Joachim Meyer cf849978bd Android now uses TextInput Events. 9 lat temu
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 lat temu
PolyAndroidCore.h cf849978bd Android now uses TextInput Events. 9 lat temu
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 lat temu
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyCocoaCore.h d1ad2ea38b Make Mac use TextInput Event. 9 lat temu
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 lat temu
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyCoreInput.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 lat temu
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 lat temu
PolyData.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 lat temu
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 lat temu
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 lat temu
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 lat temu
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 lat temu
PolyInputEvent.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 lat temu
PolyInputKeys.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 lat temu
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 lat temu
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 lat temu
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 lat temu
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 lat temu
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 lat temu
PolyRay.h 09627a33a1 Updated windows projects 9 lat temu
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 lat temu
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 lat temu
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 lat temu
PolySDLCore.h aec4c8ece2 Add keymap to SDLCore to fit SDL2 scancodes. 9 lat temu
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 lat temu
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 lat temu
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 lat temu
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 lat temu
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 lat temu
PolyString.h a700c59140 Add a new InputEvent type: TextInput. This now is used for any text input - the character for keypress events is removed! 9 lat temu
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 lat temu
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 lat temu
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 lat temu
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 lat temu
PolyWinCore.h 162ed71b32 Make Windows compatible with TextInput changes. 9 lat temu
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 lat temu