propertyView = new EntityEditorPropertyView();
  1349. propertyView->addEventListener(this, PropEvent::EVENT_PROP_CHANGE);
  1350. addChild(propertyView);
  1351. propertyView->setPosition(0.0, 30.0);
  1352. currentView = propertyView;
  1353. treeView = new EntityEditorTreeView();
  1354. addChild(treeView);
  1355. treeView->setPosition(0.0, 30.0);
  1356. treeView->visible = false;
  1357. treeView->enabled = false;
  1358. settingsView = new EntityEditorSettingsView();
  1359. addChild(settingsView);
  1360. settingsView->setPosition(0.0, 30.0);
  1361. settingsView->visible = false;
  1362. settingsView->enabled = false;
  1363. }
  1364. void EntityEditorPropertyContainer::handleEvent(Event *event) {
  1365. if(event->getDispatcher() == propIconSelector) {
  1366. currentView->visible = false;
  1367. currentView->enabled = false;
  1368. switch(propIconSelector->getSelectedIndex()) {
  1369. case 0:
  1370. currentView = propertyView;
  1371. break;
  1372. case 1:
  1373. currentView = treeView;
  1374. treeView->getTreeSheet()->refreshTree();
  1375. break;
  1376. case 2:
  1377. currentView = settingsView;
  1378. break;
  1379. }
  1380. currentView->visible = true;
  1381. currentView->enabled = true;
  1382. } else if(event->getDispatcher() == propertyView) {
  1383. if(event->getEventCode() == PropEvent::EVENT_PROP_CHANGE) {
  1384. PropEvent *propEvent = (PropEvent*) event;
  1385. editor->didAction("prop_change", propEvent->beforeData, propEvent->afterData);
  1386. }
  1387. }
  1388. }
  1389. EntityEditorPropertyContainer::~EntityEditorPropertyContainer() {
  1390. }
  1391. void EntityEditorPropertyContainer::Resize(Number width, Number height) {
  1392. propertyView->Resize(width, height-30);
  1393. treeView->Resize(width, height-30);
  1394. settingsView->Resize(width, height-30);
  1395. }
  1396. PolycodeEntityEditor::PolycodeEntityEditor() : PolycodeEditor(true){
  1397. mainSizer = new UIHSizer(300, 300, 300, false);
  1398. addChild(mainSizer);
  1399. mainView = new EntityEditorMainView(this);
  1400. mainView->addEventListener(this, Event::CHANGE_EVENT);
  1401. mainSizer->addLeftChild(mainView);
  1402. mainSizer->setMinimumSize(200);
  1403. propertyContainer = new EntityEditorPropertyContainer(this);
  1404. propertyView = propertyContainer->propertyView;
  1405. treeView = propertyContainer->treeView;
  1406. settingsView = propertyContainer->settingsView;
  1407. treeView->getTreeSheet()->addEventListener(this, Event::CHANGE_EVENT);
  1408. mainSizer->addRightChild(propertyContainer);
  1409. }
  1410. void PolycodeEntityEditor::handleEvent(Event *event) {
  1411. if(event->getDispatcher() == treeView->getTreeSheet()) {
  1412. mainView->selectEntity(treeView->getTreeSheet()->getSelectedEntity());
  1413. }
  1414. if(event->getDispatcher() == mainView) {
  1415. switch(event->getEventCode()) {
  1416. case Event::CHANGE_EVENT:
  1417. propertyView->setEntity(mainView->getSelectedEntity());
  1418. treeView->getTreeSheet()->setSelectedEntity(mainView->getSelectedEntity());
  1419. break;
  1420. }
  1421. }
  1422. PolycodeEditor::handleEvent(event);
  1423. }
  1424. void PolycodeEntityEditor::doAction(String actionName, PolycodeEditorActionData *data) {
  1425. if(actionName == "prop_change") {
  1426. PolycodeEditorPropActionData *propData = (PolycodeEditorPropActionData*) data;
  1427. propData->sheet->applyPropActionData(propData);
  1428. } else {
  1429. mainView->doAction(actionName, data);
  1430. }
  1431. }
  1432. PolycodeEntityEditor::~PolycodeEntityEditor() {
  1433. mainView->getMainScene()->rootEntity.setOwnsChildrenRecursive(true);
  1434. delete mainView;
  1435. delete propertyView;
  1436. delete treeView;
  1437. delete settingsView;
  1438. delete propertyContainer;
  1439. delete mainSizer;
  1440. }
  1441. bool PolycodeEntityEditor::openFile(OSFileEntry filePath) {
  1442. PolycodeEditor::openFile(filePath);
  1443. // return true;
  1444. loadedInstance = new SceneEntityInstance(mainView->getMainScene(), filePath.fullPath);
  1445. mainView->setObjectRoot(loadedInstance);
  1446. mainView->setEditorPropsRecursive(loadedInstance);
  1447. treeView->setEntityInstance(loadedInstance);
  1448. propertyView->setEntityInstance(loadedInstance);
  1449. settingsView->setEntityInstance(loadedInstance);
  1450. return true;
  1451. }
  1452. void PolycodeEntityEditor::Activate() {
  1453. Resize(getWidth(), getHeight());
  1454. mainView->getMainScene()->enabled = true;
  1455. mainView->getRenderTexture()->enabled = true;
  1456. }
  1457. void PolycodeEntityEditor::Deactivate() {
  1458. mainView->getMainScene()->enabled = false;
  1459. mainView->getRenderTexture()->enabled = false;
  1460. }
  1461. void PolycodeEntityEditor::saveCurveToObject(ObjectEntry *entry, BezierCurve *curve) {
  1462. ObjectEntry *controlPoints = entry->addChild("controlPoints");
  1463. for(int i=0; i < curve->getNumControlPoints(); i++) {
  1464. ObjectEntry *controlPointEntry = controlPoints->addChild("controlPoint");
  1465. ObjectEntry *pt1 = controlPointEntry->addChild("pt1");
  1466. pt1->addChild("x", curve->getControlPoint(i)->p1.x);
  1467. pt1->addChild("y", curve->getControlPoint(i)->p1.y);
  1468. pt1->addChild("z", curve->getControlPoint(i)->p1.z);
  1469. ObjectEntry *pt2 = controlPointEntry->addChild("pt2");
  1470. pt2->addChild("x", curve->getControlPoint(i)->p2.x);
  1471. pt2->addChild("y", curve->getControlPoint(i)->p2.y);
  1472. pt2->addChild("z", curve->getControlPoint(i)->p2.z);
  1473. ObjectEntry *pt3 = controlPointEntry->addChild("pt3");
  1474. pt3->addChild("x", curve->getControlPoint(i)->p3.x);
  1475. pt3->addChild("y", curve->getControlPoint(i)->p3.y);
  1476. pt3->addChild("z", curve->getControlPoint(i)->p3.z);
  1477. }
  1478. }
  1479. void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *entry) {
  1480. if(entity->editorOnly)
  1481. return;
  1482. entry->addChild("id", entity->id);
  1483. entry->addChild("layerID", (int)entity->layerID);
  1484. String tagString = "";
  1485. for(int i=0; i < entity->getNumTags(); i++) {
  1486. if(i != 0) {
  1487. tagString += ",";
  1488. }
  1489. tagString += entity->getTagAtIndex(i);
  1490. }
  1491. entry->addChild("tags", tagString);
  1492. if(entity->entityProps.size() > 0) {
  1493. ObjectEntry *props = entry->addChild("props");
  1494. for(int i=0; i < entity->entityProps.size(); i++) {
  1495. ObjectEntry *prop = props->addChild("prop");
  1496. prop->addChild("name", entity->entityProps[i].propName);
  1497. prop->addChild("value", entity->entityProps[i].propValue);
  1498. }
  1499. }
  1500. if(dynamic_cast<SceneEntityInstance*>(entity) && entity != mainView->getObjectRoot()) {
  1501. if(!(*(entry))["type"]) {
  1502. entry->addChild("type", "SceneEntityInstance");
  1503. }
  1504. SceneEntityInstance *instance = (SceneEntityInstance*) entity;
  1505. ObjectEntry *instanceEntry = entry->addChild("SceneEntityInstance");
  1506. instanceEntry->addChild("filePath", instance->getFileName());
  1507. }
  1508. if(dynamic_cast<SceneParticleEmitter*>(entity)) {
  1509. if(!(*(entry))["type"])
  1510. entry->addChild("type", "SceneParticleEmitter");
  1511. SceneParticleEmitter *emitter = (SceneParticleEmitter*) entity;
  1512. ObjectEntry *emitterEntry = entry->addChild("SceneParticleEmitter");
  1513. emitterEntry->addChild("type", (int)emitter->getParticleType());
  1514. emitterEntry->addChild("count", (int)emitter->getParticleCount());
  1515. emitterEntry->addChild("speed", emitter->getParticleSpeed());
  1516. emitterEntry->addChild("lifetime", emitter->getParticleLifetime());
  1517. emitterEntry->addChild("size", emitter->getParticleSize());
  1518. emitterEntry->addChild("world", emitter->getParticlesInWorldSpace());
  1519. emitterEntry->addChild("loop", emitter->getLoopParticles());
  1520. emitterEntry->addChild("rX", emitter->getParticleRotationSpeed().x);
  1521. emitterEntry->addChild("rY", emitter->getParticleRotationSpeed().y);
  1522. emitterEntry->addChild("rZ", emitter->getParticleRotationSpeed().z);
  1523. emitterEntry->addChild("gX", emitter->getGravity().x);
  1524. emitterEntry->addChild("gY", emitter->getGravity().y);
  1525. emitterEntry->addChild("gZ", emitter->getGravity().z);
  1526. emitterEntry->addChild("dirX", emitter->getParticleDirection().x);
  1527. emitterEntry->addChild("dirY", emitter->getParticleDirection().y);
  1528. emitterEntry->addChild("dirZ", emitter->getParticleDirection().z);
  1529. emitterEntry->addChild("eX", emitter->getEmitterSize().x);
  1530. emitterEntry->addChild("eY", emitter->getEmitterSize().y);
  1531. emitterEntry->addChild("eZ", emitter->getEmitterSize().z);
  1532. emitterEntry->addChild("devX", emitter->getDirectionDeviation().x);
  1533. emitterEntry->addChild("devY", emitter->getDirectionDeviation().y);
  1534. emitterEntry->addChild("devZ", emitter->getDirectionDeviation().z);
  1535. emitterEntry->addChild("perlin", emitter->getPerlinEnabled());
  1536. emitterEntry->addChild("pX", emitter->getPerlinValue().x);
  1537. emitterEntry->addChild("pY", emitter->getPerlinValue().y);
  1538. emitterEntry->addChild("pZ", emitter->getPerlinValue().z);
  1539. emitterEntry->addChild("useColorCurves", emitter->useColorCurves);
  1540. emitterEntry->addChild("useScaleCurve", emitter->useScaleCurve);
  1541. saveCurveToObject(emitterEntry->addChild("scaleCurve"), &emitter->scaleCurve);
  1542. saveCurveToObject(emitterEntry->addChild("colorCurveR"), &emitter->colorCurveR);
  1543. saveCurveToObject(emitterEntry->addChild("colorCurveG"), &emitter->colorCurveG);
  1544. saveCurveToObject(emitterEntry->addChild("colorCurveB"), &emitter->colorCurveB);
  1545. saveCurveToObject(emitterEntry->addChild("colorCurveA"), &emitter->colorCurveA);
  1546. }
  1547. if(dynamic_cast<SceneSprite*>(entity)) {
  1548. if(!(*(entry))["type"])
  1549. entry->addChild("type", "SceneSprite");
  1550. SceneSprite *sprite = (SceneSprite*) entity;
  1551. ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
  1552. spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
  1553. spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
  1554. spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
  1555. String animName = "";
  1556. if(sprite->getCurrentSpriteState()) {
  1557. animName = sprite->getCurrentSpriteState()->getName();
  1558. }
  1559. spriteEntry->addChild("state", animName);
  1560. }
  1561. if(dynamic_cast<SceneLabel*>(entity)) {
  1562. SceneLabel *label = (SceneLabel*) entity;
  1563. if(!(*(entry))["type"])
  1564. entry->addChild("type", "SceneLabel");
  1565. ObjectEntry *labelEntry = entry->addChild("SceneLabel");
  1566. labelEntry->addChild("text", label->getText());
  1567. labelEntry->addChild("font", label->getLabel()->getFont()->getFontName());
  1568. labelEntry->addChild("size", (Number)label->getLabel()->getSize());
  1569. labelEntry->addChild("actualHeight", label->getLabelActualHeight());
  1570. labelEntry->addChild("aaMode", (int)label->getLabel()->getAntialiasMode());
  1571. }
  1572. if(dynamic_cast<SceneLight*>(entity)) {
  1573. SceneLight *light = (SceneLight*) entity;
  1574. if(!(*(entry))["type"]) {
  1575. entry->addChild("type", "SceneLight");
  1576. }
  1577. ObjectEntry *lightEntry = entry->addChild("SceneLight");
  1578. lightEntry->addChild("type", light->getType());
  1579. lightEntry->addChild("cR", light->lightColor.r);
  1580. lightEntry->addChild("cG", light->lightColor.g);
  1581. lightEntry->addChild("cB", light->lightColor.b);
  1582. lightEntry->addChild("cA", light->lightColor.a);
  1583. lightEntry->addChild("scR", light->specularLightColor.r);
  1584. lightEntry->addChild("scG", light->specularLightColor.g);
  1585. lightEntry->addChild("scB", light->specularLightColor.b);
  1586. lightEntry->addChild("scA", light->specularLightColor.a);
  1587. lightEntry->addChild("intensity", light->getIntensity());
  1588. lightEntry->addChild("importance", light->getLightImportance());
  1589. lightEntry->addChild("cAtt", light->getConstantAttenuation());
  1590. lightEntry->addChild("lAtt", light->getLinearAttenuation());
  1591. lightEntry->addChild("qAtt", light->getQuadraticAttenuation());
  1592. if(light->getType() == SceneLight::SPOT_LIGHT) {
  1593. lightEntry->addChild("spotCutoff", light->getSpotlightCutoff());
  1594. lightEntry->addChild("spotExponent", light->getSpotlightExponent());
  1595. lightEntry->addChild("shadows", light->areShadowsEnabled());
  1596. if(light->areShadowsEnabled()) {
  1597. lightEntry->addChild("shadowmapFOV", light->getShadowMapFOV());
  1598. lightEntry->addChild("shadowmapRes", (int)light->getShadowMapResolution());
  1599. }
  1600. }
  1601. }
  1602. if(dynamic_cast<SceneSound*>(entity)) {
  1603. SceneSound *sound = (SceneSound*) entity;
  1604. if(!(*(entry))["type"]) {
  1605. entry->addChild("type", "SceneSound");
  1606. }
  1607. ObjectEntry *soundEntry = entry->addChild("SceneSound");
  1608. soundEntry->addChild("filePath", sound->getSound()->getFileName());
  1609. soundEntry->addChild("refDistance", sound->getSound()->getReferenceDistance());
  1610. soundEntry->addChild("maxDistance", sound->getSound()->getMaxDistance());
  1611. soundEntry->addChild("volume", sound->getSound()->getVolume());
  1612. soundEntry->addChild("pitch", sound->getSound()->getPitch());
  1613. }
  1614. if(dynamic_cast<Camera*>(entity)) {
  1615. Camera *camera = (Camera*) entity;
  1616. if(!(*(entry))["type"]) {
  1617. entry->addChild("type", "Camera");
  1618. }
  1619. ObjectEntry *cameraEntry = entry->addChild("Camera");
  1620. cameraEntry->addChild("exposure", camera->getExposureLevel());
  1621. cameraEntry->addChild("nearClip", camera->getNearClippingPlane());
  1622. cameraEntry->addChild("farClip", camera->getFarClippingPlane());
  1623. cameraEntry->addChild("ortho", camera->getOrthoMode());
  1624. if(camera->getOrthoMode()) {
  1625. cameraEntry->addChild("sizeMode", camera->getOrthoSizeMode());
  1626. cameraEntry->addChild("orthoWidth", camera->getOrthoSizeX());
  1627. cameraEntry->addChild("orthoHeight", camera->getOrthoSizeY());
  1628. } else {
  1629. cameraEntry->addChild("fov", camera->getFOV());
  1630. }
  1631. }
  1632. if(dynamic_cast<ScenePrimitive*>(entity) && !dynamic_cast<SceneSprite*>(entity) && !dynamic_cast<SceneLabel*>(entity)) {
  1633. if(!(*(entry))["type"]) {
  1634. entry->addChild("type", "ScenePrimitive");
  1635. }
  1636. ScenePrimitive *primitive = (ScenePrimitive*) entity;
  1637. ObjectEntry *primitiveEntry = entry->addChild("ScenePrimitive");
  1638. primitiveEntry->addChild("type", primitive->getPrimitiveType());
  1639. primitiveEntry->addChild("p1", primitive->getPrimitiveParameter1());
  1640. primitiveEntry->addChild("p2", primitive->getPrimitiveParameter2());
  1641. primitiveEntry->addChild("p3", primitive->getPrimitiveParameter3());
  1642. primitiveEntry->addChild("p4", primitive->getPrimitiveParameter4());
  1643. primitiveEntry->addChild("p5", primitive->getPrimitiveParameter5());
  1644. }
  1645. if(dynamic_cast<SceneMesh*>(entity)) {
  1646. if(!(*(entry))["type"]) {
  1647. entry->addChild("type", "SceneMesh");
  1648. }
  1649. SceneMesh *sceneMesh = (SceneMesh*) entity;
  1650. ObjectEntry *meshEntry = entry->addChild("SceneMesh");
  1651. if(sceneMesh->getFilename() != "") {
  1652. meshEntry->addChild("file", sceneMesh->getFilename().replace(parentProject->getRootFolder()+"/", ""));
  1653. }
  1654. if(sceneMesh->getMaterial()) {
  1655. meshEntry->addChild("material", sceneMesh->getMaterial()->getResourceName());
  1656. ObjectEntry *shaderOptions = meshEntry->addChild("shader_options");
  1657. saveShaderOptionsToEntry(shaderOptions, sceneMesh->getMaterial(), sceneMesh->getLocalShaderOptions());
  1658. }
  1659. }
  1660. if(!(*(entry))["type"])
  1661. entry->addChild("type", "Entity");
  1662. entry->addChild("cR", entity->color.r);
  1663. entry->addChild("cG", entity->color.g);
  1664. entry->addChild("cB", entity->color.b);
  1665. entry->addChild("cA", entity->color.a);
  1666. entry->addChild("blendMode", entity->blendingMode);
  1667. entry->addChild("sX", entity->getScale().x);
  1668. entry->addChild("sY", entity->getScale().y);
  1669. entry->addChild("sZ", entity->getScale().z);
  1670. entry->addChild("rX", entity->getRotationQuat().x);
  1671. entry->addChild("rY", entity->getRotationQuat().y);
  1672. entry->addChild("rZ", entity->getRotationQuat().z);
  1673. entry->addChild("rW", entity->getRotationQuat().w);
  1674. entry->addChild("pX", entity->getPosition().x);
  1675. entry->addChild("pY", entity->getPosition().y);
  1676. entry->addChild("pZ", entity->getPosition().z);
  1677. entry->addChild("bbX", entity->getLocalBoundingBox().x);
  1678. entry->addChild("bbY", entity->getLocalBoundingBox().y);
  1679. entry->addChild("bbZ", entity->getLocalBoundingBox().z);
  1680. ObjectEntry *children = NULL;
  1681. for(int i=0; i < entity->getNumChildren(); i++) {
  1682. if(!entity->getChildAtIndex(i)->editorOnly) {
  1683. if(!children)
  1684. children = entry->addChild("children");
  1685. ObjectEntry *child = children->addChild("child");
  1686. saveEntityToObjectEntry((ScreenEntity*)entity->getChildAtIndex(i), child);
  1687. }
  1688. }
  1689. }
  1690. void PolycodeEntityEditor::saveShaderOptionsToEntry(ObjectEntry *entry, Material *material, ShaderBinding *binding) {
  1691. if(material->getNumShaders() > 0) {
  1692. for(int s=0; s < material->getNumShaders(); s++) {
  1693. Shader *shader = material->getShader(s);
  1694. ObjectEntry *shaderEntry = entry->addChild("shader");
  1695. ObjectEntry *texturesEntry = shaderEntry->addChild("textures");
  1696. for(int j=0; j < shader->expectedTextures.size(); j++) {
  1697. Texture *texture = binding->getTexture(shader->expectedTextures[j]);
  1698. if(texture) {
  1699. String texturePath = texture->getResourcePath();
  1700. texturePath = texturePath.replace(parentProject->getRootFolder()+"/", "");
  1701. ObjectEntry *textureEntry = texturesEntry->addChild("texture", texturePath);
  1702. textureEntry->addChild("name", shader->expectedTextures[j]);
  1703. }
  1704. }
  1705. for(int j=0; j < shader->expectedCubemaps.size(); j++) {
  1706. Cubemap *cubemap = binding->getCubemap(shader->expectedCubemaps[j]);
  1707. if(cubemap) {
  1708. String cubemapName = cubemap->getResourceName();
  1709. ObjectEntry *cubemapEntry = texturesEntry->addChild("cubemap", cubemapName);
  1710. cubemapEntry->addChild("name", shader->expectedCubemaps[j]);
  1711. }
  1712. }
  1713. if(shader->expectedParams.size() > 0 || shader->expectedParams.size() > 0) {
  1714. ObjectEntry *paramsEntry = shaderEntry->addChild("params");
  1715. for(int j=0; j < shader->expectedParams.size(); j++) {
  1716. if(binding->getLocalParamByName(shader->expectedParams[j].name)) {
  1717. ObjectEntry *paramEntry = paramsEntry->addChild("param");
  1718. paramEntry->addChild("name", shader->expectedParams[j].name);
  1719. paramEntry->addChild("value", PolycodeMaterialEditor::createStringValue(shader->expectedParams[j].type, binding->getLocalParamByName(shader->expectedParams[j].name)->data));
  1720. }
  1721. }
  1722. }
  1723. }
  1724. }
  1725. }
  1726. String PolycodeEntityEditor::Copy(void **data) {
  1727. std::vector<Entity*> selectedEntities = mainView->getSelectedEntities();
  1728. if(selectedEntities.size() > 0) {
  1729. EntityEditorClipboardData *newData = new EntityEditorClipboardData();
  1730. for(int i=0; i < selectedEntities.size(); i++) {
  1731. ScreenEntity *clone = (ScreenEntity*)selectedEntities[i]->Clone(true, true);
  1732. newData->entities.push_back(clone);
  1733. }
  1734. *data = (void*) newData;
  1735. }
  1736. return "Entity";
  1737. }
  1738. void PolycodeEntityEditor::destroyClipboardData(void *data, String type) {
  1739. if(type == "Entity") {
  1740. EntityEditorClipboardData *oldData = (EntityEditorClipboardData*) data;
  1741. for(int i=0; i < oldData->entities.size(); i++) {
  1742. delete oldData->entities[i];
  1743. }
  1744. delete oldData;
  1745. }
  1746. }
  1747. void PolycodeEntityEditor::selectAll() {
  1748. if(mainView->hasFocus) {
  1749. mainView->selectAll(true);
  1750. }
  1751. }
  1752. void PolycodeEntityEditor::Paste(void *data, String clipboardType) {
  1753. if(!data) {
  1754. return;
  1755. }
  1756. if(clipboardType == "Entity") {
  1757. mainView->Paste((EntityEditorClipboardData*)data);
  1758. }
  1759. }
  1760. void PolycodeEntityEditor::saveFile() {
  1761. Object saveObject;
  1762. ObjectEntry *settings = saveObject.root.addChild("settings");
  1763. ObjectEntry *linkedMaterialFiles = settings->addChild("linkedResourcePools");
  1764. for(int i=0; i < loadedInstance->getNumLinkedResourePools(); i++) {
  1765. ResourcePool *pool = loadedInstance->getLinkedResourcePoolAtIndex(i);
  1766. linkedMaterialFiles->addChild("resourcePool")->addChild("path", pool->getName());
  1767. }
  1768. ObjectEntry *layersEntry = settings->addChild("layers");
  1769. for(int i=0; i < loadedInstance->getNumLayers(); i++) {
  1770. SceneEntityInstanceLayer *layer = loadedInstance->getLayerAtIndex(i);
  1771. if(layer->layerID != 0) {
  1772. ObjectEntry *layerEntry = layersEntry->addChild("layer");
  1773. layerEntry->addChild("name", layer->name);
  1774. layerEntry->addChild("id", layer->layerID);
  1775. layerEntry->addChild("visible", layer->visible);
  1776. }
  1777. }
  1778. saveObject.root.name = "entity";
  1779. saveObject.root.addChild("version", 2);
  1780. ObjectEntry *children = saveObject.root.addChild("root");
  1781. saveEntityToObjectEntry(mainView->getObjectRoot(), children);
  1782. saveObject.saveToXML(filePath);
  1783. setHasChanges(false);
  1784. }
  1785. void PolycodeEntityEditor::Resize(int x, int y) {
  1786. mainSizer->Resize(x, y);
  1787. PolycodeEditor::Resize(x,y);
  1788. }