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PolyAAssetFileProvider.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 lat temu |
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PolyAndroidCore.h
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cf849978bd
Android now uses TextInput Events.
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9 lat temu |
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PolyBasicFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyBezierCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyBone.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 lat temu |
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PolyCamera.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyCocoaCore.h
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d1ad2ea38b
Make Mac use TextInput Event.
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9 lat temu |
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PolyColor.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyCore.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 lat temu |
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PolyCoreFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyCoreInput.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 lat temu |
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PolyCoreServices.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolyCubemap.h
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57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
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9 lat temu |
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyEmscriptenCore.h
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895843d022
Ported EmscriptenCore over to SDL2
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9 lat temu |
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PolyEntity.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 lat temu |
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PolyEvent.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyEventDispatcher.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyFont.h
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6c95519d53
Removed font manager, fonts now managed by ResourceManager
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9 lat temu |
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PolyGPUDrawBuffer.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolyGlobals.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 lat temu |
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PolyIOSCore.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyImage.h
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8abb424e28
Add a flag to deactivate FP16 at compiletime.
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9 lat temu |
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PolyInputEvent.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 lat temu |
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PolyInputKeys.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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9 lat temu |
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PolyLabel.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolyLogger.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyMaterial.h
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88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
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9 lat temu |
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PolyMatrix4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyMesh.h
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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9 lat temu |
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PolyObject.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 lat temu |
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PolyOpenGLGraphicsInterface.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolyOpenSLAudioInterface.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 lat temu |
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PolyPAAudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyParticleEmitter.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyPeer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyPerlin.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyPhysFSFileProvider.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyQuaternion.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyQuaternionCurve.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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10 lat temu |
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PolyRay.h
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09627a33a1
Updated windows projects
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9 lat temu |
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyRenderDataArray.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyRenderer.h
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aa0e38e403
Additional IDE fixes
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9 lat temu |
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PolyResource.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyResourceManager.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 lat temu |
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PolySDLAudioInterface.h
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4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
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9 lat temu |
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PolySDLCore.h
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aec4c8ece2
Add keymap to SDLCore to fit SDL2 scancodes.
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9 lat temu |
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PolyScene.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolySceneEntityInstance.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolySceneLabel.h
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f8c949021a
Fixed importer tool not saving meshes properly
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9 lat temu |
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PolySceneLight.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolySceneLine.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolySceneManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolySceneMesh.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 lat temu |
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PolyScenePrimitive.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolySceneRenderTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolySceneSound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolySceneSprite.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolyScript.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyServer.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyShader.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 lat temu |
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PolySkeleton.h
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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9 lat temu |
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PolySocket.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolySound.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolySoundManager.h
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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9 lat temu |
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PolyString.h
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a700c59140
Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed!
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9 lat temu |
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PolyTexture.h
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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9 lat temu |
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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10 lat temu |
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PolyTween.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyTweenManager.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyUWPCore.h
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919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
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9 lat temu |
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PolyVector2.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyVector3.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyVector4.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |
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PolyWinCore.h
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162ed71b32
Make Windows compatible with TextInput changes.
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9 lat temu |
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PolyXAudio2AudioInterface.h
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f80bb40afd
Converted all space indentation to tabs.
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9 lat temu |