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Sprite.js 1.4 KB

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  1. require('Polycode/Resource')
  2. function Sprite(name) {
  3. if(arguments[0] != "__skip_ptr__") {
  4. this.__ptr = Polycode.Sprite(name)
  5. }
  6. }
  7. Sprite.prototype = Object.create(Resource.prototype);
  8. Duktape.fin(Sprite.prototype, function (x) {
  9. if (x === Sprite.prototype) {
  10. return;
  11. }
  12. Polycode.Sprite__delete(x.__ptr)
  13. })
  14. Sprite.prototype.getName = function() {
  15. return Polycode.Sprite_getName(this.__ptr)
  16. }
  17. Sprite.prototype.setName = function(name) {
  18. Polycode.Sprite_setName(this.__ptr, name)
  19. }
  20. Sprite.prototype.addSpriteState = function(state) {
  21. Polycode.Sprite_addSpriteState(this.__ptr, state.__ptr)
  22. }
  23. Sprite.prototype.removeSpriteState = function(state) {
  24. Polycode.Sprite_removeSpriteState(this.__ptr, state.__ptr)
  25. }
  26. Sprite.prototype.getNumStates = function() {
  27. return Polycode.Sprite_getNumStates(this.__ptr)
  28. }
  29. Sprite.prototype.getState = function(index) {
  30. var retVal = new SpriteState()
  31. retVal.__ptr = Polycode.Sprite_getState(this.__ptr, index)
  32. return retVal
  33. }
  34. Sprite.prototype.getStateByName = function(name) {
  35. var retVal = new SpriteState()
  36. retVal.__ptr = Polycode.Sprite_getStateByName(this.__ptr, name)
  37. return retVal
  38. }
  39. Sprite.prototype.setParentSpritSet = function(spriteSet) {
  40. Polycode.Sprite_setParentSpritSet(this.__ptr, spriteSet.__ptr)
  41. }
  42. Sprite.prototype.getParentSpriteSet = function() {
  43. var retVal = new SpriteSet()
  44. retVal.__ptr = Polycode.Sprite_getParentSpriteSet(this.__ptr)
  45. return retVal
  46. }