PolycodeJSWrappers.h 453 KB

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  1. #pragma once
  2. extern "C" {
  3. #include <stdio.h>
  4. #include "duktape.h"
  5. }
  6. #include "polycode/core/PolyBasicFileProvider.h"
  7. #include "polycode/core/PolyBezierCurve.h"
  8. #include "polycode/core/PolyBone.h"
  9. #include "polycode/core/PolyCamera.h"
  10. #include "polycode/core/PolyColor.h"
  11. #include "polycode/core/PolyConfig.h"
  12. #include "polycode/core/PolyCore.h"
  13. #include "polycode/core/PolyCoreFileProvider.h"
  14. #include "polycode/core/PolyCoreInput.h"
  15. #include "polycode/core/PolyCoreServices.h"
  16. #include "polycode/core/PolyCubemap.h"
  17. #include "polycode/core/PolyData.h"
  18. #include "polycode/core/PolyEntity.h"
  19. #include "polycode/core/PolyEvent.h"
  20. #include "polycode/core/PolyEventDispatcher.h"
  21. #include "polycode/core/PolyEventHandler.h"
  22. #include "polycode/core/PolyFont.h"
  23. #include "polycode/core/PolyGlobals.h"
  24. #include "polycode/core/PolyGPUDrawBuffer.h"
  25. #include "polycode/core/PolyImage.h"
  26. #include "polycode/core/PolyInputEvent.h"
  27. #include "polycode/core/PolyInputKeys.h"
  28. #include "polycode/core/PolyLabel.h"
  29. #include "polycode/core/PolyMaterial.h"
  30. #include "polycode/core/PolyMatrix4.h"
  31. #include "polycode/core/PolyMesh.h"
  32. #include "polycode/core/PolyObject.h"
  33. #include "polycode/core/PolyOpenGLGraphicsInterface.h"
  34. #include "polycode/core/PolyPAAudioInterface.h"
  35. #include "polycode/core/PolyParticleEmitter.h"
  36. #include "polycode/core/PolyPerlin.h"
  37. #include "polycode/core/PolyPhysFSFileProvider.h"
  38. #include "polycode/core/PolyQuaternion.h"
  39. #include "polycode/core/PolyQuaternionCurve.h"
  40. #include "polycode/core/PolyRay.h"
  41. #include "polycode/core/PolyRectangle.h"
  42. #include "polycode/core/PolyRenderDataArray.h"
  43. #include "polycode/core/PolyRenderer.h"
  44. #include "polycode/core/PolyResource.h"
  45. #include "polycode/core/PolyResourceManager.h"
  46. #include "polycode/core/PolyScene.h"
  47. #include "polycode/core/PolySceneEntityInstance.h"
  48. #include "polycode/core/PolySceneLabel.h"
  49. #include "polycode/core/PolySceneLight.h"
  50. #include "polycode/core/PolySceneLine.h"
  51. #include "polycode/core/PolySceneManager.h"
  52. #include "polycode/core/PolySceneMesh.h"
  53. #include "polycode/core/PolyScenePrimitive.h"
  54. #include "polycode/core/PolySceneRenderTexture.h"
  55. #include "polycode/core/PolySceneSound.h"
  56. #include "polycode/core/PolySceneSprite.h"
  57. #include "polycode/core/PolyScript.h"
  58. #include "polycode/core/PolyShader.h"
  59. #include "polycode/core/PolySkeleton.h"
  60. #include "polycode/core/PolySound.h"
  61. #include "polycode/core/PolySoundManager.h"
  62. #include "polycode/core/PolyString.h"
  63. #include "polycode/core/PolyTexture.h"
  64. #include "polycode/core/PolyTimer.h"
  65. #include "polycode/core/PolyTimerManager.h"
  66. #include "polycode/core/PolyVector2.h"
  67. #include "polycode/core/PolyVector3.h"
  68. #include "polycode/core/PolyVector4.h"
  69. using namespace std;
  70. namespace Polycode {
  71. duk_ret_t Polycode_BezierCurve(duk_context *context) {
  72. BezierCurve *inst = new BezierCurve();
  73. duk_push_pointer(context, (void*)inst);
  74. return 1;
  75. }
  76. duk_ret_t Polycode_BezierCurve__get_insertPoint(duk_context *context) {
  77. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  78. PolyBase *ptrRetVal = (PolyBase*)inst->insertPoint;
  79. duk_push_pointer(context, (void*)ptrRetVal);
  80. return 1;
  81. }
  82. duk_ret_t Polycode_BezierCurve__set_insertPoint(duk_context *context) {
  83. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  84. inst->insertPoint = (BezierPoint*)duk_to_pointer(context, 1);
  85. return 0;
  86. }
  87. duk_ret_t Polycode_BezierCurve__get_evaluationAccuracy(duk_context *context) {
  88. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  89. duk_push_number(context, inst->evaluationAccuracy);
  90. return 1;
  91. }
  92. duk_ret_t Polycode_BezierCurve__set_evaluationAccuracy(duk_context *context) {
  93. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  94. inst->evaluationAccuracy = duk_to_number(context, 1);
  95. return 0;
  96. }
  97. duk_ret_t Polycode_BezierCurve__delete(duk_context *context) {
  98. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  99. delete inst;
  100. return 0;
  101. }
  102. duk_ret_t Polycode_BezierCurve_getControlPoint(duk_context *context) {
  103. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  104. int index = duk_to_int(context, 1);
  105. PolyBase *ptrRetVal = (PolyBase*)inst->getControlPoint(index);
  106. duk_push_pointer(context, (void*)ptrRetVal);
  107. return 1;
  108. }
  109. duk_ret_t Polycode_BezierCurve_getNumControlPoints(duk_context *context) {
  110. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  111. duk_push_int(context, inst->getNumControlPoints());
  112. return 1;
  113. }
  114. duk_ret_t Polycode_BezierCurve_addControlPoint(duk_context *context) {
  115. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  116. Number p1x = duk_to_number(context, 1);
  117. Number p1y = duk_to_number(context, 2);
  118. Number p1z = duk_to_number(context, 3);
  119. Number p2x = duk_to_number(context, 4);
  120. Number p2y = duk_to_number(context, 5);
  121. Number p2z = duk_to_number(context, 6);
  122. Number p3x = duk_to_number(context, 7);
  123. Number p3y = duk_to_number(context, 8);
  124. Number p3z = duk_to_number(context, 9);
  125. inst->addControlPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  126. return 0;
  127. }
  128. duk_ret_t Polycode_BezierCurve_addControlPoint3dWithHandles(duk_context *context) {
  129. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  130. Number p1x = duk_to_number(context, 1);
  131. Number p1y = duk_to_number(context, 2);
  132. Number p1z = duk_to_number(context, 3);
  133. Number p2x = duk_to_number(context, 4);
  134. Number p2y = duk_to_number(context, 5);
  135. Number p2z = duk_to_number(context, 6);
  136. Number p3x = duk_to_number(context, 7);
  137. Number p3y = duk_to_number(context, 8);
  138. Number p3z = duk_to_number(context, 9);
  139. inst->addControlPoint3dWithHandles(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  140. return 0;
  141. }
  142. duk_ret_t Polycode_BezierCurve_addControlPoint3d(duk_context *context) {
  143. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  144. Number x = duk_to_number(context, 1);
  145. Number y = duk_to_number(context, 2);
  146. Number z = duk_to_number(context, 3);
  147. inst->addControlPoint3d(x,y,z);
  148. return 0;
  149. }
  150. duk_ret_t Polycode_BezierCurve_addControlPoint2dWithHandles(duk_context *context) {
  151. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  152. Number p1x = duk_to_number(context, 1);
  153. Number p1y = duk_to_number(context, 2);
  154. Number p2x = duk_to_number(context, 3);
  155. Number p2y = duk_to_number(context, 4);
  156. Number p3x = duk_to_number(context, 5);
  157. Number p3y = duk_to_number(context, 6);
  158. inst->addControlPoint2dWithHandles(p1x,p1y,p2x,p2y,p3x,p3y);
  159. return 0;
  160. }
  161. duk_ret_t Polycode_BezierCurve_addControlPoint2d(duk_context *context) {
  162. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  163. Number x = duk_to_number(context, 1);
  164. Number y = duk_to_number(context, 2);
  165. inst->addControlPoint2d(x,y);
  166. return 0;
  167. }
  168. duk_ret_t Polycode_BezierCurve_getPointAt(duk_context *context) {
  169. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  170. Number a = duk_to_number(context, 1);
  171. Vector3 *retInst = new Vector3();
  172. *retInst = inst->getPointAt(a);
  173. duk_push_pointer(context, (void*)retInst);
  174. return 1;
  175. }
  176. duk_ret_t Polycode_BezierCurve_getPointBetween(duk_context *context) {
  177. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  178. Number a = duk_to_number(context, 1);
  179. BezierPoint* bp1 = (BezierPoint*)duk_to_pointer(context, 2);
  180. BezierPoint* bp2 = (BezierPoint*)duk_to_pointer(context, 3);
  181. Vector3 *retInst = new Vector3();
  182. *retInst = inst->getPointBetween(a,bp1,bp2);
  183. duk_push_pointer(context, (void*)retInst);
  184. return 1;
  185. }
  186. duk_ret_t Polycode_BezierCurve_clearControlPoints(duk_context *context) {
  187. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  188. inst->clearControlPoints();
  189. return 0;
  190. }
  191. duk_ret_t Polycode_BezierCurve_getYValueAtX(duk_context *context) {
  192. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  193. Number x = duk_to_number(context, 1);
  194. duk_push_number(context, inst->getYValueAtX(x));
  195. return 1;
  196. }
  197. duk_ret_t Polycode_BezierCurve_getTValueAtX(duk_context *context) {
  198. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  199. Number x = duk_to_number(context, 1);
  200. duk_push_number(context, inst->getTValueAtX(x));
  201. return 1;
  202. }
  203. duk_ret_t Polycode_BezierCurve_removePoint(duk_context *context) {
  204. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  205. BezierPoint* point = (BezierPoint*)duk_to_pointer(context, 1);
  206. inst->removePoint(point);
  207. return 0;
  208. }
  209. duk_ret_t Polycode_BezierCurve_setHeightCacheResolution(duk_context *context) {
  210. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  211. Number resolution = duk_to_number(context, 1);
  212. inst->setHeightCacheResolution(resolution);
  213. return 0;
  214. }
  215. duk_ret_t Polycode_BezierCurve_rebuildHeightCache(duk_context *context) {
  216. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  217. inst->rebuildHeightCache();
  218. return 0;
  219. }
  220. duk_ret_t Polycode_BezierCurve_recalculateDistances(duk_context *context) {
  221. BezierCurve *inst = (BezierCurve*)duk_to_pointer(context, 0);
  222. inst->recalculateDistances();
  223. return 0;
  224. }
  225. duk_ret_t Polycode_BezierPoint(duk_context *context) {
  226. Number p1x = duk_to_number(context, 0);
  227. Number p1y = duk_to_number(context, 1);
  228. Number p1z = duk_to_number(context, 2);
  229. Number p2x = duk_to_number(context, 3);
  230. Number p2y = duk_to_number(context, 4);
  231. Number p2z = duk_to_number(context, 5);
  232. Number p3x = duk_to_number(context, 6);
  233. Number p3y = duk_to_number(context, 7);
  234. Number p3z = duk_to_number(context, 8);
  235. BezierPoint *inst = new BezierPoint(p1x,p1y,p1z,p2x,p2y,p2z,p3x,p3y,p3z);
  236. duk_push_pointer(context, (void*)inst);
  237. return 1;
  238. }
  239. duk_ret_t Polycode_BezierPoint__get_p1(duk_context *context) {
  240. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  241. Vector3 *retInst = new Vector3();
  242. *retInst = inst->p1;
  243. duk_push_pointer(context, (void*)retInst);
  244. return 1;
  245. }
  246. duk_ret_t Polycode_BezierPoint__set_p1(duk_context *context) {
  247. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  248. inst->p1 = *(Vector3*)duk_to_pointer(context, 1);
  249. return 0;
  250. }
  251. duk_ret_t Polycode_BezierPoint__get_p2(duk_context *context) {
  252. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  253. Vector3 *retInst = new Vector3();
  254. *retInst = inst->p2;
  255. duk_push_pointer(context, (void*)retInst);
  256. return 1;
  257. }
  258. duk_ret_t Polycode_BezierPoint__set_p2(duk_context *context) {
  259. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  260. inst->p2 = *(Vector3*)duk_to_pointer(context, 1);
  261. return 0;
  262. }
  263. duk_ret_t Polycode_BezierPoint__get_p3(duk_context *context) {
  264. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  265. Vector3 *retInst = new Vector3();
  266. *retInst = inst->p3;
  267. duk_push_pointer(context, (void*)retInst);
  268. return 1;
  269. }
  270. duk_ret_t Polycode_BezierPoint__set_p3(duk_context *context) {
  271. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  272. inst->p3 = *(Vector3*)duk_to_pointer(context, 1);
  273. return 0;
  274. }
  275. duk_ret_t Polycode_BezierPoint__delete(duk_context *context) {
  276. BezierPoint *inst = (BezierPoint*)duk_to_pointer(context, 0);
  277. delete inst;
  278. return 0;
  279. }
  280. duk_ret_t Polycode_Bone(duk_context *context) {
  281. String boneName = duk_to_string(context, 0);
  282. Bone *inst = new Bone(boneName);
  283. duk_push_pointer(context, (void*)inst);
  284. return 1;
  285. }
  286. duk_ret_t Polycode_Bone__get_parentBoneId(duk_context *context) {
  287. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  288. duk_push_int(context, inst->parentBoneId);
  289. return 1;
  290. }
  291. duk_ret_t Polycode_Bone__set_parentBoneId(duk_context *context) {
  292. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  293. inst->parentBoneId = duk_to_int(context, 1);
  294. return 0;
  295. }
  296. duk_ret_t Polycode_Bone__get_boneMatrix(duk_context *context) {
  297. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  298. Matrix4 *retInst = new Matrix4();
  299. *retInst = inst->boneMatrix;
  300. duk_push_pointer(context, (void*)retInst);
  301. return 1;
  302. }
  303. duk_ret_t Polycode_Bone__set_boneMatrix(duk_context *context) {
  304. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  305. inst->boneMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  306. return 0;
  307. }
  308. duk_ret_t Polycode_Bone__get_restMatrix(duk_context *context) {
  309. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  310. Matrix4 *retInst = new Matrix4();
  311. *retInst = inst->restMatrix;
  312. duk_push_pointer(context, (void*)retInst);
  313. return 1;
  314. }
  315. duk_ret_t Polycode_Bone__set_restMatrix(duk_context *context) {
  316. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  317. inst->restMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  318. return 0;
  319. }
  320. duk_ret_t Polycode_Bone__get_baseMatrix(duk_context *context) {
  321. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  322. Matrix4 *retInst = new Matrix4();
  323. *retInst = inst->baseMatrix;
  324. duk_push_pointer(context, (void*)retInst);
  325. return 1;
  326. }
  327. duk_ret_t Polycode_Bone__set_baseMatrix(duk_context *context) {
  328. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  329. inst->baseMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  330. return 0;
  331. }
  332. duk_ret_t Polycode_Bone__get_finalMatrix(duk_context *context) {
  333. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  334. Matrix4 *retInst = new Matrix4();
  335. *retInst = inst->finalMatrix;
  336. duk_push_pointer(context, (void*)retInst);
  337. return 1;
  338. }
  339. duk_ret_t Polycode_Bone__set_finalMatrix(duk_context *context) {
  340. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  341. inst->finalMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  342. return 0;
  343. }
  344. duk_ret_t Polycode_Bone__get_baseRotation(duk_context *context) {
  345. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  346. Quaternion *retInst = new Quaternion();
  347. *retInst = inst->baseRotation;
  348. duk_push_pointer(context, (void*)retInst);
  349. return 1;
  350. }
  351. duk_ret_t Polycode_Bone__set_baseRotation(duk_context *context) {
  352. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  353. inst->baseRotation = *(Quaternion*)duk_to_pointer(context, 1);
  354. return 0;
  355. }
  356. duk_ret_t Polycode_Bone__get_baseScale(duk_context *context) {
  357. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  358. Vector3 *retInst = new Vector3();
  359. *retInst = inst->baseScale;
  360. duk_push_pointer(context, (void*)retInst);
  361. return 1;
  362. }
  363. duk_ret_t Polycode_Bone__set_baseScale(duk_context *context) {
  364. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  365. inst->baseScale = *(Vector3*)duk_to_pointer(context, 1);
  366. return 0;
  367. }
  368. duk_ret_t Polycode_Bone__get_basePosition(duk_context *context) {
  369. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  370. Vector3 *retInst = new Vector3();
  371. *retInst = inst->basePosition;
  372. duk_push_pointer(context, (void*)retInst);
  373. return 1;
  374. }
  375. duk_ret_t Polycode_Bone__set_basePosition(duk_context *context) {
  376. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  377. inst->basePosition = *(Vector3*)duk_to_pointer(context, 1);
  378. return 0;
  379. }
  380. duk_ret_t Polycode_Bone__get_disableAnimation(duk_context *context) {
  381. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  382. duk_push_boolean(context, inst->disableAnimation);
  383. return 1;
  384. }
  385. duk_ret_t Polycode_Bone__set_disableAnimation(duk_context *context) {
  386. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  387. inst->disableAnimation = duk_to_boolean(context, 1);
  388. return 0;
  389. }
  390. duk_ret_t Polycode_Bone__delete(duk_context *context) {
  391. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  392. delete inst;
  393. return 0;
  394. }
  395. duk_ret_t Polycode_Bone_getName(duk_context *context) {
  396. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  397. duk_push_string(context, inst->getName().c_str());
  398. return 1;
  399. }
  400. duk_ret_t Polycode_Bone_setParentBone(duk_context *context) {
  401. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  402. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  403. inst->setParentBone(bone);
  404. return 0;
  405. }
  406. duk_ret_t Polycode_Bone_addChildBone(duk_context *context) {
  407. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  408. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  409. inst->addChildBone(bone);
  410. return 0;
  411. }
  412. duk_ret_t Polycode_Bone_getParentBone(duk_context *context) {
  413. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  414. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  415. *retInst = inst->getParentBone();
  416. duk_push_pointer(context, (void*)retInst);
  417. return 1;
  418. }
  419. duk_ret_t Polycode_Bone_getNumChildBones(duk_context *context) {
  420. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  421. duk_push_int(context, inst->getNumChildBones());
  422. return 1;
  423. }
  424. duk_ret_t Polycode_Bone_getChildBone(duk_context *context) {
  425. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  426. int index = duk_to_int(context, 1);
  427. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  428. *retInst = inst->getChildBone(index);
  429. duk_push_pointer(context, (void*)retInst);
  430. return 1;
  431. }
  432. duk_ret_t Polycode_Bone_getBoneMatrix(duk_context *context) {
  433. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  434. Matrix4 *retInst = new Matrix4();
  435. *retInst = inst->getBoneMatrix();
  436. duk_push_pointer(context, (void*)retInst);
  437. return 1;
  438. }
  439. duk_ret_t Polycode_Bone_setBoneMatrix(duk_context *context) {
  440. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  441. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  442. inst->setBoneMatrix(matrix);
  443. return 0;
  444. }
  445. duk_ret_t Polycode_Bone_getRestMatrix(duk_context *context) {
  446. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  447. Matrix4 *retInst = new Matrix4();
  448. *retInst = inst->getRestMatrix();
  449. duk_push_pointer(context, (void*)retInst);
  450. return 1;
  451. }
  452. duk_ret_t Polycode_Bone_getFullRestMatrix(duk_context *context) {
  453. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  454. Matrix4 *retInst = new Matrix4();
  455. *retInst = inst->getFullRestMatrix();
  456. duk_push_pointer(context, (void*)retInst);
  457. return 1;
  458. }
  459. duk_ret_t Polycode_Bone_getParentRestMatrix(duk_context *context) {
  460. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  461. Matrix4 *retInst = new Matrix4();
  462. *retInst = inst->getParentRestMatrix();
  463. duk_push_pointer(context, (void*)retInst);
  464. return 1;
  465. }
  466. duk_ret_t Polycode_Bone_getFinalMatrix(duk_context *context) {
  467. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  468. Matrix4 *retInst = new Matrix4();
  469. *retInst = inst->getFinalMatrix();
  470. duk_push_pointer(context, (void*)retInst);
  471. return 1;
  472. }
  473. duk_ret_t Polycode_Bone_setRestMatrix(duk_context *context) {
  474. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  475. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  476. inst->setRestMatrix(matrix);
  477. return 0;
  478. }
  479. duk_ret_t Polycode_Bone_setBaseMatrix(duk_context *context) {
  480. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  481. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  482. inst->setBaseMatrix(matrix);
  483. return 0;
  484. }
  485. duk_ret_t Polycode_Bone_getBaseMatrix(duk_context *context) {
  486. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  487. Matrix4 *retInst = new Matrix4();
  488. *retInst = inst->getBaseMatrix();
  489. duk_push_pointer(context, (void*)retInst);
  490. return 1;
  491. }
  492. duk_ret_t Polycode_Bone_getFullBaseMatrix(duk_context *context) {
  493. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  494. Matrix4 *retInst = new Matrix4();
  495. *retInst = inst->getFullBaseMatrix();
  496. duk_push_pointer(context, (void*)retInst);
  497. return 1;
  498. }
  499. duk_ret_t Polycode_Bone_rebuildFinalMatrix(duk_context *context) {
  500. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  501. inst->rebuildFinalMatrix();
  502. return 0;
  503. }
  504. duk_ret_t Polycode_Bone_buildFinalMatrix(duk_context *context) {
  505. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  506. Matrix4 *retInst = new Matrix4();
  507. *retInst = inst->buildFinalMatrix();
  508. duk_push_pointer(context, (void*)retInst);
  509. return 1;
  510. }
  511. duk_ret_t Polycode_Bone_intializeBone(duk_context *context) {
  512. Bone *inst = (Bone*)duk_to_pointer(context, 0);
  513. Vector3 basePosition = *(Vector3*)duk_to_pointer(context, 1);
  514. Vector3 baseScale = *(Vector3*)duk_to_pointer(context, 2);
  515. Quaternion baseRotation = *(Quaternion*)duk_to_pointer(context, 3);
  516. Vector3 restPosition = *(Vector3*)duk_to_pointer(context, 4);
  517. Vector3 restScale = *(Vector3*)duk_to_pointer(context, 5);
  518. Quaternion restRotation = *(Quaternion*)duk_to_pointer(context, 6);
  519. inst->intializeBone(basePosition,baseScale,baseRotation,restPosition,restScale,restRotation);
  520. return 0;
  521. }
  522. duk_ret_t Polycode_Camera(duk_context *context) {
  523. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  524. Camera *inst = new Camera(parentScene);
  525. duk_push_pointer(context, (void*)inst);
  526. return 1;
  527. }
  528. duk_ret_t Polycode_Camera__get_frustumCulling(duk_context *context) {
  529. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  530. duk_push_boolean(context, inst->frustumCulling);
  531. return 1;
  532. }
  533. duk_ret_t Polycode_Camera__set_frustumCulling(duk_context *context) {
  534. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  535. inst->frustumCulling = duk_to_boolean(context, 1);
  536. return 0;
  537. }
  538. duk_ret_t Polycode_Camera__get_topLeftOrtho(duk_context *context) {
  539. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  540. duk_push_boolean(context, inst->topLeftOrtho);
  541. return 1;
  542. }
  543. duk_ret_t Polycode_Camera__set_topLeftOrtho(duk_context *context) {
  544. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  545. inst->topLeftOrtho = duk_to_boolean(context, 1);
  546. return 0;
  547. }
  548. duk_ret_t Polycode_Camera__get_cameraShift(duk_context *context) {
  549. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  550. Vector2 *retInst = new Vector2();
  551. *retInst = inst->cameraShift;
  552. duk_push_pointer(context, (void*)retInst);
  553. return 1;
  554. }
  555. duk_ret_t Polycode_Camera__set_cameraShift(duk_context *context) {
  556. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  557. inst->cameraShift = *(Vector2*)duk_to_pointer(context, 1);
  558. return 0;
  559. }
  560. duk_ret_t Polycode_Camera__delete(duk_context *context) {
  561. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  562. delete inst;
  563. return 0;
  564. }
  565. duk_ret_t Polycode_Camera_buildFrustumPlanes(duk_context *context) {
  566. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  567. inst->buildFrustumPlanes();
  568. return 0;
  569. }
  570. duk_ret_t Polycode_Camera_isSphereInFrustum(duk_context *context) {
  571. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  572. Vector3 pos = *(Vector3*)duk_to_pointer(context, 1);
  573. Number fRadius = duk_to_number(context, 2);
  574. duk_push_boolean(context, inst->isSphereInFrustum(pos,fRadius));
  575. return 1;
  576. }
  577. duk_ret_t Polycode_Camera_isAABBInFrustum(duk_context *context) {
  578. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  579. AABB aabb = *(AABB*)duk_to_pointer(context, 1);
  580. duk_push_boolean(context, inst->isAABBInFrustum(aabb));
  581. return 1;
  582. }
  583. duk_ret_t Polycode_Camera_setOrthoMode(duk_context *context) {
  584. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  585. bool mode = duk_to_boolean(context, 1);
  586. inst->setOrthoMode(mode);
  587. return 0;
  588. }
  589. duk_ret_t Polycode_Camera_setOrthoSize(duk_context *context) {
  590. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  591. Number orthoSizeX = duk_to_number(context, 1);
  592. Number orthoSizeY = duk_to_number(context, 2);
  593. inst->setOrthoSize(orthoSizeX,orthoSizeY);
  594. return 0;
  595. }
  596. duk_ret_t Polycode_Camera_setFrustumMode(duk_context *context) {
  597. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  598. Number left = duk_to_number(context, 1);
  599. Number right = duk_to_number(context, 2);
  600. Number bottom = duk_to_number(context, 3);
  601. Number top = duk_to_number(context, 4);
  602. Number front = duk_to_number(context, 5);
  603. Number back = duk_to_number(context, 6);
  604. inst->setFrustumMode(left,right,bottom,top,front,back);
  605. return 0;
  606. }
  607. duk_ret_t Polycode_Camera_getOrthoMode(duk_context *context) {
  608. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  609. duk_push_boolean(context, inst->getOrthoMode());
  610. return 1;
  611. }
  612. duk_ret_t Polycode_Camera_getOrthoSizeX(duk_context *context) {
  613. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  614. duk_push_number(context, inst->getOrthoSizeX());
  615. return 1;
  616. }
  617. duk_ret_t Polycode_Camera_getOrthoSizeY(duk_context *context) {
  618. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  619. duk_push_number(context, inst->getOrthoSizeY());
  620. return 1;
  621. }
  622. duk_ret_t Polycode_Camera_setFOV(duk_context *context) {
  623. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  624. Number fov = duk_to_number(context, 1);
  625. inst->setFOV(fov);
  626. return 0;
  627. }
  628. duk_ret_t Polycode_Camera_getFOV(duk_context *context) {
  629. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  630. duk_push_number(context, inst->getFOV());
  631. return 1;
  632. }
  633. duk_ret_t Polycode_Camera_setClippingPlanes(duk_context *context) {
  634. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  635. Number nearClipPlane = duk_to_number(context, 1);
  636. Number farClipPlane = duk_to_number(context, 2);
  637. inst->setClippingPlanes(nearClipPlane,farClipPlane);
  638. return 0;
  639. }
  640. duk_ret_t Polycode_Camera_getNearClippingPlane(duk_context *context) {
  641. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  642. duk_push_number(context, inst->getNearClippingPlane());
  643. return 1;
  644. }
  645. duk_ret_t Polycode_Camera_getFarClippingPlane(duk_context *context) {
  646. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  647. duk_push_number(context, inst->getFarClippingPlane());
  648. return 1;
  649. }
  650. duk_ret_t Polycode_Camera_setParentScene(duk_context *context) {
  651. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  652. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  653. inst->setParentScene(parentScene);
  654. return 0;
  655. }
  656. duk_ret_t Polycode_Camera_getParentScene(duk_context *context) {
  657. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  658. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  659. duk_push_pointer(context, (void*)ptrRetVal);
  660. return 1;
  661. }
  662. duk_ret_t Polycode_Camera_createProjectionMatrix(duk_context *context) {
  663. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  664. Matrix4 *retInst = new Matrix4();
  665. *retInst = inst->createProjectionMatrix();
  666. duk_push_pointer(context, (void*)retInst);
  667. return 1;
  668. }
  669. duk_ret_t Polycode_Camera_hasFilterShader(duk_context *context) {
  670. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  671. duk_push_boolean(context, inst->hasFilterShader());
  672. return 1;
  673. }
  674. duk_ret_t Polycode_Camera_drawFilter(duk_context *context) {
  675. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  676. shared_ptr<RenderBuffer> targetBuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 1);
  677. inst->drawFilter(targetBuffer);
  678. return 0;
  679. }
  680. duk_ret_t Polycode_Camera_setPostFilter(duk_context *context) {
  681. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  682. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  683. inst->setPostFilter(material);
  684. return 0;
  685. }
  686. duk_ret_t Polycode_Camera_setPostFilterByName(duk_context *context) {
  687. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  688. String shaderName = duk_to_string(context, 1);
  689. inst->setPostFilterByName(shaderName);
  690. return 0;
  691. }
  692. duk_ret_t Polycode_Camera_removePostFilter(duk_context *context) {
  693. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  694. inst->removePostFilter();
  695. return 0;
  696. }
  697. duk_ret_t Polycode_Camera_getScreenShaderMaterial(duk_context *context) {
  698. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  699. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  700. *retInst = inst->getScreenShaderMaterial();
  701. duk_push_pointer(context, (void*)retInst);
  702. return 1;
  703. }
  704. duk_ret_t Polycode_Camera_Clone(duk_context *context) {
  705. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  706. bool deepClone = duk_to_boolean(context, 1);
  707. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  708. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  709. duk_push_pointer(context, (void*)ptrRetVal);
  710. return 1;
  711. }
  712. duk_ret_t Polycode_Camera_applyClone(duk_context *context) {
  713. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  714. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  715. bool deepClone = duk_to_boolean(context, 2);
  716. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  717. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  718. return 0;
  719. }
  720. duk_ret_t Polycode_Camera_getProjectionMatrix(duk_context *context) {
  721. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  722. Matrix4 *retInst = new Matrix4();
  723. *retInst = inst->getProjectionMatrix();
  724. duk_push_pointer(context, (void*)retInst);
  725. return 1;
  726. }
  727. duk_ret_t Polycode_Camera_setCustomProjectionMatrix(duk_context *context) {
  728. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  729. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  730. inst->setCustomProjectionMatrix(matrix);
  731. return 0;
  732. }
  733. duk_ret_t Polycode_Camera_getViewport(duk_context *context) {
  734. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  735. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  736. *retInst = inst->getViewport();
  737. duk_push_pointer(context, (void*)retInst);
  738. return 1;
  739. }
  740. duk_ret_t Polycode_Camera_setViewport(duk_context *context) {
  741. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  742. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  743. inst->setViewport(viewport);
  744. return 0;
  745. }
  746. duk_ret_t Polycode_Camera_setOrthoSizeMode(duk_context *context) {
  747. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  748. int orthoSizeMode = duk_to_int(context, 1);
  749. inst->setOrthoSizeMode(orthoSizeMode);
  750. return 0;
  751. }
  752. duk_ret_t Polycode_Camera_getOrthoSizeMode(duk_context *context) {
  753. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  754. duk_push_int(context, inst->getOrthoSizeMode());
  755. return 1;
  756. }
  757. duk_ret_t Polycode_Camera_setProjectionMode(duk_context *context) {
  758. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  759. int mode = duk_to_int(context, 1);
  760. inst->setProjectionMode(mode);
  761. return 0;
  762. }
  763. duk_ret_t Polycode_Camera_getProjectionMode(duk_context *context) {
  764. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  765. duk_push_int(context, inst->getProjectionMode());
  766. return 1;
  767. }
  768. duk_ret_t Polycode_Camera_projectRayFrom2DCoordinate(duk_context *context) {
  769. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  770. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 1);
  771. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 2);
  772. Vector3 *retInst = new Vector3();
  773. *retInst = inst->projectRayFrom2DCoordinate(coordinate,viewport);
  774. duk_push_pointer(context, (void*)retInst);
  775. return 1;
  776. }
  777. duk_ret_t Polycode_Camera_renderFullScreenQuad(duk_context *context) {
  778. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  779. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  780. int shaderPass = duk_to_int(context, 2);
  781. inst->renderFullScreenQuad(drawBuffer,shaderPass);
  782. return 0;
  783. }
  784. duk_ret_t Polycode_Camera_getShaderPass(duk_context *context) {
  785. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  786. int index = duk_to_int(context, 1);
  787. ShaderPass *retInst = new ShaderPass();
  788. *retInst = inst->getShaderPass(index);
  789. duk_push_pointer(context, (void*)retInst);
  790. return 1;
  791. }
  792. duk_ret_t Polycode_Camera_getNumShaderPasses(duk_context *context) {
  793. Camera *inst = (Camera*)duk_to_pointer(context, 0);
  794. duk_push_int(context, inst->getNumShaderPasses());
  795. return 1;
  796. }
  797. duk_ret_t Polycode_Color(duk_context *context) {
  798. Number r = duk_to_number(context, 0);
  799. Number g = duk_to_number(context, 1);
  800. Number b = duk_to_number(context, 2);
  801. Number a = duk_to_number(context, 3);
  802. Color *inst = new Color(r,g,b,a);
  803. duk_push_pointer(context, (void*)inst);
  804. return 1;
  805. }
  806. duk_ret_t Polycode_Color__get_r(duk_context *context) {
  807. Color *inst = (Color*)duk_to_pointer(context, 0);
  808. duk_push_number(context, inst->r);
  809. return 1;
  810. }
  811. duk_ret_t Polycode_Color__set_r(duk_context *context) {
  812. Color *inst = (Color*)duk_to_pointer(context, 0);
  813. inst->r = duk_to_number(context, 1);
  814. return 0;
  815. }
  816. duk_ret_t Polycode_Color__get_g(duk_context *context) {
  817. Color *inst = (Color*)duk_to_pointer(context, 0);
  818. duk_push_number(context, inst->g);
  819. return 1;
  820. }
  821. duk_ret_t Polycode_Color__set_g(duk_context *context) {
  822. Color *inst = (Color*)duk_to_pointer(context, 0);
  823. inst->g = duk_to_number(context, 1);
  824. return 0;
  825. }
  826. duk_ret_t Polycode_Color__get_b(duk_context *context) {
  827. Color *inst = (Color*)duk_to_pointer(context, 0);
  828. duk_push_number(context, inst->b);
  829. return 1;
  830. }
  831. duk_ret_t Polycode_Color__set_b(duk_context *context) {
  832. Color *inst = (Color*)duk_to_pointer(context, 0);
  833. inst->b = duk_to_number(context, 1);
  834. return 0;
  835. }
  836. duk_ret_t Polycode_Color__get_a(duk_context *context) {
  837. Color *inst = (Color*)duk_to_pointer(context, 0);
  838. duk_push_number(context, inst->a);
  839. return 1;
  840. }
  841. duk_ret_t Polycode_Color__set_a(duk_context *context) {
  842. Color *inst = (Color*)duk_to_pointer(context, 0);
  843. inst->a = duk_to_number(context, 1);
  844. return 0;
  845. }
  846. duk_ret_t Polycode_Color__delete(duk_context *context) {
  847. Color *inst = (Color*)duk_to_pointer(context, 0);
  848. delete inst;
  849. return 0;
  850. }
  851. duk_ret_t Polycode_Color_ColorWithInts(duk_context *context) {
  852. int r = duk_to_int(context, 0);
  853. int g = duk_to_int(context, 1);
  854. int b = duk_to_int(context, 2);
  855. int a = duk_to_int(context, 3);
  856. Color *retInst = new Color();
  857. *retInst = Color::ColorWithInts(r,g,b,a);
  858. duk_push_pointer(context, (void*)retInst);
  859. return 1;
  860. }
  861. duk_ret_t Polycode_Color_ColorWithHex(duk_context *context) {
  862. int hex = duk_to_int(context, 0);
  863. Color *retInst = new Color();
  864. *retInst = Color::ColorWithHex(hex);
  865. duk_push_pointer(context, (void*)retInst);
  866. return 1;
  867. }
  868. duk_ret_t Polycode_Color_setColorHex(duk_context *context) {
  869. Color *inst = (Color*)duk_to_pointer(context, 0);
  870. int hex = duk_to_int(context, 1);
  871. inst->setColorHex(hex);
  872. return 0;
  873. }
  874. duk_ret_t Polycode_Color_setColorHexRGB(duk_context *context) {
  875. Color *inst = (Color*)duk_to_pointer(context, 0);
  876. int hex = duk_to_int(context, 1);
  877. inst->setColorHexRGB(hex);
  878. return 0;
  879. }
  880. duk_ret_t Polycode_Color_setColorHexFromString(duk_context *context) {
  881. Color *inst = (Color*)duk_to_pointer(context, 0);
  882. String hex = duk_to_string(context, 1);
  883. inst->setColorHexFromString(hex);
  884. return 0;
  885. }
  886. duk_ret_t Polycode_Color_setColorHexRGBFromString(duk_context *context) {
  887. Color *inst = (Color*)duk_to_pointer(context, 0);
  888. String hex = duk_to_string(context, 1);
  889. inst->setColorHexRGBFromString(hex);
  890. return 0;
  891. }
  892. duk_ret_t Polycode_Color_setColorHSV(duk_context *context) {
  893. Color *inst = (Color*)duk_to_pointer(context, 0);
  894. Number h = duk_to_number(context, 1);
  895. Number s = duk_to_number(context, 2);
  896. Number v = duk_to_number(context, 3);
  897. inst->setColorHSV(h,s,v);
  898. return 0;
  899. }
  900. duk_ret_t Polycode_Color_setColorRGBA(duk_context *context) {
  901. Color *inst = (Color*)duk_to_pointer(context, 0);
  902. int r = duk_to_int(context, 1);
  903. int g = duk_to_int(context, 2);
  904. int b = duk_to_int(context, 3);
  905. int a = duk_to_int(context, 4);
  906. inst->setColorRGBA(r,g,b,a);
  907. return 0;
  908. }
  909. duk_ret_t Polycode_Color_setColorRGB(duk_context *context) {
  910. Color *inst = (Color*)duk_to_pointer(context, 0);
  911. int r = duk_to_int(context, 1);
  912. int g = duk_to_int(context, 2);
  913. int b = duk_to_int(context, 3);
  914. inst->setColorRGB(r,g,b);
  915. return 0;
  916. }
  917. duk_ret_t Polycode_Color_setColor(duk_context *context) {
  918. Color *inst = (Color*)duk_to_pointer(context, 0);
  919. Number r = duk_to_number(context, 1);
  920. Number g = duk_to_number(context, 2);
  921. Number b = duk_to_number(context, 3);
  922. Number a = duk_to_number(context, 4);
  923. inst->setColor(r,g,b,a);
  924. return 0;
  925. }
  926. duk_ret_t Polycode_Color_blendColor(duk_context *context) {
  927. Color *inst = (Color*)duk_to_pointer(context, 0);
  928. Color c2 = *(Color*)duk_to_pointer(context, 1);
  929. int mode = duk_to_int(context, 2);
  930. Number amount = duk_to_number(context, 3);
  931. Color c3 = *(Color*)duk_to_pointer(context, 4);
  932. Color *retInst = new Color();
  933. *retInst = inst->blendColor(c2,mode,amount,c3);
  934. duk_push_pointer(context, (void*)retInst);
  935. return 1;
  936. }
  937. duk_ret_t Polycode_Color_Random(duk_context *context) {
  938. Color *inst = (Color*)duk_to_pointer(context, 0);
  939. inst->Random();
  940. return 0;
  941. }
  942. duk_ret_t Polycode_Color_getBrightness(duk_context *context) {
  943. Color *inst = (Color*)duk_to_pointer(context, 0);
  944. duk_push_number(context, inst->getBrightness());
  945. return 1;
  946. }
  947. duk_ret_t Polycode_Color_RGBtoHSV(duk_context *context) {
  948. Number r = duk_to_number(context, 0);
  949. Number g = duk_to_number(context, 1);
  950. Number b = duk_to_number(context, 2);
  951. Number h = duk_to_number(context, 3);
  952. Number s = duk_to_number(context, 4);
  953. Number v = duk_to_number(context, 5);
  954. Color::RGBtoHSV(r,g,b,h,s,v);
  955. return 0;
  956. }
  957. duk_ret_t Polycode_Color_getHue(duk_context *context) {
  958. Color *inst = (Color*)duk_to_pointer(context, 0);
  959. duk_push_number(context, inst->getHue());
  960. return 1;
  961. }
  962. duk_ret_t Polycode_Color_getSaturation(duk_context *context) {
  963. Color *inst = (Color*)duk_to_pointer(context, 0);
  964. duk_push_number(context, inst->getSaturation());
  965. return 1;
  966. }
  967. duk_ret_t Polycode_Color_getValue(duk_context *context) {
  968. Color *inst = (Color*)duk_to_pointer(context, 0);
  969. duk_push_number(context, inst->getValue());
  970. return 1;
  971. }
  972. duk_ret_t Polycode_Color_getUint(duk_context *context) {
  973. Color *inst = (Color*)duk_to_pointer(context, 0);
  974. duk_push_int(context, inst->getUint());
  975. return 1;
  976. }
  977. duk_ret_t Polycode_ConfigEntry(duk_context *context) {
  978. ConfigEntry *inst = new ConfigEntry();
  979. duk_push_pointer(context, (void*)inst);
  980. return 1;
  981. }
  982. duk_ret_t Polycode_ConfigEntry__get_key(duk_context *context) {
  983. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  984. duk_push_string(context, inst->key.c_str());
  985. return 1;
  986. }
  987. duk_ret_t Polycode_ConfigEntry__set_key(duk_context *context) {
  988. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  989. inst->key = duk_to_string(context, 1);
  990. return 0;
  991. }
  992. duk_ret_t Polycode_ConfigEntry__get_configNamespace(duk_context *context) {
  993. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  994. duk_push_string(context, inst->configNamespace.c_str());
  995. return 1;
  996. }
  997. duk_ret_t Polycode_ConfigEntry__set_configNamespace(duk_context *context) {
  998. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  999. inst->configNamespace = duk_to_string(context, 1);
  1000. return 0;
  1001. }
  1002. duk_ret_t Polycode_ConfigEntry__get_numVal(duk_context *context) {
  1003. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1004. duk_push_number(context, inst->numVal);
  1005. return 1;
  1006. }
  1007. duk_ret_t Polycode_ConfigEntry__set_numVal(duk_context *context) {
  1008. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1009. inst->numVal = duk_to_number(context, 1);
  1010. return 0;
  1011. }
  1012. duk_ret_t Polycode_ConfigEntry__get_stringVal(duk_context *context) {
  1013. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1014. duk_push_string(context, inst->stringVal.c_str());
  1015. return 1;
  1016. }
  1017. duk_ret_t Polycode_ConfigEntry__set_stringVal(duk_context *context) {
  1018. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1019. inst->stringVal = duk_to_string(context, 1);
  1020. return 0;
  1021. }
  1022. duk_ret_t Polycode_ConfigEntry__get_isString(duk_context *context) {
  1023. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1024. duk_push_boolean(context, inst->isString);
  1025. return 1;
  1026. }
  1027. duk_ret_t Polycode_ConfigEntry__set_isString(duk_context *context) {
  1028. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1029. inst->isString = duk_to_boolean(context, 1);
  1030. return 0;
  1031. }
  1032. duk_ret_t Polycode_ConfigEntry__delete(duk_context *context) {
  1033. ConfigEntry *inst = (ConfigEntry*)duk_to_pointer(context, 0);
  1034. delete inst;
  1035. return 0;
  1036. }
  1037. duk_ret_t Polycode_Config(duk_context *context) {
  1038. Config *inst = new Config();
  1039. duk_push_pointer(context, (void*)inst);
  1040. return 1;
  1041. }
  1042. duk_ret_t Polycode_Config__delete(duk_context *context) {
  1043. Config *inst = (Config*)duk_to_pointer(context, 0);
  1044. delete inst;
  1045. return 0;
  1046. }
  1047. duk_ret_t Polycode_Config_loadConfig(duk_context *context) {
  1048. Config *inst = (Config*)duk_to_pointer(context, 0);
  1049. String configNamespace = duk_to_string(context, 1);
  1050. String fileName = duk_to_string(context, 2);
  1051. inst->loadConfig(configNamespace,fileName);
  1052. return 0;
  1053. }
  1054. duk_ret_t Polycode_Config_saveConfig(duk_context *context) {
  1055. Config *inst = (Config*)duk_to_pointer(context, 0);
  1056. String configNamespace = duk_to_string(context, 1);
  1057. String fileName = duk_to_string(context, 2);
  1058. inst->saveConfig(configNamespace,fileName);
  1059. return 0;
  1060. }
  1061. duk_ret_t Polycode_Config_getEntry(duk_context *context) {
  1062. Config *inst = (Config*)duk_to_pointer(context, 0);
  1063. String configNamespace = duk_to_string(context, 1);
  1064. String key = duk_to_string(context, 2);
  1065. PolyBase *ptrRetVal = (PolyBase*)inst->getEntry(configNamespace,key);
  1066. duk_push_pointer(context, (void*)ptrRetVal);
  1067. return 1;
  1068. }
  1069. duk_ret_t Polycode_Config_setStringValue(duk_context *context) {
  1070. Config *inst = (Config*)duk_to_pointer(context, 0);
  1071. String configNamespace = duk_to_string(context, 1);
  1072. String key = duk_to_string(context, 2);
  1073. String value = duk_to_string(context, 3);
  1074. inst->setStringValue(configNamespace,key,value);
  1075. return 0;
  1076. }
  1077. duk_ret_t Polycode_Config_setNumericValue(duk_context *context) {
  1078. Config *inst = (Config*)duk_to_pointer(context, 0);
  1079. String configNamespace = duk_to_string(context, 1);
  1080. String key = duk_to_string(context, 2);
  1081. Number value = duk_to_number(context, 3);
  1082. inst->setNumericValue(configNamespace,key,value);
  1083. return 0;
  1084. }
  1085. duk_ret_t Polycode_Config_getNumericValue(duk_context *context) {
  1086. Config *inst = (Config*)duk_to_pointer(context, 0);
  1087. String configNamespace = duk_to_string(context, 1);
  1088. String key = duk_to_string(context, 2);
  1089. duk_push_number(context, inst->getNumericValue(configNamespace,key));
  1090. return 1;
  1091. }
  1092. duk_ret_t Polycode_Config_getStringValue(duk_context *context) {
  1093. Config *inst = (Config*)duk_to_pointer(context, 0);
  1094. String configNamespace = duk_to_string(context, 1);
  1095. String key = duk_to_string(context, 2);
  1096. duk_push_string(context, inst->getStringValue(configNamespace,key).c_str());
  1097. return 1;
  1098. }
  1099. duk_ret_t Polycode_Config_setBoolValue(duk_context *context) {
  1100. Config *inst = (Config*)duk_to_pointer(context, 0);
  1101. String configNamespace = duk_to_string(context, 1);
  1102. String key = duk_to_string(context, 2);
  1103. bool value = duk_to_boolean(context, 3);
  1104. inst->setBoolValue(configNamespace,key,value);
  1105. return 0;
  1106. }
  1107. duk_ret_t Polycode_Config_getBoolValue(duk_context *context) {
  1108. Config *inst = (Config*)duk_to_pointer(context, 0);
  1109. String configNamespace = duk_to_string(context, 1);
  1110. String key = duk_to_string(context, 2);
  1111. duk_push_boolean(context, inst->getBoolValue(configNamespace,key));
  1112. return 1;
  1113. }
  1114. duk_ret_t Polycode_Core__get_eventMutex(duk_context *context) {
  1115. Core *inst = (Core*)duk_to_pointer(context, 0);
  1116. PolyBase *ptrRetVal = (PolyBase*)inst->eventMutex;
  1117. duk_push_pointer(context, (void*)ptrRetVal);
  1118. return 1;
  1119. }
  1120. duk_ret_t Polycode_Core__set_eventMutex(duk_context *context) {
  1121. Core *inst = (Core*)duk_to_pointer(context, 0);
  1122. inst->eventMutex = (CoreMutex*)duk_to_pointer(context, 1);
  1123. return 0;
  1124. }
  1125. duk_ret_t Polycode_Core__get_paused(duk_context *context) {
  1126. Core *inst = (Core*)duk_to_pointer(context, 0);
  1127. duk_push_boolean(context, inst->paused);
  1128. return 1;
  1129. }
  1130. duk_ret_t Polycode_Core__set_paused(duk_context *context) {
  1131. Core *inst = (Core*)duk_to_pointer(context, 0);
  1132. inst->paused = duk_to_boolean(context, 1);
  1133. return 0;
  1134. }
  1135. duk_ret_t Polycode_Core__get_pauseOnLoseFocus(duk_context *context) {
  1136. Core *inst = (Core*)duk_to_pointer(context, 0);
  1137. duk_push_boolean(context, inst->pauseOnLoseFocus);
  1138. return 1;
  1139. }
  1140. duk_ret_t Polycode_Core__set_pauseOnLoseFocus(duk_context *context) {
  1141. Core *inst = (Core*)duk_to_pointer(context, 0);
  1142. inst->pauseOnLoseFocus = duk_to_boolean(context, 1);
  1143. return 0;
  1144. }
  1145. duk_ret_t Polycode_Core__get_defaultScreenWidth(duk_context *context) {
  1146. Core *inst = (Core*)duk_to_pointer(context, 0);
  1147. duk_push_int(context, inst->defaultScreenWidth);
  1148. return 1;
  1149. }
  1150. duk_ret_t Polycode_Core__set_defaultScreenWidth(duk_context *context) {
  1151. Core *inst = (Core*)duk_to_pointer(context, 0);
  1152. inst->defaultScreenWidth = duk_to_int(context, 1);
  1153. return 0;
  1154. }
  1155. duk_ret_t Polycode_Core__get_defaultScreenHeight(duk_context *context) {
  1156. Core *inst = (Core*)duk_to_pointer(context, 0);
  1157. duk_push_int(context, inst->defaultScreenHeight);
  1158. return 1;
  1159. }
  1160. duk_ret_t Polycode_Core__set_defaultScreenHeight(duk_context *context) {
  1161. Core *inst = (Core*)duk_to_pointer(context, 0);
  1162. inst->defaultScreenHeight = duk_to_int(context, 1);
  1163. return 0;
  1164. }
  1165. duk_ret_t Polycode_Core__get_deviceAttitude(duk_context *context) {
  1166. Core *inst = (Core*)duk_to_pointer(context, 0);
  1167. Quaternion *retInst = new Quaternion();
  1168. *retInst = inst->deviceAttitude;
  1169. duk_push_pointer(context, (void*)retInst);
  1170. return 1;
  1171. }
  1172. duk_ret_t Polycode_Core__set_deviceAttitude(duk_context *context) {
  1173. Core *inst = (Core*)duk_to_pointer(context, 0);
  1174. inst->deviceAttitude = *(Quaternion*)duk_to_pointer(context, 1);
  1175. return 0;
  1176. }
  1177. duk_ret_t Polycode_Core__delete(duk_context *context) {
  1178. Core *inst = (Core*)duk_to_pointer(context, 0);
  1179. delete inst;
  1180. return 0;
  1181. }
  1182. duk_ret_t Polycode_Core_Update(duk_context *context) {
  1183. Core *inst = (Core*)duk_to_pointer(context, 0);
  1184. duk_push_boolean(context, inst->Update());
  1185. return 1;
  1186. }
  1187. duk_ret_t Polycode_Core_Render(duk_context *context) {
  1188. Core *inst = (Core*)duk_to_pointer(context, 0);
  1189. inst->Render();
  1190. return 0;
  1191. }
  1192. duk_ret_t Polycode_Core_fixedUpdate(duk_context *context) {
  1193. Core *inst = (Core*)duk_to_pointer(context, 0);
  1194. duk_push_boolean(context, inst->fixedUpdate());
  1195. return 1;
  1196. }
  1197. duk_ret_t Polycode_Core_systemUpdate(duk_context *context) {
  1198. Core *inst = (Core*)duk_to_pointer(context, 0);
  1199. duk_push_boolean(context, inst->systemUpdate());
  1200. return 1;
  1201. }
  1202. duk_ret_t Polycode_Core_updateAndRender(duk_context *context) {
  1203. Core *inst = (Core*)duk_to_pointer(context, 0);
  1204. duk_push_boolean(context, inst->updateAndRender());
  1205. return 1;
  1206. }
  1207. duk_ret_t Polycode_Core_enableMouse(duk_context *context) {
  1208. Core *inst = (Core*)duk_to_pointer(context, 0);
  1209. bool newval = duk_to_boolean(context, 1);
  1210. inst->enableMouse(newval);
  1211. return 0;
  1212. }
  1213. duk_ret_t Polycode_Core_captureMouse(duk_context *context) {
  1214. Core *inst = (Core*)duk_to_pointer(context, 0);
  1215. bool newval = duk_to_boolean(context, 1);
  1216. inst->captureMouse(newval);
  1217. return 0;
  1218. }
  1219. duk_ret_t Polycode_Core_setCursor(duk_context *context) {
  1220. Core *inst = (Core*)duk_to_pointer(context, 0);
  1221. int cursorType = duk_to_int(context, 1);
  1222. inst->setCursor(cursorType);
  1223. return 0;
  1224. }
  1225. duk_ret_t Polycode_Core_warpCursor(duk_context *context) {
  1226. Core *inst = (Core*)duk_to_pointer(context, 0);
  1227. int x = duk_to_int(context, 1);
  1228. int y = duk_to_int(context, 2);
  1229. inst->warpCursor(x,y);
  1230. return 0;
  1231. }
  1232. duk_ret_t Polycode_Core_openOnScreenKeyboard(duk_context *context) {
  1233. Core *inst = (Core*)duk_to_pointer(context, 0);
  1234. bool open = duk_to_boolean(context, 1);
  1235. inst->openOnScreenKeyboard(open);
  1236. return 0;
  1237. }
  1238. duk_ret_t Polycode_Core_createThread(duk_context *context) {
  1239. Core *inst = (Core*)duk_to_pointer(context, 0);
  1240. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1241. inst->createThread(target);
  1242. return 0;
  1243. }
  1244. duk_ret_t Polycode_Core_lockMutex(duk_context *context) {
  1245. Core *inst = (Core*)duk_to_pointer(context, 0);
  1246. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1247. inst->lockMutex(mutex);
  1248. return 0;
  1249. }
  1250. duk_ret_t Polycode_Core_unlockMutex(duk_context *context) {
  1251. Core *inst = (Core*)duk_to_pointer(context, 0);
  1252. CoreMutex* mutex = (CoreMutex*)duk_to_pointer(context, 1);
  1253. inst->unlockMutex(mutex);
  1254. return 0;
  1255. }
  1256. duk_ret_t Polycode_Core_createMutex(duk_context *context) {
  1257. Core *inst = (Core*)duk_to_pointer(context, 0);
  1258. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1259. duk_push_pointer(context, (void*)ptrRetVal);
  1260. return 1;
  1261. }
  1262. duk_ret_t Polycode_Core_copyStringToClipboard(duk_context *context) {
  1263. Core *inst = (Core*)duk_to_pointer(context, 0);
  1264. String str = duk_to_string(context, 1);
  1265. inst->copyStringToClipboard(str);
  1266. return 0;
  1267. }
  1268. duk_ret_t Polycode_Core_getClipboardString(duk_context *context) {
  1269. Core *inst = (Core*)duk_to_pointer(context, 0);
  1270. duk_push_string(context, inst->getClipboardString().c_str());
  1271. return 1;
  1272. }
  1273. duk_ret_t Polycode_Core_getServices(duk_context *context) {
  1274. Core *inst = (Core*)duk_to_pointer(context, 0);
  1275. PolyBase *ptrRetVal = (PolyBase*)inst->getServices();
  1276. duk_push_pointer(context, (void*)ptrRetVal);
  1277. return 1;
  1278. }
  1279. duk_ret_t Polycode_Core_getFPS(duk_context *context) {
  1280. Core *inst = (Core*)duk_to_pointer(context, 0);
  1281. duk_push_number(context, inst->getFPS());
  1282. return 1;
  1283. }
  1284. duk_ret_t Polycode_Core_Shutdown(duk_context *context) {
  1285. Core *inst = (Core*)duk_to_pointer(context, 0);
  1286. inst->Shutdown();
  1287. return 0;
  1288. }
  1289. duk_ret_t Polycode_Core_isFullscreen(duk_context *context) {
  1290. Core *inst = (Core*)duk_to_pointer(context, 0);
  1291. duk_push_boolean(context, inst->isFullscreen());
  1292. return 1;
  1293. }
  1294. duk_ret_t Polycode_Core_getAALevel(duk_context *context) {
  1295. Core *inst = (Core*)duk_to_pointer(context, 0);
  1296. duk_push_int(context, inst->getAALevel());
  1297. return 1;
  1298. }
  1299. duk_ret_t Polycode_Core_getInput(duk_context *context) {
  1300. Core *inst = (Core*)duk_to_pointer(context, 0);
  1301. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  1302. duk_push_pointer(context, (void*)ptrRetVal);
  1303. return 1;
  1304. }
  1305. duk_ret_t Polycode_Core_getXRes(duk_context *context) {
  1306. Core *inst = (Core*)duk_to_pointer(context, 0);
  1307. duk_push_number(context, inst->getXRes());
  1308. return 1;
  1309. }
  1310. duk_ret_t Polycode_Core_getYRes(duk_context *context) {
  1311. Core *inst = (Core*)duk_to_pointer(context, 0);
  1312. duk_push_number(context, inst->getYRes());
  1313. return 1;
  1314. }
  1315. duk_ret_t Polycode_Core_getBackingXRes(duk_context *context) {
  1316. Core *inst = (Core*)duk_to_pointer(context, 0);
  1317. duk_push_number(context, inst->getBackingXRes());
  1318. return 1;
  1319. }
  1320. duk_ret_t Polycode_Core_getBackingYRes(duk_context *context) {
  1321. Core *inst = (Core*)duk_to_pointer(context, 0);
  1322. duk_push_number(context, inst->getBackingYRes());
  1323. return 1;
  1324. }
  1325. duk_ret_t Polycode_Core_getScreenInfo(duk_context *context) {
  1326. int* width = (int*)duk_to_pointer(context, 0);
  1327. int* height = (int*)duk_to_pointer(context, 1);
  1328. int* hz = (int*)duk_to_pointer(context, 2);
  1329. Core::getScreenInfo(width,height,hz);
  1330. return 0;
  1331. }
  1332. duk_ret_t Polycode_Core_getScreenWidth(duk_context *context) {
  1333. Core *inst = (Core*)duk_to_pointer(context, 0);
  1334. duk_push_int(context, inst->getScreenWidth());
  1335. return 1;
  1336. }
  1337. duk_ret_t Polycode_Core_getScreenHeight(duk_context *context) {
  1338. Core *inst = (Core*)duk_to_pointer(context, 0);
  1339. duk_push_int(context, inst->getScreenHeight());
  1340. return 1;
  1341. }
  1342. duk_ret_t Polycode_Core_createFolder(duk_context *context) {
  1343. Core *inst = (Core*)duk_to_pointer(context, 0);
  1344. String folderPath = duk_to_string(context, 1);
  1345. inst->createFolder(folderPath);
  1346. return 0;
  1347. }
  1348. duk_ret_t Polycode_Core_copyDiskItem(duk_context *context) {
  1349. Core *inst = (Core*)duk_to_pointer(context, 0);
  1350. String itemPath = duk_to_string(context, 1);
  1351. String destItemPath = duk_to_string(context, 2);
  1352. inst->copyDiskItem(itemPath,destItemPath);
  1353. return 0;
  1354. }
  1355. duk_ret_t Polycode_Core_moveDiskItem(duk_context *context) {
  1356. Core *inst = (Core*)duk_to_pointer(context, 0);
  1357. String itemPath = duk_to_string(context, 1);
  1358. String destItemPath = duk_to_string(context, 2);
  1359. inst->moveDiskItem(itemPath,destItemPath);
  1360. return 0;
  1361. }
  1362. duk_ret_t Polycode_Core_removeDiskItem(duk_context *context) {
  1363. Core *inst = (Core*)duk_to_pointer(context, 0);
  1364. String itemPath = duk_to_string(context, 1);
  1365. inst->removeDiskItem(itemPath);
  1366. return 0;
  1367. }
  1368. duk_ret_t Polycode_Core_openFolderPicker(duk_context *context) {
  1369. Core *inst = (Core*)duk_to_pointer(context, 0);
  1370. duk_push_string(context, inst->openFolderPicker().c_str());
  1371. return 1;
  1372. }
  1373. duk_ret_t Polycode_Core_setFramerate(duk_context *context) {
  1374. Core *inst = (Core*)duk_to_pointer(context, 0);
  1375. int frameRate = duk_to_int(context, 1);
  1376. int maxFixedCycles = duk_to_int(context, 2);
  1377. inst->setFramerate(frameRate,maxFixedCycles);
  1378. return 0;
  1379. }
  1380. duk_ret_t Polycode_Core_openFilePicker(duk_context *context) {
  1381. Core *inst = (Core*)duk_to_pointer(context, 0);
  1382. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1383. bool allowMultiple = duk_to_boolean(context, 2);
  1384. return 0;
  1385. }
  1386. duk_ret_t Polycode_Core_saveFilePicker(duk_context *context) {
  1387. Core *inst = (Core*)duk_to_pointer(context, 0);
  1388. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1389. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1390. return 1;
  1391. }
  1392. duk_ret_t Polycode_Core_handleVideoModeChange(duk_context *context) {
  1393. Core *inst = (Core*)duk_to_pointer(context, 0);
  1394. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1395. inst->handleVideoModeChange(modeInfo);
  1396. return 0;
  1397. }
  1398. duk_ret_t Polycode_Core_flushRenderContext(duk_context *context) {
  1399. Core *inst = (Core*)duk_to_pointer(context, 0);
  1400. inst->flushRenderContext();
  1401. return 0;
  1402. }
  1403. duk_ret_t Polycode_Core_prepareRenderContext(duk_context *context) {
  1404. Core *inst = (Core*)duk_to_pointer(context, 0);
  1405. inst->prepareRenderContext();
  1406. return 0;
  1407. }
  1408. duk_ret_t Polycode_Core_isWindowInitialized(duk_context *context) {
  1409. Core *inst = (Core*)duk_to_pointer(context, 0);
  1410. duk_push_boolean(context, inst->isWindowInitialized());
  1411. return 1;
  1412. }
  1413. duk_ret_t Polycode_Core_openFile(duk_context *context) {
  1414. Core *inst = (Core*)duk_to_pointer(context, 0);
  1415. String fileName = duk_to_string(context, 1);
  1416. String opts = duk_to_string(context, 2);
  1417. PolyBase *ptrRetVal = (PolyBase*)inst->openFile(fileName,opts);
  1418. duk_push_pointer(context, (void*)ptrRetVal);
  1419. return 1;
  1420. }
  1421. duk_ret_t Polycode_Core_closeFile(duk_context *context) {
  1422. Core *inst = (Core*)duk_to_pointer(context, 0);
  1423. CoreFile* file = (CoreFile*)duk_to_pointer(context, 1);
  1424. inst->closeFile(file);
  1425. return 0;
  1426. }
  1427. duk_ret_t Polycode_Core_addFileSource(duk_context *context) {
  1428. Core *inst = (Core*)duk_to_pointer(context, 0);
  1429. String type = duk_to_string(context, 1);
  1430. String source = duk_to_string(context, 2);
  1431. inst->addFileSource(type,source);
  1432. return 0;
  1433. }
  1434. duk_ret_t Polycode_Core_removeFileSource(duk_context *context) {
  1435. Core *inst = (Core*)duk_to_pointer(context, 0);
  1436. String type = duk_to_string(context, 1);
  1437. String source = duk_to_string(context, 2);
  1438. inst->removeFileSource(type,source);
  1439. return 0;
  1440. }
  1441. duk_ret_t Polycode_Core_parseFolder(duk_context *context) {
  1442. Core *inst = (Core*)duk_to_pointer(context, 0);
  1443. String pathString = duk_to_string(context, 1);
  1444. bool showHidden = duk_to_boolean(context, 2);
  1445. return 0;
  1446. }
  1447. duk_ret_t Polycode_Core_systemParseFolder(duk_context *context) {
  1448. Core *inst = (Core*)duk_to_pointer(context, 0);
  1449. String pathString = duk_to_string(context, 1);
  1450. bool showHidden = duk_to_boolean(context, 2);
  1451. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1452. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1453. return 1;
  1454. }
  1455. duk_ret_t Polycode_Core_getResourcePathForFile(duk_context *context) {
  1456. Core *inst = (Core*)duk_to_pointer(context, 0);
  1457. String fileName = duk_to_string(context, 1);
  1458. duk_push_string(context, inst->getResourcePathForFile(fileName).c_str());
  1459. return 1;
  1460. }
  1461. duk_ret_t Polycode_Core_setVideoMode(duk_context *context) {
  1462. Core *inst = (Core*)duk_to_pointer(context, 0);
  1463. int xRes = duk_to_int(context, 1);
  1464. int yRes = duk_to_int(context, 2);
  1465. bool fullScreen = duk_to_boolean(context, 3);
  1466. bool vSync = duk_to_boolean(context, 4);
  1467. int aaLevel = duk_to_int(context, 5);
  1468. int anisotropyLevel = duk_to_int(context, 6);
  1469. bool retinaSupport = duk_to_boolean(context, 7);
  1470. inst->setVideoMode(xRes,yRes,fullScreen,vSync,aaLevel,anisotropyLevel,retinaSupport);
  1471. return 0;
  1472. }
  1473. duk_ret_t Polycode_Core_resizeTo(duk_context *context) {
  1474. Core *inst = (Core*)duk_to_pointer(context, 0);
  1475. int xRes = duk_to_int(context, 1);
  1476. int yRes = duk_to_int(context, 2);
  1477. inst->resizeTo(xRes,yRes);
  1478. return 0;
  1479. }
  1480. duk_ret_t Polycode_Core_doSleep(duk_context *context) {
  1481. Core *inst = (Core*)duk_to_pointer(context, 0);
  1482. inst->doSleep();
  1483. return 0;
  1484. }
  1485. duk_ret_t Polycode_Core_openURL(duk_context *context) {
  1486. Core *inst = (Core*)duk_to_pointer(context, 0);
  1487. String url = duk_to_string(context, 1);
  1488. inst->openURL(url);
  1489. return 0;
  1490. }
  1491. duk_ret_t Polycode_Core_getElapsed(duk_context *context) {
  1492. Core *inst = (Core*)duk_to_pointer(context, 0);
  1493. duk_push_number(context, inst->getElapsed());
  1494. return 1;
  1495. }
  1496. duk_ret_t Polycode_Core_getTicks(duk_context *context) {
  1497. Core *inst = (Core*)duk_to_pointer(context, 0);
  1498. duk_push_int(context, inst->getTicks());
  1499. return 1;
  1500. }
  1501. duk_ret_t Polycode_Core_getRefreshIntervalMs(duk_context *context) {
  1502. Core *inst = (Core*)duk_to_pointer(context, 0);
  1503. duk_push_int(context, inst->getRefreshIntervalMs());
  1504. return 1;
  1505. }
  1506. duk_ret_t Polycode_Core_getTimeSleptMs(duk_context *context) {
  1507. Core *inst = (Core*)duk_to_pointer(context, 0);
  1508. duk_push_int(context, inst->getTimeSleptMs());
  1509. return 1;
  1510. }
  1511. duk_ret_t Polycode_Core_getFixedTimestep(duk_context *context) {
  1512. Core *inst = (Core*)duk_to_pointer(context, 0);
  1513. duk_push_number(context, inst->getFixedTimestep());
  1514. return 1;
  1515. }
  1516. duk_ret_t Polycode_Core_getTicksFloat(duk_context *context) {
  1517. Core *inst = (Core*)duk_to_pointer(context, 0);
  1518. duk_push_number(context, inst->getTicksFloat());
  1519. return 1;
  1520. }
  1521. duk_ret_t Polycode_Core_setUserPointer(duk_context *context) {
  1522. Core *inst = (Core*)duk_to_pointer(context, 0);
  1523. void* ptr = (void*)duk_to_pointer(context, 1);
  1524. inst->setUserPointer(ptr);
  1525. return 0;
  1526. }
  1527. duk_ret_t Polycode_Core_getUserPointer(duk_context *context) {
  1528. Core *inst = (Core*)duk_to_pointer(context, 0);
  1529. inst->getUserPointer();
  1530. return 0;
  1531. }
  1532. duk_ret_t Polycode_Core_executeExternalCommand(duk_context *context) {
  1533. Core *inst = (Core*)duk_to_pointer(context, 0);
  1534. String command = duk_to_string(context, 1);
  1535. String args = duk_to_string(context, 2);
  1536. String inDirectory = duk_to_string(context, 3);
  1537. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1538. return 1;
  1539. }
  1540. duk_ret_t Polycode_Core_getDefaultWorkingDirectory(duk_context *context) {
  1541. Core *inst = (Core*)duk_to_pointer(context, 0);
  1542. duk_push_string(context, inst->getDefaultWorkingDirectory().c_str());
  1543. return 1;
  1544. }
  1545. duk_ret_t Polycode_Core_getUserHomeDirectory(duk_context *context) {
  1546. Core *inst = (Core*)duk_to_pointer(context, 0);
  1547. duk_push_string(context, inst->getUserHomeDirectory().c_str());
  1548. return 1;
  1549. }
  1550. duk_ret_t Polycode_Core_makeApplicationMain(duk_context *context) {
  1551. Core *inst = (Core*)duk_to_pointer(context, 0);
  1552. inst->makeApplicationMain();
  1553. return 0;
  1554. }
  1555. duk_ret_t Polycode_Core_getEventMutex(duk_context *context) {
  1556. Core *inst = (Core*)duk_to_pointer(context, 0);
  1557. PolyBase *ptrRetVal = (PolyBase*)inst->getEventMutex();
  1558. duk_push_pointer(context, (void*)ptrRetVal);
  1559. return 1;
  1560. }
  1561. duk_ret_t Polycode_Core_removeThread(duk_context *context) {
  1562. Core *inst = (Core*)duk_to_pointer(context, 0);
  1563. Threaded* thread = (Threaded*)duk_to_pointer(context, 1);
  1564. inst->removeThread(thread);
  1565. return 0;
  1566. }
  1567. duk_ret_t Polycode_VideoModeChangeInfo(duk_context *context) {
  1568. VideoModeChangeInfo *inst = new VideoModeChangeInfo();
  1569. duk_push_pointer(context, (void*)inst);
  1570. return 1;
  1571. }
  1572. duk_ret_t Polycode_VideoModeChangeInfo__get_xRes(duk_context *context) {
  1573. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1574. duk_push_int(context, inst->xRes);
  1575. return 1;
  1576. }
  1577. duk_ret_t Polycode_VideoModeChangeInfo__set_xRes(duk_context *context) {
  1578. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1579. inst->xRes = duk_to_int(context, 1);
  1580. return 0;
  1581. }
  1582. duk_ret_t Polycode_VideoModeChangeInfo__get_yRes(duk_context *context) {
  1583. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1584. duk_push_int(context, inst->yRes);
  1585. return 1;
  1586. }
  1587. duk_ret_t Polycode_VideoModeChangeInfo__set_yRes(duk_context *context) {
  1588. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1589. inst->yRes = duk_to_int(context, 1);
  1590. return 0;
  1591. }
  1592. duk_ret_t Polycode_VideoModeChangeInfo__get_fullScreen(duk_context *context) {
  1593. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1594. duk_push_boolean(context, inst->fullScreen);
  1595. return 1;
  1596. }
  1597. duk_ret_t Polycode_VideoModeChangeInfo__set_fullScreen(duk_context *context) {
  1598. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1599. inst->fullScreen = duk_to_boolean(context, 1);
  1600. return 0;
  1601. }
  1602. duk_ret_t Polycode_VideoModeChangeInfo__get_vSync(duk_context *context) {
  1603. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1604. duk_push_boolean(context, inst->vSync);
  1605. return 1;
  1606. }
  1607. duk_ret_t Polycode_VideoModeChangeInfo__set_vSync(duk_context *context) {
  1608. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1609. inst->vSync = duk_to_boolean(context, 1);
  1610. return 0;
  1611. }
  1612. duk_ret_t Polycode_VideoModeChangeInfo__get_aaLevel(duk_context *context) {
  1613. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1614. duk_push_int(context, inst->aaLevel);
  1615. return 1;
  1616. }
  1617. duk_ret_t Polycode_VideoModeChangeInfo__set_aaLevel(duk_context *context) {
  1618. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1619. inst->aaLevel = duk_to_int(context, 1);
  1620. return 0;
  1621. }
  1622. duk_ret_t Polycode_VideoModeChangeInfo__get_anisotropyLevel(duk_context *context) {
  1623. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1624. duk_push_int(context, inst->anisotropyLevel);
  1625. return 1;
  1626. }
  1627. duk_ret_t Polycode_VideoModeChangeInfo__set_anisotropyLevel(duk_context *context) {
  1628. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1629. inst->anisotropyLevel = duk_to_int(context, 1);
  1630. return 0;
  1631. }
  1632. duk_ret_t Polycode_VideoModeChangeInfo__get_retinaSupport(duk_context *context) {
  1633. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1634. duk_push_boolean(context, inst->retinaSupport);
  1635. return 1;
  1636. }
  1637. duk_ret_t Polycode_VideoModeChangeInfo__set_retinaSupport(duk_context *context) {
  1638. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1639. inst->retinaSupport = duk_to_boolean(context, 1);
  1640. return 0;
  1641. }
  1642. duk_ret_t Polycode_VideoModeChangeInfo__delete(duk_context *context) {
  1643. VideoModeChangeInfo *inst = (VideoModeChangeInfo*)duk_to_pointer(context, 0);
  1644. delete inst;
  1645. return 0;
  1646. }
  1647. duk_ret_t Polycode_PolycodeViewBase(duk_context *context) {
  1648. PolycodeViewBase *inst = new PolycodeViewBase();
  1649. duk_push_pointer(context, (void*)inst);
  1650. return 1;
  1651. }
  1652. duk_ret_t Polycode_PolycodeViewBase__get_resizable(duk_context *context) {
  1653. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1654. duk_push_boolean(context, inst->resizable);
  1655. return 1;
  1656. }
  1657. duk_ret_t Polycode_PolycodeViewBase__set_resizable(duk_context *context) {
  1658. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1659. inst->resizable = duk_to_boolean(context, 1);
  1660. return 0;
  1661. }
  1662. duk_ret_t Polycode_PolycodeViewBase__delete(duk_context *context) {
  1663. PolycodeViewBase *inst = (PolycodeViewBase*)duk_to_pointer(context, 0);
  1664. delete inst;
  1665. return 0;
  1666. }
  1667. duk_ret_t Polycode_DummyCore(duk_context *context) {
  1668. DummyCore *inst = new DummyCore();
  1669. duk_push_pointer(context, (void*)inst);
  1670. return 1;
  1671. }
  1672. duk_ret_t Polycode_DummyCore__delete(duk_context *context) {
  1673. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1674. delete inst;
  1675. return 0;
  1676. }
  1677. duk_ret_t Polycode_DummyCore_Render(duk_context *context) {
  1678. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1679. inst->Render();
  1680. return 0;
  1681. }
  1682. duk_ret_t Polycode_DummyCore_systemUpdate(duk_context *context) {
  1683. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1684. duk_push_boolean(context, inst->systemUpdate());
  1685. return 1;
  1686. }
  1687. duk_ret_t Polycode_DummyCore_setCursor(duk_context *context) {
  1688. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1689. int cursorType = duk_to_int(context, 1);
  1690. inst->setCursor(cursorType);
  1691. return 0;
  1692. }
  1693. duk_ret_t Polycode_DummyCore_createThread(duk_context *context) {
  1694. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1695. Threaded* target = (Threaded*)duk_to_pointer(context, 1);
  1696. inst->createThread(target);
  1697. return 0;
  1698. }
  1699. duk_ret_t Polycode_DummyCore_createMutex(duk_context *context) {
  1700. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1701. PolyBase *ptrRetVal = (PolyBase*)inst->createMutex();
  1702. duk_push_pointer(context, (void*)ptrRetVal);
  1703. return 1;
  1704. }
  1705. duk_ret_t Polycode_DummyCore_copyStringToClipboard(duk_context *context) {
  1706. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1707. String str = duk_to_string(context, 1);
  1708. inst->copyStringToClipboard(str);
  1709. return 0;
  1710. }
  1711. duk_ret_t Polycode_DummyCore_getClipboardString(duk_context *context) {
  1712. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1713. duk_push_string(context, inst->getClipboardString().c_str());
  1714. return 1;
  1715. }
  1716. duk_ret_t Polycode_DummyCore_createFolder(duk_context *context) {
  1717. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1718. String folderPath = duk_to_string(context, 1);
  1719. inst->createFolder(folderPath);
  1720. return 0;
  1721. }
  1722. duk_ret_t Polycode_DummyCore_copyDiskItem(duk_context *context) {
  1723. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1724. String itemPath = duk_to_string(context, 1);
  1725. String destItemPath = duk_to_string(context, 2);
  1726. inst->copyDiskItem(itemPath,destItemPath);
  1727. return 0;
  1728. }
  1729. duk_ret_t Polycode_DummyCore_moveDiskItem(duk_context *context) {
  1730. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1731. String itemPath = duk_to_string(context, 1);
  1732. String destItemPath = duk_to_string(context, 2);
  1733. inst->moveDiskItem(itemPath,destItemPath);
  1734. return 0;
  1735. }
  1736. duk_ret_t Polycode_DummyCore_removeDiskItem(duk_context *context) {
  1737. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1738. String itemPath = duk_to_string(context, 1);
  1739. inst->removeDiskItem(itemPath);
  1740. return 0;
  1741. }
  1742. duk_ret_t Polycode_DummyCore_openFolderPicker(duk_context *context) {
  1743. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1744. duk_push_string(context, inst->openFolderPicker().c_str());
  1745. return 1;
  1746. }
  1747. duk_ret_t Polycode_DummyCore_openFilePicker(duk_context *context) {
  1748. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1749. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1750. bool allowMultiple = duk_to_boolean(context, 2);
  1751. return 0;
  1752. }
  1753. duk_ret_t Polycode_DummyCore_saveFilePicker(duk_context *context) {
  1754. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1755. vector<CoreFileExtension> extensions = *(vector<CoreFileExtension>*)duk_to_pointer(context, 1);
  1756. duk_push_string(context, inst->saveFilePicker(extensions).c_str());
  1757. return 1;
  1758. }
  1759. duk_ret_t Polycode_DummyCore_handleVideoModeChange(duk_context *context) {
  1760. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1761. VideoModeChangeInfo* modeInfo = (VideoModeChangeInfo*)duk_to_pointer(context, 1);
  1762. inst->handleVideoModeChange(modeInfo);
  1763. return 0;
  1764. }
  1765. duk_ret_t Polycode_DummyCore_flushRenderContext(duk_context *context) {
  1766. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1767. inst->flushRenderContext();
  1768. return 0;
  1769. }
  1770. duk_ret_t Polycode_DummyCore_openURL(duk_context *context) {
  1771. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1772. String url = duk_to_string(context, 1);
  1773. inst->openURL(url);
  1774. return 0;
  1775. }
  1776. duk_ret_t Polycode_DummyCore_getTicks(duk_context *context) {
  1777. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1778. duk_push_int(context, inst->getTicks());
  1779. return 1;
  1780. }
  1781. duk_ret_t Polycode_DummyCore_executeExternalCommand(duk_context *context) {
  1782. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1783. String command = duk_to_string(context, 1);
  1784. String args = duk_to_string(context, 2);
  1785. String inDirectory = duk_to_string(context, 3);
  1786. duk_push_string(context, inst->executeExternalCommand(command,args,inDirectory).c_str());
  1787. return 1;
  1788. }
  1789. duk_ret_t Polycode_DummyCore_systemParseFolder(duk_context *context) {
  1790. DummyCore *inst = (DummyCore*)duk_to_pointer(context, 0);
  1791. String pathString = duk_to_string(context, 1);
  1792. bool showHidden = duk_to_boolean(context, 2);
  1793. vector<OSFileEntry> targetVector = *(vector<OSFileEntry>*)duk_to_pointer(context, 3);
  1794. duk_push_boolean(context, inst->systemParseFolder(pathString,showHidden,targetVector));
  1795. return 1;
  1796. }
  1797. duk_ret_t Polycode_TimeInfo(duk_context *context) {
  1798. TimeInfo *inst = new TimeInfo();
  1799. duk_push_pointer(context, (void*)inst);
  1800. return 1;
  1801. }
  1802. duk_ret_t Polycode_TimeInfo__get_seconds(duk_context *context) {
  1803. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1804. duk_push_int(context, inst->seconds);
  1805. return 1;
  1806. }
  1807. duk_ret_t Polycode_TimeInfo__set_seconds(duk_context *context) {
  1808. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1809. inst->seconds = duk_to_int(context, 1);
  1810. return 0;
  1811. }
  1812. duk_ret_t Polycode_TimeInfo__get_minutes(duk_context *context) {
  1813. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1814. duk_push_int(context, inst->minutes);
  1815. return 1;
  1816. }
  1817. duk_ret_t Polycode_TimeInfo__set_minutes(duk_context *context) {
  1818. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1819. inst->minutes = duk_to_int(context, 1);
  1820. return 0;
  1821. }
  1822. duk_ret_t Polycode_TimeInfo__get_hours(duk_context *context) {
  1823. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1824. duk_push_int(context, inst->hours);
  1825. return 1;
  1826. }
  1827. duk_ret_t Polycode_TimeInfo__set_hours(duk_context *context) {
  1828. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1829. inst->hours = duk_to_int(context, 1);
  1830. return 0;
  1831. }
  1832. duk_ret_t Polycode_TimeInfo__get_month(duk_context *context) {
  1833. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1834. duk_push_int(context, inst->month);
  1835. return 1;
  1836. }
  1837. duk_ret_t Polycode_TimeInfo__set_month(duk_context *context) {
  1838. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1839. inst->month = duk_to_int(context, 1);
  1840. return 0;
  1841. }
  1842. duk_ret_t Polycode_TimeInfo__get_monthDay(duk_context *context) {
  1843. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1844. duk_push_int(context, inst->monthDay);
  1845. return 1;
  1846. }
  1847. duk_ret_t Polycode_TimeInfo__set_monthDay(duk_context *context) {
  1848. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1849. inst->monthDay = duk_to_int(context, 1);
  1850. return 0;
  1851. }
  1852. duk_ret_t Polycode_TimeInfo__get_weekDay(duk_context *context) {
  1853. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1854. duk_push_int(context, inst->weekDay);
  1855. return 1;
  1856. }
  1857. duk_ret_t Polycode_TimeInfo__set_weekDay(duk_context *context) {
  1858. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1859. inst->weekDay = duk_to_int(context, 1);
  1860. return 0;
  1861. }
  1862. duk_ret_t Polycode_TimeInfo__get_year(duk_context *context) {
  1863. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1864. duk_push_int(context, inst->year);
  1865. return 1;
  1866. }
  1867. duk_ret_t Polycode_TimeInfo__set_year(duk_context *context) {
  1868. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1869. inst->year = duk_to_int(context, 1);
  1870. return 0;
  1871. }
  1872. duk_ret_t Polycode_TimeInfo__get_yearDay(duk_context *context) {
  1873. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1874. duk_push_int(context, inst->yearDay);
  1875. return 1;
  1876. }
  1877. duk_ret_t Polycode_TimeInfo__set_yearDay(duk_context *context) {
  1878. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1879. inst->yearDay = duk_to_int(context, 1);
  1880. return 0;
  1881. }
  1882. duk_ret_t Polycode_TimeInfo__delete(duk_context *context) {
  1883. TimeInfo *inst = (TimeInfo*)duk_to_pointer(context, 0);
  1884. delete inst;
  1885. return 0;
  1886. }
  1887. duk_ret_t Polycode_CoreMotionEvent(duk_context *context) {
  1888. CoreMotionEvent *inst = new CoreMotionEvent();
  1889. duk_push_pointer(context, (void*)inst);
  1890. return 1;
  1891. }
  1892. duk_ret_t Polycode_CoreMotionEvent__get_amount(duk_context *context) {
  1893. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1894. Vector3 *retInst = new Vector3();
  1895. *retInst = inst->amount;
  1896. duk_push_pointer(context, (void*)retInst);
  1897. return 1;
  1898. }
  1899. duk_ret_t Polycode_CoreMotionEvent__set_amount(duk_context *context) {
  1900. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1901. inst->amount = *(Vector3*)duk_to_pointer(context, 1);
  1902. return 0;
  1903. }
  1904. duk_ret_t Polycode_CoreMotionEvent__delete(duk_context *context) {
  1905. CoreMotionEvent *inst = (CoreMotionEvent*)duk_to_pointer(context, 0);
  1906. delete inst;
  1907. return 0;
  1908. }
  1909. duk_ret_t Polycode_CoreFileExtension(duk_context *context) {
  1910. CoreFileExtension *inst = new CoreFileExtension();
  1911. duk_push_pointer(context, (void*)inst);
  1912. return 1;
  1913. }
  1914. duk_ret_t Polycode_CoreFileExtension__get_extension(duk_context *context) {
  1915. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1916. duk_push_string(context, inst->extension.c_str());
  1917. return 1;
  1918. }
  1919. duk_ret_t Polycode_CoreFileExtension__set_extension(duk_context *context) {
  1920. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1921. inst->extension = duk_to_string(context, 1);
  1922. return 0;
  1923. }
  1924. duk_ret_t Polycode_CoreFileExtension__get_description(duk_context *context) {
  1925. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1926. duk_push_string(context, inst->description.c_str());
  1927. return 1;
  1928. }
  1929. duk_ret_t Polycode_CoreFileExtension__set_description(duk_context *context) {
  1930. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1931. inst->description = duk_to_string(context, 1);
  1932. return 0;
  1933. }
  1934. duk_ret_t Polycode_CoreFileExtension__delete(duk_context *context) {
  1935. CoreFileExtension *inst = (CoreFileExtension*)duk_to_pointer(context, 0);
  1936. delete inst;
  1937. return 0;
  1938. }
  1939. duk_ret_t Polycode_OSFileEntry(duk_context *context) {
  1940. OSFileEntry *inst = new OSFileEntry();
  1941. duk_push_pointer(context, (void*)inst);
  1942. return 1;
  1943. }
  1944. duk_ret_t Polycode_OSFileEntry__get_name(duk_context *context) {
  1945. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1946. duk_push_string(context, inst->name.c_str());
  1947. return 1;
  1948. }
  1949. duk_ret_t Polycode_OSFileEntry__set_name(duk_context *context) {
  1950. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1951. inst->name = duk_to_string(context, 1);
  1952. return 0;
  1953. }
  1954. duk_ret_t Polycode_OSFileEntry__get_extension(duk_context *context) {
  1955. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1956. duk_push_string(context, inst->extension.c_str());
  1957. return 1;
  1958. }
  1959. duk_ret_t Polycode_OSFileEntry__set_extension(duk_context *context) {
  1960. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1961. inst->extension = duk_to_string(context, 1);
  1962. return 0;
  1963. }
  1964. duk_ret_t Polycode_OSFileEntry__get_nameWithoutExtension(duk_context *context) {
  1965. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1966. duk_push_string(context, inst->nameWithoutExtension.c_str());
  1967. return 1;
  1968. }
  1969. duk_ret_t Polycode_OSFileEntry__set_nameWithoutExtension(duk_context *context) {
  1970. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1971. inst->nameWithoutExtension = duk_to_string(context, 1);
  1972. return 0;
  1973. }
  1974. duk_ret_t Polycode_OSFileEntry__get_basePath(duk_context *context) {
  1975. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1976. duk_push_string(context, inst->basePath.c_str());
  1977. return 1;
  1978. }
  1979. duk_ret_t Polycode_OSFileEntry__set_basePath(duk_context *context) {
  1980. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1981. inst->basePath = duk_to_string(context, 1);
  1982. return 0;
  1983. }
  1984. duk_ret_t Polycode_OSFileEntry__get_fullPath(duk_context *context) {
  1985. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1986. duk_push_string(context, inst->fullPath.c_str());
  1987. return 1;
  1988. }
  1989. duk_ret_t Polycode_OSFileEntry__set_fullPath(duk_context *context) {
  1990. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1991. inst->fullPath = duk_to_string(context, 1);
  1992. return 0;
  1993. }
  1994. duk_ret_t Polycode_OSFileEntry__get_type(duk_context *context) {
  1995. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  1996. duk_push_int(context, inst->type);
  1997. return 1;
  1998. }
  1999. duk_ret_t Polycode_OSFileEntry__set_type(duk_context *context) {
  2000. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2001. inst->type = duk_to_int(context, 1);
  2002. return 0;
  2003. }
  2004. duk_ret_t Polycode_OSFileEntry__delete(duk_context *context) {
  2005. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2006. delete inst;
  2007. return 0;
  2008. }
  2009. duk_ret_t Polycode_OSFileEntry_init(duk_context *context) {
  2010. OSFileEntry *inst = (OSFileEntry*)duk_to_pointer(context, 0);
  2011. String path = duk_to_string(context, 1);
  2012. String name = duk_to_string(context, 2);
  2013. int type = duk_to_int(context, 3);
  2014. inst->init(path,name,type);
  2015. return 0;
  2016. }
  2017. duk_ret_t Polycode_CoreInput(duk_context *context) {
  2018. CoreInput *inst = new CoreInput();
  2019. duk_push_pointer(context, (void*)inst);
  2020. return 1;
  2021. }
  2022. duk_ret_t Polycode_CoreInput__get_simulateTouchWithMouse(duk_context *context) {
  2023. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2024. duk_push_boolean(context, inst->simulateTouchWithMouse);
  2025. return 1;
  2026. }
  2027. duk_ret_t Polycode_CoreInput__set_simulateTouchWithMouse(duk_context *context) {
  2028. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2029. inst->simulateTouchWithMouse = duk_to_boolean(context, 1);
  2030. return 0;
  2031. }
  2032. duk_ret_t Polycode_CoreInput__get_simulateTouchAsPen(duk_context *context) {
  2033. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2034. duk_push_boolean(context, inst->simulateTouchAsPen);
  2035. return 1;
  2036. }
  2037. duk_ret_t Polycode_CoreInput__set_simulateTouchAsPen(duk_context *context) {
  2038. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2039. inst->simulateTouchAsPen = duk_to_boolean(context, 1);
  2040. return 0;
  2041. }
  2042. duk_ret_t Polycode_CoreInput__get_simulateMouseWithTouch(duk_context *context) {
  2043. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2044. duk_push_boolean(context, inst->simulateMouseWithTouch);
  2045. return 1;
  2046. }
  2047. duk_ret_t Polycode_CoreInput__set_simulateMouseWithTouch(duk_context *context) {
  2048. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2049. inst->simulateMouseWithTouch = duk_to_boolean(context, 1);
  2050. return 0;
  2051. }
  2052. duk_ret_t Polycode_CoreInput__get_ignoreOffScreenTouch(duk_context *context) {
  2053. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2054. duk_push_boolean(context, inst->ignoreOffScreenTouch);
  2055. return 1;
  2056. }
  2057. duk_ret_t Polycode_CoreInput__set_ignoreOffScreenTouch(duk_context *context) {
  2058. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2059. inst->ignoreOffScreenTouch = duk_to_boolean(context, 1);
  2060. return 0;
  2061. }
  2062. duk_ret_t Polycode_CoreInput__get_keyRepeat(duk_context *context) {
  2063. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2064. duk_push_boolean(context, inst->keyRepeat);
  2065. return 1;
  2066. }
  2067. duk_ret_t Polycode_CoreInput__set_keyRepeat(duk_context *context) {
  2068. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2069. inst->keyRepeat = duk_to_boolean(context, 1);
  2070. return 0;
  2071. }
  2072. duk_ret_t Polycode_CoreInput__get_mousePosition(duk_context *context) {
  2073. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2074. Vector2 *retInst = new Vector2();
  2075. *retInst = inst->mousePosition;
  2076. duk_push_pointer(context, (void*)retInst);
  2077. return 1;
  2078. }
  2079. duk_ret_t Polycode_CoreInput__set_mousePosition(duk_context *context) {
  2080. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2081. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  2082. return 0;
  2083. }
  2084. duk_ret_t Polycode_CoreInput__get_deltaMousePosition(duk_context *context) {
  2085. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2086. Vector2 *retInst = new Vector2();
  2087. *retInst = inst->deltaMousePosition;
  2088. duk_push_pointer(context, (void*)retInst);
  2089. return 1;
  2090. }
  2091. duk_ret_t Polycode_CoreInput__set_deltaMousePosition(duk_context *context) {
  2092. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2093. inst->deltaMousePosition = *(Vector2*)duk_to_pointer(context, 1);
  2094. return 0;
  2095. }
  2096. duk_ret_t Polycode_CoreInput__delete(duk_context *context) {
  2097. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2098. delete inst;
  2099. return 0;
  2100. }
  2101. duk_ret_t Polycode_CoreInput_getMousePosition(duk_context *context) {
  2102. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2103. Vector2 *retInst = new Vector2();
  2104. *retInst = inst->getMousePosition();
  2105. duk_push_pointer(context, (void*)retInst);
  2106. return 1;
  2107. }
  2108. duk_ret_t Polycode_CoreInput_getKeyState(duk_context *context) {
  2109. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2110. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2111. duk_push_boolean(context, inst->getKeyState(keyCode));
  2112. return 1;
  2113. }
  2114. duk_ret_t Polycode_CoreInput_getJoystickButtonState(duk_context *context) {
  2115. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2116. int joystickIndex = duk_to_int(context, 1);
  2117. int button = duk_to_int(context, 2);
  2118. duk_push_boolean(context, inst->getJoystickButtonState(joystickIndex,button));
  2119. return 1;
  2120. }
  2121. duk_ret_t Polycode_CoreInput_getJoystickAxisValue(duk_context *context) {
  2122. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2123. int joystickIndex = duk_to_int(context, 1);
  2124. int axis = duk_to_int(context, 2);
  2125. duk_push_number(context, inst->getJoystickAxisValue(joystickIndex,axis));
  2126. return 1;
  2127. }
  2128. duk_ret_t Polycode_CoreInput_getMouseDelta(duk_context *context) {
  2129. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2130. Vector2 *retInst = new Vector2();
  2131. *retInst = inst->getMouseDelta();
  2132. duk_push_pointer(context, (void*)retInst);
  2133. return 1;
  2134. }
  2135. duk_ret_t Polycode_CoreInput_getMouseButtonState(duk_context *context) {
  2136. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2137. int mouseButton = duk_to_int(context, 1);
  2138. duk_push_boolean(context, inst->getMouseButtonState(mouseButton));
  2139. return 1;
  2140. }
  2141. duk_ret_t Polycode_CoreInput_getNumJoysticks(duk_context *context) {
  2142. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2143. duk_push_int(context, inst->getNumJoysticks());
  2144. return 1;
  2145. }
  2146. duk_ret_t Polycode_CoreInput_getJoystickInfoByIndex(duk_context *context) {
  2147. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2148. int index = duk_to_int(context, 1);
  2149. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByIndex(index);
  2150. duk_push_pointer(context, (void*)ptrRetVal);
  2151. return 1;
  2152. }
  2153. duk_ret_t Polycode_CoreInput_getJoystickInfoByID(duk_context *context) {
  2154. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2155. int deviceID = duk_to_int(context, 1);
  2156. PolyBase *ptrRetVal = (PolyBase*)inst->getJoystickInfoByID(deviceID);
  2157. duk_push_pointer(context, (void*)ptrRetVal);
  2158. return 1;
  2159. }
  2160. duk_ret_t Polycode_CoreInput_addJoystick(duk_context *context) {
  2161. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2162. int deviceID = duk_to_int(context, 1);
  2163. inst->addJoystick(deviceID);
  2164. return 0;
  2165. }
  2166. duk_ret_t Polycode_CoreInput_removeJoystick(duk_context *context) {
  2167. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2168. int deviceID = duk_to_int(context, 1);
  2169. inst->removeJoystick(deviceID);
  2170. return 0;
  2171. }
  2172. duk_ret_t Polycode_CoreInput_joystickAxisMoved(duk_context *context) {
  2173. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2174. int axisID = duk_to_int(context, 1);
  2175. Number value = duk_to_number(context, 2);
  2176. int deviceID = duk_to_int(context, 3);
  2177. inst->joystickAxisMoved(axisID,value,deviceID);
  2178. return 0;
  2179. }
  2180. duk_ret_t Polycode_CoreInput_joystickButtonDown(duk_context *context) {
  2181. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2182. int buttonID = duk_to_int(context, 1);
  2183. int deviceID = duk_to_int(context, 2);
  2184. inst->joystickButtonDown(buttonID,deviceID);
  2185. return 0;
  2186. }
  2187. duk_ret_t Polycode_CoreInput_joystickButtonUp(duk_context *context) {
  2188. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2189. int buttonID = duk_to_int(context, 1);
  2190. int deviceID = duk_to_int(context, 2);
  2191. inst->joystickButtonUp(buttonID,deviceID);
  2192. return 0;
  2193. }
  2194. duk_ret_t Polycode_CoreInput_mouseWheelUp(duk_context *context) {
  2195. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2196. int ticks = duk_to_int(context, 1);
  2197. inst->mouseWheelUp(ticks);
  2198. return 0;
  2199. }
  2200. duk_ret_t Polycode_CoreInput_mouseWheelDown(duk_context *context) {
  2201. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2202. int ticks = duk_to_int(context, 1);
  2203. inst->mouseWheelDown(ticks);
  2204. return 0;
  2205. }
  2206. duk_ret_t Polycode_CoreInput_setMouseButtonState(duk_context *context) {
  2207. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2208. int mouseButton = duk_to_int(context, 1);
  2209. bool state = duk_to_boolean(context, 2);
  2210. int ticks = duk_to_int(context, 3);
  2211. inst->setMouseButtonState(mouseButton,state,ticks);
  2212. return 0;
  2213. }
  2214. duk_ret_t Polycode_CoreInput_setMousePosition(duk_context *context) {
  2215. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2216. int x = duk_to_int(context, 1);
  2217. int y = duk_to_int(context, 2);
  2218. int ticks = duk_to_int(context, 3);
  2219. inst->setMousePosition(x,y,ticks);
  2220. return 0;
  2221. }
  2222. duk_ret_t Polycode_CoreInput_setKeyState(duk_context *context) {
  2223. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2224. PolyKEY keyCode = (PolyKEY)duk_to_int(context, 1);
  2225. bool newState = duk_to_boolean(context, 2);
  2226. int ticks = duk_to_int(context, 3);
  2227. inst->setKeyState(keyCode,newState,ticks);
  2228. return 0;
  2229. }
  2230. duk_ret_t Polycode_CoreInput_setDeltaPosition(duk_context *context) {
  2231. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2232. int x = duk_to_int(context, 1);
  2233. int y = duk_to_int(context, 2);
  2234. inst->setDeltaPosition(x,y);
  2235. return 0;
  2236. }
  2237. duk_ret_t Polycode_CoreInput_touchesBegan(duk_context *context) {
  2238. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2239. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2240. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2241. int ticks = duk_to_int(context, 3);
  2242. inst->touchesBegan(touch,touches,ticks);
  2243. return 0;
  2244. }
  2245. duk_ret_t Polycode_CoreInput_touchesMoved(duk_context *context) {
  2246. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2247. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2248. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2249. int ticks = duk_to_int(context, 3);
  2250. inst->touchesMoved(touch,touches,ticks);
  2251. return 0;
  2252. }
  2253. duk_ret_t Polycode_CoreInput_touchesEnded(duk_context *context) {
  2254. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2255. TouchInfo touch = *(TouchInfo*)duk_to_pointer(context, 1);
  2256. vector<TouchInfo> touches = *(vector<TouchInfo>*)duk_to_pointer(context, 2);
  2257. int ticks = duk_to_int(context, 3);
  2258. inst->touchesEnded(touch,touches,ticks);
  2259. return 0;
  2260. }
  2261. duk_ret_t Polycode_CoreInput_textInput(duk_context *context) {
  2262. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2263. String text = duk_to_string(context, 1);
  2264. inst->textInput(text);
  2265. return 0;
  2266. }
  2267. duk_ret_t Polycode_CoreInput_createEvent(duk_context *context) {
  2268. Event* event = (Event*)duk_to_pointer(context, 0);
  2269. PolyBase *ptrRetVal = (PolyBase*)CoreInput::createEvent(event);
  2270. duk_push_pointer(context, (void*)ptrRetVal);
  2271. return 1;
  2272. }
  2273. duk_ret_t Polycode_CoreInput_clearInput(duk_context *context) {
  2274. CoreInput *inst = (CoreInput*)duk_to_pointer(context, 0);
  2275. inst->clearInput();
  2276. return 0;
  2277. }
  2278. duk_ret_t Polycode_JoystickInfo(duk_context *context) {
  2279. JoystickInfo *inst = new JoystickInfo();
  2280. duk_push_pointer(context, (void*)inst);
  2281. return 1;
  2282. }
  2283. duk_ret_t Polycode_JoystickInfo__get_deviceID(duk_context *context) {
  2284. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2285. duk_push_int(context, inst->deviceID);
  2286. return 1;
  2287. }
  2288. duk_ret_t Polycode_JoystickInfo__set_deviceID(duk_context *context) {
  2289. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2290. inst->deviceID = duk_to_int(context, 1);
  2291. return 0;
  2292. }
  2293. duk_ret_t Polycode_JoystickInfo__get_deviceIndex(duk_context *context) {
  2294. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2295. duk_push_int(context, inst->deviceIndex);
  2296. return 1;
  2297. }
  2298. duk_ret_t Polycode_JoystickInfo__set_deviceIndex(duk_context *context) {
  2299. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2300. inst->deviceIndex = duk_to_int(context, 1);
  2301. return 0;
  2302. }
  2303. duk_ret_t Polycode_JoystickInfo__delete(duk_context *context) {
  2304. JoystickInfo *inst = (JoystickInfo*)duk_to_pointer(context, 0);
  2305. delete inst;
  2306. return 0;
  2307. }
  2308. duk_ret_t Polycode_CoreServices__delete(duk_context *context) {
  2309. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2310. delete inst;
  2311. return 0;
  2312. }
  2313. duk_ret_t Polycode_CoreServices_getInstance(duk_context *context) {
  2314. PolyBase *ptrRetVal = (PolyBase*)CoreServices::getInstance();
  2315. duk_push_pointer(context, (void*)ptrRetVal);
  2316. return 1;
  2317. }
  2318. duk_ret_t Polycode_CoreServices_setInstance(duk_context *context) {
  2319. CoreServices* _instance = (CoreServices*)duk_to_pointer(context, 0);
  2320. CoreServices::setInstance(_instance);
  2321. return 0;
  2322. }
  2323. duk_ret_t Polycode_CoreServices_getRenderMutex(duk_context *context) {
  2324. PolyBase *ptrRetVal = (PolyBase*)CoreServices::getRenderMutex();
  2325. duk_push_pointer(context, (void*)ptrRetVal);
  2326. return 1;
  2327. }
  2328. duk_ret_t Polycode_CoreServices_createInstance(duk_context *context) {
  2329. CoreServices::createInstance();
  2330. return 0;
  2331. }
  2332. duk_ret_t Polycode_CoreServices_setRenderer(duk_context *context) {
  2333. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2334. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  2335. inst->setRenderer(renderer);
  2336. return 0;
  2337. }
  2338. duk_ret_t Polycode_CoreServices_getRenderer(duk_context *context) {
  2339. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2340. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderer();
  2341. duk_push_pointer(context, (void*)ptrRetVal);
  2342. return 1;
  2343. }
  2344. duk_ret_t Polycode_CoreServices_Update(duk_context *context) {
  2345. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2346. int elapsed = duk_to_int(context, 1);
  2347. inst->Update(elapsed);
  2348. return 0;
  2349. }
  2350. duk_ret_t Polycode_CoreServices_fixedUpdate(duk_context *context) {
  2351. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2352. inst->fixedUpdate();
  2353. return 0;
  2354. }
  2355. duk_ret_t Polycode_CoreServices_Render(duk_context *context) {
  2356. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2357. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  2358. inst->Render(viewport);
  2359. return 0;
  2360. }
  2361. duk_ret_t Polycode_CoreServices_setCore(duk_context *context) {
  2362. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2363. Core* core = (Core*)duk_to_pointer(context, 1);
  2364. inst->setCore(core);
  2365. return 0;
  2366. }
  2367. duk_ret_t Polycode_CoreServices_getCore(duk_context *context) {
  2368. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2369. PolyBase *ptrRetVal = (PolyBase*)inst->getCore();
  2370. duk_push_pointer(context, (void*)ptrRetVal);
  2371. return 1;
  2372. }
  2373. duk_ret_t Polycode_CoreServices_getInput(duk_context *context) {
  2374. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2375. PolyBase *ptrRetVal = (PolyBase*)inst->getInput();
  2376. duk_push_pointer(context, (void*)ptrRetVal);
  2377. return 1;
  2378. }
  2379. duk_ret_t Polycode_CoreServices_getSceneManager(duk_context *context) {
  2380. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2381. PolyBase *ptrRetVal = (PolyBase*)inst->getSceneManager();
  2382. duk_push_pointer(context, (void*)ptrRetVal);
  2383. return 1;
  2384. }
  2385. duk_ret_t Polycode_CoreServices_getTimerManager(duk_context *context) {
  2386. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2387. PolyBase *ptrRetVal = (PolyBase*)inst->getTimerManager();
  2388. duk_push_pointer(context, (void*)ptrRetVal);
  2389. return 1;
  2390. }
  2391. duk_ret_t Polycode_CoreServices_getTweenManager(duk_context *context) {
  2392. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2393. PolyBase *ptrRetVal = (PolyBase*)inst->getTweenManager();
  2394. duk_push_pointer(context, (void*)ptrRetVal);
  2395. return 1;
  2396. }
  2397. duk_ret_t Polycode_CoreServices_getResourceManager(duk_context *context) {
  2398. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2399. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceManager();
  2400. duk_push_pointer(context, (void*)ptrRetVal);
  2401. return 1;
  2402. }
  2403. duk_ret_t Polycode_CoreServices_getSoundManager(duk_context *context) {
  2404. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2405. PolyBase *ptrRetVal = (PolyBase*)inst->getSoundManager();
  2406. duk_push_pointer(context, (void*)ptrRetVal);
  2407. return 1;
  2408. }
  2409. duk_ret_t Polycode_CoreServices_getLogger(duk_context *context) {
  2410. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2411. PolyBase *ptrRetVal = (PolyBase*)inst->getLogger();
  2412. duk_push_pointer(context, (void*)ptrRetVal);
  2413. return 1;
  2414. }
  2415. duk_ret_t Polycode_CoreServices_getConfig(duk_context *context) {
  2416. CoreServices *inst = (CoreServices*)duk_to_pointer(context, 0);
  2417. PolyBase *ptrRetVal = (PolyBase*)inst->getConfig();
  2418. duk_push_pointer(context, (void*)ptrRetVal);
  2419. return 1;
  2420. }
  2421. duk_ret_t Polycode_Data(duk_context *context) {
  2422. Data *inst = new Data();
  2423. duk_push_pointer(context, (void*)inst);
  2424. return 1;
  2425. }
  2426. duk_ret_t Polycode_Data__delete(duk_context *context) {
  2427. Data *inst = (Data*)duk_to_pointer(context, 0);
  2428. delete inst;
  2429. return 0;
  2430. }
  2431. duk_ret_t Polycode_Data_loadFromFile(duk_context *context) {
  2432. Data *inst = (Data*)duk_to_pointer(context, 0);
  2433. String fileName = duk_to_string(context, 1);
  2434. duk_push_boolean(context, inst->loadFromFile(fileName));
  2435. return 1;
  2436. }
  2437. duk_ret_t Polycode_Data_getAsString(duk_context *context) {
  2438. Data *inst = (Data*)duk_to_pointer(context, 0);
  2439. int encoding = duk_to_int(context, 1);
  2440. duk_push_string(context, inst->getAsString(encoding).c_str());
  2441. return 1;
  2442. }
  2443. duk_ret_t Polycode_Data_setFromString(duk_context *context) {
  2444. Data *inst = (Data*)duk_to_pointer(context, 0);
  2445. String str = duk_to_string(context, 1);
  2446. int encoding = duk_to_int(context, 2);
  2447. inst->setFromString(str,encoding);
  2448. return 0;
  2449. }
  2450. duk_ret_t Polycode_Data_saveToFile(duk_context *context) {
  2451. Data *inst = (Data*)duk_to_pointer(context, 0);
  2452. String fileName = duk_to_string(context, 1);
  2453. duk_push_boolean(context, inst->saveToFile(fileName));
  2454. return 1;
  2455. }
  2456. duk_ret_t Polycode_Data_getData(duk_context *context) {
  2457. Data *inst = (Data*)duk_to_pointer(context, 0);
  2458. PolyBase *ptrRetVal = (PolyBase*)inst->getData();
  2459. duk_push_pointer(context, (void*)ptrRetVal);
  2460. return 1;
  2461. }
  2462. duk_ret_t Polycode_MouseEventResult(duk_context *context) {
  2463. MouseEventResult *inst = new MouseEventResult();
  2464. duk_push_pointer(context, (void*)inst);
  2465. return 1;
  2466. }
  2467. duk_ret_t Polycode_MouseEventResult__get_hit(duk_context *context) {
  2468. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2469. duk_push_boolean(context, inst->hit);
  2470. return 1;
  2471. }
  2472. duk_ret_t Polycode_MouseEventResult__set_hit(duk_context *context) {
  2473. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2474. inst->hit = duk_to_boolean(context, 1);
  2475. return 0;
  2476. }
  2477. duk_ret_t Polycode_MouseEventResult__get_blocked(duk_context *context) {
  2478. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2479. duk_push_boolean(context, inst->blocked);
  2480. return 1;
  2481. }
  2482. duk_ret_t Polycode_MouseEventResult__set_blocked(duk_context *context) {
  2483. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2484. inst->blocked = duk_to_boolean(context, 1);
  2485. return 0;
  2486. }
  2487. duk_ret_t Polycode_MouseEventResult__delete(duk_context *context) {
  2488. MouseEventResult *inst = (MouseEventResult*)duk_to_pointer(context, 0);
  2489. delete inst;
  2490. return 0;
  2491. }
  2492. duk_ret_t Polycode_EntityProp(duk_context *context) {
  2493. EntityProp *inst = new EntityProp();
  2494. duk_push_pointer(context, (void*)inst);
  2495. return 1;
  2496. }
  2497. duk_ret_t Polycode_EntityProp__get_propName(duk_context *context) {
  2498. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2499. duk_push_string(context, inst->propName.c_str());
  2500. return 1;
  2501. }
  2502. duk_ret_t Polycode_EntityProp__set_propName(duk_context *context) {
  2503. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2504. inst->propName = duk_to_string(context, 1);
  2505. return 0;
  2506. }
  2507. duk_ret_t Polycode_EntityProp__get_propValue(duk_context *context) {
  2508. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2509. duk_push_string(context, inst->propValue.c_str());
  2510. return 1;
  2511. }
  2512. duk_ret_t Polycode_EntityProp__set_propValue(duk_context *context) {
  2513. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2514. inst->propValue = duk_to_string(context, 1);
  2515. return 0;
  2516. }
  2517. duk_ret_t Polycode_EntityProp__delete(duk_context *context) {
  2518. EntityProp *inst = (EntityProp*)duk_to_pointer(context, 0);
  2519. delete inst;
  2520. return 0;
  2521. }
  2522. duk_ret_t Polycode_AABB(duk_context *context) {
  2523. AABB *inst = new AABB();
  2524. duk_push_pointer(context, (void*)inst);
  2525. return 1;
  2526. }
  2527. duk_ret_t Polycode_AABB__get_min(duk_context *context) {
  2528. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2529. Vector3 *retInst = new Vector3();
  2530. *retInst = inst->min;
  2531. duk_push_pointer(context, (void*)retInst);
  2532. return 1;
  2533. }
  2534. duk_ret_t Polycode_AABB__set_min(duk_context *context) {
  2535. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2536. inst->min = *(Vector3*)duk_to_pointer(context, 1);
  2537. return 0;
  2538. }
  2539. duk_ret_t Polycode_AABB__get_max(duk_context *context) {
  2540. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2541. Vector3 *retInst = new Vector3();
  2542. *retInst = inst->max;
  2543. duk_push_pointer(context, (void*)retInst);
  2544. return 1;
  2545. }
  2546. duk_ret_t Polycode_AABB__set_max(duk_context *context) {
  2547. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2548. inst->max = *(Vector3*)duk_to_pointer(context, 1);
  2549. return 0;
  2550. }
  2551. duk_ret_t Polycode_AABB__delete(duk_context *context) {
  2552. AABB *inst = (AABB*)duk_to_pointer(context, 0);
  2553. delete inst;
  2554. return 0;
  2555. }
  2556. duk_ret_t Polycode_Rotation(duk_context *context) {
  2557. Rotation *inst = new Rotation();
  2558. duk_push_pointer(context, (void*)inst);
  2559. return 1;
  2560. }
  2561. duk_ret_t Polycode_Rotation__get_pitch(duk_context *context) {
  2562. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2563. duk_push_number(context, inst->pitch);
  2564. return 1;
  2565. }
  2566. duk_ret_t Polycode_Rotation__set_pitch(duk_context *context) {
  2567. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2568. inst->pitch = duk_to_number(context, 1);
  2569. return 0;
  2570. }
  2571. duk_ret_t Polycode_Rotation__get_yaw(duk_context *context) {
  2572. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2573. duk_push_number(context, inst->yaw);
  2574. return 1;
  2575. }
  2576. duk_ret_t Polycode_Rotation__set_yaw(duk_context *context) {
  2577. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2578. inst->yaw = duk_to_number(context, 1);
  2579. return 0;
  2580. }
  2581. duk_ret_t Polycode_Rotation__get_roll(duk_context *context) {
  2582. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2583. duk_push_number(context, inst->roll);
  2584. return 1;
  2585. }
  2586. duk_ret_t Polycode_Rotation__set_roll(duk_context *context) {
  2587. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2588. inst->roll = duk_to_number(context, 1);
  2589. return 0;
  2590. }
  2591. duk_ret_t Polycode_Rotation__delete(duk_context *context) {
  2592. Rotation *inst = (Rotation*)duk_to_pointer(context, 0);
  2593. delete inst;
  2594. return 0;
  2595. }
  2596. duk_ret_t Polycode_Entity(duk_context *context) {
  2597. Entity *inst = new Entity();
  2598. duk_push_pointer(context, (void*)inst);
  2599. return 1;
  2600. }
  2601. duk_ret_t Polycode_Entity__get_ownsChildren(duk_context *context) {
  2602. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2603. duk_push_boolean(context, inst->ownsChildren);
  2604. return 1;
  2605. }
  2606. duk_ret_t Polycode_Entity__set_ownsChildren(duk_context *context) {
  2607. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2608. inst->ownsChildren = duk_to_boolean(context, 1);
  2609. return 0;
  2610. }
  2611. duk_ret_t Polycode_Entity__get_billboardMode(duk_context *context) {
  2612. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2613. duk_push_boolean(context, inst->billboardMode);
  2614. return 1;
  2615. }
  2616. duk_ret_t Polycode_Entity__set_billboardMode(duk_context *context) {
  2617. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2618. inst->billboardMode = duk_to_boolean(context, 1);
  2619. return 0;
  2620. }
  2621. duk_ret_t Polycode_Entity__get_color(duk_context *context) {
  2622. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2623. Color *retInst = new Color();
  2624. *retInst = inst->color;
  2625. duk_push_pointer(context, (void*)retInst);
  2626. return 1;
  2627. }
  2628. duk_ret_t Polycode_Entity__set_color(duk_context *context) {
  2629. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2630. inst->color = *(Color*)duk_to_pointer(context, 1);
  2631. return 0;
  2632. }
  2633. duk_ret_t Polycode_Entity__get_enabled(duk_context *context) {
  2634. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2635. duk_push_boolean(context, inst->enabled);
  2636. return 1;
  2637. }
  2638. duk_ret_t Polycode_Entity__set_enabled(duk_context *context) {
  2639. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2640. inst->enabled = duk_to_boolean(context, 1);
  2641. return 0;
  2642. }
  2643. duk_ret_t Polycode_Entity__get_visible(duk_context *context) {
  2644. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2645. duk_push_boolean(context, inst->visible);
  2646. return 1;
  2647. }
  2648. duk_ret_t Polycode_Entity__set_visible(duk_context *context) {
  2649. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2650. inst->visible = duk_to_boolean(context, 1);
  2651. return 0;
  2652. }
  2653. duk_ret_t Polycode_Entity__get_depthWrite(duk_context *context) {
  2654. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2655. duk_push_boolean(context, inst->depthWrite);
  2656. return 1;
  2657. }
  2658. duk_ret_t Polycode_Entity__set_depthWrite(duk_context *context) {
  2659. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2660. inst->depthWrite = duk_to_boolean(context, 1);
  2661. return 0;
  2662. }
  2663. duk_ret_t Polycode_Entity__get_depthTest(duk_context *context) {
  2664. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2665. duk_push_boolean(context, inst->depthTest);
  2666. return 1;
  2667. }
  2668. duk_ret_t Polycode_Entity__set_depthTest(duk_context *context) {
  2669. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2670. inst->depthTest = duk_to_boolean(context, 1);
  2671. return 0;
  2672. }
  2673. duk_ret_t Polycode_Entity__get_colorAffectsChildren(duk_context *context) {
  2674. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2675. duk_push_boolean(context, inst->colorAffectsChildren);
  2676. return 1;
  2677. }
  2678. duk_ret_t Polycode_Entity__set_colorAffectsChildren(duk_context *context) {
  2679. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2680. inst->colorAffectsChildren = duk_to_boolean(context, 1);
  2681. return 0;
  2682. }
  2683. duk_ret_t Polycode_Entity__get_visibilityAffectsChildren(duk_context *context) {
  2684. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2685. duk_push_boolean(context, inst->visibilityAffectsChildren);
  2686. return 1;
  2687. }
  2688. duk_ret_t Polycode_Entity__set_visibilityAffectsChildren(duk_context *context) {
  2689. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2690. inst->visibilityAffectsChildren = duk_to_boolean(context, 1);
  2691. return 0;
  2692. }
  2693. duk_ret_t Polycode_Entity__get_ignoreParentMatrix(duk_context *context) {
  2694. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2695. duk_push_boolean(context, inst->ignoreParentMatrix);
  2696. return 1;
  2697. }
  2698. duk_ret_t Polycode_Entity__set_ignoreParentMatrix(duk_context *context) {
  2699. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2700. inst->ignoreParentMatrix = duk_to_boolean(context, 1);
  2701. return 0;
  2702. }
  2703. duk_ret_t Polycode_Entity__get_enableScissor(duk_context *context) {
  2704. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2705. duk_push_boolean(context, inst->enableScissor);
  2706. return 1;
  2707. }
  2708. duk_ret_t Polycode_Entity__set_enableScissor(duk_context *context) {
  2709. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2710. inst->enableScissor = duk_to_boolean(context, 1);
  2711. return 0;
  2712. }
  2713. duk_ret_t Polycode_Entity__get_scissorBox(duk_context *context) {
  2714. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2715. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  2716. *retInst = inst->scissorBox;
  2717. duk_push_pointer(context, (void*)retInst);
  2718. return 1;
  2719. }
  2720. duk_ret_t Polycode_Entity__set_scissorBox(duk_context *context) {
  2721. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2722. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  2723. return 0;
  2724. }
  2725. duk_ret_t Polycode_Entity__get_editorOnly(duk_context *context) {
  2726. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2727. duk_push_boolean(context, inst->editorOnly);
  2728. return 1;
  2729. }
  2730. duk_ret_t Polycode_Entity__set_editorOnly(duk_context *context) {
  2731. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2732. inst->editorOnly = duk_to_boolean(context, 1);
  2733. return 0;
  2734. }
  2735. duk_ret_t Polycode_Entity__get_id(duk_context *context) {
  2736. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2737. duk_push_string(context, inst->id.c_str());
  2738. return 1;
  2739. }
  2740. duk_ret_t Polycode_Entity__set_id(duk_context *context) {
  2741. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2742. inst->id = duk_to_string(context, 1);
  2743. return 0;
  2744. }
  2745. duk_ret_t Polycode_Entity__get_collisionShapeType(duk_context *context) {
  2746. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2747. char *retInst = new char();
  2748. *retInst = inst->collisionShapeType;
  2749. duk_push_pointer(context, (void*)retInst);
  2750. return 1;
  2751. }
  2752. duk_ret_t Polycode_Entity__set_collisionShapeType(duk_context *context) {
  2753. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2754. inst->collisionShapeType = *(char*)duk_to_pointer(context, 1);
  2755. return 0;
  2756. }
  2757. duk_ret_t Polycode_Entity__get_processInputEvents(duk_context *context) {
  2758. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2759. duk_push_boolean(context, inst->processInputEvents);
  2760. return 1;
  2761. }
  2762. duk_ret_t Polycode_Entity__set_processInputEvents(duk_context *context) {
  2763. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2764. inst->processInputEvents = duk_to_boolean(context, 1);
  2765. return 0;
  2766. }
  2767. duk_ret_t Polycode_Entity__get_blockMouseInput(duk_context *context) {
  2768. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2769. duk_push_boolean(context, inst->blockMouseInput);
  2770. return 1;
  2771. }
  2772. duk_ret_t Polycode_Entity__set_blockMouseInput(duk_context *context) {
  2773. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2774. inst->blockMouseInput = duk_to_boolean(context, 1);
  2775. return 0;
  2776. }
  2777. duk_ret_t Polycode_Entity__get_snapToPixels(duk_context *context) {
  2778. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2779. duk_push_boolean(context, inst->snapToPixels);
  2780. return 1;
  2781. }
  2782. duk_ret_t Polycode_Entity__set_snapToPixels(duk_context *context) {
  2783. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2784. inst->snapToPixels = duk_to_boolean(context, 1);
  2785. return 0;
  2786. }
  2787. duk_ret_t Polycode_Entity__get_mouseOver(duk_context *context) {
  2788. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2789. duk_push_boolean(context, inst->mouseOver);
  2790. return 1;
  2791. }
  2792. duk_ret_t Polycode_Entity__set_mouseOver(duk_context *context) {
  2793. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2794. inst->mouseOver = duk_to_boolean(context, 1);
  2795. return 0;
  2796. }
  2797. duk_ret_t Polycode_Entity__get_rendererVis(duk_context *context) {
  2798. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2799. duk_push_boolean(context, inst->rendererVis);
  2800. return 1;
  2801. }
  2802. duk_ret_t Polycode_Entity__set_rendererVis(duk_context *context) {
  2803. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2804. inst->rendererVis = duk_to_boolean(context, 1);
  2805. return 0;
  2806. }
  2807. duk_ret_t Polycode_Entity__get_layerID(duk_context *context) {
  2808. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2809. char *retInst = new char();
  2810. *retInst = inst->layerID;
  2811. duk_push_pointer(context, (void*)retInst);
  2812. return 1;
  2813. }
  2814. duk_ret_t Polycode_Entity__set_layerID(duk_context *context) {
  2815. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2816. inst->layerID = *(char*)duk_to_pointer(context, 1);
  2817. return 0;
  2818. }
  2819. duk_ret_t Polycode_Entity__delete(duk_context *context) {
  2820. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2821. delete inst;
  2822. return 0;
  2823. }
  2824. duk_ret_t Polycode_Entity_initEntity(duk_context *context) {
  2825. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2826. inst->initEntity();
  2827. return 0;
  2828. }
  2829. duk_ret_t Polycode_Entity_Render(duk_context *context) {
  2830. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2831. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2832. inst->Render(buffer);
  2833. return 0;
  2834. }
  2835. duk_ret_t Polycode_Entity_Update(duk_context *context) {
  2836. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2837. inst->Update();
  2838. return 0;
  2839. }
  2840. duk_ret_t Polycode_Entity_fixedUpdate(duk_context *context) {
  2841. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2842. inst->fixedUpdate();
  2843. return 0;
  2844. }
  2845. duk_ret_t Polycode_Entity_transformAndRender(duk_context *context) {
  2846. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2847. GPUDrawBuffer* drawBuffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2848. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2849. inst->transformAndRender(drawBuffer,parentScissorBox);
  2850. return 0;
  2851. }
  2852. duk_ret_t Polycode_Entity_renderChildren(duk_context *context) {
  2853. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2854. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  2855. Rectangle* parentScissorBox = (Rectangle*)duk_to_pointer(context, 2);
  2856. inst->renderChildren(buffer,parentScissorBox);
  2857. return 0;
  2858. }
  2859. duk_ret_t Polycode_Entity_Clone(duk_context *context) {
  2860. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2861. bool deepClone = duk_to_boolean(context, 1);
  2862. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  2863. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  2864. duk_push_pointer(context, (void*)ptrRetVal);
  2865. return 1;
  2866. }
  2867. duk_ret_t Polycode_Entity_applyClone(duk_context *context) {
  2868. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2869. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  2870. bool deepClone = duk_to_boolean(context, 2);
  2871. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  2872. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  2873. return 0;
  2874. }
  2875. duk_ret_t Polycode_Entity_dirtyMatrix(duk_context *context) {
  2876. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2877. bool val = duk_to_boolean(context, 1);
  2878. inst->dirtyMatrix(val);
  2879. return 0;
  2880. }
  2881. duk_ret_t Polycode_Entity_rebuildTransformMatrix(duk_context *context) {
  2882. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2883. inst->rebuildTransformMatrix();
  2884. return 0;
  2885. }
  2886. duk_ret_t Polycode_Entity_updateEntityMatrix(duk_context *context) {
  2887. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2888. inst->updateEntityMatrix();
  2889. return 0;
  2890. }
  2891. duk_ret_t Polycode_Entity_getTransformMatrix(duk_context *context) {
  2892. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2893. Matrix4 *retInst = new Matrix4();
  2894. *retInst = inst->getTransformMatrix();
  2895. duk_push_pointer(context, (void*)retInst);
  2896. return 1;
  2897. }
  2898. duk_ret_t Polycode_Entity_getConcatenatedMatrix(duk_context *context) {
  2899. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2900. Matrix4 *retInst = new Matrix4();
  2901. *retInst = inst->getConcatenatedMatrix();
  2902. duk_push_pointer(context, (void*)retInst);
  2903. return 1;
  2904. }
  2905. duk_ret_t Polycode_Entity_getConcatenatedMatrixRelativeTo(duk_context *context) {
  2906. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2907. Entity* relativeEntity = (Entity*)duk_to_pointer(context, 1);
  2908. Matrix4 *retInst = new Matrix4();
  2909. *retInst = inst->getConcatenatedMatrixRelativeTo(relativeEntity);
  2910. duk_push_pointer(context, (void*)retInst);
  2911. return 1;
  2912. }
  2913. duk_ret_t Polycode_Entity_getAnchorAdjustedMatrix(duk_context *context) {
  2914. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2915. Matrix4 *retInst = new Matrix4();
  2916. *retInst = inst->getAnchorAdjustedMatrix();
  2917. duk_push_pointer(context, (void*)retInst);
  2918. return 1;
  2919. }
  2920. duk_ret_t Polycode_Entity_getConcatenatedRollMatrix(duk_context *context) {
  2921. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2922. Matrix4 *retInst = new Matrix4();
  2923. *retInst = inst->getConcatenatedRollMatrix();
  2924. duk_push_pointer(context, (void*)retInst);
  2925. return 1;
  2926. }
  2927. duk_ret_t Polycode_Entity_setTransformByMatrixPure(duk_context *context) {
  2928. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2929. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  2930. inst->setTransformByMatrixPure(matrix);
  2931. return 0;
  2932. }
  2933. duk_ret_t Polycode_Entity_getLookAtMatrix(duk_context *context) {
  2934. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2935. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  2936. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  2937. Matrix4 *retInst = new Matrix4();
  2938. *retInst = inst->getLookAtMatrix(loc,upVector);
  2939. duk_push_pointer(context, (void*)retInst);
  2940. return 1;
  2941. }
  2942. duk_ret_t Polycode_Entity_addChild(duk_context *context) {
  2943. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2944. Entity* newChild = (Entity*)duk_to_pointer(context, 1);
  2945. inst->addChild(newChild);
  2946. return 0;
  2947. }
  2948. duk_ret_t Polycode_Entity_removeChild(duk_context *context) {
  2949. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2950. Entity* entityToRemove = (Entity*)duk_to_pointer(context, 1);
  2951. inst->removeChild(entityToRemove);
  2952. return 0;
  2953. }
  2954. duk_ret_t Polycode_Entity_moveChildUp(duk_context *context) {
  2955. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2956. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2957. inst->moveChildUp(child);
  2958. return 0;
  2959. }
  2960. duk_ret_t Polycode_Entity_moveChildDown(duk_context *context) {
  2961. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2962. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2963. inst->moveChildDown(child);
  2964. return 0;
  2965. }
  2966. duk_ret_t Polycode_Entity_moveChildTop(duk_context *context) {
  2967. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2968. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2969. inst->moveChildTop(child);
  2970. return 0;
  2971. }
  2972. duk_ret_t Polycode_Entity_moveChildBottom(duk_context *context) {
  2973. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2974. Entity* child = (Entity*)duk_to_pointer(context, 1);
  2975. inst->moveChildBottom(child);
  2976. return 0;
  2977. }
  2978. duk_ret_t Polycode_Entity_setParentEntity(duk_context *context) {
  2979. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2980. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  2981. inst->setParentEntity(entity);
  2982. return 0;
  2983. }
  2984. duk_ret_t Polycode_Entity_getParentEntity(duk_context *context) {
  2985. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2986. PolyBase *ptrRetVal = (PolyBase*)inst->getParentEntity();
  2987. duk_push_pointer(context, (void*)ptrRetVal);
  2988. return 1;
  2989. }
  2990. duk_ret_t Polycode_Entity_getNumChildren(duk_context *context) {
  2991. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2992. duk_push_int(context, inst->getNumChildren());
  2993. return 1;
  2994. }
  2995. duk_ret_t Polycode_Entity_getChildAtIndex(duk_context *context) {
  2996. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  2997. int index = duk_to_int(context, 1);
  2998. PolyBase *ptrRetVal = (PolyBase*)inst->getChildAtIndex(index);
  2999. duk_push_pointer(context, (void*)ptrRetVal);
  3000. return 1;
  3001. }
  3002. duk_ret_t Polycode_Entity_setOwnsChildrenRecursive(duk_context *context) {
  3003. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3004. bool val = duk_to_boolean(context, 1);
  3005. inst->setOwnsChildrenRecursive(val);
  3006. return 0;
  3007. }
  3008. duk_ret_t Polycode_Entity_getPosition(duk_context *context) {
  3009. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3010. Vector3 *retInst = new Vector3();
  3011. *retInst = inst->getPosition();
  3012. duk_push_pointer(context, (void*)retInst);
  3013. return 1;
  3014. }
  3015. duk_ret_t Polycode_Entity_getPosition2D(duk_context *context) {
  3016. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3017. Vector2 *retInst = new Vector2();
  3018. *retInst = inst->getPosition2D();
  3019. duk_push_pointer(context, (void*)retInst);
  3020. return 1;
  3021. }
  3022. duk_ret_t Polycode_Entity_getCombinedPosition(duk_context *context) {
  3023. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3024. Vector3 *retInst = new Vector3();
  3025. *retInst = inst->getCombinedPosition();
  3026. duk_push_pointer(context, (void*)retInst);
  3027. return 1;
  3028. }
  3029. duk_ret_t Polycode_Entity_setPosition(duk_context *context) {
  3030. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3031. Number x = duk_to_number(context, 1);
  3032. Number y = duk_to_number(context, 2);
  3033. Number z = duk_to_number(context, 3);
  3034. inst->setPosition(x,y,z);
  3035. return 0;
  3036. }
  3037. duk_ret_t Polycode_Entity_setPositionX(duk_context *context) {
  3038. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3039. Number x = duk_to_number(context, 1);
  3040. inst->setPositionX(x);
  3041. return 0;
  3042. }
  3043. duk_ret_t Polycode_Entity_setPositionY(duk_context *context) {
  3044. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3045. Number y = duk_to_number(context, 1);
  3046. inst->setPositionY(y);
  3047. return 0;
  3048. }
  3049. duk_ret_t Polycode_Entity_Translate(duk_context *context) {
  3050. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3051. Number x = duk_to_number(context, 1);
  3052. Number y = duk_to_number(context, 2);
  3053. Number z = duk_to_number(context, 3);
  3054. inst->Translate(x,y,z);
  3055. return 0;
  3056. }
  3057. duk_ret_t Polycode_Entity_setPositionZ(duk_context *context) {
  3058. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3059. Number z = duk_to_number(context, 1);
  3060. inst->setPositionZ(z);
  3061. return 0;
  3062. }
  3063. duk_ret_t Polycode_Entity_setScaleX(duk_context *context) {
  3064. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3065. Number x = duk_to_number(context, 1);
  3066. inst->setScaleX(x);
  3067. return 0;
  3068. }
  3069. duk_ret_t Polycode_Entity_setScaleY(duk_context *context) {
  3070. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3071. Number y = duk_to_number(context, 1);
  3072. inst->setScaleY(y);
  3073. return 0;
  3074. }
  3075. duk_ret_t Polycode_Entity_setScaleZ(duk_context *context) {
  3076. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3077. Number z = duk_to_number(context, 1);
  3078. inst->setScaleZ(z);
  3079. return 0;
  3080. }
  3081. duk_ret_t Polycode_Entity_Scale(duk_context *context) {
  3082. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3083. Number x = duk_to_number(context, 1);
  3084. Number y = duk_to_number(context, 2);
  3085. Number z = duk_to_number(context, 3);
  3086. inst->Scale(x,y,z);
  3087. return 0;
  3088. }
  3089. duk_ret_t Polycode_Entity_setScale(duk_context *context) {
  3090. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3091. Number x = duk_to_number(context, 1);
  3092. Number y = duk_to_number(context, 2);
  3093. Number z = duk_to_number(context, 3);
  3094. inst->setScale(x,y,z);
  3095. return 0;
  3096. }
  3097. duk_ret_t Polycode_Entity_getCompoundScale(duk_context *context) {
  3098. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3099. Vector3 *retInst = new Vector3();
  3100. *retInst = inst->getCompoundScale();
  3101. duk_push_pointer(context, (void*)retInst);
  3102. return 1;
  3103. }
  3104. duk_ret_t Polycode_Entity_getScale(duk_context *context) {
  3105. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3106. Vector3 *retInst = new Vector3();
  3107. *retInst = inst->getScale();
  3108. duk_push_pointer(context, (void*)retInst);
  3109. return 1;
  3110. }
  3111. duk_ret_t Polycode_Entity_getRotationEuler(duk_context *context) {
  3112. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3113. Vector3 *retInst = new Vector3();
  3114. *retInst = inst->getRotationEuler();
  3115. duk_push_pointer(context, (void*)retInst);
  3116. return 1;
  3117. }
  3118. duk_ret_t Polycode_Entity_getCombinedPitch(duk_context *context) {
  3119. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3120. duk_push_number(context, inst->getCombinedPitch());
  3121. return 1;
  3122. }
  3123. duk_ret_t Polycode_Entity_getCombinedYaw(duk_context *context) {
  3124. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3125. duk_push_number(context, inst->getCombinedYaw());
  3126. return 1;
  3127. }
  3128. duk_ret_t Polycode_Entity_getCombinedRoll(duk_context *context) {
  3129. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3130. duk_push_number(context, inst->getCombinedRoll());
  3131. return 1;
  3132. }
  3133. duk_ret_t Polycode_Entity_rebuildRotation(duk_context *context) {
  3134. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3135. inst->rebuildRotation();
  3136. return 0;
  3137. }
  3138. duk_ret_t Polycode_Entity_setRotationEuler(duk_context *context) {
  3139. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3140. Vector3 rotation = *(Vector3*)duk_to_pointer(context, 1);
  3141. inst->setRotationEuler(rotation);
  3142. return 0;
  3143. }
  3144. duk_ret_t Polycode_Entity_setPitch(duk_context *context) {
  3145. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3146. Number pitch = duk_to_number(context, 1);
  3147. inst->setPitch(pitch);
  3148. return 0;
  3149. }
  3150. duk_ret_t Polycode_Entity_setYaw(duk_context *context) {
  3151. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3152. Number yaw = duk_to_number(context, 1);
  3153. inst->setYaw(yaw);
  3154. return 0;
  3155. }
  3156. duk_ret_t Polycode_Entity_setRoll(duk_context *context) {
  3157. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3158. Number roll = duk_to_number(context, 1);
  3159. inst->setRoll(roll);
  3160. return 0;
  3161. }
  3162. duk_ret_t Polycode_Entity_Roll(duk_context *context) {
  3163. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3164. Number roll = duk_to_number(context, 1);
  3165. inst->Roll(roll);
  3166. return 0;
  3167. }
  3168. duk_ret_t Polycode_Entity_Yaw(duk_context *context) {
  3169. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3170. Number yaw = duk_to_number(context, 1);
  3171. inst->Yaw(yaw);
  3172. return 0;
  3173. }
  3174. duk_ret_t Polycode_Entity_Pitch(duk_context *context) {
  3175. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3176. Number pitch = duk_to_number(context, 1);
  3177. inst->Pitch(pitch);
  3178. return 0;
  3179. }
  3180. duk_ret_t Polycode_Entity_getPitch(duk_context *context) {
  3181. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3182. duk_push_number(context, inst->getPitch());
  3183. return 1;
  3184. }
  3185. duk_ret_t Polycode_Entity_getYaw(duk_context *context) {
  3186. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3187. duk_push_number(context, inst->getYaw());
  3188. return 1;
  3189. }
  3190. duk_ret_t Polycode_Entity_getRoll(duk_context *context) {
  3191. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3192. duk_push_number(context, inst->getRoll());
  3193. return 1;
  3194. }
  3195. duk_ret_t Polycode_Entity_getWidth(duk_context *context) {
  3196. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3197. duk_push_number(context, inst->getWidth());
  3198. return 1;
  3199. }
  3200. duk_ret_t Polycode_Entity_getHeight(duk_context *context) {
  3201. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3202. duk_push_number(context, inst->getHeight());
  3203. return 1;
  3204. }
  3205. duk_ret_t Polycode_Entity_getDepth(duk_context *context) {
  3206. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3207. duk_push_number(context, inst->getDepth());
  3208. return 1;
  3209. }
  3210. duk_ret_t Polycode_Entity_setWidth(duk_context *context) {
  3211. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3212. Number width = duk_to_number(context, 1);
  3213. inst->setWidth(width);
  3214. return 0;
  3215. }
  3216. duk_ret_t Polycode_Entity_setHeight(duk_context *context) {
  3217. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3218. Number height = duk_to_number(context, 1);
  3219. inst->setHeight(height);
  3220. return 0;
  3221. }
  3222. duk_ret_t Polycode_Entity_setDepth(duk_context *context) {
  3223. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3224. Number depth = duk_to_number(context, 1);
  3225. inst->setDepth(depth);
  3226. return 0;
  3227. }
  3228. duk_ret_t Polycode_Entity_setRotationQuat(duk_context *context) {
  3229. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3230. Number w = duk_to_number(context, 1);
  3231. Number x = duk_to_number(context, 2);
  3232. Number y = duk_to_number(context, 3);
  3233. Number z = duk_to_number(context, 4);
  3234. inst->setRotationQuat(w,x,y,z);
  3235. return 0;
  3236. }
  3237. duk_ret_t Polycode_Entity_setRotationByQuaternion(duk_context *context) {
  3238. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3239. Quaternion quaternion = *(Quaternion*)duk_to_pointer(context, 1);
  3240. inst->setRotationByQuaternion(quaternion);
  3241. return 0;
  3242. }
  3243. duk_ret_t Polycode_Entity_getRotationQuat(duk_context *context) {
  3244. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3245. Quaternion *retInst = new Quaternion();
  3246. *retInst = inst->getRotationQuat();
  3247. duk_push_pointer(context, (void*)retInst);
  3248. return 1;
  3249. }
  3250. duk_ret_t Polycode_Entity_getConcatenatedQuat(duk_context *context) {
  3251. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3252. Quaternion *retInst = new Quaternion();
  3253. *retInst = inst->getConcatenatedQuat();
  3254. duk_push_pointer(context, (void*)retInst);
  3255. return 1;
  3256. }
  3257. duk_ret_t Polycode_Entity_lookAt(duk_context *context) {
  3258. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3259. Vector3 loc = *(Vector3*)duk_to_pointer(context, 1);
  3260. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3261. inst->lookAt(loc,upVector);
  3262. return 0;
  3263. }
  3264. duk_ret_t Polycode_Entity_lookAtEntity(duk_context *context) {
  3265. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3266. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  3267. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  3268. inst->lookAtEntity(entity,upVector);
  3269. return 0;
  3270. }
  3271. duk_ret_t Polycode_Entity_getCombinedColor(duk_context *context) {
  3272. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3273. Color *retInst = new Color();
  3274. *retInst = inst->getCombinedColor();
  3275. duk_push_pointer(context, (void*)retInst);
  3276. return 1;
  3277. }
  3278. duk_ret_t Polycode_Entity_setColor(duk_context *context) {
  3279. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3280. Number r = duk_to_number(context, 1);
  3281. Number g = duk_to_number(context, 2);
  3282. Number b = duk_to_number(context, 3);
  3283. Number a = duk_to_number(context, 4);
  3284. inst->setColor(r,g,b,a);
  3285. return 0;
  3286. }
  3287. duk_ret_t Polycode_Entity_setColorInt(duk_context *context) {
  3288. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3289. int r = duk_to_int(context, 1);
  3290. int g = duk_to_int(context, 2);
  3291. int b = duk_to_int(context, 3);
  3292. int a = duk_to_int(context, 4);
  3293. inst->setColorInt(r,g,b,a);
  3294. return 0;
  3295. }
  3296. duk_ret_t Polycode_Entity_setAnchorPoint(duk_context *context) {
  3297. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3298. Vector3 anchorPoint = *(Vector3*)duk_to_pointer(context, 1);
  3299. inst->setAnchorPoint(anchorPoint);
  3300. return 0;
  3301. }
  3302. duk_ret_t Polycode_Entity_getAnchorPoint(duk_context *context) {
  3303. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3304. Vector3 *retInst = new Vector3();
  3305. *retInst = inst->getAnchorPoint();
  3306. duk_push_pointer(context, (void*)retInst);
  3307. return 1;
  3308. }
  3309. duk_ret_t Polycode_Entity_onMouseDown(duk_context *context) {
  3310. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3311. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3312. int mouseButton = duk_to_int(context, 2);
  3313. int timestamp = duk_to_int(context, 3);
  3314. MouseEventResult *retInst = new MouseEventResult();
  3315. *retInst = inst->onMouseDown(ray,mouseButton,timestamp);
  3316. duk_push_pointer(context, (void*)retInst);
  3317. return 1;
  3318. }
  3319. duk_ret_t Polycode_Entity_onMouseUp(duk_context *context) {
  3320. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3321. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3322. int mouseButton = duk_to_int(context, 2);
  3323. int timestamp = duk_to_int(context, 3);
  3324. MouseEventResult *retInst = new MouseEventResult();
  3325. *retInst = inst->onMouseUp(ray,mouseButton,timestamp);
  3326. duk_push_pointer(context, (void*)retInst);
  3327. return 1;
  3328. }
  3329. duk_ret_t Polycode_Entity_onMouseMove(duk_context *context) {
  3330. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3331. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3332. int timestamp = duk_to_int(context, 2);
  3333. MouseEventResult *retInst = new MouseEventResult();
  3334. *retInst = inst->onMouseMove(ray,timestamp);
  3335. duk_push_pointer(context, (void*)retInst);
  3336. return 1;
  3337. }
  3338. duk_ret_t Polycode_Entity_onMouseWheelUp(duk_context *context) {
  3339. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3340. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3341. int timestamp = duk_to_int(context, 2);
  3342. MouseEventResult *retInst = new MouseEventResult();
  3343. *retInst = inst->onMouseWheelUp(ray,timestamp);
  3344. duk_push_pointer(context, (void*)retInst);
  3345. return 1;
  3346. }
  3347. duk_ret_t Polycode_Entity_onMouseWheelDown(duk_context *context) {
  3348. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3349. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3350. int timestamp = duk_to_int(context, 2);
  3351. MouseEventResult *retInst = new MouseEventResult();
  3352. *retInst = inst->onMouseWheelDown(ray,timestamp);
  3353. duk_push_pointer(context, (void*)retInst);
  3354. return 1;
  3355. }
  3356. duk_ret_t Polycode_Entity_setDepthOnly(duk_context *context) {
  3357. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3358. bool val = duk_to_boolean(context, 1);
  3359. inst->setDepthOnly(val);
  3360. return 0;
  3361. }
  3362. duk_ret_t Polycode_Entity_getDepthOnly(duk_context *context) {
  3363. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3364. duk_push_boolean(context, inst->getDepthOnly());
  3365. return 1;
  3366. }
  3367. duk_ret_t Polycode_Entity_setUserData(duk_context *context) {
  3368. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3369. void* userData = (void*)duk_to_pointer(context, 1);
  3370. inst->setUserData(userData);
  3371. return 0;
  3372. }
  3373. duk_ret_t Polycode_Entity_getUserData(duk_context *context) {
  3374. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3375. inst->getUserData();
  3376. return 0;
  3377. }
  3378. duk_ret_t Polycode_Entity_setBlendingMode(duk_context *context) {
  3379. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3380. int newBlendingMode = duk_to_int(context, 1);
  3381. inst->setBlendingMode(newBlendingMode);
  3382. return 0;
  3383. }
  3384. duk_ret_t Polycode_Entity_getBlendingMode(duk_context *context) {
  3385. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3386. duk_push_int(context, inst->getBlendingMode());
  3387. return 1;
  3388. }
  3389. duk_ret_t Polycode_Entity_getEntityById(duk_context *context) {
  3390. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3391. String id = duk_to_string(context, 1);
  3392. bool recursive = duk_to_boolean(context, 2);
  3393. PolyBase *ptrRetVal = (PolyBase*)inst->getEntityById(id,recursive);
  3394. duk_push_pointer(context, (void*)ptrRetVal);
  3395. return 1;
  3396. }
  3397. duk_ret_t Polycode_Entity_getEntitiesByTag(duk_context *context) {
  3398. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3399. String tag = duk_to_string(context, 1);
  3400. bool recursive = duk_to_boolean(context, 2);
  3401. return 0;
  3402. }
  3403. duk_ret_t Polycode_Entity_getEntitiesByLayerID(duk_context *context) {
  3404. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3405. char layerID = *(char*)duk_to_pointer(context, 1);
  3406. bool recursive = duk_to_boolean(context, 2);
  3407. return 0;
  3408. }
  3409. duk_ret_t Polycode_Entity_getEntityProp(duk_context *context) {
  3410. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3411. String propName = duk_to_string(context, 1);
  3412. duk_push_string(context, inst->getEntityProp(propName).c_str());
  3413. return 1;
  3414. }
  3415. duk_ret_t Polycode_Entity_setEntityProp(duk_context *context) {
  3416. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3417. String propName = duk_to_string(context, 1);
  3418. String propValue = duk_to_string(context, 2);
  3419. inst->setEntityProp(propName,propValue);
  3420. return 0;
  3421. }
  3422. duk_ret_t Polycode_Entity_setInverseY(duk_context *context) {
  3423. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3424. bool val = duk_to_boolean(context, 1);
  3425. inst->setInverseY(val);
  3426. return 0;
  3427. }
  3428. duk_ret_t Polycode_Entity_getInverseY(duk_context *context) {
  3429. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3430. duk_push_boolean(context, inst->getInverseY());
  3431. return 1;
  3432. }
  3433. duk_ret_t Polycode_Entity_doUpdates(duk_context *context) {
  3434. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3435. inst->doUpdates();
  3436. return 0;
  3437. }
  3438. duk_ret_t Polycode_Entity_doFixedUpdates(duk_context *context) {
  3439. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3440. inst->doFixedUpdates();
  3441. return 0;
  3442. }
  3443. duk_ret_t Polycode_Entity_buildPositionMatrix(duk_context *context) {
  3444. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3445. Matrix4 *retInst = new Matrix4();
  3446. *retInst = inst->buildPositionMatrix();
  3447. duk_push_pointer(context, (void*)retInst);
  3448. return 1;
  3449. }
  3450. duk_ret_t Polycode_Entity_setRenderer(duk_context *context) {
  3451. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3452. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  3453. inst->setRenderer(renderer);
  3454. return 0;
  3455. }
  3456. duk_ret_t Polycode_Entity_customHitDetection(duk_context *context) {
  3457. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3458. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  3459. duk_push_boolean(context, inst->customHitDetection(ray));
  3460. return 1;
  3461. }
  3462. duk_ret_t Polycode_Entity_getNumTags(duk_context *context) {
  3463. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3464. duk_push_int(context, inst->getNumTags());
  3465. return 1;
  3466. }
  3467. duk_ret_t Polycode_Entity_getTagAtIndex(duk_context *context) {
  3468. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3469. int index = duk_to_int(context, 1);
  3470. duk_push_string(context, inst->getTagAtIndex(index).c_str());
  3471. return 1;
  3472. }
  3473. duk_ret_t Polycode_Entity_hasTag(duk_context *context) {
  3474. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3475. String tag = duk_to_string(context, 1);
  3476. duk_push_boolean(context, inst->hasTag(tag));
  3477. return 1;
  3478. }
  3479. duk_ret_t Polycode_Entity_clearTags(duk_context *context) {
  3480. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3481. inst->clearTags();
  3482. return 0;
  3483. }
  3484. duk_ret_t Polycode_Entity_addTag(duk_context *context) {
  3485. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3486. String tag = duk_to_string(context, 1);
  3487. inst->addTag(tag);
  3488. return 0;
  3489. }
  3490. duk_ret_t Polycode_Entity_getScreenPosition(duk_context *context) {
  3491. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3492. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3493. Matrix4 cameraMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  3494. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  3495. Vector2 *retInst = new Vector2();
  3496. *retInst = inst->getScreenPosition(projectionMatrix,cameraMatrix,viewport);
  3497. duk_push_pointer(context, (void*)retInst);
  3498. return 1;
  3499. }
  3500. duk_ret_t Polycode_Entity_recalculateAABBAllChildren(duk_context *context) {
  3501. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3502. inst->recalculateAABBAllChildren();
  3503. return 0;
  3504. }
  3505. duk_ret_t Polycode_Entity_recalculateAABB(duk_context *context) {
  3506. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3507. inst->recalculateAABB();
  3508. return 0;
  3509. }
  3510. duk_ret_t Polycode_Entity_getWorldAABB(duk_context *context) {
  3511. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3512. AABB *retInst = new AABB();
  3513. *retInst = inst->getWorldAABB();
  3514. duk_push_pointer(context, (void*)retInst);
  3515. return 1;
  3516. }
  3517. duk_ret_t Polycode_Entity_getLocalBoundingBox(duk_context *context) {
  3518. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3519. Vector3 *retInst = new Vector3();
  3520. *retInst = inst->getLocalBoundingBox();
  3521. duk_push_pointer(context, (void*)retInst);
  3522. return 1;
  3523. }
  3524. duk_ret_t Polycode_Entity_setLocalBoundingBox(duk_context *context) {
  3525. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3526. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  3527. inst->setLocalBoundingBox(box);
  3528. return 0;
  3529. }
  3530. duk_ret_t Polycode_Entity_setLocalBoundingBoxX(duk_context *context) {
  3531. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3532. Number x = duk_to_number(context, 1);
  3533. inst->setLocalBoundingBoxX(x);
  3534. return 0;
  3535. }
  3536. duk_ret_t Polycode_Entity_setLocalBoundingBoxY(duk_context *context) {
  3537. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3538. Number y = duk_to_number(context, 1);
  3539. inst->setLocalBoundingBoxY(y);
  3540. return 0;
  3541. }
  3542. duk_ret_t Polycode_Entity_setLocalBoundingBoxZ(duk_context *context) {
  3543. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3544. Number z = duk_to_number(context, 1);
  3545. inst->setLocalBoundingBoxZ(z);
  3546. return 0;
  3547. }
  3548. duk_ret_t Polycode_Entity_setContainerScene(duk_context *context) {
  3549. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3550. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  3551. inst->setContainerScene(scene);
  3552. return 0;
  3553. }
  3554. duk_ret_t Polycode_Entity_getContainerScene(duk_context *context) {
  3555. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3556. PolyBase *ptrRetVal = (PolyBase*)inst->getContainerScene();
  3557. duk_push_pointer(context, (void*)ptrRetVal);
  3558. return 1;
  3559. }
  3560. duk_ret_t Polycode_Entity_attachScript(duk_context *context) {
  3561. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3562. shared_ptr<Script> script = *(shared_ptr<Script>*)duk_to_pointer(context, 1);
  3563. inst->attachScript(script);
  3564. return 0;
  3565. }
  3566. duk_ret_t Polycode_Entity_detachScript(duk_context *context) {
  3567. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3568. Script* script = (Script*)duk_to_pointer(context, 1);
  3569. inst->detachScript(script);
  3570. return 0;
  3571. }
  3572. duk_ret_t Polycode_Entity_getNumScripts(duk_context *context) {
  3573. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3574. duk_push_int(context, inst->getNumScripts());
  3575. return 1;
  3576. }
  3577. duk_ret_t Polycode_Entity_getScriptAtIndex(duk_context *context) {
  3578. Entity *inst = (Entity*)duk_to_pointer(context, 0);
  3579. int index = duk_to_int(context, 1);
  3580. PolyBase *ptrRetVal = (PolyBase*)inst->getScriptAtIndex(index);
  3581. duk_push_pointer(context, (void*)ptrRetVal);
  3582. return 1;
  3583. }
  3584. duk_ret_t Polycode_Event(duk_context *context) {
  3585. Event *inst = new Event();
  3586. duk_push_pointer(context, (void*)inst);
  3587. return 1;
  3588. }
  3589. duk_ret_t Polycode_Event__get_deleteOnDispatch(duk_context *context) {
  3590. Event *inst = (Event*)duk_to_pointer(context, 0);
  3591. duk_push_boolean(context, inst->deleteOnDispatch);
  3592. return 1;
  3593. }
  3594. duk_ret_t Polycode_Event__set_deleteOnDispatch(duk_context *context) {
  3595. Event *inst = (Event*)duk_to_pointer(context, 0);
  3596. inst->deleteOnDispatch = duk_to_boolean(context, 1);
  3597. return 0;
  3598. }
  3599. duk_ret_t Polycode_Event__get_cancelEventFlag(duk_context *context) {
  3600. Event *inst = (Event*)duk_to_pointer(context, 0);
  3601. duk_push_boolean(context, inst->cancelEventFlag);
  3602. return 1;
  3603. }
  3604. duk_ret_t Polycode_Event__set_cancelEventFlag(duk_context *context) {
  3605. Event *inst = (Event*)duk_to_pointer(context, 0);
  3606. inst->cancelEventFlag = duk_to_boolean(context, 1);
  3607. return 0;
  3608. }
  3609. duk_ret_t Polycode_Event__delete(duk_context *context) {
  3610. Event *inst = (Event*)duk_to_pointer(context, 0);
  3611. delete inst;
  3612. return 0;
  3613. }
  3614. duk_ret_t Polycode_Event_getEventCode(duk_context *context) {
  3615. Event *inst = (Event*)duk_to_pointer(context, 0);
  3616. duk_push_int(context, inst->getEventCode());
  3617. return 1;
  3618. }
  3619. duk_ret_t Polycode_Event_getDispatcher(duk_context *context) {
  3620. Event *inst = (Event*)duk_to_pointer(context, 0);
  3621. PolyBase *ptrRetVal = (PolyBase*)inst->getDispatcher();
  3622. duk_push_pointer(context, (void*)ptrRetVal);
  3623. return 1;
  3624. }
  3625. duk_ret_t Polycode_Event_setEventCode(duk_context *context) {
  3626. Event *inst = (Event*)duk_to_pointer(context, 0);
  3627. int eventCode = duk_to_int(context, 1);
  3628. inst->setEventCode(eventCode);
  3629. return 0;
  3630. }
  3631. duk_ret_t Polycode_Event_setDispatcher(duk_context *context) {
  3632. Event *inst = (Event*)duk_to_pointer(context, 0);
  3633. EventDispatcher* dispatcher = (EventDispatcher*)duk_to_pointer(context, 1);
  3634. inst->setDispatcher(dispatcher);
  3635. return 0;
  3636. }
  3637. duk_ret_t Polycode_Event_getEventType(duk_context *context) {
  3638. Event *inst = (Event*)duk_to_pointer(context, 0);
  3639. duk_push_string(context, inst->getEventType().c_str());
  3640. return 1;
  3641. }
  3642. duk_ret_t Polycode_Event_cancelEvent(duk_context *context) {
  3643. Event *inst = (Event*)duk_to_pointer(context, 0);
  3644. inst->cancelEvent();
  3645. return 0;
  3646. }
  3647. duk_ret_t Polycode_EventDispatcher(duk_context *context) {
  3648. EventDispatcher *inst = new EventDispatcher();
  3649. duk_push_pointer(context, (void*)inst);
  3650. return 1;
  3651. }
  3652. duk_ret_t Polycode_EventDispatcher__delete(duk_context *context) {
  3653. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3654. delete inst;
  3655. return 0;
  3656. }
  3657. duk_ret_t Polycode_EventDispatcher_removeAllHandlers(duk_context *context) {
  3658. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3659. inst->removeAllHandlers();
  3660. return 0;
  3661. }
  3662. duk_ret_t Polycode_EventDispatcher_removeAllHandlersForListener(duk_context *context) {
  3663. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3664. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3665. inst->removeAllHandlersForListener(handler);
  3666. return 0;
  3667. }
  3668. duk_ret_t Polycode_EventDispatcher_addEventListener(duk_context *context) {
  3669. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3670. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3671. int eventCode = duk_to_int(context, 2);
  3672. inst->addEventListener(handler,eventCode);
  3673. return 0;
  3674. }
  3675. duk_ret_t Polycode_EventDispatcher_addEventListenerUnique(duk_context *context) {
  3676. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3677. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3678. int eventCode = duk_to_int(context, 2);
  3679. inst->addEventListenerUnique(handler,eventCode);
  3680. return 0;
  3681. }
  3682. duk_ret_t Polycode_EventDispatcher_hasEventListener(duk_context *context) {
  3683. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3684. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3685. int eventCode = duk_to_int(context, 2);
  3686. duk_push_boolean(context, inst->hasEventListener(handler,eventCode));
  3687. return 1;
  3688. }
  3689. duk_ret_t Polycode_EventDispatcher_removeEventListener(duk_context *context) {
  3690. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3691. EventHandler* handler = (EventHandler*)duk_to_pointer(context, 1);
  3692. int eventCode = duk_to_int(context, 2);
  3693. inst->removeEventListener(handler,eventCode);
  3694. return 0;
  3695. }
  3696. duk_ret_t Polycode_EventDispatcher___dispatchEvent(duk_context *context) {
  3697. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3698. Event* event = (Event*)duk_to_pointer(context, 1);
  3699. int eventCode = duk_to_int(context, 2);
  3700. inst->__dispatchEvent(event,eventCode);
  3701. return 0;
  3702. }
  3703. duk_ret_t Polycode_EventDispatcher_dispatchEvent(duk_context *context) {
  3704. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3705. Event* event = (Event*)duk_to_pointer(context, 1);
  3706. int eventCode = duk_to_int(context, 2);
  3707. inst->dispatchEvent(event,eventCode);
  3708. return 0;
  3709. }
  3710. duk_ret_t Polycode_EventDispatcher_dispatchEventNoDelete(duk_context *context) {
  3711. EventDispatcher *inst = (EventDispatcher*)duk_to_pointer(context, 0);
  3712. Event* event = (Event*)duk_to_pointer(context, 1);
  3713. int eventCode = duk_to_int(context, 2);
  3714. inst->dispatchEventNoDelete(event,eventCode);
  3715. return 0;
  3716. }
  3717. duk_ret_t Polycode_EventHandler(duk_context *context) {
  3718. EventHandler *inst = new EventHandler();
  3719. duk_push_pointer(context, (void*)inst);
  3720. return 1;
  3721. }
  3722. duk_ret_t Polycode_EventHandler__delete(duk_context *context) {
  3723. EventHandler *inst = (EventHandler*)duk_to_pointer(context, 0);
  3724. delete inst;
  3725. return 0;
  3726. }
  3727. duk_ret_t Polycode_Font(duk_context *context) {
  3728. String fileName = duk_to_string(context, 0);
  3729. FT_Library FTLibrary = *(FT_Library*)duk_to_pointer(context, 1);
  3730. Font *inst = new Font(fileName,FTLibrary);
  3731. duk_push_pointer(context, (void*)inst);
  3732. return 1;
  3733. }
  3734. duk_ret_t Polycode_Font__get_loaded(duk_context *context) {
  3735. Font *inst = (Font*)duk_to_pointer(context, 0);
  3736. duk_push_boolean(context, inst->loaded);
  3737. return 1;
  3738. }
  3739. duk_ret_t Polycode_Font__set_loaded(duk_context *context) {
  3740. Font *inst = (Font*)duk_to_pointer(context, 0);
  3741. inst->loaded = duk_to_boolean(context, 1);
  3742. return 0;
  3743. }
  3744. duk_ret_t Polycode_Font__delete(duk_context *context) {
  3745. Font *inst = (Font*)duk_to_pointer(context, 0);
  3746. delete inst;
  3747. return 0;
  3748. }
  3749. duk_ret_t Polycode_Font_getFace(duk_context *context) {
  3750. Font *inst = (Font*)duk_to_pointer(context, 0);
  3751. FT_Face *retInst = new FT_Face();
  3752. *retInst = inst->getFace();
  3753. duk_push_pointer(context, (void*)retInst);
  3754. return 1;
  3755. }
  3756. duk_ret_t Polycode_Font_isValid(duk_context *context) {
  3757. Font *inst = (Font*)duk_to_pointer(context, 0);
  3758. duk_push_boolean(context, inst->isValid());
  3759. return 1;
  3760. }
  3761. duk_ret_t Polycode_Font_setFontName(duk_context *context) {
  3762. Font *inst = (Font*)duk_to_pointer(context, 0);
  3763. String fontName = duk_to_string(context, 1);
  3764. inst->setFontName(fontName);
  3765. return 0;
  3766. }
  3767. duk_ret_t Polycode_Font_getFontName(duk_context *context) {
  3768. Font *inst = (Font*)duk_to_pointer(context, 0);
  3769. duk_push_string(context, inst->getFontName().c_str());
  3770. return 1;
  3771. }
  3772. duk_ret_t Polycode_Font_getFontPath(duk_context *context) {
  3773. Font *inst = (Font*)duk_to_pointer(context, 0);
  3774. duk_push_string(context, inst->getFontPath().c_str());
  3775. return 1;
  3776. }
  3777. duk_ret_t Polycode_LightInfo(duk_context *context) {
  3778. LightInfo *inst = new LightInfo();
  3779. duk_push_pointer(context, (void*)inst);
  3780. return 1;
  3781. }
  3782. duk_ret_t Polycode_LightInfo__get_importance(duk_context *context) {
  3783. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3784. duk_push_int(context, inst->importance);
  3785. return 1;
  3786. }
  3787. duk_ret_t Polycode_LightInfo__set_importance(duk_context *context) {
  3788. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3789. inst->importance = duk_to_int(context, 1);
  3790. return 0;
  3791. }
  3792. duk_ret_t Polycode_LightInfo__get_position(duk_context *context) {
  3793. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3794. Vector3 *retInst = new Vector3();
  3795. *retInst = inst->position;
  3796. duk_push_pointer(context, (void*)retInst);
  3797. return 1;
  3798. }
  3799. duk_ret_t Polycode_LightInfo__set_position(duk_context *context) {
  3800. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3801. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  3802. return 0;
  3803. }
  3804. duk_ret_t Polycode_LightInfo__get_direction(duk_context *context) {
  3805. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3806. Vector3 *retInst = new Vector3();
  3807. *retInst = inst->direction;
  3808. duk_push_pointer(context, (void*)retInst);
  3809. return 1;
  3810. }
  3811. duk_ret_t Polycode_LightInfo__set_direction(duk_context *context) {
  3812. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3813. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  3814. return 0;
  3815. }
  3816. duk_ret_t Polycode_LightInfo__get_type(duk_context *context) {
  3817. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3818. duk_push_int(context, inst->type);
  3819. return 1;
  3820. }
  3821. duk_ret_t Polycode_LightInfo__set_type(duk_context *context) {
  3822. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3823. inst->type = duk_to_int(context, 1);
  3824. return 0;
  3825. }
  3826. duk_ret_t Polycode_LightInfo__get_diffuseColor(duk_context *context) {
  3827. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3828. Color *retInst = new Color();
  3829. *retInst = inst->diffuseColor;
  3830. duk_push_pointer(context, (void*)retInst);
  3831. return 1;
  3832. }
  3833. duk_ret_t Polycode_LightInfo__set_diffuseColor(duk_context *context) {
  3834. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3835. inst->diffuseColor = *(Color*)duk_to_pointer(context, 1);
  3836. return 0;
  3837. }
  3838. duk_ret_t Polycode_LightInfo__get_specularColor(duk_context *context) {
  3839. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3840. Color *retInst = new Color();
  3841. *retInst = inst->specularColor;
  3842. duk_push_pointer(context, (void*)retInst);
  3843. return 1;
  3844. }
  3845. duk_ret_t Polycode_LightInfo__set_specularColor(duk_context *context) {
  3846. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3847. inst->specularColor = *(Color*)duk_to_pointer(context, 1);
  3848. return 0;
  3849. }
  3850. duk_ret_t Polycode_LightInfo__get_constantAttenuation(duk_context *context) {
  3851. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3852. duk_push_number(context, inst->constantAttenuation);
  3853. return 1;
  3854. }
  3855. duk_ret_t Polycode_LightInfo__set_constantAttenuation(duk_context *context) {
  3856. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3857. inst->constantAttenuation = duk_to_number(context, 1);
  3858. return 0;
  3859. }
  3860. duk_ret_t Polycode_LightInfo__get_linearAttenuation(duk_context *context) {
  3861. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3862. duk_push_number(context, inst->linearAttenuation);
  3863. return 1;
  3864. }
  3865. duk_ret_t Polycode_LightInfo__set_linearAttenuation(duk_context *context) {
  3866. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3867. inst->linearAttenuation = duk_to_number(context, 1);
  3868. return 0;
  3869. }
  3870. duk_ret_t Polycode_LightInfo__get_quadraticAttenuation(duk_context *context) {
  3871. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3872. duk_push_number(context, inst->quadraticAttenuation);
  3873. return 1;
  3874. }
  3875. duk_ret_t Polycode_LightInfo__set_quadraticAttenuation(duk_context *context) {
  3876. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3877. inst->quadraticAttenuation = duk_to_number(context, 1);
  3878. return 0;
  3879. }
  3880. duk_ret_t Polycode_LightInfo__get_intensity(duk_context *context) {
  3881. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3882. duk_push_number(context, inst->intensity);
  3883. return 1;
  3884. }
  3885. duk_ret_t Polycode_LightInfo__set_intensity(duk_context *context) {
  3886. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3887. inst->intensity = duk_to_number(context, 1);
  3888. return 0;
  3889. }
  3890. duk_ret_t Polycode_LightInfo__get_spotlightCutoff(duk_context *context) {
  3891. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3892. duk_push_number(context, inst->spotlightCutoff);
  3893. return 1;
  3894. }
  3895. duk_ret_t Polycode_LightInfo__set_spotlightCutoff(duk_context *context) {
  3896. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3897. inst->spotlightCutoff = duk_to_number(context, 1);
  3898. return 0;
  3899. }
  3900. duk_ret_t Polycode_LightInfo__get_spotlightExponent(duk_context *context) {
  3901. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3902. duk_push_number(context, inst->spotlightExponent);
  3903. return 1;
  3904. }
  3905. duk_ret_t Polycode_LightInfo__set_spotlightExponent(duk_context *context) {
  3906. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3907. inst->spotlightExponent = duk_to_number(context, 1);
  3908. return 0;
  3909. }
  3910. duk_ret_t Polycode_LightInfo__get_shadowsEnabled(duk_context *context) {
  3911. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3912. duk_push_boolean(context, inst->shadowsEnabled);
  3913. return 1;
  3914. }
  3915. duk_ret_t Polycode_LightInfo__set_shadowsEnabled(duk_context *context) {
  3916. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3917. inst->shadowsEnabled = duk_to_boolean(context, 1);
  3918. return 0;
  3919. }
  3920. duk_ret_t Polycode_LightInfo__get_lightViewMatrix(duk_context *context) {
  3921. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3922. Matrix4 *retInst = new Matrix4();
  3923. *retInst = inst->lightViewMatrix;
  3924. duk_push_pointer(context, (void*)retInst);
  3925. return 1;
  3926. }
  3927. duk_ret_t Polycode_LightInfo__set_lightViewMatrix(duk_context *context) {
  3928. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3929. inst->lightViewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3930. return 0;
  3931. }
  3932. duk_ret_t Polycode_LightInfo__delete(duk_context *context) {
  3933. LightInfo *inst = (LightInfo*)duk_to_pointer(context, 0);
  3934. delete inst;
  3935. return 0;
  3936. }
  3937. duk_ret_t Polycode_GPUDrawCall(duk_context *context) {
  3938. GPUDrawCall *inst = new GPUDrawCall();
  3939. duk_push_pointer(context, (void*)inst);
  3940. return 1;
  3941. }
  3942. duk_ret_t Polycode_GPUDrawCall__get_options(duk_context *context) {
  3943. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3944. GPUDrawOptions *retInst = new GPUDrawOptions();
  3945. *retInst = inst->options;
  3946. duk_push_pointer(context, (void*)retInst);
  3947. return 1;
  3948. }
  3949. duk_ret_t Polycode_GPUDrawCall__set_options(duk_context *context) {
  3950. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3951. inst->options = *(GPUDrawOptions*)duk_to_pointer(context, 1);
  3952. return 0;
  3953. }
  3954. duk_ret_t Polycode_GPUDrawCall__get_modelMatrix(duk_context *context) {
  3955. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3956. Matrix4 *retInst = new Matrix4();
  3957. *retInst = inst->modelMatrix;
  3958. duk_push_pointer(context, (void*)retInst);
  3959. return 1;
  3960. }
  3961. duk_ret_t Polycode_GPUDrawCall__set_modelMatrix(duk_context *context) {
  3962. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3963. inst->modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  3964. return 0;
  3965. }
  3966. duk_ret_t Polycode_GPUDrawCall__delete(duk_context *context) {
  3967. GPUDrawCall *inst = (GPUDrawCall*)duk_to_pointer(context, 0);
  3968. delete inst;
  3969. return 0;
  3970. }
  3971. duk_ret_t Polycode_GPUDrawOptions(duk_context *context) {
  3972. GPUDrawOptions *inst = new GPUDrawOptions();
  3973. duk_push_pointer(context, (void*)inst);
  3974. return 1;
  3975. }
  3976. duk_ret_t Polycode_GPUDrawOptions__get_depthTest(duk_context *context) {
  3977. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3978. duk_push_boolean(context, inst->depthTest);
  3979. return 1;
  3980. }
  3981. duk_ret_t Polycode_GPUDrawOptions__set_depthTest(duk_context *context) {
  3982. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3983. inst->depthTest = duk_to_boolean(context, 1);
  3984. return 0;
  3985. }
  3986. duk_ret_t Polycode_GPUDrawOptions__get_depthWrite(duk_context *context) {
  3987. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3988. duk_push_boolean(context, inst->depthWrite);
  3989. return 1;
  3990. }
  3991. duk_ret_t Polycode_GPUDrawOptions__set_depthWrite(duk_context *context) {
  3992. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3993. inst->depthWrite = duk_to_boolean(context, 1);
  3994. return 0;
  3995. }
  3996. duk_ret_t Polycode_GPUDrawOptions__get_linePointSize(duk_context *context) {
  3997. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  3998. duk_push_number(context, inst->linePointSize);
  3999. return 1;
  4000. }
  4001. duk_ret_t Polycode_GPUDrawOptions__set_linePointSize(duk_context *context) {
  4002. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4003. inst->linePointSize = duk_to_number(context, 1);
  4004. return 0;
  4005. }
  4006. duk_ret_t Polycode_GPUDrawOptions__get_alphaTest(duk_context *context) {
  4007. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4008. duk_push_boolean(context, inst->alphaTest);
  4009. return 1;
  4010. }
  4011. duk_ret_t Polycode_GPUDrawOptions__set_alphaTest(duk_context *context) {
  4012. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4013. inst->alphaTest = duk_to_boolean(context, 1);
  4014. return 0;
  4015. }
  4016. duk_ret_t Polycode_GPUDrawOptions__get_backfaceCull(duk_context *context) {
  4017. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4018. duk_push_boolean(context, inst->backfaceCull);
  4019. return 1;
  4020. }
  4021. duk_ret_t Polycode_GPUDrawOptions__set_backfaceCull(duk_context *context) {
  4022. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4023. inst->backfaceCull = duk_to_boolean(context, 1);
  4024. return 0;
  4025. }
  4026. duk_ret_t Polycode_GPUDrawOptions__get_depthOnly(duk_context *context) {
  4027. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4028. duk_push_boolean(context, inst->depthOnly);
  4029. return 1;
  4030. }
  4031. duk_ret_t Polycode_GPUDrawOptions__set_depthOnly(duk_context *context) {
  4032. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4033. inst->depthOnly = duk_to_boolean(context, 1);
  4034. return 0;
  4035. }
  4036. duk_ret_t Polycode_GPUDrawOptions__get_forceMaterial(duk_context *context) {
  4037. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4038. duk_push_boolean(context, inst->forceMaterial);
  4039. return 1;
  4040. }
  4041. duk_ret_t Polycode_GPUDrawOptions__set_forceMaterial(duk_context *context) {
  4042. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4043. inst->forceMaterial = duk_to_boolean(context, 1);
  4044. return 0;
  4045. }
  4046. duk_ret_t Polycode_GPUDrawOptions__get_blendingMode(duk_context *context) {
  4047. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4048. duk_push_int(context, inst->blendingMode);
  4049. return 1;
  4050. }
  4051. duk_ret_t Polycode_GPUDrawOptions__set_blendingMode(duk_context *context) {
  4052. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4053. inst->blendingMode = duk_to_int(context, 1);
  4054. return 0;
  4055. }
  4056. duk_ret_t Polycode_GPUDrawOptions__get_scissorBox(duk_context *context) {
  4057. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4058. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4059. *retInst = inst->scissorBox;
  4060. duk_push_pointer(context, (void*)retInst);
  4061. return 1;
  4062. }
  4063. duk_ret_t Polycode_GPUDrawOptions__set_scissorBox(duk_context *context) {
  4064. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4065. inst->scissorBox = *(Rectangle*)duk_to_pointer(context, 1);
  4066. return 0;
  4067. }
  4068. duk_ret_t Polycode_GPUDrawOptions__get_enableScissor(duk_context *context) {
  4069. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4070. duk_push_boolean(context, inst->enableScissor);
  4071. return 1;
  4072. }
  4073. duk_ret_t Polycode_GPUDrawOptions__set_enableScissor(duk_context *context) {
  4074. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4075. inst->enableScissor = duk_to_boolean(context, 1);
  4076. return 0;
  4077. }
  4078. duk_ret_t Polycode_GPUDrawOptions__get_drawColor(duk_context *context) {
  4079. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4080. Color *retInst = new Color();
  4081. *retInst = inst->drawColor;
  4082. duk_push_pointer(context, (void*)retInst);
  4083. return 1;
  4084. }
  4085. duk_ret_t Polycode_GPUDrawOptions__set_drawColor(duk_context *context) {
  4086. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4087. inst->drawColor = *(Color*)duk_to_pointer(context, 1);
  4088. return 0;
  4089. }
  4090. duk_ret_t Polycode_GPUDrawOptions__delete(duk_context *context) {
  4091. GPUDrawOptions *inst = (GPUDrawOptions*)duk_to_pointer(context, 0);
  4092. delete inst;
  4093. return 0;
  4094. }
  4095. duk_ret_t Polycode_GPUDrawBuffer(duk_context *context) {
  4096. GPUDrawBuffer *inst = new GPUDrawBuffer();
  4097. duk_push_pointer(context, (void*)inst);
  4098. return 1;
  4099. }
  4100. duk_ret_t Polycode_GPUDrawBuffer__get_projectionMatrix(duk_context *context) {
  4101. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4102. Matrix4 *retInst = new Matrix4();
  4103. *retInst = inst->projectionMatrix;
  4104. duk_push_pointer(context, (void*)retInst);
  4105. return 1;
  4106. }
  4107. duk_ret_t Polycode_GPUDrawBuffer__set_projectionMatrix(duk_context *context) {
  4108. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4109. inst->projectionMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4110. return 0;
  4111. }
  4112. duk_ret_t Polycode_GPUDrawBuffer__get_viewMatrix(duk_context *context) {
  4113. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4114. Matrix4 *retInst = new Matrix4();
  4115. *retInst = inst->viewMatrix;
  4116. duk_push_pointer(context, (void*)retInst);
  4117. return 1;
  4118. }
  4119. duk_ret_t Polycode_GPUDrawBuffer__set_viewMatrix(duk_context *context) {
  4120. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4121. inst->viewMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4122. return 0;
  4123. }
  4124. duk_ret_t Polycode_GPUDrawBuffer__get_cameraMatrix(duk_context *context) {
  4125. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4126. Matrix4 *retInst = new Matrix4();
  4127. *retInst = inst->cameraMatrix;
  4128. duk_push_pointer(context, (void*)retInst);
  4129. return 1;
  4130. }
  4131. duk_ret_t Polycode_GPUDrawBuffer__set_cameraMatrix(duk_context *context) {
  4132. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4133. inst->cameraMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  4134. return 0;
  4135. }
  4136. duk_ret_t Polycode_GPUDrawBuffer__get_clearColor(duk_context *context) {
  4137. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4138. Color *retInst = new Color();
  4139. *retInst = inst->clearColor;
  4140. duk_push_pointer(context, (void*)retInst);
  4141. return 1;
  4142. }
  4143. duk_ret_t Polycode_GPUDrawBuffer__set_clearColor(duk_context *context) {
  4144. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4145. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  4146. return 0;
  4147. }
  4148. duk_ret_t Polycode_GPUDrawBuffer__get_clearDepthBuffer(duk_context *context) {
  4149. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4150. duk_push_boolean(context, inst->clearDepthBuffer);
  4151. return 1;
  4152. }
  4153. duk_ret_t Polycode_GPUDrawBuffer__set_clearDepthBuffer(duk_context *context) {
  4154. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4155. inst->clearDepthBuffer = duk_to_boolean(context, 1);
  4156. return 0;
  4157. }
  4158. duk_ret_t Polycode_GPUDrawBuffer__get_clearColorBuffer(duk_context *context) {
  4159. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4160. duk_push_boolean(context, inst->clearColorBuffer);
  4161. return 1;
  4162. }
  4163. duk_ret_t Polycode_GPUDrawBuffer__set_clearColorBuffer(duk_context *context) {
  4164. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4165. inst->clearColorBuffer = duk_to_boolean(context, 1);
  4166. return 0;
  4167. }
  4168. duk_ret_t Polycode_GPUDrawBuffer__get_backingResolutionScale(duk_context *context) {
  4169. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4170. Vector2 *retInst = new Vector2();
  4171. *retInst = inst->backingResolutionScale;
  4172. duk_push_pointer(context, (void*)retInst);
  4173. return 1;
  4174. }
  4175. duk_ret_t Polycode_GPUDrawBuffer__set_backingResolutionScale(duk_context *context) {
  4176. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4177. inst->backingResolutionScale = *(Vector2*)duk_to_pointer(context, 1);
  4178. return 0;
  4179. }
  4180. duk_ret_t Polycode_GPUDrawBuffer__get_viewport(duk_context *context) {
  4181. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4182. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  4183. *retInst = inst->viewport;
  4184. duk_push_pointer(context, (void*)retInst);
  4185. return 1;
  4186. }
  4187. duk_ret_t Polycode_GPUDrawBuffer__set_viewport(duk_context *context) {
  4188. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4189. inst->viewport = *(Rectangle*)duk_to_pointer(context, 1);
  4190. return 0;
  4191. }
  4192. duk_ret_t Polycode_GPUDrawBuffer__delete(duk_context *context) {
  4193. GPUDrawBuffer *inst = (GPUDrawBuffer*)duk_to_pointer(context, 0);
  4194. delete inst;
  4195. return 0;
  4196. }
  4197. duk_ret_t Polycode_Image(duk_context *context) {
  4198. String fileName = duk_to_string(context, 0);
  4199. Image *inst = new Image(fileName);
  4200. duk_push_pointer(context, (void*)inst);
  4201. return 1;
  4202. }
  4203. duk_ret_t Polycode_Image__delete(duk_context *context) {
  4204. Image *inst = (Image*)duk_to_pointer(context, 0);
  4205. delete inst;
  4206. return 0;
  4207. }
  4208. duk_ret_t Polycode_Image_BlankImage(duk_context *context) {
  4209. int width = duk_to_int(context, 0);
  4210. int height = duk_to_int(context, 1);
  4211. int type = duk_to_int(context, 2);
  4212. PolyBase *ptrRetVal = (PolyBase*)Image::BlankImage(width,height,type);
  4213. duk_push_pointer(context, (void*)ptrRetVal);
  4214. return 1;
  4215. }
  4216. duk_ret_t Polycode_Image_loadImage(duk_context *context) {
  4217. Image *inst = (Image*)duk_to_pointer(context, 0);
  4218. String fileName = duk_to_string(context, 1);
  4219. duk_push_boolean(context, inst->loadImage(fileName));
  4220. return 1;
  4221. }
  4222. duk_ret_t Polycode_Image_saveImage(duk_context *context) {
  4223. Image *inst = (Image*)duk_to_pointer(context, 0);
  4224. String fileName = duk_to_string(context, 1);
  4225. duk_push_boolean(context, inst->saveImage(fileName));
  4226. return 1;
  4227. }
  4228. duk_ret_t Polycode_Image_pasteImage(duk_context *context) {
  4229. Image *inst = (Image*)duk_to_pointer(context, 0);
  4230. Image* image = (Image*)duk_to_pointer(context, 1);
  4231. int x = duk_to_int(context, 2);
  4232. int y = duk_to_int(context, 3);
  4233. int blendingMode = duk_to_int(context, 4);
  4234. Number blendAmount = duk_to_number(context, 5);
  4235. Color blendColor = *(Color*)duk_to_pointer(context, 6);
  4236. inst->pasteImage(image,x,y,blendingMode,blendAmount,blendColor);
  4237. return 0;
  4238. }
  4239. duk_ret_t Polycode_Image_createEmpty(duk_context *context) {
  4240. Image *inst = (Image*)duk_to_pointer(context, 0);
  4241. int width = duk_to_int(context, 1);
  4242. int height = duk_to_int(context, 2);
  4243. Color fillColor = *(Color*)duk_to_pointer(context, 3);
  4244. inst->createEmpty(width,height,fillColor);
  4245. return 0;
  4246. }
  4247. duk_ret_t Polycode_Image_fill(duk_context *context) {
  4248. Image *inst = (Image*)duk_to_pointer(context, 0);
  4249. Color color = *(Color*)duk_to_pointer(context, 1);
  4250. inst->fill(color);
  4251. return 0;
  4252. }
  4253. duk_ret_t Polycode_Image_setPixel(duk_context *context) {
  4254. Image *inst = (Image*)duk_to_pointer(context, 0);
  4255. int x = duk_to_int(context, 1);
  4256. int y = duk_to_int(context, 2);
  4257. Number r = duk_to_number(context, 3);
  4258. Number g = duk_to_number(context, 4);
  4259. Number b = duk_to_number(context, 5);
  4260. Number a = duk_to_number(context, 6);
  4261. inst->setPixel(x,y,r,g,b,a);
  4262. return 0;
  4263. }
  4264. duk_ret_t Polycode_Image_getPixel(duk_context *context) {
  4265. Image *inst = (Image*)duk_to_pointer(context, 0);
  4266. int x = duk_to_int(context, 1);
  4267. int y = duk_to_int(context, 2);
  4268. Color *retInst = new Color();
  4269. *retInst = inst->getPixel(x,y);
  4270. duk_push_pointer(context, (void*)retInst);
  4271. return 1;
  4272. }
  4273. duk_ret_t Polycode_Image_swap(duk_context *context) {
  4274. Image *inst = (Image*)duk_to_pointer(context, 0);
  4275. int* v1 = (int*)duk_to_pointer(context, 1);
  4276. int* v2 = (int*)duk_to_pointer(context, 2);
  4277. inst->swap(v1,v2);
  4278. return 0;
  4279. }
  4280. duk_ret_t Polycode_Image_drawLine(duk_context *context) {
  4281. Image *inst = (Image*)duk_to_pointer(context, 0);
  4282. int x0 = duk_to_int(context, 1);
  4283. int y0 = duk_to_int(context, 2);
  4284. int x1 = duk_to_int(context, 3);
  4285. int y1 = duk_to_int(context, 4);
  4286. Color col = *(Color*)duk_to_pointer(context, 5);
  4287. inst->drawLine(x0,y0,x1,y1,col);
  4288. return 0;
  4289. }
  4290. duk_ret_t Polycode_Image_moveBrushTo(duk_context *context) {
  4291. Image *inst = (Image*)duk_to_pointer(context, 0);
  4292. int x = duk_to_int(context, 1);
  4293. int y = duk_to_int(context, 2);
  4294. inst->moveBrushTo(x,y);
  4295. return 0;
  4296. }
  4297. duk_ret_t Polycode_Image_moveBrush(duk_context *context) {
  4298. Image *inst = (Image*)duk_to_pointer(context, 0);
  4299. int x = duk_to_int(context, 1);
  4300. int y = duk_to_int(context, 2);
  4301. inst->moveBrush(x,y);
  4302. return 0;
  4303. }
  4304. duk_ret_t Polycode_Image_drawLineTo(duk_context *context) {
  4305. Image *inst = (Image*)duk_to_pointer(context, 0);
  4306. int x = duk_to_int(context, 1);
  4307. int y = duk_to_int(context, 2);
  4308. Color col = *(Color*)duk_to_pointer(context, 3);
  4309. inst->drawLineTo(x,y,col);
  4310. return 0;
  4311. }
  4312. duk_ret_t Polycode_Image_fillRect(duk_context *context) {
  4313. Image *inst = (Image*)duk_to_pointer(context, 0);
  4314. int x = duk_to_int(context, 1);
  4315. int y = duk_to_int(context, 2);
  4316. int w = duk_to_int(context, 3);
  4317. int h = duk_to_int(context, 4);
  4318. Color col = *(Color*)duk_to_pointer(context, 5);
  4319. inst->fillRect(x,y,w,h,col);
  4320. return 0;
  4321. }
  4322. duk_ret_t Polycode_Image_perlinNoise(duk_context *context) {
  4323. Image *inst = (Image*)duk_to_pointer(context, 0);
  4324. int seed = duk_to_int(context, 1);
  4325. bool alpha = duk_to_boolean(context, 2);
  4326. inst->perlinNoise(seed,alpha);
  4327. return 0;
  4328. }
  4329. duk_ret_t Polycode_Image_fastBlur(duk_context *context) {
  4330. Image *inst = (Image*)duk_to_pointer(context, 0);
  4331. int blurSize = duk_to_int(context, 1);
  4332. inst->fastBlur(blurSize);
  4333. return 0;
  4334. }
  4335. duk_ret_t Polycode_Image_fastBlurVert(duk_context *context) {
  4336. Image *inst = (Image*)duk_to_pointer(context, 0);
  4337. int blurSize = duk_to_int(context, 1);
  4338. inst->fastBlurVert(blurSize);
  4339. return 0;
  4340. }
  4341. duk_ret_t Polycode_Image_fastBlurHor(duk_context *context) {
  4342. Image *inst = (Image*)duk_to_pointer(context, 0);
  4343. int blurSize = duk_to_int(context, 1);
  4344. inst->fastBlurHor(blurSize);
  4345. return 0;
  4346. }
  4347. duk_ret_t Polycode_Image_getPixelsInRect(duk_context *context) {
  4348. Image *inst = (Image*)duk_to_pointer(context, 0);
  4349. int x = duk_to_int(context, 1);
  4350. int y = duk_to_int(context, 2);
  4351. int width = duk_to_int(context, 3);
  4352. int height = duk_to_int(context, 4);
  4353. PolyBase *ptrRetVal = (PolyBase*)inst->getPixelsInRect(x,y,width,height);
  4354. duk_push_pointer(context, (void*)ptrRetVal);
  4355. return 1;
  4356. }
  4357. duk_ret_t Polycode_Image_getImagePart(duk_context *context) {
  4358. Image *inst = (Image*)duk_to_pointer(context, 0);
  4359. Rectangle subRect = *(Rectangle*)duk_to_pointer(context, 1);
  4360. PolyBase *ptrRetVal = (PolyBase*)inst->getImagePart(subRect);
  4361. duk_push_pointer(context, (void*)ptrRetVal);
  4362. return 1;
  4363. }
  4364. duk_ret_t Polycode_Image_getBrushX(duk_context *context) {
  4365. Image *inst = (Image*)duk_to_pointer(context, 0);
  4366. duk_push_int(context, inst->getBrushX());
  4367. return 1;
  4368. }
  4369. duk_ret_t Polycode_Image_getBrushY(duk_context *context) {
  4370. Image *inst = (Image*)duk_to_pointer(context, 0);
  4371. duk_push_int(context, inst->getBrushY());
  4372. return 1;
  4373. }
  4374. duk_ret_t Polycode_Image_isLoaded(duk_context *context) {
  4375. Image *inst = (Image*)duk_to_pointer(context, 0);
  4376. duk_push_boolean(context, inst->isLoaded());
  4377. return 1;
  4378. }
  4379. duk_ret_t Polycode_Image_getType(duk_context *context) {
  4380. Image *inst = (Image*)duk_to_pointer(context, 0);
  4381. duk_push_int(context, inst->getType());
  4382. return 1;
  4383. }
  4384. duk_ret_t Polycode_Image_getWidth(duk_context *context) {
  4385. Image *inst = (Image*)duk_to_pointer(context, 0);
  4386. duk_push_int(context, inst->getWidth());
  4387. return 1;
  4388. }
  4389. duk_ret_t Polycode_Image_getHeight(duk_context *context) {
  4390. Image *inst = (Image*)duk_to_pointer(context, 0);
  4391. duk_push_int(context, inst->getHeight());
  4392. return 1;
  4393. }
  4394. duk_ret_t Polycode_Image_getPixels(duk_context *context) {
  4395. Image *inst = (Image*)duk_to_pointer(context, 0);
  4396. PolyBase *ptrRetVal = (PolyBase*)inst->getPixels();
  4397. duk_push_pointer(context, (void*)ptrRetVal);
  4398. return 1;
  4399. }
  4400. duk_ret_t Polycode_Image_premultiplyAlpha(duk_context *context) {
  4401. Image *inst = (Image*)duk_to_pointer(context, 0);
  4402. inst->premultiplyAlpha();
  4403. return 0;
  4404. }
  4405. duk_ret_t Polycode_Image_savePNG(duk_context *context) {
  4406. Image *inst = (Image*)duk_to_pointer(context, 0);
  4407. String fileName = duk_to_string(context, 1);
  4408. duk_push_boolean(context, inst->savePNG(fileName));
  4409. return 1;
  4410. }
  4411. duk_ret_t Polycode_TouchInfo(duk_context *context) {
  4412. TouchInfo *inst = new TouchInfo();
  4413. duk_push_pointer(context, (void*)inst);
  4414. return 1;
  4415. }
  4416. duk_ret_t Polycode_TouchInfo__get_id(duk_context *context) {
  4417. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4418. duk_push_int(context, inst->id);
  4419. return 1;
  4420. }
  4421. duk_ret_t Polycode_TouchInfo__set_id(duk_context *context) {
  4422. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4423. inst->id = duk_to_int(context, 1);
  4424. return 0;
  4425. }
  4426. duk_ret_t Polycode_TouchInfo__get_position(duk_context *context) {
  4427. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4428. Vector2 *retInst = new Vector2();
  4429. *retInst = inst->position;
  4430. duk_push_pointer(context, (void*)retInst);
  4431. return 1;
  4432. }
  4433. duk_ret_t Polycode_TouchInfo__set_position(duk_context *context) {
  4434. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4435. inst->position = *(Vector2*)duk_to_pointer(context, 1);
  4436. return 0;
  4437. }
  4438. duk_ret_t Polycode_TouchInfo__get_type(duk_context *context) {
  4439. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4440. duk_push_int(context, inst->type);
  4441. return 1;
  4442. }
  4443. duk_ret_t Polycode_TouchInfo__set_type(duk_context *context) {
  4444. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4445. inst->type = duk_to_int(context, 1);
  4446. return 0;
  4447. }
  4448. duk_ret_t Polycode_TouchInfo__delete(duk_context *context) {
  4449. TouchInfo *inst = (TouchInfo*)duk_to_pointer(context, 0);
  4450. delete inst;
  4451. return 0;
  4452. }
  4453. duk_ret_t Polycode_InputEvent(duk_context *context) {
  4454. InputEvent *inst = new InputEvent();
  4455. duk_push_pointer(context, (void*)inst);
  4456. return 1;
  4457. }
  4458. duk_ret_t Polycode_InputEvent__get_mouseButton(duk_context *context) {
  4459. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4460. duk_push_int(context, inst->mouseButton);
  4461. return 1;
  4462. }
  4463. duk_ret_t Polycode_InputEvent__set_mouseButton(duk_context *context) {
  4464. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4465. inst->mouseButton = duk_to_int(context, 1);
  4466. return 0;
  4467. }
  4468. duk_ret_t Polycode_InputEvent__get_mousePosition(duk_context *context) {
  4469. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4470. Vector2 *retInst = new Vector2();
  4471. *retInst = inst->mousePosition;
  4472. duk_push_pointer(context, (void*)retInst);
  4473. return 1;
  4474. }
  4475. duk_ret_t Polycode_InputEvent__set_mousePosition(duk_context *context) {
  4476. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4477. inst->mousePosition = *(Vector2*)duk_to_pointer(context, 1);
  4478. return 0;
  4479. }
  4480. duk_ret_t Polycode_InputEvent__get_key(duk_context *context) {
  4481. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4482. duk_push_int(context, inst->key);
  4483. return 1;
  4484. }
  4485. duk_ret_t Polycode_InputEvent__set_key(duk_context *context) {
  4486. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4487. inst->key = (PolyKEY)duk_to_int(context, 1);
  4488. return 0;
  4489. }
  4490. duk_ret_t Polycode_InputEvent__get_timestamp(duk_context *context) {
  4491. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4492. duk_push_int(context, inst->timestamp);
  4493. return 1;
  4494. }
  4495. duk_ret_t Polycode_InputEvent__set_timestamp(duk_context *context) {
  4496. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4497. inst->timestamp = duk_to_int(context, 1);
  4498. return 0;
  4499. }
  4500. duk_ret_t Polycode_InputEvent__get_text(duk_context *context) {
  4501. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4502. duk_push_string(context, inst->text.c_str());
  4503. return 1;
  4504. }
  4505. duk_ret_t Polycode_InputEvent__set_text(duk_context *context) {
  4506. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4507. inst->text = duk_to_string(context, 1);
  4508. return 0;
  4509. }
  4510. duk_ret_t Polycode_InputEvent__get_touch(duk_context *context) {
  4511. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4512. TouchInfo *retInst = new TouchInfo();
  4513. *retInst = inst->touch;
  4514. duk_push_pointer(context, (void*)retInst);
  4515. return 1;
  4516. }
  4517. duk_ret_t Polycode_InputEvent__set_touch(duk_context *context) {
  4518. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4519. inst->touch = *(TouchInfo*)duk_to_pointer(context, 1);
  4520. return 0;
  4521. }
  4522. duk_ret_t Polycode_InputEvent__get_touchType(duk_context *context) {
  4523. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4524. duk_push_int(context, inst->touchType);
  4525. return 1;
  4526. }
  4527. duk_ret_t Polycode_InputEvent__set_touchType(duk_context *context) {
  4528. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4529. inst->touchType = duk_to_int(context, 1);
  4530. return 0;
  4531. }
  4532. duk_ret_t Polycode_InputEvent__get_joystickDeviceID(duk_context *context) {
  4533. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4534. duk_push_int(context, inst->joystickDeviceID);
  4535. return 1;
  4536. }
  4537. duk_ret_t Polycode_InputEvent__set_joystickDeviceID(duk_context *context) {
  4538. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4539. inst->joystickDeviceID = duk_to_int(context, 1);
  4540. return 0;
  4541. }
  4542. duk_ret_t Polycode_InputEvent__get_joystickAxisValue(duk_context *context) {
  4543. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4544. duk_push_number(context, inst->joystickAxisValue);
  4545. return 1;
  4546. }
  4547. duk_ret_t Polycode_InputEvent__set_joystickAxisValue(duk_context *context) {
  4548. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4549. inst->joystickAxisValue = duk_to_number(context, 1);
  4550. return 0;
  4551. }
  4552. duk_ret_t Polycode_InputEvent__get_joystickButton(duk_context *context) {
  4553. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4554. duk_push_int(context, inst->joystickButton);
  4555. return 1;
  4556. }
  4557. duk_ret_t Polycode_InputEvent__set_joystickButton(duk_context *context) {
  4558. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4559. inst->joystickButton = duk_to_int(context, 1);
  4560. return 0;
  4561. }
  4562. duk_ret_t Polycode_InputEvent__get_joystickAxis(duk_context *context) {
  4563. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4564. duk_push_int(context, inst->joystickAxis);
  4565. return 1;
  4566. }
  4567. duk_ret_t Polycode_InputEvent__set_joystickAxis(duk_context *context) {
  4568. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4569. inst->joystickAxis = duk_to_int(context, 1);
  4570. return 0;
  4571. }
  4572. duk_ret_t Polycode_InputEvent__get_joystickIndex(duk_context *context) {
  4573. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4574. duk_push_int(context, inst->joystickIndex);
  4575. return 1;
  4576. }
  4577. duk_ret_t Polycode_InputEvent__set_joystickIndex(duk_context *context) {
  4578. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4579. inst->joystickIndex = duk_to_int(context, 1);
  4580. return 0;
  4581. }
  4582. duk_ret_t Polycode_InputEvent__get_hitDistance(duk_context *context) {
  4583. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4584. duk_push_number(context, inst->hitDistance);
  4585. return 1;
  4586. }
  4587. duk_ret_t Polycode_InputEvent__set_hitDistance(duk_context *context) {
  4588. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4589. inst->hitDistance = duk_to_number(context, 1);
  4590. return 0;
  4591. }
  4592. duk_ret_t Polycode_InputEvent__delete(duk_context *context) {
  4593. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4594. delete inst;
  4595. return 0;
  4596. }
  4597. duk_ret_t Polycode_InputEvent_getMousePosition(duk_context *context) {
  4598. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4599. Vector2 *retInst = new Vector2();
  4600. *retInst = inst->getMousePosition();
  4601. duk_push_pointer(context, (void*)retInst);
  4602. return 1;
  4603. }
  4604. duk_ret_t Polycode_InputEvent_getKey(duk_context *context) {
  4605. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4606. duk_push_int(context, inst->getKey());
  4607. return 1;
  4608. }
  4609. duk_ret_t Polycode_InputEvent_getMouseButton(duk_context *context) {
  4610. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4611. duk_push_int(context, inst->getMouseButton());
  4612. return 1;
  4613. }
  4614. duk_ret_t Polycode_InputEvent_keyCode(duk_context *context) {
  4615. InputEvent *inst = (InputEvent*)duk_to_pointer(context, 0);
  4616. duk_push_int(context, inst->keyCode());
  4617. return 1;
  4618. }
  4619. duk_ret_t Polycode_GlyphData(duk_context *context) {
  4620. GlyphData *inst = new GlyphData();
  4621. duk_push_pointer(context, (void*)inst);
  4622. return 1;
  4623. }
  4624. duk_ret_t Polycode_GlyphData__get_glyphs(duk_context *context) {
  4625. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4626. PolyBase *ptrRetVal = (PolyBase*)inst->glyphs;
  4627. duk_push_pointer(context, (void*)ptrRetVal);
  4628. return 1;
  4629. }
  4630. duk_ret_t Polycode_GlyphData__set_glyphs(duk_context *context) {
  4631. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4632. inst->glyphs = (FT_Glyph*)duk_to_pointer(context, 1);
  4633. return 0;
  4634. }
  4635. duk_ret_t Polycode_GlyphData__get_positions(duk_context *context) {
  4636. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4637. PolyBase *ptrRetVal = (PolyBase*)inst->positions;
  4638. duk_push_pointer(context, (void*)ptrRetVal);
  4639. return 1;
  4640. }
  4641. duk_ret_t Polycode_GlyphData__set_positions(duk_context *context) {
  4642. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4643. inst->positions = (FT_Vector*)duk_to_pointer(context, 1);
  4644. return 0;
  4645. }
  4646. duk_ret_t Polycode_GlyphData__get_num_glyphs(duk_context *context) {
  4647. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4648. FT_UInt *retInst = new FT_UInt();
  4649. *retInst = inst->num_glyphs;
  4650. duk_push_pointer(context, (void*)retInst);
  4651. return 1;
  4652. }
  4653. duk_ret_t Polycode_GlyphData__set_num_glyphs(duk_context *context) {
  4654. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4655. inst->num_glyphs = *(FT_UInt*)duk_to_pointer(context, 1);
  4656. return 0;
  4657. }
  4658. duk_ret_t Polycode_GlyphData__get_trailingAdvance(duk_context *context) {
  4659. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4660. duk_push_int(context, inst->trailingAdvance);
  4661. return 1;
  4662. }
  4663. duk_ret_t Polycode_GlyphData__set_trailingAdvance(duk_context *context) {
  4664. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4665. inst->trailingAdvance = duk_to_int(context, 1);
  4666. return 0;
  4667. }
  4668. duk_ret_t Polycode_GlyphData__delete(duk_context *context) {
  4669. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4670. delete inst;
  4671. return 0;
  4672. }
  4673. duk_ret_t Polycode_GlyphData_clearData(duk_context *context) {
  4674. GlyphData *inst = (GlyphData*)duk_to_pointer(context, 0);
  4675. inst->clearData();
  4676. return 0;
  4677. }
  4678. duk_ret_t Polycode_ColorRange(duk_context *context) {
  4679. Color color = *(Color*)duk_to_pointer(context, 0);
  4680. int rangeStart = duk_to_int(context, 1);
  4681. int rangeEnd = duk_to_int(context, 2);
  4682. ColorRange *inst = new ColorRange(color,rangeStart,rangeEnd);
  4683. duk_push_pointer(context, (void*)inst);
  4684. return 1;
  4685. }
  4686. duk_ret_t Polycode_ColorRange__get_color(duk_context *context) {
  4687. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4688. Color *retInst = new Color();
  4689. *retInst = inst->color;
  4690. duk_push_pointer(context, (void*)retInst);
  4691. return 1;
  4692. }
  4693. duk_ret_t Polycode_ColorRange__set_color(duk_context *context) {
  4694. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4695. inst->color = *(Color*)duk_to_pointer(context, 1);
  4696. return 0;
  4697. }
  4698. duk_ret_t Polycode_ColorRange__get_rangeStart(duk_context *context) {
  4699. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4700. duk_push_int(context, inst->rangeStart);
  4701. return 1;
  4702. }
  4703. duk_ret_t Polycode_ColorRange__set_rangeStart(duk_context *context) {
  4704. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4705. inst->rangeStart = duk_to_int(context, 1);
  4706. return 0;
  4707. }
  4708. duk_ret_t Polycode_ColorRange__get_rangeEnd(duk_context *context) {
  4709. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4710. duk_push_int(context, inst->rangeEnd);
  4711. return 1;
  4712. }
  4713. duk_ret_t Polycode_ColorRange__set_rangeEnd(duk_context *context) {
  4714. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4715. inst->rangeEnd = duk_to_int(context, 1);
  4716. return 0;
  4717. }
  4718. duk_ret_t Polycode_ColorRange__delete(duk_context *context) {
  4719. ColorRange *inst = (ColorRange*)duk_to_pointer(context, 0);
  4720. delete inst;
  4721. return 0;
  4722. }
  4723. duk_ret_t Polycode_Label(duk_context *context) {
  4724. shared_ptr<Font> font = *(shared_ptr<Font>*)duk_to_pointer(context, 0);
  4725. String text = duk_to_string(context, 1);
  4726. int size = duk_to_int(context, 2);
  4727. int antiAliasMode = duk_to_int(context, 3);
  4728. bool premultiplyAlpha = duk_to_boolean(context, 4);
  4729. Color backgroundColor = *(Color*)duk_to_pointer(context, 5);
  4730. Color foregroundColor = *(Color*)duk_to_pointer(context, 6);
  4731. Label *inst = new Label(font,text,size,antiAliasMode,premultiplyAlpha,backgroundColor,foregroundColor);
  4732. duk_push_pointer(context, (void*)inst);
  4733. return 1;
  4734. }
  4735. duk_ret_t Polycode_Label__delete(duk_context *context) {
  4736. Label *inst = (Label*)duk_to_pointer(context, 0);
  4737. delete inst;
  4738. return 0;
  4739. }
  4740. duk_ret_t Polycode_Label_setText(duk_context *context) {
  4741. Label *inst = (Label*)duk_to_pointer(context, 0);
  4742. String text = duk_to_string(context, 1);
  4743. inst->setText(text);
  4744. return 0;
  4745. }
  4746. duk_ret_t Polycode_Label_getText(duk_context *context) {
  4747. Label *inst = (Label*)duk_to_pointer(context, 0);
  4748. duk_push_string(context, inst->getText().c_str());
  4749. return 1;
  4750. }
  4751. duk_ret_t Polycode_Label_getTextWidthForString(duk_context *context) {
  4752. Label *inst = (Label*)duk_to_pointer(context, 0);
  4753. String text = duk_to_string(context, 1);
  4754. duk_push_int(context, inst->getTextWidthForString(text));
  4755. return 1;
  4756. }
  4757. duk_ret_t Polycode_Label_getTextHeightForString(duk_context *context) {
  4758. Label *inst = (Label*)duk_to_pointer(context, 0);
  4759. String text = duk_to_string(context, 1);
  4760. duk_push_int(context, inst->getTextHeightForString(text));
  4761. return 1;
  4762. }
  4763. duk_ret_t Polycode_Label_getTextWidth(duk_context *context) {
  4764. Label *inst = (Label*)duk_to_pointer(context, 0);
  4765. duk_push_number(context, inst->getTextWidth());
  4766. return 1;
  4767. }
  4768. duk_ret_t Polycode_Label_getTextHeight(duk_context *context) {
  4769. Label *inst = (Label*)duk_to_pointer(context, 0);
  4770. duk_push_number(context, inst->getTextHeight());
  4771. return 1;
  4772. }
  4773. duk_ret_t Polycode_Label_setColorForRange(duk_context *context) {
  4774. Label *inst = (Label*)duk_to_pointer(context, 0);
  4775. Color color = *(Color*)duk_to_pointer(context, 1);
  4776. int rangeStart = duk_to_int(context, 2);
  4777. int rangeEnd = duk_to_int(context, 3);
  4778. inst->setColorForRange(color,rangeStart,rangeEnd);
  4779. return 0;
  4780. }
  4781. duk_ret_t Polycode_Label_clearColors(duk_context *context) {
  4782. Label *inst = (Label*)duk_to_pointer(context, 0);
  4783. inst->clearColors();
  4784. return 0;
  4785. }
  4786. duk_ret_t Polycode_Label_getColorForIndex(duk_context *context) {
  4787. Label *inst = (Label*)duk_to_pointer(context, 0);
  4788. int index = duk_to_int(context, 1);
  4789. Color *retInst = new Color();
  4790. *retInst = inst->getColorForIndex(index);
  4791. duk_push_pointer(context, (void*)retInst);
  4792. return 1;
  4793. }
  4794. duk_ret_t Polycode_Label_getPremultiplyAlpha(duk_context *context) {
  4795. Label *inst = (Label*)duk_to_pointer(context, 0);
  4796. duk_push_boolean(context, inst->getPremultiplyAlpha());
  4797. return 1;
  4798. }
  4799. duk_ret_t Polycode_Label_setPremultiplyAlpha(duk_context *context) {
  4800. Label *inst = (Label*)duk_to_pointer(context, 0);
  4801. bool val = duk_to_boolean(context, 1);
  4802. inst->setPremultiplyAlpha(val);
  4803. return 0;
  4804. }
  4805. duk_ret_t Polycode_Label_setFont(duk_context *context) {
  4806. Label *inst = (Label*)duk_to_pointer(context, 0);
  4807. shared_ptr<Font> newFont = *(shared_ptr<Font>*)duk_to_pointer(context, 1);
  4808. inst->setFont(newFont);
  4809. return 0;
  4810. }
  4811. duk_ret_t Polycode_Label_getFont(duk_context *context) {
  4812. Label *inst = (Label*)duk_to_pointer(context, 0);
  4813. shared_ptr<Font> *retInst = new shared_ptr<Font>();
  4814. *retInst = inst->getFont();
  4815. duk_push_pointer(context, (void*)retInst);
  4816. return 1;
  4817. }
  4818. duk_ret_t Polycode_Label_setSize(duk_context *context) {
  4819. Label *inst = (Label*)duk_to_pointer(context, 0);
  4820. int newSize = duk_to_int(context, 1);
  4821. inst->setSize(newSize);
  4822. return 0;
  4823. }
  4824. duk_ret_t Polycode_Label_getSize(duk_context *context) {
  4825. Label *inst = (Label*)duk_to_pointer(context, 0);
  4826. duk_push_int(context, inst->getSize());
  4827. return 1;
  4828. }
  4829. duk_ret_t Polycode_Label_getAntialiasMode(duk_context *context) {
  4830. Label *inst = (Label*)duk_to_pointer(context, 0);
  4831. duk_push_int(context, inst->getAntialiasMode());
  4832. return 1;
  4833. }
  4834. duk_ret_t Polycode_Label_setAntialiasMode(duk_context *context) {
  4835. Label *inst = (Label*)duk_to_pointer(context, 0);
  4836. int newMode = duk_to_int(context, 1);
  4837. inst->setAntialiasMode(newMode);
  4838. return 0;
  4839. }
  4840. duk_ret_t Polycode_Label_getBaselineAdjust(duk_context *context) {
  4841. Label *inst = (Label*)duk_to_pointer(context, 0);
  4842. duk_push_int(context, inst->getBaselineAdjust());
  4843. return 1;
  4844. }
  4845. duk_ret_t Polycode_Label_setBackgroundColor(duk_context *context) {
  4846. Label *inst = (Label*)duk_to_pointer(context, 0);
  4847. Color color = *(Color*)duk_to_pointer(context, 1);
  4848. inst->setBackgroundColor(color);
  4849. return 0;
  4850. }
  4851. duk_ret_t Polycode_Label_setForegroundColor(duk_context *context) {
  4852. Label *inst = (Label*)duk_to_pointer(context, 0);
  4853. Color color = *(Color*)duk_to_pointer(context, 1);
  4854. inst->setForegroundColor(color);
  4855. return 0;
  4856. }
  4857. duk_ret_t Polycode_Label_setColors(duk_context *context) {
  4858. Label *inst = (Label*)duk_to_pointer(context, 0);
  4859. Color backgroundColor = *(Color*)duk_to_pointer(context, 1);
  4860. Color foregroundColor = *(Color*)duk_to_pointer(context, 2);
  4861. inst->setColors(backgroundColor,foregroundColor);
  4862. return 0;
  4863. }
  4864. duk_ret_t Polycode_Label_getBackgroundColor(duk_context *context) {
  4865. Label *inst = (Label*)duk_to_pointer(context, 0);
  4866. Color *retInst = new Color();
  4867. *retInst = inst->getBackgroundColor();
  4868. duk_push_pointer(context, (void*)retInst);
  4869. return 1;
  4870. }
  4871. duk_ret_t Polycode_Label_getForegroundColor(duk_context *context) {
  4872. Label *inst = (Label*)duk_to_pointer(context, 0);
  4873. Color *retInst = new Color();
  4874. *retInst = inst->getForegroundColor();
  4875. duk_push_pointer(context, (void*)retInst);
  4876. return 1;
  4877. }
  4878. duk_ret_t Polycode_Label_optionsChanged(duk_context *context) {
  4879. Label *inst = (Label*)duk_to_pointer(context, 0);
  4880. duk_push_boolean(context, inst->optionsChanged());
  4881. return 1;
  4882. }
  4883. duk_ret_t Polycode_Material(duk_context *context) {
  4884. String name = duk_to_string(context, 0);
  4885. Material *inst = new Material(name);
  4886. duk_push_pointer(context, (void*)inst);
  4887. return 1;
  4888. }
  4889. duk_ret_t Polycode_Material__get_fp16RenderTargets(duk_context *context) {
  4890. Material *inst = (Material*)duk_to_pointer(context, 0);
  4891. duk_push_boolean(context, inst->fp16RenderTargets);
  4892. return 1;
  4893. }
  4894. duk_ret_t Polycode_Material__set_fp16RenderTargets(duk_context *context) {
  4895. Material *inst = (Material*)duk_to_pointer(context, 0);
  4896. inst->fp16RenderTargets = duk_to_boolean(context, 1);
  4897. return 0;
  4898. }
  4899. duk_ret_t Polycode_Material__get_blendingMode(duk_context *context) {
  4900. Material *inst = (Material*)duk_to_pointer(context, 0);
  4901. duk_push_int(context, inst->blendingMode);
  4902. return 1;
  4903. }
  4904. duk_ret_t Polycode_Material__set_blendingMode(duk_context *context) {
  4905. Material *inst = (Material*)duk_to_pointer(context, 0);
  4906. inst->blendingMode = duk_to_int(context, 1);
  4907. return 0;
  4908. }
  4909. duk_ret_t Polycode_Material__get_screenMaterial(duk_context *context) {
  4910. Material *inst = (Material*)duk_to_pointer(context, 0);
  4911. duk_push_boolean(context, inst->screenMaterial);
  4912. return 1;
  4913. }
  4914. duk_ret_t Polycode_Material__set_screenMaterial(duk_context *context) {
  4915. Material *inst = (Material*)duk_to_pointer(context, 0);
  4916. inst->screenMaterial = duk_to_boolean(context, 1);
  4917. return 0;
  4918. }
  4919. duk_ret_t Polycode_Material__delete(duk_context *context) {
  4920. Material *inst = (Material*)duk_to_pointer(context, 0);
  4921. delete inst;
  4922. return 0;
  4923. }
  4924. duk_ret_t Polycode_Material_addShaderPass(duk_context *context) {
  4925. Material *inst = (Material*)duk_to_pointer(context, 0);
  4926. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4927. inst->addShaderPass(pass);
  4928. return 0;
  4929. }
  4930. duk_ret_t Polycode_Material_addShaderPassAtIndex(duk_context *context) {
  4931. Material *inst = (Material*)duk_to_pointer(context, 0);
  4932. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  4933. int shaderIndex = duk_to_int(context, 2);
  4934. inst->addShaderPassAtIndex(pass,shaderIndex);
  4935. return 0;
  4936. }
  4937. duk_ret_t Polycode_Material_getNumShaderPasses(duk_context *context) {
  4938. Material *inst = (Material*)duk_to_pointer(context, 0);
  4939. duk_push_int(context, inst->getNumShaderPasses());
  4940. return 1;
  4941. }
  4942. duk_ret_t Polycode_Material_removeShaderPass(duk_context *context) {
  4943. Material *inst = (Material*)duk_to_pointer(context, 0);
  4944. int shaderIndex = duk_to_int(context, 1);
  4945. inst->removeShaderPass(shaderIndex);
  4946. return 0;
  4947. }
  4948. duk_ret_t Polycode_Material_addShaderRenderTarget(duk_context *context) {
  4949. Material *inst = (Material*)duk_to_pointer(context, 0);
  4950. ShaderRenderTarget* newTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4951. inst->addShaderRenderTarget(newTarget);
  4952. return 0;
  4953. }
  4954. duk_ret_t Polycode_Material_getNumShaderRenderTargets(duk_context *context) {
  4955. Material *inst = (Material*)duk_to_pointer(context, 0);
  4956. duk_push_int(context, inst->getNumShaderRenderTargets());
  4957. return 1;
  4958. }
  4959. duk_ret_t Polycode_Material_getShaderRenderTarget(duk_context *context) {
  4960. Material *inst = (Material*)duk_to_pointer(context, 0);
  4961. int index = duk_to_int(context, 1);
  4962. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderRenderTarget(index);
  4963. duk_push_pointer(context, (void*)ptrRetVal);
  4964. return 1;
  4965. }
  4966. duk_ret_t Polycode_Material_removeShaderRenderTarget(duk_context *context) {
  4967. Material *inst = (Material*)duk_to_pointer(context, 0);
  4968. int index = duk_to_int(context, 1);
  4969. inst->removeShaderRenderTarget(index);
  4970. return 0;
  4971. }
  4972. duk_ret_t Polycode_Material_recreateRenderTarget(duk_context *context) {
  4973. Material *inst = (Material*)duk_to_pointer(context, 0);
  4974. ShaderRenderTarget* renderTarget = (ShaderRenderTarget*)duk_to_pointer(context, 1);
  4975. inst->recreateRenderTarget(renderTarget);
  4976. return 0;
  4977. }
  4978. duk_ret_t Polycode_Material_recreateRenderTargets(duk_context *context) {
  4979. Material *inst = (Material*)duk_to_pointer(context, 0);
  4980. inst->recreateRenderTargets();
  4981. return 0;
  4982. }
  4983. duk_ret_t Polycode_Material_getName(duk_context *context) {
  4984. Material *inst = (Material*)duk_to_pointer(context, 0);
  4985. duk_push_string(context, inst->getName().c_str());
  4986. return 1;
  4987. }
  4988. duk_ret_t Polycode_Material_getShaderPass(duk_context *context) {
  4989. Material *inst = (Material*)duk_to_pointer(context, 0);
  4990. int index = duk_to_int(context, 1);
  4991. ShaderPass *retInst = new ShaderPass();
  4992. *retInst = inst->getShaderPass(index);
  4993. duk_push_pointer(context, (void*)retInst);
  4994. return 1;
  4995. }
  4996. duk_ret_t Polycode_Material_getShaderBinding(duk_context *context) {
  4997. Material *inst = (Material*)duk_to_pointer(context, 0);
  4998. int index = duk_to_int(context, 1);
  4999. shared_ptr<ShaderBinding> *retInst = new shared_ptr<ShaderBinding>();
  5000. *retInst = inst->getShaderBinding(index);
  5001. duk_push_pointer(context, (void*)retInst);
  5002. return 1;
  5003. }
  5004. duk_ret_t Polycode_Material_getShader(duk_context *context) {
  5005. Material *inst = (Material*)duk_to_pointer(context, 0);
  5006. int index = duk_to_int(context, 1);
  5007. shared_ptr<Shader> *retInst = new shared_ptr<Shader>();
  5008. *retInst = inst->getShader(index);
  5009. duk_push_pointer(context, (void*)retInst);
  5010. return 1;
  5011. }
  5012. duk_ret_t Polycode_Material_loadMaterial(duk_context *context) {
  5013. Material *inst = (Material*)duk_to_pointer(context, 0);
  5014. String fileName = duk_to_string(context, 1);
  5015. inst->loadMaterial(fileName);
  5016. return 0;
  5017. }
  5018. duk_ret_t Polycode_Material_setName(duk_context *context) {
  5019. Material *inst = (Material*)duk_to_pointer(context, 0);
  5020. String name = duk_to_string(context, 1);
  5021. inst->setName(name);
  5022. return 0;
  5023. }
  5024. duk_ret_t Polycode_Material_clearShaders(duk_context *context) {
  5025. Material *inst = (Material*)duk_to_pointer(context, 0);
  5026. inst->clearShaders();
  5027. return 0;
  5028. }
  5029. duk_ret_t Polycode_ShaderPass(duk_context *context) {
  5030. ShaderPass *inst = new ShaderPass();
  5031. duk_push_pointer(context, (void*)inst);
  5032. return 1;
  5033. }
  5034. duk_ret_t Polycode_ShaderPass__get_wireframe(duk_context *context) {
  5035. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5036. duk_push_boolean(context, inst->wireframe);
  5037. return 1;
  5038. }
  5039. duk_ret_t Polycode_ShaderPass__set_wireframe(duk_context *context) {
  5040. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5041. inst->wireframe = duk_to_boolean(context, 1);
  5042. return 0;
  5043. }
  5044. duk_ret_t Polycode_ShaderPass__get_blendingMode(duk_context *context) {
  5045. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5046. duk_push_int(context, inst->blendingMode);
  5047. return 1;
  5048. }
  5049. duk_ret_t Polycode_ShaderPass__set_blendingMode(duk_context *context) {
  5050. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5051. inst->blendingMode = duk_to_int(context, 1);
  5052. return 0;
  5053. }
  5054. duk_ret_t Polycode_ShaderPass__delete(duk_context *context) {
  5055. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5056. delete inst;
  5057. return 0;
  5058. }
  5059. duk_ret_t Polycode_ShaderPass_getShaderBinding(duk_context *context) {
  5060. ShaderPass *inst = (ShaderPass*)duk_to_pointer(context, 0);
  5061. shared_ptr<ShaderBinding> *retInst = new shared_ptr<ShaderBinding>();
  5062. *retInst = inst->getShaderBinding();
  5063. duk_push_pointer(context, (void*)retInst);
  5064. return 1;
  5065. }
  5066. duk_ret_t Polycode_Matrix4(duk_context *context) {
  5067. Matrix4 *inst = new Matrix4();
  5068. duk_push_pointer(context, (void*)inst);
  5069. return 1;
  5070. }
  5071. duk_ret_t Polycode_Matrix4__delete(duk_context *context) {
  5072. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5073. delete inst;
  5074. return 0;
  5075. }
  5076. duk_ret_t Polycode_Matrix4_identity(duk_context *context) {
  5077. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5078. inst->identity();
  5079. return 0;
  5080. }
  5081. duk_ret_t Polycode_Matrix4_rotateVector(duk_context *context) {
  5082. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5083. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5084. Vector3 *retInst = new Vector3();
  5085. *retInst = inst->rotateVector(v2);
  5086. duk_push_pointer(context, (void*)retInst);
  5087. return 1;
  5088. }
  5089. duk_ret_t Polycode_Matrix4_getPosition(duk_context *context) {
  5090. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5091. Vector3 *retInst = new Vector3();
  5092. *retInst = inst->getPosition();
  5093. duk_push_pointer(context, (void*)retInst);
  5094. return 1;
  5095. }
  5096. duk_ret_t Polycode_Matrix4_multiplyWithPerspective(duk_context *context) {
  5097. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5098. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5099. Vector3 *retInst = new Vector3();
  5100. *retInst = inst->multiplyWithPerspective(v2);
  5101. duk_push_pointer(context, (void*)retInst);
  5102. return 1;
  5103. }
  5104. duk_ret_t Polycode_Matrix4_multVector3(duk_context *context) {
  5105. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5106. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5107. Vector3 *retInst = new Vector3();
  5108. *retInst = inst->multVector3(v2);
  5109. duk_push_pointer(context, (void*)retInst);
  5110. return 1;
  5111. }
  5112. duk_ret_t Polycode_Matrix4_multVector4(duk_context *context) {
  5113. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5114. Vector4 v2 = *(Vector4*)duk_to_pointer(context, 1);
  5115. Vector4 *retInst = new Vector4();
  5116. *retInst = inst->multVector4(v2);
  5117. duk_push_pointer(context, (void*)retInst);
  5118. return 1;
  5119. }
  5120. duk_ret_t Polycode_Matrix4_Translate(duk_context *context) {
  5121. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5122. Number x = duk_to_number(context, 1);
  5123. Number y = duk_to_number(context, 2);
  5124. Number z = duk_to_number(context, 3);
  5125. inst->Translate(x,y,z);
  5126. return 0;
  5127. }
  5128. duk_ret_t Polycode_Matrix4_setPosition(duk_context *context) {
  5129. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5130. Number x = duk_to_number(context, 1);
  5131. Number y = duk_to_number(context, 2);
  5132. Number z = duk_to_number(context, 3);
  5133. inst->setPosition(x,y,z);
  5134. return 0;
  5135. }
  5136. duk_ret_t Polycode_Matrix4_setScale(duk_context *context) {
  5137. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5138. Vector3 scale = *(Vector3*)duk_to_pointer(context, 1);
  5139. inst->setScale(scale);
  5140. return 0;
  5141. }
  5142. duk_ret_t Polycode_Matrix4_getEulerAngles(duk_context *context) {
  5143. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5144. Number* ax = (Number*)duk_to_pointer(context, 1);
  5145. Number* ay = (Number*)duk_to_pointer(context, 2);
  5146. Number* az = (Number*)duk_to_pointer(context, 3);
  5147. inst->getEulerAngles(ax,ay,az);
  5148. return 0;
  5149. }
  5150. duk_ret_t Polycode_Matrix4_transpose(duk_context *context) {
  5151. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5152. Matrix4 *retInst = new Matrix4();
  5153. *retInst = inst->transpose();
  5154. duk_push_pointer(context, (void*)retInst);
  5155. return 1;
  5156. }
  5157. duk_ret_t Polycode_Matrix4_Inverse(duk_context *context) {
  5158. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5159. Matrix4 *retInst = new Matrix4();
  5160. *retInst = inst->Inverse();
  5161. duk_push_pointer(context, (void*)retInst);
  5162. return 1;
  5163. }
  5164. duk_ret_t Polycode_Matrix4_inverseAffine(duk_context *context) {
  5165. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5166. Matrix4 *retInst = new Matrix4();
  5167. *retInst = inst->inverseAffine();
  5168. duk_push_pointer(context, (void*)retInst);
  5169. return 1;
  5170. }
  5171. duk_ret_t Polycode_Matrix4_determinant(duk_context *context) {
  5172. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5173. duk_push_number(context, inst->determinant());
  5174. return 1;
  5175. }
  5176. duk_ret_t Polycode_Matrix4_generalDeterminant(duk_context *context) {
  5177. Number** a = (Number**)duk_to_pointer(context, 0);
  5178. int n = duk_to_int(context, 1);
  5179. duk_push_number(context, Matrix4::generalDeterminant(a,n));
  5180. return 1;
  5181. }
  5182. duk_ret_t Polycode_Matrix4_setOrthoProjection(duk_context *context) {
  5183. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5184. Number left = duk_to_number(context, 1);
  5185. Number right = duk_to_number(context, 2);
  5186. Number bottom = duk_to_number(context, 3);
  5187. Number top = duk_to_number(context, 4);
  5188. Number zNear = duk_to_number(context, 5);
  5189. Number zFar = duk_to_number(context, 6);
  5190. inst->setOrthoProjection(left,right,bottom,top,zNear,zFar);
  5191. return 0;
  5192. }
  5193. duk_ret_t Polycode_Matrix4_setProjectionFrustum(duk_context *context) {
  5194. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5195. Number left = duk_to_number(context, 1);
  5196. Number right = duk_to_number(context, 2);
  5197. Number bottom = duk_to_number(context, 3);
  5198. Number top = duk_to_number(context, 4);
  5199. Number zNear = duk_to_number(context, 5);
  5200. Number zFar = duk_to_number(context, 6);
  5201. inst->setProjectionFrustum(left,right,bottom,top,zNear,zFar);
  5202. return 0;
  5203. }
  5204. duk_ret_t Polycode_Matrix4_setProjection(duk_context *context) {
  5205. Matrix4 *inst = (Matrix4*)duk_to_pointer(context, 0);
  5206. Number fov = duk_to_number(context, 1);
  5207. Number aspect = duk_to_number(context, 2);
  5208. Number zNear = duk_to_number(context, 3);
  5209. Number zFar = duk_to_number(context, 4);
  5210. inst->setProjection(fov,aspect,zNear,zFar);
  5211. return 0;
  5212. }
  5213. duk_ret_t Polycode_Mesh(duk_context *context) {
  5214. Mesh *inst = new Mesh();
  5215. duk_push_pointer(context, (void*)inst);
  5216. return 1;
  5217. }
  5218. duk_ret_t Polycode_Mesh__delete(duk_context *context) {
  5219. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5220. delete inst;
  5221. return 0;
  5222. }
  5223. duk_ret_t Polycode_Mesh_MeshFromFileName(duk_context *context) {
  5224. String fileName = duk_to_string(context, 0);
  5225. PolyBase *ptrRetVal = (PolyBase*)Mesh::MeshFromFileName(fileName);
  5226. duk_push_pointer(context, (void*)ptrRetVal);
  5227. return 1;
  5228. }
  5229. duk_ret_t Polycode_Mesh_Copy(duk_context *context) {
  5230. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5231. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5232. duk_push_pointer(context, (void*)ptrRetVal);
  5233. return 1;
  5234. }
  5235. duk_ret_t Polycode_Mesh_loadMesh(duk_context *context) {
  5236. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5237. String fileName = duk_to_string(context, 1);
  5238. inst->loadMesh(fileName);
  5239. return 0;
  5240. }
  5241. duk_ret_t Polycode_Mesh_saveToFile(duk_context *context) {
  5242. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5243. String fileName = duk_to_string(context, 1);
  5244. bool writeNormals = duk_to_boolean(context, 2);
  5245. bool writeTangents = duk_to_boolean(context, 3);
  5246. bool writeColors = duk_to_boolean(context, 4);
  5247. bool writeBoneWeights = duk_to_boolean(context, 5);
  5248. bool writeUVs = duk_to_boolean(context, 6);
  5249. bool writeSecondaryUVs = duk_to_boolean(context, 7);
  5250. inst->saveToFile(fileName,writeNormals,writeTangents,writeColors,writeBoneWeights,writeUVs,writeSecondaryUVs);
  5251. return 0;
  5252. }
  5253. duk_ret_t Polycode_Mesh_loadFromFile(duk_context *context) {
  5254. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5255. CoreFile* inFile = (CoreFile*)duk_to_pointer(context, 1);
  5256. inst->loadFromFile(inFile);
  5257. return 0;
  5258. }
  5259. duk_ret_t Polycode_Mesh_addSubmesh(duk_context *context) {
  5260. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5261. MeshGeometry newSubmesh = *(MeshGeometry*)duk_to_pointer(context, 1);
  5262. inst->addSubmesh(newSubmesh);
  5263. return 0;
  5264. }
  5265. duk_ret_t Polycode_Mesh_removeSubmeshAtIndex(duk_context *context) {
  5266. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5267. int index = duk_to_int(context, 1);
  5268. inst->removeSubmeshAtIndex(index);
  5269. return 0;
  5270. }
  5271. duk_ret_t Polycode_Mesh_getNumSubmeshes(duk_context *context) {
  5272. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5273. duk_push_int(context, inst->getNumSubmeshes());
  5274. return 1;
  5275. }
  5276. duk_ret_t Polycode_Mesh_getSubmeshAtIndex(duk_context *context) {
  5277. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5278. int index = duk_to_int(context, 1);
  5279. MeshGeometry *retInst = new MeshGeometry();
  5280. *retInst = inst->getSubmeshAtIndex(index);
  5281. duk_push_pointer(context, (void*)retInst);
  5282. return 1;
  5283. }
  5284. duk_ret_t Polycode_Mesh_getSubmeshPointer(duk_context *context) {
  5285. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5286. int index = duk_to_int(context, 1);
  5287. shared_ptr<MeshGeometry> *retInst = new shared_ptr<MeshGeometry>();
  5288. *retInst = inst->getSubmeshPointer(index);
  5289. duk_push_pointer(context, (void*)retInst);
  5290. return 1;
  5291. }
  5292. duk_ret_t Polycode_Mesh_clearMesh(duk_context *context) {
  5293. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5294. inst->clearMesh();
  5295. return 0;
  5296. }
  5297. duk_ret_t Polycode_Mesh_calculateBBox(duk_context *context) {
  5298. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5299. Vector3 *retInst = new Vector3();
  5300. *retInst = inst->calculateBBox();
  5301. duk_push_pointer(context, (void*)retInst);
  5302. return 1;
  5303. }
  5304. duk_ret_t Polycode_Mesh_getRadius(duk_context *context) {
  5305. Mesh *inst = (Mesh*)duk_to_pointer(context, 0);
  5306. duk_push_number(context, inst->getRadius());
  5307. return 1;
  5308. }
  5309. duk_ret_t Polycode_MeshGeometry(duk_context *context) {
  5310. MeshGeometry *inst = new MeshGeometry();
  5311. duk_push_pointer(context, (void*)inst);
  5312. return 1;
  5313. }
  5314. duk_ret_t Polycode_MeshGeometry__get_meshType(duk_context *context) {
  5315. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5316. duk_push_int(context, inst->meshType);
  5317. return 1;
  5318. }
  5319. duk_ret_t Polycode_MeshGeometry__set_meshType(duk_context *context) {
  5320. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5321. inst->meshType = duk_to_int(context, 1);
  5322. return 0;
  5323. }
  5324. duk_ret_t Polycode_MeshGeometry__get_dataChanged(duk_context *context) {
  5325. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5326. duk_push_boolean(context, inst->dataChanged);
  5327. return 1;
  5328. }
  5329. duk_ret_t Polycode_MeshGeometry__set_dataChanged(duk_context *context) {
  5330. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5331. inst->dataChanged = duk_to_boolean(context, 1);
  5332. return 0;
  5333. }
  5334. duk_ret_t Polycode_MeshGeometry__get_indexedMesh(duk_context *context) {
  5335. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5336. duk_push_boolean(context, inst->indexedMesh);
  5337. return 1;
  5338. }
  5339. duk_ret_t Polycode_MeshGeometry__set_indexedMesh(duk_context *context) {
  5340. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5341. inst->indexedMesh = duk_to_boolean(context, 1);
  5342. return 0;
  5343. }
  5344. duk_ret_t Polycode_MeshGeometry__delete(duk_context *context) {
  5345. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5346. delete inst;
  5347. return 0;
  5348. }
  5349. duk_ret_t Polycode_MeshGeometry_clearMesh(duk_context *context) {
  5350. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5351. inst->clearMesh();
  5352. return 0;
  5353. }
  5354. duk_ret_t Polycode_MeshGeometry_getVertexCount(duk_context *context) {
  5355. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5356. duk_push_int(context, inst->getVertexCount());
  5357. return 1;
  5358. }
  5359. duk_ret_t Polycode_MeshGeometry_createPlane(duk_context *context) {
  5360. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5361. Number w = duk_to_number(context, 1);
  5362. Number h = duk_to_number(context, 2);
  5363. Number tilingValue = duk_to_number(context, 3);
  5364. inst->createPlane(w,h,tilingValue);
  5365. return 0;
  5366. }
  5367. duk_ret_t Polycode_MeshGeometry_createVPlane(duk_context *context) {
  5368. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5369. Number w = duk_to_number(context, 1);
  5370. Number h = duk_to_number(context, 2);
  5371. Number tilingValue = duk_to_number(context, 3);
  5372. inst->createVPlane(w,h,tilingValue);
  5373. return 0;
  5374. }
  5375. duk_ret_t Polycode_MeshGeometry_createCircle(duk_context *context) {
  5376. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5377. Number w = duk_to_number(context, 1);
  5378. Number h = duk_to_number(context, 2);
  5379. int numSegments = duk_to_int(context, 3);
  5380. Number tilingValue = duk_to_number(context, 4);
  5381. inst->createCircle(w,h,numSegments,tilingValue);
  5382. return 0;
  5383. }
  5384. duk_ret_t Polycode_MeshGeometry_createLineCircle(duk_context *context) {
  5385. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5386. Number w = duk_to_number(context, 1);
  5387. Number h = duk_to_number(context, 2);
  5388. int numSegments = duk_to_int(context, 3);
  5389. Number tilingValue = duk_to_number(context, 4);
  5390. inst->createLineCircle(w,h,numSegments,tilingValue);
  5391. return 0;
  5392. }
  5393. duk_ret_t Polycode_MeshGeometry_createTorus(duk_context *context) {
  5394. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5395. Number radius = duk_to_number(context, 1);
  5396. Number tubeRadius = duk_to_number(context, 2);
  5397. int segmentsW = duk_to_int(context, 3);
  5398. int segmentsH = duk_to_int(context, 4);
  5399. Number tilingValue = duk_to_number(context, 5);
  5400. inst->createTorus(radius,tubeRadius,segmentsW,segmentsH,tilingValue);
  5401. return 0;
  5402. }
  5403. duk_ret_t Polycode_MeshGeometry_createBox(duk_context *context) {
  5404. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5405. Number w = duk_to_number(context, 1);
  5406. Number d = duk_to_number(context, 2);
  5407. Number h = duk_to_number(context, 3);
  5408. Number tilingValue = duk_to_number(context, 4);
  5409. inst->createBox(w,d,h,tilingValue);
  5410. return 0;
  5411. }
  5412. duk_ret_t Polycode_MeshGeometry_createSphere(duk_context *context) {
  5413. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5414. Number radius = duk_to_number(context, 1);
  5415. int numRings = duk_to_int(context, 2);
  5416. int numSegments = duk_to_int(context, 3);
  5417. Number tilingValue = duk_to_number(context, 4);
  5418. inst->createSphere(radius,numRings,numSegments,tilingValue);
  5419. return 0;
  5420. }
  5421. duk_ret_t Polycode_MeshGeometry_createIcosphere(duk_context *context) {
  5422. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5423. Number radius = duk_to_number(context, 1);
  5424. int subdivisions = duk_to_int(context, 2);
  5425. inst->createIcosphere(radius,subdivisions);
  5426. return 0;
  5427. }
  5428. duk_ret_t Polycode_MeshGeometry_createOctosphere(duk_context *context) {
  5429. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5430. Number radius = duk_to_number(context, 1);
  5431. int subdivisions = duk_to_int(context, 2);
  5432. inst->createOctosphere(radius,subdivisions);
  5433. return 0;
  5434. }
  5435. duk_ret_t Polycode_MeshGeometry_createCylinder(duk_context *context) {
  5436. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5437. Number height = duk_to_number(context, 1);
  5438. Number radius = duk_to_number(context, 2);
  5439. int numSegments = duk_to_int(context, 3);
  5440. bool capped = duk_to_boolean(context, 4);
  5441. Number tilingValue = duk_to_number(context, 5);
  5442. inst->createCylinder(height,radius,numSegments,capped,tilingValue);
  5443. return 0;
  5444. }
  5445. duk_ret_t Polycode_MeshGeometry_createCone(duk_context *context) {
  5446. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5447. Number height = duk_to_number(context, 1);
  5448. Number radius = duk_to_number(context, 2);
  5449. int numSegments = duk_to_int(context, 3);
  5450. Number tilingValue = duk_to_number(context, 4);
  5451. inst->createCone(height,radius,numSegments,tilingValue);
  5452. return 0;
  5453. }
  5454. duk_ret_t Polycode_MeshGeometry_recenterMesh(duk_context *context) {
  5455. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5456. Vector3 *retInst = new Vector3();
  5457. *retInst = inst->recenterMesh();
  5458. duk_push_pointer(context, (void*)retInst);
  5459. return 1;
  5460. }
  5461. duk_ret_t Polycode_MeshGeometry_setVertexAtOffset(duk_context *context) {
  5462. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5463. int offset = duk_to_int(context, 1);
  5464. Number x = duk_to_number(context, 2);
  5465. Number y = duk_to_number(context, 3);
  5466. Number z = duk_to_number(context, 4);
  5467. inst->setVertexAtOffset(offset,x,y,z);
  5468. return 0;
  5469. }
  5470. duk_ret_t Polycode_MeshGeometry_addVertexWithUVAndNormal(duk_context *context) {
  5471. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5472. Number x = duk_to_number(context, 1);
  5473. Number y = duk_to_number(context, 2);
  5474. Number z = duk_to_number(context, 3);
  5475. Number u = duk_to_number(context, 4);
  5476. Number v = duk_to_number(context, 5);
  5477. Number nx = duk_to_number(context, 6);
  5478. Number ny = duk_to_number(context, 7);
  5479. Number nz = duk_to_number(context, 8);
  5480. inst->addVertexWithUVAndNormal(x,y,z,u,v,nx,ny,nz);
  5481. return 0;
  5482. }
  5483. duk_ret_t Polycode_MeshGeometry_addTexCoord(duk_context *context) {
  5484. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5485. Number u = duk_to_number(context, 1);
  5486. Number v = duk_to_number(context, 2);
  5487. inst->addTexCoord(u,v);
  5488. return 0;
  5489. }
  5490. duk_ret_t Polycode_MeshGeometry_addTexCoord2(duk_context *context) {
  5491. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5492. Number u = duk_to_number(context, 1);
  5493. Number v = duk_to_number(context, 2);
  5494. inst->addTexCoord2(u,v);
  5495. return 0;
  5496. }
  5497. duk_ret_t Polycode_MeshGeometry_addTangent(duk_context *context) {
  5498. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5499. Number x = duk_to_number(context, 1);
  5500. Number y = duk_to_number(context, 2);
  5501. Number z = duk_to_number(context, 3);
  5502. inst->addTangent(x,y,z);
  5503. return 0;
  5504. }
  5505. duk_ret_t Polycode_MeshGeometry_addVertexWithUV(duk_context *context) {
  5506. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5507. Number x = duk_to_number(context, 1);
  5508. Number y = duk_to_number(context, 2);
  5509. Number z = duk_to_number(context, 3);
  5510. Number u = duk_to_number(context, 4);
  5511. Number v = duk_to_number(context, 5);
  5512. inst->addVertexWithUV(x,y,z,u,v);
  5513. return 0;
  5514. }
  5515. duk_ret_t Polycode_MeshGeometry_addVertex(duk_context *context) {
  5516. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5517. Number x = duk_to_number(context, 1);
  5518. Number y = duk_to_number(context, 2);
  5519. Number z = duk_to_number(context, 3);
  5520. inst->addVertex(x,y,z);
  5521. return 0;
  5522. }
  5523. duk_ret_t Polycode_MeshGeometry_addNormal(duk_context *context) {
  5524. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5525. Number nx = duk_to_number(context, 1);
  5526. Number ny = duk_to_number(context, 2);
  5527. Number nz = duk_to_number(context, 3);
  5528. inst->addNormal(nx,ny,nz);
  5529. return 0;
  5530. }
  5531. duk_ret_t Polycode_MeshGeometry_addBoneAssignments(duk_context *context) {
  5532. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5533. Number b1Weight = duk_to_number(context, 1);
  5534. int b1Index = duk_to_int(context, 2);
  5535. Number b2Weight = duk_to_number(context, 3);
  5536. int b2Index = duk_to_int(context, 4);
  5537. Number b3Weight = duk_to_number(context, 5);
  5538. int b3Index = duk_to_int(context, 6);
  5539. Number b4Weight = duk_to_number(context, 7);
  5540. int b4Index = duk_to_int(context, 8);
  5541. inst->addBoneAssignments(b1Weight,b1Index,b2Weight,b2Index,b3Weight,b3Index,b4Weight,b4Index);
  5542. return 0;
  5543. }
  5544. duk_ret_t Polycode_MeshGeometry_addColor(duk_context *context) {
  5545. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5546. Number r = duk_to_number(context, 1);
  5547. Number g = duk_to_number(context, 2);
  5548. Number b = duk_to_number(context, 3);
  5549. Number a = duk_to_number(context, 4);
  5550. inst->addColor(r,g,b,a);
  5551. return 0;
  5552. }
  5553. duk_ret_t Polycode_MeshGeometry_getVertexPosition(duk_context *context) {
  5554. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5555. int vertexOffset = duk_to_int(context, 1);
  5556. Vector3 *retInst = new Vector3();
  5557. *retInst = inst->getVertexPosition(vertexOffset);
  5558. duk_push_pointer(context, (void*)retInst);
  5559. return 1;
  5560. }
  5561. duk_ret_t Polycode_MeshGeometry_getVertexPositionAtIndex(duk_context *context) {
  5562. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5563. int index = duk_to_int(context, 1);
  5564. Vector3 *retInst = new Vector3();
  5565. *retInst = inst->getVertexPositionAtIndex(index);
  5566. duk_push_pointer(context, (void*)retInst);
  5567. return 1;
  5568. }
  5569. duk_ret_t Polycode_MeshGeometry_getVertexTexCoord(duk_context *context) {
  5570. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5571. int vertexOffset = duk_to_int(context, 1);
  5572. Vector2 *retInst = new Vector2();
  5573. *retInst = inst->getVertexTexCoord(vertexOffset);
  5574. duk_push_pointer(context, (void*)retInst);
  5575. return 1;
  5576. }
  5577. duk_ret_t Polycode_MeshGeometry_getVertexTexCoordAtIndex(duk_context *context) {
  5578. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5579. int index = duk_to_int(context, 1);
  5580. Vector2 *retInst = new Vector2();
  5581. *retInst = inst->getVertexTexCoordAtIndex(index);
  5582. duk_push_pointer(context, (void*)retInst);
  5583. return 1;
  5584. }
  5585. duk_ret_t Polycode_MeshGeometry_Copy(duk_context *context) {
  5586. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5587. PolyBase *ptrRetVal = (PolyBase*)inst->Copy();
  5588. duk_push_pointer(context, (void*)ptrRetVal);
  5589. return 1;
  5590. }
  5591. duk_ret_t Polycode_MeshGeometry_getRadius(duk_context *context) {
  5592. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5593. duk_push_number(context, inst->getRadius());
  5594. return 1;
  5595. }
  5596. duk_ret_t Polycode_MeshGeometry_calculateNormals(duk_context *context) {
  5597. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5598. inst->calculateNormals();
  5599. return 0;
  5600. }
  5601. duk_ret_t Polycode_MeshGeometry_calculateTangents(duk_context *context) {
  5602. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5603. inst->calculateTangents();
  5604. return 0;
  5605. }
  5606. duk_ret_t Polycode_MeshGeometry_getMeshType(duk_context *context) {
  5607. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5608. duk_push_int(context, inst->getMeshType());
  5609. return 1;
  5610. }
  5611. duk_ret_t Polycode_MeshGeometry_setMeshType(duk_context *context) {
  5612. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5613. int newType = duk_to_int(context, 1);
  5614. inst->setMeshType(newType);
  5615. return 0;
  5616. }
  5617. duk_ret_t Polycode_MeshGeometry_getIndexGroupSize(duk_context *context) {
  5618. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5619. duk_push_int(context, inst->getIndexGroupSize());
  5620. return 1;
  5621. }
  5622. duk_ret_t Polycode_MeshGeometry_calculateBBox(duk_context *context) {
  5623. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5624. Vector3 *retInst = new Vector3();
  5625. *retInst = inst->calculateBBox();
  5626. duk_push_pointer(context, (void*)retInst);
  5627. return 1;
  5628. }
  5629. duk_ret_t Polycode_MeshGeometry_addIndexedFace(duk_context *context) {
  5630. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5631. int i1 = duk_to_int(context, 1);
  5632. int i2 = duk_to_int(context, 2);
  5633. inst->addIndexedFace(i1,i2);
  5634. return 0;
  5635. }
  5636. duk_ret_t Polycode_MeshGeometry_addIndex(duk_context *context) {
  5637. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5638. int index = duk_to_int(context, 1);
  5639. inst->addIndex(index);
  5640. return 0;
  5641. }
  5642. duk_ret_t Polycode_MeshGeometry_removeVertexRange(duk_context *context) {
  5643. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5644. int beginRemoveVertex = duk_to_int(context, 1);
  5645. int vertexRemovalCount = duk_to_int(context, 2);
  5646. inst->removeVertexRange(beginRemoveVertex,vertexRemovalCount);
  5647. return 0;
  5648. }
  5649. duk_ret_t Polycode_MeshGeometry_removeFace(duk_context *context) {
  5650. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5651. int faceIndex = duk_to_int(context, 1);
  5652. inst->removeFace(faceIndex);
  5653. return 0;
  5654. }
  5655. duk_ret_t Polycode_MeshGeometry_removeUnusedVertices(duk_context *context) {
  5656. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5657. duk_push_int(context, inst->removeUnusedVertices());
  5658. return 1;
  5659. }
  5660. duk_ret_t Polycode_MeshGeometry_getIndexCount(duk_context *context) {
  5661. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5662. duk_push_int(context, inst->getIndexCount());
  5663. return 1;
  5664. }
  5665. duk_ret_t Polycode_MeshGeometry_subdivideToRadius(duk_context *context) {
  5666. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5667. Number radius = duk_to_number(context, 1);
  5668. int subdivisions = duk_to_int(context, 2);
  5669. inst->subdivideToRadius(radius,subdivisions);
  5670. return 0;
  5671. }
  5672. duk_ret_t Polycode_MeshGeometry_calculateFaceTangent(duk_context *context) {
  5673. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 0);
  5674. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 1);
  5675. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 2);
  5676. Vector2 texCoord1 = *(Vector2*)duk_to_pointer(context, 3);
  5677. Vector2 texCoord2 = *(Vector2*)duk_to_pointer(context, 4);
  5678. Vector2 texCoord3 = *(Vector2*)duk_to_pointer(context, 5);
  5679. Vector3 *retInst = new Vector3();
  5680. *retInst = MeshGeometry::calculateFaceTangent(v1,v2,v3,texCoord1,texCoord2,texCoord3);
  5681. duk_push_pointer(context, (void*)retInst);
  5682. return 1;
  5683. }
  5684. duk_ret_t Polycode_MeshGeometry_saveAsOBJ(duk_context *context) {
  5685. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5686. String fileName = duk_to_string(context, 1);
  5687. inst->saveAsOBJ(fileName);
  5688. return 0;
  5689. }
  5690. duk_ret_t Polycode_MeshGeometry_normalizeBoneWeights(duk_context *context) {
  5691. MeshGeometry *inst = (MeshGeometry*)duk_to_pointer(context, 0);
  5692. inst->normalizeBoneWeights();
  5693. return 0;
  5694. }
  5695. duk_ret_t Polycode_ObjectEntry(duk_context *context) {
  5696. ObjectEntry *inst = new ObjectEntry();
  5697. duk_push_pointer(context, (void*)inst);
  5698. return 1;
  5699. }
  5700. duk_ret_t Polycode_ObjectEntry__get_type(duk_context *context) {
  5701. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5702. duk_push_int(context, inst->type);
  5703. return 1;
  5704. }
  5705. duk_ret_t Polycode_ObjectEntry__set_type(duk_context *context) {
  5706. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5707. inst->type = duk_to_int(context, 1);
  5708. return 0;
  5709. }
  5710. duk_ret_t Polycode_ObjectEntry__get_name(duk_context *context) {
  5711. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5712. duk_push_string(context, inst->name.c_str());
  5713. return 1;
  5714. }
  5715. duk_ret_t Polycode_ObjectEntry__set_name(duk_context *context) {
  5716. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5717. inst->name = duk_to_string(context, 1);
  5718. return 0;
  5719. }
  5720. duk_ret_t Polycode_ObjectEntry__get_NumberVal(duk_context *context) {
  5721. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5722. duk_push_number(context, inst->NumberVal);
  5723. return 1;
  5724. }
  5725. duk_ret_t Polycode_ObjectEntry__set_NumberVal(duk_context *context) {
  5726. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5727. inst->NumberVal = duk_to_number(context, 1);
  5728. return 0;
  5729. }
  5730. duk_ret_t Polycode_ObjectEntry__get_intVal(duk_context *context) {
  5731. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5732. duk_push_int(context, inst->intVal);
  5733. return 1;
  5734. }
  5735. duk_ret_t Polycode_ObjectEntry__set_intVal(duk_context *context) {
  5736. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5737. inst->intVal = duk_to_int(context, 1);
  5738. return 0;
  5739. }
  5740. duk_ret_t Polycode_ObjectEntry__get_stringVal(duk_context *context) {
  5741. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5742. duk_push_string(context, inst->stringVal.c_str());
  5743. return 1;
  5744. }
  5745. duk_ret_t Polycode_ObjectEntry__set_stringVal(duk_context *context) {
  5746. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5747. inst->stringVal = duk_to_string(context, 1);
  5748. return 0;
  5749. }
  5750. duk_ret_t Polycode_ObjectEntry__get_boolVal(duk_context *context) {
  5751. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5752. duk_push_boolean(context, inst->boolVal);
  5753. return 1;
  5754. }
  5755. duk_ret_t Polycode_ObjectEntry__set_boolVal(duk_context *context) {
  5756. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5757. inst->boolVal = duk_to_boolean(context, 1);
  5758. return 0;
  5759. }
  5760. duk_ret_t Polycode_ObjectEntry__get_length(duk_context *context) {
  5761. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5762. duk_push_int(context, inst->length);
  5763. return 1;
  5764. }
  5765. duk_ret_t Polycode_ObjectEntry__set_length(duk_context *context) {
  5766. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5767. inst->length = duk_to_int(context, 1);
  5768. return 0;
  5769. }
  5770. duk_ret_t Polycode_ObjectEntry__delete(duk_context *context) {
  5771. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5772. delete inst;
  5773. return 0;
  5774. }
  5775. duk_ret_t Polycode_ObjectEntry_readNumber(duk_context *context) {
  5776. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5777. String key = duk_to_string(context, 1);
  5778. Number* out = (Number*)duk_to_pointer(context, 2);
  5779. duk_push_boolean(context, inst->readNumber(key,out));
  5780. return 1;
  5781. }
  5782. duk_ret_t Polycode_ObjectEntry_readString(duk_context *context) {
  5783. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5784. String key = duk_to_string(context, 1);
  5785. String* out = (String*)duk_to_pointer(context, 2);
  5786. duk_push_boolean(context, inst->readString(key,out));
  5787. return 1;
  5788. }
  5789. duk_ret_t Polycode_ObjectEntry_readBool(duk_context *context) {
  5790. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5791. String key = duk_to_string(context, 1);
  5792. bool* out = (bool*)duk_to_pointer(context, 2);
  5793. duk_push_boolean(context, inst->readBool(key,out));
  5794. return 1;
  5795. }
  5796. duk_ret_t Polycode_ObjectEntry_addChild(duk_context *context) {
  5797. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5798. String name = duk_to_string(context, 1);
  5799. PolyBase *ptrRetVal = (PolyBase*)inst->addChild(name);
  5800. duk_push_pointer(context, (void*)ptrRetVal);
  5801. return 1;
  5802. }
  5803. duk_ret_t Polycode_ObjectEntry_getTypedName(duk_context *context) {
  5804. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5805. duk_push_string(context, inst->getTypedName().c_str());
  5806. return 1;
  5807. }
  5808. duk_ret_t Polycode_ObjectEntry_setTypedName(duk_context *context) {
  5809. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5810. String str = duk_to_string(context, 1);
  5811. inst->setTypedName(str);
  5812. return 0;
  5813. }
  5814. duk_ret_t Polycode_ObjectEntry_Clear(duk_context *context) {
  5815. ObjectEntry *inst = (ObjectEntry*)duk_to_pointer(context, 0);
  5816. inst->Clear();
  5817. return 0;
  5818. }
  5819. duk_ret_t Polycode_BinaryObjectReader(duk_context *context) {
  5820. String fileName = duk_to_string(context, 0);
  5821. Object* object = (Object*)duk_to_pointer(context, 1);
  5822. BinaryObjectReader *inst = new BinaryObjectReader(fileName,object);
  5823. duk_push_pointer(context, (void*)inst);
  5824. return 1;
  5825. }
  5826. duk_ret_t Polycode_BinaryObjectReader__get_success(duk_context *context) {
  5827. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5828. duk_push_boolean(context, inst->success);
  5829. return 1;
  5830. }
  5831. duk_ret_t Polycode_BinaryObjectReader__set_success(duk_context *context) {
  5832. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5833. inst->success = duk_to_boolean(context, 1);
  5834. return 0;
  5835. }
  5836. duk_ret_t Polycode_BinaryObjectReader__delete(duk_context *context) {
  5837. BinaryObjectReader *inst = (BinaryObjectReader*)duk_to_pointer(context, 0);
  5838. delete inst;
  5839. return 0;
  5840. }
  5841. duk_ret_t Polycode_BinaryObjectWriter(duk_context *context) {
  5842. Object* object = (Object*)duk_to_pointer(context, 0);
  5843. BinaryObjectWriter *inst = new BinaryObjectWriter(object);
  5844. duk_push_pointer(context, (void*)inst);
  5845. return 1;
  5846. }
  5847. duk_ret_t Polycode_BinaryObjectWriter__delete(duk_context *context) {
  5848. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5849. delete inst;
  5850. return 0;
  5851. }
  5852. duk_ret_t Polycode_BinaryObjectWriter_parseKeysFromObjectEntry(duk_context *context) {
  5853. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5854. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5855. inst->parseKeysFromObjectEntry(entry);
  5856. return 0;
  5857. }
  5858. duk_ret_t Polycode_BinaryObjectWriter_writeEntryToFile(duk_context *context) {
  5859. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5860. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  5861. inst->writeEntryToFile(entry);
  5862. return 0;
  5863. }
  5864. duk_ret_t Polycode_BinaryObjectWriter_addKey(duk_context *context) {
  5865. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5866. String key = duk_to_string(context, 1);
  5867. duk_push_int(context, inst->addKey(key));
  5868. return 1;
  5869. }
  5870. duk_ret_t Polycode_BinaryObjectWriter_getKeyIndex(duk_context *context) {
  5871. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5872. String key = duk_to_string(context, 1);
  5873. duk_push_int(context, inst->getKeyIndex(key));
  5874. return 1;
  5875. }
  5876. duk_ret_t Polycode_BinaryObjectWriter_writeToFile(duk_context *context) {
  5877. BinaryObjectWriter *inst = (BinaryObjectWriter*)duk_to_pointer(context, 0);
  5878. String fileName = duk_to_string(context, 1);
  5879. duk_push_boolean(context, inst->writeToFile(fileName));
  5880. return 1;
  5881. }
  5882. duk_ret_t Polycode_ShaderPlatformData(duk_context *context) {
  5883. ShaderPlatformData *inst = new ShaderPlatformData();
  5884. duk_push_pointer(context, (void*)inst);
  5885. return 1;
  5886. }
  5887. duk_ret_t Polycode_ShaderPlatformData__get_shaderID(duk_context *context) {
  5888. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5889. GLuint *retInst = new GLuint();
  5890. *retInst = inst->shaderID;
  5891. duk_push_pointer(context, (void*)retInst);
  5892. return 1;
  5893. }
  5894. duk_ret_t Polycode_ShaderPlatformData__set_shaderID(duk_context *context) {
  5895. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5896. inst->shaderID = *(GLuint*)duk_to_pointer(context, 1);
  5897. return 0;
  5898. }
  5899. duk_ret_t Polycode_ShaderPlatformData__get_vertexProgramID(duk_context *context) {
  5900. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5901. GLuint *retInst = new GLuint();
  5902. *retInst = inst->vertexProgramID;
  5903. duk_push_pointer(context, (void*)retInst);
  5904. return 1;
  5905. }
  5906. duk_ret_t Polycode_ShaderPlatformData__set_vertexProgramID(duk_context *context) {
  5907. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5908. inst->vertexProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5909. return 0;
  5910. }
  5911. duk_ret_t Polycode_ShaderPlatformData__get_fragmentProgramID(duk_context *context) {
  5912. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5913. GLuint *retInst = new GLuint();
  5914. *retInst = inst->fragmentProgramID;
  5915. duk_push_pointer(context, (void*)retInst);
  5916. return 1;
  5917. }
  5918. duk_ret_t Polycode_ShaderPlatformData__set_fragmentProgramID(duk_context *context) {
  5919. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5920. inst->fragmentProgramID = *(GLuint*)duk_to_pointer(context, 1);
  5921. return 0;
  5922. }
  5923. duk_ret_t Polycode_ShaderPlatformData__delete(duk_context *context) {
  5924. ShaderPlatformData *inst = (ShaderPlatformData*)duk_to_pointer(context, 0);
  5925. delete inst;
  5926. return 0;
  5927. }
  5928. duk_ret_t Polycode_SceneParticle(duk_context *context) {
  5929. SceneParticle *inst = new SceneParticle();
  5930. duk_push_pointer(context, (void*)inst);
  5931. return 1;
  5932. }
  5933. duk_ret_t Polycode_SceneParticle__get_lifetime(duk_context *context) {
  5934. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5935. duk_push_number(context, inst->lifetime);
  5936. return 1;
  5937. }
  5938. duk_ret_t Polycode_SceneParticle__set_lifetime(duk_context *context) {
  5939. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5940. inst->lifetime = duk_to_number(context, 1);
  5941. return 0;
  5942. }
  5943. duk_ret_t Polycode_SceneParticle__get_position(duk_context *context) {
  5944. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5945. Vector3 *retInst = new Vector3();
  5946. *retInst = inst->position;
  5947. duk_push_pointer(context, (void*)retInst);
  5948. return 1;
  5949. }
  5950. duk_ret_t Polycode_SceneParticle__set_position(duk_context *context) {
  5951. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5952. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  5953. return 0;
  5954. }
  5955. duk_ret_t Polycode_SceneParticle__get_velocity(duk_context *context) {
  5956. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5957. Vector3 *retInst = new Vector3();
  5958. *retInst = inst->velocity;
  5959. duk_push_pointer(context, (void*)retInst);
  5960. return 1;
  5961. }
  5962. duk_ret_t Polycode_SceneParticle__set_velocity(duk_context *context) {
  5963. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5964. inst->velocity = *(Vector3*)duk_to_pointer(context, 1);
  5965. return 0;
  5966. }
  5967. duk_ret_t Polycode_SceneParticle__get_perlinPos(duk_context *context) {
  5968. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5969. Vector3 *retInst = new Vector3();
  5970. *retInst = inst->perlinPos;
  5971. duk_push_pointer(context, (void*)retInst);
  5972. return 1;
  5973. }
  5974. duk_ret_t Polycode_SceneParticle__set_perlinPos(duk_context *context) {
  5975. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5976. inst->perlinPos = *(Vector3*)duk_to_pointer(context, 1);
  5977. return 0;
  5978. }
  5979. duk_ret_t Polycode_SceneParticle__get_rotation(duk_context *context) {
  5980. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5981. Vector3 *retInst = new Vector3();
  5982. *retInst = inst->rotation;
  5983. duk_push_pointer(context, (void*)retInst);
  5984. return 1;
  5985. }
  5986. duk_ret_t Polycode_SceneParticle__set_rotation(duk_context *context) {
  5987. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5988. inst->rotation = *(Vector3*)duk_to_pointer(context, 1);
  5989. return 0;
  5990. }
  5991. duk_ret_t Polycode_SceneParticle__get_brightnessDeviation(duk_context *context) {
  5992. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5993. duk_push_number(context, inst->brightnessDeviation);
  5994. return 1;
  5995. }
  5996. duk_ret_t Polycode_SceneParticle__set_brightnessDeviation(duk_context *context) {
  5997. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  5998. inst->brightnessDeviation = duk_to_number(context, 1);
  5999. return 0;
  6000. }
  6001. duk_ret_t Polycode_SceneParticle__get_scale(duk_context *context) {
  6002. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6003. duk_push_number(context, inst->scale);
  6004. return 1;
  6005. }
  6006. duk_ret_t Polycode_SceneParticle__set_scale(duk_context *context) {
  6007. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6008. inst->scale = duk_to_number(context, 1);
  6009. return 0;
  6010. }
  6011. duk_ret_t Polycode_SceneParticle__get_color(duk_context *context) {
  6012. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6013. Color *retInst = new Color();
  6014. *retInst = inst->color;
  6015. duk_push_pointer(context, (void*)retInst);
  6016. return 1;
  6017. }
  6018. duk_ret_t Polycode_SceneParticle__set_color(duk_context *context) {
  6019. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6020. inst->color = *(Color*)duk_to_pointer(context, 1);
  6021. return 0;
  6022. }
  6023. duk_ret_t Polycode_SceneParticle__get_varianceIndex(duk_context *context) {
  6024. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6025. duk_push_int(context, inst->varianceIndex);
  6026. return 1;
  6027. }
  6028. duk_ret_t Polycode_SceneParticle__set_varianceIndex(duk_context *context) {
  6029. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6030. inst->varianceIndex = duk_to_int(context, 1);
  6031. return 0;
  6032. }
  6033. duk_ret_t Polycode_SceneParticle__delete(duk_context *context) {
  6034. SceneParticle *inst = (SceneParticle*)duk_to_pointer(context, 0);
  6035. delete inst;
  6036. return 0;
  6037. }
  6038. duk_ret_t Polycode_SceneParticleEmitter(duk_context *context) {
  6039. int particleCount = duk_to_int(context, 0);
  6040. Number lifetime = duk_to_number(context, 1);
  6041. Number speed = duk_to_number(context, 2);
  6042. SceneParticleEmitter *inst = new SceneParticleEmitter(particleCount,lifetime,speed);
  6043. duk_push_pointer(context, (void*)inst);
  6044. return 1;
  6045. }
  6046. duk_ret_t Polycode_SceneParticleEmitter__get_useScaleCurve(duk_context *context) {
  6047. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6048. duk_push_boolean(context, inst->useScaleCurve);
  6049. return 1;
  6050. }
  6051. duk_ret_t Polycode_SceneParticleEmitter__set_useScaleCurve(duk_context *context) {
  6052. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6053. inst->useScaleCurve = duk_to_boolean(context, 1);
  6054. return 0;
  6055. }
  6056. duk_ret_t Polycode_SceneParticleEmitter__get_scaleCurve(duk_context *context) {
  6057. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6058. BezierCurve *retInst = new BezierCurve();
  6059. *retInst = inst->scaleCurve;
  6060. duk_push_pointer(context, (void*)retInst);
  6061. return 1;
  6062. }
  6063. duk_ret_t Polycode_SceneParticleEmitter__set_scaleCurve(duk_context *context) {
  6064. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6065. inst->scaleCurve = *(BezierCurve*)duk_to_pointer(context, 1);
  6066. return 0;
  6067. }
  6068. duk_ret_t Polycode_SceneParticleEmitter__get_useColorCurves(duk_context *context) {
  6069. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6070. duk_push_boolean(context, inst->useColorCurves);
  6071. return 1;
  6072. }
  6073. duk_ret_t Polycode_SceneParticleEmitter__set_useColorCurves(duk_context *context) {
  6074. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6075. inst->useColorCurves = duk_to_boolean(context, 1);
  6076. return 0;
  6077. }
  6078. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveR(duk_context *context) {
  6079. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6080. BezierCurve *retInst = new BezierCurve();
  6081. *retInst = inst->colorCurveR;
  6082. duk_push_pointer(context, (void*)retInst);
  6083. return 1;
  6084. }
  6085. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveR(duk_context *context) {
  6086. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6087. inst->colorCurveR = *(BezierCurve*)duk_to_pointer(context, 1);
  6088. return 0;
  6089. }
  6090. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveG(duk_context *context) {
  6091. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6092. BezierCurve *retInst = new BezierCurve();
  6093. *retInst = inst->colorCurveG;
  6094. duk_push_pointer(context, (void*)retInst);
  6095. return 1;
  6096. }
  6097. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveG(duk_context *context) {
  6098. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6099. inst->colorCurveG = *(BezierCurve*)duk_to_pointer(context, 1);
  6100. return 0;
  6101. }
  6102. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveB(duk_context *context) {
  6103. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6104. BezierCurve *retInst = new BezierCurve();
  6105. *retInst = inst->colorCurveB;
  6106. duk_push_pointer(context, (void*)retInst);
  6107. return 1;
  6108. }
  6109. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveB(duk_context *context) {
  6110. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6111. inst->colorCurveB = *(BezierCurve*)duk_to_pointer(context, 1);
  6112. return 0;
  6113. }
  6114. duk_ret_t Polycode_SceneParticleEmitter__get_colorCurveA(duk_context *context) {
  6115. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6116. BezierCurve *retInst = new BezierCurve();
  6117. *retInst = inst->colorCurveA;
  6118. duk_push_pointer(context, (void*)retInst);
  6119. return 1;
  6120. }
  6121. duk_ret_t Polycode_SceneParticleEmitter__set_colorCurveA(duk_context *context) {
  6122. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6123. inst->colorCurveA = *(BezierCurve*)duk_to_pointer(context, 1);
  6124. return 0;
  6125. }
  6126. duk_ret_t Polycode_SceneParticleEmitter__get_colorDeviation(duk_context *context) {
  6127. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6128. Color *retInst = new Color();
  6129. *retInst = inst->colorDeviation;
  6130. duk_push_pointer(context, (void*)retInst);
  6131. return 1;
  6132. }
  6133. duk_ret_t Polycode_SceneParticleEmitter__set_colorDeviation(duk_context *context) {
  6134. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6135. inst->colorDeviation = *(Color*)duk_to_pointer(context, 1);
  6136. return 0;
  6137. }
  6138. duk_ret_t Polycode_SceneParticleEmitter__delete(duk_context *context) {
  6139. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6140. delete inst;
  6141. return 0;
  6142. }
  6143. duk_ret_t Polycode_SceneParticleEmitter_setParticleCount(duk_context *context) {
  6144. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6145. int newParticleCount = duk_to_int(context, 1);
  6146. inst->setParticleCount(newParticleCount);
  6147. return 0;
  6148. }
  6149. duk_ret_t Polycode_SceneParticleEmitter_getParticleCount(duk_context *context) {
  6150. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6151. duk_push_int(context, inst->getParticleCount());
  6152. return 1;
  6153. }
  6154. duk_ret_t Polycode_SceneParticleEmitter_setParticleLifetime(duk_context *context) {
  6155. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6156. Number lifetime = duk_to_number(context, 1);
  6157. inst->setParticleLifetime(lifetime);
  6158. return 0;
  6159. }
  6160. duk_ret_t Polycode_SceneParticleEmitter_getParticleLifetime(duk_context *context) {
  6161. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6162. duk_push_number(context, inst->getParticleLifetime());
  6163. return 1;
  6164. }
  6165. duk_ret_t Polycode_SceneParticleEmitter_setDirectionDeviation(duk_context *context) {
  6166. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6167. Vector3 newDeviation = *(Vector3*)duk_to_pointer(context, 1);
  6168. inst->setDirectionDeviation(newDeviation);
  6169. return 0;
  6170. }
  6171. duk_ret_t Polycode_SceneParticleEmitter_getDirectionDeviation(duk_context *context) {
  6172. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6173. Vector3 *retInst = new Vector3();
  6174. *retInst = inst->getDirectionDeviation();
  6175. duk_push_pointer(context, (void*)retInst);
  6176. return 1;
  6177. }
  6178. duk_ret_t Polycode_SceneParticleEmitter_setEmitterSize(duk_context *context) {
  6179. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6180. Vector3 newSize = *(Vector3*)duk_to_pointer(context, 1);
  6181. inst->setEmitterSize(newSize);
  6182. return 0;
  6183. }
  6184. duk_ret_t Polycode_SceneParticleEmitter_getEmitterSize(duk_context *context) {
  6185. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6186. Vector3 *retInst = new Vector3();
  6187. *retInst = inst->getEmitterSize();
  6188. duk_push_pointer(context, (void*)retInst);
  6189. return 1;
  6190. }
  6191. duk_ret_t Polycode_SceneParticleEmitter_setGravity(duk_context *context) {
  6192. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6193. Vector3 newGravity = *(Vector3*)duk_to_pointer(context, 1);
  6194. inst->setGravity(newGravity);
  6195. return 0;
  6196. }
  6197. duk_ret_t Polycode_SceneParticleEmitter_getGravity(duk_context *context) {
  6198. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6199. Vector3 *retInst = new Vector3();
  6200. *retInst = inst->getGravity();
  6201. duk_push_pointer(context, (void*)retInst);
  6202. return 1;
  6203. }
  6204. duk_ret_t Polycode_SceneParticleEmitter_fixedUpdate(duk_context *context) {
  6205. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6206. inst->fixedUpdate();
  6207. return 0;
  6208. }
  6209. duk_ret_t Polycode_SceneParticleEmitter_Render(duk_context *context) {
  6210. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6211. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6212. inst->Render(buffer);
  6213. return 0;
  6214. }
  6215. duk_ret_t Polycode_SceneParticleEmitter_updateParticles(duk_context *context) {
  6216. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6217. inst->updateParticles();
  6218. return 0;
  6219. }
  6220. duk_ret_t Polycode_SceneParticleEmitter_rebuildParticles(duk_context *context) {
  6221. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6222. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  6223. inst->rebuildParticles(buffer);
  6224. return 0;
  6225. }
  6226. duk_ret_t Polycode_SceneParticleEmitter_triggerParticles(duk_context *context) {
  6227. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6228. bool allAtOnce = duk_to_boolean(context, 1);
  6229. inst->triggerParticles(allAtOnce);
  6230. return 0;
  6231. }
  6232. duk_ret_t Polycode_SceneParticleEmitter_enableParticleSystem(duk_context *context) {
  6233. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6234. bool val = duk_to_boolean(context, 1);
  6235. inst->enableParticleSystem(val);
  6236. return 0;
  6237. }
  6238. duk_ret_t Polycode_SceneParticleEmitter_setUseFloorPlane(duk_context *context) {
  6239. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6240. bool val = duk_to_boolean(context, 1);
  6241. inst->setUseFloorPlane(val);
  6242. return 0;
  6243. }
  6244. duk_ret_t Polycode_SceneParticleEmitter_setFloorPlaneOffset(duk_context *context) {
  6245. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6246. Number floorPlaneOffset = duk_to_number(context, 1);
  6247. inst->setFloorPlaneOffset(floorPlaneOffset);
  6248. return 0;
  6249. }
  6250. duk_ret_t Polycode_SceneParticleEmitter_setFloorDamping(duk_context *context) {
  6251. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6252. Number floorDamping = duk_to_number(context, 1);
  6253. inst->setFloorDamping(floorDamping);
  6254. return 0;
  6255. }
  6256. duk_ret_t Polycode_SceneParticleEmitter_setParticlesInWorldSpace(duk_context *context) {
  6257. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6258. bool val = duk_to_boolean(context, 1);
  6259. inst->setParticlesInWorldSpace(val);
  6260. return 0;
  6261. }
  6262. duk_ret_t Polycode_SceneParticleEmitter_getParticlesInWorldSpace(duk_context *context) {
  6263. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6264. duk_push_boolean(context, inst->getParticlesInWorldSpace());
  6265. return 1;
  6266. }
  6267. duk_ret_t Polycode_SceneParticleEmitter_setPerlinEnabled(duk_context *context) {
  6268. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6269. bool val = duk_to_boolean(context, 1);
  6270. inst->setPerlinEnabled(val);
  6271. return 0;
  6272. }
  6273. duk_ret_t Polycode_SceneParticleEmitter_getPerlinEnabled(duk_context *context) {
  6274. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6275. duk_push_boolean(context, inst->getPerlinEnabled());
  6276. return 1;
  6277. }
  6278. duk_ret_t Polycode_SceneParticleEmitter_getParticleSpeed(duk_context *context) {
  6279. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6280. duk_push_number(context, inst->getParticleSpeed());
  6281. return 1;
  6282. }
  6283. duk_ret_t Polycode_SceneParticleEmitter_setParticleSpeed(duk_context *context) {
  6284. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6285. Number speed = duk_to_number(context, 1);
  6286. inst->setParticleSpeed(speed);
  6287. return 0;
  6288. }
  6289. duk_ret_t Polycode_SceneParticleEmitter_setPerlinValue(duk_context *context) {
  6290. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6291. Vector3 perlinValue = *(Vector3*)duk_to_pointer(context, 1);
  6292. inst->setPerlinValue(perlinValue);
  6293. return 0;
  6294. }
  6295. duk_ret_t Polycode_SceneParticleEmitter_getPerlinValue(duk_context *context) {
  6296. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6297. Vector3 *retInst = new Vector3();
  6298. *retInst = inst->getPerlinValue();
  6299. duk_push_pointer(context, (void*)retInst);
  6300. return 1;
  6301. }
  6302. duk_ret_t Polycode_SceneParticleEmitter_setParticleType(duk_context *context) {
  6303. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6304. int particleType = duk_to_int(context, 1);
  6305. inst->setParticleType(particleType);
  6306. return 0;
  6307. }
  6308. duk_ret_t Polycode_SceneParticleEmitter_getParticleType(duk_context *context) {
  6309. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6310. duk_push_int(context, inst->getParticleType());
  6311. return 1;
  6312. }
  6313. duk_ret_t Polycode_SceneParticleEmitter_setParticleSize(duk_context *context) {
  6314. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6315. Number particleSize = duk_to_number(context, 1);
  6316. inst->setParticleSize(particleSize);
  6317. return 0;
  6318. }
  6319. duk_ret_t Polycode_SceneParticleEmitter_getParticleSize(duk_context *context) {
  6320. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6321. duk_push_number(context, inst->getParticleSize());
  6322. return 1;
  6323. }
  6324. duk_ret_t Polycode_SceneParticleEmitter_setParticleRotationSpeed(duk_context *context) {
  6325. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6326. Vector3 rotationSpeed = *(Vector3*)duk_to_pointer(context, 1);
  6327. inst->setParticleRotationSpeed(rotationSpeed);
  6328. return 0;
  6329. }
  6330. duk_ret_t Polycode_SceneParticleEmitter_getParticleRotationSpeed(duk_context *context) {
  6331. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6332. Vector3 *retInst = new Vector3();
  6333. *retInst = inst->getParticleRotationSpeed();
  6334. duk_push_pointer(context, (void*)retInst);
  6335. return 1;
  6336. }
  6337. duk_ret_t Polycode_SceneParticleEmitter_setParticleDirection(duk_context *context) {
  6338. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6339. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  6340. inst->setParticleDirection(direction);
  6341. return 0;
  6342. }
  6343. duk_ret_t Polycode_SceneParticleEmitter_getParticleDirection(duk_context *context) {
  6344. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6345. Vector3 *retInst = new Vector3();
  6346. *retInst = inst->getParticleDirection();
  6347. duk_push_pointer(context, (void*)retInst);
  6348. return 1;
  6349. }
  6350. duk_ret_t Polycode_SceneParticleEmitter_setLoopParticles(duk_context *context) {
  6351. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6352. bool val = duk_to_boolean(context, 1);
  6353. inst->setLoopParticles(val);
  6354. return 0;
  6355. }
  6356. duk_ret_t Polycode_SceneParticleEmitter_getLoopParticles(duk_context *context) {
  6357. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6358. duk_push_boolean(context, inst->getLoopParticles());
  6359. return 1;
  6360. }
  6361. duk_ret_t Polycode_SceneParticleEmitter_addSourceMesh(duk_context *context) {
  6362. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6363. Mesh* mesh = (Mesh*)duk_to_pointer(context, 1);
  6364. inst->addSourceMesh(mesh);
  6365. return 0;
  6366. }
  6367. duk_ret_t Polycode_SceneParticleEmitter_getNumSourceMeshes(duk_context *context) {
  6368. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6369. duk_push_int(context, inst->getNumSourceMeshes());
  6370. return 1;
  6371. }
  6372. duk_ret_t Polycode_SceneParticleEmitter_getSourcesMeshAtIndex(duk_context *context) {
  6373. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6374. int index = duk_to_int(context, 1);
  6375. PolyBase *ptrRetVal = (PolyBase*)inst->getSourcesMeshAtIndex(index);
  6376. duk_push_pointer(context, (void*)ptrRetVal);
  6377. return 1;
  6378. }
  6379. duk_ret_t Polycode_SceneParticleEmitter_removeSourceMeshAtIndex(duk_context *context) {
  6380. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6381. int index = duk_to_int(context, 1);
  6382. inst->removeSourceMeshAtIndex(index);
  6383. return 0;
  6384. }
  6385. duk_ret_t Polycode_SceneParticleEmitter_positionParticle(duk_context *context) {
  6386. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6387. int index = duk_to_int(context, 1);
  6388. inst->positionParticle(index);
  6389. return 0;
  6390. }
  6391. duk_ret_t Polycode_SceneParticleEmitter_Clone(duk_context *context) {
  6392. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6393. bool deepClone = duk_to_boolean(context, 1);
  6394. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  6395. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  6396. duk_push_pointer(context, (void*)ptrRetVal);
  6397. return 1;
  6398. }
  6399. duk_ret_t Polycode_SceneParticleEmitter_applyClone(duk_context *context) {
  6400. SceneParticleEmitter *inst = (SceneParticleEmitter*)duk_to_pointer(context, 0);
  6401. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  6402. bool deepClone = duk_to_boolean(context, 2);
  6403. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  6404. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  6405. return 0;
  6406. }
  6407. duk_ret_t Polycode_Perlin(duk_context *context) {
  6408. int octaves = duk_to_int(context, 0);
  6409. Number freq = duk_to_number(context, 1);
  6410. Number amp = duk_to_number(context, 2);
  6411. int seed = duk_to_int(context, 3);
  6412. Perlin *inst = new Perlin(octaves,freq,amp,seed);
  6413. duk_push_pointer(context, (void*)inst);
  6414. return 1;
  6415. }
  6416. duk_ret_t Polycode_Perlin__delete(duk_context *context) {
  6417. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6418. delete inst;
  6419. return 0;
  6420. }
  6421. duk_ret_t Polycode_Perlin_Get2DTiledX(duk_context *context) {
  6422. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6423. Number x = duk_to_number(context, 1);
  6424. Number y = duk_to_number(context, 2);
  6425. Number t = duk_to_number(context, 3);
  6426. duk_push_number(context, inst->Get2DTiledX(x,y,t));
  6427. return 1;
  6428. }
  6429. duk_ret_t Polycode_Perlin_Get(duk_context *context) {
  6430. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6431. Number x = duk_to_number(context, 1);
  6432. Number y = duk_to_number(context, 2);
  6433. duk_push_number(context, inst->Get(x,y));
  6434. return 1;
  6435. }
  6436. duk_ret_t Polycode_Perlin_Get2D(duk_context *context) {
  6437. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6438. Number x = duk_to_number(context, 1);
  6439. Number y = duk_to_number(context, 2);
  6440. duk_push_number(context, inst->Get2D(x,y));
  6441. return 1;
  6442. }
  6443. duk_ret_t Polycode_Perlin_Get3D(duk_context *context) {
  6444. Perlin *inst = (Perlin*)duk_to_pointer(context, 0);
  6445. Number x = duk_to_number(context, 1);
  6446. Number y = duk_to_number(context, 2);
  6447. Number z = duk_to_number(context, 3);
  6448. duk_push_number(context, inst->Get3D(x,y,z));
  6449. return 1;
  6450. }
  6451. duk_ret_t Polycode_Quaternion(duk_context *context) {
  6452. Number w = duk_to_number(context, 0);
  6453. Number x = duk_to_number(context, 1);
  6454. Number y = duk_to_number(context, 2);
  6455. Number z = duk_to_number(context, 3);
  6456. Quaternion *inst = new Quaternion(w,x,y,z);
  6457. duk_push_pointer(context, (void*)inst);
  6458. return 1;
  6459. }
  6460. duk_ret_t Polycode_Quaternion__get_x(duk_context *context) {
  6461. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6462. duk_push_number(context, inst->x);
  6463. return 1;
  6464. }
  6465. duk_ret_t Polycode_Quaternion__set_x(duk_context *context) {
  6466. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6467. inst->x = duk_to_number(context, 1);
  6468. return 0;
  6469. }
  6470. duk_ret_t Polycode_Quaternion__get_y(duk_context *context) {
  6471. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6472. duk_push_number(context, inst->y);
  6473. return 1;
  6474. }
  6475. duk_ret_t Polycode_Quaternion__set_y(duk_context *context) {
  6476. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6477. inst->y = duk_to_number(context, 1);
  6478. return 0;
  6479. }
  6480. duk_ret_t Polycode_Quaternion__get_z(duk_context *context) {
  6481. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6482. duk_push_number(context, inst->z);
  6483. return 1;
  6484. }
  6485. duk_ret_t Polycode_Quaternion__set_z(duk_context *context) {
  6486. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6487. inst->z = duk_to_number(context, 1);
  6488. return 0;
  6489. }
  6490. duk_ret_t Polycode_Quaternion__get_w(duk_context *context) {
  6491. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6492. duk_push_number(context, inst->w);
  6493. return 1;
  6494. }
  6495. duk_ret_t Polycode_Quaternion__set_w(duk_context *context) {
  6496. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6497. inst->w = duk_to_number(context, 1);
  6498. return 0;
  6499. }
  6500. duk_ret_t Polycode_Quaternion__delete(duk_context *context) {
  6501. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6502. delete inst;
  6503. return 0;
  6504. }
  6505. duk_ret_t Polycode_Quaternion_setFromMatrix(duk_context *context) {
  6506. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6507. Matrix4 _mat = *(Matrix4*)duk_to_pointer(context, 1);
  6508. inst->setFromMatrix(_mat);
  6509. return 0;
  6510. }
  6511. duk_ret_t Polycode_Quaternion_Slerp(duk_context *context) {
  6512. Number fT = duk_to_number(context, 0);
  6513. Quaternion rkP = *(Quaternion*)duk_to_pointer(context, 1);
  6514. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 2);
  6515. bool shortestPath = duk_to_boolean(context, 3);
  6516. Quaternion *retInst = new Quaternion();
  6517. *retInst = Quaternion::Slerp(fT,rkP,rkQ,shortestPath);
  6518. duk_push_pointer(context, (void*)retInst);
  6519. return 1;
  6520. }
  6521. duk_ret_t Polycode_Quaternion_Dot(duk_context *context) {
  6522. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6523. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 1);
  6524. duk_push_number(context, inst->Dot(rkQ));
  6525. return 1;
  6526. }
  6527. duk_ret_t Polycode_Quaternion_Log(duk_context *context) {
  6528. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6529. Quaternion *retInst = new Quaternion();
  6530. *retInst = inst->Log();
  6531. duk_push_pointer(context, (void*)retInst);
  6532. return 1;
  6533. }
  6534. duk_ret_t Polycode_Quaternion_Exp(duk_context *context) {
  6535. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6536. Quaternion *retInst = new Quaternion();
  6537. *retInst = inst->Exp();
  6538. duk_push_pointer(context, (void*)retInst);
  6539. return 1;
  6540. }
  6541. duk_ret_t Polycode_Quaternion_Norm(duk_context *context) {
  6542. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6543. duk_push_number(context, inst->Norm());
  6544. return 1;
  6545. }
  6546. duk_ret_t Polycode_Quaternion_Normalize(duk_context *context) {
  6547. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6548. duk_push_number(context, inst->Normalize());
  6549. return 1;
  6550. }
  6551. duk_ret_t Polycode_Quaternion_lookAt(duk_context *context) {
  6552. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6553. Vector3 D = *(Vector3*)duk_to_pointer(context, 1);
  6554. Vector3 upVector = *(Vector3*)duk_to_pointer(context, 2);
  6555. inst->lookAt(D,upVector);
  6556. return 0;
  6557. }
  6558. duk_ret_t Polycode_Quaternion_createFromMatrix(duk_context *context) {
  6559. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6560. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6561. inst->createFromMatrix(matrix);
  6562. return 0;
  6563. }
  6564. duk_ret_t Polycode_Quaternion_Squad(duk_context *context) {
  6565. Number fT = duk_to_number(context, 0);
  6566. Quaternion rkP = *(Quaternion*)duk_to_pointer(context, 1);
  6567. Quaternion rkA = *(Quaternion*)duk_to_pointer(context, 2);
  6568. Quaternion rkB = *(Quaternion*)duk_to_pointer(context, 3);
  6569. Quaternion rkQ = *(Quaternion*)duk_to_pointer(context, 4);
  6570. bool shortestPath = duk_to_boolean(context, 5);
  6571. Quaternion *retInst = new Quaternion();
  6572. *retInst = Quaternion::Squad(fT,rkP,rkA,rkB,rkQ,shortestPath);
  6573. duk_push_pointer(context, (void*)retInst);
  6574. return 1;
  6575. }
  6576. duk_ret_t Polycode_Quaternion_Inverse(duk_context *context) {
  6577. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6578. Quaternion *retInst = new Quaternion();
  6579. *retInst = inst->Inverse();
  6580. duk_push_pointer(context, (void*)retInst);
  6581. return 1;
  6582. }
  6583. duk_ret_t Polycode_Quaternion_set(duk_context *context) {
  6584. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6585. Number w = duk_to_number(context, 1);
  6586. Number x = duk_to_number(context, 2);
  6587. Number y = duk_to_number(context, 3);
  6588. Number z = duk_to_number(context, 4);
  6589. inst->set(w,x,y,z);
  6590. return 0;
  6591. }
  6592. duk_ret_t Polycode_Quaternion_InvSqrt(duk_context *context) {
  6593. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6594. Number x = duk_to_number(context, 1);
  6595. duk_push_number(context, inst->InvSqrt(x));
  6596. return 1;
  6597. }
  6598. duk_ret_t Polycode_Quaternion_fromAxes(duk_context *context) {
  6599. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6600. Number az = duk_to_number(context, 1);
  6601. Number ay = duk_to_number(context, 2);
  6602. Number ax = duk_to_number(context, 3);
  6603. inst->fromAxes(az,ay,ax);
  6604. return 0;
  6605. }
  6606. duk_ret_t Polycode_Quaternion_fromAngleAxis(duk_context *context) {
  6607. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6608. Number rfAngle = duk_to_number(context, 1);
  6609. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6610. inst->fromAngleAxis(rfAngle,rkAxis);
  6611. return 0;
  6612. }
  6613. duk_ret_t Polycode_Quaternion_toEulerAngles(duk_context *context) {
  6614. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6615. Vector3 *retInst = new Vector3();
  6616. *retInst = inst->toEulerAngles();
  6617. duk_push_pointer(context, (void*)retInst);
  6618. return 1;
  6619. }
  6620. duk_ret_t Polycode_Quaternion_toAngleAxis(duk_context *context) {
  6621. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6622. Number rfAngle = duk_to_number(context, 1);
  6623. Vector3 rkAxis = *(Vector3*)duk_to_pointer(context, 2);
  6624. inst->toAngleAxis(rfAngle,rkAxis);
  6625. return 0;
  6626. }
  6627. duk_ret_t Polycode_Quaternion_createFromAxisAngle(duk_context *context) {
  6628. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6629. Number x = duk_to_number(context, 1);
  6630. Number y = duk_to_number(context, 2);
  6631. Number z = duk_to_number(context, 3);
  6632. Number degrees = duk_to_number(context, 4);
  6633. inst->createFromAxisAngle(x,y,z,degrees);
  6634. return 0;
  6635. }
  6636. duk_ret_t Polycode_Quaternion_createMatrix(duk_context *context) {
  6637. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6638. Matrix4 *retInst = new Matrix4();
  6639. *retInst = inst->createMatrix();
  6640. duk_push_pointer(context, (void*)retInst);
  6641. return 1;
  6642. }
  6643. duk_ret_t Polycode_Quaternion_applyTo(duk_context *context) {
  6644. Quaternion *inst = (Quaternion*)duk_to_pointer(context, 0);
  6645. Vector3 v = *(Vector3*)duk_to_pointer(context, 1);
  6646. Vector3 *retInst = new Vector3();
  6647. *retInst = inst->applyTo(v);
  6648. duk_push_pointer(context, (void*)retInst);
  6649. return 1;
  6650. }
  6651. duk_ret_t Polycode_QuatTriple(duk_context *context) {
  6652. QuatTriple *inst = new QuatTriple();
  6653. duk_push_pointer(context, (void*)inst);
  6654. return 1;
  6655. }
  6656. duk_ret_t Polycode_QuatTriple__get_q1(duk_context *context) {
  6657. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6658. Quaternion *retInst = new Quaternion();
  6659. *retInst = inst->q1;
  6660. duk_push_pointer(context, (void*)retInst);
  6661. return 1;
  6662. }
  6663. duk_ret_t Polycode_QuatTriple__set_q1(duk_context *context) {
  6664. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6665. inst->q1 = *(Quaternion*)duk_to_pointer(context, 1);
  6666. return 0;
  6667. }
  6668. duk_ret_t Polycode_QuatTriple__get_q2(duk_context *context) {
  6669. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6670. Quaternion *retInst = new Quaternion();
  6671. *retInst = inst->q2;
  6672. duk_push_pointer(context, (void*)retInst);
  6673. return 1;
  6674. }
  6675. duk_ret_t Polycode_QuatTriple__set_q2(duk_context *context) {
  6676. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6677. inst->q2 = *(Quaternion*)duk_to_pointer(context, 1);
  6678. return 0;
  6679. }
  6680. duk_ret_t Polycode_QuatTriple__get_q3(duk_context *context) {
  6681. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6682. Quaternion *retInst = new Quaternion();
  6683. *retInst = inst->q3;
  6684. duk_push_pointer(context, (void*)retInst);
  6685. return 1;
  6686. }
  6687. duk_ret_t Polycode_QuatTriple__set_q3(duk_context *context) {
  6688. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6689. inst->q3 = *(Quaternion*)duk_to_pointer(context, 1);
  6690. return 0;
  6691. }
  6692. duk_ret_t Polycode_QuatTriple__get_time(duk_context *context) {
  6693. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6694. duk_push_number(context, inst->time);
  6695. return 1;
  6696. }
  6697. duk_ret_t Polycode_QuatTriple__set_time(duk_context *context) {
  6698. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6699. inst->time = duk_to_number(context, 1);
  6700. return 0;
  6701. }
  6702. duk_ret_t Polycode_QuatTriple__delete(duk_context *context) {
  6703. QuatTriple *inst = (QuatTriple*)duk_to_pointer(context, 0);
  6704. delete inst;
  6705. return 0;
  6706. }
  6707. duk_ret_t Polycode_QuaternionCurve(duk_context *context) {
  6708. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 0);
  6709. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6710. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6711. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6712. QuaternionCurve *inst = new QuaternionCurve(wCurve,xCurve,yCurve,zCurve);
  6713. duk_push_pointer(context, (void*)inst);
  6714. return 1;
  6715. }
  6716. duk_ret_t Polycode_QuaternionCurve__delete(duk_context *context) {
  6717. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6718. delete inst;
  6719. return 0;
  6720. }
  6721. duk_ret_t Polycode_QuaternionCurve_interpolate(duk_context *context) {
  6722. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6723. Number t = duk_to_number(context, 1);
  6724. bool useShortestPath = duk_to_boolean(context, 2);
  6725. Quaternion *retInst = new Quaternion();
  6726. *retInst = inst->interpolate(t,useShortestPath);
  6727. duk_push_pointer(context, (void*)retInst);
  6728. return 1;
  6729. }
  6730. duk_ret_t Polycode_QuaternionCurve_generatePointsFromCurves(duk_context *context) {
  6731. QuaternionCurve *inst = (QuaternionCurve*)duk_to_pointer(context, 0);
  6732. BezierCurve* wCurve = (BezierCurve*)duk_to_pointer(context, 1);
  6733. BezierCurve* xCurve = (BezierCurve*)duk_to_pointer(context, 2);
  6734. BezierCurve* yCurve = (BezierCurve*)duk_to_pointer(context, 3);
  6735. BezierCurve* zCurve = (BezierCurve*)duk_to_pointer(context, 4);
  6736. inst->generatePointsFromCurves(wCurve,xCurve,yCurve,zCurve);
  6737. return 0;
  6738. }
  6739. duk_ret_t Polycode_Ray(duk_context *context) {
  6740. Ray *inst = new Ray();
  6741. duk_push_pointer(context, (void*)inst);
  6742. return 1;
  6743. }
  6744. duk_ret_t Polycode_Ray__get_origin(duk_context *context) {
  6745. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6746. Vector3 *retInst = new Vector3();
  6747. *retInst = inst->origin;
  6748. duk_push_pointer(context, (void*)retInst);
  6749. return 1;
  6750. }
  6751. duk_ret_t Polycode_Ray__set_origin(duk_context *context) {
  6752. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6753. inst->origin = *(Vector3*)duk_to_pointer(context, 1);
  6754. return 0;
  6755. }
  6756. duk_ret_t Polycode_Ray__get_direction(duk_context *context) {
  6757. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6758. Vector3 *retInst = new Vector3();
  6759. *retInst = inst->direction;
  6760. duk_push_pointer(context, (void*)retInst);
  6761. return 1;
  6762. }
  6763. duk_ret_t Polycode_Ray__set_direction(duk_context *context) {
  6764. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6765. inst->direction = *(Vector3*)duk_to_pointer(context, 1);
  6766. return 0;
  6767. }
  6768. duk_ret_t Polycode_Ray__get_inv_direction(duk_context *context) {
  6769. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6770. Vector3 *retInst = new Vector3();
  6771. *retInst = inst->inv_direction;
  6772. duk_push_pointer(context, (void*)retInst);
  6773. return 1;
  6774. }
  6775. duk_ret_t Polycode_Ray__set_inv_direction(duk_context *context) {
  6776. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6777. inst->inv_direction = *(Vector3*)duk_to_pointer(context, 1);
  6778. return 0;
  6779. }
  6780. duk_ret_t Polycode_Ray__delete(duk_context *context) {
  6781. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6782. delete inst;
  6783. return 0;
  6784. }
  6785. duk_ret_t Polycode_Ray_boxIntersect(duk_context *context) {
  6786. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6787. Vector3 box = *(Vector3*)duk_to_pointer(context, 1);
  6788. Matrix4 transformMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  6789. Number vnear = duk_to_number(context, 3);
  6790. Number vfar = duk_to_number(context, 4);
  6791. duk_push_number(context, inst->boxIntersect(box,transformMatrix,vnear,vfar));
  6792. return 1;
  6793. }
  6794. duk_ret_t Polycode_Ray_planeIntersectPoint(duk_context *context) {
  6795. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6796. Vector3 planeNormal = *(Vector3*)duk_to_pointer(context, 1);
  6797. Number planeDistance = duk_to_number(context, 2);
  6798. Vector3 *retInst = new Vector3();
  6799. *retInst = inst->planeIntersectPoint(planeNormal,planeDistance);
  6800. duk_push_pointer(context, (void*)retInst);
  6801. return 1;
  6802. }
  6803. duk_ret_t Polycode_Ray_tranformByMatrix(duk_context *context) {
  6804. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6805. Matrix4 matrix = *(Matrix4*)duk_to_pointer(context, 1);
  6806. Ray *retInst = new Ray();
  6807. *retInst = inst->tranformByMatrix(matrix);
  6808. duk_push_pointer(context, (void*)retInst);
  6809. return 1;
  6810. }
  6811. duk_ret_t Polycode_Ray_closestPointOnRay(duk_context *context) {
  6812. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6813. Vector3 point = *(Vector3*)duk_to_pointer(context, 1);
  6814. Vector3 *retInst = new Vector3();
  6815. *retInst = inst->closestPointOnRay(point);
  6816. duk_push_pointer(context, (void*)retInst);
  6817. return 1;
  6818. }
  6819. duk_ret_t Polycode_Ray_closestPointsBetween(duk_context *context) {
  6820. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6821. Ray ray2 = *(Ray*)duk_to_pointer(context, 1);
  6822. Vector3* point1 = (Vector3*)duk_to_pointer(context, 2);
  6823. Vector3* point2 = (Vector3*)duk_to_pointer(context, 3);
  6824. duk_push_boolean(context, inst->closestPointsBetween(ray2,point1,point2));
  6825. return 1;
  6826. }
  6827. duk_ret_t Polycode_Ray_polygonIntersect(duk_context *context) {
  6828. Ray *inst = (Ray*)duk_to_pointer(context, 0);
  6829. Vector3 v1 = *(Vector3*)duk_to_pointer(context, 1);
  6830. Vector3 v2 = *(Vector3*)duk_to_pointer(context, 2);
  6831. Vector3 v3 = *(Vector3*)duk_to_pointer(context, 3);
  6832. duk_push_boolean(context, inst->polygonIntersect(v1,v2,v3));
  6833. return 1;
  6834. }
  6835. duk_ret_t Polycode_Rectangle(duk_context *context) {
  6836. Rectangle *inst = new Rectangle();
  6837. duk_push_pointer(context, (void*)inst);
  6838. return 1;
  6839. }
  6840. duk_ret_t Polycode_Rectangle__get_x(duk_context *context) {
  6841. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6842. duk_push_number(context, inst->x);
  6843. return 1;
  6844. }
  6845. duk_ret_t Polycode_Rectangle__set_x(duk_context *context) {
  6846. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6847. inst->x = duk_to_number(context, 1);
  6848. return 0;
  6849. }
  6850. duk_ret_t Polycode_Rectangle__get_y(duk_context *context) {
  6851. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6852. duk_push_number(context, inst->y);
  6853. return 1;
  6854. }
  6855. duk_ret_t Polycode_Rectangle__set_y(duk_context *context) {
  6856. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6857. inst->y = duk_to_number(context, 1);
  6858. return 0;
  6859. }
  6860. duk_ret_t Polycode_Rectangle__get_w(duk_context *context) {
  6861. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6862. duk_push_number(context, inst->w);
  6863. return 1;
  6864. }
  6865. duk_ret_t Polycode_Rectangle__set_w(duk_context *context) {
  6866. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6867. inst->w = duk_to_number(context, 1);
  6868. return 0;
  6869. }
  6870. duk_ret_t Polycode_Rectangle__get_h(duk_context *context) {
  6871. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6872. duk_push_number(context, inst->h);
  6873. return 1;
  6874. }
  6875. duk_ret_t Polycode_Rectangle__set_h(duk_context *context) {
  6876. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6877. inst->h = duk_to_number(context, 1);
  6878. return 0;
  6879. }
  6880. duk_ret_t Polycode_Rectangle__delete(duk_context *context) {
  6881. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6882. delete inst;
  6883. return 0;
  6884. }
  6885. duk_ret_t Polycode_Rectangle_setRect(duk_context *context) {
  6886. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6887. Number x = duk_to_number(context, 1);
  6888. Number y = duk_to_number(context, 2);
  6889. Number w = duk_to_number(context, 3);
  6890. Number h = duk_to_number(context, 4);
  6891. inst->setRect(x,y,w,h);
  6892. return 0;
  6893. }
  6894. duk_ret_t Polycode_Rectangle_Clipped(duk_context *context) {
  6895. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6896. Rectangle rect = *(Rectangle*)duk_to_pointer(context, 1);
  6897. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  6898. *retInst = inst->Clipped(rect);
  6899. duk_push_pointer(context, (void*)retInst);
  6900. return 1;
  6901. }
  6902. duk_ret_t Polycode_Rectangle_minX(duk_context *context) {
  6903. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6904. duk_push_number(context, inst->minX());
  6905. return 1;
  6906. }
  6907. duk_ret_t Polycode_Rectangle_maxX(duk_context *context) {
  6908. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6909. duk_push_number(context, inst->maxX());
  6910. return 1;
  6911. }
  6912. duk_ret_t Polycode_Rectangle_minY(duk_context *context) {
  6913. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6914. duk_push_number(context, inst->minY());
  6915. return 1;
  6916. }
  6917. duk_ret_t Polycode_Rectangle_maxY(duk_context *context) {
  6918. Rectangle *inst = (Rectangle*)duk_to_pointer(context, 0);
  6919. duk_push_number(context, inst->maxY());
  6920. return 1;
  6921. }
  6922. duk_ret_t Polycode_RenderDataArray(duk_context *context) {
  6923. int type = duk_to_int(context, 0);
  6924. RenderDataArray *inst = new RenderDataArray(type);
  6925. duk_push_pointer(context, (void*)inst);
  6926. return 1;
  6927. }
  6928. duk_ret_t Polycode_RenderDataArray__get_type(duk_context *context) {
  6929. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6930. duk_push_int(context, inst->type);
  6931. return 1;
  6932. }
  6933. duk_ret_t Polycode_RenderDataArray__set_type(duk_context *context) {
  6934. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6935. inst->type = duk_to_int(context, 1);
  6936. return 0;
  6937. }
  6938. duk_ret_t Polycode_RenderDataArray__get_customArrayName(duk_context *context) {
  6939. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6940. duk_push_string(context, inst->customArrayName.c_str());
  6941. return 1;
  6942. }
  6943. duk_ret_t Polycode_RenderDataArray__set_customArrayName(duk_context *context) {
  6944. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6945. inst->customArrayName = duk_to_string(context, 1);
  6946. return 0;
  6947. }
  6948. duk_ret_t Polycode_RenderDataArray__delete(duk_context *context) {
  6949. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6950. delete inst;
  6951. return 0;
  6952. }
  6953. duk_ret_t Polycode_RenderDataArray_getArrayData(duk_context *context) {
  6954. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6955. inst->getArrayData();
  6956. return 0;
  6957. }
  6958. duk_ret_t Polycode_RenderDataArray_getDataSize(duk_context *context) {
  6959. RenderDataArray *inst = (RenderDataArray*)duk_to_pointer(context, 0);
  6960. duk_push_int(context, inst->getDataSize());
  6961. return 1;
  6962. }
  6963. duk_ret_t Polycode_LightShadowInfoBinding(duk_context *context) {
  6964. LightShadowInfoBinding *inst = new LightShadowInfoBinding();
  6965. duk_push_pointer(context, (void*)inst);
  6966. return 1;
  6967. }
  6968. duk_ret_t Polycode_LightShadowInfoBinding__delete(duk_context *context) {
  6969. LightShadowInfoBinding *inst = (LightShadowInfoBinding*)duk_to_pointer(context, 0);
  6970. delete inst;
  6971. return 0;
  6972. }
  6973. duk_ret_t Polycode_LightInfoBinding(duk_context *context) {
  6974. LightInfoBinding *inst = new LightInfoBinding();
  6975. duk_push_pointer(context, (void*)inst);
  6976. return 1;
  6977. }
  6978. duk_ret_t Polycode_LightInfoBinding__delete(duk_context *context) {
  6979. LightInfoBinding *inst = (LightInfoBinding*)duk_to_pointer(context, 0);
  6980. delete inst;
  6981. return 0;
  6982. }
  6983. duk_ret_t Polycode_RenderFrame(duk_context *context) {
  6984. RenderFrame *inst = new RenderFrame();
  6985. duk_push_pointer(context, (void*)inst);
  6986. return 1;
  6987. }
  6988. duk_ret_t Polycode_RenderFrame__delete(duk_context *context) {
  6989. RenderFrame *inst = (RenderFrame*)duk_to_pointer(context, 0);
  6990. delete inst;
  6991. return 0;
  6992. }
  6993. duk_ret_t Polycode_RendererThreadJob(duk_context *context) {
  6994. RendererThreadJob *inst = new RendererThreadJob();
  6995. duk_push_pointer(context, (void*)inst);
  6996. return 1;
  6997. }
  6998. duk_ret_t Polycode_RendererThreadJob__get_jobType(duk_context *context) {
  6999. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7000. duk_push_int(context, inst->jobType);
  7001. return 1;
  7002. }
  7003. duk_ret_t Polycode_RendererThreadJob__set_jobType(duk_context *context) {
  7004. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7005. inst->jobType = duk_to_int(context, 1);
  7006. return 0;
  7007. }
  7008. duk_ret_t Polycode_RendererThreadJob__delete(duk_context *context) {
  7009. RendererThreadJob *inst = (RendererThreadJob*)duk_to_pointer(context, 0);
  7010. delete inst;
  7011. return 0;
  7012. }
  7013. duk_ret_t Polycode_RenderThread(duk_context *context) {
  7014. RenderThread *inst = new RenderThread();
  7015. duk_push_pointer(context, (void*)inst);
  7016. return 1;
  7017. }
  7018. duk_ret_t Polycode_RenderThread__delete(duk_context *context) {
  7019. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7020. delete inst;
  7021. return 0;
  7022. }
  7023. duk_ret_t Polycode_RenderThread_setGraphicsInterface(duk_context *context) {
  7024. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7025. Core* core = (Core*)duk_to_pointer(context, 1);
  7026. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7027. inst->setGraphicsInterface(core,graphicsInterface);
  7028. return 0;
  7029. }
  7030. duk_ret_t Polycode_RenderThread_runThread(duk_context *context) {
  7031. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7032. inst->runThread();
  7033. return 0;
  7034. }
  7035. duk_ret_t Polycode_RenderThread_updateRenderThread(duk_context *context) {
  7036. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7037. inst->updateRenderThread();
  7038. return 0;
  7039. }
  7040. duk_ret_t Polycode_RenderThread_enqueueFrame(duk_context *context) {
  7041. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7042. RenderFrame* frame = (RenderFrame*)duk_to_pointer(context, 1);
  7043. inst->enqueueFrame(frame);
  7044. return 0;
  7045. }
  7046. duk_ret_t Polycode_RenderThread_enqueueJob(duk_context *context) {
  7047. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7048. int jobType = duk_to_int(context, 1);
  7049. void* data = (void*)duk_to_pointer(context, 2);
  7050. void* data2 = (void*)duk_to_pointer(context, 3);
  7051. inst->enqueueJob(jobType,data,data2);
  7052. return 0;
  7053. }
  7054. duk_ret_t Polycode_RenderThread_processJob(duk_context *context) {
  7055. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7056. RendererThreadJob job = *(RendererThreadJob*)duk_to_pointer(context, 1);
  7057. inst->processJob(job);
  7058. return 0;
  7059. }
  7060. duk_ret_t Polycode_RenderThread_clearFrameQueue(duk_context *context) {
  7061. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7062. inst->clearFrameQueue();
  7063. return 0;
  7064. }
  7065. duk_ret_t Polycode_RenderThread_getShaderBinding(duk_context *context) {
  7066. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7067. PolyBase *ptrRetVal = (PolyBase*)inst->getShaderBinding();
  7068. duk_push_pointer(context, (void*)ptrRetVal);
  7069. return 1;
  7070. }
  7071. duk_ret_t Polycode_RenderThread_processDrawBufferLights(duk_context *context) {
  7072. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7073. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7074. inst->processDrawBufferLights(buffer);
  7075. return 0;
  7076. }
  7077. duk_ret_t Polycode_RenderThread_processDrawBuffer(duk_context *context) {
  7078. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7079. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7080. inst->processDrawBuffer(buffer);
  7081. return 0;
  7082. }
  7083. duk_ret_t Polycode_RenderThread_getFrameInfo(duk_context *context) {
  7084. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7085. RenderThreadDebugInfo *retInst = new RenderThreadDebugInfo();
  7086. *retInst = inst->getFrameInfo();
  7087. duk_push_pointer(context, (void*)retInst);
  7088. return 1;
  7089. }
  7090. duk_ret_t Polycode_RenderThread_initGlobals(duk_context *context) {
  7091. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7092. inst->initGlobals();
  7093. return 0;
  7094. }
  7095. duk_ret_t Polycode_RenderThread_lockRenderMutex(duk_context *context) {
  7096. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7097. inst->lockRenderMutex();
  7098. return 0;
  7099. }
  7100. duk_ret_t Polycode_RenderThread_unlockRenderMutex(duk_context *context) {
  7101. RenderThread *inst = (RenderThread*)duk_to_pointer(context, 0);
  7102. inst->unlockRenderMutex();
  7103. return 0;
  7104. }
  7105. duk_ret_t Polycode_RenderThreadDebugInfo(duk_context *context) {
  7106. RenderThreadDebugInfo *inst = new RenderThreadDebugInfo();
  7107. duk_push_pointer(context, (void*)inst);
  7108. return 1;
  7109. }
  7110. duk_ret_t Polycode_RenderThreadDebugInfo__get_buffersProcessed(duk_context *context) {
  7111. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7112. duk_push_int(context, inst->buffersProcessed);
  7113. return 1;
  7114. }
  7115. duk_ret_t Polycode_RenderThreadDebugInfo__set_buffersProcessed(duk_context *context) {
  7116. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7117. inst->buffersProcessed = duk_to_int(context, 1);
  7118. return 0;
  7119. }
  7120. duk_ret_t Polycode_RenderThreadDebugInfo__get_drawCallsProcessed(duk_context *context) {
  7121. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7122. duk_push_int(context, inst->drawCallsProcessed);
  7123. return 1;
  7124. }
  7125. duk_ret_t Polycode_RenderThreadDebugInfo__set_drawCallsProcessed(duk_context *context) {
  7126. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7127. inst->drawCallsProcessed = duk_to_int(context, 1);
  7128. return 0;
  7129. }
  7130. duk_ret_t Polycode_RenderThreadDebugInfo__get_timeTaken(duk_context *context) {
  7131. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7132. duk_push_int(context, inst->timeTaken);
  7133. return 1;
  7134. }
  7135. duk_ret_t Polycode_RenderThreadDebugInfo__set_timeTaken(duk_context *context) {
  7136. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7137. inst->timeTaken = duk_to_int(context, 1);
  7138. return 0;
  7139. }
  7140. duk_ret_t Polycode_RenderThreadDebugInfo__delete(duk_context *context) {
  7141. RenderThreadDebugInfo *inst = (RenderThreadDebugInfo*)duk_to_pointer(context, 0);
  7142. delete inst;
  7143. return 0;
  7144. }
  7145. duk_ret_t Polycode_Renderer__delete(duk_context *context) {
  7146. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7147. delete inst;
  7148. return 0;
  7149. }
  7150. duk_ret_t Polycode_Renderer_setGraphicsInterface(duk_context *context) {
  7151. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7152. Core* core = (Core*)duk_to_pointer(context, 1);
  7153. GraphicsInterface* graphicsInterface = (GraphicsInterface*)duk_to_pointer(context, 2);
  7154. inst->setGraphicsInterface(core,graphicsInterface);
  7155. return 0;
  7156. }
  7157. duk_ret_t Polycode_Renderer_getRenderThread(duk_context *context) {
  7158. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7159. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderThread();
  7160. duk_push_pointer(context, (void*)ptrRetVal);
  7161. return 1;
  7162. }
  7163. duk_ret_t Polycode_Renderer_processDrawBuffer(duk_context *context) {
  7164. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7165. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  7166. inst->processDrawBuffer(buffer);
  7167. return 0;
  7168. }
  7169. duk_ret_t Polycode_Renderer_setBackingResolutionScale(duk_context *context) {
  7170. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7171. Number xScale = duk_to_number(context, 1);
  7172. Number yScale = duk_to_number(context, 2);
  7173. inst->setBackingResolutionScale(xScale,yScale);
  7174. return 0;
  7175. }
  7176. duk_ret_t Polycode_Renderer_getBackingResolutionScaleX(duk_context *context) {
  7177. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7178. duk_push_number(context, inst->getBackingResolutionScaleX());
  7179. return 1;
  7180. }
  7181. duk_ret_t Polycode_Renderer_getBackingResolutionScaleY(duk_context *context) {
  7182. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7183. duk_push_number(context, inst->getBackingResolutionScaleY());
  7184. return 1;
  7185. }
  7186. duk_ret_t Polycode_Renderer_enqueueFrameJob(duk_context *context) {
  7187. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7188. int jobType = duk_to_int(context, 1);
  7189. void* data = (void*)duk_to_pointer(context, 2);
  7190. inst->enqueueFrameJob(jobType,data);
  7191. return 0;
  7192. }
  7193. duk_ret_t Polycode_Renderer_destroyRenderBufferPlatformData(duk_context *context) {
  7194. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7195. void* platformData = (void*)duk_to_pointer(context, 1);
  7196. inst->destroyRenderBufferPlatformData(platformData);
  7197. return 0;
  7198. }
  7199. duk_ret_t Polycode_Renderer_destroyTexturePlatformData(duk_context *context) {
  7200. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7201. void* platformData = (void*)duk_to_pointer(context, 1);
  7202. inst->destroyTexturePlatformData(platformData);
  7203. return 0;
  7204. }
  7205. duk_ret_t Polycode_Renderer_destroyProgramPlatformData(duk_context *context) {
  7206. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7207. void* platformData = (void*)duk_to_pointer(context, 1);
  7208. inst->destroyProgramPlatformData(platformData);
  7209. return 0;
  7210. }
  7211. duk_ret_t Polycode_Renderer_destroyShaderPlatformData(duk_context *context) {
  7212. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7213. void* platformData = (void*)duk_to_pointer(context, 1);
  7214. inst->destroyShaderPlatformData(platformData);
  7215. return 0;
  7216. }
  7217. duk_ret_t Polycode_Renderer_destroySubmeshPlatformData(duk_context *context) {
  7218. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7219. void* platformData = (void*)duk_to_pointer(context, 1);
  7220. inst->destroySubmeshPlatformData(platformData);
  7221. return 0;
  7222. }
  7223. duk_ret_t Polycode_Renderer_setTextureParam(duk_context *context) {
  7224. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7225. LocalShaderParam* param = (LocalShaderParam*)duk_to_pointer(context, 1);
  7226. Texture* texture = (Texture*)duk_to_pointer(context, 2);
  7227. inst->setTextureParam(param,texture);
  7228. return 0;
  7229. }
  7230. duk_ret_t Polycode_Renderer_setAnisotropyAmount(duk_context *context) {
  7231. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7232. Number amount = duk_to_number(context, 1);
  7233. inst->setAnisotropyAmount(amount);
  7234. return 0;
  7235. }
  7236. duk_ret_t Polycode_Renderer_getAnisotropyAmount(duk_context *context) {
  7237. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7238. duk_push_number(context, inst->getAnisotropyAmount());
  7239. return 1;
  7240. }
  7241. duk_ret_t Polycode_Renderer_unProject(duk_context *context) {
  7242. Vector3 position = *(Vector3*)duk_to_pointer(context, 0);
  7243. Matrix4 modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  7244. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  7245. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  7246. Vector3 *retInst = new Vector3();
  7247. *retInst = Renderer::unProject(position,modelMatrix,projectionMatrix,viewport);
  7248. duk_push_pointer(context, (void*)retInst);
  7249. return 1;
  7250. }
  7251. duk_ret_t Polycode_Renderer_project(duk_context *context) {
  7252. Vector3 position = *(Vector3*)duk_to_pointer(context, 0);
  7253. Matrix4 modelMatrix = *(Matrix4*)duk_to_pointer(context, 1);
  7254. Matrix4 projectionMatrix = *(Matrix4*)duk_to_pointer(context, 2);
  7255. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 3);
  7256. Vector3 *retInst = new Vector3();
  7257. *retInst = Renderer::project(position,modelMatrix,projectionMatrix,viewport);
  7258. duk_push_pointer(context, (void*)retInst);
  7259. return 1;
  7260. }
  7261. duk_ret_t Polycode_Renderer_beginFrame(duk_context *context) {
  7262. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7263. inst->beginFrame();
  7264. return 0;
  7265. }
  7266. duk_ret_t Polycode_Renderer_endFrame(duk_context *context) {
  7267. Renderer *inst = (Renderer*)duk_to_pointer(context, 0);
  7268. inst->endFrame();
  7269. return 0;
  7270. }
  7271. duk_ret_t Polycode_Resource(duk_context *context) {
  7272. int type = duk_to_int(context, 0);
  7273. Resource *inst = new Resource(type);
  7274. duk_push_pointer(context, (void*)inst);
  7275. return 1;
  7276. }
  7277. duk_ret_t Polycode_Resource__get_reloadOnFileModify(duk_context *context) {
  7278. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7279. duk_push_boolean(context, inst->reloadOnFileModify);
  7280. return 1;
  7281. }
  7282. duk_ret_t Polycode_Resource__set_reloadOnFileModify(duk_context *context) {
  7283. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7284. inst->reloadOnFileModify = duk_to_boolean(context, 1);
  7285. return 0;
  7286. }
  7287. duk_ret_t Polycode_Resource__get_resourceFileTime(duk_context *context) {
  7288. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7289. size_t *retInst = new size_t();
  7290. *retInst = inst->resourceFileTime;
  7291. duk_push_pointer(context, (void*)retInst);
  7292. return 1;
  7293. }
  7294. duk_ret_t Polycode_Resource__set_resourceFileTime(duk_context *context) {
  7295. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7296. inst->resourceFileTime = *(size_t*)duk_to_pointer(context, 1);
  7297. return 0;
  7298. }
  7299. duk_ret_t Polycode_Resource__delete(duk_context *context) {
  7300. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7301. delete inst;
  7302. return 0;
  7303. }
  7304. duk_ret_t Polycode_Resource_reloadResource(duk_context *context) {
  7305. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7306. inst->reloadResource();
  7307. return 0;
  7308. }
  7309. duk_ret_t Polycode_Resource_getResourceName(duk_context *context) {
  7310. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7311. duk_push_string(context, inst->getResourceName().c_str());
  7312. return 1;
  7313. }
  7314. duk_ret_t Polycode_Resource_getResourceType(duk_context *context) {
  7315. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7316. duk_push_int(context, inst->getResourceType());
  7317. return 1;
  7318. }
  7319. duk_ret_t Polycode_Resource_setResourceName(duk_context *context) {
  7320. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7321. String newName = duk_to_string(context, 1);
  7322. inst->setResourceName(newName);
  7323. return 0;
  7324. }
  7325. duk_ret_t Polycode_Resource_setResourcePath(duk_context *context) {
  7326. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7327. String path = duk_to_string(context, 1);
  7328. inst->setResourcePath(path);
  7329. return 0;
  7330. }
  7331. duk_ret_t Polycode_Resource_getResourcePath(duk_context *context) {
  7332. Resource *inst = (Resource*)duk_to_pointer(context, 0);
  7333. duk_push_string(context, inst->getResourcePath().c_str());
  7334. return 1;
  7335. }
  7336. duk_ret_t Polycode_ScriptResourceLoader(duk_context *context) {
  7337. ScriptResourceLoader *inst = new ScriptResourceLoader();
  7338. duk_push_pointer(context, (void*)inst);
  7339. return 1;
  7340. }
  7341. duk_ret_t Polycode_ScriptResourceLoader__delete(duk_context *context) {
  7342. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7343. delete inst;
  7344. return 0;
  7345. }
  7346. duk_ret_t Polycode_ScriptResourceLoader_loadResource(duk_context *context) {
  7347. ScriptResourceLoader *inst = (ScriptResourceLoader*)duk_to_pointer(context, 0);
  7348. String path = duk_to_string(context, 1);
  7349. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7350. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7351. *retInst = inst->loadResource(path,targetPool);
  7352. duk_push_pointer(context, (void*)retInst);
  7353. return 1;
  7354. }
  7355. duk_ret_t Polycode_ResourcePool(duk_context *context) {
  7356. String name = duk_to_string(context, 0);
  7357. ResourcePool* fallbackPool = (ResourcePool*)duk_to_pointer(context, 1);
  7358. ResourcePool *inst = new ResourcePool(name,fallbackPool);
  7359. duk_push_pointer(context, (void*)inst);
  7360. return 1;
  7361. }
  7362. duk_ret_t Polycode_ResourcePool__get_reloadResourcesOnModify(duk_context *context) {
  7363. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7364. duk_push_boolean(context, inst->reloadResourcesOnModify);
  7365. return 1;
  7366. }
  7367. duk_ret_t Polycode_ResourcePool__set_reloadResourcesOnModify(duk_context *context) {
  7368. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7369. inst->reloadResourcesOnModify = duk_to_boolean(context, 1);
  7370. return 0;
  7371. }
  7372. duk_ret_t Polycode_ResourcePool__get_dispatchChangeEvents(duk_context *context) {
  7373. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7374. duk_push_boolean(context, inst->dispatchChangeEvents);
  7375. return 1;
  7376. }
  7377. duk_ret_t Polycode_ResourcePool__set_dispatchChangeEvents(duk_context *context) {
  7378. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7379. inst->dispatchChangeEvents = duk_to_boolean(context, 1);
  7380. return 0;
  7381. }
  7382. duk_ret_t Polycode_ResourcePool__get_resourceSubscribers(duk_context *context) {
  7383. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7384. duk_push_int(context, inst->resourceSubscribers);
  7385. return 1;
  7386. }
  7387. duk_ret_t Polycode_ResourcePool__set_resourceSubscribers(duk_context *context) {
  7388. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7389. inst->resourceSubscribers = duk_to_int(context, 1);
  7390. return 0;
  7391. }
  7392. duk_ret_t Polycode_ResourcePool__get_deleteOnUnsubscribe(duk_context *context) {
  7393. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7394. duk_push_boolean(context, inst->deleteOnUnsubscribe);
  7395. return 1;
  7396. }
  7397. duk_ret_t Polycode_ResourcePool__set_deleteOnUnsubscribe(duk_context *context) {
  7398. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7399. inst->deleteOnUnsubscribe = duk_to_boolean(context, 1);
  7400. return 0;
  7401. }
  7402. duk_ret_t Polycode_ResourcePool__delete(duk_context *context) {
  7403. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7404. delete inst;
  7405. return 0;
  7406. }
  7407. duk_ret_t Polycode_ResourcePool_setFallbackPool(duk_context *context) {
  7408. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7409. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7410. inst->setFallbackPool(pool);
  7411. return 0;
  7412. }
  7413. duk_ret_t Polycode_ResourcePool_addResource(duk_context *context) {
  7414. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7415. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7416. inst->addResource(resource);
  7417. return 0;
  7418. }
  7419. duk_ret_t Polycode_ResourcePool_removeResource(duk_context *context) {
  7420. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7421. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7422. inst->removeResource(resource);
  7423. return 0;
  7424. }
  7425. duk_ret_t Polycode_ResourcePool_hasResource(duk_context *context) {
  7426. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7427. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7428. duk_push_boolean(context, inst->hasResource(resource));
  7429. return 1;
  7430. }
  7431. duk_ret_t Polycode_ResourcePool_loadResourcesFromFolder(duk_context *context) {
  7432. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7433. String folder = duk_to_string(context, 1);
  7434. bool recursive = duk_to_boolean(context, 2);
  7435. inst->loadResourcesFromFolder(folder,recursive);
  7436. return 0;
  7437. }
  7438. duk_ret_t Polycode_ResourcePool_loadResourcesFromMaterialFile(duk_context *context) {
  7439. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7440. String path = duk_to_string(context, 1);
  7441. inst->loadResourcesFromMaterialFile(path);
  7442. return 0;
  7443. }
  7444. duk_ret_t Polycode_ResourcePool_loadResource(duk_context *context) {
  7445. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7446. String path = duk_to_string(context, 1);
  7447. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7448. *retInst = inst->loadResource(path);
  7449. duk_push_pointer(context, (void*)retInst);
  7450. return 1;
  7451. }
  7452. duk_ret_t Polycode_ResourcePool_loadResourceWithName(duk_context *context) {
  7453. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7454. String path = duk_to_string(context, 1);
  7455. String name = duk_to_string(context, 2);
  7456. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7457. *retInst = inst->loadResourceWithName(path,name);
  7458. duk_push_pointer(context, (void*)retInst);
  7459. return 1;
  7460. }
  7461. duk_ret_t Polycode_ResourcePool_getResource(duk_context *context) {
  7462. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7463. int resourceType = duk_to_int(context, 1);
  7464. String resourceName = duk_to_string(context, 2);
  7465. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7466. *retInst = inst->getResource(resourceType,resourceName);
  7467. duk_push_pointer(context, (void*)retInst);
  7468. return 1;
  7469. }
  7470. duk_ret_t Polycode_ResourcePool_getName(duk_context *context) {
  7471. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7472. duk_push_string(context, inst->getName().c_str());
  7473. return 1;
  7474. }
  7475. duk_ret_t Polycode_ResourcePool_setName(duk_context *context) {
  7476. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7477. String name = duk_to_string(context, 1);
  7478. inst->setName(name);
  7479. return 0;
  7480. }
  7481. duk_ret_t Polycode_ResourcePool_loadFont(duk_context *context) {
  7482. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7483. String name = duk_to_string(context, 1);
  7484. String path = duk_to_string(context, 2);
  7485. shared_ptr<Font> *retInst = new shared_ptr<Font>();
  7486. *retInst = inst->loadFont(name,path);
  7487. duk_push_pointer(context, (void*)retInst);
  7488. return 1;
  7489. }
  7490. duk_ret_t Polycode_ResourcePool_getResourceByPath(duk_context *context) {
  7491. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7492. String resourcePath = duk_to_string(context, 1);
  7493. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7494. *retInst = inst->getResourceByPath(resourcePath);
  7495. duk_push_pointer(context, (void*)retInst);
  7496. return 1;
  7497. }
  7498. duk_ret_t Polycode_ResourcePool_Update(duk_context *context) {
  7499. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7500. int elapsed = duk_to_int(context, 1);
  7501. inst->Update(elapsed);
  7502. return 0;
  7503. }
  7504. duk_ret_t Polycode_ResourcePool_getResources(duk_context *context) {
  7505. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7506. int resourceType = duk_to_int(context, 1);
  7507. return 0;
  7508. }
  7509. duk_ret_t Polycode_ResourcePool_checkForChangedFiles(duk_context *context) {
  7510. ResourcePool *inst = (ResourcePool*)duk_to_pointer(context, 0);
  7511. inst->checkForChangedFiles();
  7512. return 0;
  7513. }
  7514. duk_ret_t Polycode_ResourceManager(duk_context *context) {
  7515. ResourceManager *inst = new ResourceManager();
  7516. duk_push_pointer(context, (void*)inst);
  7517. return 1;
  7518. }
  7519. duk_ret_t Polycode_ResourceManager__delete(duk_context *context) {
  7520. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7521. delete inst;
  7522. return 0;
  7523. }
  7524. duk_ret_t Polycode_ResourceManager_getGlobalPool(duk_context *context) {
  7525. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7526. PolyBase *ptrRetVal = (PolyBase*)inst->getGlobalPool();
  7527. duk_push_pointer(context, (void*)ptrRetVal);
  7528. return 1;
  7529. }
  7530. duk_ret_t Polycode_ResourceManager_getResourcePoolByName(duk_context *context) {
  7531. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7532. String name = duk_to_string(context, 1);
  7533. PolyBase *ptrRetVal = (PolyBase*)inst->getResourcePoolByName(name);
  7534. duk_push_pointer(context, (void*)ptrRetVal);
  7535. return 1;
  7536. }
  7537. duk_ret_t Polycode_ResourceManager_addResourceLoader(duk_context *context) {
  7538. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7539. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7540. inst->addResourceLoader(loader);
  7541. return 0;
  7542. }
  7543. duk_ret_t Polycode_ResourceManager_getResourceLoaderForExtension(duk_context *context) {
  7544. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7545. String extension = duk_to_string(context, 1);
  7546. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderForExtension(extension);
  7547. duk_push_pointer(context, (void*)ptrRetVal);
  7548. return 1;
  7549. }
  7550. duk_ret_t Polycode_ResourceManager_removeResourceLoader(duk_context *context) {
  7551. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7552. ResourceLoader* loader = (ResourceLoader*)duk_to_pointer(context, 1);
  7553. inst->removeResourceLoader(loader);
  7554. return 0;
  7555. }
  7556. duk_ret_t Polycode_ResourceManager_getNumResourceLoaders(duk_context *context) {
  7557. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7558. duk_push_int(context, inst->getNumResourceLoaders());
  7559. return 1;
  7560. }
  7561. duk_ret_t Polycode_ResourceManager_getResourceLoaderAtIndex(duk_context *context) {
  7562. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7563. int index = duk_to_int(context, 1);
  7564. PolyBase *ptrRetVal = (PolyBase*)inst->getResourceLoaderAtIndex(index);
  7565. duk_push_pointer(context, (void*)ptrRetVal);
  7566. return 1;
  7567. }
  7568. duk_ret_t Polycode_ResourceManager_addResourcePool(duk_context *context) {
  7569. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7570. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7571. inst->addResourcePool(pool);
  7572. return 0;
  7573. }
  7574. duk_ret_t Polycode_ResourceManager_removeResourcePool(duk_context *context) {
  7575. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7576. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7577. inst->removeResourcePool(pool);
  7578. return 0;
  7579. }
  7580. duk_ret_t Polycode_ResourceManager_getResources(duk_context *context) {
  7581. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7582. int resourceType = duk_to_int(context, 1);
  7583. return 0;
  7584. }
  7585. duk_ret_t Polycode_ResourceManager_removeResource(duk_context *context) {
  7586. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7587. shared_ptr<Resource> resource = *(shared_ptr<Resource>*)duk_to_pointer(context, 1);
  7588. inst->removeResource(resource);
  7589. return 0;
  7590. }
  7591. duk_ret_t Polycode_ResourceManager_subscribeToResourcePool(duk_context *context) {
  7592. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7593. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7594. inst->subscribeToResourcePool(pool);
  7595. return 0;
  7596. }
  7597. duk_ret_t Polycode_ResourceManager_unsubscibeFromResourcePool(duk_context *context) {
  7598. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7599. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  7600. inst->unsubscibeFromResourcePool(pool);
  7601. return 0;
  7602. }
  7603. duk_ret_t Polycode_ResourceManager_Update(duk_context *context) {
  7604. ResourceManager *inst = (ResourceManager*)duk_to_pointer(context, 0);
  7605. int elapsed = duk_to_int(context, 1);
  7606. inst->Update(elapsed);
  7607. return 0;
  7608. }
  7609. duk_ret_t Polycode_FontResourceLoader(duk_context *context) {
  7610. FontResourceLoader *inst = new FontResourceLoader();
  7611. duk_push_pointer(context, (void*)inst);
  7612. return 1;
  7613. }
  7614. duk_ret_t Polycode_FontResourceLoader__delete(duk_context *context) {
  7615. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7616. delete inst;
  7617. return 0;
  7618. }
  7619. duk_ret_t Polycode_FontResourceLoader_loadResource(duk_context *context) {
  7620. FontResourceLoader *inst = (FontResourceLoader*)duk_to_pointer(context, 0);
  7621. String path = duk_to_string(context, 1);
  7622. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7623. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7624. *retInst = inst->loadResource(path,targetPool);
  7625. duk_push_pointer(context, (void*)retInst);
  7626. return 1;
  7627. }
  7628. duk_ret_t Polycode_ProgramResourceLoader(duk_context *context) {
  7629. ProgramResourceLoader *inst = new ProgramResourceLoader();
  7630. duk_push_pointer(context, (void*)inst);
  7631. return 1;
  7632. }
  7633. duk_ret_t Polycode_ProgramResourceLoader__delete(duk_context *context) {
  7634. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7635. delete inst;
  7636. return 0;
  7637. }
  7638. duk_ret_t Polycode_ProgramResourceLoader_loadResource(duk_context *context) {
  7639. ProgramResourceLoader *inst = (ProgramResourceLoader*)duk_to_pointer(context, 0);
  7640. String path = duk_to_string(context, 1);
  7641. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7642. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7643. *retInst = inst->loadResource(path,targetPool);
  7644. duk_push_pointer(context, (void*)retInst);
  7645. return 1;
  7646. }
  7647. duk_ret_t Polycode_DebugBackTraceEntry(duk_context *context) {
  7648. DebugBackTraceEntry *inst = new DebugBackTraceEntry();
  7649. duk_push_pointer(context, (void*)inst);
  7650. return 1;
  7651. }
  7652. duk_ret_t Polycode_DebugBackTraceEntry__get_fileName(duk_context *context) {
  7653. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7654. duk_push_string(context, inst->fileName.c_str());
  7655. return 1;
  7656. }
  7657. duk_ret_t Polycode_DebugBackTraceEntry__set_fileName(duk_context *context) {
  7658. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7659. inst->fileName = duk_to_string(context, 1);
  7660. return 0;
  7661. }
  7662. duk_ret_t Polycode_DebugBackTraceEntry__get_lineNumber(duk_context *context) {
  7663. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7664. duk_push_int(context, inst->lineNumber);
  7665. return 1;
  7666. }
  7667. duk_ret_t Polycode_DebugBackTraceEntry__set_lineNumber(duk_context *context) {
  7668. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7669. inst->lineNumber = duk_to_int(context, 1);
  7670. return 0;
  7671. }
  7672. duk_ret_t Polycode_DebugBackTraceEntry__delete(duk_context *context) {
  7673. DebugBackTraceEntry *inst = (DebugBackTraceEntry*)duk_to_pointer(context, 0);
  7674. delete inst;
  7675. return 0;
  7676. }
  7677. duk_ret_t Polycode_MeshResourceLoader(duk_context *context) {
  7678. MeshResourceLoader *inst = new MeshResourceLoader();
  7679. duk_push_pointer(context, (void*)inst);
  7680. return 1;
  7681. }
  7682. duk_ret_t Polycode_MeshResourceLoader__delete(duk_context *context) {
  7683. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7684. delete inst;
  7685. return 0;
  7686. }
  7687. duk_ret_t Polycode_MeshResourceLoader_loadResource(duk_context *context) {
  7688. MeshResourceLoader *inst = (MeshResourceLoader*)duk_to_pointer(context, 0);
  7689. String path = duk_to_string(context, 1);
  7690. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7691. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7692. *retInst = inst->loadResource(path,targetPool);
  7693. duk_push_pointer(context, (void*)retInst);
  7694. return 1;
  7695. }
  7696. duk_ret_t Polycode_MaterialResourceLoader(duk_context *context) {
  7697. MaterialResourceLoader *inst = new MaterialResourceLoader();
  7698. duk_push_pointer(context, (void*)inst);
  7699. return 1;
  7700. }
  7701. duk_ret_t Polycode_MaterialResourceLoader__delete(duk_context *context) {
  7702. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7703. delete inst;
  7704. return 0;
  7705. }
  7706. duk_ret_t Polycode_MaterialResourceLoader_loadResource(duk_context *context) {
  7707. MaterialResourceLoader *inst = (MaterialResourceLoader*)duk_to_pointer(context, 0);
  7708. String path = duk_to_string(context, 1);
  7709. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7710. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7711. *retInst = inst->loadResource(path,targetPool);
  7712. duk_push_pointer(context, (void*)retInst);
  7713. return 1;
  7714. }
  7715. duk_ret_t Polycode_TextureResourceLoader(duk_context *context) {
  7716. TextureResourceLoader *inst = new TextureResourceLoader();
  7717. duk_push_pointer(context, (void*)inst);
  7718. return 1;
  7719. }
  7720. duk_ret_t Polycode_TextureResourceLoader__delete(duk_context *context) {
  7721. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7722. delete inst;
  7723. return 0;
  7724. }
  7725. duk_ret_t Polycode_TextureResourceLoader_loadResource(duk_context *context) {
  7726. TextureResourceLoader *inst = (TextureResourceLoader*)duk_to_pointer(context, 0);
  7727. String path = duk_to_string(context, 1);
  7728. ResourcePool* targetPool = (ResourcePool*)duk_to_pointer(context, 2);
  7729. shared_ptr<Resource> *retInst = new shared_ptr<Resource>();
  7730. *retInst = inst->loadResource(path,targetPool);
  7731. duk_push_pointer(context, (void*)retInst);
  7732. return 1;
  7733. }
  7734. duk_ret_t Polycode_Scene(duk_context *context) {
  7735. int sceneType = duk_to_int(context, 0);
  7736. bool virtualScene = duk_to_boolean(context, 1);
  7737. Scene *inst = new Scene(sceneType,virtualScene);
  7738. duk_push_pointer(context, (void*)inst);
  7739. return 1;
  7740. }
  7741. duk_ret_t Polycode_Scene__get_clearColor(duk_context *context) {
  7742. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7743. Color *retInst = new Color();
  7744. *retInst = inst->clearColor;
  7745. duk_push_pointer(context, (void*)retInst);
  7746. return 1;
  7747. }
  7748. duk_ret_t Polycode_Scene__set_clearColor(duk_context *context) {
  7749. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7750. inst->clearColor = *(Color*)duk_to_pointer(context, 1);
  7751. return 0;
  7752. }
  7753. duk_ret_t Polycode_Scene__get_useClearColor(duk_context *context) {
  7754. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7755. duk_push_boolean(context, inst->useClearColor);
  7756. return 1;
  7757. }
  7758. duk_ret_t Polycode_Scene__set_useClearColor(duk_context *context) {
  7759. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7760. inst->useClearColor = duk_to_boolean(context, 1);
  7761. return 0;
  7762. }
  7763. duk_ret_t Polycode_Scene__get_useClearDepth(duk_context *context) {
  7764. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7765. duk_push_boolean(context, inst->useClearDepth);
  7766. return 1;
  7767. }
  7768. duk_ret_t Polycode_Scene__set_useClearDepth(duk_context *context) {
  7769. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7770. inst->useClearDepth = duk_to_boolean(context, 1);
  7771. return 0;
  7772. }
  7773. duk_ret_t Polycode_Scene__get_ambientColor(duk_context *context) {
  7774. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7775. Color *retInst = new Color();
  7776. *retInst = inst->ambientColor;
  7777. duk_push_pointer(context, (void*)retInst);
  7778. return 1;
  7779. }
  7780. duk_ret_t Polycode_Scene__set_ambientColor(duk_context *context) {
  7781. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7782. inst->ambientColor = *(Color*)duk_to_pointer(context, 1);
  7783. return 0;
  7784. }
  7785. duk_ret_t Polycode_Scene__get_fogColor(duk_context *context) {
  7786. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7787. Color *retInst = new Color();
  7788. *retInst = inst->fogColor;
  7789. duk_push_pointer(context, (void*)retInst);
  7790. return 1;
  7791. }
  7792. duk_ret_t Polycode_Scene__set_fogColor(duk_context *context) {
  7793. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7794. inst->fogColor = *(Color*)duk_to_pointer(context, 1);
  7795. return 0;
  7796. }
  7797. duk_ret_t Polycode_Scene__get_enabled(duk_context *context) {
  7798. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7799. duk_push_boolean(context, inst->enabled);
  7800. return 1;
  7801. }
  7802. duk_ret_t Polycode_Scene__set_enabled(duk_context *context) {
  7803. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7804. inst->enabled = duk_to_boolean(context, 1);
  7805. return 0;
  7806. }
  7807. duk_ret_t Polycode_Scene__get_ownsChildren(duk_context *context) {
  7808. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7809. duk_push_boolean(context, inst->ownsChildren);
  7810. return 1;
  7811. }
  7812. duk_ret_t Polycode_Scene__set_ownsChildren(duk_context *context) {
  7813. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7814. inst->ownsChildren = duk_to_boolean(context, 1);
  7815. return 0;
  7816. }
  7817. duk_ret_t Polycode_Scene__get_rootEntity(duk_context *context) {
  7818. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7819. Entity *retInst = new Entity();
  7820. *retInst = inst->rootEntity;
  7821. duk_push_pointer(context, (void*)retInst);
  7822. return 1;
  7823. }
  7824. duk_ret_t Polycode_Scene__set_rootEntity(duk_context *context) {
  7825. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7826. inst->rootEntity = *(Entity*)duk_to_pointer(context, 1);
  7827. return 0;
  7828. }
  7829. duk_ret_t Polycode_Scene__get_sceneMouseRect(duk_context *context) {
  7830. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7831. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  7832. *retInst = inst->sceneMouseRect;
  7833. duk_push_pointer(context, (void*)retInst);
  7834. return 1;
  7835. }
  7836. duk_ret_t Polycode_Scene__set_sceneMouseRect(duk_context *context) {
  7837. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7838. inst->sceneMouseRect = *(Rectangle*)duk_to_pointer(context, 1);
  7839. return 0;
  7840. }
  7841. duk_ret_t Polycode_Scene__get_remapMouse(duk_context *context) {
  7842. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7843. duk_push_boolean(context, inst->remapMouse);
  7844. return 1;
  7845. }
  7846. duk_ret_t Polycode_Scene__set_remapMouse(duk_context *context) {
  7847. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7848. inst->remapMouse = duk_to_boolean(context, 1);
  7849. return 0;
  7850. }
  7851. duk_ret_t Polycode_Scene__get_constrainPickingToViewport(duk_context *context) {
  7852. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7853. duk_push_boolean(context, inst->constrainPickingToViewport);
  7854. return 1;
  7855. }
  7856. duk_ret_t Polycode_Scene__set_constrainPickingToViewport(duk_context *context) {
  7857. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7858. inst->constrainPickingToViewport = duk_to_boolean(context, 1);
  7859. return 0;
  7860. }
  7861. duk_ret_t Polycode_Scene__delete(duk_context *context) {
  7862. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7863. delete inst;
  7864. return 0;
  7865. }
  7866. duk_ret_t Polycode_Scene_addEntity(duk_context *context) {
  7867. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7868. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7869. inst->addEntity(entity);
  7870. return 0;
  7871. }
  7872. duk_ret_t Polycode_Scene_addChild(duk_context *context) {
  7873. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7874. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7875. inst->addChild(entity);
  7876. return 0;
  7877. }
  7878. duk_ret_t Polycode_Scene_removeEntity(duk_context *context) {
  7879. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7880. Entity* entity = (Entity*)duk_to_pointer(context, 1);
  7881. inst->removeEntity(entity);
  7882. return 0;
  7883. }
  7884. duk_ret_t Polycode_Scene_getDefaultCamera(duk_context *context) {
  7885. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7886. PolyBase *ptrRetVal = (PolyBase*)inst->getDefaultCamera();
  7887. duk_push_pointer(context, (void*)ptrRetVal);
  7888. return 1;
  7889. }
  7890. duk_ret_t Polycode_Scene_getActiveCamera(duk_context *context) {
  7891. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7892. PolyBase *ptrRetVal = (PolyBase*)inst->getActiveCamera();
  7893. duk_push_pointer(context, (void*)ptrRetVal);
  7894. return 1;
  7895. }
  7896. duk_ret_t Polycode_Scene_setActiveCamera(duk_context *context) {
  7897. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7898. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7899. inst->setActiveCamera(camera);
  7900. return 0;
  7901. }
  7902. duk_ret_t Polycode_Scene_enableFog(duk_context *context) {
  7903. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7904. bool enable = duk_to_boolean(context, 1);
  7905. inst->enableFog(enable);
  7906. return 0;
  7907. }
  7908. duk_ret_t Polycode_Scene_setFogProperties(duk_context *context) {
  7909. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7910. int fogMode = duk_to_int(context, 1);
  7911. Color color = *(Color*)duk_to_pointer(context, 2);
  7912. Number density = duk_to_number(context, 3);
  7913. Number startDepth = duk_to_number(context, 4);
  7914. Number endDepth = duk_to_number(context, 5);
  7915. inst->setFogProperties(fogMode,color,density,startDepth,endDepth);
  7916. return 0;
  7917. }
  7918. duk_ret_t Polycode_Scene_setSceneType(duk_context *context) {
  7919. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7920. int newType = duk_to_int(context, 1);
  7921. inst->setSceneType(newType);
  7922. return 0;
  7923. }
  7924. duk_ret_t Polycode_Scene_fixedUpdate(duk_context *context) {
  7925. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7926. inst->fixedUpdate();
  7927. return 0;
  7928. }
  7929. duk_ret_t Polycode_Scene_Update(duk_context *context) {
  7930. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7931. inst->Update();
  7932. return 0;
  7933. }
  7934. duk_ret_t Polycode_Scene_setVirtual(duk_context *context) {
  7935. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7936. bool val = duk_to_boolean(context, 1);
  7937. inst->setVirtual(val);
  7938. return 0;
  7939. }
  7940. duk_ret_t Polycode_Scene_isVirtual(duk_context *context) {
  7941. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7942. duk_push_boolean(context, inst->isVirtual());
  7943. return 1;
  7944. }
  7945. duk_ret_t Polycode_Scene_isEnabled(duk_context *context) {
  7946. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7947. duk_push_boolean(context, inst->isEnabled());
  7948. return 1;
  7949. }
  7950. duk_ret_t Polycode_Scene_setEnabled(duk_context *context) {
  7951. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7952. bool enabled = duk_to_boolean(context, 1);
  7953. inst->setEnabled(enabled);
  7954. return 0;
  7955. }
  7956. duk_ret_t Polycode_Scene_Render(duk_context *context) {
  7957. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7958. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  7959. shared_ptr<RenderBuffer> targetFramebuffer = *(shared_ptr<RenderBuffer>*)duk_to_pointer(context, 2);
  7960. shared_ptr<Material> overrideMaterial = *(shared_ptr<Material>*)duk_to_pointer(context, 3);
  7961. bool sendLights = duk_to_boolean(context, 4);
  7962. inst->Render(targetCamera,targetFramebuffer,overrideMaterial,sendLights);
  7963. return 0;
  7964. }
  7965. duk_ret_t Polycode_Scene_setOverrideMaterial(duk_context *context) {
  7966. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7967. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  7968. inst->setOverrideMaterial(material);
  7969. return 0;
  7970. }
  7971. duk_ret_t Polycode_Scene_projectRayFromCameraAndViewportCoordinate(duk_context *context) {
  7972. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7973. Camera* camera = (Camera*)duk_to_pointer(context, 1);
  7974. Vector2 coordinate = *(Vector2*)duk_to_pointer(context, 2);
  7975. Ray *retInst = new Ray();
  7976. *retInst = inst->projectRayFromCameraAndViewportCoordinate(camera,coordinate);
  7977. duk_push_pointer(context, (void*)retInst);
  7978. return 1;
  7979. }
  7980. duk_ret_t Polycode_Scene_addLight(duk_context *context) {
  7981. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7982. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7983. inst->addLight(light);
  7984. return 0;
  7985. }
  7986. duk_ret_t Polycode_Scene_removeLight(duk_context *context) {
  7987. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7988. SceneLight* light = (SceneLight*)duk_to_pointer(context, 1);
  7989. inst->removeLight(light);
  7990. return 0;
  7991. }
  7992. duk_ret_t Polycode_Scene_getNumLights(duk_context *context) {
  7993. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7994. duk_push_int(context, inst->getNumLights());
  7995. return 1;
  7996. }
  7997. duk_ret_t Polycode_Scene_getLight(duk_context *context) {
  7998. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  7999. int index = duk_to_int(context, 1);
  8000. PolyBase *ptrRetVal = (PolyBase*)inst->getLight(index);
  8001. duk_push_pointer(context, (void*)ptrRetVal);
  8002. return 1;
  8003. }
  8004. duk_ret_t Polycode_Scene_doVisibilityChecking(duk_context *context) {
  8005. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  8006. bool val = duk_to_boolean(context, 1);
  8007. inst->doVisibilityChecking(val);
  8008. return 0;
  8009. }
  8010. duk_ret_t Polycode_Scene_doesVisibilityChecking(duk_context *context) {
  8011. Scene *inst = (Scene*)duk_to_pointer(context, 0);
  8012. duk_push_boolean(context, inst->doesVisibilityChecking());
  8013. return 1;
  8014. }
  8015. duk_ret_t Polycode_SceneEntityInstanceResourceEntry(duk_context *context) {
  8016. SceneEntityInstance* instance = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8017. SceneEntityInstanceResourceEntry *inst = new SceneEntityInstanceResourceEntry(instance);
  8018. duk_push_pointer(context, (void*)inst);
  8019. return 1;
  8020. }
  8021. duk_ret_t Polycode_SceneEntityInstanceResourceEntry__delete(duk_context *context) {
  8022. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8023. delete inst;
  8024. return 0;
  8025. }
  8026. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_getInstance(duk_context *context) {
  8027. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8028. PolyBase *ptrRetVal = (PolyBase*)inst->getInstance();
  8029. duk_push_pointer(context, (void*)ptrRetVal);
  8030. return 1;
  8031. }
  8032. duk_ret_t Polycode_SceneEntityInstanceResourceEntry_reloadResource(duk_context *context) {
  8033. SceneEntityInstanceResourceEntry *inst = (SceneEntityInstanceResourceEntry*)duk_to_pointer(context, 0);
  8034. inst->reloadResource();
  8035. return 0;
  8036. }
  8037. duk_ret_t Polycode_SceneEntityInstance(duk_context *context) {
  8038. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  8039. String fileName = duk_to_string(context, 1);
  8040. SceneEntityInstance *inst = new SceneEntityInstance(parentScene,fileName);
  8041. duk_push_pointer(context, (void*)inst);
  8042. return 1;
  8043. }
  8044. duk_ret_t Polycode_SceneEntityInstance__get_cloneUsingReload(duk_context *context) {
  8045. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8046. duk_push_boolean(context, inst->cloneUsingReload);
  8047. return 1;
  8048. }
  8049. duk_ret_t Polycode_SceneEntityInstance__set_cloneUsingReload(duk_context *context) {
  8050. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8051. inst->cloneUsingReload = duk_to_boolean(context, 1);
  8052. return 0;
  8053. }
  8054. duk_ret_t Polycode_SceneEntityInstance__get_fileName(duk_context *context) {
  8055. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8056. duk_push_string(context, inst->fileName.c_str());
  8057. return 1;
  8058. }
  8059. duk_ret_t Polycode_SceneEntityInstance__set_fileName(duk_context *context) {
  8060. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8061. inst->fileName = duk_to_string(context, 1);
  8062. return 0;
  8063. }
  8064. duk_ret_t Polycode_SceneEntityInstance__delete(duk_context *context) {
  8065. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8066. delete inst;
  8067. return 0;
  8068. }
  8069. duk_ret_t Polycode_SceneEntityInstance_BlankSceneEntityInstance(duk_context *context) {
  8070. Scene* parentScene = (Scene*)duk_to_pointer(context, 0);
  8071. PolyBase *ptrRetVal = (PolyBase*)SceneEntityInstance::BlankSceneEntityInstance(parentScene);
  8072. duk_push_pointer(context, (void*)ptrRetVal);
  8073. return 1;
  8074. }
  8075. duk_ret_t Polycode_SceneEntityInstance_Clone(duk_context *context) {
  8076. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8077. bool deepClone = duk_to_boolean(context, 1);
  8078. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8079. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8080. duk_push_pointer(context, (void*)ptrRetVal);
  8081. return 1;
  8082. }
  8083. duk_ret_t Polycode_SceneEntityInstance_applyClone(duk_context *context) {
  8084. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8085. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8086. bool deepClone = duk_to_boolean(context, 2);
  8087. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8088. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8089. return 0;
  8090. }
  8091. duk_ret_t Polycode_SceneEntityInstance_reloadEntityInstance(duk_context *context) {
  8092. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8093. inst->reloadEntityInstance();
  8094. return 0;
  8095. }
  8096. duk_ret_t Polycode_SceneEntityInstance_clearInstance(duk_context *context) {
  8097. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8098. inst->clearInstance();
  8099. return 0;
  8100. }
  8101. duk_ret_t Polycode_SceneEntityInstance_parseObjectIntoCurve(duk_context *context) {
  8102. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8103. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8104. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 2);
  8105. inst->parseObjectIntoCurve(entry,curve);
  8106. return 0;
  8107. }
  8108. duk_ret_t Polycode_SceneEntityInstance_loadObjectEntryIntoEntity(duk_context *context) {
  8109. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8110. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8111. Entity* targetEntity = (Entity*)duk_to_pointer(context, 2);
  8112. int entityFileVersion = duk_to_int(context, 3);
  8113. PolyBase *ptrRetVal = (PolyBase*)inst->loadObjectEntryIntoEntity(entry,targetEntity,entityFileVersion);
  8114. duk_push_pointer(context, (void*)ptrRetVal);
  8115. return 1;
  8116. }
  8117. duk_ret_t Polycode_SceneEntityInstance_loadFromFile(duk_context *context) {
  8118. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8119. String fileName = duk_to_string(context, 1);
  8120. duk_push_boolean(context, inst->loadFromFile(fileName));
  8121. return 1;
  8122. }
  8123. duk_ret_t Polycode_SceneEntityInstance_applySceneMesh(duk_context *context) {
  8124. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8125. ObjectEntry* entry = (ObjectEntry*)duk_to_pointer(context, 1);
  8126. SceneMesh* sceneMesh = (SceneMesh*)duk_to_pointer(context, 2);
  8127. inst->applySceneMesh(entry,sceneMesh);
  8128. return 0;
  8129. }
  8130. duk_ret_t Polycode_SceneEntityInstance_linkResourcePool(duk_context *context) {
  8131. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8132. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8133. inst->linkResourcePool(pool);
  8134. return 0;
  8135. }
  8136. duk_ret_t Polycode_SceneEntityInstance_getNumLinkedResourePools(duk_context *context) {
  8137. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8138. duk_push_int(context, inst->getNumLinkedResourePools());
  8139. return 1;
  8140. }
  8141. duk_ret_t Polycode_SceneEntityInstance_getLinkedResourcePoolAtIndex(duk_context *context) {
  8142. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8143. int index = duk_to_int(context, 1);
  8144. PolyBase *ptrRetVal = (PolyBase*)inst->getLinkedResourcePoolAtIndex(index);
  8145. duk_push_pointer(context, (void*)ptrRetVal);
  8146. return 1;
  8147. }
  8148. duk_ret_t Polycode_SceneEntityInstance_unlinkResourcePool(duk_context *context) {
  8149. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8150. ResourcePool* pool = (ResourcePool*)duk_to_pointer(context, 1);
  8151. inst->unlinkResourcePool(pool);
  8152. return 0;
  8153. }
  8154. duk_ret_t Polycode_SceneEntityInstance_getResourceEntry(duk_context *context) {
  8155. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8156. shared_ptr<SceneEntityInstanceResourceEntry> *retInst = new shared_ptr<SceneEntityInstanceResourceEntry>();
  8157. *retInst = inst->getResourceEntry();
  8158. duk_push_pointer(context, (void*)retInst);
  8159. return 1;
  8160. }
  8161. duk_ret_t Polycode_SceneEntityInstance_getTopLevelResourcePool(duk_context *context) {
  8162. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8163. PolyBase *ptrRetVal = (PolyBase*)inst->getTopLevelResourcePool();
  8164. duk_push_pointer(context, (void*)ptrRetVal);
  8165. return 1;
  8166. }
  8167. duk_ret_t Polycode_SceneEntityInstance_hasLayerID(duk_context *context) {
  8168. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8169. char layerID = *(char*)duk_to_pointer(context, 1);
  8170. duk_push_boolean(context, inst->hasLayerID(layerID));
  8171. return 1;
  8172. }
  8173. duk_ret_t Polycode_SceneEntityInstance_getNumLayers(duk_context *context) {
  8174. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8175. duk_push_int(context, inst->getNumLayers());
  8176. return 1;
  8177. }
  8178. duk_ret_t Polycode_SceneEntityInstance_getLayerAtIndex(duk_context *context) {
  8179. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8180. int index = duk_to_int(context, 1);
  8181. PolyBase *ptrRetVal = (PolyBase*)inst->getLayerAtIndex(index);
  8182. duk_push_pointer(context, (void*)ptrRetVal);
  8183. return 1;
  8184. }
  8185. duk_ret_t Polycode_SceneEntityInstance_removeLayer(duk_context *context) {
  8186. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8187. SceneEntityInstanceLayer* layer = (SceneEntityInstanceLayer*)duk_to_pointer(context, 1);
  8188. inst->removeLayer(layer);
  8189. return 0;
  8190. }
  8191. duk_ret_t Polycode_SceneEntityInstance_createNewLayer(duk_context *context) {
  8192. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8193. String name = duk_to_string(context, 1);
  8194. PolyBase *ptrRetVal = (PolyBase*)inst->createNewLayer(name);
  8195. duk_push_pointer(context, (void*)ptrRetVal);
  8196. return 1;
  8197. }
  8198. duk_ret_t Polycode_SceneEntityInstance_getFileName(duk_context *context) {
  8199. SceneEntityInstance *inst = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8200. duk_push_string(context, inst->getFileName().c_str());
  8201. return 1;
  8202. }
  8203. duk_ret_t Polycode_SceneEntityInstanceLayer(duk_context *context) {
  8204. SceneEntityInstance* instance = (SceneEntityInstance*)duk_to_pointer(context, 0);
  8205. String name = duk_to_string(context, 1);
  8206. SceneEntityInstanceLayer *inst = new SceneEntityInstanceLayer(instance,name);
  8207. duk_push_pointer(context, (void*)inst);
  8208. return 1;
  8209. }
  8210. duk_ret_t Polycode_SceneEntityInstanceLayer__get_name(duk_context *context) {
  8211. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8212. duk_push_string(context, inst->name.c_str());
  8213. return 1;
  8214. }
  8215. duk_ret_t Polycode_SceneEntityInstanceLayer__set_name(duk_context *context) {
  8216. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8217. inst->name = duk_to_string(context, 1);
  8218. return 0;
  8219. }
  8220. duk_ret_t Polycode_SceneEntityInstanceLayer__get_layerID(duk_context *context) {
  8221. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8222. char *retInst = new char();
  8223. *retInst = inst->layerID;
  8224. duk_push_pointer(context, (void*)retInst);
  8225. return 1;
  8226. }
  8227. duk_ret_t Polycode_SceneEntityInstanceLayer__set_layerID(duk_context *context) {
  8228. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8229. inst->layerID = *(char*)duk_to_pointer(context, 1);
  8230. return 0;
  8231. }
  8232. duk_ret_t Polycode_SceneEntityInstanceLayer__get_visible(duk_context *context) {
  8233. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8234. duk_push_boolean(context, inst->visible);
  8235. return 1;
  8236. }
  8237. duk_ret_t Polycode_SceneEntityInstanceLayer__set_visible(duk_context *context) {
  8238. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8239. inst->visible = duk_to_boolean(context, 1);
  8240. return 0;
  8241. }
  8242. duk_ret_t Polycode_SceneEntityInstanceLayer__get_instance(duk_context *context) {
  8243. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8244. PolyBase *ptrRetVal = (PolyBase*)inst->instance;
  8245. duk_push_pointer(context, (void*)ptrRetVal);
  8246. return 1;
  8247. }
  8248. duk_ret_t Polycode_SceneEntityInstanceLayer__set_instance(duk_context *context) {
  8249. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8250. inst->instance = (SceneEntityInstance*)duk_to_pointer(context, 1);
  8251. return 0;
  8252. }
  8253. duk_ret_t Polycode_SceneEntityInstanceLayer__delete(duk_context *context) {
  8254. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8255. delete inst;
  8256. return 0;
  8257. }
  8258. duk_ret_t Polycode_SceneEntityInstanceLayer_setLayerVisibility(duk_context *context) {
  8259. SceneEntityInstanceLayer *inst = (SceneEntityInstanceLayer*)duk_to_pointer(context, 0);
  8260. bool val = duk_to_boolean(context, 1);
  8261. inst->setLayerVisibility(val);
  8262. return 0;
  8263. }
  8264. duk_ret_t Polycode_SceneLabel(duk_context *context) {
  8265. String text = duk_to_string(context, 0);
  8266. int size = duk_to_int(context, 1);
  8267. String fontName = duk_to_string(context, 2);
  8268. int amode = duk_to_int(context, 3);
  8269. Number actualHeight = duk_to_number(context, 4);
  8270. SceneLabel *inst = new SceneLabel(text,size,fontName,amode,actualHeight);
  8271. duk_push_pointer(context, (void*)inst);
  8272. return 1;
  8273. }
  8274. duk_ret_t Polycode_SceneLabel__get_positionAtBaseline(duk_context *context) {
  8275. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8276. duk_push_boolean(context, inst->positionAtBaseline);
  8277. return 1;
  8278. }
  8279. duk_ret_t Polycode_SceneLabel__set_positionAtBaseline(duk_context *context) {
  8280. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8281. inst->positionAtBaseline = duk_to_boolean(context, 1);
  8282. return 0;
  8283. }
  8284. duk_ret_t Polycode_SceneLabel__delete(duk_context *context) {
  8285. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8286. delete inst;
  8287. return 0;
  8288. }
  8289. duk_ret_t Polycode_SceneLabel_getText(duk_context *context) {
  8290. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8291. duk_push_string(context, inst->getText().c_str());
  8292. return 1;
  8293. }
  8294. duk_ret_t Polycode_SceneLabel_setLabelActualHeight(duk_context *context) {
  8295. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8296. Number actualHeight = duk_to_number(context, 1);
  8297. inst->setLabelActualHeight(actualHeight);
  8298. return 0;
  8299. }
  8300. duk_ret_t Polycode_SceneLabel_getLabelActualHeight(duk_context *context) {
  8301. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8302. duk_push_number(context, inst->getLabelActualHeight());
  8303. return 1;
  8304. }
  8305. duk_ret_t Polycode_SceneLabel_Render(duk_context *context) {
  8306. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8307. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8308. inst->Render(buffer);
  8309. return 0;
  8310. }
  8311. duk_ret_t Polycode_SceneLabel_getTextWidthForString(duk_context *context) {
  8312. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8313. String text = duk_to_string(context, 1);
  8314. duk_push_int(context, inst->getTextWidthForString(text));
  8315. return 1;
  8316. }
  8317. duk_ret_t Polycode_SceneLabel_setText(duk_context *context) {
  8318. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8319. String newText = duk_to_string(context, 1);
  8320. inst->setText(newText);
  8321. return 0;
  8322. }
  8323. duk_ret_t Polycode_SceneLabel_Clone(duk_context *context) {
  8324. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8325. bool deepClone = duk_to_boolean(context, 1);
  8326. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8327. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8328. duk_push_pointer(context, (void*)ptrRetVal);
  8329. return 1;
  8330. }
  8331. duk_ret_t Polycode_SceneLabel_applyClone(duk_context *context) {
  8332. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8333. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8334. bool deepClone = duk_to_boolean(context, 2);
  8335. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8336. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8337. return 0;
  8338. }
  8339. duk_ret_t Polycode_SceneLabel_updateFromLabel(duk_context *context) {
  8340. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8341. inst->updateFromLabel();
  8342. return 0;
  8343. }
  8344. duk_ret_t Polycode_SceneLabel_getLabel(duk_context *context) {
  8345. SceneLabel *inst = (SceneLabel*)duk_to_pointer(context, 0);
  8346. PolyBase *ptrRetVal = (PolyBase*)inst->getLabel();
  8347. duk_push_pointer(context, (void*)ptrRetVal);
  8348. return 1;
  8349. }
  8350. duk_ret_t Polycode_SceneLight(duk_context *context) {
  8351. int type = duk_to_int(context, 0);
  8352. Scene* parentScene = (Scene*)duk_to_pointer(context, 1);
  8353. Number intensity = duk_to_number(context, 2);
  8354. Number constantAttenuation = duk_to_number(context, 3);
  8355. Number linearAttenuation = duk_to_number(context, 4);
  8356. Number quadraticAttenuation = duk_to_number(context, 5);
  8357. SceneLight *inst = new SceneLight(type,parentScene,intensity,constantAttenuation,linearAttenuation,quadraticAttenuation);
  8358. duk_push_pointer(context, (void*)inst);
  8359. return 1;
  8360. }
  8361. duk_ret_t Polycode_SceneLight__delete(duk_context *context) {
  8362. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8363. delete inst;
  8364. return 0;
  8365. }
  8366. duk_ret_t Polycode_SceneLight_getIntensity(duk_context *context) {
  8367. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8368. duk_push_number(context, inst->getIntensity());
  8369. return 1;
  8370. }
  8371. duk_ret_t Polycode_SceneLight_setIntensity(duk_context *context) {
  8372. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8373. Number newIntensity = duk_to_number(context, 1);
  8374. inst->setIntensity(newIntensity);
  8375. return 0;
  8376. }
  8377. duk_ret_t Polycode_SceneLight_setAttenuation(duk_context *context) {
  8378. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8379. Number constantAttenuation = duk_to_number(context, 1);
  8380. Number linearAttenuation = duk_to_number(context, 2);
  8381. Number quadraticAttenuation = duk_to_number(context, 3);
  8382. inst->setAttenuation(constantAttenuation,linearAttenuation,quadraticAttenuation);
  8383. return 0;
  8384. }
  8385. duk_ret_t Polycode_SceneLight_getConstantAttenuation(duk_context *context) {
  8386. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8387. duk_push_number(context, inst->getConstantAttenuation());
  8388. return 1;
  8389. }
  8390. duk_ret_t Polycode_SceneLight_getLinearAttenuation(duk_context *context) {
  8391. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8392. duk_push_number(context, inst->getLinearAttenuation());
  8393. return 1;
  8394. }
  8395. duk_ret_t Polycode_SceneLight_getQuadraticAttenuation(duk_context *context) {
  8396. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8397. duk_push_number(context, inst->getQuadraticAttenuation());
  8398. return 1;
  8399. }
  8400. duk_ret_t Polycode_SceneLight_getType(duk_context *context) {
  8401. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8402. duk_push_int(context, inst->getType());
  8403. return 1;
  8404. }
  8405. duk_ret_t Polycode_SceneLight_renderDepthMap(duk_context *context) {
  8406. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8407. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8408. inst->renderDepthMap(scene);
  8409. return 0;
  8410. }
  8411. duk_ret_t Polycode_SceneLight_getZBufferTexture(duk_context *context) {
  8412. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8413. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  8414. *retInst = inst->getZBufferTexture();
  8415. duk_push_pointer(context, (void*)retInst);
  8416. return 1;
  8417. }
  8418. duk_ret_t Polycode_SceneLight_setSpecularLightColor(duk_context *context) {
  8419. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8420. Number r = duk_to_number(context, 1);
  8421. Number g = duk_to_number(context, 2);
  8422. Number b = duk_to_number(context, 3);
  8423. Number a = duk_to_number(context, 4);
  8424. inst->setSpecularLightColor(r,g,b,a);
  8425. return 0;
  8426. }
  8427. duk_ret_t Polycode_SceneLight_setDiffuseLightColor(duk_context *context) {
  8428. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8429. Number r = duk_to_number(context, 1);
  8430. Number g = duk_to_number(context, 2);
  8431. Number b = duk_to_number(context, 3);
  8432. Number a = duk_to_number(context, 4);
  8433. inst->setDiffuseLightColor(r,g,b,a);
  8434. return 0;
  8435. }
  8436. duk_ret_t Polycode_SceneLight_setLightColor(duk_context *context) {
  8437. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8438. Number r = duk_to_number(context, 1);
  8439. Number g = duk_to_number(context, 2);
  8440. Number b = duk_to_number(context, 3);
  8441. Number a = duk_to_number(context, 4);
  8442. inst->setLightColor(r,g,b,a);
  8443. return 0;
  8444. }
  8445. duk_ret_t Polycode_SceneLight_setSpotlightProperties(duk_context *context) {
  8446. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8447. Number spotlightCutoff = duk_to_number(context, 1);
  8448. Number spotlightExponent = duk_to_number(context, 2);
  8449. inst->setSpotlightProperties(spotlightCutoff,spotlightExponent);
  8450. return 0;
  8451. }
  8452. duk_ret_t Polycode_SceneLight_getSpotlightCutoff(duk_context *context) {
  8453. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8454. duk_push_number(context, inst->getSpotlightCutoff());
  8455. return 1;
  8456. }
  8457. duk_ret_t Polycode_SceneLight_getSpotlightExponent(duk_context *context) {
  8458. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8459. duk_push_number(context, inst->getSpotlightExponent());
  8460. return 1;
  8461. }
  8462. duk_ret_t Polycode_SceneLight_enableShadows(duk_context *context) {
  8463. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8464. bool val = duk_to_boolean(context, 1);
  8465. int resolution = duk_to_int(context, 2);
  8466. inst->enableShadows(val,resolution);
  8467. return 0;
  8468. }
  8469. duk_ret_t Polycode_SceneLight_setShadowMapFOV(duk_context *context) {
  8470. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8471. Number fov = duk_to_number(context, 1);
  8472. inst->setShadowMapFOV(fov);
  8473. return 0;
  8474. }
  8475. duk_ret_t Polycode_SceneLight_getShadowMapFOV(duk_context *context) {
  8476. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8477. duk_push_number(context, inst->getShadowMapFOV());
  8478. return 1;
  8479. }
  8480. duk_ret_t Polycode_SceneLight_getShadowMapResolution(duk_context *context) {
  8481. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8482. duk_push_int(context, inst->getShadowMapResolution());
  8483. return 1;
  8484. }
  8485. duk_ret_t Polycode_SceneLight_areShadowsEnabled(duk_context *context) {
  8486. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8487. duk_push_boolean(context, inst->areShadowsEnabled());
  8488. return 1;
  8489. }
  8490. duk_ret_t Polycode_SceneLight_getLightType(duk_context *context) {
  8491. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8492. duk_push_int(context, inst->getLightType());
  8493. return 1;
  8494. }
  8495. duk_ret_t Polycode_SceneLight_setLightImportance(duk_context *context) {
  8496. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8497. int newImportance = duk_to_int(context, 1);
  8498. inst->setLightImportance(newImportance);
  8499. return 0;
  8500. }
  8501. duk_ret_t Polycode_SceneLight_getLightImportance(duk_context *context) {
  8502. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8503. duk_push_int(context, inst->getLightImportance());
  8504. return 1;
  8505. }
  8506. duk_ret_t Polycode_SceneLight_setLightType(duk_context *context) {
  8507. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8508. int lightType = duk_to_int(context, 1);
  8509. inst->setLightType(lightType);
  8510. return 0;
  8511. }
  8512. duk_ret_t Polycode_SceneLight_Clone(duk_context *context) {
  8513. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8514. bool deepClone = duk_to_boolean(context, 1);
  8515. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8516. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8517. duk_push_pointer(context, (void*)ptrRetVal);
  8518. return 1;
  8519. }
  8520. duk_ret_t Polycode_SceneLight_applyClone(duk_context *context) {
  8521. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8522. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8523. bool deepClone = duk_to_boolean(context, 2);
  8524. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8525. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8526. return 0;
  8527. }
  8528. duk_ret_t Polycode_SceneLight_getParentScene(duk_context *context) {
  8529. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8530. PolyBase *ptrRetVal = (PolyBase*)inst->getParentScene();
  8531. duk_push_pointer(context, (void*)ptrRetVal);
  8532. return 1;
  8533. }
  8534. duk_ret_t Polycode_SceneLight_setParentScene(duk_context *context) {
  8535. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8536. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8537. inst->setParentScene(scene);
  8538. return 0;
  8539. }
  8540. duk_ret_t Polycode_SceneLight_getSpotlightCamera(duk_context *context) {
  8541. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8542. PolyBase *ptrRetVal = (PolyBase*)inst->getSpotlightCamera();
  8543. duk_push_pointer(context, (void*)ptrRetVal);
  8544. return 1;
  8545. }
  8546. duk_ret_t Polycode_SceneLight_getLightInfo(duk_context *context) {
  8547. SceneLight *inst = (SceneLight*)duk_to_pointer(context, 0);
  8548. LightInfo *retInst = new LightInfo();
  8549. *retInst = inst->getLightInfo();
  8550. duk_push_pointer(context, (void*)retInst);
  8551. return 1;
  8552. }
  8553. duk_ret_t Polycode_SceneCurve(duk_context *context) {
  8554. SceneCurve *inst = new SceneCurve();
  8555. duk_push_pointer(context, (void*)inst);
  8556. return 1;
  8557. }
  8558. duk_ret_t Polycode_SceneCurve__get_renderCurve(duk_context *context) {
  8559. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8560. duk_push_boolean(context, inst->renderCurve);
  8561. return 1;
  8562. }
  8563. duk_ret_t Polycode_SceneCurve__set_renderCurve(duk_context *context) {
  8564. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8565. inst->renderCurve = duk_to_boolean(context, 1);
  8566. return 0;
  8567. }
  8568. duk_ret_t Polycode_SceneCurve__get_curveResolution(duk_context *context) {
  8569. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8570. duk_push_int(context, inst->curveResolution);
  8571. return 1;
  8572. }
  8573. duk_ret_t Polycode_SceneCurve__set_curveResolution(duk_context *context) {
  8574. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8575. inst->curveResolution = duk_to_int(context, 1);
  8576. return 0;
  8577. }
  8578. duk_ret_t Polycode_SceneCurve__delete(duk_context *context) {
  8579. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8580. delete inst;
  8581. return 0;
  8582. }
  8583. duk_ret_t Polycode_SceneCurve_SceneCurveWithCurve(duk_context *context) {
  8584. BezierCurve* curve = (BezierCurve*)duk_to_pointer(context, 0);
  8585. PolyBase *ptrRetVal = (PolyBase*)SceneCurve::SceneCurveWithCurve(curve);
  8586. duk_push_pointer(context, (void*)ptrRetVal);
  8587. return 1;
  8588. }
  8589. duk_ret_t Polycode_SceneCurve_getWorldPointAt(duk_context *context) {
  8590. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8591. Number t = duk_to_number(context, 1);
  8592. Vector3 *retInst = new Vector3();
  8593. *retInst = inst->getWorldPointAt(t);
  8594. duk_push_pointer(context, (void*)retInst);
  8595. return 1;
  8596. }
  8597. duk_ret_t Polycode_SceneCurve_Update(duk_context *context) {
  8598. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8599. inst->Update();
  8600. return 0;
  8601. }
  8602. duk_ret_t Polycode_SceneCurve_Clone(duk_context *context) {
  8603. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8604. bool deepClone = duk_to_boolean(context, 1);
  8605. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8606. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8607. duk_push_pointer(context, (void*)ptrRetVal);
  8608. return 1;
  8609. }
  8610. duk_ret_t Polycode_SceneCurve_applyClone(duk_context *context) {
  8611. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8612. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8613. bool deepClone = duk_to_boolean(context, 2);
  8614. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8615. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8616. return 0;
  8617. }
  8618. duk_ret_t Polycode_SceneCurve_getCurve(duk_context *context) {
  8619. SceneCurve *inst = (SceneCurve*)duk_to_pointer(context, 0);
  8620. PolyBase *ptrRetVal = (PolyBase*)inst->getCurve();
  8621. duk_push_pointer(context, (void*)ptrRetVal);
  8622. return 1;
  8623. }
  8624. duk_ret_t Polycode_SceneLine(duk_context *context) {
  8625. Entity* ent1 = (Entity*)duk_to_pointer(context, 0);
  8626. Entity* ent2 = (Entity*)duk_to_pointer(context, 1);
  8627. SceneLine *inst = new SceneLine(ent1,ent2);
  8628. duk_push_pointer(context, (void*)inst);
  8629. return 1;
  8630. }
  8631. duk_ret_t Polycode_SceneLine__delete(duk_context *context) {
  8632. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8633. delete inst;
  8634. return 0;
  8635. }
  8636. duk_ret_t Polycode_SceneLine_SceneLineWithPositions(duk_context *context) {
  8637. Vector3 startp = *(Vector3*)duk_to_pointer(context, 0);
  8638. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8639. PolyBase *ptrRetVal = (PolyBase*)SceneLine::SceneLineWithPositions(startp,endp);
  8640. duk_push_pointer(context, (void*)ptrRetVal);
  8641. return 1;
  8642. }
  8643. duk_ret_t Polycode_SceneLine_setStart(duk_context *context) {
  8644. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8645. Vector3 startp = *(Vector3*)duk_to_pointer(context, 1);
  8646. inst->setStart(startp);
  8647. return 0;
  8648. }
  8649. duk_ret_t Polycode_SceneLine_setEnd(duk_context *context) {
  8650. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8651. Vector3 endp = *(Vector3*)duk_to_pointer(context, 1);
  8652. inst->setEnd(endp);
  8653. return 0;
  8654. }
  8655. duk_ret_t Polycode_SceneLine_Update(duk_context *context) {
  8656. SceneLine *inst = (SceneLine*)duk_to_pointer(context, 0);
  8657. inst->Update();
  8658. return 0;
  8659. }
  8660. duk_ret_t Polycode_SceneManager(duk_context *context) {
  8661. SceneManager *inst = new SceneManager();
  8662. duk_push_pointer(context, (void*)inst);
  8663. return 1;
  8664. }
  8665. duk_ret_t Polycode_SceneManager__delete(duk_context *context) {
  8666. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8667. delete inst;
  8668. return 0;
  8669. }
  8670. duk_ret_t Polycode_SceneManager_addScene(duk_context *context) {
  8671. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8672. Scene* newScene = (Scene*)duk_to_pointer(context, 1);
  8673. inst->addScene(newScene);
  8674. return 0;
  8675. }
  8676. duk_ret_t Polycode_SceneManager_removeScene(duk_context *context) {
  8677. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8678. Scene* scene = (Scene*)duk_to_pointer(context, 1);
  8679. inst->removeScene(scene);
  8680. return 0;
  8681. }
  8682. duk_ret_t Polycode_SceneManager_Update(duk_context *context) {
  8683. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8684. inst->Update();
  8685. return 0;
  8686. }
  8687. duk_ret_t Polycode_SceneManager_fixedUpdate(duk_context *context) {
  8688. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8689. inst->fixedUpdate();
  8690. return 0;
  8691. }
  8692. duk_ret_t Polycode_SceneManager_Render(duk_context *context) {
  8693. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8694. Rectangle viewport = *(Rectangle*)duk_to_pointer(context, 1);
  8695. inst->Render(viewport);
  8696. return 0;
  8697. }
  8698. duk_ret_t Polycode_SceneManager_renderVirtual(duk_context *context) {
  8699. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8700. inst->renderVirtual();
  8701. return 0;
  8702. }
  8703. duk_ret_t Polycode_SceneManager_registerRenderTexture(duk_context *context) {
  8704. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8705. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8706. inst->registerRenderTexture(renderTexture);
  8707. return 0;
  8708. }
  8709. duk_ret_t Polycode_SceneManager_unregisterRenderTexture(duk_context *context) {
  8710. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8711. SceneRenderTexture* renderTexture = (SceneRenderTexture*)duk_to_pointer(context, 1);
  8712. inst->unregisterRenderTexture(renderTexture);
  8713. return 0;
  8714. }
  8715. duk_ret_t Polycode_SceneManager_setRenderer(duk_context *context) {
  8716. SceneManager *inst = (SceneManager*)duk_to_pointer(context, 0);
  8717. Renderer* renderer = (Renderer*)duk_to_pointer(context, 1);
  8718. inst->setRenderer(renderer);
  8719. return 0;
  8720. }
  8721. duk_ret_t Polycode_SceneMesh(duk_context *context) {
  8722. String fileName = duk_to_string(context, 0);
  8723. SceneMesh *inst = new SceneMesh(fileName);
  8724. duk_push_pointer(context, (void*)inst);
  8725. return 1;
  8726. }
  8727. duk_ret_t Polycode_SceneMesh__get_lineWidth(duk_context *context) {
  8728. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8729. duk_push_number(context, inst->lineWidth);
  8730. return 1;
  8731. }
  8732. duk_ret_t Polycode_SceneMesh__set_lineWidth(duk_context *context) {
  8733. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8734. inst->lineWidth = duk_to_number(context, 1);
  8735. return 0;
  8736. }
  8737. duk_ret_t Polycode_SceneMesh__get_lineSmooth(duk_context *context) {
  8738. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8739. duk_push_boolean(context, inst->lineSmooth);
  8740. return 1;
  8741. }
  8742. duk_ret_t Polycode_SceneMesh__set_lineSmooth(duk_context *context) {
  8743. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8744. inst->lineSmooth = duk_to_boolean(context, 1);
  8745. return 0;
  8746. }
  8747. duk_ret_t Polycode_SceneMesh__get_pointSmooth(duk_context *context) {
  8748. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8749. duk_push_boolean(context, inst->pointSmooth);
  8750. return 1;
  8751. }
  8752. duk_ret_t Polycode_SceneMesh__set_pointSmooth(duk_context *context) {
  8753. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8754. inst->pointSmooth = duk_to_boolean(context, 1);
  8755. return 0;
  8756. }
  8757. duk_ret_t Polycode_SceneMesh__get_useGeometryHitDetection(duk_context *context) {
  8758. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8759. duk_push_boolean(context, inst->useGeometryHitDetection);
  8760. return 1;
  8761. }
  8762. duk_ret_t Polycode_SceneMesh__set_useGeometryHitDetection(duk_context *context) {
  8763. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8764. inst->useGeometryHitDetection = duk_to_boolean(context, 1);
  8765. return 0;
  8766. }
  8767. duk_ret_t Polycode_SceneMesh__get_alphaTest(duk_context *context) {
  8768. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8769. duk_push_boolean(context, inst->alphaTest);
  8770. return 1;
  8771. }
  8772. duk_ret_t Polycode_SceneMesh__set_alphaTest(duk_context *context) {
  8773. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8774. inst->alphaTest = duk_to_boolean(context, 1);
  8775. return 0;
  8776. }
  8777. duk_ret_t Polycode_SceneMesh__get_backfaceCulled(duk_context *context) {
  8778. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8779. duk_push_boolean(context, inst->backfaceCulled);
  8780. return 1;
  8781. }
  8782. duk_ret_t Polycode_SceneMesh__set_backfaceCulled(duk_context *context) {
  8783. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8784. inst->backfaceCulled = duk_to_boolean(context, 1);
  8785. return 0;
  8786. }
  8787. duk_ret_t Polycode_SceneMesh__get_sendBoneMatricesToMaterial(duk_context *context) {
  8788. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8789. duk_push_boolean(context, inst->sendBoneMatricesToMaterial);
  8790. return 1;
  8791. }
  8792. duk_ret_t Polycode_SceneMesh__set_sendBoneMatricesToMaterial(duk_context *context) {
  8793. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8794. inst->sendBoneMatricesToMaterial = duk_to_boolean(context, 1);
  8795. return 0;
  8796. }
  8797. duk_ret_t Polycode_SceneMesh__delete(duk_context *context) {
  8798. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8799. delete inst;
  8800. return 0;
  8801. }
  8802. duk_ret_t Polycode_SceneMesh_SceneMeshFromMesh(duk_context *context) {
  8803. shared_ptr<Mesh> mesh = *(shared_ptr<Mesh>*)duk_to_pointer(context, 0);
  8804. PolyBase *ptrRetVal = (PolyBase*)SceneMesh::SceneMeshFromMesh(mesh);
  8805. duk_push_pointer(context, (void*)ptrRetVal);
  8806. return 1;
  8807. }
  8808. duk_ret_t Polycode_SceneMesh_Render(duk_context *context) {
  8809. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8810. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  8811. inst->Render(buffer);
  8812. return 0;
  8813. }
  8814. duk_ret_t Polycode_SceneMesh_getShaderPass(duk_context *context) {
  8815. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8816. int index = duk_to_int(context, 1);
  8817. ShaderPass *retInst = new ShaderPass();
  8818. *retInst = inst->getShaderPass(index);
  8819. duk_push_pointer(context, (void*)retInst);
  8820. return 1;
  8821. }
  8822. duk_ret_t Polycode_SceneMesh_getNumShaderPasses(duk_context *context) {
  8823. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8824. duk_push_int(context, inst->getNumShaderPasses());
  8825. return 1;
  8826. }
  8827. duk_ret_t Polycode_SceneMesh_addShaderPass(duk_context *context) {
  8828. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8829. ShaderPass pass = *(ShaderPass*)duk_to_pointer(context, 1);
  8830. inst->addShaderPass(pass);
  8831. return 0;
  8832. }
  8833. duk_ret_t Polycode_SceneMesh_removeShaderPass(duk_context *context) {
  8834. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8835. int shaderIndex = duk_to_int(context, 1);
  8836. inst->removeShaderPass(shaderIndex);
  8837. return 0;
  8838. }
  8839. duk_ret_t Polycode_SceneMesh_getMesh(duk_context *context) {
  8840. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8841. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  8842. *retInst = inst->getMesh();
  8843. duk_push_pointer(context, (void*)retInst);
  8844. return 1;
  8845. }
  8846. duk_ret_t Polycode_SceneMesh_getMaterial(duk_context *context) {
  8847. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8848. shared_ptr<Material> *retInst = new shared_ptr<Material>();
  8849. *retInst = inst->getMaterial();
  8850. duk_push_pointer(context, (void*)retInst);
  8851. return 1;
  8852. }
  8853. duk_ret_t Polycode_SceneMesh_loadSkeleton(duk_context *context) {
  8854. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8855. String fileName = duk_to_string(context, 1);
  8856. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8857. *retInst = inst->loadSkeleton(fileName);
  8858. duk_push_pointer(context, (void*)retInst);
  8859. return 1;
  8860. }
  8861. duk_ret_t Polycode_SceneMesh_clearMaterial(duk_context *context) {
  8862. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8863. inst->clearMaterial();
  8864. return 0;
  8865. }
  8866. duk_ret_t Polycode_SceneMesh_setMaterial(duk_context *context) {
  8867. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8868. shared_ptr<Material> material = *(shared_ptr<Material>*)duk_to_pointer(context, 1);
  8869. inst->setMaterial(material);
  8870. return 0;
  8871. }
  8872. duk_ret_t Polycode_SceneMesh_setMaterialByName(duk_context *context) {
  8873. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8874. String materialName = duk_to_string(context, 1);
  8875. ResourcePool* resourcePool = (ResourcePool*)duk_to_pointer(context, 2);
  8876. inst->setMaterialByName(materialName,resourcePool);
  8877. return 0;
  8878. }
  8879. duk_ret_t Polycode_SceneMesh_setMesh(duk_context *context) {
  8880. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8881. shared_ptr<Mesh> mesh = *(shared_ptr<Mesh>*)duk_to_pointer(context, 1);
  8882. inst->setMesh(mesh);
  8883. return 0;
  8884. }
  8885. duk_ret_t Polycode_SceneMesh_setSkeleton(duk_context *context) {
  8886. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8887. shared_ptr<Skeleton> skeleton = *(shared_ptr<Skeleton>*)duk_to_pointer(context, 1);
  8888. inst->setSkeleton(skeleton);
  8889. return 0;
  8890. }
  8891. duk_ret_t Polycode_SceneMesh_getSkeleton(duk_context *context) {
  8892. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8893. shared_ptr<Skeleton> *retInst = new shared_ptr<Skeleton>();
  8894. *retInst = inst->getSkeleton();
  8895. duk_push_pointer(context, (void*)retInst);
  8896. return 1;
  8897. }
  8898. duk_ret_t Polycode_SceneMesh_setLineWidth(duk_context *context) {
  8899. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8900. Number newWidth = duk_to_number(context, 1);
  8901. inst->setLineWidth(newWidth);
  8902. return 0;
  8903. }
  8904. duk_ret_t Polycode_SceneMesh_getFilename(duk_context *context) {
  8905. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8906. duk_push_string(context, inst->getFilename().c_str());
  8907. return 1;
  8908. }
  8909. duk_ret_t Polycode_SceneMesh_setFilename(duk_context *context) {
  8910. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8911. String fileName = duk_to_string(context, 1);
  8912. inst->setFilename(fileName);
  8913. return 0;
  8914. }
  8915. duk_ret_t Polycode_SceneMesh_loadFromFile(duk_context *context) {
  8916. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8917. String fileName = duk_to_string(context, 1);
  8918. inst->loadFromFile(fileName);
  8919. return 0;
  8920. }
  8921. duk_ret_t Polycode_SceneMesh_customHitDetection(duk_context *context) {
  8922. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8923. Ray ray = *(Ray*)duk_to_pointer(context, 1);
  8924. duk_push_boolean(context, inst->customHitDetection(ray));
  8925. return 1;
  8926. }
  8927. duk_ret_t Polycode_SceneMesh_setForceMaterial(duk_context *context) {
  8928. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8929. bool forceMaterial = duk_to_boolean(context, 1);
  8930. inst->setForceMaterial(forceMaterial);
  8931. return 0;
  8932. }
  8933. duk_ret_t Polycode_SceneMesh_getForceMaterial(duk_context *context) {
  8934. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8935. duk_push_boolean(context, inst->getForceMaterial());
  8936. return 1;
  8937. }
  8938. duk_ret_t Polycode_SceneMesh_Clone(duk_context *context) {
  8939. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8940. bool deepClone = duk_to_boolean(context, 1);
  8941. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  8942. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  8943. duk_push_pointer(context, (void*)ptrRetVal);
  8944. return 1;
  8945. }
  8946. duk_ret_t Polycode_SceneMesh_applyClone(duk_context *context) {
  8947. SceneMesh *inst = (SceneMesh*)duk_to_pointer(context, 0);
  8948. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  8949. bool deepClone = duk_to_boolean(context, 2);
  8950. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  8951. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  8952. return 0;
  8953. }
  8954. duk_ret_t Polycode_ScenePrimitive(duk_context *context) {
  8955. int type = duk_to_int(context, 0);
  8956. Number v1 = duk_to_number(context, 1);
  8957. Number v2 = duk_to_number(context, 2);
  8958. Number v3 = duk_to_number(context, 3);
  8959. Number v4 = duk_to_number(context, 4);
  8960. Number v5 = duk_to_number(context, 5);
  8961. ScenePrimitive *inst = new ScenePrimitive(type,v1,v2,v3,v4,v5);
  8962. duk_push_pointer(context, (void*)inst);
  8963. return 1;
  8964. }
  8965. duk_ret_t Polycode_ScenePrimitive__delete(duk_context *context) {
  8966. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8967. delete inst;
  8968. return 0;
  8969. }
  8970. duk_ret_t Polycode_ScenePrimitive_setPrimitiveOptions(duk_context *context) {
  8971. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8972. int type = duk_to_int(context, 1);
  8973. Number v1 = duk_to_number(context, 2);
  8974. Number v2 = duk_to_number(context, 3);
  8975. Number v3 = duk_to_number(context, 4);
  8976. Number v4 = duk_to_number(context, 5);
  8977. Number v5 = duk_to_number(context, 6);
  8978. inst->setPrimitiveOptions(type,v1,v2,v3,v4,v5);
  8979. return 0;
  8980. }
  8981. duk_ret_t Polycode_ScenePrimitive_recreatePrimitive(duk_context *context) {
  8982. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8983. inst->recreatePrimitive();
  8984. return 0;
  8985. }
  8986. duk_ret_t Polycode_ScenePrimitive_getPrimitiveType(duk_context *context) {
  8987. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8988. duk_push_int(context, inst->getPrimitiveType());
  8989. return 1;
  8990. }
  8991. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter1(duk_context *context) {
  8992. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8993. duk_push_number(context, inst->getPrimitiveParameter1());
  8994. return 1;
  8995. }
  8996. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter2(duk_context *context) {
  8997. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  8998. duk_push_number(context, inst->getPrimitiveParameter2());
  8999. return 1;
  9000. }
  9001. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter3(duk_context *context) {
  9002. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9003. duk_push_number(context, inst->getPrimitiveParameter3());
  9004. return 1;
  9005. }
  9006. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter4(duk_context *context) {
  9007. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9008. duk_push_number(context, inst->getPrimitiveParameter4());
  9009. return 1;
  9010. }
  9011. duk_ret_t Polycode_ScenePrimitive_getPrimitiveParameter5(duk_context *context) {
  9012. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9013. duk_push_number(context, inst->getPrimitiveParameter5());
  9014. return 1;
  9015. }
  9016. duk_ret_t Polycode_ScenePrimitive_Clone(duk_context *context) {
  9017. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9018. bool deepClone = duk_to_boolean(context, 1);
  9019. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9020. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9021. duk_push_pointer(context, (void*)ptrRetVal);
  9022. return 1;
  9023. }
  9024. duk_ret_t Polycode_ScenePrimitive_applyClone(duk_context *context) {
  9025. ScenePrimitive *inst = (ScenePrimitive*)duk_to_pointer(context, 0);
  9026. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9027. bool deepClone = duk_to_boolean(context, 2);
  9028. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9029. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9030. return 0;
  9031. }
  9032. duk_ret_t Polycode_SceneRenderTexture(duk_context *context) {
  9033. Scene* targetScene = (Scene*)duk_to_pointer(context, 0);
  9034. Camera* targetCamera = (Camera*)duk_to_pointer(context, 1);
  9035. int renderWidth = duk_to_int(context, 2);
  9036. int renderHeight = duk_to_int(context, 3);
  9037. bool floatingPoint = duk_to_boolean(context, 4);
  9038. SceneRenderTexture *inst = new SceneRenderTexture(targetScene,targetCamera,renderWidth,renderHeight,floatingPoint);
  9039. duk_push_pointer(context, (void*)inst);
  9040. return 1;
  9041. }
  9042. duk_ret_t Polycode_SceneRenderTexture__get_enabled(duk_context *context) {
  9043. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9044. duk_push_boolean(context, inst->enabled);
  9045. return 1;
  9046. }
  9047. duk_ret_t Polycode_SceneRenderTexture__set_enabled(duk_context *context) {
  9048. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9049. inst->enabled = duk_to_boolean(context, 1);
  9050. return 0;
  9051. }
  9052. duk_ret_t Polycode_SceneRenderTexture__delete(duk_context *context) {
  9053. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9054. delete inst;
  9055. return 0;
  9056. }
  9057. duk_ret_t Polycode_SceneRenderTexture_getTargetTexture(duk_context *context) {
  9058. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9059. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9060. *retInst = inst->getTargetTexture();
  9061. duk_push_pointer(context, (void*)retInst);
  9062. return 1;
  9063. }
  9064. duk_ret_t Polycode_SceneRenderTexture_Render(duk_context *context) {
  9065. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9066. inst->Render();
  9067. return 0;
  9068. }
  9069. duk_ret_t Polycode_SceneRenderTexture_saveToImage(duk_context *context) {
  9070. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9071. PolyBase *ptrRetVal = (PolyBase*)inst->saveToImage();
  9072. duk_push_pointer(context, (void*)ptrRetVal);
  9073. return 1;
  9074. }
  9075. duk_ret_t Polycode_SceneRenderTexture_resizeRenderTexture(duk_context *context) {
  9076. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9077. int newWidth = duk_to_int(context, 1);
  9078. int newHeight = duk_to_int(context, 2);
  9079. inst->resizeRenderTexture(newWidth,newHeight);
  9080. return 0;
  9081. }
  9082. duk_ret_t Polycode_SceneRenderTexture_getTargetScene(duk_context *context) {
  9083. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9084. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetScene();
  9085. duk_push_pointer(context, (void*)ptrRetVal);
  9086. return 1;
  9087. }
  9088. duk_ret_t Polycode_SceneRenderTexture_getTargetCamera(duk_context *context) {
  9089. SceneRenderTexture *inst = (SceneRenderTexture*)duk_to_pointer(context, 0);
  9090. PolyBase *ptrRetVal = (PolyBase*)inst->getTargetCamera();
  9091. duk_push_pointer(context, (void*)ptrRetVal);
  9092. return 1;
  9093. }
  9094. duk_ret_t Polycode_SceneSound(duk_context *context) {
  9095. String fileName = duk_to_string(context, 0);
  9096. Number referenceDistance = duk_to_number(context, 1);
  9097. Number maxDistance = duk_to_number(context, 2);
  9098. bool directionalSound = duk_to_boolean(context, 3);
  9099. SceneSound *inst = new SceneSound(fileName,referenceDistance,maxDistance,directionalSound);
  9100. duk_push_pointer(context, (void*)inst);
  9101. return 1;
  9102. }
  9103. duk_ret_t Polycode_SceneSound__delete(duk_context *context) {
  9104. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9105. delete inst;
  9106. return 0;
  9107. }
  9108. duk_ret_t Polycode_SceneSound_Update(duk_context *context) {
  9109. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9110. inst->Update();
  9111. return 0;
  9112. }
  9113. duk_ret_t Polycode_SceneSound_Clone(duk_context *context) {
  9114. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9115. bool deepClone = duk_to_boolean(context, 1);
  9116. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9117. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9118. duk_push_pointer(context, (void*)ptrRetVal);
  9119. return 1;
  9120. }
  9121. duk_ret_t Polycode_SceneSound_applyClone(duk_context *context) {
  9122. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9123. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9124. bool deepClone = duk_to_boolean(context, 2);
  9125. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9126. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9127. return 0;
  9128. }
  9129. duk_ret_t Polycode_SceneSound_isDirectionalSound(duk_context *context) {
  9130. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9131. duk_push_boolean(context, inst->isDirectionalSound());
  9132. return 1;
  9133. }
  9134. duk_ret_t Polycode_SceneSound_setDirectionalSound(duk_context *context) {
  9135. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9136. bool val = duk_to_boolean(context, 1);
  9137. inst->setDirectionalSound(val);
  9138. return 0;
  9139. }
  9140. duk_ret_t Polycode_SceneSound_getSound(duk_context *context) {
  9141. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9142. PolyBase *ptrRetVal = (PolyBase*)inst->getSound();
  9143. duk_push_pointer(context, (void*)ptrRetVal);
  9144. return 1;
  9145. }
  9146. duk_ret_t Polycode_SceneSound_setLoopOnLoad(duk_context *context) {
  9147. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9148. bool val = duk_to_boolean(context, 1);
  9149. inst->setLoopOnLoad(val);
  9150. return 0;
  9151. }
  9152. duk_ret_t Polycode_SceneSound_getLoopOnLoad(duk_context *context) {
  9153. SceneSound *inst = (SceneSound*)duk_to_pointer(context, 0);
  9154. duk_push_boolean(context, inst->getLoopOnLoad());
  9155. return 1;
  9156. }
  9157. duk_ret_t Polycode_SceneSoundListener(duk_context *context) {
  9158. SceneSoundListener *inst = new SceneSoundListener();
  9159. duk_push_pointer(context, (void*)inst);
  9160. return 1;
  9161. }
  9162. duk_ret_t Polycode_SceneSoundListener__delete(duk_context *context) {
  9163. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9164. delete inst;
  9165. return 0;
  9166. }
  9167. duk_ret_t Polycode_SceneSoundListener_Update(duk_context *context) {
  9168. SceneSoundListener *inst = (SceneSoundListener*)duk_to_pointer(context, 0);
  9169. inst->Update();
  9170. return 0;
  9171. }
  9172. duk_ret_t Polycode_SceneSprite(duk_context *context) {
  9173. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 0);
  9174. SceneSprite *inst = new SceneSprite(spriteSet);
  9175. duk_push_pointer(context, (void*)inst);
  9176. return 1;
  9177. }
  9178. duk_ret_t Polycode_SceneSprite__delete(duk_context *context) {
  9179. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9180. delete inst;
  9181. return 0;
  9182. }
  9183. duk_ret_t Polycode_SceneSprite_Clone(duk_context *context) {
  9184. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9185. bool deepClone = duk_to_boolean(context, 1);
  9186. bool ignoreEditorOnly = duk_to_boolean(context, 2);
  9187. PolyBase *ptrRetVal = (PolyBase*)inst->Clone(deepClone,ignoreEditorOnly);
  9188. duk_push_pointer(context, (void*)ptrRetVal);
  9189. return 1;
  9190. }
  9191. duk_ret_t Polycode_SceneSprite_applyClone(duk_context *context) {
  9192. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9193. Entity* clone = (Entity*)duk_to_pointer(context, 1);
  9194. bool deepClone = duk_to_boolean(context, 2);
  9195. bool ignoreEditorOnly = duk_to_boolean(context, 3);
  9196. inst->applyClone(clone,deepClone,ignoreEditorOnly);
  9197. return 0;
  9198. }
  9199. duk_ret_t Polycode_SceneSprite_getSpriteSet(duk_context *context) {
  9200. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9201. PolyBase *ptrRetVal = (PolyBase*)inst->getSpriteSet();
  9202. duk_push_pointer(context, (void*)ptrRetVal);
  9203. return 1;
  9204. }
  9205. duk_ret_t Polycode_SceneSprite_getCurrentSprite(duk_context *context) {
  9206. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9207. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9208. *retInst = inst->getCurrentSprite();
  9209. duk_push_pointer(context, (void*)retInst);
  9210. return 1;
  9211. }
  9212. duk_ret_t Polycode_SceneSprite_setSpriteSet(duk_context *context) {
  9213. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9214. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9215. inst->setSpriteSet(spriteSet);
  9216. return 0;
  9217. }
  9218. duk_ret_t Polycode_SceneSprite_setSpriteByName(duk_context *context) {
  9219. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9220. String spriteName = duk_to_string(context, 1);
  9221. inst->setSpriteByName(spriteName);
  9222. return 0;
  9223. }
  9224. duk_ret_t Polycode_SceneSprite_setCurrentFrame(duk_context *context) {
  9225. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9226. int frameIndex = duk_to_int(context, 1);
  9227. inst->setCurrentFrame(frameIndex);
  9228. return 0;
  9229. }
  9230. duk_ret_t Polycode_SceneSprite_getCurrentFrame(duk_context *context) {
  9231. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9232. duk_push_int(context, inst->getCurrentFrame());
  9233. return 1;
  9234. }
  9235. duk_ret_t Polycode_SceneSprite_Update(duk_context *context) {
  9236. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9237. inst->Update();
  9238. return 0;
  9239. }
  9240. duk_ret_t Polycode_SceneSprite_Render(duk_context *context) {
  9241. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9242. GPUDrawBuffer* buffer = (GPUDrawBuffer*)duk_to_pointer(context, 1);
  9243. inst->Render(buffer);
  9244. return 0;
  9245. }
  9246. duk_ret_t Polycode_SceneSprite_getSpriteBoundingBox(duk_context *context) {
  9247. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9248. Vector3 *retInst = new Vector3();
  9249. *retInst = inst->getSpriteBoundingBox();
  9250. duk_push_pointer(context, (void*)retInst);
  9251. return 1;
  9252. }
  9253. duk_ret_t Polycode_SceneSprite_setPaused(duk_context *context) {
  9254. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9255. bool val = duk_to_boolean(context, 1);
  9256. inst->setPaused(val);
  9257. return 0;
  9258. }
  9259. duk_ret_t Polycode_SceneSprite_isPaused(duk_context *context) {
  9260. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9261. duk_push_boolean(context, inst->isPaused());
  9262. return 1;
  9263. }
  9264. duk_ret_t Polycode_SceneSprite_setSprite(duk_context *context) {
  9265. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9266. shared_ptr<Sprite> spriteEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9267. inst->setSprite(spriteEntry);
  9268. return 0;
  9269. }
  9270. duk_ret_t Polycode_SceneSprite_setSpriteState(duk_context *context) {
  9271. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9272. SpriteState* spriteState = (SpriteState*)duk_to_pointer(context, 1);
  9273. int startingFrame = duk_to_int(context, 2);
  9274. bool playOnce = duk_to_boolean(context, 3);
  9275. inst->setSpriteState(spriteState,startingFrame,playOnce);
  9276. return 0;
  9277. }
  9278. duk_ret_t Polycode_SceneSprite_setSpriteStateByName(duk_context *context) {
  9279. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9280. String name = duk_to_string(context, 1);
  9281. int startingFrame = duk_to_int(context, 2);
  9282. bool playOnce = duk_to_boolean(context, 3);
  9283. inst->setSpriteStateByName(name,startingFrame,playOnce);
  9284. return 0;
  9285. }
  9286. duk_ret_t Polycode_SceneSprite_getCurrentSpriteState(duk_context *context) {
  9287. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9288. PolyBase *ptrRetVal = (PolyBase*)inst->getCurrentSpriteState();
  9289. duk_push_pointer(context, (void*)ptrRetVal);
  9290. return 1;
  9291. }
  9292. duk_ret_t Polycode_SceneSprite_getStartOnRandomFrame(duk_context *context) {
  9293. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9294. duk_push_boolean(context, inst->getStartOnRandomFrame());
  9295. return 1;
  9296. }
  9297. duk_ret_t Polycode_SceneSprite_setStartOnRandomFrame(duk_context *context) {
  9298. SceneSprite *inst = (SceneSprite*)duk_to_pointer(context, 0);
  9299. bool val = duk_to_boolean(context, 1);
  9300. inst->setStartOnRandomFrame(val);
  9301. return 0;
  9302. }
  9303. duk_ret_t Polycode_Sprite(duk_context *context) {
  9304. String name = duk_to_string(context, 0);
  9305. Sprite *inst = new Sprite(name);
  9306. duk_push_pointer(context, (void*)inst);
  9307. return 1;
  9308. }
  9309. duk_ret_t Polycode_Sprite__delete(duk_context *context) {
  9310. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9311. delete inst;
  9312. return 0;
  9313. }
  9314. duk_ret_t Polycode_Sprite_getName(duk_context *context) {
  9315. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9316. duk_push_string(context, inst->getName().c_str());
  9317. return 1;
  9318. }
  9319. duk_ret_t Polycode_Sprite_setName(duk_context *context) {
  9320. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9321. String name = duk_to_string(context, 1);
  9322. inst->setName(name);
  9323. return 0;
  9324. }
  9325. duk_ret_t Polycode_Sprite_addSpriteState(duk_context *context) {
  9326. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9327. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9328. inst->addSpriteState(state);
  9329. return 0;
  9330. }
  9331. duk_ret_t Polycode_Sprite_removeSpriteState(duk_context *context) {
  9332. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9333. SpriteState* state = (SpriteState*)duk_to_pointer(context, 1);
  9334. inst->removeSpriteState(state);
  9335. return 0;
  9336. }
  9337. duk_ret_t Polycode_Sprite_getNumStates(duk_context *context) {
  9338. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9339. duk_push_int(context, inst->getNumStates());
  9340. return 1;
  9341. }
  9342. duk_ret_t Polycode_Sprite_getState(duk_context *context) {
  9343. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9344. int index = duk_to_int(context, 1);
  9345. PolyBase *ptrRetVal = (PolyBase*)inst->getState(index);
  9346. duk_push_pointer(context, (void*)ptrRetVal);
  9347. return 1;
  9348. }
  9349. duk_ret_t Polycode_Sprite_getStateByName(duk_context *context) {
  9350. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9351. String name = duk_to_string(context, 1);
  9352. PolyBase *ptrRetVal = (PolyBase*)inst->getStateByName(name);
  9353. duk_push_pointer(context, (void*)ptrRetVal);
  9354. return 1;
  9355. }
  9356. duk_ret_t Polycode_Sprite_setParentSpritSet(duk_context *context) {
  9357. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9358. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 1);
  9359. inst->setParentSpritSet(spriteSet);
  9360. return 0;
  9361. }
  9362. duk_ret_t Polycode_Sprite_getParentSpriteSet(duk_context *context) {
  9363. Sprite *inst = (Sprite*)duk_to_pointer(context, 0);
  9364. PolyBase *ptrRetVal = (PolyBase*)inst->getParentSpriteSet();
  9365. duk_push_pointer(context, (void*)ptrRetVal);
  9366. return 1;
  9367. }
  9368. duk_ret_t Polycode_SpriteSet(duk_context *context) {
  9369. String fileName = duk_to_string(context, 0);
  9370. ResourcePool* parentPool = (ResourcePool*)duk_to_pointer(context, 1);
  9371. SpriteSet *inst = new SpriteSet(fileName,parentPool);
  9372. duk_push_pointer(context, (void*)inst);
  9373. return 1;
  9374. }
  9375. duk_ret_t Polycode_SpriteSet__delete(duk_context *context) {
  9376. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9377. delete inst;
  9378. return 0;
  9379. }
  9380. duk_ret_t Polycode_SpriteSet_setTexture(duk_context *context) {
  9381. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9382. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  9383. inst->setTexture(texture);
  9384. return 0;
  9385. }
  9386. duk_ret_t Polycode_SpriteSet_getTexture(duk_context *context) {
  9387. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9388. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  9389. *retInst = inst->getTexture();
  9390. duk_push_pointer(context, (void*)retInst);
  9391. return 1;
  9392. }
  9393. duk_ret_t Polycode_SpriteSet_addSpriteEntry(duk_context *context) {
  9394. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9395. shared_ptr<Sprite> newEntry = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9396. inst->addSpriteEntry(newEntry);
  9397. return 0;
  9398. }
  9399. duk_ret_t Polycode_SpriteSet_getNumSpriteEntries(duk_context *context) {
  9400. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9401. duk_push_int(context, inst->getNumSpriteEntries());
  9402. return 1;
  9403. }
  9404. duk_ret_t Polycode_SpriteSet_getSpriteEntry(duk_context *context) {
  9405. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9406. int index = duk_to_int(context, 1);
  9407. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9408. *retInst = inst->getSpriteEntry(index);
  9409. duk_push_pointer(context, (void*)retInst);
  9410. return 1;
  9411. }
  9412. duk_ret_t Polycode_SpriteSet_removeSprite(duk_context *context) {
  9413. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9414. shared_ptr<Sprite> sprite = *(shared_ptr<Sprite>*)duk_to_pointer(context, 1);
  9415. inst->removeSprite(sprite);
  9416. return 0;
  9417. }
  9418. duk_ret_t Polycode_SpriteSet_loadSpriteSet(duk_context *context) {
  9419. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9420. String fileName = duk_to_string(context, 1);
  9421. inst->loadSpriteSet(fileName);
  9422. return 0;
  9423. }
  9424. duk_ret_t Polycode_SpriteSet_addSpriteFrame(duk_context *context) {
  9425. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9426. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9427. bool assignID = duk_to_boolean(context, 2);
  9428. inst->addSpriteFrame(frame,assignID);
  9429. return 0;
  9430. }
  9431. duk_ret_t Polycode_SpriteSet_getNumFrames(duk_context *context) {
  9432. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9433. duk_push_int(context, inst->getNumFrames());
  9434. return 1;
  9435. }
  9436. duk_ret_t Polycode_SpriteSet_getSpriteFrame(duk_context *context) {
  9437. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9438. int index = duk_to_int(context, 1);
  9439. SpriteFrame *retInst = new SpriteFrame();
  9440. *retInst = inst->getSpriteFrame(index);
  9441. duk_push_pointer(context, (void*)retInst);
  9442. return 1;
  9443. }
  9444. duk_ret_t Polycode_SpriteSet_getSpriteFrameByID(duk_context *context) {
  9445. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9446. int frameID = duk_to_int(context, 1);
  9447. SpriteFrame *retInst = new SpriteFrame();
  9448. *retInst = inst->getSpriteFrameByID(frameID);
  9449. duk_push_pointer(context, (void*)retInst);
  9450. return 1;
  9451. }
  9452. duk_ret_t Polycode_SpriteSet_removeFrameByID(duk_context *context) {
  9453. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9454. int frameID = duk_to_int(context, 1);
  9455. inst->removeFrameByID(frameID);
  9456. return 0;
  9457. }
  9458. duk_ret_t Polycode_SpriteSet_setSpriteFrame(duk_context *context) {
  9459. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9460. SpriteFrame frame = *(SpriteFrame*)duk_to_pointer(context, 1);
  9461. inst->setSpriteFrame(frame);
  9462. return 0;
  9463. }
  9464. duk_ret_t Polycode_SpriteSet_clearFrames(duk_context *context) {
  9465. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9466. inst->clearFrames();
  9467. return 0;
  9468. }
  9469. duk_ret_t Polycode_SpriteSet_createGridFrames(duk_context *context) {
  9470. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9471. int xCount = duk_to_int(context, 1);
  9472. int yCount = duk_to_int(context, 2);
  9473. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 3);
  9474. inst->createGridFrames(xCount,yCount,defaultAnchor);
  9475. return 0;
  9476. }
  9477. duk_ret_t Polycode_SpriteSet_createFramesFromIslands(duk_context *context) {
  9478. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9479. int minDistance = duk_to_int(context, 1);
  9480. Vector2 defaultAnchor = *(Vector2*)duk_to_pointer(context, 2);
  9481. inst->createFramesFromIslands(minDistance,defaultAnchor);
  9482. return 0;
  9483. }
  9484. duk_ret_t Polycode_SpriteSet_getSpriteByName(duk_context *context) {
  9485. SpriteSet *inst = (SpriteSet*)duk_to_pointer(context, 0);
  9486. String spriteName = duk_to_string(context, 1);
  9487. shared_ptr<Sprite> *retInst = new shared_ptr<Sprite>();
  9488. *retInst = inst->getSpriteByName(spriteName);
  9489. duk_push_pointer(context, (void*)retInst);
  9490. return 1;
  9491. }
  9492. duk_ret_t Polycode_SpriteFrame(duk_context *context) {
  9493. SpriteFrame *inst = new SpriteFrame();
  9494. duk_push_pointer(context, (void*)inst);
  9495. return 1;
  9496. }
  9497. duk_ret_t Polycode_SpriteFrame__get_coordinates(duk_context *context) {
  9498. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9499. Polycode::Rectangle *retInst = new Polycode::Rectangle();
  9500. *retInst = inst->coordinates;
  9501. duk_push_pointer(context, (void*)retInst);
  9502. return 1;
  9503. }
  9504. duk_ret_t Polycode_SpriteFrame__set_coordinates(duk_context *context) {
  9505. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9506. inst->coordinates = *(Rectangle*)duk_to_pointer(context, 1);
  9507. return 0;
  9508. }
  9509. duk_ret_t Polycode_SpriteFrame__get_anchorPoint(duk_context *context) {
  9510. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9511. Vector2 *retInst = new Vector2();
  9512. *retInst = inst->anchorPoint;
  9513. duk_push_pointer(context, (void*)retInst);
  9514. return 1;
  9515. }
  9516. duk_ret_t Polycode_SpriteFrame__set_anchorPoint(duk_context *context) {
  9517. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9518. inst->anchorPoint = *(Vector2*)duk_to_pointer(context, 1);
  9519. return 0;
  9520. }
  9521. duk_ret_t Polycode_SpriteFrame__get_frameID(duk_context *context) {
  9522. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9523. duk_push_int(context, inst->frameID);
  9524. return 1;
  9525. }
  9526. duk_ret_t Polycode_SpriteFrame__set_frameID(duk_context *context) {
  9527. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9528. inst->frameID = duk_to_int(context, 1);
  9529. return 0;
  9530. }
  9531. duk_ret_t Polycode_SpriteFrame__delete(duk_context *context) {
  9532. SpriteFrame *inst = (SpriteFrame*)duk_to_pointer(context, 0);
  9533. delete inst;
  9534. return 0;
  9535. }
  9536. duk_ret_t Polycode_SpriteState(duk_context *context) {
  9537. SpriteSet* spriteSet = (SpriteSet*)duk_to_pointer(context, 0);
  9538. String name = duk_to_string(context, 1);
  9539. SpriteState *inst = new SpriteState(spriteSet,name);
  9540. duk_push_pointer(context, (void*)inst);
  9541. return 1;
  9542. }
  9543. duk_ret_t Polycode_SpriteState__delete(duk_context *context) {
  9544. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9545. delete inst;
  9546. return 0;
  9547. }
  9548. duk_ret_t Polycode_SpriteState_setName(duk_context *context) {
  9549. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9550. String name = duk_to_string(context, 1);
  9551. inst->setName(name);
  9552. return 0;
  9553. }
  9554. duk_ret_t Polycode_SpriteState_getName(duk_context *context) {
  9555. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9556. duk_push_string(context, inst->getName().c_str());
  9557. return 1;
  9558. }
  9559. duk_ret_t Polycode_SpriteState_getNumFrameIDs(duk_context *context) {
  9560. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9561. duk_push_int(context, inst->getNumFrameIDs());
  9562. return 1;
  9563. }
  9564. duk_ret_t Polycode_SpriteState_getFrameIDAtIndex(duk_context *context) {
  9565. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9566. int index = duk_to_int(context, 1);
  9567. duk_push_int(context, inst->getFrameIDAtIndex(index));
  9568. return 1;
  9569. }
  9570. duk_ret_t Polycode_SpriteState_getMeshForFrameIndex(duk_context *context) {
  9571. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9572. int index = duk_to_int(context, 1);
  9573. shared_ptr<Mesh> *retInst = new shared_ptr<Mesh>();
  9574. *retInst = inst->getMeshForFrameIndex(index);
  9575. duk_push_pointer(context, (void*)retInst);
  9576. return 1;
  9577. }
  9578. duk_ret_t Polycode_SpriteState_insertFrame(duk_context *context) {
  9579. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9580. int index = duk_to_int(context, 1);
  9581. int frameID = duk_to_int(context, 2);
  9582. inst->insertFrame(index,frameID);
  9583. return 0;
  9584. }
  9585. duk_ret_t Polycode_SpriteState_removeFrameByIndex(duk_context *context) {
  9586. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9587. int frameIndex = duk_to_int(context, 1);
  9588. inst->removeFrameByIndex(frameIndex);
  9589. return 0;
  9590. }
  9591. duk_ret_t Polycode_SpriteState_clearFrames(duk_context *context) {
  9592. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9593. inst->clearFrames();
  9594. return 0;
  9595. }
  9596. duk_ret_t Polycode_SpriteState_setPixelsPerUnit(duk_context *context) {
  9597. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9598. Number ppu = duk_to_number(context, 1);
  9599. inst->setPixelsPerUnit(ppu);
  9600. return 0;
  9601. }
  9602. duk_ret_t Polycode_SpriteState_getPixelsPerUnit(duk_context *context) {
  9603. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9604. duk_push_number(context, inst->getPixelsPerUnit());
  9605. return 1;
  9606. }
  9607. duk_ret_t Polycode_SpriteState_rebuildStateMeshes(duk_context *context) {
  9608. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9609. inst->rebuildStateMeshes();
  9610. return 0;
  9611. }
  9612. duk_ret_t Polycode_SpriteState_setStateFPS(duk_context *context) {
  9613. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9614. Number fps = duk_to_number(context, 1);
  9615. inst->setStateFPS(fps);
  9616. return 0;
  9617. }
  9618. duk_ret_t Polycode_SpriteState_getStateFPS(duk_context *context) {
  9619. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9620. duk_push_number(context, inst->getStateFPS());
  9621. return 1;
  9622. }
  9623. duk_ret_t Polycode_SpriteState_getLargestFrameBoundingBox(duk_context *context) {
  9624. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9625. Vector3 *retInst = new Vector3();
  9626. *retInst = inst->getLargestFrameBoundingBox();
  9627. duk_push_pointer(context, (void*)retInst);
  9628. return 1;
  9629. }
  9630. duk_ret_t Polycode_SpriteState_setBoundingBox(duk_context *context) {
  9631. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9632. Vector2 boundingBox = *(Vector2*)duk_to_pointer(context, 1);
  9633. inst->setBoundingBox(boundingBox);
  9634. return 0;
  9635. }
  9636. duk_ret_t Polycode_SpriteState_getBoundingBox(duk_context *context) {
  9637. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9638. Vector2 *retInst = new Vector2();
  9639. *retInst = inst->getBoundingBox();
  9640. duk_push_pointer(context, (void*)retInst);
  9641. return 1;
  9642. }
  9643. duk_ret_t Polycode_SpriteState_getSpriteOffset(duk_context *context) {
  9644. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9645. Vector2 *retInst = new Vector2();
  9646. *retInst = inst->getSpriteOffset();
  9647. duk_push_pointer(context, (void*)retInst);
  9648. return 1;
  9649. }
  9650. duk_ret_t Polycode_SpriteState_setSpriteOffset(duk_context *context) {
  9651. SpriteState *inst = (SpriteState*)duk_to_pointer(context, 0);
  9652. Vector2 offset = *(Vector2*)duk_to_pointer(context, 1);
  9653. inst->setSpriteOffset(offset);
  9654. return 0;
  9655. }
  9656. duk_ret_t Polycode_ScriptInstance(duk_context *context) {
  9657. ScriptInstance *inst = new ScriptInstance();
  9658. duk_push_pointer(context, (void*)inst);
  9659. return 1;
  9660. }
  9661. duk_ret_t Polycode_ScriptInstance__get_script(duk_context *context) {
  9662. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9663. PolyBase *ptrRetVal = (PolyBase*)inst->script;
  9664. duk_push_pointer(context, (void*)ptrRetVal);
  9665. return 1;
  9666. }
  9667. duk_ret_t Polycode_ScriptInstance__set_script(duk_context *context) {
  9668. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9669. inst->script = (Script*)duk_to_pointer(context, 1);
  9670. return 0;
  9671. }
  9672. duk_ret_t Polycode_ScriptInstance__delete(duk_context *context) {
  9673. ScriptInstance *inst = (ScriptInstance*)duk_to_pointer(context, 0);
  9674. delete inst;
  9675. return 0;
  9676. }
  9677. duk_ret_t Polycode_ProgramParam(duk_context *context) {
  9678. ProgramParam *inst = new ProgramParam();
  9679. duk_push_pointer(context, (void*)inst);
  9680. return 1;
  9681. }
  9682. duk_ret_t Polycode_ProgramParam__get_name(duk_context *context) {
  9683. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9684. duk_push_string(context, inst->name.c_str());
  9685. return 1;
  9686. }
  9687. duk_ret_t Polycode_ProgramParam__set_name(duk_context *context) {
  9688. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9689. inst->name = duk_to_string(context, 1);
  9690. return 0;
  9691. }
  9692. duk_ret_t Polycode_ProgramParam__get_type(duk_context *context) {
  9693. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9694. duk_push_int(context, inst->type);
  9695. return 1;
  9696. }
  9697. duk_ret_t Polycode_ProgramParam__set_type(duk_context *context) {
  9698. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9699. inst->type = duk_to_int(context, 1);
  9700. return 0;
  9701. }
  9702. duk_ret_t Polycode_ProgramParam__get_globalParam(duk_context *context) {
  9703. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9704. PolyBase *ptrRetVal = (PolyBase*)inst->globalParam;
  9705. duk_push_pointer(context, (void*)ptrRetVal);
  9706. return 1;
  9707. }
  9708. duk_ret_t Polycode_ProgramParam__set_globalParam(duk_context *context) {
  9709. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9710. inst->globalParam = (LocalShaderParam*)duk_to_pointer(context, 1);
  9711. return 0;
  9712. }
  9713. duk_ret_t Polycode_ProgramParam__delete(duk_context *context) {
  9714. ProgramParam *inst = (ProgramParam*)duk_to_pointer(context, 0);
  9715. delete inst;
  9716. return 0;
  9717. }
  9718. duk_ret_t Polycode_ProgramParam_createParamData(duk_context *context) {
  9719. int type = duk_to_int(context, 0);
  9720. ProgramParam::createParamData(type);
  9721. return 0;
  9722. }
  9723. duk_ret_t Polycode_ProgramAttribute(duk_context *context) {
  9724. ProgramAttribute *inst = new ProgramAttribute();
  9725. duk_push_pointer(context, (void*)inst);
  9726. return 1;
  9727. }
  9728. duk_ret_t Polycode_ProgramAttribute__get_size(duk_context *context) {
  9729. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9730. duk_push_int(context, inst->size);
  9731. return 1;
  9732. }
  9733. duk_ret_t Polycode_ProgramAttribute__set_size(duk_context *context) {
  9734. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9735. inst->size = duk_to_int(context, 1);
  9736. return 0;
  9737. }
  9738. duk_ret_t Polycode_ProgramAttribute__get_name(duk_context *context) {
  9739. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9740. duk_push_string(context, inst->name.c_str());
  9741. return 1;
  9742. }
  9743. duk_ret_t Polycode_ProgramAttribute__set_name(duk_context *context) {
  9744. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9745. inst->name = duk_to_string(context, 1);
  9746. return 0;
  9747. }
  9748. duk_ret_t Polycode_ProgramAttribute__get_arrayType(duk_context *context) {
  9749. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9750. duk_push_int(context, inst->arrayType);
  9751. return 1;
  9752. }
  9753. duk_ret_t Polycode_ProgramAttribute__set_arrayType(duk_context *context) {
  9754. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9755. inst->arrayType = duk_to_int(context, 1);
  9756. return 0;
  9757. }
  9758. duk_ret_t Polycode_ProgramAttribute__delete(duk_context *context) {
  9759. ProgramAttribute *inst = (ProgramAttribute*)duk_to_pointer(context, 0);
  9760. delete inst;
  9761. return 0;
  9762. }
  9763. duk_ret_t Polycode_ShaderRenderTarget(duk_context *context) {
  9764. ShaderRenderTarget *inst = new ShaderRenderTarget();
  9765. duk_push_pointer(context, (void*)inst);
  9766. return 1;
  9767. }
  9768. duk_ret_t Polycode_ShaderRenderTarget__get_id(duk_context *context) {
  9769. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9770. duk_push_string(context, inst->id.c_str());
  9771. return 1;
  9772. }
  9773. duk_ret_t Polycode_ShaderRenderTarget__set_id(duk_context *context) {
  9774. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9775. inst->id = duk_to_string(context, 1);
  9776. return 0;
  9777. }
  9778. duk_ret_t Polycode_ShaderRenderTarget__get_width(duk_context *context) {
  9779. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9780. duk_push_number(context, inst->width);
  9781. return 1;
  9782. }
  9783. duk_ret_t Polycode_ShaderRenderTarget__set_width(duk_context *context) {
  9784. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9785. inst->width = duk_to_number(context, 1);
  9786. return 0;
  9787. }
  9788. duk_ret_t Polycode_ShaderRenderTarget__get_height(duk_context *context) {
  9789. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9790. duk_push_number(context, inst->height);
  9791. return 1;
  9792. }
  9793. duk_ret_t Polycode_ShaderRenderTarget__set_height(duk_context *context) {
  9794. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9795. inst->height = duk_to_number(context, 1);
  9796. return 0;
  9797. }
  9798. duk_ret_t Polycode_ShaderRenderTarget__get_sizeMode(duk_context *context) {
  9799. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9800. duk_push_int(context, inst->sizeMode);
  9801. return 1;
  9802. }
  9803. duk_ret_t Polycode_ShaderRenderTarget__set_sizeMode(duk_context *context) {
  9804. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9805. inst->sizeMode = duk_to_int(context, 1);
  9806. return 0;
  9807. }
  9808. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedWidth(duk_context *context) {
  9809. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9810. duk_push_number(context, inst->normalizedWidth);
  9811. return 1;
  9812. }
  9813. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedWidth(duk_context *context) {
  9814. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9815. inst->normalizedWidth = duk_to_number(context, 1);
  9816. return 0;
  9817. }
  9818. duk_ret_t Polycode_ShaderRenderTarget__get_normalizedHeight(duk_context *context) {
  9819. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9820. duk_push_number(context, inst->normalizedHeight);
  9821. return 1;
  9822. }
  9823. duk_ret_t Polycode_ShaderRenderTarget__set_normalizedHeight(duk_context *context) {
  9824. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9825. inst->normalizedHeight = duk_to_number(context, 1);
  9826. return 0;
  9827. }
  9828. duk_ret_t Polycode_ShaderRenderTarget__delete(duk_context *context) {
  9829. ShaderRenderTarget *inst = (ShaderRenderTarget*)duk_to_pointer(context, 0);
  9830. delete inst;
  9831. return 0;
  9832. }
  9833. duk_ret_t Polycode_RenderTargetBinding(duk_context *context) {
  9834. RenderTargetBinding *inst = new RenderTargetBinding();
  9835. duk_push_pointer(context, (void*)inst);
  9836. return 1;
  9837. }
  9838. duk_ret_t Polycode_RenderTargetBinding__get_id(duk_context *context) {
  9839. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9840. duk_push_string(context, inst->id.c_str());
  9841. return 1;
  9842. }
  9843. duk_ret_t Polycode_RenderTargetBinding__set_id(duk_context *context) {
  9844. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9845. inst->id = duk_to_string(context, 1);
  9846. return 0;
  9847. }
  9848. duk_ret_t Polycode_RenderTargetBinding__get_name(duk_context *context) {
  9849. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9850. duk_push_string(context, inst->name.c_str());
  9851. return 1;
  9852. }
  9853. duk_ret_t Polycode_RenderTargetBinding__set_name(duk_context *context) {
  9854. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9855. inst->name = duk_to_string(context, 1);
  9856. return 0;
  9857. }
  9858. duk_ret_t Polycode_RenderTargetBinding__get_mode(duk_context *context) {
  9859. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9860. duk_push_int(context, inst->mode);
  9861. return 1;
  9862. }
  9863. duk_ret_t Polycode_RenderTargetBinding__set_mode(duk_context *context) {
  9864. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9865. inst->mode = duk_to_int(context, 1);
  9866. return 0;
  9867. }
  9868. duk_ret_t Polycode_RenderTargetBinding__delete(duk_context *context) {
  9869. RenderTargetBinding *inst = (RenderTargetBinding*)duk_to_pointer(context, 0);
  9870. delete inst;
  9871. return 0;
  9872. }
  9873. duk_ret_t Polycode_Shader__get_numSpotLights(duk_context *context) {
  9874. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9875. duk_push_int(context, inst->numSpotLights);
  9876. return 1;
  9877. }
  9878. duk_ret_t Polycode_Shader__set_numSpotLights(duk_context *context) {
  9879. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9880. inst->numSpotLights = duk_to_int(context, 1);
  9881. return 0;
  9882. }
  9883. duk_ret_t Polycode_Shader__get_numPointLights(duk_context *context) {
  9884. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9885. duk_push_int(context, inst->numPointLights);
  9886. return 1;
  9887. }
  9888. duk_ret_t Polycode_Shader__set_numPointLights(duk_context *context) {
  9889. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9890. inst->numPointLights = duk_to_int(context, 1);
  9891. return 0;
  9892. }
  9893. duk_ret_t Polycode_Shader__get_screenShader(duk_context *context) {
  9894. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9895. duk_push_boolean(context, inst->screenShader);
  9896. return 1;
  9897. }
  9898. duk_ret_t Polycode_Shader__set_screenShader(duk_context *context) {
  9899. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9900. inst->screenShader = duk_to_boolean(context, 1);
  9901. return 0;
  9902. }
  9903. duk_ret_t Polycode_Shader__get_name(duk_context *context) {
  9904. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9905. duk_push_string(context, inst->name.c_str());
  9906. return 1;
  9907. }
  9908. duk_ret_t Polycode_Shader__set_name(duk_context *context) {
  9909. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9910. inst->name = duk_to_string(context, 1);
  9911. return 0;
  9912. }
  9913. duk_ret_t Polycode_Shader__delete(duk_context *context) {
  9914. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9915. delete inst;
  9916. return 0;
  9917. }
  9918. duk_ret_t Polycode_Shader_getType(duk_context *context) {
  9919. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9920. duk_push_int(context, inst->getType());
  9921. return 1;
  9922. }
  9923. duk_ret_t Polycode_Shader_setName(duk_context *context) {
  9924. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9925. String name = duk_to_string(context, 1);
  9926. inst->setName(name);
  9927. return 0;
  9928. }
  9929. duk_ret_t Polycode_Shader_getName(duk_context *context) {
  9930. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9931. duk_push_string(context, inst->getName().c_str());
  9932. return 1;
  9933. }
  9934. duk_ret_t Polycode_Shader_getParamPointer(duk_context *context) {
  9935. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9936. String name = duk_to_string(context, 1);
  9937. PolyBase *ptrRetVal = (PolyBase*)inst->getParamPointer(name);
  9938. duk_push_pointer(context, (void*)ptrRetVal);
  9939. return 1;
  9940. }
  9941. duk_ret_t Polycode_Shader_getAttribPointer(duk_context *context) {
  9942. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9943. String name = duk_to_string(context, 1);
  9944. PolyBase *ptrRetVal = (PolyBase*)inst->getAttribPointer(name);
  9945. duk_push_pointer(context, (void*)ptrRetVal);
  9946. return 1;
  9947. }
  9948. duk_ret_t Polycode_Shader_reload(duk_context *context) {
  9949. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9950. inst->reload();
  9951. return 0;
  9952. }
  9953. duk_ret_t Polycode_Shader_getExpectedParamType(duk_context *context) {
  9954. Shader *inst = (Shader*)duk_to_pointer(context, 0);
  9955. String name = duk_to_string(context, 1);
  9956. duk_push_int(context, inst->getExpectedParamType(name));
  9957. return 1;
  9958. }
  9959. duk_ret_t Polycode_LocalShaderParam(duk_context *context) {
  9960. LocalShaderParam *inst = new LocalShaderParam();
  9961. duk_push_pointer(context, (void*)inst);
  9962. return 1;
  9963. }
  9964. duk_ret_t Polycode_LocalShaderParam__get_name(duk_context *context) {
  9965. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9966. duk_push_string(context, inst->name.c_str());
  9967. return 1;
  9968. }
  9969. duk_ret_t Polycode_LocalShaderParam__set_name(duk_context *context) {
  9970. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9971. inst->name = duk_to_string(context, 1);
  9972. return 0;
  9973. }
  9974. duk_ret_t Polycode_LocalShaderParam__get_type(duk_context *context) {
  9975. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9976. duk_push_int(context, inst->type);
  9977. return 1;
  9978. }
  9979. duk_ret_t Polycode_LocalShaderParam__set_type(duk_context *context) {
  9980. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9981. inst->type = duk_to_int(context, 1);
  9982. return 0;
  9983. }
  9984. duk_ret_t Polycode_LocalShaderParam__get_ownsPointer(duk_context *context) {
  9985. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9986. duk_push_boolean(context, inst->ownsPointer);
  9987. return 1;
  9988. }
  9989. duk_ret_t Polycode_LocalShaderParam__set_ownsPointer(duk_context *context) {
  9990. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9991. inst->ownsPointer = duk_to_boolean(context, 1);
  9992. return 0;
  9993. }
  9994. duk_ret_t Polycode_LocalShaderParam__get_arraySize(duk_context *context) {
  9995. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  9996. duk_push_int(context, inst->arraySize);
  9997. return 1;
  9998. }
  9999. duk_ret_t Polycode_LocalShaderParam__set_arraySize(duk_context *context) {
  10000. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10001. inst->arraySize = duk_to_int(context, 1);
  10002. return 0;
  10003. }
  10004. duk_ret_t Polycode_LocalShaderParam__get_param(duk_context *context) {
  10005. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10006. PolyBase *ptrRetVal = (PolyBase*)inst->param;
  10007. duk_push_pointer(context, (void*)ptrRetVal);
  10008. return 1;
  10009. }
  10010. duk_ret_t Polycode_LocalShaderParam__set_param(duk_context *context) {
  10011. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10012. inst->param = (ProgramParam*)duk_to_pointer(context, 1);
  10013. return 0;
  10014. }
  10015. duk_ret_t Polycode_LocalShaderParam__get_accessMutex(duk_context *context) {
  10016. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10017. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  10018. duk_push_pointer(context, (void*)ptrRetVal);
  10019. return 1;
  10020. }
  10021. duk_ret_t Polycode_LocalShaderParam__set_accessMutex(duk_context *context) {
  10022. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10023. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10024. return 0;
  10025. }
  10026. duk_ret_t Polycode_LocalShaderParam__delete(duk_context *context) {
  10027. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10028. delete inst;
  10029. return 0;
  10030. }
  10031. duk_ret_t Polycode_LocalShaderParam_Copy(duk_context *context) {
  10032. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10033. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10034. *retInst = inst->Copy();
  10035. duk_push_pointer(context, (void*)retInst);
  10036. return 1;
  10037. }
  10038. duk_ret_t Polycode_LocalShaderParam_getNumber(duk_context *context) {
  10039. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10040. duk_push_number(context, inst->getNumber());
  10041. return 1;
  10042. }
  10043. duk_ret_t Polycode_LocalShaderParam_getVector2(duk_context *context) {
  10044. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10045. Vector2 *retInst = new Vector2();
  10046. *retInst = inst->getVector2();
  10047. duk_push_pointer(context, (void*)retInst);
  10048. return 1;
  10049. }
  10050. duk_ret_t Polycode_LocalShaderParam_getVector3(duk_context *context) {
  10051. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10052. Vector3 *retInst = new Vector3();
  10053. *retInst = inst->getVector3();
  10054. duk_push_pointer(context, (void*)retInst);
  10055. return 1;
  10056. }
  10057. duk_ret_t Polycode_LocalShaderParam_getMatrix4(duk_context *context) {
  10058. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10059. Matrix4 *retInst = new Matrix4();
  10060. *retInst = inst->getMatrix4();
  10061. duk_push_pointer(context, (void*)retInst);
  10062. return 1;
  10063. }
  10064. duk_ret_t Polycode_LocalShaderParam_getColor(duk_context *context) {
  10065. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10066. Color *retInst = new Color();
  10067. *retInst = inst->getColor();
  10068. duk_push_pointer(context, (void*)retInst);
  10069. return 1;
  10070. }
  10071. duk_ret_t Polycode_LocalShaderParam_setNumber(duk_context *context) {
  10072. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10073. Number x = duk_to_number(context, 1);
  10074. inst->setNumber(x);
  10075. return 0;
  10076. }
  10077. duk_ret_t Polycode_LocalShaderParam_setVector2(duk_context *context) {
  10078. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10079. Vector2 x = *(Vector2*)duk_to_pointer(context, 1);
  10080. inst->setVector2(x);
  10081. return 0;
  10082. }
  10083. duk_ret_t Polycode_LocalShaderParam_setVector3(duk_context *context) {
  10084. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10085. Vector3 x = *(Vector3*)duk_to_pointer(context, 1);
  10086. inst->setVector3(x);
  10087. return 0;
  10088. }
  10089. duk_ret_t Polycode_LocalShaderParam_setMatrix4(duk_context *context) {
  10090. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10091. Matrix4 x = *(Matrix4*)duk_to_pointer(context, 1);
  10092. inst->setMatrix4(x);
  10093. return 0;
  10094. }
  10095. duk_ret_t Polycode_LocalShaderParam_setMatrix4Array(duk_context *context) {
  10096. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10097. vector<Matrix4> x = *(vector<Matrix4>*)duk_to_pointer(context, 1);
  10098. inst->setMatrix4Array(x);
  10099. return 0;
  10100. }
  10101. duk_ret_t Polycode_LocalShaderParam_setColor(duk_context *context) {
  10102. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10103. Color x = *(Color*)duk_to_pointer(context, 1);
  10104. inst->setColor(x);
  10105. return 0;
  10106. }
  10107. duk_ret_t Polycode_LocalShaderParam_setTexture(duk_context *context) {
  10108. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10109. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 1);
  10110. inst->setTexture(texture);
  10111. return 0;
  10112. }
  10113. duk_ret_t Polycode_LocalShaderParam_getTexture(duk_context *context) {
  10114. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10115. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  10116. *retInst = inst->getTexture();
  10117. duk_push_pointer(context, (void*)retInst);
  10118. return 1;
  10119. }
  10120. duk_ret_t Polycode_LocalShaderParam_setCubemap(duk_context *context) {
  10121. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10122. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 1);
  10123. inst->setCubemap(cubemap);
  10124. return 0;
  10125. }
  10126. duk_ret_t Polycode_LocalShaderParam_getCubemap(duk_context *context) {
  10127. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10128. shared_ptr<Cubemap> *retInst = new shared_ptr<Cubemap>();
  10129. *retInst = inst->getCubemap();
  10130. duk_push_pointer(context, (void*)retInst);
  10131. return 1;
  10132. }
  10133. duk_ret_t Polycode_LocalShaderParam_setParamValueFromString(duk_context *context) {
  10134. LocalShaderParam *inst = (LocalShaderParam*)duk_to_pointer(context, 0);
  10135. int type = duk_to_int(context, 1);
  10136. String pvalue = duk_to_string(context, 2);
  10137. inst->setParamValueFromString(type,pvalue);
  10138. return 0;
  10139. }
  10140. duk_ret_t Polycode_ShaderProgram(duk_context *context) {
  10141. String fileName = duk_to_string(context, 0);
  10142. ShaderProgram *inst = new ShaderProgram(fileName);
  10143. duk_push_pointer(context, (void*)inst);
  10144. return 1;
  10145. }
  10146. duk_ret_t Polycode_ShaderProgram__get_type(duk_context *context) {
  10147. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10148. duk_push_int(context, inst->type);
  10149. return 1;
  10150. }
  10151. duk_ret_t Polycode_ShaderProgram__set_type(duk_context *context) {
  10152. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10153. inst->type = duk_to_int(context, 1);
  10154. return 0;
  10155. }
  10156. duk_ret_t Polycode_ShaderProgram__delete(duk_context *context) {
  10157. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10158. delete inst;
  10159. return 0;
  10160. }
  10161. duk_ret_t Polycode_ShaderProgram_reloadProgram(duk_context *context) {
  10162. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10163. inst->reloadProgram();
  10164. return 0;
  10165. }
  10166. duk_ret_t Polycode_ShaderProgram_reloadResource(duk_context *context) {
  10167. ShaderProgram *inst = (ShaderProgram*)duk_to_pointer(context, 0);
  10168. inst->reloadResource();
  10169. return 0;
  10170. }
  10171. duk_ret_t Polycode_AttributeBinding(duk_context *context) {
  10172. AttributeBinding *inst = new AttributeBinding();
  10173. duk_push_pointer(context, (void*)inst);
  10174. return 1;
  10175. }
  10176. duk_ret_t Polycode_AttributeBinding__get_name(duk_context *context) {
  10177. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10178. duk_push_string(context, inst->name.c_str());
  10179. return 1;
  10180. }
  10181. duk_ret_t Polycode_AttributeBinding__set_name(duk_context *context) {
  10182. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10183. inst->name = duk_to_string(context, 1);
  10184. return 0;
  10185. }
  10186. duk_ret_t Polycode_AttributeBinding__get_vertexData(duk_context *context) {
  10187. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10188. PolyBase *ptrRetVal = (PolyBase*)inst->vertexData;
  10189. duk_push_pointer(context, (void*)ptrRetVal);
  10190. return 1;
  10191. }
  10192. duk_ret_t Polycode_AttributeBinding__set_vertexData(duk_context *context) {
  10193. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10194. inst->vertexData = (VertexDataArray*)duk_to_pointer(context, 1);
  10195. return 0;
  10196. }
  10197. duk_ret_t Polycode_AttributeBinding__get_attribute(duk_context *context) {
  10198. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10199. PolyBase *ptrRetVal = (PolyBase*)inst->attribute;
  10200. duk_push_pointer(context, (void*)ptrRetVal);
  10201. return 1;
  10202. }
  10203. duk_ret_t Polycode_AttributeBinding__set_attribute(duk_context *context) {
  10204. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10205. inst->attribute = (ProgramAttribute*)duk_to_pointer(context, 1);
  10206. return 0;
  10207. }
  10208. duk_ret_t Polycode_AttributeBinding__get_enabled(duk_context *context) {
  10209. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10210. duk_push_boolean(context, inst->enabled);
  10211. return 1;
  10212. }
  10213. duk_ret_t Polycode_AttributeBinding__set_enabled(duk_context *context) {
  10214. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10215. inst->enabled = duk_to_boolean(context, 1);
  10216. return 0;
  10217. }
  10218. duk_ret_t Polycode_AttributeBinding__delete(duk_context *context) {
  10219. AttributeBinding *inst = (AttributeBinding*)duk_to_pointer(context, 0);
  10220. delete inst;
  10221. return 0;
  10222. }
  10223. duk_ret_t Polycode_ShaderBinding(duk_context *context) {
  10224. ShaderBinding *inst = new ShaderBinding();
  10225. duk_push_pointer(context, (void*)inst);
  10226. return 1;
  10227. }
  10228. duk_ret_t Polycode_ShaderBinding__get_accessMutex(duk_context *context) {
  10229. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10230. PolyBase *ptrRetVal = (PolyBase*)inst->accessMutex;
  10231. duk_push_pointer(context, (void*)ptrRetVal);
  10232. return 1;
  10233. }
  10234. duk_ret_t Polycode_ShaderBinding__set_accessMutex(duk_context *context) {
  10235. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10236. inst->accessMutex = (CoreMutex*)duk_to_pointer(context, 1);
  10237. return 0;
  10238. }
  10239. duk_ret_t Polycode_ShaderBinding__delete(duk_context *context) {
  10240. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10241. delete inst;
  10242. return 0;
  10243. }
  10244. duk_ret_t Polycode_ShaderBinding_copyTo(duk_context *context) {
  10245. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10246. ShaderBinding* targetBinding = (ShaderBinding*)duk_to_pointer(context, 1);
  10247. inst->copyTo(targetBinding);
  10248. return 0;
  10249. }
  10250. duk_ret_t Polycode_ShaderBinding_addParam(duk_context *context) {
  10251. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10252. int type = duk_to_int(context, 1);
  10253. String name = duk_to_string(context, 2);
  10254. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10255. *retInst = inst->addParam(type,name);
  10256. duk_push_pointer(context, (void*)retInst);
  10257. return 1;
  10258. }
  10259. duk_ret_t Polycode_ShaderBinding_addParamPointer(duk_context *context) {
  10260. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10261. int type = duk_to_int(context, 1);
  10262. String name = duk_to_string(context, 2);
  10263. void* ptr = (void*)duk_to_pointer(context, 3);
  10264. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10265. *retInst = inst->addParamPointer(type,name,ptr);
  10266. duk_push_pointer(context, (void*)retInst);
  10267. return 1;
  10268. }
  10269. duk_ret_t Polycode_ShaderBinding_addParamFromData(duk_context *context) {
  10270. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10271. String name = duk_to_string(context, 1);
  10272. String data = duk_to_string(context, 2);
  10273. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10274. *retInst = inst->addParamFromData(name,data);
  10275. duk_push_pointer(context, (void*)retInst);
  10276. return 1;
  10277. }
  10278. duk_ret_t Polycode_ShaderBinding_getNumLocalParams(duk_context *context) {
  10279. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10280. duk_push_int(context, inst->getNumLocalParams());
  10281. return 1;
  10282. }
  10283. duk_ret_t Polycode_ShaderBinding_getLocalParam(duk_context *context) {
  10284. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10285. int index = duk_to_int(context, 1);
  10286. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10287. *retInst = inst->getLocalParam(index);
  10288. duk_push_pointer(context, (void*)retInst);
  10289. return 1;
  10290. }
  10291. duk_ret_t Polycode_ShaderBinding_getLocalParamByName(duk_context *context) {
  10292. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10293. String name = duk_to_string(context, 1);
  10294. shared_ptr<LocalShaderParam> *retInst = new shared_ptr<LocalShaderParam>();
  10295. *retInst = inst->getLocalParamByName(name);
  10296. duk_push_pointer(context, (void*)retInst);
  10297. return 1;
  10298. }
  10299. duk_ret_t Polycode_ShaderBinding_removeParam(duk_context *context) {
  10300. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10301. String name = duk_to_string(context, 1);
  10302. inst->removeParam(name);
  10303. return 0;
  10304. }
  10305. duk_ret_t Polycode_ShaderBinding_loadTextureForParam(duk_context *context) {
  10306. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10307. String paramName = duk_to_string(context, 1);
  10308. String fileName = duk_to_string(context, 2);
  10309. shared_ptr<Texture> *retInst = new shared_ptr<Texture>();
  10310. *retInst = inst->loadTextureForParam(paramName,fileName);
  10311. duk_push_pointer(context, (void*)retInst);
  10312. return 1;
  10313. }
  10314. duk_ret_t Polycode_ShaderBinding_setTextureForParam(duk_context *context) {
  10315. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10316. String paramName = duk_to_string(context, 1);
  10317. shared_ptr<Texture> texture = *(shared_ptr<Texture>*)duk_to_pointer(context, 2);
  10318. inst->setTextureForParam(paramName,texture);
  10319. return 0;
  10320. }
  10321. duk_ret_t Polycode_ShaderBinding_setCubemapForParam(duk_context *context) {
  10322. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10323. String paramName = duk_to_string(context, 1);
  10324. shared_ptr<Cubemap> cubemap = *(shared_ptr<Cubemap>*)duk_to_pointer(context, 2);
  10325. inst->setCubemapForParam(paramName,cubemap);
  10326. return 0;
  10327. }
  10328. duk_ret_t Polycode_ShaderBinding_getNumAttributeBindings(duk_context *context) {
  10329. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10330. duk_push_int(context, inst->getNumAttributeBindings());
  10331. return 1;
  10332. }
  10333. duk_ret_t Polycode_ShaderBinding_getAttributeBinding(duk_context *context) {
  10334. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10335. int index = duk_to_int(context, 1);
  10336. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBinding(index);
  10337. duk_push_pointer(context, (void*)ptrRetVal);
  10338. return 1;
  10339. }
  10340. duk_ret_t Polycode_ShaderBinding_addAttributeBinding(duk_context *context) {
  10341. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10342. String name = duk_to_string(context, 1);
  10343. VertexDataArray* dataArray = (VertexDataArray*)duk_to_pointer(context, 2);
  10344. PolyBase *ptrRetVal = (PolyBase*)inst->addAttributeBinding(name,dataArray);
  10345. duk_push_pointer(context, (void*)ptrRetVal);
  10346. return 1;
  10347. }
  10348. duk_ret_t Polycode_ShaderBinding_getAttributeBindingByName(duk_context *context) {
  10349. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10350. String name = duk_to_string(context, 1);
  10351. PolyBase *ptrRetVal = (PolyBase*)inst->getAttributeBindingByName(name);
  10352. duk_push_pointer(context, (void*)ptrRetVal);
  10353. return 1;
  10354. }
  10355. duk_ret_t Polycode_ShaderBinding_addRenderTargetBinding(duk_context *context) {
  10356. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10357. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10358. inst->addRenderTargetBinding(binding);
  10359. return 0;
  10360. }
  10361. duk_ret_t Polycode_ShaderBinding_removeRenderTargetBinding(duk_context *context) {
  10362. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10363. RenderTargetBinding* binding = (RenderTargetBinding*)duk_to_pointer(context, 1);
  10364. inst->removeRenderTargetBinding(binding);
  10365. return 0;
  10366. }
  10367. duk_ret_t Polycode_ShaderBinding_getNumRenderTargetBindings(duk_context *context) {
  10368. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10369. duk_push_int(context, inst->getNumRenderTargetBindings());
  10370. return 1;
  10371. }
  10372. duk_ret_t Polycode_ShaderBinding_getRenderTargetBinding(duk_context *context) {
  10373. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10374. int index = duk_to_int(context, 1);
  10375. PolyBase *ptrRetVal = (PolyBase*)inst->getRenderTargetBinding(index);
  10376. duk_push_pointer(context, (void*)ptrRetVal);
  10377. return 1;
  10378. }
  10379. duk_ret_t Polycode_ShaderBinding_getNumInTargetBindings(duk_context *context) {
  10380. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10381. duk_push_int(context, inst->getNumInTargetBindings());
  10382. return 1;
  10383. }
  10384. duk_ret_t Polycode_ShaderBinding_getInTargetBinding(duk_context *context) {
  10385. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10386. int index = duk_to_int(context, 1);
  10387. PolyBase *ptrRetVal = (PolyBase*)inst->getInTargetBinding(index);
  10388. duk_push_pointer(context, (void*)ptrRetVal);
  10389. return 1;
  10390. }
  10391. duk_ret_t Polycode_ShaderBinding_getNumColorTargetBindings(duk_context *context) {
  10392. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10393. duk_push_int(context, inst->getNumColorTargetBindings());
  10394. return 1;
  10395. }
  10396. duk_ret_t Polycode_ShaderBinding_getColorTargetBinding(duk_context *context) {
  10397. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10398. int index = duk_to_int(context, 1);
  10399. PolyBase *ptrRetVal = (PolyBase*)inst->getColorTargetBinding(index);
  10400. duk_push_pointer(context, (void*)ptrRetVal);
  10401. return 1;
  10402. }
  10403. duk_ret_t Polycode_ShaderBinding_getNumDepthTargetBindings(duk_context *context) {
  10404. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10405. duk_push_int(context, inst->getNumDepthTargetBindings());
  10406. return 1;
  10407. }
  10408. duk_ret_t Polycode_ShaderBinding_getDepthTargetBinding(duk_context *context) {
  10409. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10410. int index = duk_to_int(context, 1);
  10411. PolyBase *ptrRetVal = (PolyBase*)inst->getDepthTargetBinding(index);
  10412. duk_push_pointer(context, (void*)ptrRetVal);
  10413. return 1;
  10414. }
  10415. duk_ret_t Polycode_ShaderBinding_getNumOutTargetBindings(duk_context *context) {
  10416. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10417. duk_push_int(context, inst->getNumOutTargetBindings());
  10418. return 1;
  10419. }
  10420. duk_ret_t Polycode_ShaderBinding_getOutTargetBinding(duk_context *context) {
  10421. ShaderBinding *inst = (ShaderBinding*)duk_to_pointer(context, 0);
  10422. int index = duk_to_int(context, 1);
  10423. PolyBase *ptrRetVal = (PolyBase*)inst->getOutTargetBinding(index);
  10424. duk_push_pointer(context, (void*)ptrRetVal);
  10425. return 1;
  10426. }
  10427. duk_ret_t Polycode_SkeletonAnimation(duk_context *context) {
  10428. String name = duk_to_string(context, 0);
  10429. Number duration = duk_to_number(context, 1);
  10430. SkeletonAnimation *inst = new SkeletonAnimation(name,duration);
  10431. duk_push_pointer(context, (void*)inst);
  10432. return 1;
  10433. }
  10434. duk_ret_t Polycode_SkeletonAnimation__delete(duk_context *context) {
  10435. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10436. delete inst;
  10437. return 0;
  10438. }
  10439. duk_ret_t Polycode_SkeletonAnimation_addBoneTrack(duk_context *context) {
  10440. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10441. BoneTrack* boneTrack = (BoneTrack*)duk_to_pointer(context, 1);
  10442. inst->addBoneTrack(boneTrack);
  10443. return 0;
  10444. }
  10445. duk_ret_t Polycode_SkeletonAnimation_getName(duk_context *context) {
  10446. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10447. duk_push_string(context, inst->getName().c_str());
  10448. return 1;
  10449. }
  10450. duk_ret_t Polycode_SkeletonAnimation_Play(duk_context *context) {
  10451. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10452. bool once = duk_to_boolean(context, 1);
  10453. inst->Play(once);
  10454. return 0;
  10455. }
  10456. duk_ret_t Polycode_SkeletonAnimation_Stop(duk_context *context) {
  10457. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10458. inst->Stop();
  10459. return 0;
  10460. }
  10461. duk_ret_t Polycode_SkeletonAnimation_Reset(duk_context *context) {
  10462. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10463. inst->Reset();
  10464. return 0;
  10465. }
  10466. duk_ret_t Polycode_SkeletonAnimation_Update(duk_context *context) {
  10467. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10468. inst->Update();
  10469. return 0;
  10470. }
  10471. duk_ret_t Polycode_SkeletonAnimation_setSpeed(duk_context *context) {
  10472. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10473. Number speed = duk_to_number(context, 1);
  10474. inst->setSpeed(speed);
  10475. return 0;
  10476. }
  10477. duk_ret_t Polycode_SkeletonAnimation_setWeight(duk_context *context) {
  10478. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10479. Number newWeight = duk_to_number(context, 1);
  10480. inst->setWeight(newWeight);
  10481. return 0;
  10482. }
  10483. duk_ret_t Polycode_SkeletonAnimation_getWeight(duk_context *context) {
  10484. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10485. duk_push_number(context, inst->getWeight());
  10486. return 1;
  10487. }
  10488. duk_ret_t Polycode_SkeletonAnimation_isPlaying(duk_context *context) {
  10489. SkeletonAnimation *inst = (SkeletonAnimation*)duk_to_pointer(context, 0);
  10490. duk_push_boolean(context, inst->isPlaying());
  10491. return 1;
  10492. }
  10493. duk_ret_t Polycode_Skeleton(duk_context *context) {
  10494. String fileName = duk_to_string(context, 0);
  10495. Skeleton *inst = new Skeleton(fileName);
  10496. duk_push_pointer(context, (void*)inst);
  10497. return 1;
  10498. }
  10499. duk_ret_t Polycode_Skeleton__delete(duk_context *context) {
  10500. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10501. delete inst;
  10502. return 0;
  10503. }
  10504. duk_ret_t Polycode_Skeleton_BlankSkeleton(duk_context *context) {
  10505. PolyBase *ptrRetVal = (PolyBase*)Skeleton::BlankSkeleton();
  10506. duk_push_pointer(context, (void*)ptrRetVal);
  10507. return 1;
  10508. }
  10509. duk_ret_t Polycode_Skeleton_loadSkeleton(duk_context *context) {
  10510. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10511. String fileName = duk_to_string(context, 1);
  10512. inst->loadSkeleton(fileName);
  10513. return 0;
  10514. }
  10515. duk_ret_t Polycode_Skeleton_playAnimationByName(duk_context *context) {
  10516. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10517. String animName = duk_to_string(context, 1);
  10518. Number weight = duk_to_number(context, 2);
  10519. bool once = duk_to_boolean(context, 3);
  10520. bool restartIfPlaying = duk_to_boolean(context, 4);
  10521. inst->playAnimationByName(animName,weight,once,restartIfPlaying);
  10522. return 0;
  10523. }
  10524. duk_ret_t Polycode_Skeleton_playAnimation(duk_context *context) {
  10525. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10526. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10527. Number weight = duk_to_number(context, 2);
  10528. bool once = duk_to_boolean(context, 3);
  10529. bool restartIfPlaying = duk_to_boolean(context, 4);
  10530. inst->playAnimation(animation,weight,once,restartIfPlaying);
  10531. return 0;
  10532. }
  10533. duk_ret_t Polycode_Skeleton_setBaseAnimationByName(duk_context *context) {
  10534. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10535. String animName = duk_to_string(context, 1);
  10536. inst->setBaseAnimationByName(animName);
  10537. return 0;
  10538. }
  10539. duk_ret_t Polycode_Skeleton_setBaseAnimation(duk_context *context) {
  10540. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10541. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10542. inst->setBaseAnimation(animation);
  10543. return 0;
  10544. }
  10545. duk_ret_t Polycode_Skeleton_stopAllAnimations(duk_context *context) {
  10546. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10547. inst->stopAllAnimations();
  10548. return 0;
  10549. }
  10550. duk_ret_t Polycode_Skeleton_getBaseAnimation(duk_context *context) {
  10551. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10552. PolyBase *ptrRetVal = (PolyBase*)inst->getBaseAnimation();
  10553. duk_push_pointer(context, (void*)ptrRetVal);
  10554. return 1;
  10555. }
  10556. duk_ret_t Polycode_Skeleton_addAnimation(duk_context *context) {
  10557. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10558. String name = duk_to_string(context, 1);
  10559. String fileName = duk_to_string(context, 2);
  10560. inst->addAnimation(name,fileName);
  10561. return 0;
  10562. }
  10563. duk_ret_t Polycode_Skeleton_getAnimation(duk_context *context) {
  10564. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10565. String name = duk_to_string(context, 1);
  10566. PolyBase *ptrRetVal = (PolyBase*)inst->getAnimation(name);
  10567. duk_push_pointer(context, (void*)ptrRetVal);
  10568. return 1;
  10569. }
  10570. duk_ret_t Polycode_Skeleton_stopAnimationByName(duk_context *context) {
  10571. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10572. String name = duk_to_string(context, 1);
  10573. inst->stopAnimationByName(name);
  10574. return 0;
  10575. }
  10576. duk_ret_t Polycode_Skeleton_stopAnimation(duk_context *context) {
  10577. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10578. SkeletonAnimation* animation = (SkeletonAnimation*)duk_to_pointer(context, 1);
  10579. inst->stopAnimation(animation);
  10580. return 0;
  10581. }
  10582. duk_ret_t Polycode_Skeleton_Update(duk_context *context) {
  10583. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10584. inst->Update();
  10585. return 0;
  10586. }
  10587. duk_ret_t Polycode_Skeleton_getBoneByName(duk_context *context) {
  10588. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10589. String name = duk_to_string(context, 1);
  10590. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  10591. *retInst = inst->getBoneByName(name);
  10592. duk_push_pointer(context, (void*)retInst);
  10593. return 1;
  10594. }
  10595. duk_ret_t Polycode_Skeleton_bonesVisible(duk_context *context) {
  10596. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10597. bool val = duk_to_boolean(context, 1);
  10598. inst->bonesVisible(val);
  10599. return 0;
  10600. }
  10601. duk_ret_t Polycode_Skeleton_getNumBones(duk_context *context) {
  10602. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10603. duk_push_int(context, inst->getNumBones());
  10604. return 1;
  10605. }
  10606. duk_ret_t Polycode_Skeleton_getBone(duk_context *context) {
  10607. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10608. int index = duk_to_int(context, 1);
  10609. shared_ptr<Bone> *retInst = new shared_ptr<Bone>();
  10610. *retInst = inst->getBone(index);
  10611. duk_push_pointer(context, (void*)retInst);
  10612. return 1;
  10613. }
  10614. duk_ret_t Polycode_Skeleton_addBone(duk_context *context) {
  10615. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10616. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  10617. inst->addBone(bone);
  10618. return 0;
  10619. }
  10620. duk_ret_t Polycode_Skeleton_removeBone(duk_context *context) {
  10621. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10622. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  10623. inst->removeBone(bone);
  10624. return 0;
  10625. }
  10626. duk_ret_t Polycode_Skeleton_getBoneIndexByBone(duk_context *context) {
  10627. Skeleton *inst = (Skeleton*)duk_to_pointer(context, 0);
  10628. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 1);
  10629. duk_push_int(context, inst->getBoneIndexByBone(bone));
  10630. return 1;
  10631. }
  10632. duk_ret_t Polycode_BoneTrack(duk_context *context) {
  10633. shared_ptr<Bone> bone = *(shared_ptr<Bone>*)duk_to_pointer(context, 0);
  10634. Number length = duk_to_number(context, 1);
  10635. BoneTrack *inst = new BoneTrack(bone,length);
  10636. duk_push_pointer(context, (void*)inst);
  10637. return 1;
  10638. }
  10639. duk_ret_t Polycode_BoneTrack__get_scaleX(duk_context *context) {
  10640. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10641. PolyBase *ptrRetVal = (PolyBase*)inst->scaleX;
  10642. duk_push_pointer(context, (void*)ptrRetVal);
  10643. return 1;
  10644. }
  10645. duk_ret_t Polycode_BoneTrack__set_scaleX(duk_context *context) {
  10646. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10647. inst->scaleX = (BezierCurve*)duk_to_pointer(context, 1);
  10648. return 0;
  10649. }
  10650. duk_ret_t Polycode_BoneTrack__get_scaleY(duk_context *context) {
  10651. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10652. PolyBase *ptrRetVal = (PolyBase*)inst->scaleY;
  10653. duk_push_pointer(context, (void*)ptrRetVal);
  10654. return 1;
  10655. }
  10656. duk_ret_t Polycode_BoneTrack__set_scaleY(duk_context *context) {
  10657. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10658. inst->scaleY = (BezierCurve*)duk_to_pointer(context, 1);
  10659. return 0;
  10660. }
  10661. duk_ret_t Polycode_BoneTrack__get_scaleZ(duk_context *context) {
  10662. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10663. PolyBase *ptrRetVal = (PolyBase*)inst->scaleZ;
  10664. duk_push_pointer(context, (void*)ptrRetVal);
  10665. return 1;
  10666. }
  10667. duk_ret_t Polycode_BoneTrack__set_scaleZ(duk_context *context) {
  10668. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10669. inst->scaleZ = (BezierCurve*)duk_to_pointer(context, 1);
  10670. return 0;
  10671. }
  10672. duk_ret_t Polycode_BoneTrack__get_QuatW(duk_context *context) {
  10673. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10674. PolyBase *ptrRetVal = (PolyBase*)inst->QuatW;
  10675. duk_push_pointer(context, (void*)ptrRetVal);
  10676. return 1;
  10677. }
  10678. duk_ret_t Polycode_BoneTrack__set_QuatW(duk_context *context) {
  10679. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10680. inst->QuatW = (BezierCurve*)duk_to_pointer(context, 1);
  10681. return 0;
  10682. }
  10683. duk_ret_t Polycode_BoneTrack__get_QuatX(duk_context *context) {
  10684. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10685. PolyBase *ptrRetVal = (PolyBase*)inst->QuatX;
  10686. duk_push_pointer(context, (void*)ptrRetVal);
  10687. return 1;
  10688. }
  10689. duk_ret_t Polycode_BoneTrack__set_QuatX(duk_context *context) {
  10690. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10691. inst->QuatX = (BezierCurve*)duk_to_pointer(context, 1);
  10692. return 0;
  10693. }
  10694. duk_ret_t Polycode_BoneTrack__get_QuatY(duk_context *context) {
  10695. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10696. PolyBase *ptrRetVal = (PolyBase*)inst->QuatY;
  10697. duk_push_pointer(context, (void*)ptrRetVal);
  10698. return 1;
  10699. }
  10700. duk_ret_t Polycode_BoneTrack__set_QuatY(duk_context *context) {
  10701. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10702. inst->QuatY = (BezierCurve*)duk_to_pointer(context, 1);
  10703. return 0;
  10704. }
  10705. duk_ret_t Polycode_BoneTrack__get_QuatZ(duk_context *context) {
  10706. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10707. PolyBase *ptrRetVal = (PolyBase*)inst->QuatZ;
  10708. duk_push_pointer(context, (void*)ptrRetVal);
  10709. return 1;
  10710. }
  10711. duk_ret_t Polycode_BoneTrack__set_QuatZ(duk_context *context) {
  10712. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10713. inst->QuatZ = (BezierCurve*)duk_to_pointer(context, 1);
  10714. return 0;
  10715. }
  10716. duk_ret_t Polycode_BoneTrack__get_LocX(duk_context *context) {
  10717. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10718. PolyBase *ptrRetVal = (PolyBase*)inst->LocX;
  10719. duk_push_pointer(context, (void*)ptrRetVal);
  10720. return 1;
  10721. }
  10722. duk_ret_t Polycode_BoneTrack__set_LocX(duk_context *context) {
  10723. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10724. inst->LocX = (BezierCurve*)duk_to_pointer(context, 1);
  10725. return 0;
  10726. }
  10727. duk_ret_t Polycode_BoneTrack__get_LocY(duk_context *context) {
  10728. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10729. PolyBase *ptrRetVal = (PolyBase*)inst->LocY;
  10730. duk_push_pointer(context, (void*)ptrRetVal);
  10731. return 1;
  10732. }
  10733. duk_ret_t Polycode_BoneTrack__set_LocY(duk_context *context) {
  10734. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10735. inst->LocY = (BezierCurve*)duk_to_pointer(context, 1);
  10736. return 0;
  10737. }
  10738. duk_ret_t Polycode_BoneTrack__get_LocZ(duk_context *context) {
  10739. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10740. PolyBase *ptrRetVal = (PolyBase*)inst->LocZ;
  10741. duk_push_pointer(context, (void*)ptrRetVal);
  10742. return 1;
  10743. }
  10744. duk_ret_t Polycode_BoneTrack__set_LocZ(duk_context *context) {
  10745. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10746. inst->LocZ = (BezierCurve*)duk_to_pointer(context, 1);
  10747. return 0;
  10748. }
  10749. duk_ret_t Polycode_BoneTrack__get_position(duk_context *context) {
  10750. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10751. Vector3 *retInst = new Vector3();
  10752. *retInst = inst->position;
  10753. duk_push_pointer(context, (void*)retInst);
  10754. return 1;
  10755. }
  10756. duk_ret_t Polycode_BoneTrack__set_position(duk_context *context) {
  10757. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10758. inst->position = *(Vector3*)duk_to_pointer(context, 1);
  10759. return 0;
  10760. }
  10761. duk_ret_t Polycode_BoneTrack__get_scale(duk_context *context) {
  10762. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10763. Vector3 *retInst = new Vector3();
  10764. *retInst = inst->scale;
  10765. duk_push_pointer(context, (void*)retInst);
  10766. return 1;
  10767. }
  10768. duk_ret_t Polycode_BoneTrack__set_scale(duk_context *context) {
  10769. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10770. inst->scale = *(Vector3*)duk_to_pointer(context, 1);
  10771. return 0;
  10772. }
  10773. duk_ret_t Polycode_BoneTrack__get_boneQuat(duk_context *context) {
  10774. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10775. Quaternion *retInst = new Quaternion();
  10776. *retInst = inst->boneQuat;
  10777. duk_push_pointer(context, (void*)retInst);
  10778. return 1;
  10779. }
  10780. duk_ret_t Polycode_BoneTrack__set_boneQuat(duk_context *context) {
  10781. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10782. inst->boneQuat = *(Quaternion*)duk_to_pointer(context, 1);
  10783. return 0;
  10784. }
  10785. duk_ret_t Polycode_BoneTrack__get_quatCurve(duk_context *context) {
  10786. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10787. PolyBase *ptrRetVal = (PolyBase*)inst->quatCurve;
  10788. duk_push_pointer(context, (void*)ptrRetVal);
  10789. return 1;
  10790. }
  10791. duk_ret_t Polycode_BoneTrack__set_quatCurve(duk_context *context) {
  10792. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10793. inst->quatCurve = (QuaternionCurve*)duk_to_pointer(context, 1);
  10794. return 0;
  10795. }
  10796. duk_ret_t Polycode_BoneTrack__get_weight(duk_context *context) {
  10797. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10798. duk_push_number(context, inst->weight);
  10799. return 1;
  10800. }
  10801. duk_ret_t Polycode_BoneTrack__set_weight(duk_context *context) {
  10802. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10803. inst->weight = duk_to_number(context, 1);
  10804. return 0;
  10805. }
  10806. duk_ret_t Polycode_BoneTrack__delete(duk_context *context) {
  10807. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10808. delete inst;
  10809. return 0;
  10810. }
  10811. duk_ret_t Polycode_BoneTrack_Play(duk_context *context) {
  10812. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10813. bool once = duk_to_boolean(context, 1);
  10814. inst->Play(once);
  10815. return 0;
  10816. }
  10817. duk_ret_t Polycode_BoneTrack_Stop(duk_context *context) {
  10818. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10819. inst->Stop();
  10820. return 0;
  10821. }
  10822. duk_ret_t Polycode_BoneTrack_Update(duk_context *context) {
  10823. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10824. Number elapsed = duk_to_number(context, 1);
  10825. inst->Update(elapsed);
  10826. return 0;
  10827. }
  10828. duk_ret_t Polycode_BoneTrack_Reset(duk_context *context) {
  10829. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10830. inst->Reset();
  10831. return 0;
  10832. }
  10833. duk_ret_t Polycode_BoneTrack_setSpeed(duk_context *context) {
  10834. BoneTrack *inst = (BoneTrack*)duk_to_pointer(context, 0);
  10835. Number speed = duk_to_number(context, 1);
  10836. inst->setSpeed(speed);
  10837. return 0;
  10838. }
  10839. duk_ret_t Polycode_Sound(duk_context *context) {
  10840. String fileName = duk_to_string(context, 0);
  10841. Sound *inst = new Sound(fileName);
  10842. duk_push_pointer(context, (void*)inst);
  10843. return 1;
  10844. }
  10845. duk_ret_t Polycode_Sound__delete(duk_context *context) {
  10846. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10847. delete inst;
  10848. return 0;
  10849. }
  10850. duk_ret_t Polycode_Sound_getSampleAsNumber(duk_context *context) {
  10851. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10852. int offset = duk_to_int(context, 1);
  10853. int channel = duk_to_int(context, 2);
  10854. Vector3 position = *(Vector3*)duk_to_pointer(context, 3);
  10855. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 4);
  10856. duk_push_number(context, inst->getSampleAsNumber(offset,channel,position,orientation));
  10857. return 1;
  10858. }
  10859. duk_ret_t Polycode_Sound_loadFile(duk_context *context) {
  10860. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10861. String fileName = duk_to_string(context, 1);
  10862. inst->loadFile(fileName);
  10863. return 0;
  10864. }
  10865. duk_ret_t Polycode_Sound_Play(duk_context *context) {
  10866. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10867. bool loop = duk_to_boolean(context, 1);
  10868. bool restartSound = duk_to_boolean(context, 2);
  10869. inst->Play(loop,restartSound);
  10870. return 0;
  10871. }
  10872. duk_ret_t Polycode_Sound_Stop(duk_context *context) {
  10873. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10874. inst->Stop();
  10875. return 0;
  10876. }
  10877. duk_ret_t Polycode_Sound_setVolume(duk_context *context) {
  10878. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10879. Number newVolume = duk_to_number(context, 1);
  10880. inst->setVolume(newVolume);
  10881. return 0;
  10882. }
  10883. duk_ret_t Polycode_Sound_getVolume(duk_context *context) {
  10884. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10885. duk_push_number(context, inst->getVolume());
  10886. return 1;
  10887. }
  10888. duk_ret_t Polycode_Sound_setPitch(duk_context *context) {
  10889. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10890. Number newPitch = duk_to_number(context, 1);
  10891. inst->setPitch(newPitch);
  10892. return 0;
  10893. }
  10894. duk_ret_t Polycode_Sound_getPitch(duk_context *context) {
  10895. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10896. duk_push_number(context, inst->getPitch());
  10897. return 1;
  10898. }
  10899. duk_ret_t Polycode_Sound_isPlaying(duk_context *context) {
  10900. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10901. duk_push_boolean(context, inst->isPlaying());
  10902. return 1;
  10903. }
  10904. duk_ret_t Polycode_Sound_isLooped(duk_context *context) {
  10905. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10906. duk_push_boolean(context, inst->isLooped());
  10907. return 1;
  10908. }
  10909. duk_ret_t Polycode_Sound_setIsPositional(duk_context *context) {
  10910. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10911. bool isPositional = duk_to_boolean(context, 1);
  10912. inst->setIsPositional(isPositional);
  10913. return 0;
  10914. }
  10915. duk_ret_t Polycode_Sound_setSoundPosition(duk_context *context) {
  10916. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10917. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  10918. inst->setSoundPosition(position);
  10919. return 0;
  10920. }
  10921. duk_ret_t Polycode_Sound_setSoundVelocity(duk_context *context) {
  10922. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10923. Vector3 velocity = *(Vector3*)duk_to_pointer(context, 1);
  10924. inst->setSoundVelocity(velocity);
  10925. return 0;
  10926. }
  10927. duk_ret_t Polycode_Sound_setSoundDirection(duk_context *context) {
  10928. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10929. Vector3 direction = *(Vector3*)duk_to_pointer(context, 1);
  10930. inst->setSoundDirection(direction);
  10931. return 0;
  10932. }
  10933. duk_ret_t Polycode_Sound_setOffset(duk_context *context) {
  10934. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10935. int offset = duk_to_int(context, 1);
  10936. inst->setOffset(offset);
  10937. return 0;
  10938. }
  10939. duk_ret_t Polycode_Sound_getFileName(duk_context *context) {
  10940. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10941. duk_push_string(context, inst->getFileName().c_str());
  10942. return 1;
  10943. }
  10944. duk_ret_t Polycode_Sound_getPlaybackDuration(duk_context *context) {
  10945. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10946. duk_push_number(context, inst->getPlaybackDuration());
  10947. return 1;
  10948. }
  10949. duk_ret_t Polycode_Sound_getPlaybackTime(duk_context *context) {
  10950. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10951. duk_push_number(context, inst->getPlaybackTime());
  10952. return 1;
  10953. }
  10954. duk_ret_t Polycode_Sound_seekTo(duk_context *context) {
  10955. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10956. Number time = duk_to_number(context, 1);
  10957. inst->seekTo(time);
  10958. return 0;
  10959. }
  10960. duk_ret_t Polycode_Sound_getOffset(duk_context *context) {
  10961. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10962. duk_push_int(context, inst->getOffset());
  10963. return 1;
  10964. }
  10965. duk_ret_t Polycode_Sound_getSampleLength(duk_context *context) {
  10966. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10967. duk_push_int(context, inst->getSampleLength());
  10968. return 1;
  10969. }
  10970. duk_ret_t Polycode_Sound_getFrequency(duk_context *context) {
  10971. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10972. duk_push_int(context, inst->getFrequency());
  10973. return 1;
  10974. }
  10975. duk_ret_t Polycode_Sound_setPositionalProperties(duk_context *context) {
  10976. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10977. Number referenceDistance = duk_to_number(context, 1);
  10978. Number maxDistance = duk_to_number(context, 2);
  10979. inst->setPositionalProperties(referenceDistance,maxDistance);
  10980. return 0;
  10981. }
  10982. duk_ret_t Polycode_Sound_setReferenceDistance(duk_context *context) {
  10983. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10984. Number referenceDistance = duk_to_number(context, 1);
  10985. inst->setReferenceDistance(referenceDistance);
  10986. return 0;
  10987. }
  10988. duk_ret_t Polycode_Sound_setMaxDistance(duk_context *context) {
  10989. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10990. Number maxDistance = duk_to_number(context, 1);
  10991. inst->setMaxDistance(maxDistance);
  10992. return 0;
  10993. }
  10994. duk_ret_t Polycode_Sound_getReferenceDistance(duk_context *context) {
  10995. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  10996. duk_push_number(context, inst->getReferenceDistance());
  10997. return 1;
  10998. }
  10999. duk_ret_t Polycode_Sound_getMaxDistance(duk_context *context) {
  11000. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11001. duk_push_number(context, inst->getMaxDistance());
  11002. return 1;
  11003. }
  11004. duk_ret_t Polycode_Sound_loadBytes(duk_context *context) {
  11005. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11006. char* data = (char*)duk_to_pointer(context, 1);
  11007. int size = duk_to_int(context, 2);
  11008. int channels = duk_to_int(context, 3);
  11009. int freq = duk_to_int(context, 4);
  11010. SoundFormat format = *(SoundFormat*)duk_to_pointer(context, 5);
  11011. duk_push_boolean(context, inst->loadBytes(data,size,channels,freq,format));
  11012. return 1;
  11013. }
  11014. duk_ret_t Polycode_Sound_loadWAV(duk_context *context) {
  11015. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11016. String fileName = duk_to_string(context, 1);
  11017. duk_push_boolean(context, inst->loadWAV(fileName));
  11018. return 1;
  11019. }
  11020. duk_ret_t Polycode_Sound_loadOGG(duk_context *context) {
  11021. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11022. String fileName = duk_to_string(context, 1);
  11023. duk_push_boolean(context, inst->loadOGG(fileName));
  11024. return 1;
  11025. }
  11026. duk_ret_t Polycode_Sound_soundCheck(duk_context *context) {
  11027. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11028. bool result = duk_to_boolean(context, 1);
  11029. String err = duk_to_string(context, 2);
  11030. inst->soundCheck(result,err);
  11031. return 0;
  11032. }
  11033. duk_ret_t Polycode_Sound_updateStream(duk_context *context) {
  11034. Sound *inst = (Sound*)duk_to_pointer(context, 0);
  11035. int streamCount = duk_to_int(context, 1);
  11036. inst->updateStream(streamCount);
  11037. return 0;
  11038. }
  11039. duk_ret_t Polycode_AudioStreamingSource(duk_context *context) {
  11040. int channels = duk_to_int(context, 0);
  11041. int freq = duk_to_int(context, 1);
  11042. AudioStreamingSource *inst = new AudioStreamingSource(channels,freq);
  11043. duk_push_pointer(context, (void*)inst);
  11044. return 1;
  11045. }
  11046. duk_ret_t Polycode_AudioStreamingSource__delete(duk_context *context) {
  11047. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11048. delete inst;
  11049. return 0;
  11050. }
  11051. duk_ret_t Polycode_AudioStreamingSource_getNumChannels(duk_context *context) {
  11052. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11053. duk_push_int(context, inst->getNumChannels());
  11054. return 1;
  11055. }
  11056. duk_ret_t Polycode_AudioStreamingSource_getFrequency(duk_context *context) {
  11057. AudioStreamingSource *inst = (AudioStreamingSource*)duk_to_pointer(context, 0);
  11058. duk_push_int(context, inst->getFrequency());
  11059. return 1;
  11060. }
  11061. duk_ret_t Polycode_AudioMixer(duk_context *context) {
  11062. AudioMixer *inst = new AudioMixer();
  11063. duk_push_pointer(context, (void*)inst);
  11064. return 1;
  11065. }
  11066. duk_ret_t Polycode_AudioMixer__get_globalVolume(duk_context *context) {
  11067. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11068. duk_push_number(context, inst->globalVolume);
  11069. return 1;
  11070. }
  11071. duk_ret_t Polycode_AudioMixer__set_globalVolume(duk_context *context) {
  11072. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11073. inst->globalVolume = duk_to_number(context, 1);
  11074. return 0;
  11075. }
  11076. duk_ret_t Polycode_AudioMixer__get_listenerPosition(duk_context *context) {
  11077. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11078. Vector3 *retInst = new Vector3();
  11079. *retInst = inst->listenerPosition;
  11080. duk_push_pointer(context, (void*)retInst);
  11081. return 1;
  11082. }
  11083. duk_ret_t Polycode_AudioMixer__set_listenerPosition(duk_context *context) {
  11084. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11085. inst->listenerPosition = *(Vector3*)duk_to_pointer(context, 1);
  11086. return 0;
  11087. }
  11088. duk_ret_t Polycode_AudioMixer__get_listenerOrientation(duk_context *context) {
  11089. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11090. Quaternion *retInst = new Quaternion();
  11091. *retInst = inst->listenerOrientation;
  11092. duk_push_pointer(context, (void*)retInst);
  11093. return 1;
  11094. }
  11095. duk_ret_t Polycode_AudioMixer__set_listenerOrientation(duk_context *context) {
  11096. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11097. inst->listenerOrientation = *(Quaternion*)duk_to_pointer(context, 1);
  11098. return 0;
  11099. }
  11100. duk_ret_t Polycode_AudioMixer__get_mixerMutex(duk_context *context) {
  11101. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11102. PolyBase *ptrRetVal = (PolyBase*)inst->mixerMutex;
  11103. duk_push_pointer(context, (void*)ptrRetVal);
  11104. return 1;
  11105. }
  11106. duk_ret_t Polycode_AudioMixer__set_mixerMutex(duk_context *context) {
  11107. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11108. inst->mixerMutex = (CoreMutex*)duk_to_pointer(context, 1);
  11109. return 0;
  11110. }
  11111. duk_ret_t Polycode_AudioMixer__delete(duk_context *context) {
  11112. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11113. delete inst;
  11114. return 0;
  11115. }
  11116. duk_ret_t Polycode_AudioMixer_mixIntoBuffer(duk_context *context) {
  11117. AudioMixer *inst = (AudioMixer*)duk_to_pointer(context, 0);
  11118. int16_t* buffer = (int16_t*)duk_to_pointer(context, 1);
  11119. int numSamples = duk_to_int(context, 2);
  11120. inst->mixIntoBuffer(buffer,numSamples);
  11121. return 0;
  11122. }
  11123. duk_ret_t Polycode_SoundManager(duk_context *context) {
  11124. SoundManager *inst = new SoundManager();
  11125. duk_push_pointer(context, (void*)inst);
  11126. return 1;
  11127. }
  11128. duk_ret_t Polycode_SoundManager__delete(duk_context *context) {
  11129. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11130. delete inst;
  11131. return 0;
  11132. }
  11133. duk_ret_t Polycode_SoundManager_setListenerPosition(duk_context *context) {
  11134. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11135. Vector3 position = *(Vector3*)duk_to_pointer(context, 1);
  11136. inst->setListenerPosition(position);
  11137. return 0;
  11138. }
  11139. duk_ret_t Polycode_SoundManager_setListenerOrientation(duk_context *context) {
  11140. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11141. Quaternion orientation = *(Quaternion*)duk_to_pointer(context, 1);
  11142. inst->setListenerOrientation(orientation);
  11143. return 0;
  11144. }
  11145. duk_ret_t Polycode_SoundManager_recordSound(duk_context *context) {
  11146. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11147. int rate = duk_to_int(context, 1);
  11148. int sampleSize = duk_to_int(context, 2);
  11149. duk_push_boolean(context, inst->recordSound(rate,sampleSize));
  11150. return 1;
  11151. }
  11152. duk_ret_t Polycode_SoundManager_stopRecording(duk_context *context) {
  11153. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11154. bool generateFloatBuffer = duk_to_boolean(context, 1);
  11155. PolyBase *ptrRetVal = (PolyBase*)inst->stopRecording(generateFloatBuffer);
  11156. duk_push_pointer(context, (void*)ptrRetVal);
  11157. return 1;
  11158. }
  11159. duk_ret_t Polycode_SoundManager_setAudioInterface(duk_context *context) {
  11160. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11161. AudioInterface* audioInterface = (AudioInterface*)duk_to_pointer(context, 1);
  11162. inst->setAudioInterface(audioInterface);
  11163. return 0;
  11164. }
  11165. duk_ret_t Polycode_SoundManager_Update(duk_context *context) {
  11166. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11167. inst->Update();
  11168. return 0;
  11169. }
  11170. duk_ret_t Polycode_SoundManager_setGlobalVolume(duk_context *context) {
  11171. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11172. Number globalVolume = duk_to_number(context, 1);
  11173. inst->setGlobalVolume(globalVolume);
  11174. return 0;
  11175. }
  11176. duk_ret_t Polycode_SoundManager_registerSound(duk_context *context) {
  11177. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11178. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  11179. inst->registerSound(sound);
  11180. return 0;
  11181. }
  11182. duk_ret_t Polycode_SoundManager_unregisterSound(duk_context *context) {
  11183. SoundManager *inst = (SoundManager*)duk_to_pointer(context, 0);
  11184. Sound* sound = (Sound*)duk_to_pointer(context, 1);
  11185. inst->unregisterSound(sound);
  11186. return 0;
  11187. }
  11188. duk_ret_t Polycode_String(duk_context *context) {
  11189. String *inst = new String();
  11190. duk_push_pointer(context, (void*)inst);
  11191. return 1;
  11192. }
  11193. duk_ret_t Polycode_String__get_contents(duk_context *context) {
  11194. String *inst = (String*)duk_to_pointer(context, 0);
  11195. string *retInst = new string();
  11196. *retInst = inst->contents;
  11197. duk_push_pointer(context, (void*)retInst);
  11198. return 1;
  11199. }
  11200. duk_ret_t Polycode_String__set_contents(duk_context *context) {
  11201. String *inst = (String*)duk_to_pointer(context, 0);
  11202. inst->contents = *(string*)duk_to_pointer(context, 1);
  11203. return 0;
  11204. }
  11205. duk_ret_t Polycode_String__get_w_contents(duk_context *context) {
  11206. String *inst = (String*)duk_to_pointer(context, 0);
  11207. wstring *retInst = new wstring();
  11208. *retInst = inst->w_contents;
  11209. duk_push_pointer(context, (void*)retInst);
  11210. return 1;
  11211. }
  11212. duk_ret_t Polycode_String__set_w_contents(duk_context *context) {
  11213. String *inst = (String*)duk_to_pointer(context, 0);
  11214. inst->w_contents = *(wstring*)duk_to_pointer(context, 1);
  11215. return 0;
  11216. }
  11217. duk_ret_t Polycode_String__delete(duk_context *context) {
  11218. String *inst = (String*)duk_to_pointer(context, 0);
  11219. delete inst;
  11220. return 0;
  11221. }
  11222. duk_ret_t Polycode_String_size(duk_context *context) {
  11223. String *inst = (String*)duk_to_pointer(context, 0);
  11224. size_t *retInst = new size_t();
  11225. *retInst = inst->size();
  11226. duk_push_pointer(context, (void*)retInst);
  11227. return 1;
  11228. }
  11229. duk_ret_t Polycode_String_length(duk_context *context) {
  11230. String *inst = (String*)duk_to_pointer(context, 0);
  11231. size_t *retInst = new size_t();
  11232. *retInst = inst->length();
  11233. duk_push_pointer(context, (void*)retInst);
  11234. return 1;
  11235. }
  11236. duk_ret_t Polycode_String_substr(duk_context *context) {
  11237. String *inst = (String*)duk_to_pointer(context, 0);
  11238. size_t pos = *(size_t*)duk_to_pointer(context, 1);
  11239. size_t n = *(size_t*)duk_to_pointer(context, 2);
  11240. duk_push_string(context, inst->substr(pos,n).c_str());
  11241. return 1;
  11242. }
  11243. duk_ret_t Polycode_String_rfind(duk_context *context) {
  11244. String *inst = (String*)duk_to_pointer(context, 0);
  11245. String str = duk_to_string(context, 1);
  11246. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11247. size_t *retInst = new size_t();
  11248. *retInst = inst->rfind(str,pos);
  11249. duk_push_pointer(context, (void*)retInst);
  11250. return 1;
  11251. }
  11252. duk_ret_t Polycode_String_find(duk_context *context) {
  11253. String *inst = (String*)duk_to_pointer(context, 0);
  11254. String str = duk_to_string(context, 1);
  11255. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11256. size_t *retInst = new size_t();
  11257. *retInst = inst->find(str,pos);
  11258. duk_push_pointer(context, (void*)retInst);
  11259. return 1;
  11260. }
  11261. duk_ret_t Polycode_String_find_last_of(duk_context *context) {
  11262. String *inst = (String*)duk_to_pointer(context, 0);
  11263. String str = duk_to_string(context, 1);
  11264. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11265. size_t *retInst = new size_t();
  11266. *retInst = inst->find_last_of(str,pos);
  11267. duk_push_pointer(context, (void*)retInst);
  11268. return 1;
  11269. }
  11270. duk_ret_t Polycode_String_find_first_of(duk_context *context) {
  11271. String *inst = (String*)duk_to_pointer(context, 0);
  11272. String str = duk_to_string(context, 1);
  11273. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11274. size_t *retInst = new size_t();
  11275. *retInst = inst->find_first_of(str,pos);
  11276. duk_push_pointer(context, (void*)retInst);
  11277. return 1;
  11278. }
  11279. duk_ret_t Polycode_String_find_first_not_of(duk_context *context) {
  11280. String *inst = (String*)duk_to_pointer(context, 0);
  11281. String str = duk_to_string(context, 1);
  11282. size_t pos = *(size_t*)duk_to_pointer(context, 2);
  11283. size_t *retInst = new size_t();
  11284. *retInst = inst->find_first_not_of(str,pos);
  11285. duk_push_pointer(context, (void*)retInst);
  11286. return 1;
  11287. }
  11288. duk_ret_t Polycode_String_toLowerCase(duk_context *context) {
  11289. String *inst = (String*)duk_to_pointer(context, 0);
  11290. duk_push_string(context, inst->toLowerCase().c_str());
  11291. return 1;
  11292. }
  11293. duk_ret_t Polycode_String_toUpperCase(duk_context *context) {
  11294. String *inst = (String*)duk_to_pointer(context, 0);
  11295. duk_push_string(context, inst->toUpperCase().c_str());
  11296. return 1;
  11297. }
  11298. duk_ret_t Polycode_String_split(duk_context *context) {
  11299. String *inst = (String*)duk_to_pointer(context, 0);
  11300. String delim = duk_to_string(context, 1);
  11301. return 0;
  11302. }
  11303. duk_ret_t Polycode_String_replace(duk_context *context) {
  11304. String *inst = (String*)duk_to_pointer(context, 0);
  11305. String what = duk_to_string(context, 1);
  11306. String withWhat = duk_to_string(context, 2);
  11307. duk_push_string(context, inst->replace(what,withWhat).c_str());
  11308. return 1;
  11309. }
  11310. duk_ret_t Polycode_String_NumberToString(duk_context *context) {
  11311. Number value = duk_to_number(context, 0);
  11312. int precision = duk_to_int(context, 1);
  11313. duk_push_string(context, String::NumberToString(value,precision).c_str());
  11314. return 1;
  11315. }
  11316. duk_ret_t Polycode_String_toNumber(duk_context *context) {
  11317. String *inst = (String*)duk_to_pointer(context, 0);
  11318. duk_push_number(context, inst->toNumber());
  11319. return 1;
  11320. }
  11321. duk_ret_t Polycode_String_toInteger(duk_context *context) {
  11322. String *inst = (String*)duk_to_pointer(context, 0);
  11323. duk_push_int(context, inst->toInteger());
  11324. return 1;
  11325. }
  11326. duk_ret_t Polycode_String_IntToString(duk_context *context) {
  11327. int value = duk_to_int(context, 0);
  11328. duk_push_string(context, String::IntToString(value).c_str());
  11329. return 1;
  11330. }
  11331. duk_ret_t Polycode_String_c_str(duk_context *context) {
  11332. String *inst = (String*)duk_to_pointer(context, 0);
  11333. PolyBase *ptrRetVal = (PolyBase*)inst->c_str();
  11334. duk_push_pointer(context, (void*)ptrRetVal);
  11335. return 1;
  11336. }
  11337. duk_ret_t Polycode_String_getDataWithEncoding(duk_context *context) {
  11338. String *inst = (String*)duk_to_pointer(context, 0);
  11339. int encoding = duk_to_int(context, 1);
  11340. PolyBase *ptrRetVal = (PolyBase*)inst->getDataWithEncoding(encoding);
  11341. duk_push_pointer(context, (void*)ptrRetVal);
  11342. return 1;
  11343. }
  11344. duk_ret_t Polycode_String_getWDataWithEncoding(duk_context *context) {
  11345. String *inst = (String*)duk_to_pointer(context, 0);
  11346. int encoding = duk_to_int(context, 1);
  11347. PolyBase *ptrRetVal = (PolyBase*)inst->getWDataWithEncoding(encoding);
  11348. duk_push_pointer(context, (void*)ptrRetVal);
  11349. return 1;
  11350. }
  11351. duk_ret_t Polycode_String_append(duk_context *context) {
  11352. String *inst = (String*)duk_to_pointer(context, 0);
  11353. char c = *(char*)duk_to_pointer(context, 1);
  11354. inst->append(c);
  11355. return 0;
  11356. }
  11357. duk_ret_t Polycode_String_getDataSizeWithEncoding(duk_context *context) {
  11358. String *inst = (String*)duk_to_pointer(context, 0);
  11359. int encoding = duk_to_int(context, 1);
  11360. size_t *retInst = new size_t();
  11361. *retInst = inst->getDataSizeWithEncoding(encoding);
  11362. duk_push_pointer(context, (void*)retInst);
  11363. return 1;
  11364. }
  11365. duk_ret_t Polycode_String_setDataWithEncoding(duk_context *context) {
  11366. String *inst = (String*)duk_to_pointer(context, 0);
  11367. char* data = (char*)duk_to_pointer(context, 1);
  11368. int encoding = duk_to_int(context, 2);
  11369. inst->setDataWithEncoding(data,encoding);
  11370. return 0;
  11371. }
  11372. duk_ret_t Polycode_String_isNumber(duk_context *context) {
  11373. String *inst = (String*)duk_to_pointer(context, 0);
  11374. duk_push_boolean(context, inst->isNumber());
  11375. return 1;
  11376. }
  11377. duk_ret_t Polycode_String_isInteger(duk_context *context) {
  11378. String *inst = (String*)duk_to_pointer(context, 0);
  11379. duk_push_boolean(context, inst->isInteger());
  11380. return 1;
  11381. }
  11382. duk_ret_t Polycode_RenderBuffer(duk_context *context) {
  11383. int width = duk_to_int(context, 0);
  11384. int height = duk_to_int(context, 1);
  11385. bool attachDepthBuffer = duk_to_boolean(context, 2);
  11386. bool floatingPoint = duk_to_boolean(context, 3);
  11387. RenderBuffer *inst = new RenderBuffer(width,height,attachDepthBuffer,floatingPoint);
  11388. duk_push_pointer(context, (void*)inst);
  11389. return 1;
  11390. }
  11391. duk_ret_t Polycode_RenderBuffer__delete(duk_context *context) {
  11392. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11393. delete inst;
  11394. return 0;
  11395. }
  11396. duk_ret_t Polycode_RenderBuffer_getWidth(duk_context *context) {
  11397. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11398. duk_push_int(context, inst->getWidth());
  11399. return 1;
  11400. }
  11401. duk_ret_t Polycode_RenderBuffer_getHeight(duk_context *context) {
  11402. RenderBuffer *inst = (RenderBuffer*)duk_to_pointer(context, 0);
  11403. duk_push_int(context, inst->getHeight());
  11404. return 1;
  11405. }
  11406. duk_ret_t Polycode_Texture__get_clamp(duk_context *context) {
  11407. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11408. duk_push_boolean(context, inst->clamp);
  11409. return 1;
  11410. }
  11411. duk_ret_t Polycode_Texture__set_clamp(duk_context *context) {
  11412. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11413. inst->clamp = duk_to_boolean(context, 1);
  11414. return 0;
  11415. }
  11416. duk_ret_t Polycode_Texture__get_textureData(duk_context *context) {
  11417. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11418. PolyBase *ptrRetVal = (PolyBase*)inst->textureData;
  11419. duk_push_pointer(context, (void*)ptrRetVal);
  11420. return 1;
  11421. }
  11422. duk_ret_t Polycode_Texture__set_textureData(duk_context *context) {
  11423. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11424. inst->textureData = (char*)duk_to_pointer(context, 1);
  11425. return 0;
  11426. }
  11427. duk_ret_t Polycode_Texture__get_type(duk_context *context) {
  11428. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11429. duk_push_int(context, inst->type);
  11430. return 1;
  11431. }
  11432. duk_ret_t Polycode_Texture__set_type(duk_context *context) {
  11433. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11434. inst->type = duk_to_int(context, 1);
  11435. return 0;
  11436. }
  11437. duk_ret_t Polycode_Texture__get_filteringMode(duk_context *context) {
  11438. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11439. duk_push_int(context, inst->filteringMode);
  11440. return 1;
  11441. }
  11442. duk_ret_t Polycode_Texture__set_filteringMode(duk_context *context) {
  11443. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11444. inst->filteringMode = duk_to_int(context, 1);
  11445. return 0;
  11446. }
  11447. duk_ret_t Polycode_Texture__get_createMipmaps(duk_context *context) {
  11448. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11449. duk_push_boolean(context, inst->createMipmaps);
  11450. return 1;
  11451. }
  11452. duk_ret_t Polycode_Texture__set_createMipmaps(duk_context *context) {
  11453. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11454. inst->createMipmaps = duk_to_boolean(context, 1);
  11455. return 0;
  11456. }
  11457. duk_ret_t Polycode_Texture__get_anisotropy(duk_context *context) {
  11458. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11459. duk_push_int(context, inst->anisotropy);
  11460. return 1;
  11461. }
  11462. duk_ret_t Polycode_Texture__set_anisotropy(duk_context *context) {
  11463. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11464. inst->anisotropy = duk_to_int(context, 1);
  11465. return 0;
  11466. }
  11467. duk_ret_t Polycode_Texture__get_framebufferTexture(duk_context *context) {
  11468. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11469. duk_push_boolean(context, inst->framebufferTexture);
  11470. return 1;
  11471. }
  11472. duk_ret_t Polycode_Texture__set_framebufferTexture(duk_context *context) {
  11473. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11474. inst->framebufferTexture = duk_to_boolean(context, 1);
  11475. return 0;
  11476. }
  11477. duk_ret_t Polycode_Texture__get_depthTexture(duk_context *context) {
  11478. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11479. duk_push_boolean(context, inst->depthTexture);
  11480. return 1;
  11481. }
  11482. duk_ret_t Polycode_Texture__set_depthTexture(duk_context *context) {
  11483. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11484. inst->depthTexture = duk_to_boolean(context, 1);
  11485. return 0;
  11486. }
  11487. duk_ret_t Polycode_Texture__delete(duk_context *context) {
  11488. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11489. delete inst;
  11490. return 0;
  11491. }
  11492. duk_ret_t Polycode_Texture_reloadResource(duk_context *context) {
  11493. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11494. inst->reloadResource();
  11495. return 0;
  11496. }
  11497. duk_ret_t Polycode_Texture_setImageData(duk_context *context) {
  11498. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11499. Image* data = (Image*)duk_to_pointer(context, 1);
  11500. inst->setImageData(data);
  11501. return 0;
  11502. }
  11503. duk_ret_t Polycode_Texture_getTextureData(duk_context *context) {
  11504. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11505. PolyBase *ptrRetVal = (PolyBase*)inst->getTextureData();
  11506. duk_push_pointer(context, (void*)ptrRetVal);
  11507. return 1;
  11508. }
  11509. duk_ret_t Polycode_Texture_getWidth(duk_context *context) {
  11510. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11511. duk_push_int(context, inst->getWidth());
  11512. return 1;
  11513. }
  11514. duk_ret_t Polycode_Texture_getHeight(duk_context *context) {
  11515. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11516. duk_push_int(context, inst->getHeight());
  11517. return 1;
  11518. }
  11519. duk_ret_t Polycode_Texture_setCreateMipmaps(duk_context *context) {
  11520. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11521. bool createMipmapsIn = duk_to_boolean(context, 1);
  11522. inst->setCreateMipmaps(createMipmapsIn);
  11523. return 0;
  11524. }
  11525. duk_ret_t Polycode_Texture_getCreateMipmaps(duk_context *context) {
  11526. Texture *inst = (Texture*)duk_to_pointer(context, 0);
  11527. duk_push_boolean(context, inst->getCreateMipmaps());
  11528. return 1;
  11529. }
  11530. duk_ret_t Polycode_Timer(duk_context *context) {
  11531. bool triggerMode = duk_to_boolean(context, 0);
  11532. int msecs = duk_to_int(context, 1);
  11533. Timer *inst = new Timer(triggerMode,msecs);
  11534. duk_push_pointer(context, (void*)inst);
  11535. return 1;
  11536. }
  11537. duk_ret_t Polycode_Timer__delete(duk_context *context) {
  11538. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11539. delete inst;
  11540. return 0;
  11541. }
  11542. duk_ret_t Polycode_Timer_Pause(duk_context *context) {
  11543. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11544. bool paused = duk_to_boolean(context, 1);
  11545. inst->Pause(paused);
  11546. return 0;
  11547. }
  11548. duk_ret_t Polycode_Timer_isPaused(duk_context *context) {
  11549. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11550. duk_push_boolean(context, inst->isPaused());
  11551. return 1;
  11552. }
  11553. duk_ret_t Polycode_Timer_getTicks(duk_context *context) {
  11554. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11555. duk_push_int(context, inst->getTicks());
  11556. return 1;
  11557. }
  11558. duk_ret_t Polycode_Timer_Update(duk_context *context) {
  11559. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11560. int ticks = duk_to_int(context, 1);
  11561. inst->Update(ticks);
  11562. return 0;
  11563. }
  11564. duk_ret_t Polycode_Timer_Reset(duk_context *context) {
  11565. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11566. inst->Reset();
  11567. return 0;
  11568. }
  11569. duk_ret_t Polycode_Timer_hasElapsed(duk_context *context) {
  11570. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11571. duk_push_boolean(context, inst->hasElapsed());
  11572. return 1;
  11573. }
  11574. duk_ret_t Polycode_Timer_getElapsedf(duk_context *context) {
  11575. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11576. duk_push_number(context, inst->getElapsedf());
  11577. return 1;
  11578. }
  11579. duk_ret_t Polycode_Timer_setTimerInterval(duk_context *context) {
  11580. Timer *inst = (Timer*)duk_to_pointer(context, 0);
  11581. int msecs = duk_to_int(context, 1);
  11582. inst->setTimerInterval(msecs);
  11583. return 0;
  11584. }
  11585. duk_ret_t Polycode_Vector2(duk_context *context) {
  11586. Number x = duk_to_number(context, 0);
  11587. Number y = duk_to_number(context, 1);
  11588. Vector2 *inst = new Vector2(x,y);
  11589. duk_push_pointer(context, (void*)inst);
  11590. return 1;
  11591. }
  11592. duk_ret_t Polycode_Vector2__get_x(duk_context *context) {
  11593. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11594. duk_push_number(context, inst->x);
  11595. return 1;
  11596. }
  11597. duk_ret_t Polycode_Vector2__set_x(duk_context *context) {
  11598. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11599. inst->x = duk_to_number(context, 1);
  11600. return 0;
  11601. }
  11602. duk_ret_t Polycode_Vector2__get_y(duk_context *context) {
  11603. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11604. duk_push_number(context, inst->y);
  11605. return 1;
  11606. }
  11607. duk_ret_t Polycode_Vector2__set_y(duk_context *context) {
  11608. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11609. inst->y = duk_to_number(context, 1);
  11610. return 0;
  11611. }
  11612. duk_ret_t Polycode_Vector2__delete(duk_context *context) {
  11613. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11614. delete inst;
  11615. return 0;
  11616. }
  11617. duk_ret_t Polycode_Vector2_set(duk_context *context) {
  11618. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11619. Number x = duk_to_number(context, 1);
  11620. Number y = duk_to_number(context, 2);
  11621. inst->set(x,y);
  11622. return 0;
  11623. }
  11624. duk_ret_t Polycode_Vector2_distance(duk_context *context) {
  11625. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11626. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11627. duk_push_number(context, inst->distance(vec2));
  11628. return 1;
  11629. }
  11630. duk_ret_t Polycode_Vector2_length(duk_context *context) {
  11631. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11632. duk_push_number(context, inst->length());
  11633. return 1;
  11634. }
  11635. duk_ret_t Polycode_Vector2_dot(duk_context *context) {
  11636. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11637. Vector2 u = *(Vector2*)duk_to_pointer(context, 1);
  11638. duk_push_number(context, inst->dot(u));
  11639. return 1;
  11640. }
  11641. duk_ret_t Polycode_Vector2_crossProduct(duk_context *context) {
  11642. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11643. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11644. duk_push_number(context, inst->crossProduct(vec2));
  11645. return 1;
  11646. }
  11647. duk_ret_t Polycode_Vector2_angle(duk_context *context) {
  11648. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11649. Vector2 vec2 = *(Vector2*)duk_to_pointer(context, 1);
  11650. duk_push_number(context, inst->angle(vec2));
  11651. return 1;
  11652. }
  11653. duk_ret_t Polycode_Vector2_Normalize(duk_context *context) {
  11654. Vector2 *inst = (Vector2*)duk_to_pointer(context, 0);
  11655. inst->Normalize();
  11656. return 0;
  11657. }
  11658. duk_ret_t Polycode_Vector3(duk_context *context) {
  11659. Number x = duk_to_number(context, 0);
  11660. Number y = duk_to_number(context, 1);
  11661. Number z = duk_to_number(context, 2);
  11662. Vector3 *inst = new Vector3(x,y,z);
  11663. duk_push_pointer(context, (void*)inst);
  11664. return 1;
  11665. }
  11666. duk_ret_t Polycode_Vector3__get_x(duk_context *context) {
  11667. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11668. duk_push_number(context, inst->x);
  11669. return 1;
  11670. }
  11671. duk_ret_t Polycode_Vector3__set_x(duk_context *context) {
  11672. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11673. inst->x = duk_to_number(context, 1);
  11674. return 0;
  11675. }
  11676. duk_ret_t Polycode_Vector3__get_y(duk_context *context) {
  11677. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11678. duk_push_number(context, inst->y);
  11679. return 1;
  11680. }
  11681. duk_ret_t Polycode_Vector3__set_y(duk_context *context) {
  11682. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11683. inst->y = duk_to_number(context, 1);
  11684. return 0;
  11685. }
  11686. duk_ret_t Polycode_Vector3__get_z(duk_context *context) {
  11687. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11688. duk_push_number(context, inst->z);
  11689. return 1;
  11690. }
  11691. duk_ret_t Polycode_Vector3__set_z(duk_context *context) {
  11692. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11693. inst->z = duk_to_number(context, 1);
  11694. return 0;
  11695. }
  11696. duk_ret_t Polycode_Vector3__delete(duk_context *context) {
  11697. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11698. delete inst;
  11699. return 0;
  11700. }
  11701. duk_ret_t Polycode_Vector3_set(duk_context *context) {
  11702. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11703. Number x = duk_to_number(context, 1);
  11704. Number y = duk_to_number(context, 2);
  11705. Number z = duk_to_number(context, 3);
  11706. inst->set(x,y,z);
  11707. return 0;
  11708. }
  11709. duk_ret_t Polycode_Vector3_distance(duk_context *context) {
  11710. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11711. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11712. duk_push_number(context, inst->distance(vec2));
  11713. return 1;
  11714. }
  11715. duk_ret_t Polycode_Vector3_angleBetween(duk_context *context) {
  11716. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11717. Vector3 dest = *(Vector3*)duk_to_pointer(context, 1);
  11718. duk_push_number(context, inst->angleBetween(dest));
  11719. return 1;
  11720. }
  11721. duk_ret_t Polycode_Vector3_length(duk_context *context) {
  11722. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11723. duk_push_number(context, inst->length());
  11724. return 1;
  11725. }
  11726. duk_ret_t Polycode_Vector3_lengthSquared(duk_context *context) {
  11727. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11728. duk_push_number(context, inst->lengthSquared());
  11729. return 1;
  11730. }
  11731. duk_ret_t Polycode_Vector3_setLength(duk_context *context) {
  11732. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11733. Number newLength = duk_to_number(context, 1);
  11734. Vector3 *retInst = new Vector3();
  11735. *retInst = inst->setLength(newLength);
  11736. duk_push_pointer(context, (void*)retInst);
  11737. return 1;
  11738. }
  11739. duk_ret_t Polycode_Vector3_dot(duk_context *context) {
  11740. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11741. Vector3 u = *(Vector3*)duk_to_pointer(context, 1);
  11742. duk_push_number(context, inst->dot(u));
  11743. return 1;
  11744. }
  11745. duk_ret_t Polycode_Vector3_crossProduct(duk_context *context) {
  11746. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11747. Vector3 vec2 = *(Vector3*)duk_to_pointer(context, 1);
  11748. Vector3 *retInst = new Vector3();
  11749. *retInst = inst->crossProduct(vec2);
  11750. duk_push_pointer(context, (void*)retInst);
  11751. return 1;
  11752. }
  11753. duk_ret_t Polycode_Vector3_Normalize(duk_context *context) {
  11754. Vector3 *inst = (Vector3*)duk_to_pointer(context, 0);
  11755. inst->Normalize();
  11756. return 0;
  11757. }
  11758. duk_ret_t Polycode_Vector4(duk_context *context) {
  11759. Number x = duk_to_number(context, 0);
  11760. Number y = duk_to_number(context, 1);
  11761. Number z = duk_to_number(context, 2);
  11762. Number w = duk_to_number(context, 3);
  11763. Vector4 *inst = new Vector4(x,y,z,w);
  11764. duk_push_pointer(context, (void*)inst);
  11765. return 1;
  11766. }
  11767. duk_ret_t Polycode_Vector4__get_x(duk_context *context) {
  11768. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11769. duk_push_number(context, inst->x);
  11770. return 1;
  11771. }
  11772. duk_ret_t Polycode_Vector4__set_x(duk_context *context) {
  11773. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11774. inst->x = duk_to_number(context, 1);
  11775. return 0;
  11776. }
  11777. duk_ret_t Polycode_Vector4__get_y(duk_context *context) {
  11778. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11779. duk_push_number(context, inst->y);
  11780. return 1;
  11781. }
  11782. duk_ret_t Polycode_Vector4__set_y(duk_context *context) {
  11783. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11784. inst->y = duk_to_number(context, 1);
  11785. return 0;
  11786. }
  11787. duk_ret_t Polycode_Vector4__get_z(duk_context *context) {
  11788. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11789. duk_push_number(context, inst->z);
  11790. return 1;
  11791. }
  11792. duk_ret_t Polycode_Vector4__set_z(duk_context *context) {
  11793. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11794. inst->z = duk_to_number(context, 1);
  11795. return 0;
  11796. }
  11797. duk_ret_t Polycode_Vector4__get_w(duk_context *context) {
  11798. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11799. duk_push_number(context, inst->w);
  11800. return 1;
  11801. }
  11802. duk_ret_t Polycode_Vector4__set_w(duk_context *context) {
  11803. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11804. inst->w = duk_to_number(context, 1);
  11805. return 0;
  11806. }
  11807. duk_ret_t Polycode_Vector4__delete(duk_context *context) {
  11808. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11809. delete inst;
  11810. return 0;
  11811. }
  11812. duk_ret_t Polycode_Vector4_set(duk_context *context) {
  11813. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11814. Number x = duk_to_number(context, 1);
  11815. Number y = duk_to_number(context, 2);
  11816. Number z = duk_to_number(context, 3);
  11817. Number w = duk_to_number(context, 4);
  11818. inst->set(x,y,z,w);
  11819. return 0;
  11820. }
  11821. duk_ret_t Polycode_Vector4_dot(duk_context *context) {
  11822. Vector4 *inst = (Vector4*)duk_to_pointer(context, 0);
  11823. Vector4 u = *(Vector4*)duk_to_pointer(context, 1);
  11824. duk_push_number(context, inst->dot(u));
  11825. return 1;
  11826. }
  11827. }